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Sandy

Eurobricks Fellows
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  1. Day Six is up! This is getting intense! Sorry to be saying "thanks for playing" to Capt.JohnPaul, Chromenight and Kadabra! But welcome back, Endgame!
  2. DAY SIX ~ ANGEL'S WHISPERS Come the next morning, three bodies lay on the floor of Heroica Hall. Scheherazade shook her head, and went to fetch the broom and the bucket again. When she returned, she was met by a shining vision of a dark angel hovering over Cromeo Nightingale. The angel turned its masked face at her. {There is so much anger and bitterness within you. Become my Nephilim and be released of all your mortal burdens.} "Not in a million years, you decrepit crow!" the matron shouted as she whacked the illusory angel with the broom. The vision dispersed in a puff. Scheherazade gripped the broom with her knuckles white and heaved with fury. "Your schemes will not destroy Heroica, you hear me? Not as long as I live!" Later, as the heroes gathered for a silent breakfast, they were joined by another face they thought was gone for good. "Greetings, fellows! Did you miss me?" Byblos had again made progress with his studies, even though it had meant turning the library upside down. "This book is supposedly a traveller's guide to the Free Islands, written long before Eubric was founded. I cannot decipher the ancient letters, though, so I need your help once more. I think I recognize the word for Ennoc, though - it's the last one in the sentence. Let's begin unravelling this from that. Since this is an extra tough challenge for us all, I'm sure we'll be especially experienced if we crack this." ***** BYBLOS THE LIBRARIAN'S CHALLENGE #5: Replace the symbols on the sentence with letters. Only periods and commas are written correctly, other symbols each represent one letter of the alphabet. The last word is "Ennoc". Send the correct answer to the host in a PM to receive a full level of experience as a reward. You only get one try. RULES: 1. ALIGNMENTS: There are two sides in this game, trying to beat each other. Heroica wins if they manage to find and kill all of the Nephilim. The Nephilim win if they outnumber the heroes loyal to Heroica. The Nephilim know each other, but the others don’t know who the Nephilim are. There are also neutral players, who have their own special victory conditions. 2. PHASES: The game is played in two alternating phases - "Days" and "Nights", both lasting up to 48 hours - during which the players can use their abilities on each other. All players can use two abilities per phase, but the abilities must be different from one another. During the Night-phase, the game is played through Private Messages between the host and the players, and all actions are private, revealed only to the target. During the Day-phase, all actions are public, and are shown in the Day-topic to everyone. Ranged attacks and spells are an exception, their performer is never revealed. You must send both of your actions at the same time, as you only have one turn per phase. If you fail to send in an action or do not state that you do nothing, you will be killed off. 3. RESULTS: The results of the abilities are tallied at the beginning (for Night-actions) and the end (for Day-actions) of the Day-phase. When a player’s health is completely depleted, they are killed off from the game. The player who delivered the killing blow will get all of the victim’s gold and items, and gain experience (see Leveling Up). The alignment of each killed player is revealed when they die. Anyone who kills a Nephilim will gain 50 extra gold from the Veterans. 4. STATISTICS: Level signifies the player character’s overall experience. Health is initially equal to level, and attacks reduce it while healing restores it. Ether is equal to about a half of the level, and is used for spellcasting, healing and scroll-reading.Defenseis gained from shields and most artefacts, and it reduces the damage taken. WP means weapon power, while SP means shield power. All statistics except Level are kept a secret from other players. 