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Zepher

Eurobricks Fellows
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Everything posted by Zepher

  1. Same special cycling, and it will not take row/SP into account. EDIT: You can blame Flare for that special, it was stolen from him.
  2. Sleeping enemies will awaken if hit by an attack, yes.
  3. Apothecary Battle Round Four Arthur v. Arthur - Critical Hit Miss ([5*2]+19=29) >Hoke vs. Expert A - Embue (Nothing Happens.... ) >Skrall (Hunter's Crossbow) vs. Expert C (Back Row) - Damage ([26/2]-8=5) >Haldor heals self - Failure (5) Free Hits Expert B v. Arthur - (Arthur: 26-3=23) (Expert B: 19 KO) The heroes hide far from the enemy, who, even so, land a solid few hits on them. The Apothecary Party Skrall 80 year old Male Ogre Hunter Level 22 2/3 *Party Leader* *Favors Humanoid and Demon Enemies* *Immunity to Fragile* *Natural Respite* *Encouraged* Power: 35 Defense: 8 Health: 27/36 Gold: 16 Equipment: Hunter's Crossbow (WP:11, +4 vs. Beasts), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile effect, body wear) Inventory: Smoke Bomb, Zoot's Plaything, 2x Mead, Grand Potion, Lucky Doubloon (Grants "Special Guard"), Potion, Minimizing Dust Haldor Skovgaard Level 23 Shaman. *Immune to Weakened, Fragile and Blinded* *Natural Respite* *Encouraged* Power: 39 Defense: 7 Health: 9/40 Ether: 29/29 Gold: 45 Equipment: Zoot er Isen (WP:14, Ice and Light Elemental) Ethereal Cloak (SP:+2, +4 Ether, Blinded Immunity), Pugilist's Gloves (+2 Power, Weakened Immunity), Heavy Armour (SP:+5, Fragile Immunity). Inventory: Heavy Metal Rod (WP:12, Water Elemental), Bear Claw Gloves (WP:8, SP:+2), Paper Doll (Hexed immunity), Shovel, Pickaxe, Bedroll, Emerald Lamp of Summoning, Scroll of Sealing, Health Core, Potion (x3), Grand Potion, Remedy (x2), Mead , Nostrum (x2), Smelling Salts (x2), Soma (x2), Venom, Mulled Wine, Phoenix Essence Hoke Ablesword Level 19 1/2 Mystic Knight Power: 33 Defense: 9 Health: 33/37 Ether: 2/19 Gold: 19 Equipment: Vintul (Great sword: WP 14), Steel Buckler (Shield: SP 7), Warrior's Treads (SP:2, Health +1), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent) Inventory: Ruby, Sapphire, Emerald, Aquamarine, Amethyst, Diamond, 2 Phoenix Essence, 4 Potions, Grand Tonic, Remedy, Smoke Bomb, Bedroll, Pickaxe, Shovel, Hollow Blade (Dagger: WP 6), Cultist Hat (damage vs undead), 2x Tonic, Grating Stone Arthur Justus Regulus VII Level 19 1/2 Sorcerer, *Immune to Sealed* *Lucky* Power: 31 Health: 6/29 Ether: 19/29 Defense: 3 Gold: 224 Equipment: Sir Roderick's Sword (WP:12, Longsword), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level, handwear) Inventory: Equipment: Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging) Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth) Tools: Bedroll, Telescope, Shovel, Magnifying Glass Consumables: Ether Core, Remedy (x3), Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle), Nostrum (x4) The Apothecary Enemies Expert of the Court of Demons A Level 26 Dark Humanoid *Immune to Instant Kill* Health: 296/305 Ether: 5/5 Special I: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Special II: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether. Note: Specials alternate. If ether is depleted, nothing happens. Drops: 12 Gold, Potion Expert of the Court of Demons C Level 26 Dark Humanoid *Immune to Instant Kill* Health: 305/305 Ether: 5/5 Special I: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Special II: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether. Note: Specials alternate. If ether is depleted, nothing happens. Drops: 12 Gold, Potion
  4. I think all three of my parties have still got pretty damn good shots at winning their battles. Your back rowing has done wonders. I assumed I knew my own NPCs too. I seriously don't know what is wrong with me, my fever did screw me up, but that was five days ago now. :wacko: I feel really bad too, I want this quest to be spot on but its been a little up and down.
  5. "Ellaria, if you want to finish your fellow, I'll take on this lovely lady." Battle Order! Boomingham Ellaria Harkenshire
  6. Not. On. My. Game. This. Week. Sorry.... Battle Order Boomingham Harkenshire Ellaria Harkenshire
  7. OoC: Felton should not have that high of SP, sorry, those stats are left over from Hans. I have rectified them, though they'll only come into play next turn, so really you've been lucky with that so far. He also technically shouldn't have had that mead, but I'm gifting that to you too. Also, I haven't been applying the Apprentice's passive specials, so those will come into play now too... sorry... ugh. You guys only check my following of the rules when it helps you out, don't you? Round Three Hovels Battle McColt encourages Cronk - Success (2) >Cronk v. Apprentice A - Special Damage (-3 ether Cronk) (-1 ether Apprentice) >Felton v. Master B - Pessimism >Cronk v. Master A - Meditate (+1 ether) Phil v. Apprentice D - Special Damage (No Effect) (-1 ether Apprentice) Mandy v. Zander - (26) >Gnash v. Apprentice B - Critical Hit (([6*2]+14)/2=13) >Alexis scroll of Sleep on Master A - Failure (4, 4) (-1 ether) >Alexis scroll of Sleep on Master B - Success (1, 5) (-1 ether) >Alexis scroll of Sleep on Apprentice D - Failure (5,6) (-1 ether) Free Hits Zander + Magician v. Cronk - ([(34+10)/2]-16=6) ([27/2]=13 Damage Each) Apprentice C v. Felton ([22/2]=11) Summon: -1 ether Alexis Burned: -3 Apprentice C The Hovels Party Cronk Level 27 1/3 Paladin *Party Leader* *Counterstriking* *Encouraged* Power: 39 Defense: 16 Health: 25/45 Ether: 20/28 Gold: 8 Equipment: Zoot's Bane (Suitable only for Cronk; WP: 12, Light), Ennoc's Blessing (Shield, SP: 9), Elaborate Helmet (SP: 2), Paladin's Armour (Suitable for Paladins, +5 SP, +2 Max Ether), Counterstirke Gloves (After the wearer is struck by a Free Hit, they counter with strength equal to their level) Inventory: Twin Broadswords (WP:21, user can attacks 2 enemies in the same turn, user is unable to use a shield), Beast Skewer (Lance; WP: 12), Ennoc's Gratitude (Artifact, Accessory, User Perma-Blessed, Requires Light Weapon), Sword of Bashing (Longsword; WP:5), Bedroll, Shovel, Holy Bomb, 4 Stakes (WP:1 to each of them), 2 Phoenix Essence, Remedy, Scroll of Frailty, Bennetton's Seal, Remedy Alexis Fenral Level 26 *Hastened* *Immune to Fragile, and Blinded* Power: 39 Defense: 3 Health: 29/42 Ether: 14/30 Gold: 75 Equipment: Mockthril Longbow (WP:13, ranged), Quickdraw Quiver (permanent hastened-effect), Lieutenant's Helmet (SP:3, protects from fragile), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.) Inventory: Flute of the Magi (WP:3, asleep-effect), Healing Staff (WP: 5; healing effect), Staff of Ennon - (WP: 5, Light Elemental, Restores 2 ether on a roll of 2, 3, or 4), Opal (Ice), Topaz (Lightning), Ruby (Fire), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Sapphire (Wind), Tonic, 3 Grand Tonics, Milk, 2 Meads, 2 Nostrums, Venom, Smoke Bomb, Fire Bomb, Lightning Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Potion, Holy Bomb, 2 Remedies, 3 Somas, Phoenix Essence, 3 Grand Potions, Carrot, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Ether Core, Fifty Shades of Bley, Ring of Sight (protects from blinded), Monkey Bar (all minions, pets, summons etc are Hastened) Spirits: Skorpios (Amethyst), Ocven the Ice Dragon (Opal), Shalma the Thunderbird (Topaz), Sarp Zarra (Aquamarine), Mandy(Ruby), Sadie (Diamond) Mandy Level 26 Fire Elemental Phil (Victor) Level 20 2/3 Dragon Knight *Immune to Fire, Air and Earth Elemental Attacks* *Natural Respite* Power: 35 Health: 38/38 Defense: 2 Gold: 50 Equipment: Hammer of Dastan (WP: 15, Fire/Earth Elemental), Helmet of Dastan (SP: 2) Inventory: Meads (x2), Dragon Scale Felton Level 16 Chaos Regulator *Chaotic* *Encouraged* Power: 26 Health: 12/28 Gold: 56 Equipment: Rapier (WP: 10), Inventory: Gnash Level 14 City Watch Guard Power: 22 Health: 18/28 Defense: 1 Gold: 17 Equipment: City Watch Halberd (WP: 6), City Watch Helmet (SP: 1) McColt (NPC - Takes Orders from PL) Every turn has a 50/50 chance of giving target any of the following effects: Encouraged, Hastened. Alternatively, has a 1/6 chance of Inspiring target. The Hovels Enemies Zander, Prince of Power Level 34 Electric *Hastened* *Immune to Instant Kills* *Immune to Slowed, Stunned, Sealed, Bound & Blinded* Health: 565/656 Ether: 12/12 Special I: Electric Field – Forms an aura of electricity around Zander that causes 15 lightning-elemental damage to the next five attackers that score a hit against him. Uses two ether. Special II: (Used if Electric Field is in effect) Electrocute – Instantly KO’s the target. Uses one ether. Drops: x4 Lightning Bombs, x2 Topaz Note: If ether is depleted, special damage will count as normal damage. Magician of the Court of Demons Level 10 Humanoid *Immune to Negative Effects and Instant Kill* Health: 787/800 Special: Ravenous Hunger – Drains 10 ether and 10 health from the hero, disregarding row/SP. Passive Special: All AoE attacks/effects only effect the person the hero is targeting. Drops: Ether Core, Health Core, 200 Gold Master of the Court of Demons A Level 32 Dark Humanoid *Immune to Blind, Stunned, Sealed, Bound and Instant Kills* Health: 213/464 Ether: 7/7 Special I: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Special II: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether.
