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Sandy

Eurobricks Fellows
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  1. Oh, one more thing before I BOING away! This is all depending on how smart the cultists are - and since we've all gone through this once already, I believe they are very smart. A smart thing for them to do is have some of them vote for Petey, some of them oppose the vote, and some of them to say nothing. Cover all bases, you know, not throw all eggs into one basket. Not that I know too much about a cultist's state of mind, never having been one myself... That also means that there's nothing to be learned from Petey's lynch, since it's likely there were scum on all sides. So why are we even trying to make sense of this, when we could all just BOING BOING BOING?!
  2. Talk to me again when you're the mayor of a village. BOING!
  3. Well, howler monkeys howl. Are you sure you're not a howler monkey? Judging by the noises you make at night... Boing boing! And a bounce and a hop!
  4. The monkey makes sense, for a change. BOING for that! I did not vote for Petey, anyway, but only scum could've known he was innocent yesterday. The same applies to Petey's list - it's just his thoughts based on what he saw take place. A list of five random people, nothing more, nothing less. So look at it all you want, Maurice, but just make sure to return to us with your thoughts, or you'll end up looking just as scummy as Gordon said. For the record, I did not learn anything new last night. I was too busy reading Fifty Shades of Bley - it really makes me BOING-y!
  5. I missed that, thanks. Since he did not inform me of this, I won't delete his character - he might have a change of heart some day. I'll remove his sign-up, though, although he should've had the courtesy of doing that himself before leaving...
  6. CURRENT SIGN-UPS: Quest#44: My Best Friend 1. Raven Ashcroft (Raven Brickroft) 2. Dreyrugr (Vash the Stampede) 3. Cinna the Dark (darkdragon) 4. Erik Tyrvarr (Myrddyn) 5. Mizuki Kimura (zakura) 6. Namyrra Uq (Quarryman) 7. Sir Christopher Daggerfall (Fred Fred Burger) 8. Thalion Dwinlas (-obelix-) 9. William Harkenshire (VolcanicPanik) 10. Nerwen Calmcacil (Chromeknight) 11. Benji Carvenhall (Flare) 12. De’kra (Tanma) 13. Alexander Vandangant (Wedge09) 14. Sarick Lanse (Xarrzan) Note that everyone who have signed up will be chosen, so if you prefer to play in Quest#47 or the Unlimited Quest, please remove your sign up. There will be three or four battles in this quest, but since there are so many players, they might take longer than usual, so please take that into a count as well.
  7. ~Anwyl Smokebeard now sells Fauxthril Broomsticks, Fauxthril Flutes and Fauxthril Halberds!~
  8. The rules on the first page have now been updated to include the new weapon types. Mages and clerics can now start with a broomstick (unfair to old players, I know, but I'll add one to the Marketplace too), and knights and barbarians with a halberd.
  9. Results of Round Three of the Sheep Meadow Battle: >Benji vs. Direwolf A - Special Damage (Howl - Direwolf C joins the battle) >Namyrra (Ice) vs. Battering Ram - Spell Aim (Battering Ram: 36 health-(12x2=24 dmg)=12 health; Namyrra: -1 ether) >Cinna (Fire) vs. Black Sheep - Great Spell (Black Sheep: 32 health-(43x2=86 dmg)=0 health; Cinna: -1 ether) Silent Lamb - Free Hit vs. Benji (Benji: 26 health+3 SP-(7/2=4 dmg)=25 health; Silent Lamb: 88 health-20 dmg=68 health) Direwolf B - Free Hit vs. Namyrra (Namyrra: 25 health+8 SP-(15/2=8 dmg)=25 health) Another direwolf is called to the battle. Namyrra unleashes a small ice spell on the battering ram, dealing 24 damage. Cinna takes out the Black Sheep with her great fiery spell. The silent lamb takes a jab at Benji for 1 damage, but Benji retaliates with his gloves, dealing 20 damage back. The second direwolf attempts to hurt Namyrra in vain. Five enemies still remain. Enemies: Battering Ram Type: Beast Level: 9 Health: 12/124 Special: Reckless Ram – Causes 18 damage and the stunned-effect regardless of row. Drops: Bone Silent Lamb Type: Beast Level: 7 Health: 68/88 Special: Cloud of Soft Wool – Causes asleep- and sealed-effects to the target. Drops: Bone Direwolf A Type: Beast Level: 15 Health: 175/175 Special I: Howl – Summons another Direwolf to join the battle. Used only if there are one or two Direwolves in battle. Special II: Blood Fang – Transfers 15 health from the target to self. Used only if there are three Direwolves in battle. Drops: Mead Direwolf B Type: Beast Level: 15 Health: 175/175 Special I: Howl – Summons another Direwolf to join the battle. Used only if there are one or two Direwolves in battle. Special II: Blood Fang – Transfers 15 health from