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Everything posted by Mencot
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THE PIRATE BAY IS GOING TO BE AN OFFICIAL LEGO SET!!!!
Mencot replied to Another Brick In The Wall's topic in LEGO Pirates
Should be getting ours today also. Can't wait. -
Yeah, not too bright colors on this one, it wouldn't fit in any way. Hopefuly it will be in that direction with the MMV etc, I loved those sets. Another one is Kingdoms, Mill village attack, awesome set. And something like in the category with this I hope for. But without toi many play features. What comes to animals, no more chicken nor pigs. But goats and a cow I would like to see. More animals the better and Lego could include chicken and pig but I hope for the goat and cow. And probably will be dissapointed. ?
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Probably. These messy, tiling builds that are in these is mocs a pretty fragile and they will be changed because of that also. And I ain't also sad if they change it. I hope this is the case that it actually will, because it feels more medieval. I like the other Medieval BlacksmithIdeas submission that has this. And knowing that we won't be getting that as a set now that they approved this idea, I hope they will make an open-air. Would think this set will be a bit smaller than PoBB but Lets cross our fingers that we will get a nice medieval blacksmith setup with village minifigs, farmanimals and also a knight or solider picking up his sword or armor from the blacksmith.
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Agree on this, it is fun to play to kill time but in long term boring smash your enemies to get forwards. And it is a pay to play better game and I hate this side of the games and will never pay like this in any game. But I like the figs and the backstories for them. The story of the game isn't half bad but neither isn't any "whoa awesome story" like but don't think anybody was expecting it to be. Give the game 3/5 and this is just because the backstories are funny and great. And that we see classic minifigures and sets be part of this games world. Gameplay is in 1.5-2/5.
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It is awesome to see Lego approving these Castle and Pirates ideas. My two favourite themes. What do people think this set will look like, thinking about the aspect what the pirate bay turned into? Will it be more like a remake of the 3739, 80s classic castle like or something completly different? Or maybe something in the middle. I hope for something in the middle. A throwback to the 80s classic castle with nice nostalgic easter eggs. But we will see.
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THE PIRATE BAY IS GOING TO BE AN OFFICIAL LEGO SET!!!!
Mencot replied to Another Brick In The Wall's topic in LEGO Pirates
I don't think we will see any sales for the set, I have a feeling it will be pretty popular. And maybe will have a small sale before it is retired. But nobody knows what will happen in the hard times we live in right now. -
THE PIRATE BAY IS GOING TO BE AN OFFICIAL LEGO SET!!!!
Mencot replied to Another Brick In The Wall's topic in LEGO Pirates
Haven't been on this site for a long time nor into Lego much for unforeseen circumstances. But when I saw this set I had to get it, ordered it this morning and now just waiting that when we shall get it so we can build it. Huge classic pirate fan, born in the eighties. This set brings back so many memoires, memories I have shared with my own sons and these pirate sets will make so more and new ones. Love the nostalgic feeling that the set has and that the designers have done lots of background search to get the right feeling to this new set and so that it continues the story started 30 years ago. Love it and so happy with Lego for making this. @gatorzip02 Awesome video, thanks for sharing. Almost made me cry. -
Protected by lord Cedric's shield the heroes goes for a strong offensive strike and deals some damage to the enemies. Boris and Addok team up and sends one of the spirits back to where it came from. "Final showdown" Battle Round 13, Wave 2: Cedric vs da boss - Damage - Protected Cedric vs da boss - Hit, 20 damage Boris vs Nature Spirit 2 (Front) - Hit, 24 damage Boris vs Nature Spirit 2 (Front) - Special damage - Protected Addok-zo vs Nature spirit 2 (Crossbow WP:11)(back) - Shield, Triple shot, Nature spirit 2 takes 32-1 = 31 damage, Hornet mob takes 32 damage, Da boss takes 3 damage Addok-zo vs Nature spirit 2 (Crossbow WP:11)(back) - Hit, 31 damage Nature spirit 2 dead Freehits: (Enemies blinded.) Blocked by Cedrics shield. THE ENEMIES Boss enemies "Da boss" *Encouraged* Hastened *Immune to sudden death* *Ranged, Back row* *For 2 waves cause only 1/3 damage. But takes only 1/3 damage. Boss can't use his special for 2 waves, it will count as a roll of 5* Type: Humanoid Level: 16 Health: 136/250 Barricade Defence: 2 Special: Aim and load: Targets the player and Loads his crossbow with one of the special adamantium bolts. Special2: Fires the adamantium bolt on the target player. The targeted player is knocked out. Drops: Deadly crossbow (WP:15, has 1/6 chance of instantly knocking out the target unless it is immune to sudden death; crossbow), 50 gold. "Da bosses bro" *Immune to sudden death* *Back Row* *Wind and Dark-elemental attacks* *For 2 waves cause only 1/3 damage but will only take 1/3 damage* Type: Humanoid/Dark Level: 15 Health: 181/200 Ether: 10/10 Barricade Defence: 2 Special: Shockwave - Blasts the targeted player with a shockwave of energy, causes 5 damage and stunned effect . Special 2: Entomomancer: Will use 1 ether to summon a mob of 3 of any vermin/insect of low level to his aid. Passive special: May flee when health drops below 1/3 of starting health. Drops: Golden staff (Wp:10, 1/3 chance of causing the stunned effect. Wind elemental staff), Book of monsters vol 2.(unknown) Wave 2 Enemies: Front enemies: "Nature spirit 1" *Immune to Dark and Fire.