 Special III: Creepy Croak - The Master gives a mighty croak, and doubles his health, at the loss of 20 health from each party member. Costs 1 ether. Note: Specials alternate. If ether is depleted, special damage will count as normal damage. Drops: Health Core Master of the Court of Demons B Level 32 Dark Humanoid *Immune to Blind, Stunned, Sealed, Bound and Instant Kills* *Asleep (3 Turns)* Health: 412/464 Ether: 7/7 Special I: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Special II: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether.
 Special III: Creepy Croak - The Master gives a mighty croak, and doubles his health, at the loss of 20 health from each party member. Costs 1 ether. Note: Specials alternate. If ether is depleted, special damage will count as normal damage. Drops: Health Core Apprentice to the Court of Demons A Level 22 Dark Humanoid Health: 105/156 Ether: 2/3 Special: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Passive Special: Lust - This Apprentice wants to prove himself. When doing damage to heroes that are of higher level then him, he will defy SP. Drops: 4 Gold Apprentice to the Court of Demons B Level 22 Dark Humanoid Health: 85/156 Ether: 3/3 Special: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Passive Special: Lust - This Apprentice wants to prove himself. When doing damage to heroes that are of higher level then him, he will defy SP. Drops: 4 Gold Apprentice to the Court of Demons C Level 22 Dark Humanoid *Burned* Health: 140/156 Ether: 3/3 Special: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Passive Special: Lust - This Apprentice wants to prove himself. When doing damage to heroes that are of higher level then him, he will defy SP. Drops: 4 Gold Apprentice to the Court of Demons D Level 22 Dark Humanoid Health: 156/156 Ether: 2/3 Special: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Passive Special: Lust - This Apprentice wants to prove himself. When doing damage to heroes that are of higher level then him, he will defy SP. Drops: 4 Gold
  8. Wait, why would RD B be listed as that? You assassinated AD D, who is listed as soulless... did RD B get KO'd?
  9. Your luck seems to be fine, it's the others getting strange results - though Dyric has gotten more than enough shields. Ironically, those who are not lucky have been rolling hit and critical hit more often than not. EDIT: Besides, I think Dyric Rone will be going home a rich rich man.
  10. OoC: Masked Builder, I have been rolling for you as lucky, sorry. I will include the rolls next few rounds, I just forgot for your battle for whatever reason. Please put in actions for this round. Cemetery Battle Round Two >Thothwick v. Recent Dead B - Hit (32/2=16) >Thothwick v. Recent Dead C - Shield (([12*3]+20)/2=28 Damage all) (Zee's Damage redirected to Recent Undead C) >Atramor v. Recent Dead D - Hit (33*2/2=33) (Badly Poisoned) (+2 Health) >Dyric v. Zee - Special Damage Shield (Ancient Undead A: NA (6), B: NA (6), C: NA (3), D: A, E: NA (3), F: NA (2), Recent Dead A: NA (5), B: NA (2), C: NA (6), D: NA (3)) (+[40+(16*5)+(24*4)]*1.5=324 gold) >Dyric v. Recent Dead A - Special Damage Special Damage - Stunned (Only One Turn next Round) >Nyx v. Poletad - Shield (Healed=Damage) >Poletad heals Nyx - No Heal (6) Free Hits Ancient A + Ancient B v. Thothwick - (([16+16]/2)-10=6) Ancient C v. Atramor - (16/2=8) Ancient D + Ancient E v. Dyric - ([16+16]/2=16 KO) Ancient F v. Nyx - ([16/2]-3=5) Deadly Poison: (D: -10) Undying Love: Zee (-1 ether) The party deals out some serious hits, and Dyric even downs one of the Skeletons, but it rises up and strikes him down. Zee laughs cooly and stares ahead, past the party, at something they can't see, though her eyes dart to Thothwick from time to time. The party lags, but the Black Knight and Witch still feel strong. Perhaps, ironically, they will have to work together to save the day. The Cemetery Party Nyx Level 23 2/3 Battle Mage *Party Leader* *Immune to Asleep, Fast Asleep and Sealed effects* *Natural Respite* *Encouraged* Power: 36 Defense: 3 Health: 5/32 Ether: 30/33 Gold: 48 Equipment: Book of a Thousand Creatures (WP:14, each roll has a 1/6 chance to summon a creature to aid the hero), Robe of the Archmagi (SP:3, Max. Ether +5, protects from sealed-effect), Sandman's Parasol (Immune to Asleep and Fast Asleep effects), High Heels (+1 Power) Inventory: Dawnstar II (WP: 9), The Fishstick (WP:7 Double damage while on ships), Healing Staff (WP: 5), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water), Diamond (Light), Potion, 3 Tonics, 2 Grand Tonics, Ether Core, Holy Bomb, 2 Bedrolls, 5 Bones, Bomb XX, Spider Leg (WP:8, doubled against flying enemies; spear), Remedy, Shiny Helmet (+1 max health), Phoenix Essence Atramor Gibbin Level 23 *Deals Badly Poisoned* *Inspired* *Encouraged* Power: 33 Health: 74/88 Ether: 9/21 Gold: 41 Equipment: Ratsbane (WP: 10, absorbs 2 health on successful strike, fire, ice, earth, wind elemental), Witch's Talisman (Suitable for witches, Posioned Hits become Badly Poisoned Hits, accessory), White Cloak (Suitable for clerics, +3 maximum health, backwear), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin) Inventory: Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row)), Sword of Ancestral Hatred (WP: 6, gains 1 WP every kill made with it) Staff of the Elven Warlock (WP: 5, wood elemental), Heavy Flail (WP: 5, deals the Fragile effect)Topaz, Amethyst (Loaned to Mallelio), Fire Bomb, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Shovel, Pickaxe, Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory), Grating Stone Thothwick Level 20 2/3 Black Knight *Damage Undead* *Immune to Stunned* *Hastened* Power: 32 (28 Ranged) Defence: 10 Health: 23/35 Gold: 215 Equipment: Banana Sabre (WP: 12, Heals Metasimians when used on them), Skull Shield (SP:6; immunity to darkness-elemental damage; suitable to Black Knights only)Black Knight's Armour (SP:4, protects from stunned-effect), Cultist's Hat (regular attacks do Damage to Undead) Inventory: Shuriken (WP 8) 1 Bedroll, 1 Telescope, 1 Potion, Phoenix Essence, Smelling Salts, 3 Grand Potions, 1 Bone, Sabre (WP 10) Dyric Rone Level 17 1/2 Assassin *Immune to Water Elemental* *KO'd* Power: 28 Health: 0/28 Gold: 1547 Equipment: Cat-o'-Nine-Tails (WP:9, damage divided between all enemies, Suitable For Rouges), Sticky Gloves (Increases amount of gold stolen by 50%; handwear), Aqua Gear (Adds water-element to physical attacks and protects from water-elemental damage, accessory) Inventory: Double Chain Whip (WP:10), Briar Bow (WP: 11; wood-elemental), Throwing Knife (WP:4, ranged, retrievable), Loaded Die (permanent lucky-effect; accessory), Longsword (WP: 3), , Aquamarine (Water), 3 Potions, 3 Grand Potions, Grand Tonic, Elixir, 3 Remedies, Mead, 2 Smelling Salts, 2 Venoms, Smoke Bomb, Skeleton Decoy, 2 Mythril Shards (2/4 of a Mythril), Silver Ore (Worth 60 gold), Winged Sandals, Phoenix Essence Sir Earl Poletad Level 17 Frog Paladin Power: 17 Health: 7/17 Ether: 15/17 The Cemetery Enemies Zee, Queen of the Undead Level 40 Ice *Immune Instant Kills* Health: 520/520 Ether: 15/16 Special I: Helvetia’s Kiss – Zee deals 10 ice-elemental damage to the entire party, disregarding row and SP. This costs 1 ether. Special II: (Used if ether is depleted) All of Hel’s Wrath – Deals 30 ice-elemental damage to entire party. Passive Special