the target to self. Used only if there are three Direwolves in battle. Drops: Mead Direwolf C Type: Beast Level: 15 Health: 175/175 Special I: Howl – Summons another Direwolf to join the battle. Used only if there are one or two Direwolves in battle. Special II: Blood Fang – Transfers 15 health from the target to self. Used only if there are three Direwolves in battle. Drops: Mead Party: Cinna the Dark (darkdragon) 19 years Female Human Mystic Knight Level 18 1/2 *Immune to Fire* Power: 31 (levels 18 + Mauryl 12 + medal 1) Defense: 3 (helmet 2+ medal 1) Health: 29/30 (base 5 + levels 17 + mystic knight + medal 1) Ether: 1/24 (base 5 + levels 17 + mystic knight + medal 1) Gold: 6 GP: 1 Equipment: Mauryl (WP:12, ranged), Aurora Helmet (SP:2, null fire), Anniversary Medal:Y1 (artifact,accessory) Inventory: Amethyst (Darkness), Topaz (Lightning), Opal (Ice), Ruby (Fire), Healing Staff (WP:5), Scroll of Sleep, 6 Grand Potions, Tonic, 6 Remedies, Elixir, Phoenix Essence, 2 Meads, 2 Smelling Salts, Soma, 2 Deadly Venoms, Fire Bomb, Bedroll, 2 Bones Namyrra Uq (Quarryman) ***Party Leader*** 1337 years old female Fenarian Evoker Level 20 2/3 *Immune to Sealed* Power: 32 (20+12) Defence: 8 (5+3) Health: 25/27 (5+19+3) Ether: 29/31 (5+19+1+1+5) Gold: 44 GP: 1 Equipment: Snake Staff (WP:12), Fanged Helm (SP:5), Robe of the Archmagi (SP:3, Ether:5. immune to Sealing) Summons: Ice Cube Tray (Ice), Xut the Daemon (Darkness), Raiju the Raiju (Lightning), Ni the Shrubbery (Wood), Clay Golem (Earth), Battle Angel (Light), unknown (Fire), unknown (Wind) Inventory: Shiny Dagger (WP:10), bone-staff (WP: 3), Gems: Amethyst, Opal, Emerald, Topaz, Garnet, Diamond, Ruby, Sapphire. Scrolls: Blindness, Sealing. Other items: 4 Potions, 2 Grand Tonics, 2 Phoenix Essence, 5 Mead, 5 Smelling Salts, 2 Nostrum, 2 Smoke Bombs, Fire Bomb, Holy Bomb, Flash Bomb, Ether Core, Bedroll, Venom, 2 Bones Benji Carvenhall (Flare) 27-year-old Male Half-Elf Assassin Level 20 2/3 *Counterstrike* Power: 32 (Level 20 + WP 12) Defense: 3 Health: 25/31 (Basic health: 6 + level bonus: 19 + class bonus: 5 + chicken drumstick: 1) Gold: 28 GP: 1 Equipment: Crossbow of the Pongcanis (WP: 12; Darkness, Ice, Light Elemental) + Tricorne (SP:3) + Counterstrike Gloves Inventory: Pickaxe, Bedroll, Shovel, Mead x5, Smelling Salts x4, Grand Potion x3, Nostrum x2, Venom x3, Smoke Bomb x2, Remedy x1, Lightning Bomb x1, Bone x2 Party Leader, choose the order of action. Everyone, choose your actions and targets.
  10. OoC: Well, I wasn't sure if it was the Helmet from my quest or some other helmet. You shouldn't remove items from your inventory before you've sold them, anyway, unless you just want to chuck them away. Fabian takes the items and gives them a close look. "Hmm, I can give you 15 gold for the statuette, but the helmet is worth less, so I can buy it for 10 gold."
  11. Lazlooo!!! I want to BOING with you so much right now, but the others are watching and I know you're shy about getting undressed. Isn't that why you always turn off the lights before we BOING? I don't understand why you keep calling me "Ralphy" while we're doing it, though... BOING! Aren't the scum trying to kill all of us? Tell me, why shouldn't they have killed Bristol? Who would've made a better target, in your opinion? Bristol kept to herself most of yesterday, and to me that could also mean she had something to hide. She obviously wasn't a Cultist, so perhaps the scum thought she had a powerful night action? I didn't get any nightly action because Lazlo was away.
  12. Fabian blinks as he waits for Hybros to show his artefacts. "Well, I need to see them first before I can evaluate their worth, Mr. Imp." OoC: There's no mention of these two items in your statistics...
  13. How convenient. In before the other bunny did it! I made a snide comment about wanting to be the only fawn bunny in the village, and lo and behold, the Cultists kill my sister (?) Bristol. I never truly wanted to see her dead (unless she would've turned out to be a Cultist), I was just always so jealous of her. Am I going to get blamed for my roleplaying sinful thoughts? Anyway, if someone thinks Bristol's death has anything to do with me, let it be known I was framed. Ooh, it would make an excellent movie! "Who Framed Brigit Bunny?" In the movie I'd have a gorgeous redheaded girlfriend who was a lounge singer. And then some nasty weasels would chase me! Someone write this down, quick! But there are no weasels in the Fabuland theme Winterhaven... No zebras either. Too bad. Oh, I almost forgot... Boing boing!
  14. "Atramor, may I suggest a bomb to make sure the weakest Metasimian is done for?" Ellaria then turns her attention to Nyx, trying to nurture her from the back row.
