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Walter Kovacs

Eurobricks Fellows
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Everything posted by Walter Kovacs

  1. Day 1 is up, a few hours early. Though the Day will end Friday, Jan 30, 3 pm CST, as advertised. Unless you don't want voting updates during the final few hours. So what are you waiting for? Go make mistakes, trust the wrong people, and HAVE FUN!!!!
  2. DAY 1: RUSH There is unrest in the forest There is trouble with the trees Standing tall over all the other trees in the heart of Galidor forest is the Elder, Alden Alder. As the trees rouse from their nightly slumber, he begins to speak. “My brethren, I am glad to see all of you well on this beautiful morn. I fear, however, that much darker days lie ahead. “As most of you know, the Maples have always been frustrated by the heights the Oaks reach. They feel that the Oaks block all of the light, and become frustrated by their lack of pure sunlight. “It seems the Maples have decided to take a more aggressive stand. I have evidence that they have contacted the human loggers, guaranteeing access to our sacred grove here at night. Their plans are to allow the loggers to harvest the Oaks at night, removing them and claiming the forest for themselves! We cannot allow this to happen! We must fight back. “I would call out the Maples right now, and admonish them publicly. But in my advanced age, I seem to have forgotten who among you are Maples and who are Oaks. Unfortunately the only way to tell for certain is for me to examine the ring patterns from a tree’s stump. “So here is what I decree. Each day you must talk amongst yourselves. Then you will vote for the tree you feel most strongly is a Maple. I will contact the humans and have that tree felled during the night, and in the morning I will examine the rings on the stump. Once we have removed all of the Maples, our forest will once again have peace. Yes, some wonderful Oaks may be lost, but our forest will be healthier in the long run for it! “So that’s it. Go, root out those Maples!” The trees’ leaves wilt slightly. It will be hard to watch their friends, their forest-mates, die a foul and horrible death. But the Elder’s words are not to be disobeyed. They sadly begin their task… The NPCs: Elder Alden Alder Burt Ernie Mr Big Chief Walter The Players: Adelaide Apple, played by Tiny Pies are Us Agnes Cyprus, played by JackJonesPaw Alastair Pear, played by Brickelodeon Barry Cherry, played by jluck Berty Birch, played by Dragonfire Bobby Beech, played by Lord Duvors Bruce Spruce, played by Tamamono Buck “Dollar” Poplar, played by Mencot Catarina Dogwood, played by adventurer1 Chester Chestnut, played by Lego Spy Clem Elm, played by Scaevola Hazel Hazelnut, played by Goliath Jack Pine, played by mostlytechnic Larry Larch, played by TheLazyChicken Lassie Sassafras, played by fhomess Lauren Laurel, played by PirateDave84 Maggie Magnolia, played by Calanon Nash Ash, played by Zephyr Peter Cedar, played by badboytje88 Sammy Sycamore, played by Fugazi Simon Persimmon, played by Hinckley Sue Sumac, played by Bob Vicky Hickory, played by Stickfig Waldorf Walnut, played by jamesn William Willow, played by Scubacarrot The Rules, by which we shall play: 1. Each player will be given a character to play. That character will be aligned with either the Oaks or the Maples. To win the game, the Oaks must lynch or kill off all of the Maples, while the Maples need to outnumber the Oaks. Any Third Party characters will have their own win conditions. 2. Each day will be played out in its own topic. During the day you will be able to vote to expel (lynch) a player. Voting must be done in the following format: Vote: Character (Player). Similarly, unvoting is to be done in the format: Unvote: Character (Player). No other format will be accepted. A majority vote is required to expel (lynch) a player, meaning that over half of the remaining players must vote for the same player to warrant a lynch. 3. A game day will last for 72 hours. You may not vote in the first 24 hours. The day will end after those 72 hours. After the day has concluded, a night will commence, which will last a maximum of 48 hours. Night actions must be sent to the host in the first 24 hours of nighttime. You may not post about the game openly on Eurobricks during that time (but may continue to use private messages). 4. The alignment of lynched players, as well as those that died during the night, will be revealed at the beginning of the next day. 5. You may not quote or pretend to quote anything sent to you by the game host via PM. This includes the details of your character and role, as well as any night action results. Role claims and reporting of night action results are acceptable, but in your own words only. Do not attempt to use the structure of your role PM to your advantage. 6. You may not quote/post anything sent to you by another player via PM. If you wish to use information gained in this way, you must do so in your own words only. 7. Do not play the game outside the day threads. Similarly, do not post out-of-character inside the day threads. Game tactics and roles may only be discussed in the game thread or via PM with other players. Private discussion is done at your own risk and should be treated as part of the game. 8. If you are dead, you may not post in thread or discuss the game with any of the players (living or dead). Any information you had becomes void, and may not be passed on. 9. Don't edit your posts. 10. You must post in every day thread. 11. Violation of the above rules will result in a 5-vote penalty against you on your first offense, and the death of your character on your second offense. 12. If at any time another player asks you to violate these rules (for example, asking you to give them your role PM), report this to the host immediately along with PM proof of the violation.