I: Miracle of the Court – Negative effects inflicted on Zee last only one round. Passive Special II: Undying Love – At the end of each round, at the cost of one ether, Zee revives all fallen comrades at 0 health. They become SOULLESS. They cannot again be killed until Zee dies or runs out of ether. Passive Special III: Human Shield – All attacks directed at Zee are redirected to a random ally as long as said ally is not SOULLESS. Drops: Phoenix Incense, Zee’s Standard, Opal Ancient Dead A Level 16 Undead Health: 94/150 Ether: 1/1 Special I: Frail Bones - At the cost of 1 ether, gives the hero the fragile effect. Special II (used if no ether): Bone Baron - Deals 20 damage to all heroes targeting an undead or soulless enemy. Drops: Bone Ancient Dead B Level 16 Undead Health: 2/150 Ether: 1/1 Special I: Frail Bones - At the cost of 1 ether, gives the hero the fragile effect. Special II (used if no ether): Bone Baron - Deals 20 damage to all heroes targeting an undead or soulless enemy. Drops: Bone Ancient Dead C Level 16 Undead Health: 94/150 Ether: 1/1 Special I: Frail Bones - At the cost of 1 ether, gives the hero the fragile effect. Special II (used if no ether): Bone Baron - Deals 20 damage to all heroes targeting an undead or soulless enemy. Drops: Bone Ancient Dead D Level 16 Soulless Health: 0/150 Ether: 1/1 Special I: Frail Bones - At the cost of 1 ether, gives the hero the fragile effect. Special II (used if no ether): Bone Baron - Deals 20 damage to all heroes targeting an undead or soulless enemy. Drops: Bone Ancient Dead E Level 16 Undead Health: 94/150 Ether: 1/1 Special I: Frail Bones - At the cost of 1 ether, gives the hero the fragile effect. Special II (used if no ether): Bone Baron - Deals 20 damage to all heroes targeting an undead or soulless enemy. Drops: Bone Ancient Dead F Level 16 Undead Health: 94/150 Ether: 1/1 Special I: Frail Bones - At the cost of 1 ether, gives the hero the fragile effect. Special II (used if no ether): Bone Baron - Deals 20 damage to all heroes targeting an undead or soulless enemy. Drops: Bone Recent Dead A Level 24 Undead Health: 159/215 Special I: Unholy Wail - The Recent Dead, unhappy with it's death, wails and stuns the target. Drops: 2 gold Recent Dead B Level 24 Undead Health: 143/215 Special I: Unholy Wail - The Recent Dead, unhappy with it's death, wails and stuns the target. Drops: 2 gold Recent Dead C Level 24 Undead Health: 131/215 Special I: Unholy Wail - The Recent Dead, unhappy with it's death, wails and stuns the target. Drops: 2 gold Recent Dead D Level 24 Undead *Badly Poisoned* Health: 73/215 Special I: Unholy Wail - The Recent Dead, unhappy with it's death, wails and stuns the target. Drops: 2 gold
  11. OoC: Counterstrike is affected by row, unfortunately. Boomingham growls fiercely and nods to his companions. "Looks like this battle is almost won. Harkenshire, could you kindly use your Repeating Crossbow to incapacitate the two heavily wounded chaps. Ellaria, if you'd be so kind as to take on the remaining properly clothed Cadet, I think I'll give healing myself a shot." Boomingham saunters up to the front. "I hope this is good training for you, Cadets, though you need to get your head straight about all this clothing this and that. Why aren't two of you in uniform, by the by? Are you choosing to do this with your day off?"
  12. Apothecary Party Round Two >Arthur v. Arthur - Hit Critical Hit >Skrall v. Expert B - Critical Hit ([([11+2]*2)+22]*2*3=288) >Hoke v. Expert A - Embue (Nothing Happens) >Haldor v. Expert C - Damage ([26/2]-7=6) Free Hits Expert D v. Arthur - (Arthur: [26/2]-3=10) (Expert: [19/2]=9 KO) The party braces itself for further damage, though Skrall sends an arrow towards the final skeletonesque man that rips through him. The Apothecary Party Skrall 80 year old Male Ogre Hunter Level 22 2/3 *Party Leader* *Favors Humanoid and Demon Enemies* *Immunity to Fragile* *Natural Respite* *Encouraged* Power: 35 Defense: 8 Health: 32/36 Gold: 16 Equipment: Hunter's Crossbow (WP:11, +4 vs. Beasts), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile effect, body wear) Inventory: Smoke Bomb, Zoot's Plaything, 2x Mead, Grand Potion, Lucky Doubloon (Grants "Special Guard"), Potion, Minimizing Dust Haldor Skovgaard Level 23 Shaman. *Immune to Weakened, Fragile and Blinded* *Natural Respite* *Encouraged* Power: 39 Defense: 7 Health: 9/40 Ether: 29/29 Gold: 45 Equipment: Zoot er Isen (WP:14, Ice and Light Elemental) Ethereal Cloak (SP:+2, +4 Ether, Blinded Immunity), Pugilist's Gloves (+2 Power, Weakened Immunity), Heavy Armour (SP:+5, Fragile Immunity). Inventory: Heavy Metal Rod (WP:12, Water Elemental), Bear Claw Gloves (WP:8, SP:+2), Paper Doll (Hexed immunity), Shovel, Pickaxe, Bedroll, Emerald Lamp of Summoning, Scroll of Sealing, Health Core, Potion (x3), Grand Potion, Remedy (x2), Mead , Nostrum (x2), Smelling Salts (x2), Soma (x2), Venom, Mulled Wine, Phoenix Essence Hoke Ablesword Level 19 1/2 Mystic Knight Power: 33 Defense: 9 Health: 33/37 Ether: 2/19 Gold: 19 Equipment: Vintul (Great sword: WP 14), Steel Buckler (Shield: SP 7), Warrior's Treads (SP:2, Health +1), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent) Inventory: Ruby, Sapphire, Emerald, Aquamarine, Amethyst, Diamond, 2 Phoenix Essence, 4 Potions, Grand Tonic, Remedy, Smoke Bomb, Bedroll, Pickaxe, Shovel, Hollow Blade (Dagger: WP 6), Cultist Hat (damage vs undead), 2x Tonic, Grating Stone Arthur Justus Regulus VII Level 19 1/2 Sorcerer, *Immune to Sealed* *Lucky* Power: 31 Health: 19/29 Ether: 19/29 Defense: 3 Gold: 224 Equipment: Sir Roderick's Sword (WP:12, Longsword), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level, handwear) Inventory: Equipment: Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging) Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth) Tools: Bedroll, Telescope, Shovel, Magnifying Glass Consumables: Ether Core, Remedy (x3), Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle), Nostrum (x4) The Apothecary Enemies Expert of the Court of Demons A Level 26 Dark Humanoid *Immune to Instant Kill* Health: 296/305 Ether: 5/5 Special I: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Special II: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether. Note: Specials alternate. If ether is depleted, nothing happens. Drops: 12 Gold, Potion Expert of the Court of Demons B Level 26 Dark Humanoid *Immune to Instant Kill* Health: 17/305 Ether: 4/5 Special I: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Special II: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether. Note: Specials alternate. If ether is depleted, nothing happens. Drops: 12 Gold, Potion Expert of the Court of Demons C Level 26 Dark Humanoid *Immune to Instant Kill* Health: 305/305 Ether: 5/5 Special I: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Special II: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether. Note: Specials alternate. If ether is depleted, nothing happens. Drops: 12 Gold, Potion
  13. Boomingham Ellaria Harkenshire
  14. OoC: The clothed cadets deal damage to everyone. "Well, we've been worse for wear. Harkenshire, stay strong chap, if you go down we'll pick you back up, never fear. I think you've got the right idea hanging back. Ellaria, clearly he needs your attention this round more than I." Boomingham moves back and slashes at Cadet Henry with his Frozen Saber.
