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Zepher

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  1. I respectfully disagree, actually. I don't think 100 was a perfect quest. I think it was a damn good quest, but I don't think it was perfect, and I don't think I'd be doing anyone a service if I didn't try to figure out why I felt that way. I wouldn't be doing you a service, and I wouldn't be doing myself a service (because if I didn't try to find your mistakes, I'd be just as likely to make them) and I don't think I would be doing other QMs a service if I kept all my thoughts to myself - just as I don't think you'd be doing anyone a service if you didn't explain why you did what you did. I stand by my comments, but you don't have to listen to them. Those are the parts of the quest I didn't enjoy reading as much, but you can take what I think into as little or as large consideration as you choose.
  2. Bobby gives the whip a few experimental cracks. "Wow, man, this whip is tight. Thanks boss man." He hands back the Phoenix Essences. "These are your's, so... you know. What's the haps now? Get a ship or what?"
  3. "Well, I don't have to stab her back. I'd choose to stab her back. And that wasn't so much a threat, Karie, as a motivation for your husband to fix you right on back up."
  4. Round 5 of Valentine's Day: >Malty sings his Lucky Chant (-3 ether) Nerwen v. Master Chaos Beast - Special Damage (No Effect) Alexis v. Master Chaos Beast - Damage (No Effect) >Purpearl does nothing >Matthias does nothing >Matthias does nothing >XX v. Master Chaos Beast - Special Damage (No Effect) >Russel v. Master Chaos Beast - Shield ([11*3]+25=58, +40 gold) >Russel v. Master Chaos Beast - Special Damage (0) Master Chaos Beast takes 60 bleeding damage, takes 10 from poisoned Even though the angel hovers above them, some heroes choose to not act! The demon clings on, but only barely. The Enemies Master Chaos Beast *Immune to Negative Effects (excluding Bleeding) and Instant Kills* *Lucky on odd rounds* *Bleeding -60* *Poisoned -10* Level 40 Demon Health: 162/600 SP: 5 Special: (Determined by a second dice roll) Chaos - 1 – 50 Damage, 2 – 70 Damage, 3 – -5 Bleeding Effect Inflicted, 4 – 100 Damage to Self, 5 – 20 Damage to each Hero (Regardless of row/SP), 6 – -1 WP to Hero’s Weapon (Permanent) Passive Special I: One in Ten - The Chaos Beast is lucky on odd rounds. Passive Special II: Amateur Craftsman - All blows against the Chaos Beast give the bleeding -10 effect to it. Drops: 150 Gold, Ether Core The Party Alexis Fenral, Orc-kin (Party Leader) *Counterstriking* *Blessed* 22 year old female elven Harlot Level 46.6 Power Bonus: 0 Defense: 0 Health: 74/74 Gold: 1583 GP: 9 Equipment: Steel fan (WP:20, ice-, lightning-, and darkness-elemental), Counterstrike Gloves, Blood Oath Medallion (Accessory, Blessed) Inventory: • Cat-o'-Nine-Tails (WP: 20, damage divided between all enemies, Suitable For Rouges), Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff), Fang Dagger (WP: 4), Town Watch Halberd (WP: 6), • Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Smelly Hide (Suitable for barbarians and beast warriors, half damage from beasts and humanoids on Damage, bodywear), Winged Sandals (artifact; footwear; protects from bound and slowed effects), Lieutenant's Helmet (SP:3, protects from fragile), Ring of Sight (protects from blinded), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Magnar's Smaller Axe (Grants User Dual-Strike, User Cannot Wield a Shield, Handwear, suitable for classes capable of using axes), Regret's Cape (Backwear, grants immunity to first negative effect afflicted each battle) • Aquamarine (Water), Diamond (Light), Sapphire (Wind), Topaz (lightning), Fifty Shades of Bley, • Bedroll, Magic Compass, Magnifying Glass, • 2 Somas, 5x Venom, 2x Deadly Venom, Health Core, 6x Potion, Grand Potion, 9x Meads, 2x Smelling Salts, 2x Nostrum, 9x Remedies, 7x Grand Potions, Skeleton Decoy, 8x Bone, Deadly Venom, 2x Kraken Fangs (grants hastened- and reinforced-effects when consumed), Silver Ore (worth 60 gold), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Mulled Wine, 2x Grating Stones, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Red Death Blood (If applied to a weapon the Doomed effect is dealt on first blow) XX Level 34.75 Cannoneer/Alchemist *Blessed* Health: 39/50 Defense: 0 Gold: 392 Equipment: XX Hand Cannon (WP: 12, Ignores SP), XX Ammo Belts (As an Alchemist, XX can only receive rolls ending in "Bomb", excluding Bravado Brew and Explosion, as a Cannonner Bomb XX and Bomb XXX are added to possible creations), Cannoneer's Sashes (The damage output of bombs consumed are added to the WP of the Cannoneer's weapon before damage calculation) Inventory: Dangerous Dagger (WP: 20, Fire-Elemental), Phoenix Essence, Mead x3, Ruby, Military Grade Fire Bomb x4, Bomb XX (Deals 30 Damage to all foes and 10 to all allies, ignoring row/SP) x2, Ice Bombs (1), Lightning Bombs (3), Water Bombs (9), Dirt Bombs (5), Air Bomb, Venom (x5), Nostrum Nerwen Calmcacil (played by Chromeknight) 263 year old female Elven Paladin *Immune to Fragile* *Blessed* Level 31.5 Power bonus: 0 Defense: 16 Health: 53/53 Ether: 30/36 Gold: 109 Equipment: Sword of the Warrior of the Light (WP: 14, Light Elemental, Meditate becomes hits, longsword), Orc Barbed Shield (SP: 11), Heavy Armor (SP:5, Immune to Fragile, bodywear), Sylvania's Cowl (Permits Animal Talk, Headwear), Blood Oath Medallion (Accessory, Blessed), White Cloak (Max. HP +3, back wear) Inventory: • Sword of the Red Lizard (Longsword, WP:10, fire-elemental), Mourning Star (WP: 10, Inflicts Fragile, Fire-Elemental), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), Shield of the Red Lizard (SP: 2, Immune to Blind) • Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired, Accessory, Suitable for Paladins), Helm of the Lord of Light (Headwear, Immunity to Light and Jinxed, Suitable for Knights), Nordic Stomach Guard (SP: 3, Immunity to Ice and Water, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors), Medal of Valor (Double experience from battles, accessory), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; body wear) • Topaz • No Scrolls • Grand Tonics (3), Potions (4), Elixirs (2), Remedies (6), Tiger Balm, Neutralizer, Essence of Sorrow (50% assassination chance on non-immune target), Venom (4), Bone, Milk (restores 15 HP and 15 Ether), Ether Core (2), Grand potion, Ambrosia (4), Smelling Salts, 2x Red Death Blood (If applied to a weapon the Doomed effect is dealt on first blow) • Shovel, Bedroll, Magnifying Glass Purpearl Berthadhiell, the Carnival Crusader (Purpearljellyblob) *Party Leader* 180 Years Old Female Elven Mage *Evasive* *Blessed* Level 16 Power: 30 Health: 24/24 Ether: 20/22 Gold: 198 (Owes Karie 25 gold) Equipment: Crimson Arcanon (Wand WP:3), Tunic of Elven Acrobat (+4 HP, Provides Evasion Effect with 1/3 chance to completely avoid rolls of COUNTER, DAMAGE and Free Hits, torso wear), Blood Oath Medallion (Accessory, Blessed) Inventory: Thorny Rose (WP: 17,wood-elemental, deals the poisoned by 3 effect, mace), Heavy Armour (SP: 5, immune to fragile, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators), Bedroll, Potion (x3), Grand Tonic (x2), Raw Sushi (Consumable, Restores 5 Health and 5 Ether), Tasty Pretzel (x2) (1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption), Mead, Ambrosia, Bone, Tinyshroom, Level Up Mushroom, Venom (x2), Crocodile Handbag (Max Ether +2; accessory), Remedy (x2), Muddy Bomb (deals blinded and -3 poisoned to all foes), Tiger Balm, Neutralizer Gemstones: Ruby (Fire), Topaz (Lightning), Amethyst (Darkness), Opal, Diamond, Garnet, Sapphire, Emerald, Aquamarine Scrolls: Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Magical Staff (WP: 15; Water-,Darkness-elemental; staff) Matthias the Carnival Crusader (nstickney) Level 15.5 Ranger *Blessed* *Hastened* Power Bonus: 1 Defense: 0 Health: 20/20 Gold: 126 Equipment: Peashooter (WP: 2, deals the burning by 2 effect), Blood Oath Medallion (Accessory, Blessed), Quickdraw Quiver (permanent hastened-effect, suitable to Rangers), Inventory: Steel Cutlass (Sword, WP:5, suitable for Knights or Rogues), Grimmau's Clothespin (Headwear, prevents the first negative effect inflicted on the wearer during a battle), Winged Sandals (Footwear, protects from Bound and Slowed effects), Grating Stone, 2x Smoke Bomb, Bedroll, Fang Dagger (WP: 4), Ball and Chain (Chain, WP: 4), Staff (WP: 4), Elixir, Magnar’s Unreasonably Cruel Axe (WP: 12, Deals the Bleeding -3 Effect, axe), 2x Red Death Blood (When applied to weapon Doomed is dealt on the first blow), Dapper Hat (wearer has a 1/6 chance of being Encouraged at the start of any battle), Remedy Russel Ruffers & Sir Pigley Level 21.33 Rogue *Hastened* *Blessed* Power Bonus: 4 Health: 34/34 Defense: 4 Gold: 303 Equipment: Crabspirator (WP: 16, deals the Blinded effect, darkness elemental, longsword), Pigley (+4 Power, +4 Max Health, Hastened, Not an Artifact), Blood Oath Medallion (Accessory, Blessed), Crab Shell Armor (Body Wear, +4 Max Health, 4 SP) Inventory: Rebel's Sword (Longsword, WP: 11), Venom, Smelling Salts Malty Level 31.25 Minstrel Health: 50/50 Defense: 1 Ether: 20/34 Gold: 22 Equipment: Vocal Cords (Suitable for Malty, WP: 8, cannot be de-equipped, WP cannot be lowered), Traveller's Cloak (Backwear, SP: 1) Inventory: Potion x2, Remedy, Tonic, Seven Stars for Seven Lords (Boosts the party's power and health by 7 for round. Costs 7 ether), Lost Lovers (Enamors one foe with one ally for the round. Costs 5 ether) OoC: I don't have the time right now, but if you want to give me directions for auto-rolling I should be able to do it tomorrow afternoon!
