Jump to content

Zepher

Eurobricks Fellows
  • Posts

    12,262
  • Joined

  • Last visited

Everything posted by Zepher

  1. I'll save commentary for the conclusion!! I have a lot to say. Are you kidding? How many NPCs are still alive?! Way too many. A number more heads will roll. I don't think I'd be good at a finale if I didn't kill some people I loved. As for Felton, I said each NPC had a different number of times they could be KO'd and still be okay. I guess you'll just have to hope Felton can be KO'd more than once! CMP, I had such a good perma-KO planned if things went poorly for you. I think this is the better choice. I would have been interested to see you try to make it, and your strategy was pretty sound... but you're right in saying your luck probably would have run out. I was hoping Triad would live. I had a plan for her in other quests. Au revoir, brave warrior.
  2. OoC: Fixed Hoke! Also, just rolled for the Deception. It didn't save you, but thanks for the reminder!
  3. Boomingham smiles ruefully as Harkenshire goes down. "Ellaria, listen darling. I'm going to teach you something about combat I learned long ago. Very long ago. When your back is to the wall, you fight that much harder. And you think that much clearer. The strong and smart survive. Here's what you're going to do. Since you're in the front row anyway, you're going to go ahead and patch yourself up. If you don't get it right the first time, just do it a second time. If you do it right the first time, just sit tight." "What are you doing, Lawrence?!" "When the system doesn't work, you cheat it." Boomingham stands with his back to the wreckage of the balcony they were formally on. He holds out both of his swords, one in each hand, and remains in the back row. "An honorable man charges, but I think I've had enough honor today. Let them come to us." Boomingham eggs on the Crowkin by swinging his Scupperer at him. Battle Order Boomingham Ellaria Ellaria (only if healing fails first time)
  4. What if I'd like you to take your vote back.
  5. OoC: Skrall, I never removed your Heavy Armor. I apologize, but since it is too late, I think I will just leave it as is. It's too bad, it was good role play to give it to Nyx... if you'd like to switch it so that she has it on and you do not, I will absolutely allow that, but the two of you should tell me this round. Also, there is a note about Hoke down the page, read it please! Guffington Manor Outer Wall Battle Round One >Cronk v. Pongcanis Archer B - Critical Hit ([([12*2]+27)*2]/2=51) >Skrall v. Pongcanis Archer A - Critical Hit ([([11+2+4]*2)+23]*2=114) >Haldor v. Pongcanis Archer C - Shield (All Allies at perfect health) >Arthur v. Pongcanis Archer D - Damage Special Damage (24-3=21) >Dyric v. Pongcanis Cleric A - Shield Special Damage (PCA: NA (5), PCB: NA (4), PAA: Assassination, PAB,C,D: NA (6,6,4), CGA,B,C,D,E,F,H: B&H Assassinations! (3154531)) (Gold:[16*2]+[24*3]+[20*7]=244) Free Hits Cleric A + Chimera Guard F + Chimera Guard F v. Cronk - (([16+20+20]/2)-17=11) (27 Damage to Cleric A, 54 to Chimera F) Chimera Guard A + Chimera Guard A v. Skrall - ([20+20]/2-8=12) Chimera Guard C + Chimera Guard C v. Haldor - ([20+20]/2-7=13) Chimera Guard D (No Deception [2]) + Chimera Guard D (No Deception [6]) v. Arthur - ([20/2]-3=7 KO [successfully Flees (Roll of 2)]) Chimera Guard E + Chimera Guard E v. Dyric - ([20+20]/2=20) Cronk and Skrall land powerful shots and Dyric assassinates a few people with successful blows from his mighty whip, slamming through eye sockets and into brains. Arthur is overwhelmed and rams his staff into the ground. Smoke explodes around him, and he is gone when it clears. The Guffington Party Cronk Level 27 2/3 Paladin *Party Leader* *Counterstriking* *Immune to Fragile* Power: 39 Defense: 17 Health: 34/45 Ether: 20/28 Gold: 16 Equipment: Zoot's Bane (Suitable only for Cronk; WP: 12, Light), Ennoc's Blessing (Shield, SP: 9), Paladin's Armour (Suitable for Paladins, +5 SP, +2 Max Ether), Counterstirke Gloves (After the wearer is struck by a Free Hit, they counter with strength equal to their level), Lieutenant's Helmet (SP:3, protects from fragile) Inventory: Twin Broadswords (WP:21, user can attacks 2 enemies in the same turn, user is unable to use a shield), Beast Skewer (Lance; WP: 12), Ennoc's Gratitude (Artifact, Accessory, User Perma-Blessed, Requires Light Weapon), Sword of Bashing (Longsword; WP:5), Bedroll, Shovel, Holy Bomb, 3 Stakes (WP:1 to each of them), Phoenix Essence, 2 Remedies, Bennetton's Seal, Topaz, Health Core, 2 Lightning Bombs, Bloody Pointy Stick (WP: 1), Elaborate Helmet (SP: 2) Skrall 80 year old Male Ogre Hunter Level 23 *Secondary Party Leader* *Favors Humanoid and Demon Enemies* *Immunity to Fragile* *Natural Respite* *Encouraged* Power: 36 Defense: 8 Health: 25/37 Gold: 26 Equipment: Hunter's Crossbow (WP:11, +4 vs. Beasts), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile effect, body wear) Inventory: Smoke Bomb, Mead, Grand Potion, Lucky Doubloon (Grants "Special Guard"), 2 Potions, Minimizing Dust, Nostrum, Remedy Haldor Skovgaard Level 23 1/3 Shaman. *Immune to Weakened, Fragile and Blinded* *Natural Respite* Power: 39 Defense: 7 Health: 27/40 Ether: 24/29 Gold: 32 Equipment: Zoot er Isen (WP:14, Ice and Light Elemental) Ethereal Cloak (SP:+2, +4 Ether, Blinded Immunity), Pugilist's Gloves (+2 Power, Weakened Immunity), Heavy Armour (SP:+5, Fragile Immunity). Inventory: Heavy Metal Rod (WP:12, Water Elemental), Bear Claw Gloves (WP:8, SP:+2), Paper Doll (Hexed immunity), Shovel, Pickaxe, Bedroll, Emerald Lamp of Summoning, Scroll of Sealing, Health Core, Potion (x4), Grand Potion, Remedy (x4), Mead , Nostrum (x2), Smelling Salts (x2), Soma (x2), Venom, Mulled Wine, Phoenix