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Everything posted by Mencot
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Qm note: I choose action for Addok and throwed a bomb to get this battle forward. If you want it change, let me know. This 2nd wave, you will be fighting against the enemies on two fronts.
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The heroes throw bombs to take out the first barricade, Cedric keeps the bosses busy this time around also. "Final showdown" Battle Round seven, Barricade attack one: Cedric vs Da Boss bro (front) - Damage- 15/3=5-7=0 damage taken Cedric vs Da Boss (front) - Damage - 0 damage taken Boris vs. throws Floral bomb (back) - Success, First barricade destroyed Boris picks up phoenix essence (back) - Addok-zo picks up Crossbow WP:10(back) - Success Freehits: Da boss vs Cedric - 16/3= 5-7=0 damage Set of tables 1 destroyed. The heroes proceed forwards, towards the second set of tables barricade. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The boss claps his hands and says, "Yes, yes get over here "heroes" And I will show you what we are made of!" "Eh, step aside brother for a moment. Now it is my turn to challange these loosers, try your best at these..." The dark mage turns his staff and two new opponents turn up in front of the heroes. But if that wasn´t enough the heroes can hear some movement and strange mumbling behind them. "Hrll.... noooow youuuu willlll diiiiieee..." "Hey, that is just grotesque... let the dead be dead!" The heroes seem to be stuck in the middle now between two enemies squads. One in front and one behind them. ~~~~~~~~~~ THE ENEMIES Boss enemies "Da boss" *Encouraged* Hastened *Immune to sudden death* *Ranged, Back row* *For 2 waves cause only 1/3 damage. But takes only 1/3 damage. Boss can't use his special for 2 waves, it will count as a roll of 5* Type: Humanoid Level: 16 Health: 224/250 Barricade Defence: 2 Special: Aim and load: Targets the player and Loads his crossbow with one of the special adamantium bolts. Special2: Fires the adamantium bolt on the target player. The targeted player is knocked out. Drops: Deadly crossbow (WP:15, has 1/6 chance of instantly knocking out the target unless it is immune to sudden death; crossbow), 50 gold. "Da bosses bro" *Immune to sudden death* *Back Row* *Wind and Dark-elemental attacks* *For 2 waves cause only 1/3 damage but will only take 1/3 damage* Type: Humanoid/Dark Level: 15 Health: 190/200 Ether: 10/10 Barricade Defence: 2 Special: Shockwave - Blasts the targeted player with a shockwave of energy, causes 5 damage and stunned effect . Special 2: Entomomancer: Will use 1 ether to summon a mob of 3 of any vermin/insect of low level to his aid. Passive special: May flee when health drops below 1/3 of starting health. Drops: Golden staff (Wp:10, 1/3 chance of causing the stunned effect. Wind elemental staff), Book of monsters vol 2.(unknown) Wave 2 Enemies: Front enemies: "Nature spirit 1" *Immune to Dark and Fire.* Type: Demon/flying/Vermin. Level: 10 HP: 200/200 Special: Acid spit. Causes the poisoned by 2 to the target. Special 2: Claw grab. Grabs the target with it's claw causing 5 damage and making him/her Enarmoured for 2 rounds. Drops: 10 gold "Nature spirit 2" *Immune to Earth and Wood.