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JimBee

Eurobricks Fellows
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  1. About a year ago, Lego Space fans were pleased to have another Space Police theme, who were, for the most part, previously disappointed with subthemes such as Mars Mission and Life on Mars. Though being the third iteration of the SP theme, Space Police III brought fresh ideas to the table with new molds and modern building techniques. SPIII continued to succeed after releasing a second wave, during which this set, 5984 Lunar Limo, was released. I'm not a huge Lego Space fan, but I just couldn't pass this one up once I saw the first pics. Read on to find out why. Set: 5984 Lunar Limo Number of Pieces: 391 Number of Minifigures: 3 Price: 39.99 USD / 34.99 GBP Theme: Space Police III Brickset Bricklink Catalog Flickr Box: Starting out with what you see on the shelf, the box shows the set in its entirety. The background depicts a bluish skyline of buildings enclosed within a dome (presumably on a foreign planet). In the bottom right corner is a neat little picture showing the mugshots of the villains of the set. The blue, green, and purple laser effects seen on the right side spice up the box artwork even more. (Box pic courtesy of Brickset.) Instructions: The instruction booklet's artwork is similar to that of the box's, but with all of the text and such removed. 5984 comes with a single, large-sized booklet, which was surprisingly in good shape when I opened the box. Minifigures: This set includes three minifigures, which I suppose is decent for a set this size. I'm not sure what others figs could've been included. Anyway, from left to right the minifigures are the henchman (Jawson), the pimp (Brick Daddy), and the futuristic police officer. All of the minifigs included are pretty neat, and it's always nice to have more aliens. Jawson has a new head mold that is quite unique. Instead of attaching to the torso by the "neck" the traditional way, it attaches by what looks like the back of a head because of the unusual "U" shape of the head. This is a really neat and creative design, and it reminds me a bit of a piranha. Jawson dons generic orange convict attire, and has no accessory. This one is obviously meant to be the "dumb muscle" of the criminal alien gang. Th Brick Daddy is definitely the highlight of the minifigures, with another unique head mold and a dark purple fedora. The new head mold is actually a little creepy-looking, and is in a translucent glow-in-the-dark color. I'm fairly certain this piece does in fact glow in the dark, but unfortunately my budget camera would never be able to capture a clear shot of that. The dark purple pieces are nice on this minifigure, and fit well with the set. The torso print can be used for any type of pimp character in the city, space or not. Finally, the space police officer is also a nice addition. Upgraded from the first wave of SPIII sets, this little guy features cool leg and torso prints, a new trans-red visor, the new helmet mold seen in Series 1 of the collectible minifigures, and a new ray gun mold. Actually, the "gun" is more of an updated light socket piece, but it's nice nonetheless. The head print is the classic double-sided grinning/scared face first seen in the 2007 Castle line, I believe. Back: Here are some shots of the back of the minifigures, who all have back prints. I find Jawson's back-of-torso print a little unnecessary, but I can appreciate the detail. The officer also comes with a jetpack/oxygen tank. As you can see in the second picture, Daddy's head is quite a bit smaller than the standard minifig head. Minifig Molds: Here's a shot of the three new minifig molds included in this set. You've got to love that Jawson head. Interesting Pieces: Moving on to the pieces of interest, there are quite a few pieces in new colors that I am unfamiliar with. First, there's a long black slope piece that is fairly rare (this set comes with four). Next, there are the basic windshield and window pieces that we've seen many times before in trans-clear and trans-black. However, this time around they come in a new color: trans-yellow. I can foresee many cool sci-fi creations with these pieces. There is also purple cheese and a couple of 2x2 purple cones (among other purple pieces), the rubbery blade piece in light bley, and a gold engine block, vents, and a copy of the Brick Daddy's head in gold. It was really cool that the designers included that last piece, in metallic gold, too! It certainly adds some value to the set. Finished Set: Here's the completed build of the Lunar Limo, obviously the bulk of this set. The first thing to notice is how elongated and slick-looking the whole thing is. My first thought when building this set was "Jeez, this is long", and then once I was finished, it was, "cool!", and that's exactly what it is. The entire ship is just smooth, angular, and above all, cool-looking. It's a car==err, ship that anyone would want, scum-of-the-earth or not. At an Angle: The fins and wings on the side really add a lot of character. Side: Here's a shot from the side, so that you can see just how long this thing really is. I had to cut out the front guns because the whole thing wouldn't fit in my studio at this angle. Front the tip of the front guns to the rear lights, the Limo is about 52 studs long. Clear some space on your shelf for this one! Stickered Fins: I don't usually apply stickers, but the ones included in this set were too cool to pass up. The side fins' stickers depict stylistic graffiti-type prints, with gold, purple, and black making a great color combination. Side Stickers: More stickers on the side. Again, the sharp purple and gold lines add so much character. The gold 2x2 round vent on the side is also a sticker. Front: Here's a close-up of the front where you can see the Brick Daddy hood ornament, some purple cheese, and some distinctive pyramid slopes under the headlights. There's also a play feature here that might not be obvious at first glance. The missile and launcher pieces are