Essence Dyric Rone Level 17 1/2 Assassin *Lucky* Power: 26 Health: 8/28 Gold: 2076 Equipment: Cat-o'-Nine-Tails (WP:9, damage divided between all enemies, Suitable For Rouges), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory), Jester's Hat (Gains one immunity from targeted enemy) Inventory: Double Chain Whip (WP:10), Briar Bow (WP: 11; wood-elemental), Throwing Knife (WP:4, ranged, retrievable), Longsword (WP: 3), , Aquamarine (Water), 3 Potions, 3 Grand Potions, Grand Tonic, Elixir, 3 Remedies, Mead, Smelling Salts, 2 Venoms, Smoke Bomb, Skeleton Decoy, 2 Mythril Shards (2/4 of a Mythril), Silver Ore (Worth 60 gold), Winged Sandals, Phoenix Essence, Nostrum (x2), Aqua Gear (Adds water-element to physical attacks and protects from water-elemental damage, accessory) The Guffington Manor Enemies Pongcanis Cleric A Level 16 Bestial Humanoid Health: 403/430 Ether: 4/4 Special I: Miracle - The Pongcanis Cleric restores the health of all allies by 50. Special II: (Used if ether depleted) Meditate – Restores 1 ether. Drops: Bone Pongcanis Cleric B Level 16 Bestial Humanoid Health: 430/430 Ether: 4/4 Special I: Miracle - The Pongcanis Cleric restores the health of all allies by 50. Special II: (Used if ether depleted) Meditate – Restores 1 ether. Drops: Bone Pongacnis Archer B Level 24 Bestial Humanoid Health: 273/324 Special: Triple Shot – The Pongacnis Archer deals 24 damage to the first three enemies in the BO. Passive Special: Back Row – Takes 1/2 damage unless from ranged attack. Attacks ignore row. Drops: 3 Gold Pongacnis Archer C Level 24 Bestial Humanoid Health: 324/324 Special: Triple Shot – The Pongacnis Archer deals 24 damage to the first three enemies in the BO. Passive Special: Back Row – Takes 1/2 damage unless from ranged attack. Attacks ignore row. Drops: 3 Gold Pongacnis Archer D Level 24 Bestial Humanoid Health: 324/324 Special: Triple Shot – The Pongacnis Archer deals 24 damage to the first three enemies in the BO. Passive Special: Back Row – Takes 1/2 damage unless from ranged attack. Attacks ignore row. Drops: 3 Gold Advanced Chimera Guard A Level 20 Mechanical *Immune to Slowed and Sealed* Health: 80/80 Special: Savage – Deals 40 damage to the hero. Passive Special: Quick Cogs – The Chimera Guards are hastened for the first round of combat. Drops: Nothing Advanced Chimera Guard C Level 20 Mechanical *Immune to Slowed and Sealed* Health: 80/80 Special: Savage – Deals 40 damage to the hero. Passive Special: Quick Cogs – The Chimera Guards are hastened for the first round of combat. Drops: Nothing Advanced Chimera Guard D Level 20 Mechanical *Immune to Slowed and Sealed* Health: 80/80 Special: Savage – Deals 40 damage to the hero. Passive Special: Quick Cogs – The Chimera Guards are hastened for the first round of combat. Drops: Nothing Advanced Chimera Guard E Level 20 Mechanical *Immune to Slowed and Sealed* Health: 80/80 Special: Savage – Deals 40 damage to the hero. Passive Special: Quick Cogs – The Chimera Guards are hastened for the first round of combat. Drops: Nothing Advanced Chimera Guard F Level 20 Mechanical *Immune to Slowed and Sealed* Health: 23/80 Special: Savage – Deals 40 damage to the hero. Passive Special: Quick Cogs – The Chimera Guards are hastened for the first round of combat. Drops: Nothing OoC: That target change saved Alexis this round. Observatory Battle Round One Felton Chaotic Free Hit v. Chimera Guard D (26) >Hoke v. Chaos Beast A - ENCHANT (WOOHOOO!!!) (Did Hoke drink a tonic at any point... I'm looking back and can't find it... so tell me, and this will either do something or not (+1 WP Vintul) (-15 ether) >Thothwick v. Advanced Chimera Guard A - Damage ([20/2]-10=0) >Alexis v. Bombster A - Hit (39) (Assassination!) >Gray Wizard v. Chaos Beast B - Shield (All to full Health) >Alexis v. Chimera Guard - Damage (20/2=10) >Felton v. Bombster B - Bleeding and Burned >Nyx vs Advanced Chimera Guard C - Critical Hit (Blasted to Bits) Vipera casts lucky on Nyx - Success (2) Mallelio heals himself - Heal Less (+16 health) (-1 ether) Free Hits Chimera Guard E + Chimera Guard E v. Hoke - ([20+20]/2-9=11) Chimera Guard F + Chimera Guard F v. Thothwick - ([20+20]/2-10=10) Chimera Guard H + Chimera Guard J + Chimera Guard H v. Alexis ([20+20+20]/2=30) Chimera Guard I + Chimera Guard I v. Gray Wizard - ([20+20]/2=20) Chimera Guard A + Chimera Guard J v. Felton - ([20+20]/2=20) Chimera Guard B v. Nyx - (20/2-3=7) Chimera Guard D v. Mallelio (20/2=10) Burned and Bleeding - Felton (-8 KO) The heroes fight bravely, drawing as much fire as they can. Thothwick raises his shield as the Chimer Guards pound helplessly against it. Alexis sinks a bolt directly into the forehead of one of the Bombsters, whose neck snaps back immediately. He crumples to the ground. The celebration is short lived as Alexis is overrun with Chimera Guards. She stumbles backwards, barely alive. Felton lands a blow before being stabbed through the stomach by multiple knives from the Chimera Guards. His finishing blow comes from the Bombster. Nyx obliterates one of the little monsters and wipes her brow. The Gray Wizard and Mallelio stands next to her. "Felton... if it comes to it, Nyx, it is my turn to save your life. If you need to flee, I will guard the door. I am not as brave as Phil or Constance or Vipera, but I am still of Dastan. We are not afraid to sacrifice for what we believe in. I just ask that you bring word to Ella..." <No one will die today. Stand strong, heroes.