* Type: Demon/flying/Vermin. Level: 10 HP: 200/200 Special: Hot n’ sticky honey. Causes the Slowed -effect and Burn by 2 to the target. Passive special 1: Protect the master. All remaining mobs will act as SP to beemaster. Passive special 2: Come to me my children. Will summon a new mob of hornets in 4 turns. Drops: 10 gold Rear enemies: Elite undead 1 Type: Undead Level: 13 Health: 100/100 Special: Spin of the dead - Cause 5 damage to all players Drops: Nothing elite undead 2 Type: Undead Level: 10 Health: 150/150 Special: Swift bite - Makes a fast attack and chews on the target reducing the players health in half and healing him with 10 hp. Drops: Nothing Barricades: Set of tables 2 Type: Mechanical Level: 0 Hits Remaining 3/3 Note: Gives Each of the bosses, +1 SP Takes 3 Hits to Destroy Drops: Nothing Bar counter Type: Mechanical Level: 0 Hits Remaining 3/3 Note: Gives Each of the bosses, +1 SP Takes 3 Hits to Destroy Drops: Nothing Heroparty:Addok-Zo Obbex (Goliath) 135 year old Male Wakorian Ranger EncouragedLevel 7Power: 12 (7 + 5) 24Defense: 0Health: 12/12 Gold: 125Equipment: Bandits crossbow (WP.5, Crossbow), Scavenger's Toolkit (Replaces the user's '4' roll with ENHANCEMENT (see Artisan); accessory, suitable to Addok-Zo only) Weapon and Armor: Crossbow (wp:10), Jury-Rigged Long Hand Cannon (WP:3), Pugilist’s Gloves (Power +2, protects from weakened-effect; handwear.), Leather ArmorInventory: 1 Mead, 4 Potion, 1 Smoke Bomb, 2 Venom, 1 Fire Bomb, 1 lightningbombs, 1 Carrion beetle horn (The horn can be attached to any blunt weapon to permanently deal Bleeding 2 effect) (but also including spears, polearms, handcannons etc. Only swordlike weapons are excluded), bone. * Additinal +1 health from eating a moldy sausage. (Quest 154)Boris Bruhalv (Waterbrick Down) Partyleader 38 year old male vampire Cleric *Immune to Light, Stunned and Poisoned*Level 13 1/2Power: 25 (13+12)Defense: 2Health: 22/22 Ether: 6/18Gold: 98Equipment: Honeydrop Staff (WP:10, 1/3 to cause slowed; staff), Defender's Ring (Accessory, Rolls of "Heal Less" become "Heal"), Rusty Chainmail (SP: 2, Immune to Stunned and Poison) Inventory: 2 Bones, 3 Potions, 4 Remedies, 2 Phoenix Essence, 7 Tonics, Scroll of Sleep (Enables casting the asleep-effect to the target, forcing them to miss its turn for three rounds or until woken up by an attack. Each casting has a 50/50 chance of success and costs 1 ether.), 1 Icebomb, 1 Sleep Bomb, 2x Blind Bomb, Military Grade Fire Bomb (Deals 10 Fire damage to all opponents when used), Military Grade Holy Bomb (Deals 10 Holy damage to all opponents when used), Military Grade Lightning Bomb (Deals 10 Lightning damage to all opponents when used), Dark Shades (grants immunity to Light and WP+2 when worn. Accessory suitable for Boris only.) , Bone, Grating Stone, Sword of the Vampir (WP:17, user is Jinxed; longsword), Simple Mace (WP: 3, mace), Banana, 1 Ruby, Not so Ancient Bone (WP:2 Club),Staff of Ennon (WP: 5, staff, Restores 2 ether on a roll of 2, 3, or 4) Crescent Seal (+2 Power, +1 Free item usage during the first round of battle) Lord Cedric (wiz) 34-year-old Male Human Knight *Hastaned* *Encouraged* Level 9 Power: 34 (20+3+2*+9) 68 Defense: 7 Health:20/20(10+6+2+1**) Gold: 20 Equipment: Blackstone mace of muck (WP:20, earth- and darkness-elemental mace, user is confused for 1 round of the battle) , Hinckwell shield (SP:5, Can block one free hit every round. Additionally If the user has Hinckwell rep. rolls of DAMAGE has a 1/2 chance to be blocked and SPECIAL DAMAGED has a 1/4 chance to be blocked. ), Boots (SP 2 Footwear), Inventory: Armor and Shields:Alburn's Gold long sword (Wp:10) , Orc sword (wp:5), Spear (wp:5) Halberd (WP 5, poison +2) Shield (SP 5), Scary Black Cloak (grants the Intimidate [see Black Knight] and "Diplomacy" [see Infiltraitor] job traits; backwear) Consumables: 1 Great potion, 3x Potion, 2x Mead, 1x smelling