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Everything posted by Zepher
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Maybe if you stop frustrating me, I'll stop making the battles harder and harder. Just kidding, all the battles were made a few months ago, and beyond nerfing the archers and taking two apprentices out of that one battle, they haven't changed since!
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I'm not helping you guys with that. You're on your own. I hate having to switch up inventories, it takes hours and results in... next to nothing. Just be friggin happy with what you own. Don't any of you have any feeling of possession?
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OoC: Before you go gallivanting off, check those stats! You've all gone trading again, hopefully I kept track of it all! Also, make sure that you have your loot from the last battles... I swear I included them, but now they look like they're missing. I've added them back in, but just make sure! Also, Alexis giving Arthur all of her stuff is going to make him SO MUCH MONEY. He can hawk all those gems for crazy gold. Arthur casts his scroll, and even though it is his first time, he is successful! (Atramor Lucky, -10 ether, Roll of 1) OoC: Poletad remained behind... The Party Skrall 80 year old Male Ogre Hunter Level 23 *Secondary Party Leader* *Favors Humanoid and Demon Enemies* *Immunity to Fragile* *Natural Respite* Power: 36 Defense: 8 Health: 37/37 Gold: 26 Equipment: Hunter's Crossbow (WP:11, +4 vs. Beasts), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile effect, body wear) Inventory: Smoke Bomb, 2x Mead, Grand Potion, Lucky Doubloon (Grants "Special Guard"), 2 Potions, Minimizing Dust, Nostrum, Remedy Haldor Skovgaard Level 23 1/3 Shaman. *Immune to Weakened, Fragile and Blinded* *Natural Respite* Power: 39 Defense: 7 Health: 40/40 Ether: 24/29 Gold: 32 Equipment: Zoot er Isen (WP:14, Ice and Light Elemental) Ethereal Cloak (SP:+2, +4 Ether, Blinded Immunity), Pugilist's Gloves (+2 Power, Weakened Immunity), Heavy Armour (SP:+5, Fragile Immunity). Inventory: Heavy Metal Rod (WP:12, Water Elemental), Bear Claw Gloves (WP:8, SP:+2), Paper Doll (Hexed immunity), Shovel, Pickaxe, Bedroll, Emerald Lamp of Summoning, Scroll of Sealing, Health Core, Potion (x4), Grand Potion, Remedy (x4), Mead , Nostrum (x2), Smelling Salts (x2), Soma (x2), Venom, Mulled Wine, Phoenix Essence Hoke Ablesword Level 20 Mystic Knight Power: 34 Defense: 9 Health: 38/38 Ether: 3/20 Gold: 37 Equipment: Vintul (Great sword: WP 14), Steel Buckler (Shield: SP 7), Warrior's Treads (SP:2, Health +1), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level, handwear), Cultist Hat (damage vs undead) Inventory: Ruby, Sapphire, Emerald, Aquamarine, Amethyst, Diamond, 2 Phoenix Essence, 4 Potions, Grand Tonic, 2 Remedies, Smoke Bomb, Bedroll, Pickaxe, Shovel, Hollow Blade (Dagger: WP 6), 2x Tonic, Grating Stone, Nostrum, Ether Core, Healing Staff (WP:5; heals instead of damaging) Arthur Justus Regulus VII Level 20 Sorcerer, *Immune to Sealed* *Lucky* Power: 32 Health: 30/30 Ether: 10/30 Defense: 3 Gold: 136 Equipment: Sir Roderick's Sword (WP:12, Longsword), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Loaded Die (permanent lucky-effect; accessory), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent) Inventory: Equipment: Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP: 5; healing effect), Staff of Ennon - (WP: 5, Light Elemental, Restores 2 ether on a roll of 2, 3, or 4) Gems: 2 Opal (Ice), 2 Amethyst (Darkness), 3 Topaz (Lightning), 2 Diamond (Light), Garnet (Earth), Ruby (Fire), Aquamarine (Water), Sapphire (Wind) Tools: Bedroll, Telescope, Shovel, Magnifying Glass Consumables: Remedy (x3), Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle), Paralyzing Venom, Mead (x2), Potions (x2), Zoot's Plaything, Jester's Hat (Gains one immunity from targeted enemy), Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Monkey Bar (all minions, pets, summons etc are Hastened) Nyx Level 23 2/3 Battle Mage *Secondary Party Leader* *Immune to Asleep, Fast Asleep and Sealed effects* *Natural Respite* Power: 36 Defense: 3 Health: 32/32 Ether: 30/33 Gold: 48 Equipment: Book of a Thousand Creatures (WP:14, each roll has a 1/6 chance to summon a creature to aid the hero), Robe of the Archmagi (SP:3, Max. Ether +5, protects from sealed-effect), Sandman's Parasol (Immune to Asleep and Fast Asleep effects), High Heels (+1 Power) Inventory: Dawnstar II (WP: 9), The Fishstick (WP:7 Double damage while on ships), Healing Staff (WP: 5), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water), Diamond (Light), Potion, 3 Tonics, 2 Grand Tonics, Ether Core, 2 Bedrolls, 5 Bones, Bomb XX, Spider Leg (WP:8, doubled against flying enemies; spear), Remedy, Shiny Helmet (+1 max health), Phoenix Essence Atramor Gibbin Level 23 *Deals Badly Poisoned* *Lucky* Power: 33 Health: 44/44 Ether: 3/21 Gold: 41 Equipment: Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row), Paralyzing), Witch's Talisman (Suitable for witches, Posioned Hits become Badly Poisoned Hits, accessory), White Cloak (Suitable for clerics, +3 maximum health, backwear), Ancient Crown Inventory: Ratsbane (WP: 10, absorbs 2 health on successful strike, fire, ice, earth, wind elemental), Sword of Ancestral Hatred (WP: 6, gains 1 WP every kill made with it) Staff of the Elven Warlock (WP: 5, wood elemental), Heavy Flail (WP: 5, deals the Fragile effect)Topaz, Amethyst (Loaned to Mallelio), Fire Bomb, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Shovel, Pickaxe, Grating Stone, Ancient Crown (First successful strike of battle deals Cursed effect, borrowed from Atramor Gibbin), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether) Thothwick Level 20 2/3 Black Knight *Damage Undead* *Immune to Stunned* Power: 32 (28 Ranged) Defence: 10 Health: 35/35 Gold: 215 Equipment: Banana Sabre (WP: 12, Heals Metasimians when used on them), Skull Shield (SP:6; immunity to darkness-elemental damage; suitable to Black Knights only)Black Knight's Armour (SP:4, protects from stunned-effect), Cultist's Hat (regular attacks do Damage to Undead) Inventory: Shuriken (WP 8) 1 Bedroll, 1 Telescope, 1 Potion, 2 Grand Potions, 1 Bone, Sabre (WP 10) Dyric Rone Level 17 1/2 Assassin *Lucky* Power: 26 Health: 28/28 Gold: 1832 Equipment: Cat-o'-Nine-Tails (WP:9, damage divided between all enemies, Suitable For Rouges), Sticky Gloves (Increases amount of gold stolen by 50%; handwear), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory) Inventory: Double Chain Whip (WP:10), Briar Bow (WP: 11; wood-elemental), Throwing Knife (WP:4, ranged, retrievable), Longsword (WP: 3), , Aquamarine (Water), 3 Potions, 3 Grand Potions, Grand Tonic, Elixir, 3 Remedies, Mead, Smelling Salts, 2 Venoms, Smoke Bomb, Skeleton Decoy, 2 Mythril Shards (2/4 of a Mythril), Silver Ore (Worth 60 gold), Winged Sandals, Phoenix Essence, Nostrum (x2), Aqua Gear (Adds water-element to physical attacks and protects from water-elemental damage, accessory) Cronk Level 27 2/3 Paladin *Party Leader* *Counterstriking* Power: 39 