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Results of Round Three of the Wight Battle: Sarge vs. Wight (twice) - Critical Mortal Hit (Wight: 196 health-(50+0=50x2=100+100=200 dmg)=0 health) Sarge puts Remedy on the Hollow Blade >Jeaux vs. Vampire Bat C - Aim (Vampire Bat C: 33 health-(9x2=18 dmg)=15 health) >Heckz (Ice) vs. Wight Vampire Bat C - Spell (Vampire Bat C: 15 health-(25x2=50 dmg)=0 health; Heckz: -1 ether) To make up for his erratic behaviour on the previous turn, Sarge takes out the Wight with a dual strike from his scissors. He then stores a remedy into them. Jeaux damages the remaining bat, but it's Heckz's spell that kills it. THE BATTLE IS VICTORIOUS! Sarge, Jeaux and Heckz gain half of a level. The enemies drop a crystal ball. Party: Sgt Jon. Mcency (Pyrovisionary) *Party Leader* 53 years old male human Black Knight Level 17 *Dual Strike* *Immune to blinded and stunned* *Hastened* Power: 34 (17 +17) Health: 35/35 (7+16+9+3) Defense: 24 (20+4) Gold: 0 (70 owed to Brickington) Equipment: Demonic Scissors (WP:17, dual strike, Light, Darkness, Hollow (Remedy), Daggers), Mythril Shield (SP:20), Black Knight's armour (SP:4, Immune to stunned), Pegleg of Hastening (Permanent hastened-effect to the user; Immune to Blinded, suitable to Sarge only; footwear) Inventory:, Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow), 2x Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Potion x4, Grand Potion x5, Remedy x2, Phoenix Essence x2, Nostrum, Venom x3, Deadly Venom, Smoke Bomb, Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying glass, Business Card, Bone x2 Jeaux Elmfyre (joeshmoe554) Male automaton Ranger Level 14 Power: 23 (14+9) Defense: 0 (-2) Health: 16/19 (6+13) Gold: 7 Equipment: Golden Handcannon (WP:9; lightning-elemental), Handy Suitcase (SP-2, use 2 Items; accessory) Inventory: Eminus (WP: 5; bow), Ranger's Quiver (WP+1; backwear), Topaz, Grand Potion, Health Core x2, Mead, Smelling Salts x2, Venom x2, Smoke Bomb, Holy Bomb, Water Bomb, Bedroll, Bone x7 Heckz Brutenhal,The Ghostbuster (Eric-Su) 32 year old male human Mage Level 12 Power: 21 (12+9) (Spellpower: 26 (12+9+5)) Health: 9/16 (5+11) Ether: 15/17 (5+11+1) Gold: 14 Equipment: Rawr (WP:9), Spellbound Gloves (Spellpower +5, handwear) Inventory: Opal (Ice), Garnet (Earth), Amethyst (Darkness), Potion, Health Core, Tonic x2, Grand Tonic, Ether Core, Smelling Salts, Elixir, Nostrum, Mead, Bedroll, Bone x3 Jensen (NPC, controlled by Pyrovisionary) 36 years old male orc Gravedigger Level 11 1/2 Power: 16 (11+5) Health: 1/20 (10+10) Gold: 0 Equipment: Rusty Shovel (WP:5, damages undead) Inventory: Potion Party Leader, please divide the loot: 1x Crystal Ball (worth 50 gold/100 gold in magic shops) The heroes wake Jensen up. The gravedigger looks dazed for a moment, then his expression turns sour. He glares at Sarge. "That was a crappy stunt you pulled there, boss."
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The LEGO Movie Sets News and Discussion
Sandy replied to Itaria No Shintaku's topic in Special LEGO Themes
Great to know! I was sure TLG would promote their movie in set-form, but a whole collectable minifig series as well? All the better!- 2,626 replies
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If they have a ranged attacking style, then yes. I only put ranged enemies on the back row, though. The afraid-effect does not work on the enemies. It's in the FAQ.
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QM Note: Sorry, no update today. We have guests again. Party: Atramor Gibbin (CallMePie) 30 year old male human Witch Level 28 1/3 *Poisoned Hits* *Counterstriking* *Immune to Water, Lightning, and Wood* *Negative Effects Last One Round* *Aura* *encouraged* *transcended* *lucky* *inspired* *hastened* *reinforced* *blessed* Power: 48 (28+20) Defense: 8 4 Health: 192/192 48/48 (7+27+8+6) Ether: 26/26 (1+28-3) Gold: 82 Equipment: Pheles Rod (WP: 20, user generates an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, earth, wind, light, darkness elemental staff), Amulet of the Court (Suitable for anyone, negative effects last only one round on the wearer, immune to water, lightning, and wood, accessory), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level, handwear), Rat's Hide (Suitable for anyone, SP:4, backwear) Inventory: Conspirator (WP: 15, deals the Blinded effect, darkness elemental, longsword), General's Dagger (WP: 7, pierces SP, cannot be upgraded, dagger), Ratsbane (WP: 10, absorbs 2 health on successful strike, dagger), Robust Shield (SP: 8, shield), Sylvania's Cowl (Suitable for anyone, grants Animal Talk, headwear), Amethyst, Diamond, Potion, 2 Grand Potions, 3 Health Cores, 2 Grand Tonics, Ether Core, Elixir, 2 Phoenix Essences, 3 Smelling Salts, 3 Mulled Wines, Deadly Venom, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Shovel, Pickaxe, Toolbox (Repairs one automaton back to perfect condition once) Benji Carvenhall, the Dragonslayer (Flare) 28 years old male half-elven Beast Warrior Level 33 2/4 *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects and Wood Element* *encouraged* *transcended* *lucky* *inspired* *hastened* *reinforced* *blessed* Power: 51 (33+15+3) Defense: 20 10 (4+6) Health: 108/108 54/54 (6+31+15+1) Gold: 1335 (owes 500 to Alexis Fenral) Equipment: Crossbow of the Pongcanis (WP:15; darkness-, ice-, fire-, wind-, earth-elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, frail, and weakened effects), Emerald Hood (SP:4, Immunity to Fragile), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors) Inventory: Grogmas Handcannon (WP:12 + the number of the round of battle), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Tricorne (headwear, SP:3), Topaz (Lightning), Diamond (Light), Potion (2), Grand Potion (12), Health Core (8), Remedy (7), Phoenix Essence (4), Phoenix Incense (2), Dragon Scales (3), Nostrum (3), Smelling Salts (6), Mead (6), Mulled Wine (3), Venom, Smoke Bomb (2), Lightning Bomb, Fire Bomb 2x, Water Bomb, Magic Compass, Pickaxe, Bedroll, Shovel, Skeleton Decoy, Bone, Toolbox (Repairs one automaton back to perfect condition once) Nagure (Costy) 34 year old Male Yeti Berserker. Level 19 *Natural Respite* *Immune to Ice, Fire, Fragile and Blindness* *Counterstriking* *encouraged* *transcended* *lucky* *inspired* *hastened* *reinforced* *blessed* Power: 29 (19+10) Defense: 44 22 ( 12+10) Health: 72/72 36/36 (8+14+10) Gold: 4 Equipment: Axe of the Croise (WP: 10, Light-elemental axe), Shield (SP:10), Yeti Fur Coat (Artefact, bodywear, SP:12, immunity to Ice, Fire, Fragile and Blindness; suitable for yetis only), Counterstrike Gloves (Artefact, handwear; After the wearer is struck by a Free Hit, he counters with strength equal to his Level) Inventory: Stone Hammer (WP: 15, Earth & Darkness-elemental, hammer), Helmet (SP:1), Potion x2, Grand Potion x8, Remedy, Tiger Balm, 2 Phoenix Essences x2, Mead x2, Smelling Salts, Deadly Venom x2, Smoke Bomb x2, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pickaxe, Toolbox (Repairs one automaton back to perfect condition once) Tarn Valco (Rumble Strike) *Party Leader* 22 year old human male Raider Level 24 *Natural Respite* *Immune to Weakened* *Counterstriking* *encouraged* *transcended* *lucky* *inspired* *hastened* *reinforced* *blessed* Power: 33 (23+10) Defense: 12 6 Health: 78/78 39/39 (7+22+7+3) Gold: 6 Equipment: Helbaerend (WP: 10; water-, ice- and lightning-elemental, Hollow Blade; axe, Grand Potion equipped), Darksteel Armor (SP:6, Max. Health +3, Immunity to Weakened; bodywear), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Counterstrike Gloves (handwear, after the wearer is struck by a Free Hit they counter with strength equal to their level) Inventory: Lion’s Heart (WP: 13, darkness-elemental, stun-effect; greatsword),Bagpipes (WP:8, wind-elemental instrument), Fauxthril Spear (WP: 6, spear), Amulet of U'Kin Nobility (Grants Diplomacy to wearer when addressing a U'Kin), Horned Hat (SP +1, Power +1, suitable for barbarians and beast warriors; headwear), Potion, Grand Potion 3x, Health Core, Grand Tonic, Phoenix Essence 3x, Mead 5x, Nostrum 5x, Smelling