* Type: Demon/flying/Vermin. Level: 10 HP: 150/200 Special: Acid spit. Causes the poisoned by 2 to the target. Special 2: Claw grab. Grabs the target with it's claw causing 5 damage and making him/her Enarmoured for 2 rounds. Drops: 10 gold Killer Hornets Mob Type: Vermin/Flying *Mob 2* Level: 7 HP: 56/120 (40*2) Special: Sting of the hornet: Causes poisoned by 1 and 5 damage, regardless of row. Drops: Nothing Barricades: Set of tables 2 Type: Mechanical Level: 0 Hits Remaining 3/3 Note: Gives Each of the bosses, +1 SP Takes 3 Hits to Destroy Drops: Nothing Bar counter Type: Mechanical Level: 0 Hits Remaining 3/3 Note: Gives Each of the bosses, +1 SP Takes 3 Hits to Destroy Drops: Nothing Heroparty:Addok-Zo Obbex (Goliath) 135 year old Male Wakorian Ranger Encouraged *Hastened* Level 7Power: 17 (7 + 10) 32Defense: 0Health: 8/12 Gold: 125Equipment: Crossbow (wp:11), Scavenger's Toolkit (Replaces the user's '4' roll with ENHANCEMENT (see Artisan); accessory, suitable to Addok-Zo only) Weapon and Armor: Bandits crossbow (WP.5, Crossbow), Jury-Rigged Long Hand Cannon (WP:3), Pugilist’s Gloves (Power +2, protects from weakened-effect; handwear.), Leather ArmorInventory: 1 Mead, 4 Potion, 1 Smoke Bomb, 2 Venom, 1 Fire Bomb, 1 lightningbombs, 1 Carrion beetle horn (The horn can be attached to any blunt weapon to permanently deal Bleeding 2 effect) (but also including spears, polearms, handcannons etc. Only swordlike weapons are excluded), bone. * Additinal +1 health from eating a moldy sausage. (Quest 154)Boris Bruhalv (Waterbrick Down) Partyleader 38 year old male vampire Cleric *Immune to Light, Stunned and Poisoned* *Enamored, 2 rounds*Level 13 1/2Power: 25 (13+12)Defense: 2Health: 19/22 Ether: 6/18Gold: 98Equipment: Honeydrop Staff (WP:10, 1/3 to cause slowed; staff), Defender's Ring (Accessory, Rolls of "Heal Less" become "Heal"), Rusty Chainmail (SP: 2, Immune to Stunned and Poison) Inventory: 2 Bones, 3 Potions, 3 Remedies, 1 Phoenix Essence, 7 Tonics, Scroll of Sleep (Enables casting the asleep-effect to the target, forcing them to miss its turn for three rounds or until woken up by an attack. Each casting has a 50/50 chance of success and costs 1 ether.), 1 Icebomb, 1 Sleep Bomb, Military Grade Fire Bomb (Deals 10 Fire damage to all opponents when used), Military Grade Holy Bomb (Deals 10 Holy damage to all opponents when used), Military Grade Lightning Bomb (Deals 10 Lightning damage to all opponents when used), Dark Shades (grants immunity to Light and WP+2 when worn. Accessory suitable for Boris only.) , Bone, Grating Stone, Sword of the Vampir (WP:17, user is Jinxed; longsword), Simple Mace (WP: 3, mace), Banana, 1 Ruby, Not so Ancient Bone (WP:2 Club),Staff of Ennon (WP: 5, staff, Restores 2 ether on a roll of 2, 3, or 4) Crescent Seal (+2 Power, +1 Free item usage during the first round of battle) Lord Cedric (wiz) 34-year-old Male Human Knight *Hastaned* *Encouraged* Level 9 Power: 34 (20+3+2*+9) 68 Defense: 7 Health:7/20(10+6+2+1**) Gold: 20 Equipment: Blackstone mace of muck (WP:20, earth- and darkness-elemental mace, user is confused for 1 round of the battle) , Hinckwell shield (SP:5, Can block one free hit every round. Additionally If the user has Hinckwell rep. rolls of DAMAGE has a 1/2 chance to be blocked and SPECIAL DAMAGED has a 1/4 chance to be blocked. ), Boots (SP 2 Footwear), Inventory: Armor and Shields:Alburn's Gold long sword (Wp:10) , Orc sword (wp:5), Spear (wp:5) Halberd (WP 5, poison +2) Shield (SP 5), Scary Black Cloak (grants the Intimidate [see Black Knight] and "Diplomacy" [see Infiltraitor] job traits; backwear) Consumables: 1 Great potion, 3x Potion, 2x Mead, 3 x Remedy, bone, Sungold Seal (+3 Power, +2 Health Tools: Bedroll, Shovel Treasure: 1 Small Crown (Worth 35 gold) *Permanent Power boosts: +2 from Zane in 153 **Permanent Health boosts: +1 from drumstick in 153 Party leader, please create a battle order. Everyone, please choose an action. Wave battle. The players will have to fight their way through the different barricaded areas to reach the bosses, fighting different foes in every area. They will be battling the different enemies the bosses throw at them and also get ride of the barricades. At the end of every wave, the players will be able to destroy one barricade before the next wave arrives and/or pick up some of the loot. If the players ain't able to destroy the barricade in time before the next wave they will have to do destroy it as they are fighting the next wave. Any questions, feel free to ask.
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No, one is totally enough. Hahaha
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Trying to be too effective, doing many things at once.
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Cedric takes a small flesh wound but manages to get his shield up that will protect the party from damage next round. Boris washes the burning honey of Addok, again. But then he gets too close to the giant flies claw and gets stuck. Addok-zo fires off a few bolts an deals out major damage. "Final showdown" Battle Round 12, Wave 2: Cedric vs da boss - Special damage Damage - 32/3=10-7=3 damage Cedric vs da boss - Shield, Sentinel Boris remedy on Addok-zo back to normal Boris vs Nature Spirit 1 (Front) - Special damage - Claw grab,3 damage and Boris enamored with Nature spirit 1 for 2 rounds. Addok-zo vs Nature spirit 2 (Crossbow WP:11)(back) - Shield, Triple shot, Nature spirit 2 takes 32-1 = 31 damage, Hornet mob takes 32 damage, Da boss takes 3 damage Addok-zo vs Nature spirit 2 (Crossbow WP:11)(back) - Hit, 31 damage Freehits: (Enemies blinded.) Da boss bro vs Cedric - Blocked by Cedrics shield. THE ENEMIES Boss enemies "Da boss" *Encouraged* Hastened *Immune to sudden death* *Ranged, Back row* *For 2 waves cause only 1/3 damage. But takes only 1/3 damage. Boss can't use his special for 2 waves, it will count as a roll of 5* *Blinded 1 rounds* Type: Humanoid Level: 16 Health: 159/250 Barricade Defence: 2 Special: Aim and load: Targets the player and Loads his crossbow with one of the special adamantium bolts. Special2: Fires the adamantium bolt on the target player. The targeted player is knocked out. Drops: Deadly crossbow (WP:15, has 1/6 chance of instantly knocking out the target unless it is immune to sudden death; crossbow), 50 gold. "Da bosses bro" *Immune to sudden death* *Back Row* *Wind and Dark-elemental attacks* *For 2 waves cause only 1/3 damage but will only take 1/3 damage* *Blinded 1 rounds* Type: Humanoid/Dark Level: 15 Health: 181/200 Ether: 10/10 Barricade Defence: 2 Special: Shockwave - Blasts the targeted player with a shockwave of energy, causes 5 damage and stunned effect . Special 2: Entomomancer: Will use 1 ether to summon a mob of 3 of any vermin/insect of low level to his aid. Passive special: May flee when health drops below 1/3 of starting health. Drops: Golden staff (Wp:10, 1/3 chance of causing the stunned effect. Wind elemental staff), Book of monsters vol 2.(unknown) Wave 2 Enemies: Front enemies: "Nature spirit 1" *Immune to Dark and Fire.