> The Observatory Party Nyx Level 23 2/3 Battle Mage *Secondary Party Leader* *Immune to Asleep, Fast Asleep and Sealed effects* *Natural Respite* *Encouraged* *Lucky* Power: 36 Defense: 3 Health: 25/32 Ether: 30/33 Gold: 48 Equipment: Book of a Thousand Creatures (WP:14, each roll has a 1/6 chance to summon a creature to aid the hero), Robe of the Archmagi (SP:3, Max. Ether +5, protects from sealed-effect), Sandman's Parasol (Immune to Asleep and Fast Asleep effects), High Heels (+1 Power) Inventory: Dawnstar II (WP: 9), The Fishstick (WP:7 Double damage while on ships), Healing Staff (WP: 5), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water), Diamond (Light), Potion, 3 Tonics, 2 Grand Tonics, Ether Core, 2 Bedrolls, 5 Bones, Bomb XX, Spider Leg (WP:8, doubled against flying enemies; spear), Remedy, Shiny Helmet (+1 max health), Phoenix Essence, Monkey Bar (all minions, pets, summons etc are Hastened), Scroll of Frailty Gray Wizard Level 27 1/3 Cleric Power: 39 Health: 15/35 Ether: 31/31 Gold: 0 Equipped: Old Stone Staff (WP: 12, Light Elemental) Inventory: None Alexis Fenral Level 26 1/3 Assassin *Hastened* *Immune to Blind* Power: 39 Health: 4/44 Gold: 83 Equipment: Mockthril Longbow (WP:13, ranged), Quickdraw Quiver (permanent hastened-effect), Sticky Gloves (Increases amount of gold stolen by 50%; handwear), Ring of Sight (protects from blinded Inventory: Flute of the Magi (WP:3, asleep-effect), Tonic, Grand Tonic, 2 Meads, 2 Nostrums, Venom, Smoke Bomb, Fire Bomb, Lightning Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Potion, Holy Bomb, 2 Remedies, 3 Somas, Phoenix Essence, 3 Grand Potions, Carrot, Fifty Shades of Bley, Health Core, 2 Lightning Bomb Thothwick Level 20 2/3 Black Knight *Damage Undead* *Immune to Stunned* Power: 32 (28 Ranged) Defence: 10 Health: 25/35 Gold: 215 Equipment: Banana Sabre (WP: 12, Heals Metasimians when used on them), Skull Shield (SP:6; immunity to darkness-elemental damage; suitable to Black Knights only)Black Knight's Armour (SP:4, protects from stunned-effect), Cultist's Hat (regular attacks do Damage to Undead) Inventory: Shuriken (WP 8) 1 Bedroll, 1 Telescope, 1 Potion, 2 Grand Potions, 1 Bone, Sabre (WP 10) Hoke Ablesword Level 20 Mystic Knight Power: 35 Defense: 9 Health: 27/38 Ether: 5/20 Gold: 37 Equipment: Vintul (Great sword: WP 15), Steel Buckler (Shield: SP 7), Warrior's Treads (SP:2, Health +1), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level, handwear), Cultist Hat (damage vs undead) Inventory: Ruby, Sapphire, Emerald, Aquamarine, Amethyst, Diamond, Topaz, 2 Phoenix Essence, 4 Potions, Grand Tonic, 2 Remedies, Smoke Bomb, Bedroll, Pickaxe, Shovel, Hollow Blade (Dagger: WP 6), 2x Tonic, Grating Stone, Nostrum, Ether Core, Healing Staff (WP:5; heals instead of damaging) Felton Level 16 1/2 Chaos Regulator *Chaotic* *KO'd* Power: 26 Health: 0/28 Gold: 56 Equipment: Rapier (WP: 10) Inventory: Mallelio Level 16 Sage Power: 17 Health: 14/31 Ether: 16/23 Gold: 0 Equipped: Wooden Staff (WP: 1) Inventory: Topaz (Lightning), Amethyst (Darkness), Phoenix Essence Vipera Has 1/2 change of making a selected hero lucky or blessed. Alternatively, has a 1/6 chance of reviving a fallen hero. The Observatory Enemies Chaos Beast A Level 32 Demon Health: 490/500 SP: 5 Special: (Determined by a second dice roll) Chaos: 1 – 20 Damage, 2 – 40 Damage, 3 – +1 Level to Self, 4 – 50 Damage to Self, 5 – 7 Damage to each Hero (Regardless of row/SP), 6 – +1 WP to Hero’s Weapon Drops: Venom Chaos Beast B Level 32 Demon Health: 500/500 SP: 5 Special: (Determined by a second dice roll) Chaos: 1 – 20 Damage, 2 – 40 Damage, 3 – +1 Level to Self, 4 – 50 Damage to Self, 5 – 7 Damage to each Hero (Regardless of row/SP), 6 – +1 WP to Hero’s Weapon Drops: Venom Bombster B Level 34 Fiery Humanoid *Immune to Burned* Health: 327/350 Special: Slash and Scorch – Gives hero the burned and bleeding effects. Deals 8 damage to hero for remainder of battle. If healed to full health, deals 3. If remedied, deals 0. Drops: Fire Bomb, 60 Gold Advanced Chimera Guard A Level 20 Mechanical *Immune to Slowed and Sealed* Health: 80/80 Special: Savage – Deals 40 damage to the hero. Passive Special: Quick Cogs – The Chimera Guards are hastened for the first round of combat. Drops: Nothing Advanced Chimera Guard B Level 20 Mechanical *Immune to Slowed and Sealed* Health: 80/80 Special: Savage – Deals 40 damage to the hero. Passive Special: Quick Cogs – The Chimera Guards are hastened for the first round of combat. Drops: Nothing Advanced Chimera Guard D Level 20 Mechanical *Immune to Slowed and Sealed* Health: 54/80 Special: Savage – Deals 40 damage to the hero. Passive Special: Quick Cogs – The Chimera Guards are hastened for the first round of combat. Drops: Nothing Advanced Chimera Guard E Level 20 Mechanical *Immune to Slowed and Sealed* Health: 40/80 Special: Savage – Deals 40 damage to the hero. Passive Special: Quick Cogs – The Chimera Guards are hastened for the first round of combat. Drops: Nothing Advanced Chimera Guard F Level 20 Mechanical *Immune to Slowed and Sealed* Health: 80/80 Special: Savage – Deals 40 damage to the hero. Passive Special: Quick Cogs – The Chimera Guards are hastened for the first round of combat. Drops: Nothing Advanced Chimera Guard H Level 20 Mechanical *Immune to Slowed and Sealed* Health: 80/80 Special: Savage – Deals 40 damage to the hero. Passive Special: Quick Cogs – The Chimera Guards are hastened for the first round of combat. Drops: Nothing Advanced Chimera Guard I Level 20 Mechanical *Immune to Slowed and Sealed* Health: 80/80 Special: Savage – Deals 40 damage to the hero. Passive Special: Quick Cogs – The Chimera Guards are hastened for the first round of combat. Drops: Nothing Advanced Chimera Guard J Level 20 Mechanical *Immune to Slowed and Sealed* Health: 80/80 Special: Savage – Deals 40 damage to the hero. Passive Special: Quick Cogs – The Chimera Guards are hastened for the first round of combat. Drops: Nothing OoC: And we all wait with bated breath for CMP!