hidden here; the black head of the missile blending in with the front, and the trigger being covered by the 1x1 gold cone. Launched Missile: If you pull back on the gold cone, the missile launches, leaving an obvious empty space in front. If you've ever fired one of these before, you know that they fire pretty well (about five feet), and this is no exception. Engine: Moving down the ship, you can see the engine block and the front of the cockpit here. The gold engine piece looks really good with the gold cups, and together show that this is one powerful eight-cylinder vehicle! Open Engine: For some reason, part of the engine lifts up on a non-click hinge piece. I'm not sure if this is play feature, but I guess one could pretend that a minifig is doing "repairs" on the engine in this way. Interior: You can access the interior of the ship by lifting the roof on a click-less hinge system. Thankfully, there is enough friction between the clip and handlebar pieces so that the roof stays open by itself. On the inside you can see a red cockpit area, where the control panel is stickered. The rest of the space inside is taken up by a miniature flyer, which I'll show in a bit. I suppose in this setup, the inside could hold two minifigs: one in the driver's seat and one attached to the flyer. The Crew: However, if you remove the flyer, you can fit quite a few minifigs in the passenger area. I've placed three in the picture above, but you could cram in one more alien baddie for a grand total of five minifigs inside (including the driver). I really like that about this set, and it's good that the inside is deep enough for minifigs to be able to sit up straight in. Mini Jet: Here's the little mini-jet shown earlier. Its design is simple, but I think it is much better than some of the crap speeders thrown into Star Wars sets. The minigun built with binoculars is pretty cool, and it can spin on the quarter- pin that attaches it to the red "1x2 brick with hole" piece. A minifigure can't fully sit on the jet, but I like to think of it as something they stand or lean on, like a jet ski. Rear: The rear, unlike some Lego vehicles, is not lacking. The detailed boosters/wings flanking the sides give the ship an angular appearance, and the slopes on back give a gradual, smooth impression. The rear lights are also cool. Using 1x1 trans-red cones was a much better choice than say, trans-red 1x1 plates. This small detail makes the Limo all the more unique. I do wish the designers would've smoothed out the studded parts on the rear fins and the boosters. They really take away from the overall slick look of the ship. Rear Close-Up: Here's a close-up of the very back. Here you can see two more stickers; a license plate and more graffiti styling (I'm not a fan of the bullet holes). There's also a neat hood...err, trunk ornament that utilized the new rubbery dagger pieces. Most importantly, though, is what might have been an overlooked "play feature". Trunk: Yup, the trunk opens. You could put anything you want in here, even a minifigure will fit (even if the trunk won't close all the way). Again, you can see some red pieces towards the back. I have a hard time understanding why red, of all colors, was included here and in the cockpit. Red definitely does not go well with the purple, gold and black, especially when they could've just used gray or something less obvious. Overall Set: Here's a shot of all of the set components together. The Limo itself, the mini jet, and the minifigures. I was very pleased with the final outcome. I felt that, due to the size and quality of the Limo, that I had gotten what I paid for. It's a very satisfying feeling. Final Ratings: As this review comes to a close, a shall provide my ratings and summary of the set. Personally, I believe this set to be the very best SPIII set, if not one of the best Space sets of all time. I never really got into Lego Space, so my knowledge is limited, but perhaps the reason for that is that none of the set designs were this good. Build/Design: 9/10. Nearly flawless. The design is just so cool. I know I could be more articulate, but that's really the best word to describe it. The elongated look, the angular fins, and the overall smoothness of the vehicle are what made this set desirable to me. I took off one point for the random red pieces and the lack of smoothness around the rear fins and boosters. Playability: 9/10. You can swoosh this around, you can play cops and robbers (if you're into playing with Lego ), you can gather up your alien crew and put them all inside... the possibilities are endless. It's also really fun to shoot the missile. I suppose I would've liked to have seen another major play feature, such as an ejector seat or a better method of opening the cockpit. Minifigures: 8/10. While the amount and quality of the minifgures is sufficient, for once they are not the highlight of the set and not a deciding factor on whatever or not to get it. Admittedly the aliens included are not as exciting as some of the others seen in SPIII, though Jawson is pretty neat. The police officer with the new helmet and visor color is much improved over the last version. Parts: 5/5. I didn't feel that this category deserved any less than a perfect score, because this set includes not only rare parts (trans-yellow windows), but also many useful parts, such as those black slopes and tiles that can be used for many purposes. I have no complaints on the parts included. Price: 5/5. This was a really good deal considering the price-per-parts ratio (close enough to the ideal ten cents per part) and the quality of the set design. I probably would've paid up to 20 USD more at the time if I had to. FINAL SCORE: 36/40. An excellent rating. The design is spectacular, and if anything is the reason one would buy this set. I highly recommend this set to any Lego consumer, especially Town and Sci-Fi/Star Wars fans. Definitely one of my favorite Lego sets to date. --- Unfortunately for Jawson, there was no room in the passenger area so he had to disassemble himself and ride in the trunk.