  15. OoC: I'm not Brickdoctor, and I doubt even he would let the entire group of enemies be defeated in one strike. The rules are there for a reason - to make this game fair and balanced but also challenging for everyone. There would really be no point in this game if all one had to do to defeat the enemies was to say "I make the trees fall on them". Results of Round Three of the Merry Women Battle: >Sylph uses Scroll of Sleep on Alanna Dale - Fail (Sylph: -1 ether) Dak vs. Wilma Scarletta - Shield (Demon Within - Robina: 185 health-(45x2/2=45 dmg)=140 health; Little Jane: 282 health-(45x2=90 dmg)=192 health; Aunt Theresa: 134 health-(45x4=180 dmg)=0 health; Wilma: 108-(45x2=90 dmg)=18 health; Alanna: 167 health-(45x2=90 dmg)=77 health; Dak: Stunned) Johon vs. Robina Hooter - Extra Critical Hit (Robina: 140 health-(41/2=21 dmg)=119 health) >Nur (Earth) vs. Wilma Scarletta - Magic Counter/Damage (Nur: 14 health+5 SP-(19/2=10 dmg)=9 health; Wilma: 18 health-(12x4=48 dmg)=0 health; Nur: -1 ether) Little Jane - Free Hit vs. Sylph (Sylph: 13 health-(20/2=10 dmg)=3 health) Alanna Dale - Free Hit vs. Dak (Dak: 26 health+12 SP-16 dmg=22 health) >Robina - Decay (Robina: 119 health-4 dmg=115 health) Sylph tries to put Alanna to sleep again, but in vain. Dak unleashes the demon within him, causing 90 darkness elemental damage to Little Jane (waking her up), Wilma and Alanna, 45 damage to Robina who is standing on the back row, and knocking out the holy Aunt Theresa. Dak himself is left stunned for the next round. Johon gets a great hit on Robina, dealing 21 damage. Wilma gets a hit on Nur, causing 5 damage, but Nur retaliates with an earthen spell, knocking out Wilma. Little Jane gets free hit on Sylph, taking away 10 health from the druid, while Alanna hits Dak for 4 damage. Robina's decay ends with one last loss of 4 health. Three enemies remain. Enemies: Robina Hooter - "I'm not called Hooter for no reason." Type: Humanoid Level: 18 Health: 115/215 Special I: Steal From the Rich – Robina steals 10% of the gold from the opponent with most gold. The gold cannot be recovered. Special II : Give To the Poor – After stealing, Robina throws the stolen gold at the opponent with least gold, dealing damage equal to the amount of gold, regardless of row and SP. Drops: Merry Bow (WP:7; steals 1 gold upon each successful hit (except shield-skills); suitable for rangers), Ranger's Quiver (WP: 1 to bows and crossbows; suitable for rangers) Note: Robina fights from the back row, so all non-ranged attacks will do half damage to her. Her attacks ignore row as well. Little Jane - "Men sometimes call me Twin Mountains, and then I punch them in the face." Type: Humanoid Level: 20 Health: 192/282 Special: Giant Blow – Causes 30 damage and the afraid-effect to the target. Drops: Quarterstaff (WP:4/8 against humanoid enemies) Alanna Dale - "My breasts may be small and humble, but at least I have my lovely voice!" Type: Humanoid Level: 16 Health: 77/167 Special: Cacophony – Causes 8 damage to all opponents regardless of row with 50% chance of stunning each of them for the next round. Drops: Lute (WP:8, suitable for minstrels) Party: Sylph Solanum (Dannylonglegs) unknown age, unknown race Druid ***Party Leader*** Level 15½ Power: 22 (15+7) Defense: 0 Health: 3/30 (9+14+7) Ether: 13/20 (5+14+1) Gold: 50 Equipment: Mockthril Rod (WP:7) Inventory: Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, 2 Potions, 1 Grand Potion, 2 Tonics, Grand Tonic, Remedy, 2 Smelling Salts, 2 Venoms, Smoke Bomb, 2 Fire Bombs, 2 Ice Bombs, 3 Water Bombs, 2 Lightning Bombs, Floral Bomb, Bedroll, Shovel, Pickaxe, Magnifying Glass, 8 Bones, Signet Ring, Saber Teeth Dak Shadeaux (Darth Nihilus) 35 years old half-elven, half-Mopag Black Knight Level 15½ *Immune to Asleep and Fragile* *Stunned* Power: 25 (15+10) (20 for ranged attacks (15+5)) Defense: 12 (7+5) Health: 22/30 (7+14+9) Ether: 0/0 Gold: 3 Equipment: Black Sword (WP:10, lightning-elemental), Fauxthril Shield (SP:7), Trendy Handbag (protects wearer from whatever bad effect was last inflicted to someone else in a battle), Heavy Armor (SP:5, protects from fragile-effect) Inventory: Throwing Knife (WP:5), Twin Longswords (WP:3), 5 Potions, 2 Grand Potions, Grand Tonic, Elixir, Remedy, Phoenix Essence, 3 Meads, 2 Venoms, Nostrum, Mythril Shard, Bedroll, Shovel, Aquamarine Johon (Bricksandparts) 25 years old male human Raider Level 17½ *Natural Respite* Power: 25 (17+8) Defense: 0 Health: 24/32 (8+16+1+7) Ether: 0/0 Gold: 228 Equipment: Sword of Decay (WP:8; once the target is inflicted with damage they lose a quarter of the power of the strike each following turn for three turns; the effect cannot be compounded with more strikes; suitable to Mages, Knights and Barbarians), Helmet (+1 max health), Dog Statuette (SP: 1, once named (Rover), speaking the name summons a dog almost certainly to tag along on madcap adventures and make snippy comments.) Inventory: Greatsword (WP:3), Meteor Blade (WP:8, Light elemental), Healing Staff (WP:5, Healing effect; lent to Arthur G Regulus- usable by mages and clerics), Focal Staff (WP:5; focus fire: roll a 3 for 5 