  15. I just proposed a game with a semi-similar zag a few weeks ago. I proposed a game with a similar mechanic as the pills in Bloodbrick right before Bloodbrick was announced too. ANYWHO, I'd be very willing to play! I play hard, I enjoy playing, I zig and zag like crazy, so its always at least a fun time when I'm in the game. BAWK!
  16. Ah, right you are. That means you should have taken two damage last round too, sorry. Will go back and fix that, and the Mandy thing. Sorry I've been in such poor form these last few days, don't know what's going on in my head. Keep watching me.
  17. QMs are allowed to be nice too. Elemental damage is usually included so that people with immunities benefit from it. It also allows us to make attacks be more powerful, without being extremely unfair to the party. Mostly what it lets us do, however, is give away things that grant immunity instead of other items. Because other items are hard to balance and hard to keep track of. I am taking a long long long break from QMing when this quest is over, there are simply too many items and effects to remember now-a-days.
  18. Apothecary Party Round Two >Arthur v. Expert B - Special Damage Special Damage (-3 ether Arthur) (-1 ether) >Hoke v. Expert C - Embue (-14 ether) (Vintul: 14) >Skrall v. Expert D - Hit (35*2*3=210) >Haldor v. Expert A - Damage ([26/2]-7=6) The party braces itself for further damage, though Skrall sends an arrow towards the final skeletonesque man that rips through him. The Apothecary Party Skrall 80 year old Male Ogre Hunter Level 22 2/3 *Party Leader* *Favors Humanoid and Demon Enemies* *Immunity to Fragile* *Natural Respite* *Encouraged* Power: 35 Defense: 8 Health: 32/36 Gold: 16 Equipment: Hunter's Crossbow (WP:11, +4 vs. Beasts), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile effect, body wear) Inventory: Smoke Bomb, Zoot's Plaything, 2x Mead, Grand Potion, Lucky Doubloon (Grants "Special Guard"), Potion, Minimizing Dust Haldor Skovgaard Level 23 Shaman. *Immune to Weakened, Fragile and Blinded* *Natural Respite* *Encouraged* Power: 39 Defense: 7 Health: 17/40 Ether: 29/29 Gold: 45 Equipment: Zoot er Isen (WP:14, Ice and Light Elemental) Ethereal Cloak (SP:+2, +4 Ether, Blinded Immunity), Pugilist's Gloves (+2 Power, Weakened Immunity), Heavy Armour (SP:+5, Fragile Immunity). Inventory: Heavy Metal Rod (WP:12, Water Elemental), Bear Claw Gloves (WP:8, SP:+2), Paper Doll (Hexed immunity), Shovel, Pickaxe, Bedroll, Emerald Lamp of Summoning, Scroll of Sealing, Health Core, Potion (x3), Grand Potion, Remedy (x2), Mead , Nostrum (x2), Smelling Salts (x2), Soma (x2), Venom, Mulled Wine, Phoenix Essence Hoke Ablesword Level 19 1/2 Mystic Knight Power: 33 Defense: 9 Health: 33/37 Ether: 5/19 Gold: 19 Equipment: Vintul (Great sword: WP 14), Steel Buckler (Shield: SP 7), Warrior's Treads (SP:2, Health +1), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent) Inventory: Ruby, Sapphire, Emerald, Aquamarine, Amethyst, Diamond, 2 Phoenix Essence, 4 Potions, Grand Tonic, Remedy, Smoke Bomb, Bedroll, Pickaxe, Shovel, Hollow Blade (Dagger: WP 6), Cultist Hat (damage vs undead), 2x Tonic, Grating Stone Arthur Justus Regulus VII Level 19 1/2 Sorcerer, *Immune to Sealed* *Lucky* Power: 31 Health: 19/29 Ether: 19/29 Defense: 3 Gold: 224 Equipment: Sir Roderick's Sword (WP:12, Longsword), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level, handwear) Inventory: Equipment: Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging) Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth) Tools: Bedroll, Telescope, Shovel, Magnifying Glass Consumables: Ether Core, Remedy (x3), Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle), Nostrum (x4) The Apothecary Enemies Expert of the Court of Demons A Level 26 Dark Humanoid *Immune to Instant Kill* Health: 296/305 Ether: 5/5 Special I: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Special II: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether. Note: Specials alternate. If ether is depleted, nothing happens. Drops: 12 Gold, Potion Expert of the Court of Demons B Level 26 Dark Humanoid *Immune to Instant Kill* Health: 305/305 Ether: 4/5 Special I: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Special II: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether. Note: Specials alternate. If ether is depleted, nothing happens. Drops: 12 Gold, Potion Expert of the Court of Demons C Level 26 Dark Humanoid *Immune to Instant Kill* Health: 305/305 Ether: 5/5 Special I: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Special II: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether. Note: Specials alternate. If ether is depleted, nothing happens. Drops: 12 Gold, Potion Expert of the Court of Demons D Level 26 Dark Humanoid *Immune to Instant Kill* Health: 9/305 Ether: 5/5 Special I: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Special II: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether. Note: Specials alternate. If ether is depleted, nothing happens. Drops: 12 Gold, Potion --------------------- Round Two Hovels Battle >McColt hastens Cronk - Success (1) >Cronk v. Master B - Damage ([32/2]-16=0) >Felton v. Master A - Shield (Change to Chaotic) (Halves Health) >Cronk v. Apprentice A - Critical Hit (([12*2]+27)*2/2=51) Phil v. Apprentice B - Shield (20) (Burns all enemies B) Mandy v. Zander (26) Mandy v. Zander (26) >Alexis switches Monkey Bar for Lens >Alexis scroll of Sleep on Apprentice C - Failure (4) (-1 ether) >Alexis scroll of Sleep on Apprentice B - Failure (5) (-1 ether) >Gnash v. Apprentice D - Damage ([22/2]-1=10) Free Hits Zander + Apprentice C v. Cronk - ([(34+22)/2]-16=12) ([27/2]=13 Damage Each) Magician v. Felton - ([10/2]-6=0) Burned: -3 Apprentice C The Hovels Party Cronk Level 27 1/3 Paladin *Party Leader* *Counterstirking* *Blessed* Power: 39 Defense: 16 Health: 31/45 Ether: 22/28 Gold: 8 Equipment: Zoot's Bane (Suitable only for Cronk; WP: 12, Light), Ennoc's Blessing (Shield, SP: 9), Elaborate Helmet (SP: 2), Paladin's Armour (Suitable for Paladins, +5 SP, +2 Max Ether), Counterstirke Gloves (After the wearer is struck by a Free Hit, they counter with strength equal to their level) Inventory: Twin Broadswords (WP:21, user can attacks 2 enemies in the same turn, user is unable to use a shield), Beast Skewer (Lance; WP: 12), Ennoc's Gratitude (Artifact, Accessory, User Perma-Blessed, Requires Light Weapon), Sword of Bashing (Longsword; WP:5), Bedroll, Shovel, Holy Bomb, 4 Stakes (WP:1 to each of them), 2 Phoenix Essence, Remedy, Scroll of Frailty, Bennetton's Seal, Remedy Alexis Fenral Level 26 *Hastened* *Immune to Fragile, and Blinded* Power: 39 Defense: 3 Health: 29/42 Ether: 19/30 Gold: 75 Equipment: Mockthril Longbow (WP:13, ranged), Quickdraw Quiver (permanent hastened-effect), Lieutenant's Helmet (SP:3, protects from fragile), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.) Inventory: Flute of the Magi (WP:3, asleep-effect), Healing Staff (WP: 5; healing effect), Staff of Ennon - (WP: 5, Light Elemental, Restores 2 ether on a roll of 2, 3, or 4), Opal (Ice), Topaz (Lightning), Ruby (Fire), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Sapphire (Wind), Tonic, 3 Grand Tonics, Milk, 2 Meads, 2 Nostrums, Venom, Smoke Bomb, Fire Bomb, Lightning Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Potion, Holy Bomb, 2 Remedies, 3 Somas, Phoenix Essence, 3 Grand