* *Blinded 1 rounds* Type: Demon/flying/Vermin. Level: 10 HP: 150/200 Special: Acid spit. Causes the poisoned by 2 to the target. Special 2: Claw grab. Grabs the target with it's claw causing 5 damage and making him/her Enarmoured for 2 rounds. Drops: 10 gold "Nature spirit 2" *Immune to Earth and Wood.* *Blinded 1 rounds* Type: Demon/flying/Vermin. Level: 10 HP: 63/200 Special: Hot n’ sticky honey. Causes the Slowed -effect and Burn by 2 to the target. Passive special 1: Protect the master. All remaining mobs will act as SP to beemaster. Passive special 2: Come to me my children. Will summon a new mob of hornets in 4 turns. *2 turns left* Drops: 10 gold Killer Hornets Mob *Blinded 1 rounds* Type: Vermin/Flying *Mob 3* Level: 10 HP: 88/120 (40*3) Special: Sting of the hornet: Causes poisoned by 1 and 5 damage, regardless of row. Drops: Nothing Barricades: Set of tables 2 Type: Mechanical Level: 0 Hits Remaining 3/3 Note: Gives Each of the bosses, +1 SP Takes 3 Hits to Destroy Drops: Nothing Bar counter Type: Mechanical Level: 0 Hits Remaining 3/3 Note: Gives Each of the bosses, +1 SP Takes 3 Hits to Destroy Drops: Nothing Heroparty:Addok-Zo Obbex (Goliath) 135 year old Male Wakorian Ranger Encouraged *Hastened* Level 7Power: 17 (7 + 10) 32Defense: 0Health: 8/12 Gold: 125Equipment: Crossbow (wp:11), Scavenger's Toolkit (Replaces the user's '4' roll with ENHANCEMENT (see Artisan); accessory, suitable to Addok-Zo only) Weapon and Armor: Bandits crossbow (WP.5, Crossbow), Jury-Rigged Long Hand Cannon (WP:3), Pugilist’s Gloves (Power +2, protects from weakened-effect; handwear.), Leather ArmorInventory: 1 Mead, 4 Potion, 1 Smoke Bomb, 2 Venom, 1 Fire Bomb, 1 lightningbombs, 1 Carrion beetle horn (The horn can be attached to any blunt weapon to permanently deal Bleeding 2 effect) (but also including spears, polearms, handcannons etc. Only swordlike weapons are excluded), bone. * Additinal +1 health from eating a moldy sausage. (Quest 154)Boris Bruhalv (Waterbrick Down) Partyleader 38 year old male vampire Cleric *Immune to Light, Stunned and Poisoned* *Enamored, 2 rounds*Level 13 1/2Power: 25 (13+12)Defense: 2Health: 19/22 Ether: 6/18Gold: 98Equipment: Honeydrop Staff (WP:10, 1/3 to cause slowed; staff), Defender's Ring (Accessory, Rolls of "Heal Less" become "Heal"), Rusty Chainmail (SP: 2, Immune to Stunned and Poison) Inventory: 2 Bones, 3 Potions, 3 Remedies, 1 Phoenix Essence, 7 Tonics, Scroll of Sleep (Enables casting the asleep-effect to the target, forcing them to miss its turn for three rounds or until woken up by an attack. Each casting has a 50/50 chance of success and costs 1 ether.), 1 Icebomb, 1 Sleep Bomb, Military Grade Fire Bomb (Deals 10 Fire damage to all opponents when used), Military Grade Holy Bomb (Deals 10 Holy damage to all opponents when used), Military Grade Lightning Bomb (Deals 10 Lightning damage to all opponents when used), Dark Shades (grants immunity to Light and WP+2 when worn. Accessory suitable for Boris only.) , Bone, Grating Stone, Sword of the Vampir (WP:17, user is Jinxed; longsword), Simple Mace (WP: 3, mace), Banana, 1 Ruby, Not so Ancient Bone (WP:2 Club),Staff of Ennon (WP: 5, staff, Restores 2 ether on a roll of 2, 3, or 4) Crescent Seal (+2 Power, +1 Free item usage during the first round of battle) Lord Cedric (wiz) 34-year-old Male Human Knight *Hastaned* *Encouraged* Level 9 Power: 34 (20+3+2*+9) 68 Defense: 7 Health:7/20(10+6+2+1**) Gold: 20 Equipment: Blackstone mace of muck (WP:20, earth- and darkness-elemental mace, user is confused for 1 round of the battle) , Hinckwell shield (SP:5, Can block one free hit every round. Additionally If the user has Hinckwell rep. rolls of DAMAGE has a 1/2 chance to be blocked and SPECIAL DAMAGED has a 1/4 chance to be blocked. ), Boots (SP 2 Footwear), Inventory: Armor and Shields:Alburn's Gold long sword (Wp:10) , Orc sword (wp:5), Spear (wp:5) Halberd (WP 5, poison +2) Shield (SP 5), Scary Black Cloak (grants the Intimidate [see Black Knight] and "Diplomacy" [see Infiltraitor] job traits; backwear) Consumables: 1 Great potion, 3x Potion, 2x Mead, 3 x Remedy, bone, Sungold Seal (+3 Power, +2 Health Tools: Bedroll, Shovel Treasure: 1 Small Crown (Worth 35 gold) *Permanent Power boosts: +2 from Zane in 153 **Permanent Health boosts: +1 from drumstick in 153 Party leader, please create a battle order. Everyone, please choose an action. Wave battle. The players will have to fight their way through the different barricaded areas to reach the bosses, fighting different foes in every area. They will be battling the different enemies the bosses throw at them and also get ride of the barricades. At the end of every wave, the players will be able to destroy one barricade before the next wave arrives and/or pick up some of the loot. If the players ain't able to destroy the barricade in time before the next wave they will have to do destroy it as they are fighting the next wave. Any questions, feel free to ask.
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Cedric stays passive in attacking but manages to make Addok-zo faster but that doesn´t last long because he is stuck once again in sticky, burning honey. Addok and Boris manage to hurt the enemies some. "Final showdown" Battle Round eleven, Wave 2: Cedric does nothing Cedric uses a smelling salt on Addok-Zo - Success, Addok-zo hastened Boris throws blinding bomb - Success, All enemies blinded for 4 rounds Boris vs Nature Spirit 1 (Front) - Hit - 25 damage, roll of 5, no slowing. Addok-zo vs Nature spirit 2 (Crossbow WP:11)(back) - Hit, 32-1 = 31 damage Addok-zo vs Nature spirit 2 (Crossbow WP:11)(back) - Special damage, Hot n’ sticky honey, Addok-zo slowed and burned by 2. Freehits: (Enemies blinded.) Da boss bro vs Cedric - Blocked by Cedrics shield. THE ENEMIES Boss enemies "Da boss" *Encouraged* Hastened *Immune to sudden death* *Ranged, Back row* *For 2 waves cause only 1/3 damage. But takes only 1/3 damage. Boss can't use his special for 2 waves, it will count as a roll of 5* *Blinded 2 rounds* Type: Humanoid Level: 16 Health: 162/250 Barricade Defence: 2 Special: Aim and load: Targets the player and Loads his crossbow with one of the special adamantium bolts. Special2: Fires the adamantium bolt on the target player. The targeted player is knocked out. Drops: Deadly crossbow (WP:15, has 1/6 chance of instantly knocking out the target unless it is immune to sudden death; crossbow), 50 gold. "Da bosses bro" *Immune to sudden death* *Back Row* *Wind and Dark-elemental attacks* *For 2 waves cause only 1/3 damage but will only take 1/3 damage* *Blinded 2 rounds* Type: Humanoid/Dark Level: 15 Health: 181/200 Ether: 10/10 Barricade Defence: 2 Special: Shockwave - Blasts the targeted player with a shockwave of energy, causes 5 damage and stunned effect . Special 2: Entomomancer: Will use 1 ether to summon a mob of 3 of any vermin/insect of low level to his aid. Passive special: May flee when health drops below 1/3 of starting health. Drops: Golden staff (Wp:10, 1/3 chance of causing the stunned effect. Wind elemental staff), Book of monsters vol 2.