Defense: 16 Health: 45/45 Ether: 5/28 Gold: 16 Equipment: Zoot's Bane (Suitable only for Cronk; WP: 12, Light), Ennoc's Blessing (Shield, SP: 9), Elaborate Helmet (SP: 2), Paladin's Armour (Suitable for Paladins, +5 SP, +2 Max Ether), Counterstirke Gloves (After the wearer is struck by a Free Hit, they counter with strength equal to their level) Inventory: Twin Broadswords (WP:21, user can attacks 2 enemies in the same turn, user is unable to use a shield), Beast Skewer (Lance; WP: 12), Ennoc's Gratitude (Artifact, Accessory, User Perma-Blessed, Requires Light Weapon), Sword of Bashing (Longsword; WP:5), Bedroll, Shovel, Holy Bomb, 3 Stakes (WP:1 to each of them), Phoenix Essence, 2 Remedies, Scroll of Frailty, Bennetton's Seal, Topaz, Health Core, 2 Lightning Bombs, Bloody Pointy Stick (WP: 1) Gray Wizard Level 27 1/3 Cleric Power: 39 Health: 35/35 Ether: 31/31 Gold: 0 Equipped: Old Stone Staff (WP: 12, Light Elemental) Inventory: None Alexis Fenral Level 26 1/3 Assassin *Hastened* *Immune to Fragile* Power: 39 Defense: 3 Health: 42/42 Ether: 15/30 Gold: 83 Equipment: Mockthril Longbow (WP:13, ranged), Quickdraw Quiver (permanent hastened-effect), Lieutenant's Helmet (SP:3, protects from fragile), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.) Inventory: Flute of the Magi (WP:3, asleep-effect), Tonic, 3 Grand Tonics, 2 Meads, 2 Nostrums, Venom, Smoke Bomb, Fire Bomb, Lightning Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Potion, Holy Bomb, 2 Remedies, 3 Somas, Phoenix Essence, 3 Grand Potions, Carrot, Ether Core, Fifty Shades of Bley, Ring of Sight (protects from blinded), Health Core, 2 Lightning Bomb Felton Level 16 1/2 Chaos Regulator *Chaotic* Power: 26 Health: 28/28 Gold: 56 Equipment: Rapier (WP: 10) Inventory: Vipera Has 1/2 change of making a selected hero lucky or blessed. Alternatively, has a 1/6 chance of reviving a fallen hero. "You've got one thick skull don't ya, Arthur? I said I'd stick by you folks. But if you'd really rather, I'll drag Zander and my megablocks back over to the Barracks. You don't have to worry about us fleeing, the Master of Regret said I'd have to go to the Court if I wanted to pay my last debts. Isn't good news for anyone except me... so I'll be there." <Bennetton did not have time to speak. He has left Poletad, Victor and Hans to protect the Barracks. He moves north now with Gnash and McColt. They will scope out the Court's area and stop anyone from leaving if it comes to that. They hope to intercept Wren. I have also connected with Triad and Mallelio.> "We see Pongcanis below. They are entering the tower. We assume we are to fight them. We are prepared. Will you be joining us, or will we fight alone?" "Heroes, thank the Gods. I have barricaded the door but those vile mechanical creatures are tearing through it. I think they murdered the learned men below. What do I do? I am no fighter, but I will fight to the last breath if I must."
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Damn, I always stare at that word and it always looks wrong. I think that I always misspell it.
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Heroica RPG - Quest #54: Taking Out the Laundry
Zepher replied to Waterbrick Down's topic in The Heroica Archive
Boomingham swaggers forth and unsheathes his Frozen Saber from its scabbard strapped to his back. He swings the heavy sword at the Pongcanis Thug. "Ellaria, Harkenshire, more of the same." -
Yeah, this isn't a trick... he'd rejoin with the other parties when this bout of battles is over, just like all the other times!