Salts 5x, Venom 2x, Shovel, Pickaxe, Bucket, Bone 2x, Toolbox (Repairs one automaton back to perfect condition once) Tesni Hightribe (Peppermint_M) Level 31 *Natural Respite* *Immune to Afraid* *encouraged* *transcended* *lucky* *inspired* *hastened* *reinforced* *blessed* Power: 48 (31+10+3+4) Defense: 28 14 (8+2+4) Health: 100/100 50/50 (8+29+10+2) Gold: 1090 Equipment: Mellt (WP:10, ice- and lightning-elemental; hammer), Sir Roderick’s Shield (SP:8, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear) Inventory: Fàelàn (Fiery Sawblade (Fire)(WP:20, 8x damage to enemies weak to fire, longsword)), Cryfder (WP:6), Dryw ar Zoot (WP:14, light-elemental; longsword), Cysgodion (WP:11, darkness-elemental; greatsword), Party Maracas (WP:4, user is hastened, instrument), Rebel's Dagger (WP: 5), 2 Shackles of War (prevents all fleeing, accessory), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them; accessory), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Ruby (Fire), Scroll of Sleep, Remedy, Neutralizer, 2 Phoenix Essences, 5 Venoms, 2 Deadly Venoms, 2 Meads, 2 Smelling Salts, Nostrum, Soma, 2x Grating Stone, Bright Polish, Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), Samurai Helmet (WP:4, suitable to knights, dragoons, regulators, winged warriors), Cannon Parts, Aquamarine Lamp of Summoning, Minimizing Dust, Toolbox (Repairs one automaton back to perfect condition once) Thalion Dwinlas (-obelix-) 213 years old male elf Sorcerer Level 18 1/2 *Dual Strike* *Immune to Magic, Sealed, Healing* *encouraged* *transcended* *lucky* *inspired* *hastened* *reinforced* *blessed* Power: 28 (18+10) Defense: 10 5 (3+2) Health: 52/52 26/26 (5+17+4) Ether: 28/28 (5+17+1+5) Gold: 0 Equipment: Veritas/Equitas (WP:10, Dual Strike, twin sais), Robe of the Archmagi (SP:3, Max. Ether +5, protects from Sealed-effect), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Inventory: Sleeper (WP:5, melee/throwing weapon, deals Asleep to enemies it hits, Hollow [Potion]), Cloak of Espionage (allows the wearer to examine enemy stats before a battle; backwear), Snake Eye Charm (Protects from Petrified-effect), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth), Ruby (Fire), Opal (Ice), Emerald (Wood), Aquamarine (Water), Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Potion, Grand Potion (4), Health Core, Grand Tonic, Remedy (2), Phoenix Essence, Nostrum, Bedroll, Bone, Toolbox (Repairs one automaton back to perfect condition once) Lee Long (NPC, controlled by Rumble Strike) 42 years old male human Chi Monk Level 50 1/5 *Natural Respite* *Immune to Blinded, Sealed, Confused, Asleep & Weakened* *Dragons cause halved damage* *encouraged* *transcended* *lucky* *inspired* *hastened* *reinforced* *blessed* Power: 52 (50+2) Defense: 20 10 Health: 124/124 62/62 (12+50) Ether: 53/53 (3+50) Gold: 0 Equipment: Chi Facepaint (protects from blinded-, sealed-, confused- & asleep-effect; suitable for Lee only; accessory) Long Changbao (SP:10, halves damage done by enemies named "dragon"; suitable for Lee only; bodywear), Pugilist's Gloves (Power +2, protects from weakened-effect; handwear) Inventory: Diamond (Light), Amethyst (Darkness), Phoenix Essence Rubio (NPC, controlled by Rumble Strike) Ruby G.E.M. Automaton Level 29 1/3 *Immune to all effects and Fire* *Automatic encouraged-effect to allies* Power: 29 Element: Fire Condition: 100/100 Defense: 10 Opalix (NPC, controlled by Rumble Strike) Opal G.E.M. Automaton Level 28 1/3 *Immune to all effects and Ice* *Automatic transcended-effect to allies* Power: 28 Element: Ice Condition: 100/100 Defense: 10 Topazor (NPC, controlled by Rumble Strike) Topaz G.E.M. Automaton Level 27 *Immune to all effects and Lightning* *Automatic lucky-effect to allies* Power: 27 Element: Lightning Condition: 100/100 Defense: 10 Emeray (NPC, controlled by Rumble Strike) Emerald G.E.M. Automaton Level 26 1/3 *Immune to all effects and Wood* *Automatic inspired-effect to allies* Power: 26 Element: Wood Condition: 100/100 Defense: 10 Sapphiraz (NPC, controlled by Rumble Strike) Sapphire G.E.M. Automaton Level 25 1/3 *Immune to all effects and Wind* *Automatic hastened-effect to allies* Power: 25 Element: Wind Condition: 100/100 Defense: 10 Garnetic (NPC, controlled by Rumble Strike) Garnet G.E.M. Automaton Level 24 1/3 *Immune to all effects and Earth* *Automatic reinforced-effect to allies* Power: 24 Element: Earth Condition: 100/100 Defense: 10 Aquamarq (NPC, controlled by Rumble Strike) Aquamarine G.E.M. Automaton Level 23 1/3 *Immune to all effects and Water* *Automatic blessed-effect to allies* Power: 23 Element: Water Condition: 100/100 Defense: 10
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Results of Round Two of the Wight Battle: Sarge uses Phoenix Essence on Jensen from Hollow Blade - (Jensen: revived with full health) Sarge vs. Vampire Bat A & B - Shield (Vampire Bat A: 43 health-67 dmg=0 health; Vampire Bat B: 25 health-67 dmg=0 health; Sarge: steals nothing) Sarge vs. Vampire Bat C & D - Hide Jensen vs. Vampire Bat C - Damage (Jensen: 20 health-13 dmg=7 health) >Heckz (Ice) vs. Vampire Bat D - Spell (Vampire Bat D: 43 health-(25x2=50 dmg)=0 health; Heckz: -1 ether) >Jeaux uses Potion on himself and Ice Bomb on all enemies - (Jeaux: +10 health; Wight: 201 health-5 dmg=196 health; Vampire Bat C: 43 health-10 dmg=33 health) Wight - Free Hit vs. Sarge Jensen (Jensen: 7 health-19 dmg=0 health) Sarge revives Jensen from the Phoenix Essence in his hollow weapon. Then he slays two of the bats, and goes into hiding. The third bat attacks Jensen. Heckz blasts away one more bat with his ice-spell. Jeaux heals himself with a potion, and then tosses an ice bomb at the enemies, damaging them further. With Sarge hiding again, the wight takes the chance to knock out Jensen again. Two enemies remain. Enemies: Wight Type: Undead Level: 19 Health: 196/226 Special: Unearthly Howl – Causes the stunned-, cursed- and afraid-effect to all opponents. Drops: Crystal Ball (worth 50 gold/100 gold in magic shops) Vampire Bat C Type: Vermin/Flying Level: 13 Health: 33/93 Special: Bloodsucker – Transfers 13 health from the target to self, ignoring SP. Drops: nothing Party: Sgt Jon. Mcency (Pyrovisionary) *Party Leader* 53 years old male human Black Knight Level 16 1/2 *Dual Strike* *Immune to blinded and stunned* *Hastened* Power: 33 (16 +17) Health: 34/34 (7+15+9+3) Defense: 24 (20+4) Gold: 0 (70 owed to Brickington) Equipment: Demonic Scissors (WP:17, dual strike, Light, Darkness, Hollow (n/a), Daggers), Mythril Shield (SP:20), Black Knight's armour (SP:4, Immune to stunned), Pegleg of Hastening (Permanent hastened-effect to the user; Immune to Blinded, suitable to Sarge only; footwear) Inventory:, Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow), 2x Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Potion x4, Grand Potion x5, Remedy x3, Phoenix Essence x2, Nostrum, Venom x3, Deadly Venom, Smoke Bomb, Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying glass, Business Card, Bone x2 Jeaux Elmfyre (joeshmoe554) Male automaton Ranger Level 13 1/2 Power: 22 (13+9) Defense: 0 (-2) Health: 15/18 (6+12) Gold: 7 Equipment: Golden Handcannon (WP:9; lightning-elemental), Handy Suitcase (SP-2, use 2 Items; accessory) Inventory: Eminus (WP: 5; bow), Ranger's Quiver (WP+1; backwear), Topaz, Grand Potion, Health Core x2, Mead, Smelling Salts x2, Venom x2, Smoke Bomb, Holy Bomb, Water Bomb, Bedroll, Bone x7 Heckz Brutenhal,The Ghostbuster (Eric-Su) 32 year old male human Mage Level 11 1/2 Power: 20 (11+9) (Spellpower: 25 (11+9+5)) Health: 8/15 (5+10) Ether: 15/16 (5+10+1) Gold: 14 Equipment: Rawr (WP:9), Spellbound Gloves (Spellpower +5, handwear) Inventory: Opal (Ice), Garnet (Earth), Amethyst (Darkness), Potion, Health Core, Tonic x2, Grand Tonic, Ether Core, Smelling Salts, Elixir, Nostrum, Mead, Bedroll, Bone x3 Jensen (NPC, controlled by Pyrovisionary) 36 years old male orc Gravedigger *Knocked Out* Level 11 1/2 Power: 16 (11+5) Health: 0/20 (10+10) Gold: 0 Equipment: Rusty Shovel (WP:5, damages undead) Inventory: Potion Party Leader, post the order of action. Everyone, post your actions.