(unknown) Wave 2 Enemies: Front enemies: "Nature spirit 1" *Immune to Dark and Fire.* *Blinded 2 rounds* Type: Demon/flying/Vermin. Level: 10 HP: 150/200 Special: Acid spit. Causes the poisoned by 2 to the target. Special 2: Claw grab. Grabs the target with it's claw causing 5 damage and making him/her Enarmoured for 2 rounds. Drops: 10 gold "Nature spirit 2" *Immune to Earth and Wood.* *Blinded 2 rounds* Type: Demon/flying/Vermin. Level: 10 HP: 125/200 Special: Hot n’ sticky honey. Causes the Slowed -effect and Burn by 2 to the target. Passive special 1: Protect the master. All remaining mobs will act as SP to beemaster. Passive special 2: Come to me my children. Will summon a new mob of hornets in 4 turns. *3 turns left* Drops: 10 gold Killer Hornets Mob *Blinded 2 rounds* Type: Vermin/Flying *Mob 3* Level: 10 HP: 120/120 (40*3) Special: Sting of the hornet: Causes poisoned by 1 and 5 damage, regardless of row. Drops: Nothing Barricades: Set of tables 2 Type: Mechanical Level: 0 Hits Remaining 3/3 Note: Gives Each of the bosses, +1 SP Takes 3 Hits to Destroy Drops: Nothing Bar counter Type: Mechanical Level: 0 Hits Remaining 3/3 Note: Gives Each of the bosses, +1 SP Takes 3 Hits to Destroy Drops: Nothing Heroparty:Addok-Zo Obbex (Goliath) 135 year old Male Wakorian Ranger Encouraged *Hastened* *Burning by 2* *Slowed*Level 7Power: 17 (7 + 10) 32Defense: 0Health: 8/12 Gold: 125Equipment: Crossbow (wp:11), Scavenger's Toolkit (Replaces the user's '4' roll with ENHANCEMENT (see Artisan); accessory, suitable to Addok-Zo only) Weapon and Armor: Bandits crossbow (WP.5, Crossbow), Jury-Rigged Long Hand Cannon (WP:3), Pugilist’s Gloves (Power +2, protects from weakened-effect; handwear.), Leather ArmorInventory: 1 Mead, 4 Potion, 1 Smoke Bomb, 2 Venom, 1 Fire Bomb, 1 lightningbombs, 1 Carrion beetle horn (The horn can be attached to any blunt weapon to permanently deal Bleeding 2 effect) (but also including spears, polearms, handcannons etc. Only swordlike weapons are excluded), bone. * Additinal +1 health from eating a moldy sausage. (Quest 154)Boris Bruhalv (Waterbrick Down) Partyleader 38 year old male vampire Cleric *Immune to Light, Stunned and Poisoned*Level 13 1/2Power: 25 (13+12)Defense: 2Health: 21/22 Ether: 6/18Gold: 98Equipment: Honeydrop Staff (WP:10, 1/3 to cause slowed; staff), Defender's Ring (Accessory, Rolls of "Heal Less" become "Heal"), Rusty Chainmail (SP: 2, Immune to Stunned and Poison) Inventory: 2 Bones, 3 Potions, 4 Remedies, 1 Phoenix Essence, 7 Tonics, Scroll of Sleep (Enables casting the asleep-effect to the target, forcing them to miss its turn for three rounds or until woken up by an attack. Each casting has a 50/50 chance of success and costs 1 ether.), 1 Icebomb, 1 Sleep Bomb, Military Grade Fire Bomb (Deals 10 Fire damage to all opponents when used), Military Grade Holy Bomb (Deals 10 Holy damage to all opponents when used), Military Grade Lightning Bomb (Deals 10 Lightning damage to all opponents when used), Dark Shades (grants immunity to Light and WP+2 when worn. Accessory suitable for Boris only.) , Bone, Grating Stone, Sword of the Vampir (WP:17, user is Jinxed; longsword), Simple Mace (WP: 3, mace), Banana, 1 Ruby, Not so Ancient Bone (WP:2 Club),Staff of Ennon (WP: 5, staff, Restores 2 ether on a roll of 2, 3, or 4) Crescent Seal (+2 Power, +1 Free item usage during the first round of battle) Lord Cedric (wiz) 34-year-old Male Human Knight *Hastaned* *Encouraged* Level 9 Power: 34 (20+3+2*+9) 68 Defense: 7 Health:10/20(10+6+2+1**) Gold: 20 Equipment: Blackstone mace of muck (WP:20, earth- and darkness-elemental mace, user is confused for 1 round of the battle) , Hinckwell shield (SP:5, Can block one free hit every round. Additionally If the user has Hinckwell rep. rolls of DAMAGE has a 1/2 chance to be blocked and SPECIAL DAMAGED has a 1/4 chance to be blocked. ), Boots (SP 2 Footwear), Inventory: Armor and Shields:Alburn's Gold long sword (Wp:10) , Orc sword (wp:5), Spear (wp:5) Halberd (WP 5, poison +2) Shield (SP 5), Scary Black Cloak (grants the Intimidate [see Black Knight] and "Diplomacy" [see Infiltraitor] job traits; backwear) Consumables: 1 Great potion, 3x Potion, 2x Mead, 3 x Remedy, bone, Sungold Seal (+3 Power, +2 Health Tools: Bedroll, Shovel Treasure: 1 Small Crown (Worth 35 gold) *Permanent Power boosts: +2 from Zane in 153 **Permanent Health boosts: +1 from drumstick in 153 Party leader, please create a battle order. Everyone, please choose an action. Wave battle. The players will have to fight their way through the different barricaded areas to reach the bosses, fighting different foes in every area. They will be battling the different enemies the bosses throw at them and also get ride of the barricades. At the end of every wave, the players will be able to destroy one barricade before the next wave arrives and/or pick up some of the loot. If the players ain't able to destroy the barricade in time before the next wave they will have to do destroy it as they are fighting the next wave. Any questions, feel free to ask.
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Boris heals Cedric back to full health and then Cedric deals out some damage to the enemies. But Addok gets really unlucky because he is burned and slowed. "Final showdown" Battle Round ten, Wave 2: Cedric vs Undead bandit 2 (front) - Critical Hit, 136 damage Undead bandit 2 KO Cedric vs Da Boss (front) - Miss Boris uses a remedy on Addik-zo (back) - Success, Slowed and Burned removed. Boris vs Nature Spirit 1 (Front) - Hit - 25 damage, roll of 3, no slowing. Addok-zo vs Nature spirit 2 (Crossbow WP:10)(back) - Miss, ENHANCEMENT - roll of 1, Crossbow WP permanently increased by 1. *Fire ant mob enters the battle* Freehits: (It seems I have counted the free hits wrong all the time. Da boss vs Cedric - Cedric's shield blocks first free hit Da boss bro vs Boris - (Dark and Wind elemental damage) (15 /3=) 1 damage THE ENEMIES Boss enemies "Da boss" *Encouraged* Hastened *Immune to sudden death* *Ranged, Back row* *For 2 waves cause only 1/3 damage. But takes only 1/3 damage. Boss can't use his special