5. ABILITIES: All player characters have their own sets of 3-6 abilities they can use during the game, related to their job classes. These skills include (but are not limited to) attacks, spellcasting, healing, tracking, stealing items, blocking, buffing, debilitating and using items. To best make use of these varied skills, the players should consider forming alliances. 6. ITEMS: All players start out with 10 gold, a weapon with 2-6 WP and a random array of other items, such as restorative potions, artefacts and tools. Like the statistics, these inventories are kept as a secret from other players. During the Day-phases of the game, upgrades and more items can be bought from Sham Poo in exchange for gold. You are free to discard items or trade them with other players, but you need to notify the host whenever you do that. 7. LEVELING UP: Gaining a level increases the player character’s current and maximum health and ether by 1. When a player kills another player, they will gain experience according to this chart: - Level 1-9: a full level - Level 10-19: 1/2 of a level - Level 20-29: 1/3 of a level - Level 30-39: 1/4 of a level - Level 40 onwards: 1/5 of a level 8. ELEMENTS & EFFECTS: There are five elements in the game: fire, ice, lighting, light and darkness. Elemental spells and attacks are twice as effective as normal attacks, but consume ether. They can also be blocked with the right piece of equipment. There are both positive and negative effects in the game as well, including encouraged, enforced, stunned, poison, sleep, blinded, sealed, confused and enamored. These can be inflicted by certain abilities and scrolls. Negative effects last until removed by a Remedy or a suitable ability. 9. BEHAVIOR: When you play this game, you are bound by honor to your alignment – even if it changes mid-game. That is why you must not discuss the game outside of the topics and PMs related to it, under the threat that you are instantly killed off if you do. Sharing information via PMs and forming alliances between the players is allowed, but must be done by knowing the risk that the other might be lying or deceiving you. Things will get brutal and cut-throat in this game, and you can get killed off at any time, but any of that is not to be taken as a personal insult. Please post in-character at all times to ensure that your player persona is separated from your real self. Remember that the dead don't talk, so once you are out of the game, you must not speak of what you know to anyone until the whole game is over. You are free to roleplay with your character, and most of all, have fun!PLAYER CHARACTERS: Corelin Moordog (CorneliusMurdock) ~ 282 years old female dwarf Warden Ein Surefoot (Esurient) ~ 397 years old male dwarf Cleric Emmanuelle Janus (emjajoas) ~ 33 years old female human Knight Enya Dorgamel (Endgame) ~ 23 years old female human Evoker (killed on Night Three, then resurrected on Night Five) Fleyra (Flare) ~ 29 years old female Rito Winged Warrior Geosmos Phiephyrphoe (joeshmoe554) ~ 52 years old male cyclops Infiltrator Heron Jujube (herrJJ) ~ 19 years old male human Cleric (killed on Night One, raised as an undead on Night Two but perished again on Day Three, then resurrected on Day Four) Jinnipher Buchaire (JimButcher) ~ 71 years old female elf Knight Lorth-Anoob (LordoftheNoobs) ~ 42 years old female Pantanan Witch Luridan Voros (Lord Duvors) ~ 53 years old male gremlin Alchemist O’Blix (-obelix-) ~ 27 years old male goblin Regulator Pallas Thaddicus (Palathadric) ~ 103 years old male Lucustoid Druid Panduin Oreheart (Pandora) ~ 148 years old male dwarf Barbarian Percival Montmartre (Peppermint_M) ~ 24 years old male human Ranger Piro the Visionary (Pyrovisionary) ~ 227 years old male wereturtle Battle Mage (killed on Day Two but resurrected on Day Three) Sir Rubinstein (Rumble Strike) ~ 47 years old male human Skirmisher Scamander Taurros (Scubacarrot) ~ 34 years old male satyr Minstrel Swinehurst (swils) ~ 31 years old male porc Berserker Theodor Legion (The Legonater) ~ 73 years old male human Cannoneer Usharnam Madima (UsernameMDM) ~ 38 years old male Naga Chi Monk Werther Brickton (Waterbrick Down) ~ 49 years old male zombie Assassin Weyrdág (Wedge09) ~ 341 years old female Nôrn Hunter Zarissa Curie (Zakura) ~ 58 years old female gnome Sage Zelphie (Zepher) ~ 815 years old female fairy Artisan Zpilf (Flipz) ~ 85 years old male ogre Black Knight Winged Warrior DEAD CHARACTERS: Kob (Kintobor) ~ 