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These class changes will be edited into the official rule pages, and I will make it damn sure that everyone checks their class rules for any potential changes. It's of course going to be tougher for QMs, but so is everything in this game, I think. If the mage is attempting to cast a spell, then MISS should deplete one ether. I'll clarify this in the official rule page when I edit it.
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Ellaria gets worried and flustered. "Oh! Do you think I got bamboozled? Was that a bad trade in your opinion?"
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QM Note: You are right, thanks!
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Always a round (or to be specific, till the end of the next round). Confused-effect lasts three rounds.
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Results of Round Two of the Roc Battle: Atramor (Conspirator) vs. Roc M - Special Mirror/Shield (Mass Illusion - Roc M: no effect; Roc F: hexed) >Atramor (Pheles Rod) vs. Roc M- Shield/Poison (Mass Illusion - Roc M: hexed; Roc F: no effect) >Thalion (Scroll of Frailty) vs. Roc M - Failure (Thalion: -1 ether) >Thalion (Scroll of Frailty) vs. Roc M - Success (Roc M: fragile; Thalion: -1 ether) Tarn vs. Roc F- Extra Critical Hit/Hit (Roc F: 1871 health-(53x8=424 health)=1447 health) Tarn vs. Roc F- Steal/Extra Critical Hit (Roc F: 1447 health-(53x8=424 health)=1023 health) Benji (Beast Form) vs. Roc M - Massacre/Revert (Roc M: 1265 health-(32x8=256 health)=1009 health; Roc F: 1023 health-(32x4=128 health)=895 health) Benji (Beast Form) vs. Roc F - Massacre/Damage (Roc M: 1009 health-(32x8=256 health)=753 health; Roc F: 895 health-(32x4=128 health)=767 health) Tesni vs. Roc M - Counter/Extra Critical Hit (Roc M: 753 health-(67x8=536 health)=217 health) Tesni vs. Roc M - Special Damage/Hit (Roc M: 217 health-(47x8=376 health)=0 health) Nagure vs. Roc M F - Shield/Damage (War Cry - Roc F: 767 health-(38x2=76 health)=691health) Nagure vs. Roc M F - Hit/Extra Critical Hit (Roc F: 691 health-(48x2=96 health)=595 health) Lee vs. Roc M F - Shield/Martial Counter (Chakra - Lee: no effect) Lee vs. Roc M F - Martial Counter/Critical Martial Hit (Roc F: 595 health-(50x3=150x2=300 dmg)=295 health) Opalix does nothing Topazor does nothing Emeray does nothing Sapphiraz does nothing Aquamarq does nothing Rubio does nothing Garnetic does nothing All party members - Blessed & Trascended (+3 health & +1 ether) Atramor hexes both birds. Neither of them get a chance to suffer from it, since the heroes attack them relentlessly. The male roc goes down, and the female roc is left barely alive. Results of Round Three of the Roc Battle: Atramor (Conspirator) vs. Roc F- Poison/Poison (Roc F: poisoned) >Atramor (Pheles Rod) vs. Roc F- Hit/Special Mirror (Roc F: no effect) >Thalion (Scroll of Frailty) vs. Roc F - Success (Roc F: fragile; Thalion: -1 ether) >Thalion (Water) vs. Roc F- Special Damage/Damage (Thalion Roc F: 295 health-(58x2=116 dmg)=179 health) Tarn vs. Roc F- Hit/Steal (Roc F: 179 health-(33x16=528 dmg)=0 health) Tarn vs. Roc F Benji (Beast Form) vs. Roc F Benji (Beast Form) vs. Roc F Tesni vs. Roc F Tesni vs. Roc F Nagure vs. Roc F Nagure vs. Roc F Lee vs. Roc F Lee vs. Roc F Opalix does nothing Topazor does nothing Emeray does nothing Sapphiraz does nothing Aquamarq does nothing Rubio does nothing Garnetic does nothing All party members - Blessed & Trascended (+3 health & +1 ether) The female roc quickly goes down as well. THE BATTLE IS VICTORIOUS! Lee gains fifth of a level; Benji gains three fourths of a level; Tesni gains fourth of a level; Atramor, Tarn and the automata gain third of a level; Nagure and Thalion gain half of a level. The enemies drop four Phoenix Essences. Party: Atramor Gibbin (CallMePie) 30 year old male human Witch Level 28 1/3 *Poisoned Hits* *Counterstriking* *Immune to Water, Lightning, and Wood* *Negative Effects Last One Round* *Aura* *encouraged* *transcended* *lucky* *inspired* *hastened* *reinforced* *blessed* Power: 48 (28+20) Defense: 8 4 Health: 192/192 48/48 (7+27+8+6) Ether: 26/26 (1+28-3) Gold: 82 Equipment: Pheles Rod (WP: 20, user generates an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, earth, wind, light, darkness elemental staff), Amulet of the Court (Suitable for anyone, negative effects last only one round on the wearer, immune to water, lightning, and wood, accessory), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level, handwear), Rat's Hide (Suitable for anyone, SP:4, backwear) Inventory: Conspirator (WP: 15, deals the Blinded effect, darkness elemental, longsword), General's Dagger (WP: 7, pierces SP, cannot be upgraded, dagger), Ratsbane (WP: 10, absorbs 2 health on successful strike, dagger), Robust Shield (SP: 8, shield), Sylvania's Cowl (Suitable for anyone, grants Animal Talk, headwear), Amethyst, Diamond, Potion, 2 Grand Potions, 3 Health Cores, 2 Grand Tonics, Ether Core, Elixir, Phoenix Essence, 3 Smelling Salts, 3 Mulled Wines, Deadly Venom, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Shovel, Pickaxe, Toolbox (Repairs one automaton back to perfect condition once) Benji Carvenhall, the Dragonslayer (Flare) 28 years old male half-elven Beast Warrior Level 33 2/4 *BEAST FORM* *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects and Wood Element* *encouraged* *transcended* *lucky* *inspired* *hastened* *reinforced* *blessed* Power: 51 (33+15+3) Defense: 18 9 (3+6) Health: 108/108 54/54 (6+31+15+1) Gold: 1335 (owes 500 to Alexis Fenral) Equipment: Crossbow of the Pongcanis (WP:15; darkness-, ice-, fire-, wind-, earth-elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, frail, and weakened effects), Tricorne (headwear, SP:3), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors) Inventory: Grogmas Handcannon (WP:12 + the number of the round of battle), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Topaz (Lightning), Diamond (Light), Potion (2), Grand Potion (12), Health Core (8), Remedy (7), Phoenix Essence (4), Phoenix Incense (2), Dragon Scales (3), Nostrum (3), Smelling Salts (6), Mead (6), Mulled Wine (3), Venom, Smoke Bomb (2), Lightning Bomb, Fire Bomb 2x, Water Bomb, Magic Compass, Pickaxe, Bedroll, Shovel, Skeleton Decoy, Bone, Toolbox (Repairs one automaton back to perfect condition once) Nagure (Costy) 34 year old Male Yeti Berserker. Level 19 *Natural Respite* *Immune to Ice, Fire, Fragile and Blindness* *Counterstriking* *encouraged* *transcended* *lucky* *inspired* *hastened* *reinforced* *blessed* Power: 29 (19+10) Defense: 44 22 ( 12+10) Health: 72/72 36/36 (8+14+10) Gold: 4 Equipment: Axe of the Croise (WP: 10, Light-elemental axe), Shield (SP:10), Yeti Fur Coat (Artefact, bodywear, SP:12, immunity to Ice, Fire, Fragile and Blindness; suitable for yetis only), Counterstrike Gloves (Artefact, handwear; After the wearer is struck by a Free Hit, he counters with strength equal to his Level) Inventory: Stone Hammer (WP: 15, Earth & Darkness-elemental, hammer), Helmet (SP:1), Potion x2, Grand Potion x8, Remedy, Tiger Balm, Phoenix Essence x2, Mead x2, Smelling Salts, Deadly Venom x2, Smoke Bomb x2, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pickaxe, Toolbox (Repairs one automaton back to perfect condition once) Tarn Valco (Rumble Strike) *Party Leader* 22 year old human male Raider Level 24 *Natural Respite* *Immune to Weakened* *Counterstriking* *encouraged* *transcended* *lucky* *inspired* *hastened* *reinforced* *blessed* Power: 33 (23+10) Defense: 12 6 Health: 78/78 39/39 (7+22+7+3) Gold: 6 Equipment: Helbaerend (WP: 10; water-, ice- and lightning-elemental, Hollow Blade; axe, Grand Potion equipped), Darksteel Armor (SP:6, Max. Health +3, Immunity to Weakened; bodywear), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Counterstrike Gloves (handwear, after the wearer is struck by a Free Hit they counter with strength equal to their level) Inventory: Lion’s Heart (WP: 13, darkness-elemental, stun-effect; greatsword),Bagpipes (WP:8, wind-elemental instrument), Fauxthril Spear (WP: 6, spear), Amulet of U'Kin Nobility (Grants Diplomacy to wearer when addressing a U'Kin), Horned Hat (SP +1, Power +1, suitable for barbarians and beast warriors; headwear), Potion, Grand Potion 3x, Health Core, Grand Tonic, Phoenix Essence 3x, Mead 5x, Nostrum 5x, Smelling Salts 5x, Venom 2x, Shovel, Pickaxe, Bucket, Bone 2x, Toolbox (Repairs one automaton back to perfect condition once) Tesni Hightribe (Peppermint_M) Level 31 *Natural Respite* *Immune to Afraid* *encouraged* *transcended* *lucky* *inspired* *hastened* *reinforced* *blessed* Power: 48 (31+10+3+4) Defense: 28 14 (8+2+4) Health: 100/100 50/50 (8+29+10+2) Gold: 1090 Equipment: Mellt (WP:10, ice- and lightning-elemental; hammer), Sir Roderick’s Shield (SP:8, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear) Inventory: Fàelàn (Fiery Sawblade (Fire)(WP:20, 8x damage to enemies weak to fire, longsword)), Cryfder (WP:6), Dryw ar Zoot (WP:14, light-elemental; longsword), Cysgodion (WP:11, darkness-elemental; greatsword), Party Maracas (WP:4, user is hastened, instrument), Rebel's Dagger (WP: 5), 2 Shackles of War (prevents all fleeing, accessory), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them; accessory), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Ruby (Fire), Scroll of Sleep, Remedy, Neutralizer, Phoenix Essence, 5 Venoms, 2 Deadly Venoms, 2 Meads, 2 Smelling Salts, Nostrum, Soma, 2x Grating Stone, Bright Polish, Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), Samurai Helmet (WP:4, suitable to knights, dragoons, regulators, winged warriors), Cannon Parts, Aquamarine Lamp of Summoning, Minimizing Dust, Toolbox (Repairs one automaton back to perfect condition once) Thalion Dwinlas (-obelix-) 213 years old male elf Sorcerer Level 18 1/2 *Dual Strike* *Immune to Magic, Sealed, Healing* *encouraged* *transcended* *lucky* *inspired* *hastened* *reinforced* *blessed* Power: 28 (18+10) Defense: 10 5 (3+2) Health: 52/52 26/26 (5+17+4) Ether: 28/28 (5+17+1+5) Gold: 0 Equipment: Veritas/Equitas (WP:10, Dual Strike, twin sais), Robe of the Archmagi (SP:3, Max. Ether +5, protects from Sealed-effect), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Inventory: Sleeper (WP:5, melee/throwing weapon, deals Asleep to enemies it hits, Hollow [Potion]), Emerald Hood (SP: 4, Immunity to Fragile), Cloak of Espionage (allows the wearer to examine enemy stats before a battle; backwear), Snake Eye Charm (Protects from Petrified-effect), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth), Ruby (Fire), Opal (Ice), Emerald (Wood), Aquamarine (Water), Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Potion, Grand Potion (4), Health Core, Grand Tonic, Remedy (2), Nostrum, Bedroll, Bone, Toolbox (Repairs one automaton back to perfect condition once) Lee Long (NPC, controlled by Rumble Strike) 42 years old male human Chi Monk Level 50 1/5 *Natural Respite* *Immune to Blinded, Sealed, Confused, Asleep & Weakened* *Dragons cause halved damage* *encouraged* *transcended* *lucky* *inspired* *hastened* *reinforced* *blessed* Power: 52 (50+2) Defense: 20 10 Health: 124/124 62/62 (12+50) Ether: 53/53 (3+50) Gold: 0 Equipment: Chi Facepaint (protects from blinded-, sealed-, confused- & asleep-effect; suitable for Lee only; accessory) Long Changbao (SP:10, halves damage done by enemies named "dragon"; suitable for Lee only; bodywear), Pugilist's Gloves (Power +2, protects from weakened-effect; handwear) Inventory: Diamond (Light), Amethyst (Darkness), Phoenix Essence Rubio (NPC, controlled by Rumble Strike) Ruby G.E.M. Automaton Level 29 1/3 *Immune to all effects and Fire* *Automatic encouraged-effect to allies* Power: 29 Element: Fire Condition: 100/100 Defense: 10 Opalix (NPC, controlled by Rumble Strike) Opal G.E.M. Automaton Level 28 1/3 *Immune to all effects and Ice* *Automatic transcended-effect to allies* Power: 28 Element: Ice Condition: 100/100 Defense: 10 Topazor (NPC, controlled by Rumble Strike) Topaz G.E.M. Automaton Level 27 *Immune to all effects and Lightning* *Automatic lucky-effect to allies* Power: 27 Element: Lightning Condition: 100/100 Defense: 10 Emeray (NPC, controlled by Rumble Strike) Emerald G.E.M. Automaton Level 26 1/3 *Immune to all effects and Wood* *Automatic inspired-effect to allies* Power: 26 Element: Wood Condition: 100/100 Defense: 10 Sapphiraz (NPC, controlled by Rumble Strike) Sapphire G.E.M. Automaton Level 25 1/3 *Immune to all effects and Wind* *Automatic hastened-effect to allies* Power: 25 Element: Wind Condition: 100/100 Defense: 10 Garnetic (NPC, controlled by Rumble Strike) Garnet G.E.M. Automaton Level 24 1/3 *Immune to all effects and Earth* *Automatic reinforced-effect to allies* Power: 24 Element: Earth Condition: 100/100 Defense: 10 Aquamarq (NPC, controlled by Rumble Strike) Aquamarine G.E.M. Automaton Level 23 1/3 *Immune to all effects and Water* *Automatic blessed-effect to allies* Power: 23 Element: Water Condition: 100/100 Defense: 10 Party Leader, divide the spoils: 4x Phoenix Essence – Revives a fallen ally with full health during a battle. After the birds drop from the sky, Vincent Legonardo jumps up and down with joy. "Splendid! The automata worked magnificently! You did wisely to conserve their attacks, but in the upcoming fight you will need all the manpower you can get. Just relax for now, we are still a long way away from our destination."