salts, 3 x Remedy, bone, Sungold Seal (+3 Power, +2 Health Tools: Bedroll, Shovel Treasure: 1 Small Crown (Worth 35 gold) *Permanent Power boosts: +2 from Zane in 153 **Permanent Health boosts: +1 from drumstick in 153 Party leader, please create a battle order. Everyone, please choose an action. Wave battle. The players will have to fight their way through the different barricaded areas to reach the bosses, fighting different foes in every area. They will be battling the different enemies the bosses throw at them and also get ride of the barricades. At the end of every wave, the players will be able to destroy one barricade before the next wave arrives and/or pick up some of the loot. If the players ain't able to destroy the barricade in time before the next wave they will have to do destroy it as they are fighting the next wave. Any questions, feel free to ask.
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A well placed bomb might do the trick. Hmm, Crossbow was not on the list of possible loot. They do.
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Cedric takes out the last elite bandit, as Boris and Addok keeps the Bossess busy. "Final showdown" Battle Round six, Wave one: Cedric vs Elite bandit 3 (front) - Hit - 20+3+2*+9=68x2=136 damage, Elite bandit 3 KO Cedric vs Elite bandit 3 (front) - Miss - Boris vs. Da Boss bro (back) - Damage - Boris takes 2 damage Boris vs. Da Boss bro (back) - Miracle - Heals all allies, Boris healed to full health, 1 ether. Addok-zo vs Da boss (back) - Hit - 8 damage Free hits ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Don´t think you will stand a chance... better give up now!" As the heroes take down the first wave of enemies, they face up against the first of barricades that stand in their way. But they need to hurry up because the next wave of enemies will turn up in 1 rounds. ~~~~~~~~~~ So you can choose now to attack the barricades, one hit/one action to destroy one part, total of 3 hits to destroy it all. You can also choose to pick up some of the loot that was dropped from this wave, 1 object counts as one action. Loot: 1 potion 1 Grand potion 1 Mead 1 Phoenix Essence THE ENEMIES Boss enemies "Da boss" *Encouraged* Hastened *Immune to sudden death* *Ranged, Back row* *For 2 waves cause only 1/3 damage. But takes only 1/3 damage. Boss can't use his special for 2 waves, it will count as a roll of 5* Type: Humanoid Level: 16 Health: 224/250 Barricade Defence: 3 Special: Aim and load: Targets the player and Loads his crossbow with one of the special adamantium bolts. Special2: Fires the adamantium bolt on the target player. The targeted player is knocked out. Drops: Deadly crossbow (WP:15, has 1/6 chance of instantly knocking out the target unless it is immune to sudden death; crossbow), 50 gold. "Da bosses bro" *Immune to sudden death* *Back Row* *Wind and Dark-elemental attacks* *For 2 waves cause only 1/3 damage but will only take 1/3 damage* Type: Humanoid/Dark Level: 15 Health: 190/200 Ether: 10/10 Barricade Defence: 3 Special: Shockwave - Blasts the targeted player with a shockwave of energy, causes 5 damage and stunned effect . Special 2: Entomomancer: Will use 1 ether to summon a mob of 3 of any vermin/insect of low level to his aid. Passive special: May flee when health drops below 1/3 of starting health. Drops: Golden staff (Wp:10, 1/3 chance of causing the stunned effect. Wind elemental staff), Book of monsters vol 2.