  5. 107 and 102 are almost done, and if I had a quest coming up I would absolutely host that party - nay, demand to host that party.
  6. Light Combat Round 5 >Skrall v. Light Soul D - Damage (20/2-8=2 Damage) Deborah v. Light Soul E - Critical Hit (KO) Nyx v. Self - Special Damage (No Effect) Ellaria uses an Elixir (+50 health, +10 ether) Minoid v. Light Soul F - Shield (31 Damage) Free Hits: Light Soul C v. Skrall - ([30/2]-8=7 Damage) Light Soul G v. Deborah - ([40/2]-20=0 Damage, 10 Damage returned) Soul of the Paladins v. Nyx - KO Light Soul D: -15 (poisoned), Ellaria -4 Health The heroes rip through a few more foes as Deborah frees herself from her foe. "Not cowardly, just a little held up," says a voice from within a blinding soul. It sounds a little huffy. "Trying my best to fight, but could use the help. My skill is words, not hands." The Enemies Light Soul C (Nyx) Level 30 Luminous Health: 262/400 Special: Lost Soul - The soul passes through the hero, jinxing and hexing them. Light Soul D (Ellaria) *poisoned by 15* Level 20 Luminous Health: 74/145 Special: Light Souls - Deals 40 light damage and "possesses" the hero - all damage to the light soul will be dealt to the hero (divided by 4). Light Soul F (Minoid) Level 25 Luminous Health: 36/100 Special: Out of Body Experience - The hero is removed from combat the following round. Light Soul G (Heweyrt) Level 40 Luminous Health: 190/200 Soul of the Paladins (Daneeka) Level 50 Luminous Health: 430/430 Special: The Soul of the Paladins - Removes the hero from battle for the remainder of the battle. Any hero may spend a turn to retrieve the lost hero and take their place. If all heroes are removed from combat, the battle is lost. The Party Hybros (played by JimButcher) 53-year-old male imp Chi Monk *Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened, Poisoned, Bleeding* *Immune to all elements except wood* *Intimidation* (Party Leader) *KO'd* Level: 31.5 Power Bonus: 1 (6 in front row) * Defense: 0 Health: 0/53 (7+30+12+3*) Ether: 24/34 (30+3) Gold: 1184 Equipment: Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), The Black Hat (Suitable for anyone, grantsIntimidation, immune to darkness and cursed, headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Inventory: • Sword of Ancestral Hatred (WP: 45.25 gains 1/4 WP every kill made with it; longsword), Zoot's Reaper (WP:15; scythe, suitable to Hybros), Clock Cog (WP:14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, causes blinded-effect, dagger), Twin Kunai (WP:6, dual strike, daggers), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Wrench (WP:3, decreases the target’s level by 1, retrievable), Crescent Shield (SP: 5, halved damage from elemental attacks, shield) • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), • Emerald, Garnet, Amethyst, Diamond, Ruby, Sapphire, Opal •13 Potions, 12 Grand Potions, 16 Health Cores, 11 Remedies, 2 Neutralizers, 3 Elixirs, 2 Phoenix Essences, 4 Phoenix Incenses, 2 Deadly Venoms, 3 Smoke Bombs, 3 Holy Bombs, 5 Nostrums, Mead, 2 Mulled Wines, Minimizing Dust, 3 Pumpkin Bombs (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), 2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Skeleton Decoy, Bone, 3 Grand Tonics, Soma • Bedroll, Shovel, Pickaxe, 4 Mythril Shards, Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Grating Stone Skrall (Waterbrick Down) 81 year old Male Ogre Hunter Level 37.50 *Favors Luminous and Humanoid enemies* *Immune to Fragile, Blinded, and Confused* *Gains 3x experience* *Encouraged!* Power Bonus: +2 WP Defense: 8 Health: 18/51 Gold: 83 Equipment: Hunter's Crossbow (WP:12/24 vs. Beasts, fire, ice, wind, and darkness-elemental), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Medal of Glory (Wearer gains 3x experience from fights, accessory) Inventory: • Composite Bow (WP:12, ignores SP, light, lightning, water, wood, and earth-elemental; bow), Oversized Greatsword (WP: 16 - Double damage on targets that are clearly smaller than the hero, greatsword) Wooden Shield (SP:5) • Lucky Doubloon (Grants "Special Guard"), Darksteel Armour (SP:6, Max. Health +3; bodywear) • Potion, Grand Potion, Remedy, Phoenix Essence, 5 Phoenix Incenses, • 8 Smoke Bomb, 2 Dirt Bombs, Fire Bomb, 5 Water Bombs, Lightning Bomb, 4 Bone, • Feather of Lithe, Minimizing Dust, 3 Meads, Nostrum, • 6 Venoms, 1 Deadly Venoms, Blind Fury, • Amethyst • Wolfgang Insignia, Black Goo Nyx (played by Pandora) 19 years old Female Human Battle Mage *Natural Respite* *Immune to Fire, Darkness, Earth, Wind, Poisoned, Confused, Hexed, Sealed, Asleep, Fast Asleep* Level: 31.75 Power: 47 Defense: 8 Health: 16/42 Ether: 31/43 Gold: 282 Equipment: Zee Standard (Staff, WP: 15 Ice, Light and Darkness Elemental, Necromancers Raise Enemies with 2 extra levels), Robe of the Archmagi (SP:4, Max. Ether +5, protects from sealed-effect), Mirage Cloak (Immunity to Fire-, Darkness-, Earth- and Wind-elements and confused- asleep- and hexed-effects), High Heels (+1 Power), Helmet of Azzurat (SP:4, immune to poisoned, headwear). Inventory: • Book of a Thousand Creatures (WP:15, each roll has a 1/6 chance to summon a creature to aid the hero), Lullaby Wand (WP:6 Sleep effect), Healing Staff (WP: 5), Darksteel Dagger WP: 13, blinded effect) Bone Scepter (WP: 10, On Hit, gives enemies the Undead type if they do not have a second type, Wand.) • Sandman's Parasol (Immune to Asleep and Fast Asleep effects; accessory), Monkey Bar (all minions, pets, summons etc are Hastened; accessory), Chef’s Apron (Bodywear, Immunity to Fire and Poisons), Phoenix Dress (Max. Ether +5, full ether restored upon revival, immunity to Fire and Lightning, suitable only to female mages, clerics, chi monks, minstrels and necromancers; bodywear), Desert Cloak (Immunity to Fire-, Earth- and Wind-elemental damage; backwear), Water Canteen (Carries 3 portions of water; essential in deserts to avoid dehydration; accessory), Scarlet Fascinator (Max. Ether +1, suitable to females only; headwear) • Ruby (Fire), Diamond (Light), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water), Opal (Ice), Scroll of Sealing, Scroll of Arc Sealing, Scroll of Blindness, Bolero Of Fire (Cause Fire damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Minstrel Song), • 2 Potions, 4 Tonics, 2 Grand Tonics, Ether Core, 3 Phoenix Essences, 3 Cosmic Essences (Revives a knocked out ally with full health and ether and gives them the blessed-effect), • 3 Meads, 2 Nostrums, Ambrosia, Smelling Salts, Feather of Lithe • 6 Venoms, 5 Deadly Venoms, Paralyzing Venom, • Fire Bomb, Smoke Bomb, Skadi Bomb (100 Ice Elemental damage to all opponents), 2 Chaotic Bombs (Causes 100 random elemental damage to all opponents), Pumpkin Bomb (Causes stunned, poisoned, asleep, blinded, sealed and confused to all enemies), • 2 Bedrolls, 5 Bones, Amethyst, Bright Polish, Ellaria Arbour (Sandy) 23 years old female human Druid Level 28.66 *Immune to Sealing, Poisoned and Bleeding* *Ignis Fatuus: permanently poisoned by 15* *Possessed by Soul D* Power: 40 (27+12) Defense: 7 (3+4) Health: 40/44 (9+26+7+1) Ether: 17/42 (5+26+5+1+2) Gold: 93 Equipment: Ignis Fatuus (WP:12, permanently poisoned by 15, fire- and lighting-elemental staff), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Sterile Gloves (immunity to poisoned and bleeding, handwear), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear) Inventory: Weapons: Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear), Black Bandana (Power +3, pirate lingo; headwear), Paper Doll (Protects from Hexed, Accessory) Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire) Consumables: 3 Potions, 2 Grand Potions, 4 Health Cores, 4 Tonics, 5 Grand Tonics, Ether Core, Elixir, 2 Remedies, 2 Neutralizers, Tiger Balm, 2 Phoenix Essences, 2 Meads, 2 Smelling Salts, 2 Nostrum, 2 Soma, Ambrosia, Deadly Venom, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.) Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Deborah, The Golden Warden Level 26 Warden *Immune to Afraid, Cursed, Hexed, Instant Kill* Power Bonus: 0 Health: 33/48 SP: 20 Equipment: Crossbow (WP: 10), Deborah's Helm (SP: 4, Immune to Afraid), Deborah's Armor (SP: 6, Immunity to Cursed, Hexed and Instant Kill), Shield of the She-Wolf (SP: 10, on rolls of damage/free hits user deals SP to opponent if they survive the attack) Inventory: Mead, Grand Potion, Soma x2, Ambrosia Minoid 2.0 Level 21.66 Drilling Automaton HP: 22/33 SP: 2 Equipment: Minoid Drill Arm (WP: 10), Iron Shell (SP: 2), Scanning Eye (Allows the Minoid to analyze most foes before battle. If in battle, it can spend a turn to analyze the fight) Inventory: None
  7. Karie got hexed.
  8. You can say that again. I feel it's only right that I aid my praise here, Sandy. 100 is the best quest of Heroica so far... or at least in the top five, but right now it certainly feels like the best, what with us just coming off it. I mean, it's by no means perfect, but it was a damn fun time and it had story and characters to boot! I'm going to go ahead and take a few moments to tell you what I thought really rocked... and try to think up a few things that didn't: though I can't think of any at this very moment, I feel a critique wouldn't be fully complete without them. Things that rocked: 1) The Tower. It was awesome. The Golems were alright, but the interior was incredible... and the way you handled it was done very well too, letting everyone run around, taking Hodur out of the picture. I really thought he was one of the weaker characters of the quest, but he was clearly comedic relief, so it wasn't a huge deal, and he wasn't super weak anyway, just in comparison to some of the others. But that Warlbarten/Peri/Guardian final sequence was wonderful, and felt very earned - Warlbarten was with the heroes from the very beginning of the quest, so it felt proper that she should end it, even if it really was just chance. Letting Nur just leave was awesome too, but because he's an awesome character and that sequence with him was great. 2) The Fearsome Four reveal. Genuinely didn't expect it, and it's rare that I don't call a Sandy twist - not that they aren't cool, but often times they don't catch me quite so unawares. I thought Orakai was sort of weird where he popped up, but I really didn't give it more thought than that, and I never doubted Warlbarten. That was genuinely awesome, and the comedic misdirection was really fun too, what with the Wizard of Oz characters. I was really sad to see the Assassin and Orakai go. I didn't really feel that Tholar had earned the right to kill those characters. I know he tried hard, but he failed, and they ended up dying anyway. 3) But, in that regard: the party split was organic, well done, and seemed to work extremely well, letting us explore more of that world, give depth to characters, and get the quest moving quicker without Tholar. Well done! I know you had to give him allies, but the Undead just seemed sort of wedged in there randomly. Wasn't so much a fan of that, and then she died, so we really didn't get what she was about or why she was along or why she was so willing to fight. 4) Again, know you didn't plan it - I like that we don't know Baba's past. I think that makes her an infinitely better villain. She is the Feeder. She consumes. That's awesome. She is evil from a time long gone. That's awesome. Why ruin that by giving her specifics. It's the same reason the Joker is a wonderful villain - he is the evil embodied. It's why the Emperor and Voldemort work. Complex villains are superb, but villains who are so alien and so evil, it is their whole being - we can never understand that, and we must always fight it, and any explanation diminishes them in my eyes. So I'm glad we never found out, and hope we won't in the future. 5) Those NPCs. I've always enjoyed your NPCs, but you've heard my complaints lodged against them before. This was the right amount of NPCs introduced at the right pace. Warlbarten had time to grow before Orakai showed up, and they both got time to shine before the rest of the Four appeared. Then Dain showed up, and he stuck around and took shape, and right when we got a feel for him, we met Cinnabar, etc. It was a great example of something you sometimes fail to do - you let us get our hooks into the characters. I think the length of the quest really helped, but the pacing as well. Pacing is tough. And sometimes impossible - if the NPCs all need to be active at the beginning, what is one to do? - but you really nailed it here. 6) I like the idea that even the Wolfgang is already being torn apart, just like the houses they're trying to replace. Baba is evil!! And that proves it. And Ulric is idealist. The chaos will always reign. Some things to still work on: 1) I love the open world of the quest, but directing people can't hurt sometimes. Vega did drag... and I think you could have forced them to make a choice sooner. You're the God! Make guards come down towards them as they fail to make up their minds. I'm taking video game writing right now, and one of the books we read talk about why people are wrong when they ask for 100 endings to one game - with only one beginning, not all endings are satisfying. We can adjust, since we are humans running the game, but not all endings are good, so we as QMs should also steer. And you mostly did. Vega was the only fall (and not a huge one at that, really). This is more of a tangential thought than something wrong in 100 - I thought it was damn near perfect. 2) I thought the Tower dying was a more satisfying ending that Ulric. He seemed tacked on. Warlbarten already lent the Wolfgang some credence, having Ulric come out and do exposition after that weakened it. 3) The tree battle seemed superfluous. Minor problem. Superb quest, Sandy. :thumbup:
  9. "Masson, your wife stabs me, I stab her back, so fix her up, alright?" Boomingham twists back towards his foe. "I'm still coming for you."
  10. OoC: I would like the whip. I would like the dagger as well, but am far less attached to it. "Yo, that wasn't too tough, aight? And those colors are coming back." Bobby stares at the world as color returns to it. "Trippy, man. I dig it. Ain't a half bad reward."
  11. OoC: I should have made gold from my mugging. "Yo man, you can do you, but it ain't cool to make other people chill with you and fight us. Not cool, my man." Bobby repeats.