Potions, Carrot, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Ether Core, Fifty Shades of Bley, Ring of Sight (protects from blinded), Monkey Bar (all minions, pets, summons etc are Hastened) Spirits: Skorpios (Amethyst), Ocven the Ice Dragon (Opal), Shalma the Thunderbird (Topaz), Sarp Zarra (Aquamarine), Mandy(Ruby), Sadie (Diamond) Mandy Level 26 Fire Elemental Phil (Victor) Level 20 2/3 Dragon Knight *Immune to Fire, Air and Earth Elemental Attacks* *Natural Respite* Power: 35 Health: 38/38 Defense: 2 Gold: 50 Equipment: Hammer of Dastan (WP: 15, Fire/Earth Elemental), Helmet of Dastan (SP: 2) Inventory: Meads (x2), Dragon Scale Felton Level 16 Chaos Regulator *Chaotic* *Encouraged* Power: 26 Health: 23/28 Defense: 6 Gold: 56 Equipment: Sword of Dastan (WP: 10), Armor of the Arena (SP: 4), Cast Iron Haddon Guard Helmet (SP: 2) Inventory: Gnash Level 14 City Watch Guard Power: 22 Health: 18/28 Defense: 1 Gold: 17 Equipment: City Watch Halberd (WP: 6), City Watch Helmet (SP: 1) McColt (NPC - Takes Orders from PL) Every turn has a 50/50 chance of giving target any of the following effects: Encouraged, Hastened. Alternatively, has a 1/6 chance of Inspiring target. The Hovels Enemies Zander, Prince of Power Level 34 Electric *Hastened* *Immune to Instant Kills* *Immune to Slowed, Stunned, Sealed, Bound & Blinded* Health: 604/656 Ether: 12/12 Special I: Electric Field – Forms an aura of electricity around Zander that causes 15 lightning-elemental damage to the next five attackers that score a hit against him. Uses two ether. Special II: (Used if Electric Field is in effect) Electrocute – Instantly KO’s the target. Uses one ether. Drops: x4 Lightning Bombs, x2 Topaz Note: If ether is depleted, special damage will count as normal damage. Magician of the Court of Demons Level 10 Humanoid *Immune to Negative Effects and Instant Kill* Health: 800/800 Special: Ravenous Hunger – Drains 10 ether and 10 health from the hero, disregarding row/SP. Passive Special: All AoE attacks/effects only effect the person the hero is targeting. Drops: Ether Core, Health Core, 200 Gold Master of the Court of Demons A Level 32 Dark Humanoid *Immune to Blind, Stunned, Sealed, Bound and Instant Kills* Health: 213/464 Ether: 7/7 Special I: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Special II: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether.
 Special III: Creepy Croak - The Master gives a mighty croak, and doubles his health, at the loss of 20 health from each party member. Costs 1 ether. Note: Specials alternate. If ether is depleted, special damage will count as normal damage. Drops: Health Core Master of the Court of Demons B Level 32 Dark Humanoid *Immune to Blind, Stunned, Sealed, Bound and Instant Kills* Health: 412/464 Ether: 7/7 Special I: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Special II: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether.
 Special III: Creepy Croak - The Master gives a mighty croak, and doubles his health, at the loss of 20 health from each party member. Costs 1 ether. Note: Specials alternate. If ether is depleted, special damage will count as normal damage. Drops: Health Core Apprentice to the Court of Demons A Level 22 Dark Humanoid Health: 105/156 Ether: 3/3 Special: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Passive Special: Lust - This Apprentice wants to prove himself. When doing damage to heroes that are of higher level then him, he will defy SP. Drops: 4 Gold Apprentice to the Court of Demons B Level 22 Dark Humanoid *Burned* Health: 98/156 Ether: 3/3 Special: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Passive Special: Lust - This Apprentice wants to prove himself. When doing damage to heroes that are of higher level then him, he will defy SP. Drops: 4 Gold Apprentice to the Court of Demons C Level 22 Dark Humanoid *Burned* Health: 143/156 Ether: 3/3 Special: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Passive Special: Lust - This Apprentice wants to prove himself. When doing damage to heroes that are of higher level then him, he will defy SP. Drops: 4 Gold Apprentice to the Court of Demons D Level 22 Dark Humanoid Health: 156/156 Ether: 3/3 Special: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Passive Special: Lust - This Apprentice wants to prove himself. When doing damage to heroes that are of higher level then him, he will defy SP. Drops: 4 Gold
  19. Technically, though, that flute shouldn't even be usable by Alexis anymore, because now only Minstrels use instruments. This is what happens when a game evolves. And agreed, Mossdreds is awesome, Flare.
  20. Cemetery Battle Round One >Thothwick v. Recent Undead B - Hide >Thothwick v. Recent Undead C - Shield (([12*3]+20)/2=28 Damage all) (Zee's Damage redirected to Recent Undead D) >Atramor uses a Dragon Scale on Dyric >Nyx v. Zee - Counter (Nyx: [40/2]-3=17) (Zee: [23*2*2=92) (Redirected to Ancient B) (-1 ether) >Dyric uses Remedy on Atramor >Dyric switches Lucky Die for Aqua Gear >Poletad heals Recent Undead A - Failure (6) Free Hits Ancient A + Ancient B v. Thothwick - ([16+16]/2-10=6) Ancient C v. Atramor - (16/2=8) Ancient D v. Nyx - ([16/2]-3=5) Ancient E + Ancient F v. Dyric ([16+16]/2=16) Recent D v. Poletad - (20/2=10) Blessed: Dyric regains 3 health The party, initially panicking here and in their heads, crying out at the sky in anger, actually scraps together a relatively decent battle strategy and implements it. Thothwick stabs at everyone with his sabre, holding back the huge hoard. Nyx and Zee trade blows, though a Skeleton steps in the way before Zee can be hit. Dyric and Atramor make sure they are prepared for battle, and though the foe lands a series of heavy, boney blows, the party still stands at the end of the round. Poletad hops onto Nyx's shoulder bravely and licks her cheek in encouragement. The Cemetery Party Nyx Level 23 2/3 Battle Mage *Party Leader* *Immune to Asleep, Fast Asleep and Sealed effects* *Natural Respite* *Encouraged* Power: 36 Defense: 3 Health: 10/32 Ether: 30/33 Gold: 48 Equipment: Book of a Thousand Creatures (WP:14, each roll has a 1/6 chance to summon a creature to aid the hero), Robe of the Archmagi (SP:3, Max. Ether +5, protects from sealed-effect), Sandman's Parasol (Immune to Asleep and Fast Asleep effects), High Heels (+1 Power) Inventory: Dawnstar II (WP: 9), The Fishstick (WP:7 Double damage while on ships), Healing Staff (WP: 5), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water), Diamond (Light), Potion, 3 Tonics, 2 Grand Tonics, Ether Core, Holy Bomb, 2 Bedrolls, 5 Bones, Bomb XX, Spider Leg (WP:8, doubled against flying enemies; spear), Remedy, Shiny Helmet (+1 max health), Phoenix Essence Atramor Gibbin Level 23 *Deals Badly Poisoned* *Counterstriking* *Inspired* *Encouraged* Power: 35 Health: 80/88 Ether: 9/21 Gold: 41 Equipment: Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row)), Witch's Talisman (Suitable for witches, Posioned Hits become Badly Poisoned Hits, accessory), White Cloak (Suitable for clerics, +3 maximum health, backwear), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin) Inventory: Ratsbane (WP: 10, absorbs 2 health on successful strike, fire, ice, earth, wind elemental), Sword of Ancestral Hatred (WP: 6, gains 1 WP every kill made with it) Staff of the Elven Warlock (WP: 5, wood elemental), Heavy Flail (WP: 5, deals the Fragile effect)Topaz, Amethyst (Loaned to Mallelio), Fire