for 2 waves, it will count as a roll of 5* Type: Humanoid Level: 16 Health: 162/250 Barricade Defence: 2 Special: Aim and load: Targets the player and Loads his crossbow with one of the special adamantium bolts. Special2: Fires the adamantium bolt on the target player. The targeted player is knocked out. Drops: Deadly crossbow (WP:15, has 1/6 chance of instantly knocking out the target unless it is immune to sudden death; crossbow), 50 gold. "Da bosses bro" *Immune to sudden death* *Back Row* *Wind and Dark-elemental attacks* *For 2 waves cause only 1/3 damage but will only take 1/3 damage* Type: Humanoid/Dark Level: 15 Health: 181/200 Ether: 10/10 Barricade Defence: 2 Special: Shockwave - Blasts the targeted player with a shockwave of energy, causes 5 damage and stunned effect . Special 2: Entomomancer: Will use 1 ether to summon a mob of 3 of any vermin/insect of low level to his aid. Passive special: May flee when health drops below 1/3 of starting health. Drops: Golden staff (Wp:10, 1/3 chance of causing the stunned effect. Wind elemental staff), Book of monsters vol 2.(unknown) Wave 2 Enemies: Front enemies: "Nature spirit 1" *Immune to Dark and Fire.* Type: Demon/flying/Vermin. Level: 10 HP: 175/200 Special: Acid spit. Causes the poisoned by 2 to the target. Special 2: Claw grab. Grabs the target with it's claw causing 5 damage and making him/her Enarmoured for 2 rounds. Drops: 10 gold "Nature spirit 2" *Immune to Earth and Wood.* Type: Demon/flying/Vermin. Level: 10 HP: 156/200 Special: Hot n’ sticky honey. Causes the Slowed -effect and Burn by 2 to the target. Passive special 1: Protect the master. All remaining mobs will act as SP to beemaster. Passive special 2: Come to me my children. Will summon a new mob of hornets in 4 turns. *4 turns left* Drops: 10 gold Killer Hornets Mob Type: Vermin/Flying *Mob 3* Level: 10 HP: 120/120 (40*3) Special: Sting of the hornet: Causes poisoned by 1 and 5 damage, regardless of row. Drops: Nothing Barricades: Set of tables 2 Type: Mechanical Level: 0 Hits Remaining 3/3 Note: Gives Each of the bosses, +1 SP Takes 3 Hits to Destroy Drops: Nothing Bar counter Type: Mechanical Level: 0 Hits Remaining 3/3 Note: Gives Each of the bosses, +1 SP Takes 3 Hits to Destroy Drops: Nothing Heroparty:Addok-Zo Obbex (Goliath) 135 year old Male Wakorian Ranger Encouraged Level 7Power: 17 (7 + 10) 32Defense: 0Health: 10/12 Gold: 125Equipment: Crossbow (wp:11), Scavenger's Toolkit (Replaces the user's '4' roll with ENHANCEMENT (see Artisan); accessory, suitable to Addok-Zo only) Weapon and Armor: Bandits crossbow (WP.5, Crossbow), Jury-Rigged Long Hand Cannon (WP:3), Pugilist’s Gloves (Power +2, protects from weakened-effect; handwear.), Leather ArmorInventory: 1 Mead, 4 Potion, 1 Smoke Bomb, 2 Venom, 1 Fire Bomb, 1 lightningbombs, 1 Carrion beetle horn (The horn can be attached to any blunt weapon to permanently deal Bleeding 2 effect) (but also including spears, polearms, handcannons etc. Only swordlike weapons are excluded), bone. * Additinal +1 health from eating a moldy sausage. (Quest 154)Boris Bruhalv (Waterbrick Down) Partyleader 38 year old male vampire Cleric *Immune to Light, Stunned and Poisoned*Level 13 1/2Power: 25 (13+12)Defense: 2Health: 21/22 Ether: 6/18Gold: 98Equipment: Honeydrop Staff (WP:10, 1/3 to cause slowed; staff), Defender's Ring (Accessory, Rolls of "Heal Less" become "Heal"), Rusty Chainmail (SP: 2, Immune to Stunned and Poison) Inventory: 2 Bones, 3 Potions, 4 Remedies, 1 Phoenix Essence, 7 Tonics, Scroll of Sleep (Enables casting the asleep-effect to the target, forcing them to miss its turn for three rounds or until woken up by an attack. Each casting has a 50/50 chance of success and costs 1 ether.), 1 Icebomb, 1 Sleep Bomb, 1x Blind Bomb, Military Grade Fire Bomb (Deals 10 Fire damage to all opponents when used), Military Grade Holy Bomb (Deals 10 Holy damage to all opponents when used), Military Grade Lightning Bomb (Deals 10 Lightning damage to all opponents when used), Dark Shades (grants immunity to Light and WP+2 when worn. Accessory suitable for Boris only.) , Bone, Grating Stone, Sword of the Vampir (WP:17, user is Jinxed; longsword), Simple Mace (WP: 3, mace), Banana, 1 Ruby, Not so Ancient Bone (WP:2 Club),Staff of Ennon (WP: 5, staff, Restores 2 ether on a roll of 2, 3, or 4) Crescent Seal (+2 Power, +1 Free item usage during the first round of battle) Lord Cedric (wiz) 34-year-old Male Human Knight *Hastaned* *Encouraged* Level 9 Power: 34 (20+3+2*+9) 68 Defense: 7 Health:10/20(10+6+2+1**) Gold: 20 Equipment: Blackstone mace of muck (WP:20, earth- and darkness-elemental mace, user is confused for 1 round of the battle) , Hinckwell shield (SP:5, Can block one free hit every round. Additionally If the user has Hinckwell rep. rolls of DAMAGE has a 1/2 chance to be blocked and SPECIAL DAMAGED has a 1/4 chance to be blocked. ), Boots (SP 2 Footwear), Inventory: Armor and Shields:Alburn's Gold long sword (Wp:10) , Orc sword (wp:5), Spear (wp:5) Halberd (WP 5, poison +2) Shield (SP 5), Scary Black Cloak (grants the Intimidate [see Black Knight] and "Diplomacy" [see Infiltraitor] job traits; backwear) Consumables: 1 Great potion, 3x Potion, 2x Mead, 1x smelling salts, 3 x Remedy, bone, Sungold Seal (+3 Power, +2 Health Tools: Bedroll, Shovel Treasure: 1 Small Crown (Worth 35 gold) *Permanent Power boosts: +2 from Zane in 153 **Permanent Health boosts: +1 from drumstick in 153 Party leader, please create a battle order. Everyone, please choose an action. Wave battle. The players will have to fight their way through the different barricaded areas to reach the bosses, fighting different foes in every area. They will be battling the different enemies the bosses throw at them and also get ride of the barricades. At the end of every wave, the players will be able to destroy one barricade before the next wave arrives and/or pick up some of the loot. If the players ain't able to destroy the barricade in time before the next wave they will have to do destroy it as they are fighting the next wave. Any questions, feel free to ask.