ether; suitable for clerics and mages), Aquamarine, 3 Potions, 2 Venoms, Ice Bomb, Phoenix Essence, Mead, Shovel, 2 Pick-axes, Magnifying Glass, Magic Compass En Sabah Nur (Jebediahs) 30 year old male human Battle Mage Level 18½ *Lucky* *Natural Respite* *Immune to Fragile, Sealed and Blinded* *Encouraged* Power: 30 60 (18+12) Defense: 5 Health: 9/27 (5+17+5) Ether: 15/23 (5+17+1) Gold: 288 Equipment: Stealth Dagger (WP: 12), Sealed Heavy Armour of Brilliance (SP:5,Immune: fragile, blinded, sealed effects), Loaded Die (Lucky effect), Inventory: En & Sabah & Nur (Shurikens 3/3, WP: 5), Sangriste Dagger (WP: 5), Helmet (+1 HP), Traveler's Cloak (SP: 1), Garnet (Earth), Aquamarine (Water), Scroll of Confusion, Scroll of Sealing, Scroll of Luck, 3 Potions, Grand Tonic, 3 Phoenix Essences, Remedy, 3 Meads, 2 Smelling Salts, Venom, 2 Deadly Venom, Smoke Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Floral Bombs, 2 Holy Bombs, Bedroll, Magnifying Glass, Garnet Lamp of Summoning, Raw Meat Party Leader, post the order of action. Everybody, choose your actions and targets.
  16. OoC: The counterstrike comes from the gloves, not the weapon. That's why the power is equal to the hero's level (not WP), and it also means that no elements or effects in the weapon are taken into a count. Results of Round Two of the Sheep Meadow Battle: >Namyrra (Ice) vs. Battering Ram - Damage (Namyrra: 25 health+8 SP-(9/2=5 dmg)=25 health) >Benji vs. Direwolf - Special Damage (Howl - Direwolf B joins the battle) >Cinna (Fire) vs. Black Sheep - Spell (Black Sheep: 94 health-(31x2=62 dmg)=32 health; Cinna: -1 ether) Silent Lamb - Free Hit vs. Namyrra (Namyrra: 25 health+8 SP-(7/2=4 dmg)=25 health) The battering ram tries to attack Namyrra, but she deflects the strike. The direwolf howls, calling another one of his kind into the battle. Cinna hits the Black Sheep with a fire spell that causes 62 damage. The silent lamb effortlessly tries to attack Namyrra again. There are now five enemies in the battle. Enemies: Battering Ram Type: Beast Level: 9 Health: 36/124 Special: Reckless Ram – Causes 18 damage and the stunned-effect regardless of row. Drops: Bone Black Sheep Type: Beast Level: 8 Health: 32/94 Special: Cloud of Dark Wool – Causes the blinded- and confused-effects to the target. Drops: Bone Silent Lamb Type: Beast Level: 7 Health: 88/88 Special: Cloud of Soft Wool – Causes asleep- and sealed-effects to the target. Drops: Bone Direwolf A Type: Beast Level: 15 Health: 175/175 Special I: Howl – Summons another Direwolf to join the battle. Used only if there are one or two Direwolves in battle. Special II: Blood Fang – Transfers 15 health from the target to self. Used only if there are three Direwolves in battle. Drops: Mead Direwolf B Type: Beast Level: 15 Health: 175/175 Special I: Howl – Summons another Direwolf to join the battle. Used only if there are one or two Direwolves in battle. Special II: Blood Fang – Transfers 15 health from the target to self. Used only if there are three Direwolves in battle. Drops: Mead Party: Cinna the Dark (darkdragon) 19 years Female Human Mystic Knight Level 18 1/2 *Immune to Fire* Power: 31 (levels 18 + Mauryl 12 + medal 1) Defense: 3 (helmet 2+ medal 1) Health: 29/30 (base 5 + levels 17 + mystic knight + medal 1) Ether: 2/24 (base 5 + levels 17 + mystic knight + medal 1) Gold: 6 GP: 1 Equipment: Mauryl (WP:12, ranged), Aurora Helmet (SP:2, null fire), Anniversary Medal:Y1 (artifact,accessory) Inventory: Amethyst (Darkness), Topaz (Lightning), Opal (Ice), Ruby (Fire), Healing Staff (WP:5), Scroll of Sleep, 6 Grand Potions, Tonic, 6 Remedies, Elixir, Phoenix Essence, 2 Meads, 2 Smelling Salts, Soma, 2 Deadly Venoms, Fire Bomb, Bedroll, 2 Bones Namyrra Uq (Quarryman) ***Party Leader*** 1337 years old female Fenarian Evoker Level 20 2/3 *Immune to Sealed* Power: 32 (20+12) Defence: 8 (5+3) Health: 25/27 (5+19+3) Ether: 30/31 (5+19+1+1+5) Gold: 44 GP: 1 Equipment: Snake Staff (WP:12), Fanged Helm (SP:5), Robe of the Archmagi (SP:3, Ether:5. immune to Sealing) Summons: Ice Cube Tray (Ice), Xut the Daemon (Darkness), Raiju the Raiju (Lightning), Ni the Shrubbery (Wood), Clay Golem (Earth), Battle Angel (Light), unknown (Fire), unknown (Wind) Inventory: Shiny Dagger (WP:10), bone-staff (WP: 3), Gems: Amethyst, Opal, Emerald, Topaz, Garnet, Diamond, Ruby, Sapphire. Scrolls: Blindness, Sealing. Other items: 4 Potions, 2 Grand Tonics, 2 Phoenix Essence, 5 Mead, 5 Smelling Salts, 2 Nostrum, 2 Smoke Bombs, Fire Bomb, Holy Bomb, Flash Bomb, Ether Core, Bedroll, Venom, 2 Bones Benji Carvenhall (Flare) 27-year-old Male Half-Elf Assassin Level 20 2/3 *Counterstrike* Power: 32 (Level 20 + WP 12) Defense: 3 Health: 26/31 (Basic health: 6 + level bonus: 19 + class bonus: 5 + chicken drumstick: 1) Gold: 28 GP: 1 Equipment: Crossbow of the Pongcanis (WP: 12; Darkness, Ice, Light Elemental) + Tricorne (SP:3) + Counterstrike Gloves Inventory: Pickaxe, Bedroll, Shovel, Mead x5, Smelling Salts x4, Grand Potion x3, Nostrum x2, Venom x3, Smoke Bomb x2, Remedy x1, Lightning Bomb x1, Bone x2 Party Leader, choose the order of action. Everyone, choose your actions and targets.
