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Zepher

Eurobricks Fellows
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Everything posted by Zepher

  1. Sorry Kintober and CMP. I was just slammed with a terrible flu. I'm already on the mend, but I'm pretty out of it until tomorrow. Deepest apologies.
  2. OoC: I also forgot Ellaria is hastened! Put them in the battle in the order they were posted. Ellaria tosses a healing spell in Boomingham's direction as she attacks. Battle Order Hybros Hybros Boomingham Dek'ra Ellaria Ellaria
  3. Ellaria attacks Lupine from the front row.
  4. OoC: Banana damages all foes. Boomingham snarls. "Might be best to let me drop at this point, in all honesty. Then Ellaria can get me back up. Let's dance again right now, m'lady." Boomingham repeats his attack.
  5. It looks nearly impossible. Which really excites me.
  6. Tough battle, Kintober.
  7. Boomingham rips his sword out of his sheath and narrows his eyes. "Hybros, we're going to need to finish these folks rather quickly." Boomingham turns to Pinkamena. "M'lady, I believe we ought to dance." Boomingham attacks Pinkamena from the back row. Battle Order Boomingham Hybros Ellaria Ellaria Dek'ra
  8. "No, that's not us," Boomingham bluffs merrily, his hand on his sword and taking a swig of a mead. "I've never heard of a Lord Lawrence T. Boomingham, a legend, as you say, but apparently not in my part of town. And we don't work for Tritech." He shrugs. "Looks like you ambushed the wrong people. Maybe you'll let us be on our way? Or will you make us clear a path for those other folks you were supposed to ambush?"
  9. Fixed - only thing it changes is that Olmstyr has 3 less damage. Flare, overkill has been added to your gold count. The special reads number of Whelps x2. There was one whelp, x2 means 2 SP.
  10. OoC: Forgot to roll for confusion, just did, action still went through.
  11. Fixed. And no, he wasn't, because you had him attack C and D, not B. And I believe he only gets one roll.
  12. OoC: Check everything, it has (thankfully) been a long time since I've run a battle this large. Round Three of Massive Magpie Mix-up Olmstyr v. Viking Sailor A - Special Damage (Olmstyr is knocked over board, [30/2]=15 damage) Alexandre v. Viking Pillager B - Hit/Critical Hit ([10*2]+23=43 Damage, Badly Poisoned, +1 Gold) >Hoke v. Viking Pillager A - Enchant (4 ether spent, Flagpole now WP: 4) Nerwen uses Scroll of Confusion on Bagnav - Successful (1, 1 ether spent, Bagnav confused) Guts uses Phoenix Essence on Alexis Guts does nothing Thormanil v. Viking Pillager A - Critical Hit (High Assault) Benji v. Viking Sailor A - Critical Hit (Massacre: 35*2=70 Damage All Enemies [sP calculations taken into consideration], Sailor A KO'd [36 gold gained]) Jess v. Viking Sailor F - Critical Hit (6: No Assassination, [14*2]+19=47) Alexis uses a Nostrum >Dyric v. Ognar - Aim/Critical Hit ([([20*2]+22)*2]-20=106 Damage) >Gocklo v. Bagnav - Critical Hit ([([20*2]+52)*2]-5=179 Damage) Capt v. Bagnav - Riposte (Bagnav takes 95 Damage, Remains Confused) >Knife-tongue v. Viking Pillagers C & D - Damage (25+25=50 Damage, KO'd) Zasies v. Viking Whelp I - Special Damage (Whelp Gains 2 Defense) >Haldor heals Zasies - Failure (6) Bagnav v. Alexandre - 100-14=86 Damage, KO'd Ognar summons a Whelp Gombard and Sailor F lose one health to poison The Vikings begin this round of the scuffle strong by picking up Olmstyr and tossing him over the edge of the ship. Alexandre lands a solid hit on his foe as Nerwen chants, causing Bagnav to get light headed. Hoke also chants, warding off an attack as he feels his flagpole grow stronger. Guts drags Alexis to her feet and she immediately swigs down a Nostrum to get the foul taste of death out of her mouth. Thromnail and his dragon prepare for an attack, hovering just barely out of reach, and Benji, in best form, tears through some enemies. Dyric, Gocklo and the Captain land some solid hits, but the foes drop Knife-Tongue and Alexandre in response. "Haha! Look how these hairless men fall!" Enemies Warlord Ognar the Hairy Level 75 Icy Humanoid Health: 2488/3060 Defense: 20 Special I: CHARGE! - Ognar leads his remaining forces into a fierce charge. Each