  12. OoC: That's actually a mistake on my part, she should still be possessed.
  13. Round 4 of Valentine's Day: >Malty sings a Lucky Chant Nerwen v. Master Chaos Beast - Shield/Shield (Angel) >Purpearl uses Grand Tonic on Malty >Matthias v. Rudimentary Chaos Beast - Hit/Aim (18 Damage, -2 burning, -10 bleeding) >Matthias v. Rudimentary Chaos Beast - Damage/Aim (2 Damage, -2 burning, -10 bleeding) >XX v. Valentine - Damage/Hit (KO) >Russel v. Rudimentary Chaos Beast - Damage/Shield (16*3+25=73 Damage, Bleeding -10) >Russel v. Rudimentary Chaos Beast - Hit/Damage (16+25=41, Bleeding -10) Alexis v. Rudimentary Chaos Beast - Special Damage/Special Damage (Roll of 4, 50 Damage to Self, -10 bleeding) Rudimentary Chaos Beast takes 110 bleeding damage, 10 from poisoned, 6 from burning, KO'd Master Chaos Beast takes 50 bleeding damage, takes 10 from poisoned The heroes and their allies continue to rip through the foes. XX fires at Valentine, and sends the Chaomancer flying through the door of his own house, trailed by oozing black goo and black sparks. The Enemies Master Chaos Beast *Immune to Negative Effects (excluding Bleeding) and Instant Kills* *Lucky on odd rounds* *Bleeding -50* *Poisoned -10* Level 40 Demon Health: 290/600 SP: 5 Special: (Determined by a second dice roll) Chaos - 1 – 50 Damage, 2 – 70 Damage, 3 – -5 Bleeding Effect Inflicted, 4 – 100 Damage to Self, 5 – 20 Damage to each Hero (Regardless of row/SP), 6 – -1 WP to Hero’s Weapon (Permanent) Passive Special I: One in Ten - The Chaos Beast is lucky on odd rounds. Passive Special II: Amateur Craftsman - All blows against the Chaos Beast give the bleeding -10 effect to it. Drops: 150 Gold, Ether Core The Party Alexis Fenral, Orc-kin (Party Leader) *Counterstriking* *Blessed* 22 year old female elven Harlot Level 46.6 Power Bonus: 0 Defense: 0 Health: 74/74 Gold: 1583 GP: 9 Equipment: Steel fan (WP:20, ice-, lightning-, and darkness-elemental), Counterstrike Gloves, Blood Oath Medallion (Accessory, Blessed) Inventory: • Cat-o'-Nine-Tails (WP: 20, damage divided between all enemies, Suitable For Rouges), Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff), Fang Dagger (WP: 4), Town Watch Halberd (WP: 6), • Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Smelly Hide (Suitable for barbarians and beast warriors, half damage from beasts and humanoids on Damage, bodywear), Winged Sandals (artifact; footwear; protects from bound and slowed effects), Lieutenant's Helmet (SP:3, protects from fragile), Ring of Sight (protects from blinded), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Magnar's Smaller Axe (Grants User Dual-Strike, User Cannot Wield a Shield, Handwear, suitable for classes capable of using axes), Regret's Cape (Backwear, grants immunity to first negative effect afflicted each battle) • Aquamarine (Water), Diamond (Light), Sapphire (Wind), Topaz (lightning), Fifty Shades of Bley, • Bedroll, Magic Compass, Magnifying Glass, • 2 Somas, 5x Venom, 2x Deadly Venom, Health Core, 6x Potion, Grand Potion, 9x Meads, 2x Smelling Salts, 2x Nostrum, 9x Remedies, 7x Grand Potions, Skeleton Decoy, 8x Bone, Deadly Venom, 2x Kraken Fangs (grants hastened- and reinforced-effects when consumed), Silver Ore (worth 60 gold), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Mulled Wine, 2x Grating Stones, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Red Death Blood (If applied to a weapon the Doomed effect is dealt on first blow) XX Level 34.75 Cannoneer/Alchemist *Blessed* Health: 39/50 Defense: 0 Gold: 392 Equipment: XX Hand Cannon (WP: 12, Ignores SP), XX Ammo Belts (As an Alchemist, XX can only receive rolls ending in "Bomb", excluding Bravado Brew and Explosion, as a Cannonner Bomb XX and Bomb XXX are added to possible creations), Cannoneer's Sashes (The damage output of bombs consumed are added to the WP of the Cannoneer's weapon before damage calculation) Inventory: Dangerous Dagger (WP: 20, Fire-Elemental), Phoenix Essence, Mead x3, Ruby, Military Grade Fire Bomb x4, Bomb XX (Deals 30 Damage to all foes and 10 to all allies, ignoring row/SP) x2, Ice Bombs (1), Lightning Bombs (3), Water Bombs (9), Dirt Bombs (5), Air Bomb, Venom (x5), Nostrum Nerwen Calmcacil (played by Chromeknight) 263 year old female Elven Paladin *Immune to Fragile* *Blessed* Level 31.5 Power bonus: 0 Defense: 16 Health: 53/53 Ether: 30/36 Gold: 109 Equipment: Sword of the Warrior of the Light (WP: 14, Light Elemental, Meditate becomes hits, longsword), Orc Barbed Shield (SP: 11), Heavy Armor (SP:5, Immune to Fragile, bodywear), Sylvania's Cowl (Permits Animal Talk, Headwear), Blood Oath Medallion (Accessory, Blessed), White Cloak (Max. HP +3, back wear) Inventory: • Sword of the Red Lizard (Longsword, WP:10, fire-elemental), Mourning Star (WP: 10, Inflicts Fragile, Fire-Elemental), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), Shield of the Red Lizard (SP: 2, Immune to Blind) • Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired, Accessory, Suitable for Paladins), Helm of the Lord of Light (Headwear, Immunity to Light and Jinxed, Suitable for Knights), Nordic Stomach Guard (SP: 3, Immunity to Ice and Water, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors), Medal of Valor (Double experience from battles, accessory), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; body wear) • Topaz • No Scrolls • Grand Tonics (3), Potions (4), Elixirs (2), Remedies (6), Tiger Balm, Neutralizer, Essence of Sorrow (50% assassination chance on non-immune target), Venom (4), Bone, Milk (restores 15 HP and 15 Ether), Ether Core (2), Grand potion, Ambrosia (4), Smelling Salts, 2x Red Death Blood (If applied to a weapon the Doomed effect is dealt on first blow) • Shovel, Bedroll, Magnifying Glass Purpearl Berthadhiell, the Carnival Crusader (Purpearljellyblob) *Party Leader* 180 Years Old Female Elven Mage *Evasive* *Blessed* Level 16 Power: 30 Health: 24/24 Ether: 20/22 Gold: 198 (Owes Karie 25 gold) Equipment: Crimson Arcanon (Wand WP:3), Tunic of Elven Acrobat (+4 HP, Provides Evasion Effect with 1/3 chance to completely avoid rolls of COUNTER, DAMAGE and Free Hits, torso wear), Blood Oath Medallion (Accessory, Blessed) Inventory: Thorny Rose (WP: 17,wood-elemental, deals the poisoned by 3 effect, mace), Heavy Armour (SP: 5, immune to fragile, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators), Bedroll, Potion (x3), Grand Tonic (x2), Raw Sushi (Consumable, Restores 5 Health and 5 Ether), Tasty Pretzel (x2) (1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption), Mead, Ambrosia, Bone, Tinyshroom, Level Up Mushroom, Venom (x2), Crocodile Handbag (Max Ether +2; accessory), Remedy (x2), Muddy Bomb (deals blinded and -3 poisoned to all foes), Tiger Balm, Neutralizer Gemstones: Ruby (Fire), Topaz (Lightning), Amethyst (Darkness), Opal, Diamond, Garnet, Sapphire, Emerald, Aquamarine Scrolls: Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Magical Staff (WP: 15; Water-,Darkness-elemental; staff) Matthias the Carnival Crusader (nstickney) Level 15.5 Ranger *Blessed* *Hastened* Power Bonus: 1 Defense: 0 Health: 20/20 Gold: 126 Equipment: Peashooter (WP: 2, deals the burning by 2 effect), Blood Oath Medallion (Accessory, Blessed), Quickdraw Quiver (permanent hastened-effect, suitable to Rangers), Inventory: Steel Cutlass (Sword, WP:5, suitable for Knights or Rogues), Grimmau's Clothespin (Headwear, prevents the first negative effect inflicted on the wearer during a battle), Winged Sandals (Footwear, protects from Bound and Slowed effects), Grating Stone, 2x Smoke Bomb, Bedroll, Fang Dagger (WP: 4), Ball and Chain (Chain, WP: 4), Staff (WP: 4), Elixir, Magnar’s Unreasonably Cruel Axe (WP: 12, Deals the Bleeding -3 Effect, axe), 2x Red Death Blood (When applied to weapon Doomed is dealt on the first blow), Dapper Hat (wearer has a 1/6 chance of being Encouraged at the start of any battle), Remedy Russel Ruffers & Sir Pigley Level 21.33 Rogue *Hastened* *Blessed* Power Bonus: 4 Health: 34/34 Defense: 4 Gold: 263 Equipment: Crabspirator (WP: 16, deals the Blinded effect, darkness elemental, longsword), Pigley (+4 Power, +4 Max Health, Hastened, Not an Artifact), Blood Oath Medallion (Accessory, Blessed), Crab Shell Armor (Body Wear, +4 Max Health, 4 SP) Inventory: Rebel's Sword (Longsword, WP: 11), Venom, Smelling Salts Malty Level 31.25 Minstrel Health: 50/50 Defense: 1 Ether: 13/34 Gold: 22 Equipment: Vocal Cords (Suitable for Malty, WP: 8, cannot be de-equipped, WP cannot be lowered), Traveller's Cloak (Backwear, SP: 1) Inventory: Potion x2, Remedy, Tonic, Seven Stars for Seven Lords (Boosts the party's power and health by 7 for round. Costs 7 ether), Lost Lovers (Enamors one foe with one ally for the round. Costs 5 ether)