  3. I believe so, but I'll have to double check. I think there is enough room between the dish and the supports on the inside.
  4. Four players left to check in, but at least two of them are on the wrong side of the world to be active. I'd expect Day 1 up tomorrow afternoon, 3pm CST (GMT-6) if I were you.
  5. Actually, there are 5 different tree sizes, and each player has his own trunk and leaf coloration. But yes, it might be difficult to see that in an avatar picture. Still, it beats the alternative of creating 25 completely different trees. If I had tried that, some of you would be color variations of these: Tree 1 Tree 2 Tree 3
  6. Alrighty then. All of the Role PMs are out, and confirmation thread is open. Let's get this party started!
  7. It is midday in the Forest of Galidor, and the loggers from the nearby village are busy eating lunch. Burt is enjoying a hot cup of joe, while Ernie eats the sandwich his wife made for him. Meanwhile, Walter is busy looking at a map of the forest, when something he sees strikes him as odd. "Mr Big Chief, can you take a look at this?" Walter asks. "Of course, Walter. What is it?" "We've taken trees from all over this forest, with the exception of this area right here" Walter says, pointing to a spot on the map. "Ah, yes. Take a look with these binoculars." Mr Big Chief hands the binoculars to Walter as he begins to explain: "We've tried sending men into that section time after time, and whenever they get close, they suddenly get disoriented and wander the wrong direction. Every time. Most of us oldsters think that part of the wood is haunted, or perhaps magical. The trees there do seem bigger and stronger than most," Mr Big Chief explains. "But it seems that is about to change. See, I received this note this morning, and it says that we will be allowed into that area tonight, but we may only take one specific tree, which will be pointed out to us later..." The Rules, by which we shall play: 1. Each player will be given a character to play. That character will be aligned with either the Oaks or the Maples. To win the game, the Oaks must lynch or kill off all of the Maples, while the Maplesneed to outnumber the Oaks. Any Third Party characters will have their own win conditions. 2. Each day will be played out in its own topic. During the day you will be able to vote to expel (lynch) a player. Voting must be done in the following format: Vote: Character (Player). Similarly, unvoting is to be done in the format: Unvote: Character (Player). No other format will be accepted. A majority vote is required to expel (lynch) a player, meaning that over half of the remaining players must vote for the same player to warrant a lynch. 3. A game day will last for 72 hours. You may not vote in the first 24 hours. The day will end after those 72 hours. After the day has concluded, a night will commence, which will last a maximum of 48 hours. Night actions must be sent to the host in the first 24 hours of nighttime. You may not post about the game openly on Eurobricks during that time (but may continue to use private messages). 4. The alignment of lynched players, as well as those that died during the night, will be revealed at the beginning of the next day. 5. You may not quote or pretend to quote anything sent to you by the game host via PM. This includes the details of your character and role, as well as any night action results. Role claims and reporting of night action results are acceptable, but in your own words only. Do not attempt to use the structure of your role PM to your advantage. 6. You may not quote/post anything sent to you by another player via PM. If you wish to use information gained in this way, you must do so in your own words only. 7. Do not play the game outside the day threads. Similarly, do not post out-of-character inside the day threads. Game tactics and roles may only be discussed in the game thread or via PM with other players. Private discussion is done at your own risk and should be treated as part of the game. 8. If you are dead, you may not post in thread or discuss the game with any of the players (living or dead). Any information you had becomes void, and may not be passed on. 9. Don't edit your posts. 10. You must post in every day thread. 11. Violation of the above rules will result in a 5-vote penalty against you on your first offense, and the death of your character on your second offense. 12. If at any time another player asks you to violate these rules (for example, asking you to give them your role PM), report this to the host immediately along with PM proof of the violation. The NPCs: Burt Ernie Mr Big Chief Walter The Players: Adelaide Apple, played by Tiny Pies are Us Agnes Cyprus, played by JackJonesPaw Alastair Pear, played by Brickelodeon Barry Cherry, played by jluck Berty Birch, played by Dragonfire Bobby Beech, played by Lord Duvors Bruce Spruce, played by Tamamono Buck “Dollar” Poplar, played by Mencot Catarina Dogwood, played by adventurer1 Chester Chestnut, played by Lego Spy Clem Elm, played by Scaevola Hazel Hazelnut, played by Goliath Jack Pine, played by mostlytechnic Larry Larch, played by TheLazyChicken Lassie Sassafras, played by fhomess Lauren Laurel, played by PirateDave84 Maggie Magnolia, played by Calanon Nash Ash, played by Zephyr Peter Cedar, played by badboytje88 Sammy Sycamore, played by Fugazi Simon Persimmon, played by Hinckley Sue Sumac, played by Bob Vicky Hickory, played by Stickfig Waldorf Walnut, played by jamesn William Willow, played by Scubacarrot
  8. Looks like we have 25 players total, with Adam and possibly Speedy as subs. Give me a few hours to add two roles, make sure everything is still balanced, and then I'll open the C&D and start sending the role PMs. And Hinck, stop giving away the secrets before the game starts.