enemy will deal an additional free hit at the end of the current round. Special II: A Hairy Situation – Ognar entangles the hero in his glorious beard, causing them to be Bound and Slowed until Ognar is defeated. Use when CHARGE! Is already in effect. Passive Special: Warlord – Ognar will call an additional random viking to combat at the end of every round; a Whelp, a Sailor, or a Pillager. Drops: 100 gold, Ognar’s Beard (Suitable for men, +8 power, gives the wearer the Enraged effect, headwear), Warblade (WP: 20, greatsword), Immune to all negative effects and instant kill. Gombur Gizzard-Gut *Deals the Poisoned effect* *Poisoned* *Confused, 2 rounds* Level 50 Humanoid Health: 1695/2295 Special I: Blunt the Knives, Bend the Forks – Gombur permanently reduces the WP of the hero’s equipped weapon by one. Special II: Smash the Bottles and Burn the Corks – Gombur destroys one random consumable in the hero’s inventory. Special III: Chip the Glasses and Crack the Plates – Gombur permanently reduces the SP of the hero’s equipped shield by one. Specials used in order. Specials II and III only occur if the hero has a consumable in their inventory and has a shield. Drops: 5 Meads Immune to sealed, poisoned, badly poisoned, bleeding, and instant kill. Bagnav the Bloody *Hastened* *Confused (3 Rounds)* Level 100 Humanoid Beast Health: 516/1912 Defense: 5 Special I: War Cry – Bagnav encourages one random enemy. Special II: Beatdown – Bagnav instantly knocks out the hero. All other heroes gain the afraid-effect. Used when all enemies are encouraged. Drops: 5 Meads Immune to blinded, weakened, fragile, and instant kill. Viking Pillager A Level 50 Humanoid Health: 119/765 Special: Pillage – Viking Pillager steals gold equal to the hero’s level, and gains levels equal to the amount of gold stolen Drops: 50 gold, Potion Immune to instant kill. Viking Pillager B *Jinxed* *Badly Poisoned* Level 50 Humanoid Health: 54/765 Special: Pillage – Viking Pillager steals gold equal to the hero’s level, and gains levels equal to the amount of gold stolen Drops: 50 gold, Potion Immune to instant kill. Viking Pillager C Level 50 Humanoid Health: 99/765 Special: Pillage – Viking Pillager steals gold equal to the hero’s level, and gains levels equal to the amount of gold stolen Drops: 50 gold, Potion Immune to instant kill. Viking Pillager D Level 50 Humanoid Health: 119/765 Special: Pillage – Viking Pillager steals gold equal to the hero’s level, and gains levels equal to the amount of gold stolen Drops: 50 gold, Potion Immune to instant kill. Viking Sailor F *Poisoned* Level 30 Aquatic Humanoid Health: 8/612 Special: Man Overboard – Viking Sailor knocks the hero off the ship, dealing 30 water-elemental damage ignoring row and defense. The hero is removed from combat, and must take the duration of the next round to return. Drops: Mulled Wine Viking Whelp I Level 20 Humanoid Health: 313/383 Defense: 2 Special: Band Together – Viking Whelp gains permanent defense equal to the number of Whelps in battle times two. Drops: 10 gold Viking Whelp J Level 20 Humanoid Health: 383/383 Defense: 2 Special: Band Together – Viking Whelp gains permanent defense equal to the number of Whelps in battle times two. Drops: 10 gold Party Hoke Ablesword The Krakenwhacker and Titan Smiter (UsernameMDM) *Party Leader* Level 29 Mystic Knight *Immune to Darkness, Fragile, Weakened, Sealed, and Confused* Power Bonus: 8 Defense: 28 Health: 29/48 Ether: 25/29 Gold: 278 Equipment: Flagpole (WP:4, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 20, immune to darkness), Samurai Helmet (WP: 4, immune to sealed and confused, suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile) Inventory: Vintul (WP: 16; greatsword), Warrior's Treads (SP:2, Health +1), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Counterstrike Gloves, Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), 2x Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth), Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep, 4x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, Phoenix Incense, Mead, 4x Ether Core, Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), Water Bomb, Dirt Bomb, 2x Smoke Bomb, 3x Venom, 3x Deadly