Bomb, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Shovel, Pickaxe, Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory), Grating Stone Thothwick Level 20 2/3 Black Knight *Damage Undead* *Immune to Stunned* *Hastened* Power: 30 (28 Ranged) Defence: 10 Health: 29/35 Gold: 215 Equipment: Banana Sabre (WP: 12, Heals Metasimians when used on them), Skull Shield (SP:6; immunity to darkness-elemental damage; suitable to Black Knights only)Black Knight's Armour (SP:4, protects from stunned-effect), Cultist's Hat (regular attacks do Damage to Undead) Inventory: Shuriken (WP 8) 1 Bedroll, 1 Telescope, 1 Potion, Phoenix Essence, Smelling Salts, 3 Grand Potions, 1 Bone, Sabre (WP 10) Dyric Rone Level 17 1/2 Assassin *Lucky* *Hastened* *Blessed* *Immune to Water Elemental* Power: 28 Health: 15/28 Gold: 1223 Equipment: Cat-o'-Nine-Tails (WP:9, damage divided between all enemies, Suitable For Rouges), Sticky Gloves (Increases amount of gold stolen by 50%; handwear), Aqua Gear (Adds water-element to physical attacks and protects from water-elemental damage, accessory) Inventory: Double Chain Whip (WP:10), Briar Bow (WP: 11; wood-elemental), Throwing Knife (WP:4, ranged, retrievable), Loaded Die (permanent lucky-effect; accessory), Longsword (WP: 3), , Aquamarine (Water), 3 Potions, 3 Grand Potions, Grand Tonic, Elixir, 3 Remedies, Mead, 2 Smelling Salts, 2 Venoms, Smoke Bomb, Skeleton Decoy, 2 Mythril Shards (2/4 of a Mythril), Silver Ore (Worth 60 gold), Winged Sandals, Phoenix Essence Sir Earl Poletad Level 17 Frog Paladin Power: 17 Health: 7/17 Ether: 15/17 The Cemetery Enemies Zee, Queen of the Undead Level 40 Ice *Immune Instant Kills* Health: 520/520 Ether: 16/16 Special I: Helvetia’s Kiss – Zee deals 10 ice-elemental damage to the entire party, disregarding row and SP. This costs 1 ether. Special II: (Used if ether is depleted) All of Hel’s Wrath – Deals 30 ice-elemental damage to entire party. Passive Special I: Miracle of the Court – Negative effects inflicted on Zee last only one round. Passive Special II: Undying Love – At the end of each round, at the cost of one ether, Zee revives all fallen comrades at 0 health. They become SOULLESS. They cannot again be killed until Zee dies or runs out of ether. Passive Special III: Human Shield – All attacks directed at Zee are redirected to a random ally as long as said ally is not SOULLESS. Drops: Phoenix Incense, Zee’s Standard, Opal Ancient Dead A Level 16 Undead Health: 122/150 Ether: 1/1 Special I: Frail Bones - At the cost of 1 ether, gives the hero the fragile effect. Special II (used if no ether): Bone Baron - Deals 20 damage to all heroes targeting an undead or soulless enemy. Drops: Bone Ancient Dead B Level 16 Undead Health: 30/150 Ether: 1/1 Special I: Frail Bones - At the cost of 1 ether, gives the hero the fragile effect. Special II (used if no ether): Bone Baron - Deals 20 damage to all heroes targeting an undead or soulless enemy. Drops: Bone Ancient Dead C Level 16 Undead Health: 122/150 Ether: 1/1 Special I: Frail Bones - At the cost of 1 ether, gives the hero the fragile effect. Special II (used if no ether): Bone Baron - Deals 20 damage to all heroes targeting an undead or soulless enemy. Drops: Bone Ancient Dead D Level 16 Undead Health: 122/150 Ether: 1/1 Special I: Frail Bones - At the cost of 1 ether, gives the hero the fragile effect. Special II (used if no ether): Bone Baron - Deals 20 damage to all heroes targeting an undead or soulless enemy. Drops: Bone Ancient Dead E Level 16 Undead Health: 122/150 Ether: 1/1 Special I: Frail Bones - At the cost of 1 ether, gives the hero the fragile effect. Special II (used if no ether): Bone Baron - Deals 20 damage to all heroes targeting an undead or soulless enemy. Drops: Bone Ancient Dead F Level 16 Undead Health:122/150 Ether: 1/1 Special I: Frail Bones - At the cost of 1 ether, gives the hero the fragile effect. Special II (used if no ether): Bone Baron - Deals 20 damage to all heroes targeting an undead or soulless enemy. Drops: Bone Recent Dead A Level 24 Undead Health: 187/215 Special I: Unholy Wail - The Recent Dead, unhappy with it's death, wails and stuns the target. Drops: 2 gold Recent Dead B Level 24 Undead Health: 187/215 Special I: Unholy Wail - The Recent Dead, unhappy with it's death, wails and stuns the target. Drops: 2 gold Recent Dead C Level 24 Undead Health: 187/215 Special I: Unholy Wail - The Recent Dead, unhappy with it's death, wails and stuns the target. Drops: 2 gold Recent Dead D Level 24 Undead Health: 159/215 Special I: Unholy Wail - The Recent Dead, unhappy with it's death, wails and stuns the target. Drops: 2 gold
  21. Again, not meant to be unwinable. Think how this battle would look if you had someone who could stun everyone, or had scrolls that could seal enemies or put them to sleep. It would be a much different battle. Your team just wasn't perfectly equipped... but even so, looks like you've figured out a good plan! I'm rooting for you guys!! :thumbup:
  22. There's a strategy to it, but yes, if you just bash enemies, that's what it would look like. Again, these battles were not balanced for there to be only four of you, so I'm sorry about that. But as the Queen, she's the hardest of the three that you've encountered as well.
  23. Fixed Fixed Fixed Fixed.
  24. "Do not let my garb or title fool you. In the Court of Demons, the Jester ranks very highly. I laugh at the world, they do not laugh at me. I wear the outfit of the City Watch sportingly, as they are an incompetent bunch, and I am not. Perhaps when you die I will wear your carcasses as well." Round One Apothecary Battle Jokes on You: Zane gains immunity to fragile and encouraged effect for duration of round >Arthur v. Expert D - Miss Critical Hit (([12*2]+19)*2=86) >Hoke drinks Grand Tonic >Skrall v. Zane - Hit Shield ([35*2]*3*=630) Haldor v. Expert B - Damage (26-7=19) Free Hits Expert A v. Arthur - (Arthur: [26/2]-3=10) (Expert A: 19/2=9) Expert C v. Hoke - ([26/2]-9=4) (No Deception) The heroes, faced with a strong enemy force, rally extremely well. Arthur and Skrall both fire powerful shots from the safety of one of the corner's of the shop. Haldor takes a beating, but is back on his feet in no time. The Apothecary Party Skrall 80 year old Male Ogre Hunter Level 22 2/3 *Party Leader* *Favors Humanoid and Demon Enemies* *Immunity to Fragile* *Natural Respite* *Encouraged* Power: 35 Defense: 8 Health: 32/36 Gold: 16 Equipment: Hunter's Crossbow (WP:11, +4 vs. Beasts), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile effect, body wear) Inventory: Smoke Bomb, Zoot's Plaything, 2x Mead, Grand Potion, Lucky Doubloon (Grants "Special Guard"), Potion, Minimizing Dust Haldor Skovgaard Level 23 Shaman. *Immune to Weakened, Fragile and Blinded* *Natural Respite* *Encouraged* Power: 39 Defense: 7 Health: 21/40 Ether: 29/29 Gold: 45 Equipment: Zoot er Isen (WP:14, Ice and Light Elemental) Ethereal Cloak (SP:+2, +4 Ether, Blinded Immunity), Pugilist's Gloves (+2 Power, Weakened Immunity), Heavy Armour (SP:+5, Fragile Immunity). Inventory: Heavy Metal Rod (WP:12, Water Elemental), Bear Claw Gloves (WP:8, SP:+2), Paper Doll (Hexed immunity), Shovel, Pickaxe, Bedroll, Emerald Lamp of Summoning, Scroll of Sealing, Health Core, Potion (x3), Grand Potion, Remedy (x2), Mead , Nostrum (x2), Smelling Salts (x2), Soma (x2), Venom, Mulled Wine, Phoenix Essence Hoke Ablesword Level 19 1/2 Mystic Knight Power: 32 Defense: 9 Health: 33/37 Ether: 