(unknown) Barricades: Set of tables 1 Type: Mechanical Level: 0 Hits Remaining 3/3 Note: Gives Each of the bosses, +1 SP Takes 3 Hits to Destroy Drops: Nothing Set of tables 2 Type: Mechanical Level: 0 Hits Remaining 3/3 Note: Gives Each of the bosses, +1 SP Takes 3 Hits to Destroy Drops: Nothing Bar counter Type: Mechanical Level: 0 Hits Remaining 3/3 Note: Gives Each of the bosses, +1 SP Takes 3 Hits to Destroy Drops: Nothing Heroparty:Addok-Zo Obbex (Goliath) 135 year old Male Wakorian Ranger EncouragedLevel 7Power: 12 (7 + 5) 24Defense: 0Health: 12/12 Gold: 125Equipment: Bandits crossbow (WP.5, Crossbow), Scavenger's Toolkit (Replaces the user's '4' roll with ENHANCEMENT (see Artisan); accessory, suitable to Addok-Zo only) Weapon and Armor: Jury-Rigged Long Hand Cannon (WP:3), Pugilist’s Gloves (Power +2, protects from weakened-effect; handwear.), Leather ArmorInventory: 1 Mead, 4 Potion, 1 Smoke Bomb, 2 Venom, 1 Fire Bomb, 1 lightningbombs, 1 Carrion beetle horn (The horn can be attached to any blunt weapon to permanently deal Bleeding 2 effect) (but also including spears, polearms, handcannons etc. Only swordlike weapons are excluded), bone. * Additinal +1 health from eating a moldy sausage. (Quest 154)Boris Bruhalv (Waterbrick Down) Partyleader 38 year old male vampire Cleric *Immune to Light, Stunned and Poisoned*Level 13 1/2Power: 25 (13+12)Defense: 2Health: 22/22 Ether: 6/18Gold: 98Equipment: Honeydrop Staff (WP:10, 1/3 to cause slowed; staff), Defender's Ring (Accessory, Rolls of "Heal Less" become "Heal"), Rusty Chainmail (SP: 2, Immune to Stunned and Poison) Inventory: 2 Bones, 3 Potions, 4 Remedies, 1 Phoenix Essence, 7 Tonics, Scroll of Sleep (Enables casting the asleep-effect to the target, forcing them to miss its turn for three rounds or until woken up by an attack. Each casting has a 50/50 chance of success and costs 1 ether.), 1 Icebomb, 1 Sleep Bomb, 2x Blind Bomb, Military Grade Fire Bomb (Deals 10 Fire damage to all opponents when used), Military Grade Holy Bomb (Deals 10 Holy damage to all opponents when used), Military Grade Lightning Bomb (Deals 10 Lightning damage to all opponents when used), Floral Bomb, Dark Shades (grants immunity to Light and WP+2 when worn. Accessory suitable for Boris only.) , Bone, Grating Stone, Sword of the Vampir (WP:17, user is Jinxed; longsword), Simple Mace (WP: 3, mace), Banana, 1 Ruby, Not so Ancient Bone (WP:2 Club),Staff of Ennon (WP: 5, staff, Restores 2 ether on a roll of 2, 3, or 4) Crescent Seal (+2 Power, +1 Free item usage during the first round of battle) Lord Cedric (wiz) 34-year-old Male Human Knight *Hastaned* *Encouraged* Level 9 Power: 34 (20+3+2*+9) 68 Defense: 7 Health:20/20(10+6+2+1**) Gold: 20 Equipment: Blackstone mace of muck (WP:20, earth- and darkness-elemental mace, user is confused for 1 round of the battle) , Hinckwell shield (SP:5, Can block one free hit every round. Additionally If the user has Hinckwell rep. rolls of DAMAGE has a 1/2 chance to be blocked and SPECIAL DAMAGED has a 1/4 chance to be blocked. ), Boots (SP 2 Footwear), Inventory: Armor and Shields:Alburn's Gold long sword (Wp:10) , Orc sword (wp:5), Spear (wp:5) Halberd (WP 5, poison +2) Shield (SP 5), Scary Black Cloak (grants the Intimidate [see Black Knight] and "Diplomacy" [see Infiltraitor] job traits; backwear) Consumables: 1 Great potion, 3x Potion, 2x Mead, 1x smelling salts, 3 x Remedy, bone, Sungold Seal (+3 Power, +2 Health Tools: Bedroll, Shovel Treasure: 1 Small Crown (Worth 35 gold) *Permanent Power boosts: +2 from Zane in 153 **Permanent Health boosts: +1 from drumstick in 153 Party leader, please create a battle order. Everyone, please choose an action. Wave battle. The players will have to fight their way through the different barricaded areas to reach the bosses, fighting different foes in every area. They will be battling the different enemies the bosses throw at them and also get ride of the barricades. At the end of every wave, the players will be able to destroy one barricade before the next wave arrives and/or pick up some of the loot. If the players ain't able to destroy the barricade in time before the next wave they will have to do destroy it as they are fighting the next wave. Any questions, feel free to ask. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Cedric deals out damage all over the room, taking out one more bandit but he just can´t manage to break through the defence to get to the Boss. But the time will come soon as our heroes progress forwards towards them. Boris heals himself. Addok-zo aims but it comes short. "Final showdown" Battle Round Five, Wave one: Cedric vs "Da boss" (front) - Hit - 20+3+2*+9=68x2=136/3= 45/2= 22-3= 19 damage Cedric vs Elite bandit 4 (front) - Hit - 20+3+2*+9=68x2=136 damage, Elite bandit 4 KO Boris drinks potion (front) - Success, healed 10 hp Boris vs. Da Boss (back) - Miracle - Heals all allies, Boris healed to full health, 1 ether. Addok-zo vs Elite bandit 3 (back) - Damage, Enemies blinded Free hits Enemies are blinded THE ENEMIES Boss enemies "Da boss" *Encouraged* Hastened *Immune to sudden death* *Ranged, Back row* *For 2 waves cause only 1/3 damage. But takes only 1/3 damage. Boss can't use his special for 2 waves, it will count as a roll of 5* Type: Humanoid Level: 16 Health: 231/250 Barricade Defence: 3 Special: Aim and load: Targets the player and Loads his crossbow with one of the special adamantium bolts. Special2: Fires the adamantium bolt on the target player. The targeted player is knocked out. Drops: Deadly crossbow (WP:15, has 1/6 chance of instantly knocking out the target unless it is immune to sudden death; crossbow), 50 gold. "Da bosses bro" *Immune to sudden death* *Back Row* *Wind and Dark-elemental attacks* *For 2 waves cause only 1/3 damage but will only take 1/3 damage* Type: Humanoid/Dark Level: 15 Health: 190/200 Ether: 10/10 Barricade Defence: 3 Special: Shockwave - Blasts the targeted player with a shockwave of energy, causes 5 damage and stunned effect . Special 2: Entomomancer: Will use 1 ether to summon a mob of 3 of any vermin/insect of low level to his aid. Passive special: May flee when health drops below 1/3 of starting health. Drops: Golden staff (Wp:10, 1/3 chance of causing the stunned effect. Wind elemental staff), Book of monsters vol 2.(unknown) Wave 1 enemies Elite bandit 3 Type: Humanoid Level: 10 Health: 61/100 Special: Thief hit - Cause 5 damage and also steals one object from the targets inventory. Drops: 20 gold, Grand potion, Remedy Barricades: Set of tables 1 Type: Mechanical Level: 0 Hits Remaining 3/3 Note: Gives Each of the bosses, +1 SP Takes 3 Hits to Destroy Drops: Nothing Set of tables 2 Type: Mechanical Level: 0 Hits Remaining 3/3 Note: Gives Each of the bosses, +1 SP Takes 3 Hits to Destroy Drops: Nothing Bar counter Type: Mechanical Level: 0 Hits Remaining 3/3 Note: Gives Each of the bosses, +1 SP Takes 3 Hits to Destroy Drops: Nothing Heroparty:Addok-Zo Obbex (Goliath) 135 year old Male Wakorian Ranger EncouragedLevel 7Power: 12 (7 + 5) 24Defense: 0Health: 12/12 Gold: 125Equipment: Bandits crossbow (WP.5, Crossbow), Scavenger's Toolkit (Replaces the user's '4' roll with ENHANCEMENT (see Artisan); accessory, suitable to Addok-Zo only) Weapon and Armor: Jury-Rigged Long Hand Cannon (WP:3), Pugilist’s Gloves (Power +2, protects from