  6. I'd love to defend myself, but the case against me is confusing at best to me. I have said common knowledge and accused people? You people just don't like daring players. If anyone feels I haven't appropriately answered any questions, keep them coming. I know I'm town and am very willing to continuously explain my actions to anyone who needs an explanation.
  7. You could, very easily. And it did work there. But it's not worked countless other times before and after that. Point is, I take behavioral evidence over poor wording. Now, if poor wording was all we had to go on today, I might be more willing to lie down and take the death, but it ISN'T the only thing we have to go on, and the cases based on behavior are better put together (in my opinion). Of course, I happen to be a little bias.
  8. Oh I know you guys do, and I love you guys too! I just don't want to ruin anything by saying too much.
  9. You know Pandora, you're right. My syntax was terrible. That final "them" was meant to mean that it doesn't hurt the town for that information to be public. You're right in saying that way its phrased sounds scummy... but I think you're barking up the wrong tree. Isn't that a bit of a reach? "He worded something to sound scummy?" I did word something in a way that sounded scummy, but clearly its meaning isn't scummy... and if it was it would be scummy beyond belief and a dumb dumb dumb way for a scum to slip up.
  10. I will keep my commentary for the end of the quest. Heroes are tougher than you think. There was outrage at all the battles of last round, but Cronk and Alexis walked away with hardly a scratch, and the Zee party almost won even though they DIDN'T listen to the warning.
  11. Only for you. :wacko: So many cofnusing points brought up. Why should I care who the scum trust or not? If the two scum teams find and trust each other, that's bad. If they find and don't trust each other, that's much better. I don't believe the scum dumb. I think they would know whoever claimed scum to them may not be scum. It was just a prodding reminder we know it too. And why the hell should I care if I hurt the scum? I've bolded that part of your post because it's so friggin' strange. What does that even mean? Isn't the town's goal to trip up the scum by any means possible!? That's okay. Again, as the town (hell, even as the scum) we should be voting for whoever we think is the smartest vote, depending on our side. So keep your vote where you think it belongs. That being said, while I find Pandora scummy, I find Big Cam equally as scummy (and have for three days now). Since the town doesn't agree with my Panda read, I may as well put my vote where it can be useful. Unvote: Pandora Vote: Big Cam This post is funny. First you say I accuse you only after being accused. I accused you earlier in the day before you said anything. BUT, once you notice I accused you, you tell me you made your nullread into scumread... so, when I accuse you, it changes to me being scum. That's exactly what you just used as (incorrect and untrue) proof that I was scum.
  12. I didn't make anything. I don't change the battle for the heroes you send, you picked your teams. I even warned you what was where this time!! You know Chimera Guards deal free hits on the first round! Should have planned ahead. Hasten someone. They'll absorb the hit. Or maybe one of the two lucky heroes will get a shield. Or you could take out one of the Chimera guards. That prevents one of the assured free hits. Or use one of your phoenix essences. Or if CMP had decided to stick around, you'd be okay. Just saying. You're also lucky. Copy and pasting dropped Chimera Guard G, so you're fighting one less enemy somehow.