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OOC: Yes, I know but thanks for the thanks for the reminder. I don´t think there has been a roll of 4 for Addok when you have had that artifact in use. Boris heals Cedric back to full health and then Cedric deals out some damage to the enemies. But Addok gets really unlucky because he is burned and slowed. "Final showdown" Battle Round nine, Wave 2: Boris tries to heal Cedric (back) - No healing Boris tries to heal Cedric (back) - Heal - Cedric fully healed, Boris down 1 ether Cedric vs Undead bandit 2 (front) - Hit, 68 damage Cedric vs Da Boss (front) - Hit - 22 damage Addok-zo vs Nature spirit 2 (Crossbow WP:10)(back) - Special damage, Addok-zo slowed and Burned by 2 Freehits: THE ENEMIES Boss enemies "Da boss" *Encouraged* Hastened *Immune to sudden death* *Ranged, Back row* *For 2 waves cause only 1/3 damage. But takes only 1/3 damage. Boss can't use his special for 2 waves, it will count as a roll of 5* Type: Humanoid Level: 16 Health: 162/250 Barricade Defence: 2 Special: Aim and load: Targets the player and Loads his crossbow with one of the special adamantium bolts. Special2: Fires the adamantium bolt on the target player. The targeted player is knocked out. Drops: Deadly crossbow (WP:15, has 1/6 chance of instantly knocking out the target unless it is immune to sudden death; crossbow), 50 gold. "Da bosses bro" *Immune to sudden death* *Back Row* *Wind and Dark-elemental attacks* *For 2 waves cause only 1/3 damage but will only take 1/3 damage* Type: Humanoid/Dark Level: 15 Health: 181/200 Ether: 10/10 Barricade Defence: 2 Special: Shockwave - Blasts the targeted player with a shockwave of energy, causes 5 damage and stunned effect . Special 2: Entomomancer: Will use 1 ether to summon a mob of 3 of any vermin/insect of low level to his aid. Passive special: May flee when health drops below 1/3 of starting health. Drops: Golden staff (Wp:10, 1/3 chance of causing the stunned effect. Wind elemental staff), Book of monsters vol 2.(unknown) Wave 2 Enemies: Front enemies: "Nature spirit 1" *Immune to Dark and Fire.* Type: Demon/flying/Vermin. Level: 10 HP: 200/200 Special: Acid spit. Causes the poisoned by 2 to the target. Special 2: Claw grab. Grabs the target with it's claw causing 5 damage and making him/her Enarmoured for 2 rounds. Drops: 10 gold "Nature spirit 2" *Immune to Earth and Wood.* Type: Demon/flying/Vermin. Level: 10 HP: 156/200 Special: Hot n’ sticky honey. Causes the Slowed -effect and Burn by 2 to the target. Passive special 1: Protect the master. All remaining mobs will act as SP to beemaster. Passive special 2: Come to me my children. Will summon a new mob of hornets in 4 turns. *Next round* Drops: 10 gold Rear enemies: Elite undead 2 Type: Undead Level: 10 Health: 82/150 Special: Swift bite - Makes a fast attack and chews on the target reducing the players health in half and healing the undead with 10 hp. Drops: Nothing Barricades: Set of tables 2 Type: Mechanical Level: 0 Hits Remaining 3/3 Note: Gives Each of the bosses, +1 SP Takes 3 Hits to Destroy Drops: Nothing Bar counter Type: Mechanical Level: 0 Hits Remaining 3/3 Note: Gives Each of the bosses, +1 SP Takes 3 Hits to Destroy Drops: Nothing Heroparty:Addok-Zo Obbex (Goliath) 135 year old Male Wakorian Ranger Encouraged *Slowed* *Burned by 2*Level 7Power: 17 (7 + 10) 32Defense: 0Health: 10/12 Gold: 125Equipment: Crossbow (wp:10), Scavenger's Toolkit (Replaces the user's '4' roll with ENHANCEMENT (see Artisan); accessory, suitable to Addok-Zo only) Weapon and Armor: Bandits crossbow (WP.5, Crossbow),, Jury-Rigged Long Hand Cannon (WP:3), Pugilist’s Gloves (Power +2, protects from weakened-effect; handwear.), Leather ArmorInventory: 1 Mead, 4 Potion, 1 Smoke Bomb, 2 Venom, 1 Fire Bomb, 1 lightningbombs, 1 Carrion beetle horn (The horn can be attached to any blunt weapon to permanently deal Bleeding 2 effect) (but also including spears, polearms, handcannons etc. Only swordlike weapons are excluded), bone. * Additinal +1 health from eating a moldy sausage. (Quest 154)Boris Bruhalv (Waterbrick Down) Partyleader 38 year old male vampire Cleric *Immune to Light, Stunned and Poisoned*Level 13 1/2Power: 25 (13+12)Defense: 2Health: 22/22 Ether: 6/18Gold: 98Equipment: Honeydrop Staff (WP:10, 1/3 to cause slowed; staff), Defender's Ring (Accessory, Rolls of "Heal Less" become "Heal"), Rusty Chainmail (SP: 2, Immune to Stunned and Poison) Inventory: 2 Bones, 3 Potions, 4 Remedies, 1 Phoenix Essence, 7 Tonics, Scroll of Sleep (Enables casting the asleep-effect to the target, forcing them to miss its turn for three rounds or until woken up by an attack. Each casting has a 50/50 chance of success and costs 1 ether.), 1 Icebomb, 1 Sleep Bomb, 1x Blind Bomb, Military Grade Fire Bomb (Deals 10 Fire damage to all opponents when used), Military Grade Holy Bomb (Deals 10 Holy damage to all opponents when used), Military Grade Lightning Bomb (Deals 10 Lightning damage to all opponents when used), Dark Shades (grants immunity to Light and WP+2 when worn. Accessory suitable for Boris only.) , Bone, Grating Stone, Sword of the Vampir (WP:17, user is Jinxed; longsword), Simple Mace (WP: 3, mace), Banana, 1 Ruby, Not so Ancient Bone (WP:2 Club),Staff of Ennon (WP: 5, staff, Restores 2 ether on a roll of 2, 3, or 4) Crescent Seal (+2 Power, +1 Free item usage during the first round of battle) Lord Cedric (wiz) 34-year-old Male Human Knight *Hastaned* *Encouraged* Level 9 Power: 34 (20+3+2*+9) 68 Defense: 7 Health:10/20(10+6+2+1**) Gold: 20 Equipment: Blackstone mace of muck (WP:20, earth- and darkness-elemental mace, user is confused for 1 round of the battle) , Hinckwell shield (SP:5, Can block one free hit every round. Additionally If the user has Hinckwell rep. rolls of DAMAGE has a 1/2 chance to be blocked and SPECIAL DAMAGED has a 1/4 chance to be blocked. ), Boots (SP 2 Footwear), Inventory: Armor and Shields:Alburn's Gold long sword (Wp:10) , Orc sword (wp:5), Spear (wp:5) Halberd (WP 5, poison +2) Shield (SP 5), Scary Black Cloak (grants the Intimidate [see Black Knight] and "Diplomacy" [see Infiltraitor] job traits; backwear) Consumables: 1 Great potion, 3x Potion, 2x Mead, 1x smelling salts, 3 x Remedy, bone, Sungold Seal (+3 Power, +2 Health Tools: Bedroll, Shovel Treasure: 1 Small Crown (Worth 35 gold) *Permanent Power boosts: +2 from Zane in 153 **Permanent Health boosts: +1 from drumstick in 153 Party leader, please create a battle order. Everyone, please choose an action. Wave battle. The players will have to fight their way through the different barricaded areas to reach the bosses, fighting different foes in every area. They will be battling the different enemies the bosses throw at them and also get ride of the barricades. At the end of every wave, the players will be able to destroy one barricade before the next wave arrives and/or pick up some of the loot. If the players ain't able to destroy the barricade in time before the next wave they will have to do destroy it as they are fighting the next wave. Any questions, feel free to ask.