Venom, Bedroll, Pickaxe, Shovel, Kraken Fang (grants hastened- and reinforced-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Level Up Mushroom, Pumpkin Bomb Benji Carvenhall, the Dragonslayer Level 35 Beastwarrior *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* *BEAST FORM* Power: 51 (35+16) Defense: 9 (3+6) Health: 58/61 (6+34+15+6) Gold: 263 (owes 500 to Alexis Fenral) Equipment: Meduiak (Precision Bow; WP:16; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Tricorne (headwear, SP:3), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors) Inventory: Crossbow of the Pongcanis (WP:15; earth-, wood-, water-, lightning-, light-elemental), Kusarigama (WP:10, whip), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (artefact, accessory), Health Core (8), Grand Potion (14), Potion (2), Remedy (6), Phoenix Essence (5), Phoenix Incense (2), Dragon Scales (3), Nostrum (3), Smelling Salts (3), Mead (5), Mulled Wine (3), Venom, Smoke Bomb (3), Skeleton Decoy, Lightning Bomb, Fire Bomb 2x, Water Bomb, Bone, Magic Compass, Pickaxe, Bedroll, Shovel Tesni Hightribe, Level 32 2/4 Beserker *Restoration* *Immune to Afraid* *KO'D* Power: 59 Power Bonus: 0 Defense: 14 Health: 0/51 Gold: 1426 Equipment: Fàelàn (WP:20, 8x damage to enemies weak to fire, fire-elemental longsword)),Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: Mellt (WP:10, ice- and lightning-elemental; hammer), Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Cryfder (WP:6),Party Maracas (WP:4, user is hastened, instrument), Rebel's Dagger (WP: 5), 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Scroll of Sleep, Remedy, Tiger Balm, Elixir, 2 Phoenix Essences, 5 Venoms, 2 Deadly Venoms, 2 Meads, 2 Smelling Salts, Nostrum, Soma, Deadly Venom, Smoke Bomb, Bright Polish, Aquamarine Lamp of Summoning, Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only) Nerwen Calmcacil (played by Chromeknight) Level 23.33 Shaman *Immune to Sealed* *Restoration* Power bonus: 0 Defense: 3 (3(Robe of the Archmage) Health: 39/39 (Base Cleric 9 +Level bonus 22 +Shaman Bonus 9) Ether: 33/34 (Base Cleric 5 +Level bonus 22 +Shaman Bonus 1 +5(Robe of the Archmage)) Gold: 245 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear), Barbarian’s Boots (Restoration; footwear) Inventory: Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Grogmas Handcannon (WP:12 + the number of the round of battle), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe) • White Cloak (Max HP +3; backwear), Crocodile Handbag (Max Ether +2; Immune to Water; accessory) • Opal, Topaz, Diamond, Garnet, Sapphire, Emerald • Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion • Grand Tonics (3), Potions (3), Elixirs (3), Remedies (5), Potion, Phoenix Essences (2), Phoenix Incense, Tiger Balm, Neutralizers (2), Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Double Rainbow, Dragon Scales (2), Mead • Shovel, Bedroll, Magnifying Glass Jess Islanti (Sisco) Level 19.5 Assassin *Immune to Weakened Effect* Power: 37 (+4) (19+14+2+2) Health: 31/31(+1) (7+18+5+1) Gold: 176 Equipment: Blohdhurm (WP: 14)(Fire elemental, Permanently Poisoned), Pugilist's Gloves (+2 to Power, immune to the Weakened Effect) Inventory: Mercutio's Dagger of Mugging (WP:5, Mug Ability +5), Diamond of Thoric, 2 Venoms, Mead, Smelling Salts, Remedy, 4 Grand Potions, Dragonfire Stew (Gives the consumer the encouraged and inspired effects for the duration of one battle) Gocklo *Immune to Hexed* *Cannot Mimic Blessed* Male kobold Mime Level 52 Power Bonus: 0 Health: 23/53 Ether: 53/53 Equipment: Witchbane (WP: 20, deals badly poisoned, dagger), Loincloth (Immune to Hexed) Inventory: Ruby, Deci (Throwing Knife, WP: 14), Nona (Throwing Knife, WP: 14), Morta (Throwing Knife, WP: 14) Guts Holla (Scubacarrot) *Immune to Weakened, Fragile, Asleep, Confused and Blinded* *Immune to all elements* *Second Party Leader* 44 year old male human Raider Level 28.33 Power Bonus: +4 Health: 42/42 Defense: 4 Gold: 710 Equipment: Lifestealer (WP: 32, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightningand Ice Elemental Damage, footwear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear) Inventory: Stag Antlers (WP:10, Intimidation, halberd), Twin Sai (WP: 10, dual