  13. I think you guys will be okay!! I have faith.
  14. "William, stop with all the bloody auras already." Boomingham growls. "Alright, chaps, seems we must leave Mr. Smith alone. So, Ellaria, if you'd be so kind as to fire on the Dwarven menace twice. Harkenshire, join your attack to mine and fire on the Pongcanis twice." Boomingham brings his Frozen Saber in from the side in a sweeping motion, but makes sure to keep his distance. "They'll be free to pound on us a little this round, but I'd much prefer to get rid of some of their stronger forces and then deal with the smaller folk." Battle Order Boomingham (Free Hit Seedy [-2]) Harkenshire (Free Hit Crowkin [-7]) Ellaria (Free Hit Smith [-7]) Harkenshire Ellaria
  15. The parties rush off in their separate directions... At Guffington Manor, the heroes are not surprised to meet a group of various characters. "We were told there may be heroes here. Vonnetate told us defeating you would be a minor honor, but an honor all the same. We would offer you the chance to surrender, but that is not the Pongcanis way." The Guffington Party Cronk Level 27 2/3 Paladin *Party Leader* *Counterstriking* *Immune to Fragile* Power: 39 Defense: 17 Health: 45/45 Ether: 20/28 Gold: 16 Equipment: Zoot's Bane (Suitable only for Cronk; WP: 12, Light), Ennoc's Blessing (Shield, SP: 9), Paladin's Armour (Suitable for Paladins, +5 SP, +2 Max Ether), Counterstirke Gloves (After the wearer is struck by a Free Hit, they counter with strength equal to their level), Lieutenant's Helmet (SP:3, protects from fragile) Inventory: Twin Broadswords (WP:21, user can attacks 2 enemies in the same turn, user is unable to use a shield), Beast Skewer (Lance; WP: 12), Ennoc's Gratitude (Artifact, Accessory, User Perma-Blessed, Requires Light Weapon), Sword of Bashing (Longsword; WP:5), Bedroll, Shovel, Holy Bomb, 3 Stakes (WP:1 to each of them), Phoenix Essence, 2 Remedies, Bennetton's Seal, Topaz, Health Core, 2 Lightning Bombs, Bloody Pointy Stick (WP: 1), Elaborate Helmet (SP: 2) Skrall 80 year old Male Ogre Hunter Level 23 *Secondary Party Leader* *Favors Humanoid and Demon Enemies* *Immunity to Fragile* *Natural Respite* *Encouraged* Power: 36 Defense: 8 Health: 37/37 Gold: 26 Equipment: Hunter's Crossbow (WP:11, +4 vs. Beasts), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile effect, body wear) Inventory: Smoke Bomb, Mead, Grand Potion, Lucky Doubloon (Grants "Special Guard"), 2 Potions, Minimizing Dust, Nostrum, Remedy Haldor Skovgaard Level 23 1/3 Shaman. *Immune to Weakened, Fragile and Blinded* *Natural Respite* Power: 39 Defense: 7 Health: 40/40 Ether: 24/29 Gold: 32 Equipment: Zoot er Isen (WP:14, Ice and Light Elemental) Ethereal Cloak (SP:+2, +4 Ether, Blinded Immunity), Pugilist's Gloves (+2 Power, Weakened Immunity), Heavy Armour (SP:+5, Fragile Immunity). Inventory: Heavy Metal Rod (WP:12, Water Elemental), Bear Claw Gloves (WP:8, SP:+2), Paper Doll (Hexed immunity), Shovel, Pickaxe, Bedroll, Emerald Lamp of Summoning, Scroll of Sealing, Health Core, Potion (x4), Grand Potion, Remedy (x4), Mead , Nostrum (x2), Smelling Salts (x2), Soma (x2), Venom, Mulled Wine, Phoenix Essence Arthur Justus Regulus VII Level 20 Sorcerer, *Immune to Sealed* *Lucky* Power: 32 Health: 30/30 Ether: 25/30 Defense: 3 Gold: 136 Equipment: Sir Roderick's Sword (WP:12, Longsword), Robe of the Archmagi (SP:3, Max Ether +5, Immune to Sealed), Loaded Die (permanent lucky-effect; accessory), Cloak of Deception (Free hits against the wearer have a 1/6 chance to be redirected to a random opponent) Inventory: Equipment: Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Healing Staff (WP: 5; healing effect), Staff of Ennon - (WP: 5, Light Elemental, Restores 2 ether on a roll of 2, 3, or 4) Gems: 2 Opal (Ice), 2 Amethyst (Darkness), 2 Topaz (Lightning), 2 Diamond (Light), Garnet (Earth), Ruby (Fire), Aquamarine (Water), Sapphire (Wind) Tools: Bedroll, Telescope, Shovel, Magnifying Glass Consumables: Remedy (x3), Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle), Paralyzing Venom, Mead (x2), Potions (x2), Zoot's Plaything, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.) Dyric Rone Level 17 1/2 Assassin *Lucky* Power: 26 Health: 28/28 Gold: 1832 Equipment: Cat-o'-Nine-Tails (WP:9, damage divided between all enemies, Suitable For Rouges), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round, accessory), Jester's Hat (Gains one immunity from targeted enemy) Inventory: Double Chain Whip (WP:10), Briar Bow (WP: 11; wood-elemental), Throwing Knife (WP:4, ranged, retrievable), Longsword (WP: 3), , Aquamarine (Water), 3 Potions, 3 Grand Potions, Grand Tonic, Elixir, 3 Remedies, Mead, Smelling Salts, 2 Venoms, Smoke Bomb, Skeleton Decoy, 2 Mythril Shards (2/4 of a Mythril), Silver Ore (Worth 60 gold), Winged Sandals, Phoenix Essence, Nostrum (x2), Aqua Gear (Adds water-element to physical attacks and protects from water-elemental damage, accessory) The Guffington Manor Enemies Pongcanis Cleric A Level 16 Bestial Humanoid Health: 430/430 Ether: 4/4 Special I: Miracle - The Pongcanis Cleric restores the health of all allies by 50. Special II: (Used if ether depleted) Meditate – Restores 1 ether. Drops: Bone Pongcanis Cleric B Level 16 Bestial Humanoid Health: 430/430 Ether: 4/4 Special I: Miracle - The Pongcanis Cleric restores the health of all allies by 50. Special II: (Used if ether depleted) Meditate – Restores 1 ether. Drops: Bone Pongacnis Archer A Level 24 Bestial Humanoid Health: 324/324 Special: Triple Shot – The Pongacnis Archer deals 24 damage to the first three enemies in the BO. Passive Special: Back Row – Takes 1/2 damage unless from ranged attack. Attacks ignore row. Drops: 3 Gold Pongacnis Archer B Level 24 Bestial Humanoid Health: 324/324 Special: Triple Shot – The Pongacnis Archer deals 24 damage to the first three enemies in the BO. Passive Special: Back Row – Takes 1/2 damage unless from ranged attack. Attacks ignore row. Drops: 3 Gold Pongacnis Archer C Level 24 Bestial Humanoid Health: 324/324 Special: Triple Shot – The Pongacnis Archer deals 24 damage to the