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Cedric gets unlucky when attacking the undead and the zombie gets to take a bite of his skin. Addok-zo shows of his skills with a triple shot, hitting three enemies around the area. Boris also is unlucky and takes acid spit onto him but his armor absorbs it. "Final showdown" Battle Round eight, Wave 2: Cedric vs Undead bandit 2 (front) - Special damage, Swiftbite - Cedric's health reduced in half. Cedric vs Da Boss (front) - Damage - 0 damage taken Addok-zo vs Nature spirit 2 (Crossbow WP:10)(back) - Triple shot, Nature spirit 2 takes 32 damage, Da boss takes 9 damage, Da boss bro 9 damage Boris vs. Nature spirit 1 (back) - Special damage - Acid spit, Boris immune. Boris vs Nature spirit 2 (back) - Hit - 25/2 = 12 damage, roll of 3, no slowing. Freehits: THE ENEMIES Boss enemies "Da boss" *Encouraged* Hastened *Immune to sudden death* *Ranged, Back row* *For 2 waves cause only 1/3 damage. But takes only 1/3 damage. Boss can't use his special for 2 waves, it will count as a roll of 5* *Blinded 1 rounds* Type: Humanoid Level: 16 Health: 184/250 Barricade Defence: 2 Special: Aim and load: Targets the player and Loads his crossbow with one of the special adamantium bolts. Special2: Fires the adamantium bolt on the target player. The targeted player is knocked out. Drops: Deadly crossbow (WP:15, has 1/6 chance of instantly knocking out the target unless it is immune to sudden death; crossbow), 50 gold. "Da bosses bro" *Immune to sudden death* *Back Row* *Wind and Dark-elemental attacks* *For 2 waves cause only 1/3 damage but will only take 1/3 damage* *Blinded 1 rounds* Type: Humanoid/Dark Level: 15 Health: 181/200 Ether: 10/10 Barricade Defence: 2 Special: Shockwave - Blasts the targeted player with a shockwave of energy, causes 5 damage and stunned effect . Special 2: Entomomancer: Will use 1 ether to summon a mob of 3 of any vermin/insect of low level to his aid. Passive special: May flee when health drops below 1/3 of starting health. Drops: Golden staff (Wp:10, 1/3 chance of causing the stunned effect. Wind elemental staff), Book of monsters vol 2.(unknown) Wave 2 Enemies: Front enemies: "Nature spirit 1" *Immune to Dark and Fire.* *Blinded 1 rounds* Type: Demon/flying/Vermin. Level: 10 HP: 200/200 Special: Acid spit. Causes the poisoned by 2 to the target. Special 2: Claw grab. Grabs the target with it's claw causing 5 damage and making him/her Enarmoured for 2 rounds. Drops: 10 gold "Nature spirit 2" *Immune to Earth and Wood.* *Blinded 1 rounds* Type: Demon/flying/Vermin. Level: 10 HP: 156/200 Special: Hot n’ sticky honey. Causes the Slowed -effect and Burn by 2 to the target. Passive special 1: Protect the master. All remaining mobs will act as SP to beemaster. Passive special 2: Come to me my children. Will summon a new mob of hornets in 4 turns. Drops: 10 gold Rear enemies: Elite undead 2 Type: Undead Level: 10 Health: 150/150 Special: Swift bite - Makes a fast attack and chews on the target reducing the players health in half and healing the undead with 10 hp. Drops: Nothing Barricades: Set of tables 2 Type: Mechanical Level: 0 Hits Remaining 3/3 Note: Gives Each of the bosses, +1 SP Takes 3 Hits to Destroy Drops: Nothing Bar counter Type: Mechanical Level: 0 Hits Remaining 3/3 Note: Gives Each of the bosses, +1 SP Takes 3 Hits to Destroy Drops: Nothing Heroparty:Addok-Zo Obbex (Goliath) 135 year old Male Wakorian Ranger EncouragedLevel 7Power: 17 (7 + 10) 32Defense: 0Health: 12/12 Gold: 125Equipment: Crossbow (wp:10), Scavenger's Toolkit (Replaces the user's '4' roll with ENHANCEMENT (see Artisan); accessory, suitable to Addok-Zo only) Weapon and Armor: Bandits crossbow (WP.5, Crossbow),, Jury-Rigged Long Hand Cannon (WP:3), Pugilist’s Gloves (Power +2, protects from weakened-effect; handwear.), Leather ArmorInventory: 1 Mead, 4 Potion, 1 Smoke Bomb, 2 Venom, 1 Fire Bomb, 1 lightningbombs, 1 Carrion beetle horn (The horn can be attached to any blunt weapon to permanently deal Bleeding 2 effect) (but also including spears, polearms, handcannons etc. Only swordlike weapons are excluded), bone. * Additinal +1 health from eating a moldy sausage. (Quest 154)Boris Bruhalv (Waterbrick Down) Partyleader 38 year old male vampire Cleric *Immune to Light, Stunned and Poisoned*Level 13 1/2Power: 25 (13+12)Defense: 2Health: 22/22 Ether: 6/18Gold: 98Equipment: Honeydrop Staff (WP:10, 1/3 to cause slowed; staff), Defender's Ring (Accessory, Rolls of "Heal Less" become "Heal"), Rusty Chainmail (SP: 2, Immune to Stunned and Poison) Inventory: 2 Bones, 3 Potions, 4 Remedies, 1 Phoenix Essence, 7 Tonics, Scroll of Sleep (Enables casting the asleep-effect to the target, forcing them to miss its turn for three rounds or until woken up by an attack. Each casting has a 50/50 chance of success and costs 1 ether.), 1 Icebomb, 1 Sleep Bomb, 1x Blind Bomb, Military Grade Fire Bomb (Deals 10 Fire damage to all opponents when used), Military Grade Holy Bomb (Deals 10 Holy damage to all opponents when used), Military Grade Lightning Bomb (Deals 10 Lightning damage to all opponents when used), Dark Shades (grants immunity to Light and WP+2 when worn. Accessory suitable for Boris only.) , Bone, Grating Stone, Sword of the Vampir (WP:17, user is Jinxed; longsword), Simple Mace (WP: 3, mace), Banana, 1 Ruby, Not so Ancient Bone (WP:2 Club),Staff of Ennon (WP: 5, staff, Restores 2 ether on a roll of 2, 3, or 4) Crescent Seal (+2 Power, +1 Free item usage during the first round of battle) Lord Cedric (wiz) 34-year-old Male Human Knight *Hastaned* *Encouraged* Level 9 Power: 34 (20+3+2*+9) 68 Defense: 7 Health:10/20(10+6+2+1**) Gold: 20 Equipment: Blackstone mace of muck (WP:20, earth- and darkness-elemental mace, user is confused for 1 round of the battle) , Hinckwell shield (SP:5, Can block one free hit every round. Additionally If the user has Hinckwell rep. rolls of DAMAGE has a 1/2 chance to be blocked and SPECIAL DAMAGED has a 1/4 chance to be blocked. ), Boots (SP 2 Footwear), Inventory: Armor and Shields:Alburn's Gold long sword (Wp:10) , Orc sword (wp:5), Spear (wp:5) Halberd (WP 5, poison +2) Shield (SP 5), Scary Black Cloak (grants the Intimidate [see Black Knight] and "Diplomacy" [see Infiltraitor] job traits; backwear) Consumables: 1 Great potion, 3x Potion, 2x Mead, 1x smelling salts, 3 x Remedy, bone, Sungold Seal (+3 Power, +2 Health Tools: Bedroll, Shovel Treasure: 1 Small Crown (Worth 35 gold) *Permanent Power boosts: +2 from Zane in 153 **Permanent Health boosts: +1 from drumstick in 153 Party leader, please create a battle order. Everyone, please choose an action. Wave battle. The players will have to fight their way through the different barricaded areas to reach the bosses, fighting different foes in every area. They will be battling the different enemies the bosses throw at them and also get ride of the barricades. At the end of every wave, the players will be able to destroy one barricade before the next wave arrives and/or pick up some of the loot. If the players ain't able to destroy the barricade in time before the next wave they will have to do destroy it as they are fighting the next wave. Any questions, feel free to ask.
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Whoa totally awesome build, so much details. Really like the chemical tanks and the green you used for the toxic chems. The mirror foam was an amazing idea. I have always admired your awesome mocs cap, but this is truly amazing. Best of luck in the contest.