21 years old male orc Mage ~ Heroica (killed on Day One, raised as an undead on Night One but perished again on Day Three) Pauline Jillian Boyle (Purpearljellyblob) ~ 18 years old female Mopag Mage ~ Heroica (killed on Day One) Eris (Eric Su) ~ 26 years old female orc Sorcerer ~ Heroica (killed on Day Two) Ezeal (Etzel) ~ 28 years old male werelion Barbarian ~ Nephilim (killed on Day Two) Skrupp Oxstrong (Scorpiox) ~ 30 years old male norseman Raider ~ Heroica (killed on Day Two) U’dargan (Darkdragon) ~ 29 years old male U’kin Dragoon ~ Heroica (killed on Day Two) Calico Meatpie (CallMePie) ~ 16 years old female halfling Rogue ~ Heroica (killed on Day Three) Doranee Grandeur (Dragonator) ~ 44 years old female elf Ranger ~ Heroica (killed on Day Three) Retak Ysp (PsyKater) ~ 2013 years old male Fenarian Necromancer ~ Nephilim (killed on Day Three) Fernandu Elysiam (Fred Daniel Yam) ~ 36 years old male minotaur Shaman ~ Nephilim (killed on Day Four) Maxi Ebdul (Masked Builder) ~ 35 years old male Asteriad Rogue ~ Heroica (killed on Day Four) Shadir Oswain (Shadows) ~ 466 years old male elf Mystic Knight ~ Nephilim (killed on Day Four) Jeddam Ashenbow (Jedi master Brick) ~ 25 years old female hobgoblin Ranger ~ Heroica (killed on Night Four) Brienne Deercourt (Brickdoctor) ~ 29 years old female human Paladin ~ Nephilim (killed on Day Five) Capriccia Gianpaolo (Capt.JohnPaul) ~ 123 years old female vampire Cleric ~ Heroica (killed on Night Five) Cromeo Nightingale (Chromeknight) ~ 22 years old male half-elf Harlot ~ Nephilim (killed on Night Five) Kharybdis (Kadabra) ~ 26 years old female Octopial Beast Warrior ~ Heroica (killed on Night Five) SHAM POO’S EMERGENCY SHOP FOR HEROES IN NEED: "Boohoo! I'm so devastated for the break-in that I'll give you all a discount on all of my remaining items. Buy them all while you still have the chance!" Weapons: Axe (WP:1, melee weapon) – Costs 5 gold Bow (WP:1, ranged weapon) – Costs 5 gold Dagger (WP:1, melee weapon) – Costs 5 gold Handcannon (WP:1, ranged weapon) – Costs 5 gold Hammer (WP:1, melee weapon) – Costs 5 gold Instrument (WP:1, ranged weapon) – Costs 5 gold Spear (WP:1, melee weapon) – Costs 5 gold Staff (WP:1, melee weapon) – Costs 5 gold Sword (WP:1, melee weapon) – Costs 5 gold Whip (WP:1, melee weapon) – Costs 5 gold Shield (SP:1, defensive equipment) – Costs 5 goldGems & Scrolls: Ruby (Gem: allows casting fire-elemental spells) – Costs 10 gold Opal (Gem: allows casting ice-elemental spells) – Costs 10 gold Topaz (Gem: allows casting lightning-elemental spells) – Costs 10 gold Diamond (Gem: allows casting light-elemental spells) – Costs 10 gold Amethyst (Gem: allows casting darkness-elemental spells) – Costs 10 gold Scroll of Sleep (Scroll: prevents target from taking action and seeing who targets them until woken up by an attack. Costs 1 ether to use.) – Costs 15 gold Scroll of Blinding (Scroll: prevents target from performing attacks and seeing who targets them. Costs 1 ether to use.) – Costs 15 gold Scroll of Sealing (Scroll: prevents target from performing ether-based actions. Costs 1 ether to use.) – Costs 15 gold Scroll of Confusion (Scroll: causes target’s actions to hit a random person with a 1/2 chance. Costs 1 ether to use.) – Costs 15 goldConsumable Items: Venom (Consumable: causes poison to the target, depleting it’s health by 1 per every phase when used.) – Costs 5 gold Bomb (Consumable: causes 10 damage to the target from a distance when used.) – Costs 10 gold Grating Stone (Consumable: increases a weapon’s WP by 1 when used) – Costs 15 gold Bright Polish (Consumable: increases a shield’s or an artefact’s SP by 1 when used.) – Costs 15 gold. Level-Up Mushroom (Consumable: gain a level when used.) – Costs 25 gold
  3. I have to read what you wrote about her more carefully before making that jurisdiction. I did notice that you omitted her speech pattern of constantly going "hmmm", though.
  4. "Just a second", Ellaria says, then drinks up her last Nostrum. The sense of almightiness fills her again. Nothing can stand in her way when she's set to make things right for the citizens of R'kilf! "Now we can go", she says to Alexander with a wink.
  5. Ellaria turns to Abarlomi. "Sir, do you know where we could find more Pongcanae to fight? These weren't much of a threat..."
  6. Ellaria looks at the fallen Pongcanae. "Well, that was fast! Alexander, I don't think you'd mind if we split the loot in half - 60 gold, a potion and a remedy for both of us. Now let's see what we can find..." Ellaria then searches the surroundings, especially the chest that the unarmed Pongcanis carried.
  7. Massive congratulations to all the winners - including Peppy! You definitely deserved your rewards.
  8. OoC: BD, I just noticed that you had Ellaria's and Abarlomi's targets mixed up. Ellaria was supposed to target the Swordsman and Abarlomi the Unarmed one...
  9. Ellaria looks at her party members apologetically as the healing roots slither back to the ground. "Whoops, it seems I might be too lucky for this situation! Oh well, no harm done. Sir Abarlomi, let us repeat our attack!"
  10. Sorry for the prolonged wait, Night Five has officially begun now. Thank you for playing, Brickdoctor! You played great despite the circumstances!
  11. At the Library, Byblos offered celebratory bananas to Zarissa, Fleyra, Pallas, Zpilf and Werther for solving yet another mysterious writing. "Here's to our hard work! Let me read the entire chapter out loud once more..." The disgruntled Sham Poo got onto a better mood when Swinehurst, Capriccia, Percival and Luridan came to make trade with him despite his diminished wares. "Sigh! Maybe my business will bloom once again... in the very distant future..." At the main hall, things got heated again. Brienne Deercourt was torn apart by a furious mob. Some people also attempted to attack Corelin Moordog, but her shield blocked their attacks. Others assaulted Cromeo Nightingale, but could not kill him. "Ha! I'm too gorgeous to die!" Afterwards, Zarissa meditated to recover her ether, Luridan made another mixture while Sir Rubinstein protected him, and Zelphie continued to enhance her staff, which was becoming a force of nature in itself. Scamander Taurros put the beastly Kharybdis to sleep. She regained her humanoid form during her respite, but then she was violently woken up by an arrow to a tentacle. Despite all the chaos and mayhem, Brienne was the only casualty of the day. And indeed, the Veterans got another vision of Lucifuge when investigating her corpse. "Another one bites the dust! This just has me thinking, how many Nephilim could there be left...?" You can now start sending in your night actions.
  12. Ellaria ascessed the situation. "Alexander, you should take on the Spearman, since you are already a ranged fighter." She then attacked the Swordsman from the front row for she was lucky enough to perhaps avoid the special, and asked Sir Abarlomi to take on the Unarmed Pongcanis from the front row.
  13. The results for Day Five have been posted by PM, but unfortunately I cannot post the conclusion of the day until tomorrow. So please hold your night actions for another 15 hours or so!
  14. Host Note: Actually, doing nothing is an exception to the "two different abilities" rule, since it's not an ability in itself but a lack of using them. THE DAY IS OVER! Please wait for the conclusion to be posted before sending your night actions!
  15. "Good! Let's get those Pongcanae!" Ellaria leads the party to attack the beastmen.
  16. Ellaria decides to cancel her scroll-casting. "These guys don't seem to pose much of a threat to us. Alexander, if you're ready, let's rumble!"
  17. "Certainly! 60 gold seems to be a fair price for such a luxurious item." The elf and the paladin do the trade.
  18. Ellaria whispers to her party mates. "There's our targets! Ahvialyn, could you check out their strength with your Cloak of the Elven Spy, please?" She then proceeds to use the Scroll of Inspiration on all four of them, drinking Grand Tonics to replenish her ether if it runs out until everyone is inspired.
  19. Well, you only have half of the house built. Which is totally okay for photoshoot purposes, of course, but the interior shot would have looked better if the surroundings were finished as well. Just my personal opinion.
  20. Good. That leaves more of them to the rest of us.
  21. Apology accepted. Good to know it wasn't intentional.
  22. There were some quotes from my PMs in the midst of it. That's a total faux pas.
  23. That's actually the Mandarin's outfit. And Jeaux definitely needs the dark green hood to go with it!
  24. So everyone could just post their character PMs at the start of the game, and those who refuse are deemed scum? That's not how I've played mafia before...
  25. "Just a friendly reminder: buying, discarding and trading items are still not considered a proper actions. You can use two different abilities from now on. Thanks for your attention, you may now continue the killing."
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