weakened-effect; handwear.), Leather ArmorInventory: 1 Mead, 4 Potion, 1 Smoke Bomb, 2 Venom, 1 Fire Bomb, 1 lightningbombs, 1 Carrion beetle horn (The horn can be attached to any blunt weapon to permanently deal Bleeding 2 effect) (but also including spears, polearms, handcannons etc. Only swordlike weapons are excluded), bone. * Additinal +1 health from eating a moldy sausage. (Quest 154)Boris Bruhalv (Waterbrick Down) Partyleader 38 year old male vampire Cleric *Immune to Light, Stunned and Poisoned*Level 13 1/2Power: 25 (13+12)Defense: 2Health: 22/22 Ether: 7/18Gold: 98Equipment: Honeydrop Staff (WP:10, 1/3 to cause slowed; staff), Defender's Ring (Accessory, Rolls of "Heal Less" become "Heal"), Rusty Chainmail (SP: 2, Immune to Stunned and Poison) Inventory: 2 Bones, 3 Potions, 4 Remedies, 1 Phoenix Essence, 7 Tonics, Scroll of Sleep (Enables casting the asleep-effect to the target, forcing them to miss its turn for three rounds or until woken up by an attack. Each casting has a 50/50 chance of success and costs 1 ether.), 1 Icebomb, 1 Sleep Bomb, 2x Blind Bomb, Military Grade Fire Bomb (Deals 10 Fire damage to all opponents when used), Military Grade Holy Bomb (Deals 10 Holy damage to all opponents when used), Military Grade Lightning Bomb (Deals 10 Lightning damage to all opponents when used), Floral Bomb, Dark Shades (grants immunity to Light and WP+2 when worn. Accessory suitable for Boris only.) , Bone, Grating Stone, Sword of the Vampir (WP:17, user is Jinxed; longsword), Simple Mace (WP: 3, mace), Banana, 1 Ruby, Not so Ancient Bone (WP:2 Club),Staff of Ennon (WP: 5, staff, Restores 2 ether on a roll of 2, 3, or 4) Crescent Seal (+2 Power, +1 Free item usage during the first round of battle) Lord Cedric (wiz) 34-year-old Male Human Knight *Hastaned* *Encouraged* Level 9 Power: 34 (20+3+2*+9) 68 Defense: 7 Health:20/20(10+6+2+1**) Gold: 20 Equipment: Blackstone mace of muck (WP:20, earth- and darkness-elemental mace, user is confused for 1 round of the battle) , Hinckwell shield (SP:5, Can block one free hit every round. Additionally If the user has Hinckwell rep. rolls of DAMAGE has a 1/2 chance to be blocked and SPECIAL DAMAGED has a 1/4 chance to be blocked. ), Boots (SP 2 Footwear), Inventory: Armor and Shields:Alburn's Gold long sword (Wp:10) , Orc sword (wp:5), Spear (wp:5) Halberd (WP 5, poison +2) Shield (SP 5), Scary Black Cloak (grants the Intimidate [see Black Knight] and "Diplomacy" [see Infiltraitor] job traits; backwear) Consumables: 1 Great potion, 3x Potion, 2x Mead, 1x smelling salts, 3 x Remedy, bone, Sungold Seal (+3 Power, +2 Health Tools: Bedroll, Shovel Treasure: 1 Small Crown (Worth 35 gold) *Permanent Power boosts: +2 from Zane in 153 **Permanent Health boosts: +1 from drumstick in 153 Party leader, please create a battle order. Everyone, please choose an action. Wave battle. The players will have to fight their way through the different barricaded areas to reach the bosses, fighting different foes in every area. They will be battling the different enemies the bosses throw at them and also get ride of the barricades. At the end of every wave, the players will be able to destroy one barricade before the next wave arrives and/or pick up some of the loot. If the players ain't able to destroy the barricade in time before the next wave they will have to do destroy it as they are fighting the next wave. Any questions, feel free to ask.