19/19 Gold: 19 Equipment: Vintul (Great sword: WP 13), Steel Buckler (Shield: SP 7), Warrior's Treads (SP:2, Health +1), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent) Inventory: Ruby, Sapphire, Emerald, Aquamarine, Amethyst, Diamond, 2 Phoenix Essence, 4 Potions, Grand Tonic, Remedy, Smoke Bomb, Bedroll, Pickaxe, Shovel, Hollow Blade (Dagger: WP 6), Cultist Hat (damage vs undead), 2x Tonic, Grating Stone Arthur Justus Regulus VII Level 19 1/2 Sorcerer, *Immune to Sealed* *Lucky* Power: 31 Health: 19/29 Ether: 22/29 Defense: 3 Gold: 224 Equipment: Sir Roderick's Sword (WP:12, Longsword), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level, handwear) Inventory: Equipment: Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP:5; heals instead of damaging) Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth) Tools: Bedroll, Telescope, Shovel, Magnifying Glass Consumables: Ether Core, Remedy (x3), Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle), Nostrum (x4) The Apothecary Enemies Expert of the Court of Demons A Level 26 Dark Humanoid *Immune to Instant Kill* Health: 296/305 Ether: 5/5 Special I: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Special II: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether. Note: Specials alternate. If ether is depleted, nothing happens. Drops: 12 Gold, Potion Expert of the Court of Demons B Level 26 Dark Humanoid *Immune to Instant Kill* Health: 305/305 Ether: 5/5 Special I: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Special II: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether. Note: Specials alternate. If ether is depleted, nothing happens. Drops: 12 Gold, Potion Expert of the Court of Demons C Level 26 Dark Humanoid *Immune to Instant Kill* Health: 305/305 Ether: 5/5 Special I: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Special II: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether. Note: Specials alternate. If ether is depleted, nothing happens. Drops: 12 Gold, Potion Expert of the Court of Demons D Level 26 Dark Humanoid *Immune to Instant Kill* Health: 219/305 Ether: 5/5 Special I: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Special II: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether. Note: Specials alternate. If ether is depleted, nothing happens. Drops: 12 Gold, Potion --------------------- Round One Hovels Battle McColt hastens Cronk - Failure (4) >Cronk v. Master A - Hit (39*2/2=39) >Alexis drinks Nostrum >Felton drinks Mead (free action) >Felton v. Master B - Hit ([26*2*2]/2=52) >Alexis v. Zander - Shield Special Damage Phil v. Apprentice B - Hit (35) >Gnash v. Apprentice C - Miss Free Hits Zander v. Cronk ([34/2]-15=2) (27/2=13) Magician + Apprentice D v. Alexis - ([10+22]/2)-3=13) Apprentice A v. Felton - ([22/2]-6=5) The Hovels Party Cronk Level 27 1/3 Paladin *Party Leader* *Counterstirking* Power: 39 Defense: 15 Health: 43/45 Ether: 22/28 Gold: 8 Equipment: Zoot's Bane (Suitable only for Cronk; WP: 12, Light), Ennoc's Blessing (Shield, SP: 9), Elaborate Helmet (SP: 2), Paladin's Armour (Suitable for Paladins, +4 SP, +2 Max Ether), Counterstirke Gloves (After the wearer is struck by a Free Hit, they counter with strength equal to their level) Inventory: Twin Broadswords (WP:21, user can attacks 2 enemies in the same turn, user is unable to use a shield), Beast Skewer (Lance; WP: 12), Ennoc's Gratitude (Artifact, Accessory, User Perma-Blessed, Requires Light Weapon), Sword of Bashing (Longsword; WP:5), Bedroll, Shovel, Holy Bomb, 4 Stakes (WP:1 to each of them), 2 Phoenix Essence, Remedy, Scroll of Frailty, Bennetton's Seal, Bright Polish, Remedy Alexis Fenral Level 26 *Hastened* *Immune to Fragile, and Blinded* Power: 39 Defense: 3 Health: 29/42 Ether: 22/30 Gold: 75 Equipment: Mockthril Longbow (WP:13, ranged), Quickdraw Quiver (permanent hastened-effect), Lieutenant's Helmet (SP:3, protects from fragile), Ring of Sight (protects from blinded), Monkey Bar (all minions, pets, summons etc are Hastened) Inventory: Flute of the Magi (WP:3, asleep-effect), Healing Staff (WP: 5; healing effect), Staff of Ennon - (WP: 5, Light Elemental, Restores 2 ether on a roll of 2, 3, or 4), Opal (Ice), Topaz (Lightning), Ruby (Fire), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Sapphire (Wind), Tonic, 3 Grand Tonics, Milk, 2 Meads, 2 Nostrums, Venom, Smoke Bomb, Fire Bomb, Lightning Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Potion, Holy Bomb, 2 Remedies, 3 Somas, Phoenix Essence, 3 Grand Potions, Carrot, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Ether Core, Fifty Shades of Bley Spirits: Skorpios (Amethyst), Ocven the Ice Dragon (Opal), Shalma the Thunderbird (Topaz), Sarp Zarra (Aquamarine), Mandy(Ruby), Sadie (Diamond) Mandy *Hastened* Level 26 Fire Elemental Phil (Victor) Level 20 2/3 Dragon Knight *Immune to Fire, Air and Earth Elemental Attacks* *Natural Respite* Power: 35 Health: 38/38 Defense: 2 Gold: 50 Equipment: Hammer of Dastan (WP: 15, Fire/Earth Elemental), Helmet of Dastan (SP: 2) Inventory: Meads (x2), Dragon Scale Felton Level 16 Chaos Regulator *Orderly* *Encouraged* Power: 26 Health: 23/28 Defense: 6 Gold: 56 Equipment: Sword of Dastan (WP: 10), Armor of the Arena (SP: 4), Cast Iron Haddon Guard Helmet (SP: 2) Inventory: Gnash Level 14 City Watch Guard Power: 22 Health: 28/28 Defense: 1 Gold: 17 Equipment: City Watch Halberd (WP: 6), City Watch Helmet (SP: 1) McColt (NPC - Takes Orders from PL) Every turn has a 50/50 chance of giving target any of the following effects: Encouraged, Hastened. Alternatively, has a 1/6 chance of Inspiring target. The Hovels Enemies Zander, Prince of Power Level 34 Electric *Hastened* *Immune to Instant Kills* *Immune to Slowed, Stunned, Sealed, Bound & Blinded* Health: 643/656 Ether: 12/12 Special I: Electric Field – Forms an aura of electricity around Zander that causes 15 lightning-elemental damage to the next five attackers that score a hit against him. Uses two ether. Special II: (Used if Electric Field is in effect) Electrocute – Instantly KO’s the target. Uses one ether. Drops: x4 Lightning Bombs, x2 Topaz Note: If ether is depleted, special damage will count as normal damage. Magician of the Court of Demons Level 10 Humanoid *Immune to Negative Effects and Instant Kill* Health: 800/800 Special: Ravenous Hunger – Drains 10 ether and 10 health from the hero, disregarding row/SP. Passive Special: All AoE attacks/effects only effect the person the hero is targeting. Drops: Ether Core, Health Core, 200 Gold Master of the Court of Demons A Level 32 Dark Humanoid *Immune to Blind, Stunned, Sealed, Bound and Instant Kills* Health: 425/464 Ether: 7/7 Special I: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Special II: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether.
 Special III: Creepy Croak - The Master gives a mighty croak, and doubles his health, at the loss of 20 health from each party member. Costs 1 ether. Note: Specials alternate. If ether is depleted, special damage will count as normal damage. Drops: Health Core Master of the Court of Demons B Level 32 Dark Humanoid *Immune to Blind, Stunned, Sealed, Bound and Instant Kills* Health: 412/464 Ether: 7/7 Special I: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Special II: Insane Fervor - Cuts himself multiple times to show Akkaba he’d do anything for his blessing. Enemy is encouraged for the next round at the cost of 10 health and 1 ether.