  9. Just to update you guys: there are 6 slots left (7 more and Speedy gets to take his break ), so I'll leave the sign-ups open over the weekend. That'll give me time to whip the C&D topic into shape. Day 1 will likely begin on Monday, around 4 pm Central Standard Time (I think that's -6 hrs GMT, for those not in the US). Have a great weekend, everyone.
  10. Although 2 1/2 minutes might be an overstatement.
  11. Duly noted. As long as you can make one post in a day thread, it shouldn't be a problem.
  12. Walter Kovacs proudly presents his first Mafia Game: Unrest in the Forest I am looking for 23 players. If I get more, I will look into adding more roles. If I get less, I'll adjust accordingly. For those that have never played a Mafia game before, but are interested: feel free to sign-up. I will give preference to those who have completed at least one Mafia-school game, but if I'm severely short on players I will let Noobies in. My first game was a non-Mafia school game, so it is certainly is possible to play well in a big boy game without Mafia School. A few questions: 1. How many Mafia games have you played here on EB? 1a. If you have NOT played any games, how many have you read through? Have you ever visited and looked through Mafiascum? 2. Have you read the Rules (which are provided below for your convenience)? Are you prepared to follow them? 3. Do you promise to have fun, and treat the game as a game? The Rules, by which we shall play: 1. Each player will be given a character to play. That character will be aligned with either the Oaks or the Maples. To win the game, the Oaks must lynch or kill off all of the Maples, while the Maples need to outnumber the Oaks. Any Third Party characters will have their own win conditions. 2. Each day will be played out in its own topic. During the day you will be able to vote to expel (lynch) a player. Voting must be done in the following format: Vote: Character (Player). Similarly, unvoting is to be done in the format: Unvote: Character (Player). No other format will be accepted. A majority vote is required to expel (lynch) a player, meaning that over half of the remaining players must vote for the same player to warrant a lynch. 3. A game day will last for 72 hours. You may not vote in the first 24 hours. The day will end after those 72 hours. After the day has concluded, a night will commence, which will last a maximum of 48 hours. Night actions must be sent to the host in the first 24 hours of nighttime. You may not post about the game openly on Eurobricks during that time (but may continue to use private messages). 4. The alignment of lynched players, as well as those that died during the night, will be revealed at the beginning of the next day. 5. You may not quote or pretend to quote anything sent to you by the game host via PM. This includes the details of your character and role, as well as any night action results. Role claims and reporting of night action results are acceptable, but in your own words only. Do not attempt to use the structure of your role PM to your advantage. 6. You may not quote/post anything sent to you by another player via PM. If you wish to use information gained in this way, you must do so in your own words only. 7. Do not play the game outside the day threads. Similarly, do not post out-of-character inside the day threads. Game tactics and roles may only be discussed in the game thread or via PM with other players. Private discussion is done at your own risk and should be treated as part of the game. 8. If you are dead, you may not post in thread or discuss the game with any of the players (living or dead). Any information you had becomes void, and may not be passed on. 9. Don't edit your posts. 10. You must post in every day thread. 11. Violation of the above rules will result in a 5-vote penalty against you on your first offense, and the death of your character on your second offense. 12. If at any time another player asks you to violate these rules (for example, asking you to give them your role PM), report this to the host immediately along with PM proof of the violation. EDIT: How the hell did that happen? I never hit post. I'll clean this up a bit, give me a few minutes. EDIT2: Dear God, this is bordering on ridiculous. The extra sign-up threads need to go away. Still no clue how this sort of thing happens.