strike, dagger), 2x Ambrosia 7x Mead, 6x Smelling Salts, 7x Nostrum, 22x Grand Potion, 4x Health Core, 2x Elixir, 1x Grand Tonic, 1x Ether Core, 14x Remedy, 2x Phoenix Essence, 5x Smoke Bomb, 4x Deadly Venom, 2x Neutralizer, Shovel, Telescope, Magic Compass, Magnifying Glass, Pickaxe, Bedroll, 4x Mythril Shard, Metasimian Ale, 5x Grating Stone, Voucher to the Guild of Invision (Good for one lesson in Alchemy), Chauncey's Diamond Lamp of Summoning (Summons ???), Clippard's Poison (When applied to a weapon, all damage dealt will instantly KO enemies unless they are immune to poison, deadly poison, or sudden death. Can be applied 3 more times), Crimson Serum (Grants Mutated Effect for one battle.) Copy of the Eubric Herald (Grants transcended and inspired effects for one battle), 3x Pumpkin Bomb Thormanil Nihai, Dragonslayer (Played by swils) and Arx the Hatchling *Immune to Darkness, Wood, Asleep, Confused, Fragile, Weakened, Blinded, Bound, and Slowed* *In the Air* Level 30.5 Dragoon Power Bonus: +1 Defense: 8 Health: 53/53 Gold: 1283 Equipment: Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Wooden Shield (SP:5, Null Wood), Bright Armor (SP: 3, Null Darkness), Winged Sandals (Wearer is immune to bound, slowed, asleep, confused, fragile, weakened, and blinded effects)., Medal of Glory (Wearer gains triple experience, accessory) Inventory: Weapons & Shields: Gladiator Trident (WP: 11, Spear, causes bleeding effect), Wyvern's Tailblade (WP: 12, Greatsword, suitable for Barbarians & Knights), Thundering Totem (WP:9, lightning, axe), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword, Stuns enemies) Artefacts: Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf(Accessory), Fighter’s Boots(Footwear, +10 damage to melee attacks. Suitable for QMs only), Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up)), Aqua Gear (Wearer deals and is immune to water elemental damage) Consumables: Smelling Salts(1), Nostrum (1), Deadly Venom(2), Phoenix Essence(2), Remedy(5), Jinxy Juice(1) (Q35), Fire Bomb(2), Milk(1), Potion(2), Venom(3), Lightning Bomb, Grand Potion(2), Smoke Bomb(1), Ice Bomb(1), Bones(3), Water Bombs(5), Mead(1), Tiger Balm(1), Neutralizer (1), Aquamarine, Emerald, Garnet, Opal, Ruby, Sapphire, Diamond, Amethyst. Misc.: Pickaxe, Shovel, Amethyst, Grating Stone, Teleportapple Haldor Skovgaard (Played by Scorpiox) *Immune to Stunned, Fragile, and Blinded* 34 year old male human Nord Shaman Level 29 Power Bonus: +4 Defense: 7 Health: 48/48 Ether: 38/38 Gold: 96 Equipment: Zoot er Isen (WP: 15, Ice and Light Elemental) Ethereal Cloak (SP: 2, +4 Ether, Protects from Blindness), Scarlet Hood (+4 Power, Protects from Stunning), Heavy Armour (SP: 5, Protects from Fragility) Weapons: Heavy Metal Rod (WP: 12, Water Elemental), Dualis Sceptres (WP: 13, darkness-elemental, Dual-Striking), Bear Claw Gloves (WP: 8, SP: 2) Artefacts: Pugilist's Gloves (+2 Power, Protects from Weakening), Gladiator's Helmet (SP: 3) (x2) Consumables: Health Core (x2), Potion (x4), Remedy (x6), Venom, Tonic, Grand Tonic (x2), Ether Core, Smelling Salts, Mead, Phoenix Esscence, Grating Stone. Inventory: Scutum Shield (SP: 9), Shovel, Pickaxe, Bedroll, Scroll of Sealing, Scroll of Sleep Alexis Fenral (Masked Builder) *Immune to Fragile and Blinded* *Counterstriking* *Lucky* 20 year old female elven Harlot Level 35.5 Power Bonus: 0 Defense: 3 Health: 64/64 Gold: 697 GP: 9 Equipment: Cat-o'-Nine-Tails (WP: 20, damage divided between all enemies, Suitable For Rouges), Lieutenant's Helmet (SP:3, protects from fragile), Ring of Sight (protects fromblinded), Counterstrike Gloves Inventory: Steel fan (WP:20, ice-, lightning-, and darkness-elemental), Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Quickdraw Quiver (permanent hastened-effect, suitable to Rangers), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory) Aquamarine (Water), Diamond (Light), Sapphire (Wind), Topaz (lightning), Fifty Shades of Bley, Bedroll, Magic Compass, Magnifying Glass, 2 Remedies, 2 Somas, 8 Water Bombs, 2x Lightning Bomb, 2x Fire Bomb, 3 Dirt Bombs, Smoke Bomb, 4x Venom, 2x Deadly Venom, Health Core, 3x Potion, 2x Grand Potion, Phoenix Essence, 3 Nostrums, 8 Meads, 3 Smelling Salts, 10 