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Everything posted by Walter Kovacs
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I haven't seen any difference between the two, although I am hardly an expert user; I am a dabbler at best. I would think RC 6 was far enough along to have most of the bugs worked out.
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I believe 3.7 RC 6 was the last Beta version. I went ahead and downloaded 3.7.0, and the way +UA works has decidedly changed. It even mentions it in the help file. So in summary, those using 3.7.0 will need to modify the Background line to get a transparent background. Those using 3.7 RC 6 or earlier don't have to worry about it.
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I didn't see this in any previous post (though I might have overlooked it), but version 3.7 of POV-Ray changed the way it handles transparent backgrounds. In previous versions, all you needed to do was type +UA in the little window next to the picture size. In version 3.7, you also need to modify your Background line to something like this: background { color rgbft <LDXBgR,LDXBgG,LDXBgB,0,1> } The first three components are the RGB colors for the background. The 0 after the colors is the Filter component. I haven't tried messing with it to see what it does. The final number in the vector is the Transmit component, and setting it to 1 allows all light to transmit through the background, hence making it transparent.
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I won't be satisfied until TLG gives us a UCS scale TIE Fighter. Then they can call it quits. But I agree with Cmdr Colt, I am very interested in seeing what LEGO can do with the Rebels series. Should be fertile ground for the next few years. On the other hand, if they stopped making new sets, I might have a chance at finishing my collection...
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9516 - Jabba's Palace - Star Wars, 2012 Jabba's Palace.mpd Errors: Jabba is brickbuilt Boussh (Leia) has wrong head, torso and helmet Han has wrong torso and head Bib Fortuna has wrong head, headpiece and torso Oola has wrong head, headpiece and torso Salacious B Crumb has been replaced with a minifig monkey Gamorrean Guard has wrong head Printed pieces are missing Han in Carbonite piece is missing 75005 - Rancor Pit - Star Wars, 2013 Rancor Pit.mpd Errors: Rancor is Brick and Technic built Luke has wrong head and torso Gamorrean Guard has wrong Head Malikili has wrong head and torso 75012 - BARC Speeder with Sidecar - Star Wars, 2013 BARC with Sidecar.mpd Errors: Rex has wrong helmet, torso and head, and is missing his pauldron Obi-Wan has wrong Torso and head Commando Droids have the wrong head Stickers are missing The Wedge 4 x 2 x 1 1/3 with 1 x 4 Base is replaced with two 4 x 1 Curved slopes and one 1 x 4 Plate
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10236 - Ewok Village - Star Wars, 2013 Ewok Village.mpd Errors: No stickers All Ewoks have the wrong head Scout Troopers do not have arm or leg printing Luke, Han, and the Rebel Commandos have the wrong torsos and heads. Leia is missing completely (how egregious ) Rebel Commando's helmets are incorrect. The Olive Green 2 x 1 Curved Slopes have been replaced with 3 x 1 Curved Slopes (the color is correct) This bag is using the incorrect part. No printed parts are shown, outside of torsos and minifig heads The Death Star Trooper Helmet has been replaced with a Castle helmet The LSynthed flexible hose elements aren't the right size, but at least they are curved appropriately. EDIT: I re-rendered this set, with Leia included this time, but the image came out very washed out. I know the angle isn't the same, but it just looks terrible. You can see it here, but I still like the first image better. I'll see if I can get a good re-render.Leia was included (or at least, a stand-in) is already in the .mpd above, so I have not updated that.
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9499 - Gungan Sub - Star Wars, 2012 Gungan Sub.mpd Errors: Stickers are missing Nothing about the Padme Amidala minifig is correct. Qui-Gon and Obi-Wan have the wrong Torso prints and head prints Jar-Jar is missing his printed head and has the wrong torso print The cockpit windscreens are the wrong piece. I used a 6 x 4 windscreen instead of the 8 x 6 piece that should be there.
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7956 - Ewok Attack - Star Wars, 2011 Ewok Attack.mpd Errors: Ewoks using older molds. Scout Trooper uses Light Gray torso printing. 7962 - Anakin & Sebulbas' Podracers - Star Wars, 2011 Anakin & Sebulbas' Podracers.mpd Errors: All stickers are missing Wrong torsos for Anakin, Wald and Qui-Gon Wrong heads for Anakin, Qui-Gon, Wald and Watto Wrong minifig for Sebulba 7965 - Millenium Falcon - Star Wars, 2011 Millenium Falcon.mpd Errors: No Stickers Wrong Torso for Han, Luke, Obi-Wan, Leia and Darth Vader Wrong Head for Luke, Han, Obi-Wan, Leia and Darth Vader No printing on Cockpit Cone piece or Cockpit Dish piece
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9754 - Dark Side Development Kit - Star Wars, Mindstorms, 2000 L-8GO Navigator MPD Link Micro Walker MPD Link Droid Starfighter MPD Link Destroyer Droid MPD Link The Stepper MPD Link X-Walker MPD Link AT-AT MPD Link Errors: None LSynth actually came out very well on all of these models.