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Cedric still keeps bandit boss occupied as Boris throws a blind bomb at the enemies in front of them. After that he turns around and throws the contents of the phoenix essence on one of the Undead, killing it instantly. Addok-zo hits the boss with a bolt but it doesn´t do too much damage yet. "Final showdown" Battle Round eight, Wave 2: Cedric vs Da Boss (front) - Hit, 28 damage Cedric vs Da Boss (front) - Damage - 0 damage taken Boris vs. throws Blind bomb (back) - Success, Front enemies blinded Boris uses phoenix essence (back) on Elite undead 1 - Success, Elite undead 1 "healed/Killed" Addok-zo vs Da Boss (Crossbow WP:10)(back) - Hit, 3 damage Freehits: Elite Undead 2 vs Cedric - Attack blocked THE ENEMIES Boss enemies "Da boss" *Encouraged* Hastened *Immune to sudden death* *Ranged, Back row* *For 2 waves cause only 1/3 damage. But takes only 1/3 damage. Boss can't use his special for 2 waves, it will count as a roll of 5* *Blinded 2 rounds* Type: Humanoid Level: 16 Health: 193/250 Barricade Defence: 2 Special: Aim and load: Targets the player and Loads his crossbow with one of the special adamantium bolts. Special2: Fires the adamantium bolt on the target player. The targeted player is knocked out. Drops: Deadly crossbow (WP:15, has 1/6 chance of instantly knocking out the target unless it is immune to sudden death; crossbow), 50 gold. "Da bosses bro" *Immune to sudden death* *Back Row* *Wind and Dark-elemental attacks* *For 2 waves cause only 1/3 damage but will only take 1/3 damage* *Blinded 2 rounds* Type: Humanoid/Dark Level: 15 Health: 190/200 Ether: 10/10 Barricade Defence: 2 Special: Shockwave - Blasts the targeted player with a shockwave of energy, causes 5 damage and stunned effect . Special 2: Entomomancer: Will use 1 ether to summon a mob of 3 of any vermin/insect of low level to his aid. Passive special: May flee when health drops below 1/3 of starting health. Drops: Golden staff (Wp:10, 1/3 chance of causing the stunned effect. Wind elemental staff), Book of monsters vol 2.(unknown) Wave 2 Enemies: Front enemies: "Nature spirit 1" *Immune to Dark and Fire.* *Blinded 2 rounds* Type: Demon/flying/Vermin. Level: 10 HP: 200/200 Special: Acid spit. Causes the poisoned by 2 to the target. Special 2: Claw grab. Grabs the target with it's claw causing 5 damage and making him/her Enarmoured for 2 rounds. Drops: 10 gold "Nature spirit 2" *Immune to Earth and Wood.* *Blinded 2 rounds* Type: Demon/flying/Vermin. Level: 10 HP: 200/200 Special: Hot n’ sticky honey. Causes the Slowed -effect and Burn by 2 to the target. Passive special 1: Protect the master. All remaining mobs will act as SP to beemaster. Passive special 2: Come to me my children. Will summon a new mob of hornets in 4 turns. Drops: 10 gold Rear enemies: Elite undead 2 Type: Undead Level: 10 Health: 150/150 Special: Swift bite - Makes a fast attack and chews on the target reducing the players health in half and healing him with 10 hp. Drops: Nothing Barricades: Set of tables 2 Type: Mechanical Level: 0 Hits Remaining 3/3 Note: Gives Each of the bosses, +1 SP Takes 3 Hits to Destroy Drops: Nothing Bar counter Type: Mechanical Level: 0 Hits Remaining 3/3 Note: Gives Each of the bosses, +1 SP Takes 3 Hits to Destroy Drops: Nothing Heroparty:Addok-Zo Obbex (Goliath) 135 year old Male Wakorian Ranger EncouragedLevel 7Power: 17 (7 + 10) 32Defense: 0Health: 12/12 Gold: 125Equipment: Crossbow (wp:10), Scavenger's Toolkit (Replaces the user's '4' roll with ENHANCEMENT (see Artisan); accessory, suitable to Addok-Zo only) Weapon and Armor: Bandits crossbow (WP.5, Crossbow),, Jury-Rigged Long Hand Cannon (WP:3), Pugilist’s Gloves (Power +2, protects from weakened-effect; handwear.), Leather ArmorInventory: 1 Mead, 4 Potion, 1 Smoke Bomb, 2 Venom, 1 Fire Bomb, 1 lightningbombs, 1 Carrion beetle horn (The horn can be attached to any blunt weapon to permanently deal Bleeding 2 effect) (but also including spears, polearms, handcannons etc. Only swordlike weapons are excluded), bone. * Additinal +1 health from eating a moldy sausage. (Quest 154)Boris Bruhalv (Waterbrick Down) Partyleader 38 year old male vampire Cleric *Immune to Light, Stunned and Poisoned*Level 13 1/2Power: 25 (13+12)Defense: 2Health: 22/22 Ether: 6/18Gold: 98Equipment: Honeydrop Staff (WP:10, 1/3 to cause slowed; staff), Defender's Ring (Accessory, Rolls of "Heal Less" become "Heal"), Rusty Chainmail (SP: 2, Immune to Stunned and Poison) Inventory: 2 Bones, 3 Potions, 4 Remedies, 1 Phoenix Essence, 7 Tonics, Scroll of Sleep (Enables casting the asleep-effect to the target, forcing them to miss its turn for three rounds or until woken up by an attack. Each casting has a 50/50 chance of success and costs 1 ether.), 1 Icebomb, 1 Sleep Bomb, 1x Blind Bomb, Military Grade Fire Bomb (Deals 10 Fire damage to all opponents when used), Military Grade Holy Bomb (Deals 10 Holy damage to all opponents when used), Military Grade Lightning Bomb (Deals 10 Lightning damage to all opponents when used), Dark Shades (grants immunity to Light and WP+2 when worn. Accessory suitable for Boris only.) , Bone, Grating Stone, Sword of the Vampir (WP:17, user is Jinxed; longsword), Simple Mace (WP: 3, mace), Banana, 1 Ruby, Not so Ancient Bone (WP:2 Club),Staff of Ennon (WP: 5, staff, Restores 2 ether on a roll of 2, 3, or 4) Crescent Seal (+2 Power, +1 Free item usage during the first round of battle) Lord Cedric (wiz) 34-year-old Male Human Knight *Hastaned* *Encouraged* Level 9 Power: 34 (20+3+2*+9) 68 Defense: 7 Health:20/20(10+6+2+1**) Gold: 20 Equipment: Blackstone mace of muck (WP:20, earth- and darkness-elemental mace, user is confused for 1 round of the battle) , Hinckwell shield (SP:5, Can block one free hit every round. Additionally If the user has Hinckwell rep. rolls of DAMAGE has a 1/2 chance to be blocked and SPECIAL DAMAGED has a 1/4 chance to be blocked. ), Boots (SP 2 Footwear), Inventory: Armor and Shields:Alburn's Gold long sword (Wp:10) , Orc sword (wp:5), Spear (wp:5) Halberd (WP 5, poison +2) Shield (SP 5), Scary Black Cloak (grants the Intimidate [see Black Knight] and "Diplomacy" [see Infiltraitor] job traits; backwear) Consumables: 1 Great potion, 3x Potion, 2x Mead, 1x smelling salts, 3 x Remedy, bone, Sungold Seal (+3 Power, +2 Health Tools: Bedroll, Shovel Treasure: 1 Small Crown (Worth 35 gold) *Permanent Power boosts: +2 from Zane in 153 **Permanent Health boosts: +1 from drumstick in 153 Party leader, please create a battle order. Everyone, please choose an action. Wave battle. The players will have to fight their way through the different barricaded areas to reach the bosses, fighting different foes in every area. They will be battling the different enemies the bosses throw at them and also get ride of the barricades. At the end of every wave, the players will be able to destroy one barricade before the next wave arrives and/or pick up some of the loot. If the players ain't able to destroy the barricade in time before the next wave they will have to do destroy it as they are fighting the next wave. Any questions, feel free to ask.
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If used against one of the enemies in the front, It would affect every enemy in the front. (Bossess and Nature demons.) If used against enemies in rear, only the ones attacking from behind.
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If using a bomb it destroys all the tables at the barricade you currently are at. And I have changed last round.
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Yes, I know there is a crossbow wp.10 but what I meant was that it was not on the list of possible objects to pick up at this time but I will change it that it is and you can pick it up. My intentions was that one bomb destroys all the targets in a barricade but you could just attack one barricade at once and then move on to the next Sorry about the confusion, I will change it. Thought that it was clear from the description. What will Boris do as his second action, will he pick some of the loot up?