first three enemies in the BO. Passive Special: Back Row – Takes 1/2 damage unless from ranged attack. Attacks ignore row. Drops: 3 Gold Pongacnis Archer D Level 24 Bestial Humanoid Health: 324/324 Special: Triple Shot – The Pongacnis Archer deals 24 damage to the first three enemies in the BO. Passive Special: Back Row – Takes 1/2 damage unless from ranged attack. Attacks ignore row. Drops: 3 Gold Advanced Chimera Guard A Level 20 Mechanical *Immune to Slowed and Sealed* Health: 80/80 Special: Savage – Deals 40 damage to the hero. Passive Special: Quick Cogs – The Chimera Guards are hastened for the first round of combat. Drops: Nothing Advanced Chimera Guard B Level 20 Mechanical *Immune to Slowed and Sealed* Health: 80/80 Special: Savage – Deals 40 damage to the hero. Passive Special: Quick Cogs – The Chimera Guards are hastened for the first round of combat. Drops: Nothing Advanced Chimera Guard C Level 20 Mechanical *Immune to Slowed and Sealed* Health: 80/80 Special: Savage – Deals 40 damage to the hero. Passive Special: Quick Cogs – The Chimera Guards are hastened for the first round of combat. Drops: Nothing Advanced Chimera Guard D Level 20 Mechanical *Immune to Slowed and Sealed* Health: 80/80 Special: Savage – Deals 40 damage to the hero. Passive Special: Quick Cogs – The Chimera Guards are hastened for the first round of combat. Drops: Nothing Advanced Chimera Guard E Level 20 Mechanical *Immune to Slowed and Sealed* Health: 80/80 Special: Savage – Deals 40 damage to the hero. Passive Special: Quick Cogs – The Chimera Guards are hastened for the first round of combat. Drops: Nothing Advanced Chimera Guard F Level 20 Mechanical *Immune to Slowed and Sealed* Health: 80/80 Special: Savage – Deals 40 damage to the hero. Passive Special: Quick Cogs – The Chimera Guards are hastened for the first round of combat. Drops: Nothing Advanced Chimera Guard H Level 20 Mechanical *Immune to Slowed and Sealed* Health: 80/80 Special: Savage – Deals 40 damage to the hero. Passive Special: Quick Cogs – The Chimera Guards are hastened for the first round of combat. Drops: Nothing The Observatory Party huffs up Sungold Hill, passing the Hinckwell Villa before eventually beginning to descend. Soon they arrive at the Observatory. A few people stand outside, looking at the huge oaken door, off it's hinges. Blood stain the stone wall. They begin to climb the spiraling stone staircase. Just as they begin to hear noises they begin to see some bodies. A guard lays ripped in half, and a number of learned men are slumped over their work, numerous arrows buried in their backs. They burst into the highest door quickly. One side of it is open-faced, with a small balcony, looking out at the skies. Other than the telescope and the huge number of foes, the room is empty. Mallelio stands cornered. He smiles meekly upon seeing Nyx, but his face is pale, and the party sees he has been cut open above the right hip. "Ah, Nyx. Good to see you. What is this, third time you've saved my life. Let's continue the habit, shall we?" He stumbles a little, but the enemies have now focused mostly on the heroes. The Observatory Party Nyx Level 23 2/3 Battle Mage *Secondary Party Leader* *Immune to Asleep, Fast Asleep and Sealed effects* *Natural Respite* *Encouraged* Power: 36 Defense: 3 Health: 32/32 Ether: 30/33 Gold: 48 Equipment: Book of a Thousand Creatures (WP:14, each roll has a 1/6 chance to summon a creature to aid the hero), Robe of the Archmagi (SP:3, Max. Ether +5, protects from sealed-effect), Sandman's Parasol (Immune to Asleep and Fast Asleep effects), High Heels (+1 Power) Inventory: Dawnstar II (WP: 9), The Fishstick (WP:7 Double damage while on ships), Healing Staff (WP: 5), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water), Diamond (Light), Potion, 3 Tonics, 2 Grand Tonics, Ether Core, 2 Bedrolls, 5 Bones, Bomb XX, Spider Leg (WP:8, doubled against flying enemies; spear), Remedy, Shiny Helmet (+1 max health), Phoenix Essence, Monkey Bar (all minions, pets, summons etc are Hastened), Scroll of Frailty Gray Wizard Level 27 1/3 Cleric Power: 39 Health: 35/35 Ether: 31/31 Gold: 0 Equipped: Old Stone Staff (WP: 12, Light Elemental) Inventory: None Alexis Fenral Level 26 1/3 Assassin *Hastened* *Immune to Blind* Power: 39 Defense: 3 Health: 44/44 Gold: 83 Equipment: Mockthril Longbow (WP:13, ranged), Quickdraw Quiver (permanent hastened-effect), Sticky Gloves (Increases amount of gold stolen by 50%; handwear), Ring of Sight (protects from blinded Inventory: Flute of the Magi (WP:3, asleep-effect), Tonic, Grand Tonic, 2 Meads, 2 Nostrums, Venom, Smoke Bomb, Fire Bomb, Lightning Bomb, Pickaxe, Shovel, Bedroll, Magic Compass, Magnifying Glass, Potion, Holy Bomb, 2 Remedies, 3 Somas, Phoenix Essence, 3 Grand Potions, Carrot, Fifty Shades of Bley, Health Core, 2 Lightning Bomb Thothwick Level 20 2/3 Black Knight *Damage Undead* *Immune to Stunned* Power: 32 (28 Ranged) Defence: 10 Health: 35/35 Gold: 215 Equipment: Banana Sabre (WP: 12, Heals Metasimians when used on them), Skull Shield (SP:6; immunity to darkness-elemental damage; suitable to Black Knights only)Black Knight's Armour (SP:4, protects from stunned-effect), Cultist's Hat (regular attacks do Damage to Undead) Inventory: Shuriken (WP 8) 1 Bedroll, 1 Telescope, 1 Potion, 2 Grand Potions, 1 Bone, Sabre (WP 10) Hoke Ablesword Level 20 Mystic Knight Power: 34 Defense: 9 Health: 38/38 Ether: 3/20 Gold: 37 Equipment: Vintul (Great sword: WP 14), Steel Buckler (Shield: SP 7), Warrior's Treads (SP:2, Health +1), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level, handwear), Cultist Hat (damage vs undead) Inventory: Ruby, Sapphire, Emerald, Aquamarine, Amethyst, Diamond, Topaz, 2 Phoenix Essence, 4 Potions, Grand Tonic, 2 Remedies, Smoke Bomb, Bedroll, Pickaxe, Shovel, Hollow Blade (Dagger: WP 6), 2x Tonic, Grating Stone, Nostrum, Ether Core, Healing Staff (WP:5; heals instead of damaging) Felton Level 16 1/2 Chaos Regulator *Chaotic* Power: 26 Health: 28/28 Gold: 56 Equipment: Rapier (WP: 10) Inventory: Mallelio Level 16 Sage Power: 17 Health: 