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[WIP] UCS TIE Variants (All of Them)
Walter Kovacs replied to Walter Kovacs's topic in LEGO Star Wars
I found all of them online. All but the TIE Torpedo Bomber and TIE Lambda can be found in Wookiepedia. The other two can be found at Galactic Voyage. There are a few other TIE variants, but they are all fan created, and tend to have descriptions like ".... is faster than a TIE Defender, but has heavier shields and more weapons...." I didn't really feel like building models based on some teenager stroking his ego. Wookiepedia does list some additional variants, but none of them have any pictures to go off of, so I skipped those as well. You mean this one? I am waiting on three more BL orders, and then I shall start on the TIE Defender. I'll be sure to post real brick photos when it's finished. -
[WIP] UCS TIE Variants (All of Them)
Walter Kovacs replied to Walter Kovacs's topic in LEGO Star Wars
I made a decision very early when I started doing the TIEs that I wouldn't remake anything TLG had already made. Despite that, I do have an Interceptor, albeit in a red color scheme. MAybe I'll take a stab at the TIE Advanced in the future. I use MLCad for the design and POV-Ray for the rendering. Real brick versions are coming. I promise. They're just coming... slowly. -
I've been away for a little while (again), but I've been busily working on some designs for my UCS TIE project. First up is a model I had been avoiding for a long while, the iconic standard TIE Fighter. Overall I really like this design, but the cockpit ball could use some work. It's decidedly more curved than any other TIE I've done, but is a bit too cylindrical, as opposed to spherical like it should be. I really don't like the sloped method used by TLG in the official TIE Interceptor and TIE Advanced, and this curved method allows for a SNOTed pylon, which I really like a lot. Once the venerable TIE Fighter was done, it opened up a lot of variations on the theme. Like the TIE Experimental M1. And the TIE Experimental M2. And once I had started doing TIE Experimentals, I just had to do all of them. TIE Experimental M3 TIE Experimental M4 TIE Experimental M5 And then I realized that the M3 was the perfect starting point for the Emporer's Royal Guard Interceptor Next came one of my favorite TIE variants, the Lancet Aerial Bombardment. Needing a break from the starfighters, I next moved on to the TIE AP-1, also known as the TIE Mauler. And that led into the Century Tank, or TIE Crawler. I did a few of the odd-ball shaped TIEs next, the TIE Lambda and the TIE Raptor. At this point I returned to the standard TIE variants, starting with the TIE Fire Control. Followed by the TIE Reconnaissance, and the TIE Ground Targeting. Next up is one of the more unique shaped TIEs, the TIE Scout. Then for something completely different, the TIE Neutralizer. It was finally time to tackle the Bomber variants, starting with the TIE Electronic Warfare. Then came the TIE Heavy Bomber the TIE Interdictor the TIE Hammer and finally the TIE Lander The Lander needed two renders, just to shhow off the landing skids I had designed. The TIE Shadow Squadron was next on my radar. After that came the TIE Sentinel Then I finished up the Standard TIE variants with the TIE Vanguard and 'completed' the TIE project with the Nsiss Chiss-Class Clawcraft. I say 'completed' because, even though I've created a model for every variant I intend to, there is always room to improve them. So I looked at the older models I had made, and realized that they didn't age well next to the new methods I was using now. So I set about re-designing them. First was the TIE Bomber the TIE Boarding Craft and the TIE Shuttle. The TIE Predator got a cockpit update, but I couldn't find a combination of slopes that I liked for the wings, so the old design has to do. The trio of the TIE Clutch TIE Phantom and TIE Shadow received updates, though the main hulls remained from the old versions. The last five all received complete make-overs, starting with the TIE Hunter. Unfortunately, I couldn't find a mechanism to make the wings open and close. Then came the TIE Avenger TIE Aggressor TIE Oppressor and last but not least, the TIE Torpedo Bomber The only two original models that have not gotten a facelift are the Scimitar Bomber and the TIE Droid The Droid's wing angle makes it very difficult to brick-build the wings while keeping the pylons from looking like crap warmed over. The Scimitar's complex wing design doesn't lend itself readily to a brick-built design, and the hull I am extremely happy with. None of these new designs have been built yet. I believe I have ordered all of the parts for my interpretation of the TIE Defender. Stay tuned, as soon as the parts arrive I will begin construction. If you have questions or comments, or want different views from some of the models, feel free to ask.