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"I think you misheard me. I said I'd go where ever you wanted. I didn't say I'd help. Zander here might get excited during battle and zap something, but don't count on it happening and don't count on it being an enemy." "It'd be you, Fool! Weak talker. You were never a battler. Oh! Hahahaha, right here is where I fried you the last time! Haha. That was fun." "Also I'd like to keep an eye on him. The both of us will be returning to the Court with you."
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I know. I think AoE weapons are monstrously unfair in the way they are currently designed (I think they should deal damage but not effects to everyone), but I've been over-ruled on that before, so the way it works is the way you describe.
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"But one wrong move early on... I guess I should not try to command you. You are free to do as you see wisest. I have made decisions in the past I grew to regret, but we learn from each fall. If this is the path you've chosen, so me it." Felton grins ruefully. "But if you are foolish, do not expect to see me at your funeral. I will be busy killing chaos monsters." "And where do Zander and I go in your plan, Arthur? We're coming to the Court with you. Should we just remain here until then? I wouldn't mind waiting, but Zander might get a little antsy. If you want us to go somewhere with someone, just say the word."
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In all technicality, it says that it does DAMAGE to all enemies, doesn't hit them all. But I feel like I keep clarifying things to your disadvantage, so I felt a little guilty pointing it out and was just going to let it roll. It's a dangerous plan either way, but you're free to do it if you like.
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Felton grabs Atramor by the arm. "Do not be so sure. You could be costing us more lives down the line if you fall. If your explosive staff does not work, you may very well fall very early on. They may be too much for you."
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If it lasted the whole battle, it would be like a scroll of sleep that didn't cost ether, hit everyone at once, and lasted forever. That's not an item that makes sense.
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OoC: I will also note this about the Paralyzing venom. It, like other things that would prevent free hits, only last for three rounds. However, with an explosive staff, you should still be a-okay. Just warning you! Sorry if that seems unfair, but it's an OUTRAGEOUSLY OP item without that.
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Yes, well, normally she is, but now she's all kill kill kill. She doesn't care about the heroes anymore. She's done messing with them, she just wants them out of her way.
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Okay. Is there a reason you want them there? They'd fit in well in Charis (already has vampires, those are both European-ish mythical creatures). I imagine they exist all over the High and Low Kingdoms. And right here in Uland!
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Speaking as only one of the Dastan folks (and of course Sandy has her opinion)- Dastan would not, in my mind, have Werewolves. Maybe one or two, but Dastan is more a Russian + Northern African culture, and Werewolves aren't really big in either of their mythologies. But of course Werewolves are mobile creatures, so I guess they could be anywhere.
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Yes, I apologize I cut the line, but Wren doesn't care enough about individual people for her to say that.
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OoC: Smoke bombs will not work to save them. You must win the battle. Fair warning.
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Because she wanted to. She messaged me about it before the quest asking if it'd be okay, and I said sure!
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Well, you guys only have 3 players... I have 10 (Why do I have ten again?! Who would do that to themselves?) Besides, between my walls of text and Flipz's walls of text, and all my players aspiring walls of text writers....