  13. I should have a sign-up thread open this afternoon. My time, not yours, of course.
  14. Sorry I haven't been able to comment yet. Been on a business trip, and internet access was a bit limited. No, I did! At least, in a very unintentional, unforeseeable way. Not that I feel everything is my fault, nor would I have done anything different. Yes, very, very unlucky. I know there is a general rule that Vigs aren't supposed to kill on Night 1. Obviously I don't subscribe to that line of thinking. I thought I had some pretty good scum-reads on a few players, strong enough to take a few chances while the numbers were greatly in our favor. It didn't work out very well, but my initial scum list was Jackjonespaw, Stickfig, adventurer1 and TPRU, and I planned on taking them out in that order, with discussions in the day threads being taken into account. If I hadn't used my action on Night 1? A very different game, and one which the scum would have been very uncomfortable in. If TPRU had redirected my action ANYWHERE but back onto me, things would have been different as well. My first instinct would have been that I was blocked, and that there was a Serial Killer on the loose. A normal reaction for most players. What no one would have known is that Goliath had already claimed Blocker to me via PM on Day 1 (By the way, Goliath, we need to talk about that one. ), so I would have been able to grill him gently about whether he blocked me or not. I likely would not have tried anything Night 2. When (if?) Goliath came back with "I blocked someone else", I would have gone searching for alternative answers. Not sure how long it would have taken me to conclude a Redirecto, though. I would have been confident enough to try and lead a Day 2 lynch against Stickfig though. Town was terribly unlucky, but the Scum did do an excellent job of using what happened to best effect. I don't blame Speedy or any other player for this loss (except TPRU ); I just wish someone on the Town side could have spoken up and said "Hey, both Bob and Speedy COULD be Town." Or even, "are we certain the Town Block hasn't been infiltrated?" Even if Bob were lynched that day, throwing out that sort of doubt could have been the push Town needed to scrutinize things a little harder.
  15. The exact wording is up to the Host. Typically the result will show as 'Neutral'. They could also opt to show as 'Not Town' as well. The Host should have pre-planned on what result will be given.
  16. I'd offer my guesses, but it might be construed as playing out of thread. So I'll keep my thoughts to myself.
  17. 9496 – Desert Skiff (Star Wars, 2012) Desert Skiff.mpd Errors: Stickers Luke Torso print Lando Helmet, Torso print Weequay Head print, Torso print Boba Fett Helmet, Backpack, Torso print, Head print 9498 - Saesee Tiin’s Jedi Starfighter (Star Wars, 2012) Saesee Tiin JSF.mpd Errors: Stickers Printed parts Saesee Headpiece, Head print, Torso print Evan Piell Head, Torso print Astromech Head print, Body print 9500 – Sith Fury-Class Interceptor (Star Wars, 2012) Fury-Class.mpd Errors: Stickers Sith Trooper Helmet, Head print, Torso print Darth Malgus Head print, Armor, Torso print, Leg print 9509 – Star Wars Advent Calendar 2012 (Star Wars, 2012) Advent 2012.mpd Errors: Gungan Head print, Torso print AT-ST Pilot Head print, Torso print Hoth Trooper Head print, Hat, Goggles, Torso print Snowtrooper Torso print Rebel Trooper Head print, Helmet, Torso print Astromech Head print, Body print Santa Maul Hood, Torso print 9525 – Pre Visla’s Mandalorian Starfighter (Star Wars, 2012) Pre Visla SF.mpd Errors: Stickers Windscreen incorrect Obi-Wan Head print, Torso print Mando Helmet print, Torso print, Head print, Backpack Pre Vizla Head print, Torso print, Backpack, Helmet print, cloth Pauldron 30057 – Anakin’s Podracer (Star Wars, 2012) Anakin’s Podracer.mpd Errors: None 30058 – STAP (Star Wars, 2012) STAP ’12.ldr Errors: None
  18. These last few days of a game are excruciatingly slow for those of us on the sidelines. Very little discussion going on (in public at least; PMs might be flying frantically), votes cast early. If anybody needs me, I'll be in the corner. I'm the one twiddling my thumbs.