  2. Happy Birthday, def! Glad to hear you had a nice day.
  3. Hybros brandishes his trusty Scythe preparing to attack. Hybros will attack Rover from the front row.
  4. Yay, fellow WFOLs (Wisconsin fans of Lego)! Good luck with this LUG, unfortunately I probably won't be able to make it out to Madison very often. I would also like to know how the event went, and how many showed up. It'd be good to know the number of fellow WFOLs out there.
  5. That closing scene had to be the best one yet, Hinck! Had me laughing the whole way through.
  6. Sorry to hear about your loss, Crazy One. Hope you feel better soon.
  7. Off topic, I know, but I just had to. "Hey, it's Masked Builder, you all know me. Let's go talk to some animals!"
  8. As I've said, he's been a close ally of mine from the start. I've kept in contact with him this entire time, and there is nothing besides God's word that could convince me that he's not innocent. All of his actions, all of his words... everything has made me positive that he is town. But I suppose that will be made clear, one way or another tomorrow.
  9. I agree, Alexis should try to talk to it. It's best to avoid any conflict here.
  10. Well, I'm really confident that Donil is innocent now, but there's nothing more I can do to change anyone's minds. We'll have lost another townie, and have further realized the imminence of our own demise by tomorrow morning. I suppose a lynch of a townie is a little better than no lynch at all, but I would still encourage everyone who can to change their votes to Ruxana. True, I love my beautiful girlfriend so much, but lately she has become distant, talking only once per day, and not even at all today. I can hardly accept the fact that I will lose her, but it feels like I already have.
  11. Aw, thanks, Zeph. It was originally a design for the Collectible Minifigs contest a few months ago, but I wasn't able to enter it. I was saving my entry in case another competition like it came around, but this game was just the perfect opportunity to use it. I'm glad you like it.
  12. Hehe... it seems in my haste I had forgotten that we choose when it's our turn, and not all before the entire turn starts. My apologies, mister. I could try to pick the lock, but wouldn't the Shadueax monsters be waiting at the front door for us? In any case I'll give it a shot if the others think it is a good plan.
  13. We could try to break the lock, but maybe that would cause too much noise. We could also trying climbing up to the roof and finding a way in there. Perhaps we should also consider our turn order and battle positions, in case some monsters sneak up on us and we have to do battle unexpectedly. Personally, I think that Rufindel, as the team Cleric, should go first in case anyone needs healing. Then perhaps Boomingham, then Eric? Us two Rogues could go next, and Alexis could finish up. As for formation, I was thinking three in front and three in back. Eric, Boomingham, and a Rogue in front, and the rest in back. By having one Rogue up front and one in back, we take less damage and that increases our chances of surviving a battle.
  14. I'm not voting for Ruxana just because others did, like I said she seems the most suspicious to me, for reasons already stated more than once. I see where you're coming from with Donil, but he's been a good ally of mine from Day 1. I realize he could've been deceiving me and others all along, but I just can't see that being true.
  15. "I'm ready", said Hybros in a hoarse whisper. He turned to his companions. "In addition to improved reputation with the Hinckwells, I suspect that if we are detected, we'll have the reduced opinions of the Shadeaux. I assume that's okay with all of you?".