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I feel that the legs on the 8038 are too skinny, and the head on it is far too narrow. But they did get the shape of the head down much better in that version. Still, my favorite is 7657, despite some obvious flaws.
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7931 - T-6 Jedi Shuttle - Star Wars T-6 Jedi Shuttle.mpd Errors: Stickers are missing I don't believe the Head print, Torso print or Headpiece/Hair is correct for any of the minifigs
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Mafia Mafia: Day One - Day One
Walter Kovacs replied to Zepher's topic in LEGO Mafia and Role-Play Games
Well, I certainly don't want to be eaten at random. Unfortunately, random is likely to rule the day, as we have next to nothing to go on for a lynch. Heck, only a handful of people even tried to do something constructive this morning. The Jester wanted to be lynched all morning. How does (s)he feel about it now? -
LEGO Star Wars 2013 Pictures and Rumors
Walter Kovacs replied to Erdbeereis's topic in LEGO Star Wars
I must have imagined it was there, then. I've only been to Wal-Mart once in the past year, and it was a quick trip through the Toy section. -
Mafia Mafia: Day One - Day One
Walter Kovacs replied to Zepher's topic in LEGO Mafia and Role-Play Games
The Benevolent Alien Overlords work in mysterious ways. -
LEGO Star Wars 2013 Pictures and Rumors
Walter Kovacs replied to Erdbeereis's topic in LEGO Star Wars
The only place I've seen the BARC Speeder here in the States is Wal-Mart. I didn't think it was an exclusive, but that's the only place I've found it. The MHC I've seen at both Target and Wal-mart. Not sure if this helps you. Just to reiterate, this Ewok Village is NOT the official version It is a MOC. But it gives us an idea of what the official set could look like. Anyone know an approximate part count on the MOC? It could give us an idea if the official version will be same-size, bigger, or smaller (I hope not the latter). -
Mafia Mafia: Day One - Day One
Walter Kovacs replied to Zepher's topic in LEGO Mafia and Role-Play Games
I'd like to amend my previous statement. If character names and roles have no real relation, then Blacked-Out-Dude is only prevented from being a killer, whether Scum or SK. He could be still be Scum. So much for logic. So he's quiet AND he could still be scum! J'accuse! Dammit! Blacked-Out-Dude isn't so quiet anymore. I guess he's not scum after all. -
Mafia Mafia: Day One - Day One
Walter Kovacs replied to Zepher's topic in LEGO Mafia and Role-Play Games
Well, the typical MO is for people to suspect the quiet ones. But we're all sort of quiet so far. But the Blacked-Out-Night-Action-Dude has been the quietest so far. And the Treestump, but that might just be excellent roleplaying. Anyway, Blacked-Out-Night-Action-Dude has been quietest, so he must be scum. But the Werewolf told us that character names are not related to roles, so he's the only player almost guaranteed to be Town. Hooray for logic! -
Mafia Mafia: Day One - Day One
Walter Kovacs replied to Zepher's topic in LEGO Mafia and Role-Play Games
14) Heart Medication sounds good. I guess. -
Mafia Mafia: Day One - Day One
Walter Kovacs replied to Zepher's topic in LEGO Mafia and Role-Play Games
Applesauce. Better? -
8129 - AT-AT Walker - Star Wars AT-AT.mpd Errors: First, the ubiquitous missing stickers Head prints on General Veers, Han Solo, Luke Skywalker and the Hoth REbel Trooper are incorrect. Torso prints on the Snowtroopers, General Veers, the AT-AT Pilot and Han Solo are incorrect. The AT-AT Pilot and Hoth Rebel Trooper are wearing the wrong Helmets.
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Mafia Mafia: Day One - Day One
Walter Kovacs replied to Zepher's topic in LEGO Mafia and Role-Play Games
No, the Jester. To keep her from getting lynched. -
Hinckley's been visiting the Department of Redundency Department. Thanks for the feedback, Hinck. I've been going over the game in my head for the past few weeks. About the only thing I wish I had done a bit different was on Day 4, switching my vote to def a lot earlier than I did. Once the Watcher, the Protector and the Bodyguard were revealed, I was the only PR that def had under his thumb. I should have stepped into the light at that point, and switched to Helena, and try to bring the rest of the Town with me. Not sure if it would have worked, but I probably should have tried.