Remedies, 6 Grand Potions, Skeleton Decoy, 8x Bone, Deadly Venom, 2 Kraken Fangs (grants hastened- and reinforced-effects when consumed), Silver Ore (worth 60 gold), Demon Repellant (Makes the user impervious to direct attacks from demons during one battle. Consumable), Winged Sandals (artifact; footwear; protects from bound and slowed effects), 2xTitan Heart (Grants encouraged- and inspired-effects when consumed), 3x Level Up Mushroom, Dragonfire Stew (Gives the consumer the encouraged and inspired effects for the duration of one battle) Alexandre le Chevalier (Played by Capt.JohnPaul) *Immune to Stunned* *KO'd* 20 year old elf male Black Knight Level 23.33 Power Bonus: 0 Defense: 14 Health: 41/41 Gold: 30 Equipment: Sword of the Elven Blademaster (WP: 10 ;ignores SP, badly poisoned, +1 gold per successful strike), Cross Heater Shield (SP: 10), Dapper Hat (Headwear, wearer has a 1/6 chance of becoming encouraged at the start of each battle), Black Knight Armor (SP:4, protects from Stunned effect.) Inventory: Potions (5), Bedroll, Smoke Bomb 2x, Fire Bomb, Feather Duster of DOOM (WP: 1), Eyepatch (Headwear: 1/2 chance to prevent blinded-effect. Costs 20 gold. A hero cannot equip more than 1 eyepatch) Deadly Venom x2, Tome of The Regret, Volatile Venom x5, Mead 4x, Nostrum 3x, Smelling Salts x1, Grand Potion 3x, Emerald (Wood), Mulled Wine, 1 fine Montresorian Wine,Ambrosia, Remedy Dyric Rone (Played by The Legonator) *Immune to all elements* *Lucky* *Steals 50% more gold* Level 22.33 Assassin Power Bonus: 0 Defense: 3 Health: 34/34 Gold: 1146 Equipment: Requiem (WP: 20; wood, light and darkness-elemental, ranged), Lucky Die, Tricorne (SP:3, Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness - elemental) Sticky Gloves (Increases amount of gold stolen by 50%; handwear) Inventory: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Aquamarine (Water), Diamond, 4 Potions, 5 Grand Potions, Elixir, 2 Remedies, 2 Meads, 2 Venoms, Smoke Bomb, Skeleton Decoy, 3 Mythril Shards (3/4 of a Mythril), Silver Ore (Worth 60 gold), Bone, Winged Sandals, Smelling Salt Bedroll, Shovel, Banana (Restores full health to target), Diamond Lamp of Summoning (1/3 Uses Left), Tonic, Nordic Stomach Guard (SP: 3, Immunity to Ice and Water, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors), 1 Military Grade Light Bomb, 1 Military Grade Darkness Bomb Olmstyr (NPC, uncontrollable/takes suggestions) *Overboard* 33 years old male orc Warden Level 27.66 Power Bonus: 0 Defense: 10 Health: 17/44 Gold: 0 Equipment: Serstyr (WP: 20, light-elemental, longsword), Traveller’s Cloak (SP: 1, backwear), Orc-Made Chainmail (Suitable for Olmstyr, SP: 9, half damage from humans, bodywear) Inventory: 3 Grand Potions, Elixir Captain Illdria (NPC, controlled by Scubacarrot) 26 years old female human Marauder *Immune to weakened, fragile, enamored, and confused* Level 30 Power Bonus: 0 Health: 46/46 Gold: 488 Equipment: Rapier (WP: 13, longsword), Flayer (WP: 10, whip), Corset of Kickass (Suitable for Illdria, wearer deals the enamored-effect, bodywear), Cap'n’s Sash (Suitable for Illdria, immune to weakened, fragile, enamored, and confused, grants Command, accessory) Knife-Tongue (NPC, controlled by swils) 37 years old male hobgoblin Marauder *Immune to jinxed* *KO'd* Level 12 Power Bonus: 0 Health: 0/27 Gold: 16 Equipment: Shank (WP: 7, dagger), Shiv (WP: 5, dagger), Coat of Misfortune (Suitable for Knife-Tongue, wearer has a 1/6 chance to deal the jinxed-effect on successful hits, immune to jinxed, bodywear) Zasies (NPC, controlled by Flare) 72 years old female Selkreeth Berserker *Immune to fragile* "Grr. One who threw me dead. Fine, I kill his friends, then." Level 22 Power Bonus: +5 Health: 6/36 Gold: 38 Equipment: Ungodly Spiky Mace (WP: 15, deals the bleeding-effect, dealing 5 points of damage each round until remedied or fully healed, mace), Heavy Gauntlets (Suitable for Zasies, +5 power, immune to fragile, handwear) Everyone, please choose an action. Party leader, please create a battle order. Scuba, swils, Chromekight, and Flare, take note you have NPC control. At the end of 24 hours, party leader/secondary party leader, please recommend actions for heroes that have not posted yet.