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You may turn it into any WEAPON. The type doesn't matter, because it only and always works for you. A special thanks to the handsome and talented Zepher for our newest Interlude. ( )
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OoC: Congrats, you are now officially able to be perma-KO'd! If you end up KO'd at the end of a battle, you will not be able to fight again, though you will still be able to talk. SOME of your fellow players have been brave enough to tell me that they will accept a perma-character death if left KO'd at the end of the battle, but I won't tell you who! If you want to add your name to that pot, PM me. As for the NPCs - some will die if KO'd at the end of the battle. Some will die is left KO'd at the end of too many battles (2 or 3) and VERY few will not die no matter what. I won't tell you which is which, though. [iNTERLUDE – FROG PALADIN ORDER] <…so while I thank you for your hospitality, I think it’s time that I leave. Pigley is getting restless. And while you’ve done a mighty fine job reforming Barkington, I still think he is angry at me for apprehending him. I’m tired of his angry looks.> <Where do you intend to go, Child Russel?> <Back to Eubric, probably. See if I can’t find any work. I don’t doubt Gurnam or Everyman will have something for us. Heroica can’t handle every job.> <Now is not the time to leave for Eubric. The city is in turmoil. It is a dangerous place for the small folk.> <It’s in trouble? Well how-dee-doo. I guess I ought to get there lickity-split.> <We cannot reach it in time. We must pray instead, Child. We must pray to our Gods and hope that a more monstrous one does not arrive. Besides, we already have the best of the best there.> <Sir Earl Poletad is in Eubric?> <Yes. Among some of the greatest heroes that the world of the large can gather up. They are our defense, Child.> <Maybe we ought to pray then, at least. Right, Master Pylon?> <We should always pray.> [iNTERLUDE – CONCLUDED] The heroes go to leave, and the Master turns to them once more. “Good luck, heroes,” he says. “And fare well, brother. And farewell.” He cackles and Felton smiles weakly. The Gray Wizard nods a final time at his brother and the heroes begin to climb back up the giant rickety staircase. “No doubt you’ll be wanting an explanation, or at least some of one,” the Gray Wizard tells them curtly. “I believe Felton is correct. I think you need to know everything you can. So I’ll explain what I can. We Old Gods are not Gods in the same way that Zoot or Ennoc are. We thought, for a long time, that we were, but we are not. We do not hang high above Olegia and answer prayers. We walk among men and women. We are of the mortal realm. We have been called Gods and so call ourselves Gods from time to time, but we are not. We are not perfect as they are. We have personality and we make choices.” “We have existed since the beginning of time, and stepped forth at the same time Olegia was born. We have seen much. We have been to Dastan, the far North, the Shadowlands, Eubric, Ennon, the Orcish lands, and many places. We have flown on Dragons, conquered Krakens, seen Kings rise and fall. We’ve met the Council of the Watchful Eye. I thought we should swear, like them, to not be involved with the way of the world, but that grew too challenging for all three of us and we gave it up. We are beasts feeding on and of desire, and we have strong desires of our own. Even so, we attempt to remain inconspicuous. We are not Gods, but we are powerful, and there are many who would try to do us wrong.” “The desire I hold power over, that I feed off of, that I embody, is Passion, as my brother has told you. It is for that purpose that I cannot see Wren win. I had once viewed her as my greatest possible disciple, along with many of the others in my party. But as a person- as a being with opinions- I cannot see her win. I will not allow it, on my own principle. Furthermore, I do not think she would succeed. I think if we do not intervene, she will bring Zoot here, and he will destroy everything. All of us Old Gods are lovers of life, and so we protect it. Chaos is good, but only when it is it a perversion of order. Chaos is the Order of the world; this is true, as Wren has said, as Arthur has said. But it can have no master.” “I speak of detaching yourself from the people you lead, Haldor, and this is the thing I’ve learned. I am not a common mortal. I cannot stand idly by, I have learned, but I must also not mingle too heavily. Sometimes, things must end the way they are meant to end. I don’t believe in fate, but I do believe in forces that shape the world, and I believe that I must sometimes step aside for them. Desire is the only way the world grows and progresses, and I have been chosen as both a master of it, and a conduit. My brother knows that. He has reminded me of it. I am master of Passion, but that does not mean I’m the only one who feels it.” The heroes emerge. They realize that the entire