  19. 9488 - Elite Clone Trooper & Commando Droid Battle Pack (Star Wars, 2012) Clone vs Commando BP.mpd Errors: Commando Droid Head incorrect, Torso print ARC Trooper Helmet and weapons incorrect, Torso print, Head print, cloth kama and pauldron missing ARF Trooper Helmet incorrect, Torso print, Head print 9489 - Endor Rebel & Imperial Trooper Battle Pack (Star Wars, 2012) Endor BP.mpd Errors: Scout Trooper Head print incorrect, incorrect weapon Stormtrooper head incorrect Rebel Trooper 1 Head print, Torso Print, Helmet Rebel Trooper 2 Head print, Torso print, Helmet 9490 - Droid Escape (Star Wars, 2012) Droid Escape.mpd Errors: Stickers Sandtrooper Helmet print, Torso print, cloth pauldron C3PO Head print R2-D2 Head print 9491 - Geonosian Cannon (Star Wars, 2012) Geonosian Cannon.mpd Errors: Bariss Head print, Torso print Clone Helmet Geonosian Head, Wings, Torso print 9493 - X-Wing Starfighter (Star Wars, 2012) X-Wing.mpd Errors: Stickers Luke Torso print R2-D2 Head print R5-D4 Head print Porkins Head print, Torso print 9494 - Anakin's Jedi Interceptor (Star Wars, 2012) Anakin's Interceptor.mpd Errors: Stickers Anakin Head print, Torso print, Hair R2-D2 Head print Obi-Wan Head print, Torso print, Hair Nute Gunray Head print, Hat, Torso print, Slope print Windscreen print 4 x 4 Dish print
  20. Could someone please pass the popcorn? This is finally getting good!
  21. Thanks, 3POwen. I'll update the render for the Echo Base and Wampa Cave as soon as they render. EDIT: Hoth Echo Base, Hoth Wampa Cave and Echo Base have been updated with the correct Taun-Taun Horns and Reins.
  22. 7929 – The Battle of Naboo (Star Wars, 2011) Battle of Naboo.mpd Errors: Jar Jar Head print Gungan Warrior Head print, Torso print 7930 - Bounty Hunter Assault Gunship (Star Wars, 2011) Bounty Hunter Assault Gunship.mpd Errors: Stickers Embo Head print, Torso print, Dish print Aurra Sing Head print, Torso print, Leg prints, Hairpiece Sugi Head print, Torso print 7957 – Sith Nightspeeder (Star Wars, 2011) Sith Nightspeeder.mpd Errors: Printed pieces Stickers Anakin Head print, Torso print, Hairpiece Asaaj Ventress Head print, Torso print, Leg prints, Lightsaber Hilts Savage Oppress Head print, Headpiece print, Torso print 7958 - Star Wars Advent Calendar 2011 (Star Wars, 2011) SW Advent 2011.mpd Errors: Rebel Pilot Head print, Torso print Clone Pilot Helmet, Head print, Torso print Santa Yoda Head, Torso print Nute Gunray Head print, Torso print, Headpiece Astromech Head print, Body print TIE Pilot Helmet, Torso print 7961 - Darth Maul’s Sith Infiltrator (Star Wars, 2011) Sith Infiltrator 11.mpd Errors: Stickers Printed Dish Captain Panaka Head print, Torso print, Hat Padme Head print, Torso print 7964 - Republic Frigate (Star Wars, 2011) Republic Frigate.mpd Errors: Stickers Wolfpack Trooper Helmet, Torso print, Head print, Leg prints Commander Wolff Helmet, Head print, Torso print, Leg prints Agen Kolar Head print, Torso print, Headpiece Quinlan Vos Head print, Torso print, Headpiece Yoda Head, Torso print
  23. 7869 – Battle for Geonosis (Star Wars, 2011) Battle for Geonosis.mpd Errors: Rex Helmet, Torso print, Head print Luminara Head print, Torso print, Headpiece, Leg printing Super Battle Droid missing 7877 – Naboo Starfighter (Star Wars, 2011) Naboo Starfighter.mpd Errors: Stickers Naboo Pilot Head print, Torso print Anakin Head print, Torso print R2-D2 Head print 7879 – Hoth Echo Base (Star Wars, 2011) Hoth Echo Base.mpd Errors: Stickers Snowtrooper Torso print Medical Droid Torso Leia Hairpiece, Head print Luke Head print, Torso print, Leg Prints, Hairpiece Han Torso print, Hood piece has wrong trim color Taun-Taun subbed for T-Rex 7913 – Clone Troopers Battle Pack (Star Wars, 2011) Clone Troopers Battle Pack.mpd Errors: Clone Bomb Trooper Head print, Torso print, Leg prints, Helmet Clone Trooper Helmet, Head print, Torso print, Leg prints ARF Trooper Helmet, Torso print, Head print 7914 - Mandalorian Battle Pack (Star Wars, 2011) Mandalorian Battle Pack.mpd Errors: Mandalorian Helmet print, Head print, Torso Print, Jetpacks 7915 - Imperial V-Wing (Star Wars, 2011) Imperial V-Wing.mpd Errors: Stickers Pilot Helmet, Head Print, Torso Print Astromech Head print, Body print
  24. Thank you, C3POwen. Doing the Find/Replace method worked like a charm.
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