  14. OoC: Yup, not suggesting you should attack a certain foe or not! Just explaining that the souls locking down players was to add prioritizing, not to block abilities blindly. Light Combat Round 4 Nyx v. Light Soul C - Damage (30/2-8=7 Damage) Deborah v. Light Soul E - Damage (40/2-20=0 Damage, 10 damage returned) Skrall v. Light Soul A - Critical Hit ([[12+2]*2+37]*2*3=390, KO) Ellaria v. Light Soul D - Special Damage ([40/2]-7=13 Damage) Minoid v. Light Soul F - Miss Free Hits: Light Soul G v. Nyx - ([40/2]-8=12 Damage) Soul of the Paladins v. Deborah - 50/2=25-20=5 damage; Soul of the Paladins Light Soul E: 20/2=10 damage Light Soul D: -15 (poisoned), Ellaria -4 Health The souls continue to put up a damn good fight. Whoever sealed that door does not want it opened. Ellaria and Nyx are both rattled to their core, but Skrall blasts through the Soul hanging over Hybros. "I'll be with you shortly, Skrall," grunts the still blind Deborah. The Enemies Light Soul C (Nyx) Level 30 Luminous Health: 262/400 Special: Lost Soul - The soul passes through the hero, jinxing and hexing them. Light Soul D (Ellaria) *poisoned by 15* Level 20 Luminous Health: 89/145 Special: Light Souls - Deals 40 light damage and "possesses" the hero - all damage to the light soul will be dealt to the hero (divided by 4). Light Soul E (Deborah) Level 40 Luminous Health: 8/130 Special: Blinding Light - Blinds the hero and deals 20 light damage ignoring SP/row. Light Soul F (Minoid) Level 25 Luminous Health: 67/100 Special: Out of Body Experience - The hero is removed from combat the following round. Light Soul G (Heweyrt) Level 40 Luminous Health: 200/200 Soul of the Paladins (Daneeka) Level 50 Luminous Health: 430/430 Special: The Soul of the Paladins - Removes the hero from battle for the remainder of the battle. Any hero may spend a turn to retrieve the lost hero and take their place. If all heroes are removed from combat, the battle is lost. The Party Hybros (played by JimButcher) 53-year-old male imp Chi Monk *Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened, Poisoned, Bleeding* *Immune to all elements except wood* *Intimidation* (Party Leader) *KO'd* Level: 31.5 Power Bonus: 1 (6 in front row) * Defense: 0 Health: 0/53 (7+30+12+3*) Ether: 24/34 (30+3) Gold: 1184 Equipment: Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), The Black Hat (Suitable for anyone, grantsIntimidation, immune to darkness and cursed, headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Inventory: • Sword of Ancestral Hatred (WP: 45.25 gains 1/4 WP every kill made with it; longsword), Zoot's Reaper (WP:15; scythe, suitable to Hybros), Clock Cog (WP:14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, causes blinded-effect, dagger), Twin Kunai (WP:6, dual strike, daggers), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Wrench (WP:3, decreases the target’s level by 1, retrievable), Crescent Shield (SP: 5, halved damage from elemental attacks, shield) • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), • Emerald, Garnet, Amethyst, Diamond, Ruby, Sapphire, Opal •13 Potions, 12 Grand Potions, 16 Health Cores, 11 Remedies, 2 Neutralizers, 3 Elixirs, 2 Phoenix Essences, 4 Phoenix Incenses, 2 Deadly Venoms, 3 Smoke Bombs, 3 Holy Bombs, 5 Nostrums, Mead, 2 Mulled Wines, Minimizing Dust, 3 Pumpkin Bombs (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), 2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Skeleton Decoy, Bone, 3 Grand Tonics, Soma • Bedroll, Shovel, Pickaxe, 4 Mythril Shards, Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Grating Stone Skrall (Waterbrick Down) 81 year old Male Ogre Hunter Level 37.50 *Favors Luminous and Humanoid enemies* *Immune to Fragile, Blinded, and Confused* *Gains 3x experience* *Encouraged!* Power Bonus: +2 WP Defense: 8 Health: 27/51 Gold: 83 Equipment: Hunter's Crossbow (WP:12/24 vs. Beasts, fire, ice, wind, and darkness-elemental), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Medal of Glory (Wearer gains 3x experience from fights, accessory) Inventory: • Composite Bow (WP:12, ignores SP, light, lightning, water, wood, and earth-elemental; bow), Oversized Greatsword (WP: 16 - Double damage on targets that are clearly smaller than the hero, greatsword) Wooden Shield (SP:5) • Lucky Doubloon (Grants "Special Guard"), Darksteel Armour (SP:6, Max. Health +3; bodywear) • Potion, Grand Potion, Remedy, Phoenix Essence, 5 Phoenix Incenses, • 8 Smoke Bomb, 2 Dirt Bombs, Fire Bomb, 5 Water Bombs, Lightning Bomb, 4 Bone, • Feather of Lithe, Minimizing Dust, 3 Meads, Nostrum, • 6 Venoms, 1 Deadly Venoms, Blind Fury, • Amethyst • Wolfgang Insignia, Black Goo Nyx (played by Pandora) 19 years old Female Human Battle Mage *Natural Respite* *Immune to Fire, Darkness, Earth, Wind, Poisoned, Confused, Hexed, Sealed, Asleep, Fast Asleep* Level: 31.75 Power: 47 Defense: 8 Health: 16/42 Ether: 31/43 Gold: 282 Equipment: Zee Standard (Staff, WP: 15 Ice, Light and Darkness Elemental, Necromancers Raise Enemies with 2 extra levels), Robe of the Archmagi (SP:4, Max. Ether +5, protects from sealed-effect), Mirage Cloak (Immunity to Fire-, Darkness-, Earth- and Wind-elements and confused- asleep- and hexed-effects), High Heels (+1 Power), Helmet of Azzurat (SP:4, immune to poisoned, headwear). Inventory: • Book of a Thousand Creatures (WP:15, each roll has a 1/6 chance to summon a creature to aid the hero), Lullaby Wand (WP:6 Sleep effect), Healing Staff (WP: 5), Darksteel Dagger WP: 13, blinded effect) Bone Scepter (WP: 10, On Hit, gives enemies the Undead type if they do not have a second type, Wand.) • Sandman's Parasol (Immune to Asleep and Fast Asleep effects; accessory), Monkey Bar (all minions, pets, summons etc are Hastened; accessory), Chef’s Apron (Bodywear, Immunity to Fire and Poisons), Phoenix Dress (Max. Ether +5, full ether restored upon revival, immunity to Fire and Lightning, suitable only to female mages, clerics, chi monks, minstrels and necromancers; bodywear), Desert Cloak (Immunity to Fire-, Earth- and Wind-elemental damage; backwear), Water Canteen (Carries 3 portions of water; essential in deserts to avoid dehydration; accessory), Scarlet Fascinator (Max. Ether +1, suitable to females only; headwear) • Ruby (Fire), Diamond (Light), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water), Opal (Ice), Scroll of Sealing, Scroll of Arc Sealing, Scroll of Blindness, Bolero Of Fire (Cause Fire damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Minstrel Song), • 2 Potions, 4 Tonics, 2 Grand Tonics, Ether Core, 3 Phoenix Essences, 3 Cosmic Essences (Revives a knocked out ally with full health and ether and gives them the blessed-effect), • 3 Meads, 2 Nostrums, Ambrosia, Smelling Salts, Feather of Lithe • 6 Venoms, 5 Deadly Venoms, Paralyzing Venom, • Fire Bomb, Smoke Bomb, Skadi Bomb (100 Ice Elemental damage to all opponents), 2 Chaotic Bombs (Causes 100 random elemental damage to all opponents), Pumpkin Bomb (Causes stunned, poisoned, asleep, blinded, sealed and confused to all enemies), • 2 Bedrolls, 5 Bones, Amethyst, Bright Polish, Ellaria Arbour (Sandy) 23 years old female human Druid Level 28.66 *Immune to Sealing, Poisoned and Bleeding* *Ignis Fatuus: permanently poisoned by 15* *Possessed by Soul D* Power: 40 (27+12) Defense: 7 (3+4) Health: 10/44 (9+26+7+1) Ether: 7/42 (5+26+5+1+2) Gold: 93 Equipment: Ignis Fatuus (WP:12, permanently poisoned by 15, fire- and lighting-elemental staff), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Sterile Gloves (immunity to poisoned and bleeding, handwear), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear) Inventory: Weapons: Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear), Black Bandana (Power +3, pirate lingo; headwear), Paper Doll (Protects from Hexed, Accessory) Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire) Consumables: 3 Potions, 2 Grand Potions, 4 Health Cores, 4 Tonics, 5 Grand Tonics, Ether Core, Elixir, 2 Remedies, 2 Neutralizers, Tiger Balm, 2 Phoenix Essences, 2 Meads, 2 Smelling Salts, 2 Nostrum, 2 Soma, Ambrosia, Deadly Venom, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.) Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Deborah, The Golden Warden Level 26 Warden *Immune to Afraid, Cursed, Hexed, Instant Kill* Power Bonus: 0 Health: 38/48 SP: 20 Equipment: Crossbow (WP: 10), Deborah's Helm (SP: 4, Immune to Afraid), Deborah's Armor (SP: 6, Immunity to Cursed, Hexed and Instant Kill), Shield of the She-Wolf (SP: 10, on rolls of damage/free hits user deals SP to opponent if they survive the attack) Inventory: Mead, Grand Potion, Soma x2, Ambrosia Minoid 2.0 Level 21.66 Drilling Automaton HP: 22/33 SP: 2 Equipment: Minoid Drill Arm (WP: 10), Iron Shell (SP: 2), Scanning Eye (Allows the Minoid to analyze most foes before battle. If in battle, it can spend a turn to analyze the fight) Inventory: None
  15. OoC: I did, top of page 32. I'm also fairly certain I drank a Mead. Boomingham draws his Frozen Sabre. "I'm also particular to a waltz, Karie, but only if Nyx is so kind as to invite me for one. Dragon, I'm behind you." Boomingham attacks the Oculoid Colossus from the back row.