night has passed away while they have been underground. Time flows differently; it appears, in the temple of the Old Gods. Before them stands Wren. She smiles. “Found him, did you heroes? How does it feel to be outside Heroica? A little scary, isn’t it? Knowing you’re not longer protected? You’ll get used to it. Living in fear of death is the only way you can live life. HAHAHAHAHA! Breath in the air, my chickadees.” “Anyway, I’ve come to have a little chat with you, honey buns. First off, it is lovely to finally physically see so many of you in one place. You’re really a very beautiful group. Cronk, your eyes are glistening today. So lovely. And Nyx, you have new shoes.” “Now, I hattttte being stern with people that I love so much, but I did tell you to stop bothering me. And look what you’ve done! You’ve killed some of XX’s bomb friends, you’ve slaughtered all of my Chaos Beasts- I’ve been saving Chaos so long, but that first batch was all the chaos I took from the Arena. That’s a lot of Chaos! Now I’ve had to use the Chaos from Haddon to make more!” “Anywho, long story short, I will be needing to punish you for doing what I expressly told you not to do. Now, you’ll recall that Mallelio and Triad are guarding two gates of chaos. Right? And Sycamore did hide them. I honestly didn’t know they were around. But then I had Sphinx and XX capture Zee, and she had all of these memories that Sycamore had, and she just right on told me about those gates! So, you’ve got to go do that. The one under Triad will make my pet healthier, and the one under Mallelio will make him stronger. Oh, at the same time, I’ve got some people going to open a gate at the edge of Guffington Manor. Right outside the outside wall. That one will make my little beastie lucky when he shows up. So, pick a few to try to close. But be warned, if you split up too much, you’ll be dead. You can’t save all your loved ones. Isn’t that right? Skrall, Arthur, Dyric, Cronk, Alexis… who else has lost a loved one? So so many of you.” Alexis' eyes narrow. "You're just asking for it now. This has been a long time in coming." Alexis bundles her Scrolls, her staves, the Lens, Gems, even the Monkey Bar, and presses them into Arthur's chest. The Sorcerer staggers slightly from the weight. "I don't need these anymore." "Alexis...?" "Ah, the wench gets fiery." "Time to die." She draws back her bow, and lets fly a shot that surely would have ended Wren...had she not vanished the moment before. "Next time, then, witch..." Alexis has changed class to Assassin! Wren's voice twinkles in their ears. "Well done, Alexis, but just a little too slow. Now, I must be off for a prisoner exchange. I'm heading to the Court of Demons. Zee was kind enough to swear myself and Sphinx in, so we're all in the same club now. Anyway, I'll be sure to tell them you'll be dropping by!" "There is no time to waste. Vipera, tell Bennetton to gather a force and move on the Court of Demons. If they move before we reach them, all is lost. We must split our forces. Cronk, you must pull yourself together and make a choice. Who are we saving? Who are we condemning? Or are we trying to save everyone? Vipera, see if you can get in contact with Mallelio or Triad and try to warn them." OoC: Your party is the heroes, Felton, the Gray Wizard (check the end of Quest 38 for stats), and Vipera (who has a 1/2 chance of giving the lucky or blessed effect, and has a 1/6 chance of reviving someone at 1 health). Your potential destinations are the South Tower (Triad) the Observatory (Mallelio) and Guffington Manor (Lucky Effect on Wren's Chaos Summon thingy at the end).
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Euroricks Mafia day three: An end to Ricks
Zepher replied to def's topic in LEGO Mafia and Role-Play Games
I'm still confused why you told Hinck anything. Why would you before his alliance was revealed? -
Euroricks Mafia day three: An end to Ricks
Zepher replied to def's topic in LEGO Mafia and Role-Play Games
He did vote for you. Why did he unvote you? We only have the case AGAINST you in the open. So tell us at least some of what you told Hinck to change his mind... unless it's secretive and an action... which I guess would actually make sense. Though actually why would you tell a dying man your action before you knew if he was town or scum? Point is, I heard a compelling case against you. One person who made the case changed last minute with no explanation. I can understand how this would be frustrating to you, but as an outside observer I've ONLY heard things against you. One person unvoting you isn't "evidence" that stops the solid case from not existing. You're toting Hinckley unvoting you as a thing that proves you're innocent or at least makes the case against you invalid, but since he didn't mention the case against you while unvoting you, it doesn't affect the case at all. -
Uploading 74 pictures right now. Anywho, will be back with an update at some point today, hang tight guys.... things are about to get REALLY bloody. :grin: