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Kai NRG

Eurobricks Archdukes
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Everything posted by Kai NRG

  1. Thanks for clarifying that Ska, I am just wondering though whether that would be the boat MOC or the other one?
  2. Apparently I'm pretty unique here. I'm a Flex tube.
  3. @Ska, I'm wondering what's up with Adair's guerrilla last week. Does it fit this criteria? If so, with which of the two builds? The boat seems to have been headed towards the DK, not towards us (nor with a defined hostile intent), and the second MOC doesn't seem to a) be counterable, if I may coin a word, (especially in light of the progression of the story as we've seen it this week - I doubt Adair would be interested in us killing off his sig-fig!) b) fit the area affecting part of the rules. Naturally if it is okay, the sooner we can have that straitened out the better!
  4. Nice work! The base is really good and so is the water section, and the slanted pathway! I just thought I would mention - the way you intertwine your story with the guerrillas, it will be hard, not to say impossible, to counter the build without sticking our fingers in your story. Presumably you've already taken this into consideration, but just in case, I thought I'd warn you!
  5. Great counter, the angled fence looks really nice!
  6. Thanks Maxim! Thank you!
  7. As others have already said, vegetation growing on rock is a wee bit strange, but other than that, great job! The foliage looks suitably lush, and good work on the posing as well. Oh, and yellow figs rule!
  8. That dark green tree is really fantastic, and the lush jungle feel you've captured throughout is great!
  9. Great job on the posing of the Ulandian!
  10. Thanks everyone! Maybe oil rig isn't quite the right word, just a simple oil pumping base was what I had in mind! Thanks!
  11. Thanks guys! Thanks LJ, I didn't want to just build another full sized aqueduct as I knew there was no way I'd be able to beat any of the ones that have already come along! Thanks! Yes, a slight change might have added a bit although I'm not sure what the color would change to!
  12. Nice take on this zone! The cliff layers look great!
  13. Great work with the curved aqueduct section! The idea of a screw is really nice too!
  14. Well somebody has a lot of tan poles... Nice touch with the dirt spraying up from the back of the horse's hoofs!
  15. From my own experience, it's very hard to photograph light effects, just because by the time you have little enough light from other sources for the one inside the build to be seen well, the picture tends to turn out rather grainy. But for going the extra mile and including them! Great work on building the entrance into the rockwork!
  16. Good use of all those printed pieces, they work very nicely!
  17. Good work on the shape of the wall!
  18. A fantastic counter Infernum! Really like the dark grey patches, those merge incredibly well, and the tudor style section looks great!
  19. The face above the puppet master's tent is spot on! It even has teeth!
  20. Great work with the pillar section! The bucket mechanism is really nice as well!
  21. Great work with the various buildings! All the figs give it a nice crowded feel as well!
  22. Nice job with the rockwork!
  23. Great work on the chariot shape!
  24. A nice counter, for actually making it work! Good job on the landscaping as well!
  25. I'll echo what's already been said - the angle adds a lot! I'm just wondering how the farmer on top of the ladder is going to get down without bowling the other one over?
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