8/31 Ether: 17/23 Gold: 0 Equipped: Wooden Staff (WP: 1) Inventory: Topaz (Lightning), Amethyst (Darkness), Phoenix Essence Vipera Has 1/2 change of making a selected hero lucky or blessed. Alternatively, has a 1/6 chance of reviving a fallen hero. The Observatory Enemies Chaos Beast A Level 32 Demon Health: 490/500 SP: 5 Special: (Determined by a second dice roll) Chaos: 1 – 20 Damage, 2 – 40 Damage, 3 – +1 Level to Self, 4 – 50 Damage to Self, 5 – 7 Damage to each Hero (Regardless of row/SP), 6 – +1 WP to Hero’s Weapon Drops: Venom Chaos Beast B Level 32 Demon Health: 500/500 SP: 5 Special: (Determined by a second dice roll) Chaos: 1 – 20 Damage, 2 – 40 Damage, 3 – +1 Level to Self, 4 – 50 Damage to Self, 5 – 7 Damage to each Hero (Regardless of row/SP), 6 – +1 WP to Hero’s Weapon Drops: Venom Bombster A Level 34 Fiery Humanoid *Immune to Burned* Health: 330/350 Special: Slash and Scorch – Gives hero the burned and bleeding effects. Deals 8 damage to hero for remainder of battle. If healed to full health, deals 3. If remedied, deals 0. Drops: Fire Bomb, 60 Gold Bombster B Level 34 Fiery Humanoid *Immune to Burned* Health: 327/350 Special: Slash and Scorch – Gives hero the burned and bleeding effects. Deals 8 damage to hero for remainder of battle. If healed to full health, deals 3. If remedied, deals 0. Drops: Fire Bomb, 60 Gold Advanced Chimera Guard A Level 20 Mechanical *Immune to Slowed and Sealed* Health: 80/80 Special: Savage – Deals 40 damage to the hero. Passive Special: Quick Cogs – The Chimera Guards are hastened for the first round of combat. Drops: Nothing Advanced Chimera Guard B Level 20 Mechanical *Immune to Slowed and Sealed* Health: 80/80 Special: Savage – Deals 40 damage to the hero. Passive Special: Quick Cogs – The Chimera Guards are hastened for the first round of combat. Drops: Nothing Advanced Chimera Guard C Level 20 Mechanical *Immune to Slowed and Sealed* Health: 70/80 Special: Savage – Deals 40 damage to the hero. Passive Special: Quick Cogs – The Chimera Guards are hastened for the first round of combat. Drops: Nothing Advanced Chimera Guard D Level 20 Mechanical *Immune to Slowed and Sealed* Health: 80/80 Special: Savage – Deals 40 damage to the hero. Passive Special: Quick Cogs – The Chimera Guards are hastened for the first round of combat. Drops: Nothing Advanced Chimera Guard E Level 20 Mechanical *Immune to Slowed and Sealed* Health: 80/80 Special: Savage – Deals 40 damage to the hero. Passive Special: Quick Cogs – The Chimera Guards are hastened for the first round of combat. Drops: Nothing Advanced Chimera Guard F Level 20 Mechanical *Immune to Slowed and Sealed* Health: 80/80 Special: Savage – Deals 40 damage to the hero. Passive Special: Quick Cogs – The Chimera Guards are hastened for the first round of combat. Drops: Nothing Advanced Chimera Guard H Level 20 Mechanical *Immune to Slowed and Sealed* Health: 80/80 Special: Savage – Deals 40 damage to the hero. Passive Special: Quick Cogs – The Chimera Guards are hastened for the first round of combat. Drops: Nothing Advanced Chimera Guard I Level 20 Mechanical *Immune to Slowed and Sealed* Health: 80/80 Special: Savage – Deals 40 damage to the hero. Passive Special: Quick Cogs – The Chimera Guards are hastened for the first round of combat. Drops: Nothing Advanced Chimera Guard J Level 20 Mechanical *Immune to Slowed and Sealed* Health: 80/80 Special: Savage – Deals 40 damage to the hero. Passive Special: Quick Cogs – The Chimera Guards are hastened for the first round of combat. Drops: Nothing Atramor races South. The Southern Tower stands on a high jut of rocks, the city sprawling in front of it, the sea crashing into the cliffs at its back. Atramor finds the door open. Inside there is only one staircase that spirals upwards, old wooden and rickety. He ascends quickly and finally comes to the one room in the tower. The room is filled with Pongcanis. Triad stands, fending off blow after blow, twisting and twirling. She doesn't look as if she's been hit yet. Her eyes (if they can be called that) lock on Atramor when he enters. "You are the one they sent to die with us? Very well. Raise your weapons. We will not go easily. Bal wanted them to write a song about his death. Sasha wanted to die valiantly. Wren never wants to die. We just want to die with the most enemies bleeding around us as possible. Be brave, Atramor." The Southern Tower Party Atramor Gibbin Level 23 *Deals Badly Poisoned* *Lucky* Power: 33 Health: 44/44 Ether: 21/21 Gold: 41 Equipment: Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row), Paralyzing), Witch's Talisman (Suitable for witches, Posioned Hits become Badly Poisoned Hits, accessory), White Cloak (Suitable for clerics, +3 maximum health, backwear), Ancient Crown (Deals Cursed Effect on First Successful Hit) Inventory: Ratsbane (WP: 10, absorbs 2 health on successful strike, fire, ice, earth, wind elemental), Sword of Ancestral Hatred (WP: 6, gains 1 WP every kill made with it) Staff of the Elven Warlock (WP: 5, wood elemental), Heavy Flail (WP: 5, deals the Fragile effect)Topaz, Amethyst (Loaned to Mallelio), Fire Bomb, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Shovel, Pickaxe, Grating Stone, Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether) Triad Level 23 Ranger
 *Immune to Effects* Power: 38(44)
 Health: 29/29
 Gold: 0 Equipped: Acerpusculum Blade [Acerpusculum Shuriken] (WP: 15 [21, Retrievable], suitable for rangers/rouges, unable to channel magic), Cowl of the Acerpusculum (Headwear, User is Immune to Status Effects)