 Special III: Creepy Croak - The Master gives a mighty croak, and doubles his health, at the loss of 20 health from each party member. Costs 1 ether. Note: Specials alternate. If ether is depleted, special damage will count as normal damage. Drops: Health Core Apprentice to the Court of Demons A Level 22 Dark Humanoid Health: 156/156 Ether: 3/3 Special: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Passive Special: Lust - This Apprentice wants to prove himself. When doing damage to heroes that are of higher level then him, he will defy SP. Drops: 4 Gold Apprentice to the Court of Demons B Level 22 Dark Humanoid Health: 121/156 Ether: 3/3 Special: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Passive Special: Lust - This Apprentice wants to prove himself. When doing damage to heroes that are of higher level then him, he will defy SP. Drops: 4 Gold Apprentice to the Court of Demons C Level 22 Dark Humanoid Health: 156/156 Ether: 3/3 Special: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Passive Special: Lust - This Apprentice wants to prove himself. When doing damage to heroes that are of higher level then him, he will defy SP. Drops: 4 Gold Apprentice to the Court of Demons D Level 22 Dark Humanoid Health: 156/156 Ether: 3/3 Special: Ether Drainer – Drains 3 ether from target. Costs 1 ether. Passive Special: Lust - This Apprentice wants to prove himself. When doing damage to heroes that are of higher level then him, he will defy SP. Drops: 4 Gold --------------------- "Thothwick... Sycamore..." Zee stumbles back. She then steps forward bravely. "Enough of this. You mock Zoot's power and his hunger. You will let me open this gate." Zee rams her pole against the ground, and suddenly out of the graves surrounding the heroes crawl bodies upon bodies. The Cemetery Party Nyx Level 23 2/3 Battle Mage *Party Leader* *Immune to Asleep, Fast Asleep and Sealed effects* *Natural Respite* *Encouraged* Power: 36 Defense: 3 Health: 32/32 Ether: 31/33 Gold: 48 Equipment: Book of a Thousand Creatures (WP:14, each roll has a 1/6 chance to summon a creature to aid the hero), Robe of the Archmagi (SP:3, Max. Ether +5, protects from sealed-effect), Sandman's Parasol (Immune to Asleep and Fast Asleep effects), High Heels (+1 Power) Inventory: Dawnstar II (WP: 9), The Fishstick (WP:7 Double damage while on ships), Healing Staff (WP: 5), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water), Diamond (Light), Potion, 3 Tonics, 2 Grand Tonics, Ether Core, Holy Bomb, 2 Bedrolls, 5 Bones, Bomb XX, Spider Leg (WP:8, doubled against flying enemies; spear), Remedy, Shiny Helmet (+1 max health), Phoenix Essence Atramor Gibbin Level 23 *Deals Badly Poisoned* *Counterstriking* *Inspired* *Encouraged* *Enraged* Power: 35 Health: 88/88 Ether: 9/21 Gold: 41 Equipment: Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row)), Witch's Talisman (Suitable for witches, Posioned Hits become Badly Poisoned Hits, accessory), White Cloak (Suitable for clerics, +3 maximum health, backwear), Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin) Inventory: Ratsbane (WP: 10, absorbs 2 health on successful strike, fire, ice, earth, wind elemental), Sword of Ancestral Hatred (WP: 6, gains 1 WP every kill made with it) Staff of the Elven Warlock (WP: 5, wood elemental), Heavy Flail (WP: 5, deals the Fragile effect)Topaz, Amethyst (Loaned to Mallelio), Fire Bomb, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Dragon Scale (Gives Lucky and Blessed effects on consumption), Shovel, Pickaxe, Pongcanis Brew (Encouraged, Enraged, Inspired), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory), Grating Stone Thothwick Level 20 2/3 Black Knight *Damage Undead* *Immune to Stunned* *Hastened* Power: 30 (28 Ranged) Defence: 10 Health: 35/35 Gold: 215 Equipment: Banana Sabre (WP: 12, Heals Metasimians when used on them), Skull Shield (SP:6; immunity to darkness-elemental damage; suitable to Black Knights only)Black Knight's Armour (SP:4, protects from stunned-effect), Cultist's Hat (regular attacks do Damage to Undead) Inventory: Shuriken (WP 8) 1 Bedroll, 1 Telescope, 1 Potion, Phoenix Essence, Smelling Salts, 3 Grand Potions, 1 Bone, Sabre (WP 10) Dyric Rone Level 17 1/2 Assassin *Lucky* *Hastened* Power: 28 Health: 28/28 Gold: 1223 Equipment: Cat-o'-Nine-Tails (WP:9, damage divided between all enemies, Suitable For Rouges), Loaded Die (permanent lucky-effect; accessory), Sticky Gloves (Increases amount of gold stolen by 50%; handwear) Inventory: Double Chain Whip (WP:10), Briar Bow (WP: 11; wood-elemental), Throwing Knife (WP:4, ranged, retrievable), Longsword (WP: 3), Aqua Gear (Adds water-element to physical attacks and protects from water-elemental damage, accessory), Aquamarine (Water), 3 Potions, 3 Grand Potions, Grand Tonic, Elixir, 4 Remedies, Mead, 2 Smelling Salts, 2 Venoms, Smoke Bomb, Skeleton Decoy, 2 Mythril Shards (2/4 of a Mythril), Silver Ore (Worth 60 gold), Winged Sandals, Phoenix Essence Sir Earl Poletad Level 17 Frog Paladin Power: 17 Health: 17/17 Ether: 15/17 The Cemetery Enemies Zee, Queen of the Undead Level 40 Ice *Immune Instant Kills* Health: 520/520 Ether: 16/16 Special I: Helvetia’s Kiss – Zee deals 10 ice-elemental damage to the entire party, disregarding row and SP. This costs 1 ether. Special II: (Used if ether is depleted) All of Hel’s Wrath – Deals 30 ice-elemental damage to entire party. Passive Special I: Miracle of the Court – Negative effects inflicted on Zee last only one round. Passive Special II: Undying Love – At the end of each round, at the cost of one ether, Zee revives all fallen comrades at 0 health. They become SOULLESS. They cannot again be killed until Zee dies or runs out of ether. Passive Special III: Human Shield – All attacks directed at Zee are redirected to a random ally as long as said ally is not SOULLESS. Drops: Phoenix Incense, Zee’s Standard, Opal Ancient Dead A Level 16 Undead Health: 150/150 Ether: 1/1 Special I: Frail Bones - At the cost of 1 ether, gives the hero the fragile effect. Special II (used if no ether): Bone Baron - Deals 20 damage to all heroes targeting an undead or soulless enemy. Drops: Bone Ancient Dead B Level 16 Undead Health: 150/150 Ether: 1/1 Special I: Frail Bones - At the cost of 1 ether, gives the hero the fragile effect. Special II (used if no ether): Bone Baron - Deals 20 damage to all heroes targeting an undead or soulless enemy. Drops: Bone Ancient Dead C Level 16 Undead Health: 150/150 Ether: 1/1 Special I: Frail Bones - At the cost of 1 ether, gives the hero the fragile effect. Special II (used if no ether): Bone Baron - Deals 20 damage to all heroes targeting an undead or soulless enemy. Drops: Bone Ancient Dead D Level 16 Undead Health: 150/150 Ether: 1/1 Special I: Frail Bones - At the cost of 1 ether, gives the hero the fragile effect. Special II (used if no ether): Bone Baron - Deals 20 damage to all heroes targeting an undead or soulless enemy. Drops: Bone Ancient Dead E Level 16 Undead Health: 150/150 Ether: 1/1 Special I: Frail Bones - At the cost of 1 ether, gives the hero the fragile effect. Special II (used if no ether): Bone Baron - Deals 20 damage to all heroes targeting an undead or soulless enemy. Drops: Bone Ancient Dead F Level 16 Undead Health:150/150 Ether: 1/1 Special I: Frail Bones - At the cost of 1 ether, gives the hero the fragile effect. Special II (used if no ether): Bone Baron - Deals 20 damage to all heroes targeting an undead or soulless enemy. Drops: Bone Recent Dead A Level 24 Undead Health: 215/215 Special I: Unholy Wail - The Recent Dead, unhappy with it's death, wails and stuns the target. Drops: 2 gold Recent Dead B Level 24 Undead Health: 215/215 Special I: Unholy Wail - The Recent Dead, unhappy with it's death, wails and stuns the target. Drops: 2 gold Recent Dead C Level 24 Undead Health: 215/215 Special I: Unholy Wail - The Recent Dead, unhappy with it's death, wails and stuns the target. Drops: 2 gold Recent Dead D Level 24 Undead Health: 215/215 Special I: Unholy Wail - The Recent Dead, unhappy with it's death, wails and stuns the target. Drops: 2 gold
  25. Confusing to QM and makes immunities too powerful. Darkness enemies are different from demons, I just can't remember exactly how, but as always we'll wait for Sandy to clarify for safety's sake.
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