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Results of Round One of the Wight Battle: Sarge vs. Vampire Bat A & B - Special Dodge (Bloodsucker - Sarge Jensen: 20 health-13 dmg=7 health; Vampire Bat A: +7 health) Sarge vs. Vampire Bat C & D - Hide Jensen vs. Vampire Bat A - Damage (Jensen: 7 health-13 dmg=0 health) >Jeaux vs. Vampire Bat B - Aim (Vampire Bat B: 93 health-(9x2=18 dmg)=75 health) >Heckz (Ice) vs. Vampire Bat C - Shield (Magic Burst - Wight: 226 health-25 dmg=201 health; Vampire Bat A: 93 health-(25x2=50 dmg)=43 health; Vampire Bat B: 75 health-(25x2=50 dmg)=25 health; Vampire Bat C: 93 health-(25x2=50 dmg)=43 health; Vampire Bat D: 93 health-(25x2=50 dmg)=43 health) Wight - Free Hit vs. Sarge Jeaux (Jeaux: 15 health-(19/2=10 dmg)=5 health) Bat D - Free Hit vs. Heckz (Heckz: 15 health-(13/2=7 dmg)=8 health) One of the Vampire Bats lunges at Sarge, but he dodges so that the vermin sucks Jensen's blood instead. The Black Knight then goes into hiding, leaving his companions fend for themselves. Jensen is knocked out by the bat that sucked his blood. Jeaux does minor damage to another bat. Heckz's icy spell bursts, dealing great damage to all enemies. With Sarge nowhere in sight, the Wight attacks Jeaux instead. The remaining bat bites Heckz. Enemies: Wight Type: Undead Level: 19 Health: 201/226 Special: Unearthly Howl – Causes the stunned-, cursed- and afraid-effect to all opponents. Drops: Crystal Ball (worth 50 gold/100 gold in magic shops) Vampire Bat A Type: Vermin/Flying Level: 13 Health: 43/93 Special: Bloodsucker – Transfers 13 health from the target to self, ignoring SP. Drops: nothing Vampire Bat B Type: Vermin/Flying Level: 13 Health: 25/93 Special: Bloodsucker – Transfers 13 health from the target to self, ignoring SP. Drops: nothing Vampire Bat C Type: Vermin/Flying Level: 13 Health: 43/93 Special: Bloodsucker – Transfers 13 health from the target to self, ignoring SP. Drops: nothing Vampire Bat D Type: Vermin/Flying Level: 13 Health: 43/93 Special: Bloodsucker – Transfers 13 health from the target to self, ignoring SP. Drops: nothing Party: Sgt Jon. Mcency (Pyrovisionary) *Party Leader* 53 years old male human Black Knight Level 16 1/2 *Dual Strike* *Immune to blinded and stunned* *Hastened* Power: 33 (16 +17) Health: 34/34 (7+15+9+3) Defense: 24 (20+4) Gold: 0 (70 owed to Brickington) Equipment: Demonic Scissors (WP:17, dual strike, Light, Darkness, Hollow (Phoenix Essence), Daggers), Mythril Shield (SP:20), Black Knight's armour (SP:4, Immune to stunned), Pegleg of Hastening (Permanent hastened-effect to the user; Immune to Blinded, suitable to Sarge only; footwear) Inventory:, Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow), 2x Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Potion x4, Grand Potion x5, Remedy x3, Phoenix Essence x2, Nostrum, Venom x3, Deadly Venom, Smoke Bomb, Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying glass, Business Card, Bone x2 Jeaux Elmfyre (joeshmoe554) Male automaton Ranger Level 13 1/2 Power: 22 (13+9) Defense: 0 (-2) Health: 5/18 (6+12) Gold: 7 Equipment: Golden Handcannon (WP:9; lightning-elemental), Handy Suitcase (SP-2, use 2 Items; accessory) Inventory: Eminus (WP: 5; bow), Ranger's Quiver (WP+1; backwear), Topaz, Potion, Grand Potion, Health Core x2, Mead, Smelling Salts x2, Venom x2, Smoke Bomb, Holy Bomb, Ice Bomb, Water Bomb, Bedroll, Bone x7 Heckz Brutenhal,The Ghostbuster (Eric-Su) 32 year old male human Mage Level 11 1/2 Power: 20 (11+9) (Spellpower: 25 (11+9+5)) Health: 8/15 (5+10) Ether: 16/16 (5+10+1) Gold: 14 Equipment: Rawr (WP:9), Spellbound Gloves (Spellpower +5, handwear) Inventory: Opal (Ice), Garnet (Earth), Amethyst (Darkness), Potion, Health Core, Tonic x2, Grand Tonic, Ether Core, Smelling Salts, Elixir, Nostrum, Mead, Bedroll, Bone x3 Jensen (NPC, controlled by Pyrovisionary) 36 years old male orc Gravedigger Level 11 1/2 *Knocked Out* Power: 16 (11+5) Health: 0/20 (10+10) Gold: 0 Equipment: Rusty Shovel (WP:5, damages undead) Inventory: Potion Party Leader, post the order of action. Everyone, post your actions.
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"The baby's mother, Drucilla Eldritch, is still very much alive. This is just some poor lost soul trapped in this world in search of her child. The wight must've been attracted to the body of the baby. It's funny how you become an expert at ghostly business just by working at a graveyard..."
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The woman turns to the party, and Sarge's suspicions are proven correct as they see her pale, glowing face. "Where's my baby?! What have you done to my baby?!?!" the wight screams at the heroes, and in a flash she attacks them. Four vampire bats hanging on a nearby tree see that their chance to suck some blood has come, and join the ghostly figure in combat. PREPARE FOR BATTLE! Enemies: Wight Type: Undead Level: 19 Health: 226/226 Special: Unearthly Howl – Causes the stunned-, cursed- and afraid-effect to all opponents. Drops: Crystal Ball (worth 50 gold/100 gold in magic shops) Vampire Bat A Type: Vermin/Flying Level: 13 Health: 93/93 Special: Bloodsucker – Transfers 13 health from the target to self, ignoring SP. Drops: nothing Vampire Bat B Type: Vermin/Flying Level: 13 Health: 93/93 Special: Bloodsucker – Transfers 13 health from the target to self, ignoring SP. Drops: nothing Vampire Bat C Type: Vermin/Flying Level: 13 Health: 93/93 Special: Bloodsucker – Transfers 13 health from the target to self, ignoring SP. Drops: nothing Vampire Bat D Type: Vermin/Flying Level: 13 Health: 93/93 Special: Bloodsucker – Transfers 13 health from the target to self, ignoring SP. Drops: nothing Party: Sgt Jon. Mcency (Pyrovisionary) *Party Leader* 53 years old male human Black Knight Level 16 1/2 *Dual Strike* *Immune to blinded and stunned* *Hastened* Power: 33 (16 +17) Health: 34/34 (7+15+9+3) Defense: 24 (20+4) Gold: 0 (70 owed to Brickington) Equipment: Demonic Scissors (WP:17, dual strike, Light, Darkness, Hollow (Phoenix Essence), Daggers), Mythril Shield (SP:20), Black Knight's armour (SP:4, Immune to stunned), Pegleg of Hastening (Permanent hastened-effect to the user; Immune to Blinded, suitable to Sarge only; footwear) Inventory:, Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow), 2x Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Potion x4, Grand Potion x5, Remedy x3, Phoenix Essence x2, Nostrum, Venom x3, Deadly Venom, Smoke Bomb, Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying glass, Business Card, Bone x2 Jeaux Elmfyre (joeshmoe554) Male automaton Ranger Level 13 1/2 Power: 22 (13+9) Defense: 0 (-2) Health: 15/18 (6+12) Gold: 7 Equipment: Golden Handcannon (WP:9; lightning-elemental), Handy Suitcase (SP-2, use 2 Items; accessory) Inventory: Eminus (WP: 5; bow), Ranger's Quiver (WP+1; backwear), Topaz, Potion, Grand Potion, Health Core x2, Mead, Smelling Salts x2, Venom x2, Smoke Bomb, Holy Bomb, Ice Bomb, Water Bomb, Bedroll, Bone x7 Heckz Brutenhal,The Ghostbuster (Eric-Su) 32 year old male human Mage Level 11 1/2 Power: 20 (11+9) (Spellpower: 25 (11+9+5)) Health: 15/15 (5+10) Ether: 16/16 (5+10+1) Gold: 14 Equipment: Rawr (WP:9), Spellbound Gloves (Spellpower +5, handwear) Inventory: Opal (Ice), Garnet (Earth), Amethyst (Darkness), Potion, Health Core, Tonic x2, Grand Tonic, Ether Core, Smelling Salts, Elixir, Nostrum, Mead, Bedroll, Bone x3 Jensen (NPC, controlled by Pyrovisionary) 36 years old male orc Gravedigger Level 11 1/2 Power: 16 (11+5) Health: 20/20 (10+10) Gold: 0 Equipment: Rusty Shovel (WP:5, damages undead) Inventory: Potion Party Leader, post the order of action. Everyone, post your actions.