 Inventory: None The Southern Tower Enemies Chaos Beast A Level 32 Demon Health: 490/500 SP: 5 Special: (Determined by a second dice roll) Chaos: 1 – 20 Damage, 2 – 40 Damage, 3 – +1 Level to Self, 4 – 50 Damage to Self, 5 – 7 Damage to each Hero (Regardless of row/SP), 6 – +1 WP to Hero’s Weapon Drops: Venom Chaos Beast B Level 32 Demon Health: 480/500 SP: 5 Special: (Determined by a second dice roll) Chaos: 1 – 20 Damage, 2 – 40 Damage, 3 – +1 Level to Self, 4 – 50 Damage to Self, 5 – 7 Damage to each Hero (Regardless of row/SP), 6 – +1 WP to Hero’s Weapon Drops: Venom Pongacnis Archer A Level 24 Bestial Humanoid Health: 324/324 Special: Triple Shot – The Pongacnis Archer deals 24 damage to the first three enemies in the BO. Passive Special: Back Row – Takes 1/2 damage unless from ranged attack. Attacks ignore row. Drops: 3 Gold Pongacnis Archer B Level 24 Bestial Humanoid Health: 324/324 Special: Triple Shot – The Pongacnis Archer deals 24 damage to the first three enemies in the BO. Passive Special: Back Row – Takes 1/2 damage unless from ranged attack. Attacks ignore row. Drops: 3 Gold Pongacnis Archer C Level 24 Bestial Humanoid Health: 324/324 Special: Triple Shot – The Pongacnis Archer deals 24 damage to the first three enemies in the BO. Passive Special: Back Row – Takes 1/2 damage unless from ranged attack. Attacks ignore row. Drops: 3 Gold Pongacnis Archer D Level 24 Bestial Humanoid Health: 324/324 Special: Triple Shot – The Pongacnis Archer deals 24 damage to the first three enemies in the BO. Passive Special: Back Row – Takes 1/2 damage unless from ranged attack. Attacks ignore row. Drops: 3 Gold Pongacanis Warrior A Level 32 Bestial Humanoid Health: 435/436 SP: 4 Special: Defensive Strike – The Ponganis Warrior deals 15 damage to all opponents and is protected from all damage the following round. Drops: 4 Gold Pongacanis Warrior B Level 32 Bestial Humanoid Health: 436/436 SP: 4 Special: Defensive Strike – The Ponganis Warrior deals 15 damage to all opponents and is protected from all damage the following round. Drops: Pongcanis Brew Pongacanis Warrior C Level 32 Bestial Humanoid Health: 406/436 SP: 4 Special: Defensive Strike – The Ponganis Warrior deals 15 damage to all opponents and is protected from all damage the following round. Drops: 4 Gold Pongacanis Warrior D Level 32 Bestial Humanoid Health: 436/436 SP: 4 Special: Defensive Strike – The Ponganis Warrior deals 15 damage to all opponents and is protected from all damage the following round. Drops: Pongcanis Flail (WP: 13)
  16. Tammo, you remain in my top three scum predictions still. I'm glad someone else pinged you today, because I've had issues with your posts but haven't really pursued it because it felt like a gut feeling. But now I can really look at your posts. You defend Pandy, saying that there's no reason to not claim to someone you read as town (not true) and then say that she reads as town to you, but also you think she could do that as scum... so you offer nothing really there. He then calls me out. Fine by me, but place the vote. It seems very much like he's being, like Big Cam, a big poster but not following through on his convictions, and staying wishy washy. My top three scum predictions remain Big Cam, Tammo and Pandora.
  17. I'll attack Crowkin with Scupperer, have Ellaria heal herself and William. Battle Order Boomingham Harkenshire Ellaria
  18. Righto. Ellaria Boomingham Harkenshire Harkenshire Ellaria
  19. Boomingham staggers to his feet again as the fiery liquid rushes down his throat. "Can't seem to stay on my feet today. Thank you, dear." Boomingham, still wary, hangs in the back and swipes at the Pongcanis with his frozen saber. BO Boomingham Harkenshire Ellaria Harkenshire Ellaria
  20. Well, Pandora, at least you talk. And give opinions. And accuse people (even though that person is me). I'll give you that. A lot better than most everyone else here... come on folks, tell us what you're thinking! Pandora, Zepher, Badboy, Big Cam? Some other option? I'd really like to not have a last second band wagon, especially if it ends up being against me!! So let's get some real conversation. People who aren't Hinckley are allowed to talk!
  21. You clearly aren't reading. I don't find my own actions scummy (obviously). Telling the scum to be afraid makes them afraid. Knowing that any and all town could pretend to be scum... is information that they already knew. So reminding them that the town knew it too would make them trust everyone claiming to be scum even less. And it doesn't hurt them. As for continuously attacking you, I indeed find you scummy, but HAVE offered an opinion on both Cam (who I voted for on Day One WITH AN EXPLANATION) and Tammo. Vote: Pandora If people don't find her tunnel vision and her lying in different PMs suspect, I'd be more than happy to alternatively vote for Big Cam, who I have said I've found suspect for 3 days now.
  22. Nope, you're trying to twist my words again. I was saying you felt safe claiming because you knew even if Hinck turned up scum you'd be safe. Claiming in private to a person when the vote goes against you seems like a scum flail to me.
  23. You're ignoring my point. You shouldn't just reveal actions to unconfirmed people. I'm not suggesting you should have waited, I'm saying that it's weird that you did it at all. The vote wasn't turned against you enough for that yet. It sounds like a scum flail to me. What if he flipped scum today? You'd be dead very shortly, unless you knew somehow the scum wouldn't be killing you. And I always have a nasty time spelling affiliation so I usually just write alliance. Aka, allegiance, but I didn't write that properly yesterday either.
  24. I'll give you this one. Dastan is not in the High Kingdoms. There are rarely any tiny changes... I keep telling you I've only changed battles to make them easier for you, not harder! EDIT: We'll be continuing tomorrow. Going back to college and stuff today!
  25. Care to explain that at all, Scouty? One of his reads was very right? Are you telling us that we have a confirmed town, or better yet, a confirmed scum? We also know that one of his reads was wrong, because Dave flipped town, and his reads on you and Pandora were both retracted while he was still alive... so, while he wasn't the most reliable source, if you have a piece of useful information, it would be nice if you shared it with the town. At least in a more clear form, such as "we have a confirmed townie" or something along those lines. The way you've stated it right now is vague and ominous and quite frankly not helpful.
×
×
  • Create New...