  16. Correct. If Skrall prioritized freeing you, you would be able to bring the others back (should you roll a shield). It would cost Skrall some free hits, though. Is it worth it? I don't know. I'm not the one trying to strategize this battle. I will run the round in about an hour!
  17. I was just re-reading the opening of 102, and man have we had a long haul. Thank you guys for sticking with me. Remember when you were just trying to get out of Eubric the first time.
  18. "Well thank you, Purpearl! My fate was certainly changed when I met all of y'all!" "You can say what you want about Wren, but she sure knew how to do her job." XX laughs sharply, but his eyes glower. "I don't understand," says Russel to Nerwen and Matthias. "Why is Alexis working with XX if he helped one of her old foes?" The crab eyes XX suspiciously, and then eyes Alexis the same way.
  19. OoC: This is the final fight! Don't give up on me now. JimBee, if you'd like to submit an action for WBD in case he doesn't manage to get on himself, that'd be great. Possession cannot be removed with a remedy.
  20. Round 3 of Valentine's Day: >Malty sings a Lucky Chant Nerwen - Sword of Light v. Master Chaos Beast - Hit ([45*2]-5=85 Damage, Bleeding -10) >Purpearl - Magical Staff v. Chaos Beast of Zoot B - Special Damage/Miss >Matthias v. Valentine - Aim/Hit ([15+2+1]*2=36 Damage, Burning -2) >XX v. Valentine - Special Damage/Shield (Military Grade Fire Bomb, Fire Bomb, Military Grade Fire Bomb: 25+12+34=71 Fire Damage All, x2 for Valentine, -10 bleeding all beasts) >Matthias v. Chaos Beast of Zoot A - Aim/Aim (2 Damage, -2 burning) >Russel v. Rudimentary Chaos Beast - Critical Hit/Special Damage ([16*2]+25=57, Blinded, Bleeding -10) >Russel v. Rudimentary Chaos Beast - Critical Hit/Miss (57 Damage, Blinded, Bleeding -10) Alexis v. Rudimentary Chaos Beast - Miss/Shield (All foes Badly Poisoned, +4 gold) Valentine takes 8 burn damage, 20 from poisoned Rudimentary Chaos Beast takes 60 bleeding damage Master Chaos Beast takes 50 bleeding damage, takes 10 from poisoned Beast of Zoot A 50 bleeding damage, KO The heroes and their allies continue to rip through the foes. Mac watches, his jaw dropped. The Enemies Valentine the Chaomancer Level 50 Humanoid *Immune to Instant Kill* *Fragile (2 Rounds remaining)* *Weakened (2 Rounds remaining)* *Burning -4* *Poisoned -10* Health: 7/340 Special: Chaos in Uland! - The Chaomancer spouts chaos. He gains all the effects (positive and negative)/immunities of a random hero for the following round. That hero's level is added to his own as well. Drops: Zoot's Cookie, Chaotic Whip Rudimentary Chaos Beast Level 40 Demon, Holy *Immune to Scrolls* *Bleeding -60* *Burning -2* *Weakened (2 Rounds remaining)* *Blinded (3 Rounds)* *Poisoned -10* Health: 250/600 Special Damage: Chaos – (1) 10 Damage to party, disregarding Row/SP (2) 25 Damage to self (3) KO’s attacker (4) 50 Damage to self (5) Drops: Rock (Useless) (6) +1 WP to opponent Passive Special: Amateur Craftsman - All blows against the Chaos Beast give the bleeding -10 effect to it. Drops: Nothing Note: Misses (rolls of 4) count as "Special Damage". If the hero has a miss ability, it cannot be used this battle. Master Chaos Beast *Immune to Negative Effects (excluding Bleeding) and Instant Kills* *Lucky on odd rounds* *Bleeding -50* *Poisoned -10* Level 40 Demon Health: 350/600 SP: 5 Special: (Determined by a second dice roll) Chaos - 1 – 50 Damage, 2 – 70 Damage, 3 – -5 Bleeding Effect Inflicted, 4 – 100 Damage to Self, 5 – 20 Damage to each Hero (Regardless of row/SP), 6 – -1 WP to Hero’s Weapon (Permanent) Passive Special I: One in Ten - The Chaos Beast is lucky on odd rounds. Passive Special II: Amateur Craftsman - All blows against the Chaos Beast give the bleeding -10 effect to it. Drops: 150 Gold, Ether Core The Party Alexis Fenral, Orc-kin (Party Leader) *Counterstriking* *Blessed* 22 year old female elven Harlot Level 46.6 Power Bonus: 0 Defense: 0 Health: 74/74 Gold: 1583 GP: 9 Equipment: Steel fan (WP:20, ice-, lightning-, and darkness-elemental), Counterstrike Gloves, Blood Oath Medallion (Accessory, Blessed) Inventory: • Cat-o'-Nine-Tails (WP: 20, damage divided between all enemies, Suitable For Rouges), Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff), Fang Dagger (WP: 4), Town Watch Halberd (WP: 6), • Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Smelly Hide (Suitable for barbarians and beast warriors, half damage from beasts and humanoids on Damage, bodywear), Winged Sandals (artifact; footwear; protects from bound and slowed effects), Lieutenant's Helmet (SP:3, protects from fragile), Ring of Sight (protects from blinded), Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles), Magnar's Smaller Axe (Grants User Dual-Strike, User Cannot Wield a Shield, Handwear, suitable for classes capable of using axes), Regret's Cape (Backwear, grants immunity to first negative effect afflicted each battle) • Aquamarine (Water), Diamond (Light), Sapphire (Wind), Topaz (lightning), Fifty Shades of Bley, • Bedroll, Magic Compass, Magnifying Glass, • 2 Somas, 5x Venom, 2x Deadly Venom, Health Core, 6x Potion, Grand Potion, 9x Meads, 2x Smelling Salts, 2x Nostrum, 9x Remedies, 7x Grand Potions, Skeleton Decoy, 8x Bone, Deadly Venom, 2x Kraken Fangs (grants hastened- and reinforced-effects when consumed), Silver Ore (worth 60 gold), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Mulled Wine, 2x Grating Stones, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Red