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Having no more use for it, Ellaria returns to Fabian's stall and sells him back the Mage's Muffler for 20 gold. (55+20=75 gold) She then traipses to Anwyl's smithy, and asks him to imbue her Topaz into Ignis Fatuus for 50 gold, making it both fire- and lightning-elemental. (75-50=25 gold)
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Ellaria is a bit startled at the sudden proposal, but takes a moment to think about it. "Well, that is an awfully tempting offer, Mr. Regulus. I don't have any use for the Coat-of-Arms, myself, while the robe and the scroll would be very useful... Let's make it a deal, then." They proceed to exchange the items in question. Ellaria's mood improves even more due to this lucky occurence. OoC: Duke's Coat-of-Arms (Protects against poisoned and badly poisoned, SP; 5, suitable for knights, dragoons, skirmishers and regulators; bodywear)
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Heroica RPG - Expert Job Class Discussion
Sandy replied to LEGOman273's topic in The Heroica Archive
Remember that we are talking about how the Artisan could use the pickaxe here. Skillful as they might be, I don't think even an Artisan could use a pickaxe for that. I want to stick with excavating something. If it's not from the enemy, it might be something off the terrain, like in the shovel's case. Maybe a different amount of gold depending on the type of soil, if you guys think the treasures are too much. -
The reason behind the name changes of the skills were simply to make them better fit what they do. Mystic Knights don't actually "spin spells", they imbue their weapon with elemental properties and attack "physically". Assassins no longer "reap gold" from all enemies, they attempt mass murder and sometimes gain gold on the side. Sorcerer's skill was completely changed, so there's nothing "magnetic" about it. I was aiming to give the class a stage magician-kind of feeling, too, with the sleight of hand and everything. But like I said, these are all on the table for now. I want to hear your thoughts first before making decisions. I can consider to put it back to being 1/2 chance of being hexed, but adding stealing gold to it. That way witches don't end up with the short end of the stick by having the least useful Shield-skill. Well, Sages are solely dependent on ether - they cannot really act otherwise. I might change the Shield-skill to restore ether equal to their level, though, so that they won't be too carefree. It was just an error from using copy&paste. The sleight of hand only works on the targetted enemy.
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QM Note: Gah, complex! I guess Atramor will be taking a flight into the skies as well... It also means that Atramor won't be around to cover for Opalix.
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The party next returns to the grave of the Eldritch child. As they approach, they can hear a rising wail coming up ahead, and at the grave they meet a crying woman dressed in grey. "How did she sneak in here? Unless..." Party: Sgt Jon. Mcency (Pyrovisionary) *Party Leader* 53 years old male human Black Knight Level 16 1/2 *Dual Strike* *Immune to blinded and stunned* *Hastened* Power: 33 (16 +17) Health: 34/34 (7+15+9+3) Defense: 24 (20+4) Gold: 0 (70 owed to Brickington) Equipment: Demonic Scissors (WP:17, dual strike, Light, Darkness, Hollow (Phoenix Essence), Daggers), Mythril Shield (SP:20), Black Knight's armour (SP:4, Immune to stunned), Pegleg of Hastening (Permanent hastened-effect to the user; Immune to Blinded, suitable to Sarge only; footwear) Inventory:, Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow), 2x Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Potion x4, Grand Potion x5, Remedy x3, Phoenix Essence x2, Nostrum, Venom x3, Deadly Venom, Smoke Bomb, Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying glass, Business Card, Bone x2 Jeaux Elmfyre (joeshmoe554) Male automaton Ranger Level 13 1/2 Power: 22 (13+9) Defense: 0 (-2) Health: 15/18 (6+12) Gold: 7 Equipment: Golden Handcannon (WP:9; lightning-elemental), Handy Suitcase (SP-2, use 2 Items; accessory) Inventory: Eminus (WP: 5; bow), Ranger's Quiver (WP+1; backwear), Topaz, Potion, Grand Potion, Health Core x2, Mead, Smelling Salts x2, Venom x2, Smoke Bomb, Holy Bomb, Ice Bomb, Water Bomb, Bedroll, Bone x7 Heckz Brutenhal,The Ghostbuster (Eric-Su) 32 year old male human Mage Level 11 1/2 Power: 20 (11+9) (Spellpower: 25 (11+9+5)) Health: 15/15 (5+10) Ether: 16/16 (5+10+1) Gold: 14 Equipment: Rawr (WP:9), Spellbound Gloves (Spellpower +5, handwear) Inventory: Opal (Ice), Garnet (Earth), Amethyst (Darkness), Potion, Health Core, Tonic x2, Grand Tonic, Ether Core, Smelling Salts, Elixir, Nostrum, Mead, Bedroll, Bone x3 Jensen (NPC, controlled by Pyrovisionary) 36 years old male orc Gravedigger Level 11 1/2 Power: 16 (11+5) Health: 20/20 (10+10) Gold: 0 Equipment: Rusty Shovel (WP:5, damages undead) Inventory: Potion
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You mean do you get a x4 multiplier against enemies weak against lightning by equipping two lightning-elemental equipment? No, you don't.
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Results of Round One of the Roc Battle: Atramor (Conspirator) vs. Roc M - Poisoned Hit/Damage (Roc M: 2059 health-(43x2=86 dmg)=1973 health+poisoned+blinded) >Atramor (Pheles Rod) vs. Roc M- Special Mirror/Critical Poisoned Hit (Roc M: no effect) >Thalion (Scroll of Frailty) vs. Roc M - Success (Roc M: fragile; Thalion: -1 ether) >Thalion (Water) vs. Roc M - Spell/Special Damage (Roc M: 1973 health-(28x8=224 dmg)=1749 health; Thalion: -1 ether) Tarn (Helbaerend) vs. Roc F- Steal/Hit (Roc F: 2059 health-(33x8=264 dmg)=1795 health) Tarn (Helbaerend) vs. Roc F- Special Damage/Extra Critical Hit (Roc F: 1795 health-(53x8=424 dmg)=1371 health) >Benji vs. Roc M - Hit/Extra Critical Hit (Roc M: no effect) >Benji vs. Roc M - Damage/Shield (Beast Form) Tesni vs. Roc M - Shield/Damage (War Cry - Roc M: 1749 health-(57x8=456 dmg)=1293 health) Tesni vs. Roc M - Damage/Counter (Tesni Atramor: no effect; Roc M: 1293 health-(47x8=376 dmg)=917 health) Nagure (Axe of the Croise) vs. Roc M - Damage/Damage (Nagure Atramor: no effect) Nagure (Axe of the Croise) vs. Roc M - Counter/Shield (War Cry - Roc M: 917 health-(38x4=152 dmg)=765 health) Lee vs. Roc M - Shield/Martial Hit (Chakra - Lee: no effect) Lee vs. Roc M - Special Guard/Special Guard (Heavenly Flight - Roc M: flies out of reach; Atramor (Special Mirror): flies out of reach) Opalix vs. Roc M Roc F - Damage (Opalix: 100 condition+10 SP-58 dmg=52 condition) Topazor vs. Roc M Roc F - Special Damage (Heavenly Flight - Roc F: flies out of reach) Emeray vs. Roc M Roc F does nothing Sapphiraz vs. Roc M Roc F does nothing Aquamarq vs. Roc M Roc F does nothing Rubio does nothing Garnetic does nothing Roc M - Returns from Heavenly Flight (+500 health & poisoned, blinded, fragile removed) Roc F - Returns from Heavenly Flight (+500 health) Atramor - Returns from Heavenly Flight (+500 health) All party members - Blessed & Trascended (+3 health & +1 ether) Atramor manages to poison and blind the male roc right at the beginning of the battle. He then switches to Pheles Rod to protect his party members, even though the weapon is of no use against the birds. Thalion follows by making the male roc fragile as well. Then the party starts to deal damage to both birds, who at first seem helpless against them. Benji changes into his beast form, transforming into a ferocious alligator snapping and thrashing on the deck, making even his allies jump aside. Suddenly the male roc flies to the heights in succession, and Atramor warps out of sight as well, due to the effects of his special mirror. This leaves Opalix open to the female roc's attack, but after that the other bird flies away too. Eventually both birds and Atramor all return refreshed and with all negative effects removed. It seems the rocs