  13. Boomingham tosses Dek'ra the Vibrataphone. "If it gets too heavy, just say."
  14. OoC: I'm QMing the next round, and if you make mistakes like that (especially if it's twice) I will only take the first action.
  15. There's a 1/36 chance that you'll roll a six and any other number (example: there's a 1/36 chance of rolling 6 then 1, a 1/36 chance of rolling a 6 then a 2, etc.)
  16. "Hehe, that hurt a bit. Maybe I can burn those beards right off their faces? What do you think, elf lady?"
  17. I think the call was for effects that should be added that have been used (such as Bleeding) not to make up entirely new and complicated ones.
  18. "Very well, little Ellaria. I shall lead us today, but I'm deputizing you. If anything happens to me, or if my battle order isn't up to snuff, or I'm locked in combat, you'll be making the calls." He winks. "Got to learn to take charge some time. Might as well be today. If the little fellow doesn't mind carrying the device, we're good to go."
  19. "I'll lead us gladly, unless you'd like a chance at it, Miss Ellaria." Lawrence shifts his weight holding the machine. "It isn't too heavy, I think the echo could lift it. I don't want to make it Ellaria's job."
  20. "What are you talking about, Ellaria?! I'm still a strapping young man," Boomingham puffs himself up and prepares himself to carry the device, and then turns to the Doctor. "No questions. I'm ready to get a move on." OoC: Yes, I'm sorry I'll remain to be very busy for the next 24ish hours, but then I'll be pretty much 100% free.
  21. "Seeing as there doesn't happen to be a witch in this Nord group, doesn't matter much matter who I off. Your wish is my command, lady!" OoC: Nerwen may dictate Gocklo's actions.
  22. "Hehe, let's save the poor fellows."
  23. The kobold cackles at all the jokes, and then turns more seriously to the others. "One," says the kobold, quite seriously. "Only one. I wish it were more. I cornered one once in Charis, but I haven't been able to find one since." There is a deep regret in the kobold's high pitched voice. "Witches are evil." "They are always open about it. There is no way to hide their power. Do you know what the witch Baba did? She sank a continent." He smiles loosely, showing once more his very sharp teeth. "They are observers and doers. They give power and take it away. We are their toys. They are very dangerous."
  24. Wind whips at Lawrence as he walks towards his fellow heroes. "Off the sea and right at me," he grumbles. "Why the Hel are we at the harbor?" He raises his hand in greeting at Hybros and the little echo. "Two shorties, one handsome gentleman, and a little girl. We'll be a interesting party, at least. Where's the little lady hiding?"
  25. "He's still tickled by that? But that was so long ago, hehe!" "I just like my knife. And my fire. Like I explained earlier, I'm a witch hunter! Sadly, however, witches are hard to find. And I don't mean the ones you've got in your organization, I mean the real ones. I here you've got one in Eubric right now. I was hoping to stick a knife in her back, but I couldn't find her. Stinking Wolfgang hid her too well for me, hehe." The little creature still smiles, but there is a menace in his eyes. "But I've got friends, and they ask me for help and get into trouble from time to time. So I help them out! Heweyrt is one of them, but I've got some others. They've all got big plans and so I help them accomplish them, and in return they help me hunt witches when they can! That Orc was wrong to call me a sell-sword. I don't work for gold, ever. I just do it for my friends and for the fun and because it's the only way to find witches."
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