  17. Ellaria takes a moment to watch the itsy bitsy spider dance for her. "D'awww", she exclaims. It's been over a year since she last walked in the Feywood, but she still remembered how the creatures of the forest had approached her without fear, sensing Sylvania's presence in her. She then decided to test out her talent in animal talk and spoke to Edgar in the tongue of the spiders. "[We are in a bit of a rough spot here, little one. Care to help us out?]" Ellaria did not even notice how a genuine smile spread on her lips, for the first time in weeks.
  18. Note to all Quest Masters! I've said this before, but I will have to repeat it again. When creating weapons for your quests, please follow the standard weapon types. This is especially important because the expert classes will come into play soon. The comprehensive list is below, which I will update into the official rules soon: Axes (suitable for barbarians, alchemists and beast warriors) Bows (ranged, suitable for rangers and beast warriors) Broomsticks (ranged, suitable for mages, clerics and necromancers) Clubs (suitable for barbarians, alchemists and beast warriors) Crossbows (ranged, suitable for rangers and beast warriors) Daggers (suitable for mages, rogues, alchemists and harlots) Greatswords (suitable for barbarians, knights, necromancers and beast warriors) Halberds (suitable for barbarians, knights, dragoons and skirmishers) Hammers (suitable for barbarians, clerics and alchemists) Hand Cannons (ranged, suitable for rangers and cannoneers) Instruments (ranged, suitable for minstrels) Lances (suitable for knights, dragoons and skirmishers) Longswords (suitable for knights, rogues, beast warriors and skirmishers) Maces (suitable for clerics, knights, necromancers and alchemists) Scythes (suitable for rogues, necromancers and alchemists) Shields (protective, suitable for knights, dragoons and skirmishers) Spears (suitable for barbarians, dragoons and skirmishers) Staves (suitable for clerics, mages and necromancers) Throwing Weapons (ranged, retrievable, suitable for rangers, rogues and beast warriors) Wands (suitable for mages and necromancers) Whips (suitable for rogues, necromancers, beast warriors and harlots) There are at least two more expert classes coming up that need to be added to the suitabilities, but otherwise this list should be final.
  19. QM Note: Your Shield-skill always summons the first spirit on your list unless you specifically wish for something else. You can always change the order of spirits, too. Spell Aim works the same way as Spell and Great Spell, using your chosen element. Results of Round One of the Sheep Meadow Battle: >Namyrra (Ice) vs. Battering Ram - Great Spell (Battering Ram: 124 health-(44x2=88 dmg)=36 health; Namyrra: -1 ether) >Benji vs. Direwolf - Damage (Benji: 31 health+3 SP-(15/2=8 dmg)=26 health) >Cinna (Fire) vs. Black Sheep - Enchantment (Cinna: +1 WP to Mauryl, -10 ether) Silent Lamb - Free Hit vs. Namyrra (Namyrra: 25 health+8 SP-7 dmg=25 health) Namyrra slams the battering ram with a mighty ice spell, dealing 88 damage. The direwolf rakes Benji for 5 damage. Cinna enchants Mauryl in exchange for 10 ether. The silent lamb tries to harm Namyrra, but cannot pierce her defenses. All enemies still remain. Enemies: Battering Ram Type: Beast Level: 9 Health: 36/124 Special: Reckless Ram – Causes 18 damage and the stunned-effect regardless of row. Drops: Bone Black Sheep Type: Beast Level: 8 Health: 94/94 Special: Cloud of Dark Wool – Causes the blinded- and confused-effects to the target. Drops: Bone Silent Lamb Type: Beast Level: 7 Health: 88/88 Special: Cloud of Soft Wool – Causes asleep- and sealed-effects to the target. Drops: Bone Direwolf Type: Beast Level: 15 Health: 175/175 Special I: Howl – Summons another Direwolf to join the battle. Used only if there are one or two Direwolves in battle. Special II: Blood Fang – Transfers 15 health from the target to self. Used only if there are three Direwolves in battle. Drops: Mead Party: Cinna the Dark (darkdragon) 19 years Female Human Mystic Knight Level 18 1/2 *Immune to Fire* Power: 31 (levels 18 + Mauryl 12 + medal 1) Defense: 3 (helmet 2+ medal 1) Health: 29/30 (base 5 + levels 17 + mystic knight + medal 1) Ether: 