won't go down that easily, after all... Enemies: Roc (Male) *Immune to sudden death* Type: Flying/Rock Level: 58 Health: 1265/2059 Special: Heavenly Flight – The Roc flies out of reach, becoming unable to be targetted and avoiding all damage for the remainder of the round, and returns with 500 health restored and all negative effects removed from it. Drops: 2 Phoenix Essences Roc (Female) *Immune to sudden death* Type: Flying/Rock Level: 58 Health: 1871/2059 Special: Heavenly Flight – The Roc flies out of reach, becoming unable to be targetted and avoiding all damage for the remainder of the round, and returns with 500 health restored and all negative effects removed from it. Drops: 2 Phoenix Essences Party: Atramor Gibbin (CallMePie) 30 year old male human Witch Level 28 *Poisoned Hits* *Counterstriking* *Immune to Water, Lightning, and Wood* *Negative Effects Last One Round* *Aura* *encouraged* *transcended* *lucky* *inspired* *hastened* *reinforced* *blessed* Power: 48 (28+20) Defense: 8 4 Health: 192/192 48/48 (7+27+8+6) Ether: 26/26 (1+28-3) Gold: 82 Equipment: Pheles Rod (WP: 20, user generates an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, earth, wind, light, darkness elemental staff), Amulet of the Court (Suitable for anyone, negative effects last only one round on the wearer, immune to water, lightning, and wood, accessory), Counterstrike Gloves (When hit by a Free Hit, immediately deals damage equal to level, handwear), Rat's Hide (Suitable for anyone, SP:4, backwear) Inventory: Conspirator (WP: 15, deals the Blinded effect, darkness elemental, longsword), General's Dagger (WP: 7, pierces SP, cannot be upgraded, dagger), Ratsbane (WP: 10, absorbs 2 health on successful strike, dagger), Robust Shield (SP: 8, shield), Sylvania's Cowl (Suitable for anyone, grants Animal Talk, headwear), Amethyst, Diamond, Potion, 2 Grand Potions, 3 Health Cores, 2 Grand Tonics, Ether Core, Elixir, Phoenix Essence, 3 Smelling Salts, 3 Mulled Wines, Deadly Venom, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Shovel, Pickaxe, Toolbox (Repairs one automaton back to perfect condition once) Benji Carvenhall, the Dragonslayer (Flare) 28 years old male half-elven Beast Warrior Level 32.75 *BEAST FORM* *Natural Respite* *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects and Wood Element* *encouraged* *transcended* *lucky* *inspired* *hastened* *reinforced* *blessed* Power: 50 (32+15+3) Defense: 18 9 (3+6) Health: 106/106 53/53 (6+31+15+1) Gold: 1335 (owes 500 to Alexis Fenral) Equipment: Crossbow of the Pongcanis (WP:15; darkness-, ice-, fire-, wind-, earth-elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, frail, and weakened effects), Tricorne (headwear, SP:3), Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors) Inventory: Grogmas Handcannon (WP:12 + the number of the round of battle), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Topaz (Lightning), Diamond (Light), Potion (2), Grand Potion (12), Health Core (8), Remedy (7), Phoenix Essence (4), Phoenix Incense (2), Dragon Scales (3), Nostrum (3), Smelling Salts (6), Mead (6), Mulled Wine (3), Venom, Smoke Bomb (2), Lightning Bomb, Fire Bomb 2x, Water Bomb, Magic Compass, Pickaxe, Bedroll, Shovel, Skeleton Decoy, Bone, Toolbox (Repairs one automaton back to perfect condition once) Nagure (Costy) 34 year old Male Yeti Berserker. Level 18.5 *Natural Respite* *Immune to Ice, Fire, Fragile and Blindness* *Counterstriking* *encouraged* *transcended* *lucky* *inspired* *hastened* *reinforced* *blessed* Power: 28 (18+10) Defense: 44 22 ( 12+10) Health: 70/70 35/35 (8+14+10) Gold: 4 Equipment: Axe of the Croise (WP: 10, Light-elemental axe), Shield (SP:10), Yeti Fur Coat (Artefact, bodywear, SP:12, immunity to Ice, Fire, Fragile and Blindness; suitable for yetis only), Counterstrike Gloves (Artefact, handwear; After the wearer is struck by a Free Hit, he counters with strength equal to his Level) Inventory: Stone Hammer (WP: 15, Earth & Darkness-elemental, hammer), Helmet (SP:1), Potion x2, Grand Potion x8, Remedy, Tiger Balm, Phoenix Essence x2, Mead x2, Smelling Salts, Deadly Venom x2, Smoke Bomb x2, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pickaxe, Toolbox (Repairs one automaton back to perfect condition once) Tarn Valco (Rumble Strike) *Party Leader* 22 year old human male Raider Level 23.66 *Natural Respite* *Immune to Weakened* *Counterstriking* *encouraged* *transcended* *lucky* *inspired* *hastened* *reinforced* *blessed* Power: 33 (23+10) Defense: 12 6 Health: 78/78 39/39 (7+22+7+3) Gold: 4 Equipment: Helbaerend (WP: 10; water-, ice- and lightning-elemental, Hollow Blade; axe, Grand Potion equipped), Darksteel Armor (SP:6, Max. Health +3, Immunity to Weakened; bodywear), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Counterstrike Gloves (handwear, after the wearer is struck by a Free Hit they counter with strength equal to their level) Inventory: Lion’s Heart (WP: 13, darkness-elemental, stun-effect; greatsword),Bagpipes (WP:8, wind-elemental instrument), Fauxthril Spear (WP: 6, spear), Amulet of U'Kin Nobility (Grants Diplomacy to wearer when addressing a U'Kin), Horned Hat (SP +1, Power +1, suitable for barbarians and beast warriors; headwear), Potion, Grand Potion 3x, Health Core, Grand Tonic, Phoenix Essence 3x, Mead 5x, Nostrum 5x, Smelling Salts 5x, Venom 2x, Shovel, Pickaxe, Bucket, Bone 2x, Toolbox (Repairs one automaton back to perfect condition once) Tesni Hightribe (Peppermint_M) Level 30 3/4 *Natural Respite* *Immune to Afraid* *encouraged* *transcended* *lucky* *inspired* *hastened* *reinforced* *blessed* Power: 47 (30+10+3+4) Defense: 28 14 (8+2+4) Health: 98/98 49/49 (8+29+10+2) Gold: 1090 Equipment: Mellt (WP:10, ice- and lightning-elemental; hammer), Sir Roderick’s Shield (SP:8, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear) Inventory: Fàelàn (Fiery Sawblade (Fire)(WP:20, 8x damage to enemies weak to fire, longsword)), Cryfder (WP:6), Dryw ar Zoot (WP:14, light-elemental; longsword), Cysgodion (WP:11, darkness-elemental; greatsword), Party Maracas (WP:4, user is hastened, instrument), Rebel's Dagger (WP: 5), 2 Shackles of War (prevents all fleeing, accessory), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them; accessory), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Ruby (Fire), Scroll of Sleep, Remedy, Neutralizer, Phoenix Essence, 5 Venoms, 2 Deadly Venoms, 2 Meads, 2 Smelling Salts, Nostrum, Soma, 2x Grating Stone, Bright Polish, Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), Samurai Helmet (WP:4, suitable to knights, dragoons, regulators, winged warriors), Cannon Parts, Aquamarine Lamp of Summoning, Minimizing Dust, Toolbox (Repairs one automaton back to perfect condition once) Thalion Dwinlas (-obelix-) 213 years old male elf Sorcerer Level 18 *Dual Strike* *Immune to Magic, Sealed, Healing* *encouraged* *transcended* *lucky* *inspired* *hastened* *reinforced* *blessed* Power: 28 (18+10) Defense: 10 5 (3+2) Health: 52/52 26/26 (5+17+4) Ether: 27/28 (5+17+1+5) Gold: 0 Equipment: Veritas/Equitas (WP:10, Dual Strike, twin sais), Robe of the Archmagi (SP:3, Max. Ether +5, protects from Sealed-effect), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Inventory: Sleeper (WP:5, melee/throwing weapon, deals Asleep to enemies it hits, Hollow [Potion]), Emerald Hood (SP: 4, Immunity to Fragile), Cloak of Espionage (allows the wearer to examine enemy stats before a battle; backwear), Snake Eye Charm (Protects from Petrified-effect), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth), Ruby (Fire), Opal (Ice), Emerald (Wood), Aquamarine (Water), Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Potion, Grand Potion (4), Health Core, Grand Tonic, Remedy (2), Nostrum, Bedroll, Bone, Toolbox (Repairs one automaton back to perfect condition once) Lee Long (NPC, controlled by Rumble Strike) 42 years old male human Chi Monk Level 50 *Natural Respite* *Immune to Blinded, Sealed, Confused, Asleep & Weakened* *Dragons cause halved