  16. Why? You seem keen on killing Donil either way, any reason for that? This logic would actually make sense, since we've found so many clues in pictures already. Yet, Boris was quick to jump to conclusions about how the picture clues meant nothing. In the interest of not splitting the vote, and not dying, I Vote: Ruxana (Roncanator) The claims/evidence seem most compelling against her, especially her roleclaim. Why in the world would a tracker, of all roles, be given a strongman variant (or this strange strong-arm as she claims to be). I cannot be fully sure of this, but when can we?
  17. I continue to have no clue what to do. However, I am not stupid as you seem to imply, Stanislav. I don't like your attitude towards the town, saying things like "The town is doing a terrible job. You all suck". If you're town, then you're one of us, and personally I don't see how much help you've been so far. Not that I can judge your alignment by your snottiness, but it would be beneficial to everyone if you quit being a hypocrite and acting like you're above everyone else.
  18. Unless I'm mistaken, boomerangs come back to you automatically. I kid, I kid. Thanks Sandy, this seems like a fair compromise. Though I think I'll stick with my scythe now.
  19. Either way, in this situation Stanislav looks dangerous. Serial killer or not, we've lost many townies from night kills. Now, like I said earlier, I think that it is a great possibility that Ruxana and Donil are both town. I trust both of them, especially since they've revealed their night actions. While they may be lying, I doubt they would risk being targeted by anyone even if they were. Especially this serial killer that seems to exist. I agree with what Denis and Donil have said, Stanislav seems a bit suspicious right now... I will wait to hear his counterarguments.
  20. Another supposed clue, maybe. Here were the last words of Day 2: And then this morning, when talking about Yuri: I don't know what it means, but I thought it should be brought up for speculation. What makes Yuri's night a weird one? Nika, I do believe that Max was Padme. See what I said earlier. As for the Ruxana/Donil case, I'm completely unsure of what do to do right now. I've trusted Donil all along, and he doesn't deny targeting Yuri last night. I have a feeling that both of them may be town, and voting them off will get us nowhere. I guess there's only one way to find out, but I will hold my vote for a while longer, to see what happens.
  21. It is. Good catch. Unfortunately, I think that Elena was our investigator. Also, notice the interaction between the queen, the witch, and the goblin/orc thing. First, the witch is talking to the goblin, and the queen doesn't look happy about that. The queen then talks to the goblin, and little later they're seen dancing. I assume that this means that they are a couple. Finally, there's some dynamite on the ground near them. What could this all mean? I don't know, I'm not one for subliminal messaging, but maybe it doesn't mean anything at all. :shrug:
  22. Oh. Well, good for us, Max is dead. Yay! Anyway, looks like Max was Padme during the Festival. Earlier today it was pointed out that the mad scientist was seen pouring Padme a drink... whoever this is must be the poisoner. And, it's confirmed that we have three killers. Due to the wording of Ivan: ...I believe that we are dealing with two mafia families here, very much like the film Eurodina. Maybe the Godfathers can switch off between killing and converting each night. And I suppose we should be looking for differences in the pictures, for things that have "changed".
  23. Yes, but there's really no disadvantage to having a ranged weapon over another weapon. In fact, ranged weapons can cause full damage from both the front and the back row, so by allowing Rogues to have ranged weapons, they gain that advantage over all of the other classes. The main draw to Rangers, IMO, is the fact that they can use ranged weapons, and that draw is taken away if Rogues can do it, too. Plus, the thing with throwing knives is that instead of being just a cosmetic difference like any other weapon, Rogues gain range, too. Sorry, I don't mean to criticize the game setup. I'm just saying, "Why pick any other weapon if you're a Rogue?", unless you're like me of course and didn't read that part carefully before making a character. I gather that I am allowed to change weapons, though?
  24. Sandy, quick question on ranged weapons. Since throwing weapons are the only kind of ranged weapon that can be used by someone other than a Ranger (Rogue), are there any disadvantages to choosing a ranged weapon? It seems like there should be, otherwise every Rogue would choose throwing knives as a weapon. And now I kind of wished I had caught that before and chose throwing knives over a scythe.
  25. Hybros grins beneath his tattered cloth scarf, and mentally prepares for his quest. "Hello, and nice to meet you, fellow heroes. I am excited to go on this quest with you, and let us all do our best to earn that reward".
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