Death Blood (If applied to a weapon the Doomed effect is dealt on first blow) XX Level 34.75 Cannoneer/Alchemist *Blessed* Health: 39/50 Defense: 0 Gold: 392 Equipment: XX Hand Cannon (WP: 12, Ignores SP), XX Ammo Belts (As an Alchemist, XX can only receive rolls ending in "Bomb", excluding Bravado Brew and Explosion, as a Cannonner Bomb XX and Bomb XXX are added to possible creations), Cannoneer's Sashes (The damage output of bombs consumed are added to the WP of the Cannoneer's weapon before damage calculation) Inventory: Dangerous Dagger (WP: 20, Fire-Elemental), Phoenix Essence, Mead x3, Ruby, Military Grade Fire Bomb x4, Bomb XX (Deals 30 Damage to all foes and 10 to all allies, ignoring row/SP) x2, Ice Bombs (1), Lightning Bombs (3), Water Bombs (9), Dirt Bombs (5), Air Bomb, Venom (x5), Nostrum Nerwen Calmcacil (played by Chromeknight) 263 year old female Elven Paladin *Immune to Fragile* *Blessed* Level 31.5 Power bonus: 0 Defense: 16 Health: 53/53 Ether: 30/36 Gold: 109 Equipment: Sword of the Warrior of the Light (WP: 14, Light Elemental, Meditate becomes hits, longsword), Orc Barbed Shield (SP: 11), Heavy Armor (SP:5, Immune to Fragile, bodywear), Sylvania's Cowl (Permits Animal Talk, Headwear), Blood Oath Medallion (Accessory, Blessed), White Cloak (Max. HP +3, back wear) Inventory: • Sword of the Red Lizard (Longsword, WP:10, fire-elemental), Mourning Star (WP: 10, Inflicts Fragile, Fire-Elemental), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), Shield of the Red Lizard (SP: 2, Immune to Blind) • Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired, Accessory, Suitable for Paladins), Helm of the Lord of Light (Headwear, Immunity to Light and Jinxed, Suitable for Knights), Nordic Stomach Guard (SP: 3, Immunity to Ice and Water, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors), Medal of Valor (Double experience from battles, accessory), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; body wear) • Topaz • No Scrolls • Grand Tonics (3), Potions (4), Elixirs (2), Remedies (6), Tiger Balm, Neutralizer, Essence of Sorrow (50% assassination chance on non-immune target), Venom (4), Bone, Milk (restores 15 HP and 15 Ether), Ether Core (2), Grand potion, Ambrosia (4), Smelling Salts, 2x Red Death Blood (If applied to a weapon the Doomed effect is dealt on first blow) • Shovel, Bedroll, Magnifying Glass Purpearl Berthadhiell, the Carnival Crusader (Purpearljellyblob) *Party Leader* 180 Years Old Female Elven Mage *Evasive* *Blessed* Level 16 Power: 30 Health: 24/24 Ether: 20/22 Gold: 198 (Owes Karie 25 gold) Equipment: Crimson Arcanon (Wand WP:3), Tunic of Elven Acrobat (+4 HP, Provides Evasion Effect with 1/3 chance to completely avoid rolls of COUNTER, DAMAGE and Free Hits, torso wear), Blood Oath Medallion (Accessory, Blessed) Inventory: Thorny Rose (WP: 17,wood-elemental, deals the poisoned by 3 effect, mace), Heavy Armour (SP: 5, immune to fragile, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators), Bedroll, Potion (x3), Grand Tonic (x2), Raw Sushi (Consumable, Restores 5 Health and 5 Ether), Tasty Pretzel (x2) (1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption), Mead, Ambrosia, Bone, Tinyshroom, Level Up Mushroom, Venom (x2), Crocodile Handbag (Max Ether +2; accessory), Remedy (x2), Muddy Bomb (deals blinded and -3 poisoned to all foes), Tiger Balm, Neutralizer Gemstones: Ruby (Fire), Topaz (Lightning), Amethyst (Darkness), Opal, Diamond, Garnet, Sapphire, Emerald, Aquamarine Scrolls: Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Magical Staff (WP: 15; Water-,Darkness-elemental; staff) Matthias the Carnival Crusader (nstickney) Level 15.5 Ranger *Blessed* *Hastened* Power Bonus: 1 Defense: 0 Health: 20/20 Gold: 126 Equipment: Peashooter (WP: 2, deals the burning by 2 effect), Blood Oath Medallion (Accessory, Blessed), Quickdraw Quiver (permanent hastened-effect, suitable to Rangers), Inventory: Steel Cutlass (Sword, WP:5, suitable for Knights or Rogues), Grimmau's Clothespin (Headwear, prevents the first negative effect inflicted on the wearer during a battle), Winged Sandals (Footwear, protects from Bound and Slowed effects), Grating Stone, 2x Smoke Bomb, Bedroll, Fang Dagger (WP: 4), Ball and Chain (Chain, WP: 4), Staff (WP: 4), Elixir, Magnar’s Unreasonably Cruel Axe (WP: 12, Deals the Bleeding -3 Effect, axe), 2x Red Death Blood (When applied to weapon Doomed is dealt on the first blow), Dapper Hat (wearer has a 1/6 chance of being Encouraged at the start of any battle), Remedy Russel Ruffers & Sir Pigley Level 21.33 Rogue *Hastened* *Blessed* Power Bonus: 4 Health: 34/34 Defense: 4 Gold: 263 Equipment: Crabspirator (WP: 16, deals the Blinded effect, darkness elemental, longsword), Pigley (+4 Power, +4 Max Health, Hastened, Not an Artifact), Blood Oath Medallion (Accessory, Blessed), Crab Shell Armor (Body Wear, +4 Max Health, 4 SP) Inventory: Rebel's Sword (Longsword, WP: 11), Venom, Smelling Salts Malty Level 31.25 Minstrel Health: 50/50 Defense: 1 Ether: 13/34 Gold: 22 Equipment: Vocal Cords (Suitable for Malty, WP: 8, cannot be de-equipped, WP cannot be lowered), Traveller's Cloak (Backwear, SP: 1) Inventory: Potion x2, Remedy, Tonic, Seven Stars for Seven Lords (Boosts the party's power and health by 7 for round. Costs 7 ether), Lost Lovers (Enamors one foe with one ally for the round. Costs 5 ether)
  21. Bobby repeats.
  22. "I wasn't going to stab your child, Masson," assures Boomingham brightly. "Now that that's our of the way, shall we tango, oculoid?"