damage* *encouraged* *transcended* *lucky* *inspired* *hastened* *reinforced* *blessed* Power: 52 (50+2) Defense: 20 10 Health: 124/124 62/62 (12+50) Ether: 53/53 (3+50) Gold: 0 Equipment: Chi Facepaint (protects from blinded-, sealed-, confused- & asleep-effect; suitable for Lee only; accessory) Long Changbao (SP:10, halves damage done by enemies named "dragon"; suitable for Lee only; bodywear), Pugilist's Gloves (Power +2, protects from weakened-effect; handwear) Inventory: Diamond (Light), Amethyst (Darkness), Phoenix Essence Rubio (NPC, controlled by Rumble Strike) Ruby G.E.M. Automaton Level 29 *Immune to all effects and Fire* *Automatic encouraged-effect to allies* Power: 29 Element: Fire Condition: 100/100 Defense: 10 Opalix (NPC, controlled by Rumble Strike) Opal G.E.M. Automaton Level 28 *Immune to all effects and Ice* *Automatic transcended-effect to allies* Power: 28 Element: Ice Condition: 52/100 Defense: 10 Topazor (NPC, controlled by Rumble Strike) Topaz G.E.M. Automaton Level 27 *Immune to all effects and Lightning* *Automatic lucky-effect to allies* Power: 27 Element: Lightning Condition: 100/100 Defense: 10 Emeray (NPC, controlled by Rumble Strike) Emerald G.E.M. Automaton Level 26 *Immune to all effects and Wood* *Automatic inspired-effect to allies* Power: 26 Element: Wood Condition: 100/100 Defense: 10 Sapphiraz (NPC, controlled by Rumble Strike) Sapphire G.E.M. Automaton Level 25 *Immune to all effects and Wind* *Automatic hastened-effect to allies* Power: 25 Element: Wind Condition: 100/100 Defense: 10 Garnetic (NPC, controlled by Rumble Strike) Garnet G.E.M. Automaton Level 24 *Immune to all effects and Earth* *Automatic reinforced-effect to allies* Power: 24 Element: Earth Condition: 100/100 Defense: 10 Aquamarq (NPC, controlled by Rumble Strike) Aquamarine G.E.M. Automaton Level 23 *Immune to all effects and Water* *Automatic blessed-effect to allies* Power: 23 Element: Water Condition: 100/100 Defense: 10 Party Leader, post the order of action. Everyone, post your actions.
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No. I'm specifically advocating these changes to the ether-based classes to get them to actually spend their ether, so that there's at least some trade-off to being able to dish out that much elemental damage or healing. The last thing I want to do is to allow them to double their ether. And this is coming from someone playing an ether-based class himself.
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Heroica RPG - Expert Job Class Discussion
Sandy replied to LEGOman273's topic in The Heroica Archive
I already changed that according to Scuba's suggestion. -
Some of you may not like this, but as I started to edit the job class rules to fit in the new gold-gaining rule, I decided it was due time to a bigger overhaul to restore balance and purpose to many of the classes. I've mainly focuses on the ether-based classes to make their Shield-skills deplete ether as well. Some barbarian-based advanced classes have gained a buff in power, too. Here's a rundown of what's going to change for each class, so pay attention and shout loudly if you object (none of these changes bar the gold-rule are in effect yet): BASIC Barbarian: no changes. Cleric: "Miracle" will cost 1 ether. If ether is 0, nothing happens. Knight: no changes. Mage: "Magic Burst" will cost 1 ether. If ether is 0, nothing happens. Ranger: no changes. Rogue: "Mug" is redescribed. Mug – The rogue robs the target by striking with strength equal to triple of their weapon power added to their level. (e.g. WP 3 x 3 + Level 2 = 11 damage) If the target carries gold, the rogue steals gold equal to the target’s level. (A big nerf from the original version, but I had to think about consistency). ADVANCED: Assassin: "Gold Reaper" renamed "Grim Reaper". Grim Reaper – The assassin acts as a hired angel of death, assaulting all enemies in a row. There is a 1/6 chance per opponent that the assassin will instantly kill it, unless it is immune to sudden death. If the targets carry gold, the assassin steals gold equal to each target’s level. Battle Mage: "Spellblade" changed to "Ring of Might & Magic". Ring of Might & Magic – The battle mage attacks all enemies with a combination of their weapon and a magic spell, first delivering physical attacks with strength equal to their weapon power added to their level, and then spells of the chosen element with the same strength, with the total cost of 1 ether. (e.g. WP 10 + Level 15 = 25 damage + 25 elemental damage to all enemies). If no element was chosen, it is selected randomly from those available. If all ether is depleted, only the physical attacks are delivered. Black Knight: "Arrogant Prick" nerfed to cause damage equal to 4xWP+Level (otherwise unchanged). Berserker: "War Cry" buffed to cause damage equal to 4xWP+Level if the whole party is already encouraged. Druid: "Roots of Life" will cost 1 ether. If ether is 0, nothing happens. Evoker: "Summon" and "Summon Burst" will both cost 1 ether. If ether is 0, nothing happens. Hunter: no changes. Mystic Knight: "Spellspin" renamed "Spellblade Dance" and made to cost 1 ether. If ether is 0, nothing happens. Paladin: no changes. Raider: "Ravage" is buffed to become more powerful to counter the gold-change, and "STEAL" is redescribed. Ravage – The raider mugs all enemies in a flurry of attacks, causing damage equal to two times their weapon power added to their level. (e.g. WP 10 x 2 + Level 15 = 35 damage to all enemies) If the targets carry gold, the raider steals gold equal to each target’s level./STEAL: If the target carries gold, the raider steals gold equal to the target’s level. Sage: "Magical Vortex" will cost 2 ether. If all ether is depleted, the sage regains full ether instead of acting. Shaman: no changes ("Blood Ritual" still does not deplete ether). Sorcerer: "Magnetic Mojo" changed to "Psychedelic Flourish" and "CONFUSE" changed to "SLEIGHT OF HAND". Psychedelic Flourish – The sorcerer spends 1 ether and flings stupefying spells at all enemies using the most effective element against each, with strength equal to their weapon power added to their level, and leaves them stunned. (e.g. WP 10 + Level 15 = 35 elemental damage + stunned to all enemies)Then, if the targets carry gold, the sorcerer steals gold equal to each target’s level. If none of the available elements are effective against the target, or if all ether is depleted, nothing happens./SLEIGHT OF HAND: The sorcerer spends 1 ether to give the target the confused-effect for the next three rounds, during which it has a 50/50 chance of targeting another enemy instead of the heroes, and if the targets carries gold, the sorcerer steals gold equal to each target’s level. If all ether is depleted, nothing happens instead. Warden: no changes. Witch: "Mass Illusion" will cost 1 ether, but the hexed-effect is guaranteed on all enemies. If ether is 0, nothing happens. EXPERT: Alchemist: no changes. Beast Warrior: "STEAL" redescribed like in Raider's case. Cannoneer: no changes. Chi Monk: "Chakra" will cost 1 ether and include the newer positive effects as well. Chakra – The chi monk spends 1 ether and focuses inner energy to recover full health and remove all negative effects from themselves. The chi monk is then bestowed by the blessed-effect, recovering 3 health at the end of each round. On subsequent rolls of Chakra, the chi monk receives one additional positive effect in the following order: transcended, hastened, lucky, encouraged, enforced, inspired. If all ether is depleted, the chi monk will regain full ether instead of acting. Dragoon: no changes. Minstrel: no changes. Necromancer: no changes. MASTER: No changes to any class. Please discuss.
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Heroica RPG - Expert Job Class Discussion
Sandy replied to LEGOman273's topic in The Heroica Archive
It's a good thing then that I put it up for evaluation. It's called Artisan because it uses tools and creates things. I see no logical fallacy in that...