3/24 (base 5 + levels 17 + mystic knight + medal 1) Gold: 6 GP: 1 Equipment: Mauryl (WP:12, ranged), Aurora Helmet (SP:2, null fire), Anniversary Medal:Y1 (artifact,accessory) Inventory: Amethyst (Darkness), Topaz (Lightning), Opal (Ice), Ruby (Fire), Healing Staff (WP:5), Scroll of Sleep, 6 Grand Potions, Tonic, 6 Remedies, Elixir, Phoenix Essence, 2 Meads, 2 Smelling Salts, Soma, 2 Deadly Venoms, Fire Bomb, Bedroll, 2 Bones Namyrra Uq (Quarryman) ***Party Leader*** 1337 years old female Fenarian Evoker Level 20 2/3 *Immune to Sealing* Power: 32 (20+12) Defence: 8 (5+3) Health: 25/27 (5+19+3) Ether: 30/31 (5+19+1+1+5) Gold: 44 GP: 1 Equipment: Snake Staff (WP:12), Fanged Helm (SP:5), Robe of the Archmagi (SP:3, Ether:5. immune to Sealing) Summons: Xut the Daemon (Darkness), Raiju the Raiju (Lightning), Ni the Shrubbery (Wood), Ice cube tray (Ice), Clay golem (Earth), Battle Angel (Light), unknown (Fire), unknown (Wind) Inventory: Shiny Dagger (WP:10), bone-staff (WP: 3), Gems: Amethyst, Opal, Emerald, Topaz, Garnet, Diamond, Ruby, Sapphire. Scrolls: Blindness, Sealing. Other items: 4 Potions, 2 Grand Tonics, 2 Phoenix Essence, 5 Mead, 5 Smelling Salts, 2 Nostrum, 2 Smoke Bombs, Fire Bomb, Holy Bomb, Flash Bomb, Ether Core, Bedroll, Venom, 2 Bones Benji Carvenhall (Flare) 27-year-old Male Half-Elf Assassin Level 20 2/3 *Counterstrike* Power: 32 (Level 20 + WP 12) Defense: 3 Health: 26/31 (Basic health: 6 + level bonus: 19 + class bonus: 5 + chicken drumstick: 1) Gold: 28 GP: 1 Equipment: Crossbow of the Pongcanis (WP: 12; Darkness, Ice, Light Elemental) + Tricorne (SP:3) + Counterstrike Gloves Inventory: Pickaxe, Bedroll, Shovel, Mead x5, Smelling Salts x4, Grand Potion x3, Nostrum x2, Venom x3, Smoke Bomb x2, Remedy x1, Lightning Bomb x1, Bone x2 Party Leader, choose the order of action. Everyone, choose your actions and targets.
  20. *Appears in her night gown* Will you guys stop this insane ruckus already?! Some of us are actually trying to sleep here... Not me, though, I'm reading "Fifty Shades of Bley" for the thirteenth time. I gotta have something to keep me entertained while Lazlo is away, after all.
  21. QM Note: I just noticed that Benji had incorrect health stat (the level bonus should be 19, since Benji has had 19 level-ups), so the drumstick didn't change the value. Benji eats the chicken drumstick with good appetite, gaining a permanent boost to his health. The party then moves onwards to a noisy field. PREPARE FOR BATTLE! Enemies: Battering Ram Type: Beast Level: 9 Health: 124/124 Special: Reckless Ram – Causes 18 damage and the stunned-effect regardless of row. Drops: Bone Black Sheep Type: Beast Level: 8 Health: 94/94 Special: Cloud of Dark Wool – Causes the blinded- and confused-effects to the target. Drops: Bone Silent Lamb Type: Beast Level: 7 Health: 88/88 Special: Cloud of Soft Wool – Causes asleep- and sealed-effects to the target. Drops: Bone Direwolf Type: Beast Level: 15 Health: 175/175 Special I: Howl – Summons another Direwolf to join the battle. Used only if there are one or two Direwolves in battle. Special II: Blood Fang – Transfers 15 health from the target to self. Used only if there are three Direwolves in battle. Drops: Mead Party: Cinna the Dark (darkdragon) 19 years Female Human Mystic Knight Level 18 1/2 *Immune to Fire* Power: 30 (levels 18 + Mauryl 11 + medal 1) Defense: 3 (helmet 2+ medal 1) Health: 29/30 (base 5 + levels 17 + mystic knight + medal 1) Ether: 13/24 (base 5 + levels 17 + mystic knight + medal 1) Gold: 6 GP: 1 Equipment: Mauryl (WP:11, ranged), Aurora Helmet (SP:2, null fire), Anniversary Medal:Y1 (artifact,accessory) Inventory: Amethyst (Darkness), Topaz (Lightning), Opal (Ice), Ruby (Fire), Healing Staff (WP:5), Scroll of Sleep, 6 Grand Potions, Tonic, 6 Remedies, Elixir, Phoenix Essence, 2 Meads, 2 Smelling Salts, Soma, 2 Deadly Venoms, Fire Bomb, Bedroll, 2 Bones Namyrra Uq (Quarryman) ***Party Leader*** 1337 years old female Fenarian Evoker Level 20 2/3 *Immune to Sealing* Power: 32 (20+12) Defence: 8 (5+3) Health: 25/27 (5+19+3) Ether: 30/31 (5+19+1+1+5) Gold: 44 GP: 1 Equipment: Snake Staff (WP:12), Fanged Helm (SP:5), Robe of the Archmagi (SP:3, Ether:5. immune to Sealing) Summons: Xut the Daemon (Darkness), Raiju the Raiju (Lightning), Ni the Shrubbery (Wood), Ice cube tray (Ice), Clay golem (Earth), Battle Angel (Light), unknown (Fire), unknown (Wind) Inventory: Shiny Dagger (WP:10), bone-staff (WP: 3), Gems: Amethyst, Opal, Emerald, Topaz, Garnet, Diamond, Ruby, Sapphire. Scrolls: Blindness, Sealing. Other items: 4 Potions, 2 Grand Tonics, 2 Phoenix Essence, 5 Mead, 5 Smelling Salts, 2 Nostrum, 2 Smoke Bombs, Fire Bomb, Holy Bomb, Flash Bomb, Ether Core, Bedroll, Venom, 2 Bones Benji Carvenhall (Flare) 27-year-old Male Half-Elf Assassin Level 20 2/3 *Counterstrike* Power: 32 (Level 20 + WP 12) Defense: 3 Health: 31/31 (Basic health: 6 + level bonus: 19 + class bonus: 5 + chicken drumstick: 1) Gold: 28 GP: 1 Equipment: Crossbow of the Pongcanis (WP: 12; Darkness, Ice, Light Elemental) + Tricorne (SP:3) + Counterstrike Gloves Inventory: Pickaxe, Bedroll, Shovel, Mead x5, Smelling Salts x4, Grand Potion x3, Nostrum x2, Venom x3, Smoke Bomb x2, Remedy x1, Lightning Bomb x1, Bone x2 Party Leader, choose the order of action. Everyone, choose your actions and targets.
  22. QM Note: Bricksandparts, exactly what game do you think you're playing? Please state your battle actions properly. Results of Round Two of the Merry Women Battle: >Sylph uses Scroll of Sleep on Alanna Dale - Fail (Sylph: -1 ether) Dak vs. Wilma Scarletta - Mortal Hit (Wilma: 133 health-25 dmg=108 health) Johon vs. Robina Hooter - Hit (Robina: 198 health-(25/2=13 dmg)=185 health) Nur - Stunned Aunt Theresa - Free Hit vs. Sylph (Sylph: 22 health-(17/2=9 dmg)=13 health) Alanna Dale - Free Hit vs. Dak (Dak: 30 health+12 SP-16 dmg=26 health) >Robina - Decay (Robina: 185 health-4 dmg=181 health) Sylph attempts to use his scroll of sleep again, this time on Alanna, but the minstrel evades the spell. Dak hits Wilma for 25 damage, and Johon strikes Robina for 13 damage. Nur takes the turn to recover from his stunned state. Then it's Aunt Theresa's turn to wreak havoc again, as she attacks Sylph for 9 damage. Alanna gets a hit on Dak for 4 damage. Robina takes 4 more damage from the decayed effect. Little Jane is still sleeping like a big baby. All enemies still remain. Enemies: Robina Hooter - "I'm not called Hooter for no reason." *Decay of 4 health for 1 more turn* Type: Humanoid Level: 18 Health: 185/215 Special I: Steal From the Rich – Robina steals 10% of the gold from the opponent with most gold. The gold cannot be recovered. Special II : Give To the Poor – After stealing, Robina throws the stolen gold at the opponent with least gold, dealing damage equal to the amount of gold, regardless of row and SP. Drops: Merry Bow (WP:7; steals 1 gold upon each successful hit (except shield-skills); suitable for rangers), Ranger's Quiver (WP: 1 to bows and crossbows; suitable for rangers) Note: Robina fights from the back row, so all non-ranged attacks will do half damage to her. Her attacks ignore row as well. Little Jane - "Men sometimes call me Twin Mountains, and then I punch them in the face." *Asleep for 1 more round* Type: Humanoid Level: 20 Health: 282/282 Special: Giant Blow – Causes 30 damage and the afraid-effect to the target. Drops: Quarterstaff (WP:4/8 against humanoid enemies) Aunt Theresa - "My bosom has been compared to that of Mother Danab herself." Type: Humanoid/Holy Level: 17 Health: 134/134 Special: Danab’s Blessing – Restores 50 health to all Merry Women. Drops: Grand Potion Wilma Scarletta - "Don't you even dare to glance at my rack! Burp!" Type: Humanoid/Fiery Level: 19 Health: 108/241 Ether: 5/5 Special: Fire Breath – Causes 10 fire-elemental damage to all opponents regardless of row at the cost of 1 ether. If ether is at zero, nothing happens. Drops: Grand Tonic Alanna Dale - "My breasts may be small and humble, but at least I have my lovely voice!" Type: Humanoid Level: 16 Health: 167/167 Special: Cacophony – Causes 8 damage to all opponents regardless of row with 50% chance of stunning each of them for the next round. Drops: Lute (WP:8, suitable for minstrels) Party: Sylph Solanum (Dannylonglegs) unknown age, unknown race Druid ***Party Leader*** Level 15½ Power: 22 (15+7) Defense: 0 Health: 13/30 (9+14+7) Ether: 14/20 (5+14+1) Gold: 50 Equipment: Mockthril Rod (WP:7) Inventory: Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, 2 Potions, 1 Grand Potion, 2 Tonics, Grand Tonic, Remedy, 2 Smelling Salts, 2 Venoms, Smoke Bomb, 2 Fire Bombs, 2 Ice Bombs, 3 Water Bombs, 2 Lightning Bombs, Floral Bomb, Bedroll, Shovel, Pickaxe, Magnifying Glass, 8 Bones, Signet Ring, Saber Teeth Dak Shadeaux (Darth Nihilus) 35 years old half-elven, half-Mopag Black Knight Level 15½ *Immune to Blinded and Fragile* Power: 25 (15+10) (20 for ranged attacks (15+5)) Defense: 12 (7+5) Health: 26/30 (7+14+9) Ether: 0/0 Gold: 3 Equipment: Black Sword (WP:10, lightning-elemental), Fauxthril Shield (SP:7), Trendy Handbag (protects wearer from whatever bad effect was last inflicted to someone else in a battle), Heavy Armor (SP:5, protects from fragile-effect) Inventory: Throwing Knife (WP:5), Twin Longswords (WP:3), 5 Potions, 2 Grand Potions, Grand Tonic, Elixir, Remedy, Phoenix Essence, 3 Meads, 2 Venoms, Nostrum, Mythril Shard, Bedroll, Shovel, Aquamarine Johon (Bricksandparts) 25 years old male human Raider Level 17½ *Natural Respite* Power: 25 (17+8) Defense: 0 Health: 24/32 (8+16+1+7) Ether: 0/0 Gold: 228 Equipment: Sword of Decay (WP:8; once the target is inflicted with damage they lose a quarter of the power of the strike each following turn for three turns; the effect cannot be compounded with more strikes; suitable to Mages, Knights and Barbarians), Helmet (+1 max health), Dog Statuette (SP: 1, once named (Rover), speaking the name summons a dog almost certainly to tag along on madcap adventures and make snippy comments.) Inventory: Greatsword (WP:3), Meteor Blade (WP:8, Light elemental), Healing Staff (WP:5, Healing effect; lent to Arthur G Regulus- usable by mages and clerics), Focal Staff (WP:5; focus fire: roll a 3 for 5 ether; suitable for clerics and mages), Aquamarine, 3 Potions, 2 Venoms, Ice Bomb, Phoenix Essence, Mead, Shovel, 2 Pick-axes, Magnifying Glass, Magic Compass En Sabah Nur (Jebediahs) 30 year old male human Battle Mage Level 18½ *Lucky* *Natural Respite* *Immune to Fragile, Sealed and Blinded* *Encouraged* Power: 30 60 (18+12) Defense: 5 Health: 14/27 (5+17+5) Ether: 16/23 (5+17+1) Gold: 288 Equipment: Stealth Dagger (WP: 12), Sealed Heavy Armour of Brilliance (SP:5,Immune: fragile, blinded, sealed effects), Loaded Die (Lucky effect), Inventory: En & Sabah & Nur (Shurikens 3/3, WP: 5), Sangriste Dagger (WP: 5), Helmet (+1 HP), Traveler's Cloak (SP: 1), Garnet (Earth), Aquamarine (Water), Scroll of Confusion, Scroll of Sealing, Scroll of Luck, 3 Potions, Grand Tonic, 3 Phoenix Essences, Remedy, 3 Meads, 2 Smelling Salts, Venom, 2 Deadly Venom, Smoke Bomb, 2 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, 2 Water Bombs, 2 Floral Bombs, 2 Holy Bombs, Bedroll, Magnifying Glass, Garnet Lamp of Summoning, Raw Meat Party Leader, post the order of action. Everybody, choose your actions and targets.
  23. OoC: Yes they have. It clearly says in the description of "Marking the Favoured" that "The hunter attacks the target". I should probably elaborate that it means causing a normal hit, though. And this happens regardless of whether the enemy is already favoured or not. Ellaria attempts to heal Boomingham again from the back row, but it is almost too much for her. She just can't concentrate, and the battle is going awfully for her. It's been so long since the last time she fought in a combat...
  24. Before the end of the month, that's at least my deadline. I just have stuff going on in real life (nothing negative, just busy with work and events), and with Heroica RPG, I have two quests to run and one to play in along with the usual management. So please have patience.
  25. OoC: I just want to remind that my healing skill is actually called Nurture, which also removes negative effects. Ellaria feels somewhat better. Only one of the Metasimians has fallen, but with Rufindel out of the equation, it falls to her to nurture Boomingham. "Hold steady, sir", she says to the lord, dismayed. A nagging voice at the back of her head tells her to let go of her inhibitions. She can't be an effective member of this team if she does not respect its leader. But the memories of what happened a year ago are still too strong...
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