  23. Light Combat Round 3 >Skrall v. Light Soul B - SHIELD: KO >Deborah v. Light Soul E - Critical Hit ([10*2]+26=46) >Nyx v. Light Soul C - Damage ([30/2]-8=7 Damage) Hybros v. Light Soul A - Martial Counter (35 Damage Hybros, [31+6]*2=74 Damage Light A, -1 ether) Hybros v. Light Soul A - Martial Counter (KO) >Minoid v. Light Soul F - Shield (31 Damage) >Ellaria v. Light Soul D - Special Damage (No Special Guard [4], Ellaria Possessed by Soul D) Free Hits: Light Soul G v. Skrall: 40/2=20-8=12 damage Soul of the Paladins v. Deborah: 50/2=25-20=5 damage; Soul of the Paladins Light Soul E: 20/2=10 damage Light Soul D: -15 (poisoned), Ellaria -4 Health Skrall bursts through his blinding soul foe just in time to see Hybros be downed by his. Ellaria's soul comes to hover tightly around her body, and the Minoid and Deborah keep fighting. The Enemies Light Soul A (Hybros) Level 35 Luminous Health: 266/340 Special: Blinding Light - Blinds the hero and deals 20 light damage ignoring SP/row. Light Soul C (Nyx) Level 30 Luminous Health: 262/400 Special: Lost Soul - The soul passes through the hero, jinxing and hexing them. Light Soul D (Ellaria) *poisoned by 15* Level 20 Luminous Health: 104/145 Special: Light Souls - Deals 40 light damage and "possesses" the hero - all damage to the light soul will be dealt to the hero (divided by 4). Light Soul E (Deborah) Level 40 Luminous Health: 28/130 Special: Blinding Light - Blinds the hero and deals 20 light damage ignoring SP/row. Light Soul F (Minoid) Level 25 Luminous Health: 67/100 Special: Out of Body Experience - The hero is removed from combat the following round. Light Soul G (Heweyrt) Level 40 Luminous Health: 200/200 Soul of the Paladins (Daneeka) Level 50 Luminous Health: 430/430 Special: The Soul of the Paladins - Removes the hero from battle for the remainder of the battle. Any hero may spend a turn to retrieve the lost hero and take their place. If all heroes are removed from combat, the battle is lost. The Party Hybros (played by JimButcher) 53-year-old male imp Chi Monk *Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened, Poisoned, Bleeding* *Immune to all elements except wood* *Intimidation* (Party Leader) *KO'd* Level: 31.5 Power Bonus: 1 (6 in front row) * Defense: 0 Health: 0/53 (7+30+12+3*) Ether: 24/34 (30+3) Gold: 1184 Equipment: Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), The Black Hat (Suitable for anyone, grantsIntimidation, immune to darkness and cursed, headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Inventory: • Sword of Ancestral Hatred (WP: 45.25 gains 1/4 WP every kill made with it; longsword), Zoot's Reaper (WP:15; scythe, suitable to Hybros), Clock Cog (WP:14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, causes blinded-effect, dagger), Twin Kunai (WP:6, dual strike, daggers), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Wrench (WP:3, decreases the target’s level by 1, retrievable), Crescent Shield (SP: 5, halved damage from elemental attacks, shield) • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), • Emerald, Garnet, Amethyst, Diamond, Ruby, Sapphire, Opal •13 Potions, 12 Grand Potions, 16 Health Cores, 11 Remedies, 2 Neutralizers, 3 Elixirs, 2 Phoenix Essences, 4 Phoenix Incenses, 2 Deadly Venoms, 3 Smoke Bombs, 3 Holy Bombs, 5 Nostrums, Mead, 2 Mulled Wines, Minimizing Dust, 3 Pumpkin Bombs (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), 2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Skeleton Decoy, Bone, 3 Grand Tonics, Soma • Bedroll, Shovel, Pickaxe, 4 Mythril Shards, Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Grating Stone Skrall (Waterbrick Down) 81 year old Male Ogre Hunter Level 37.50 *Favors Luminous and Humanoid enemies* *Immune to Fragile, Blinded, and Confused* *Gains 3x experience* *Encouraged!* Power Bonus: +2 WP Defense: 8 Health: 27/51 Gold: 83 Equipment: Hunter's Crossbow (WP:12/24 vs. Beasts, fire, ice, wind, and darkness-elemental), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Medal of Glory (Wearer gains 3x experience from fights, accessory) Inventory: • Composite Bow (WP:12, ignores SP, light, lightning, water, wood, and earth-elemental; bow), Oversized Greatsword (WP: 16 - Double damage on targets that are clearly smaller than the hero, greatsword) Wooden Shield (SP:5) • Lucky Doubloon (Grants "Special Guard"), Darksteel Armour (SP:6, Max. Health +3; bodywear) • Potion, Grand Potion, Remedy, Phoenix Essence, 5 Phoenix Incenses, • 8 Smoke Bomb, 2 Dirt Bombs, Fire Bomb, 5 Water Bombs, Lightning Bomb, 4 Bone, • Feather of Lithe, Minimizing Dust, 3 Meads, Nostrum, • 6 Venoms, 1 Deadly Venoms, Blind Fury, • Amethyst • Wolfgang Insignia, Black Goo Nyx (played by Pandora) 19 years old Female Human Battle Mage *Natural Respite* *Immune to Fire, Darkness, Earth, Wind, Poisoned, Confused, Hexed, Sealed, Asleep, Fast Asleep* Level: 31.75 Power: 47 Defense: 8 Health: 35/42 Ether: 31/43 Gold: 282 Equipment: Zee Standard (Staff, WP: 15 Ice, Light and Darkness Elemental, Necromancers Raise Enemies with 2 extra levels), Robe of the Archmagi (SP:4, Max. Ether +5, protects from sealed-effect), Mirage Cloak (Immunity to Fire-, Darkness-, Earth- and Wind-elements and confused- asleep- and hexed-effects), High Heels (+1 Power), Helmet of Azzurat (SP:4, immune to poisoned, headwear). Inventory: • Book of a Thousand Creatures (WP:15, each roll has a 1/6 chance to summon a creature to aid the hero), Lullaby Wand (WP:6 Sleep effect), Healing Staff (WP: 5), Darksteel Dagger WP: 13, blinded effect) Bone Scepter (WP: 10, On Hit, gives enemies the Undead type if they do not have a second type, Wand.) • Sandman's Parasol (Immune to Asleep and Fast Asleep effects; accessory), Monkey Bar (all minions, pets, summons etc are Hastened; accessory), Chef’s Apron (Bodywear, Immunity to Fire and Poisons), Phoenix Dress (Max. Ether +5, full ether restored upon revival, immunity to Fire and Lightning, suitable only to female mages, clerics, chi monks, minstrels and necromancers; bodywear), Desert Cloak (Immunity to Fire-, Earth- and Wind-elemental damage; backwear), Water Canteen (Carries 3 portions of water; essential in deserts to avoid dehydration; accessory), Scarlet Fascinator (Max. Ether +1, suitable to females only; headwear) • Ruby (Fire), Diamond (Light), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water), Opal (Ice), Scroll of Sealing, Scroll of Arc Sealing, Scroll of Blindness, Bolero Of Fire (Cause Fire damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Minstrel Song), • 2 Potions, 4 Tonics, 2 Grand Tonics, Ether Core, 3 Phoenix Essences, 3 Cosmic Essences (Revives a knocked out ally with full health and ether and gives them the blessed-effect), • 3 Meads, 2 Nostrums, Ambrosia, Smelling Salts, Feather of Lithe • 6 Venoms, 5 Deadly Venoms, Paralyzing Venom, • Fire Bomb, Smoke Bomb, Skadi Bomb (100 Ice Elemental damage to all opponents), 2 Chaotic Bombs (Causes 100 random elemental damage to all opponents), Pumpkin Bomb (Causes stunned, poisoned, asleep, blinded, sealed and confused to all enemies), • 2 Bedrolls, 5 Bones, Amethyst, Bright Polish, Ellaria Arbour (Sandy) 23 years old female human Druid Level 28.66 *Immune to Sealing, Poisoned and Bleeding* *Ignis Fatuus: permanently poisoned by 15* *Possessed by Soul Power: 40 (27+12) Defense: 7 (3+4) Health: 27/44 (9+26+7+1) Ether: 7/42 (5+26+5+1+2) Gold: 93 Equipment: Ignis Fatuus (WP:12, permanently poisoned by 15, fire- and lighting-elemental staff), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Sterile Gloves (immunity to poisoned and bleeding, handwear), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear) Inventory: Weapons: Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear), Black Bandana (Power +3, pirate lingo; headwear), Paper Doll (Protects from Hexed, Accessory) Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire) Consumables: 3 Potions, 2 Grand Potions, 4 Health Cores, 4 Tonics, 5 Grand Tonics, Ether Core, Elixir, 2 Remedies, 2 Neutralizers, Tiger Balm, 2 Phoenix Essences, 2 Meads, 2 Smelling Salts, 2 Nostrum, 2 Soma, Ambrosia, Deadly Venom, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.) Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Deborah, The Golden Warden Level 26 Warden *Immune to Afraid, Cursed, Hexed, Instant Kill* Power Bonus: 0 Health: 38/48 SP: 20 Equipment: Crossbow (WP: 10), Deborah's Helm (SP: 4, Immune to Afraid), Deborah's Armor (SP: 6, Immunity to Cursed, Hexed and Instant Kill), Shield of the She-Wolf (SP: 10, on rolls of damage/free hits user deals SP to opponent if they survive the attack) Inventory: Mead, Grand Potion, Soma x2, Ambrosia Minoid 2.0 Level 21.66 Drilling Automaton HP: 22/33 SP: 2 Equipment: Minoid Drill Arm (WP: 10), Iron Shell (SP: 2), Scanning Eye (Allows the Minoid to analyze most foes before battle. If in battle, it can spend a turn to analyze the fight) Inventory: None
  24. OoC: I'm going to give Pandora another hour or so to post, but if not I will move things right on along! For the time being, however, I will respond to her response - think of it a little like a flashback. ~Before the Fight, After Heweyrt and Hybros headed off~ "I've already got the book on Gods and Demons," says Deborah as she approaches the heroes holding up a big book. "Heweyrt requested it. Maybe you can split it. Origins of magic we can do, though." Daneeka skims the pages. "I can lead you to it." He says. He and Nyx take off down an aisle. Eventually Daneeka stops, and points. "It is up there. I will go collect my other books." Nyx reaches it and flips it open. Sadly, there are no pictures, and without Heweyrt or Daneeka she is unable to figure out what the words mean. Just then, she hears Daneeka exclaim. ~End Flashback~
  25. "Sorry, mang," says Bobby as he repeats his attack.
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