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Cedric goes after the elite bandit 1 but he seems to have had a bit too much to drink because Elite bandit 1 is already dead. But as he is about to whack the dead guy, his swing of the mace hits the Elite bandit 2 in the head instead, killing him instantly. Boris contiues just to scratch the dark mage with his hits. Addok-zo throws a lightning bomb that hurt the remaining bandits but the blastwave dies out before it hits the barricade. It seems this was not the time to try destroying it. "Final showdown" Battle Round Five, Wave one: Cedric vs Elite bandit 1 is already dead, Elite bandit 2 (front) - Critical hit - 25x2+9x2x2=236 damage, Elite bandit 2 KO Cedric vs "Da boss" (front) - Damage - enemy is blinded. Boris vs. Da Boss's Bro (front) - Hit - roll 4 , no slowing - 5 damage Boris vs. Elite bandit 2 Elite bandit 3 (front) - Special damage - Boris takes 5 damage and Bandit steals 1 remedy Addok-zo uses lightning bomb (back) - Success, Elite bandits take 5 damage each, Da boss and Bossess bro take 0 damage each. Free hits Enemies are blinded THE ENEMIES Boss enemies "Da boss" *Encouraged* Hastened *Immune to sudden death* *Ranged, Back row* *For 2 waves cause only 1/3 damage. But takes only 1/3 damage. Boss can't use his special for 2 waves, it will count as a roll of 5* *Blinded 1 rounds* Type: Humanoid Level: 16 Health: 250/250 Barricade Defence: 3 Special: Aim and load: Targets the player and Loads his crossbow with one of the special adamantium bolts. Special2: Fires the adamantium bolt on the target player. The targeted player is knocked out. Drops: Deadly crossbow (WP:15, has 1/6 chance of instantly knocking out the target unless it is immune to sudden death; crossbow), 50 gold. "Da bosses bro" *Immune to sudden death* *Back Row* *Wind and Dark-elemental attacks* *For 2 waves cause only 1/3 damage but will only take 1/3 damage* *Blinded 1 rounds* Type: Humanoid/Dark Level: 15 Health: 190/200 Ether: 10/10 Barricade Defence: 3 Special: Shockwave - Blasts the targeted player with a shockwave of energy, causes 5 damage and stunned effect . Special 2: Entomomancer: Will use 1 ether to summon a mob of 3 of any vermin/insect of low level to his aid. Passive special: May flee when health drops below 1/3 of starting health. Drops: Golden staff (Wp:10, 1/3 chance of causing the stunned effect. Wind elemental staff), Book of monsters vol 2.(unknown) Wave 1 enemies Elite bandit 3 *Blinded 1 rounds* Type: Humanoid Level: 10 Health: 61/100 Special: Thief hit - Cause 5 damage and also steals one object from the targets inventory. Drops: 20 gold, Grand potion, Remedy Elite bandit 4 *Hastened* *Slowed* *Blinded 1 rounds* Type: Humanoid Level: 10 Health: 58/100 Special: Swift strike - Makes a fast attack on the target reducing the players health in half. Drops: 10 gold, Phoenix Essence Barricades: Set of tables 1 Type: Mechanical Level: 0 Hits Remaining 3/3 Note: Gives Each of the bosses, +1 SP Takes 3 Hits to Destroy Drops: Nothing Set of tables 2 Type: Mechanical Level: 0 Hits Remaining 3/3 Note: Gives Each of the bosses, +1 SP Takes 3 Hits to Destroy Drops: Nothing Bar counter Type: Mechanical Level: 0 Hits Remaining 3/3 Note: Gives Each of the bosses, +1 SP Takes 3 Hits to Destroy Drops: Nothing Heroparty:Addok-Zo Obbex (Goliath) 135 year old Male Wakorian Ranger EncouragedLevel 7Power: 12 (7 + 5) 24Defense: 0Health: 12/12 Gold: 125Equipment: Bandits crossbow (WP.5, Crossbow), Scavenger's Toolkit (Replaces the user's '4' roll with ENHANCEMENT (see Artisan); accessory, suitable to Addok-Zo only) Weapon and Armor: Jury-Rigged Long Hand Cannon (WP:3), Pugilist’s Gloves (Power +2, protects from weakened-effect; handwear.), Leather ArmorInventory: 1 Mead, 4 Potion, 1 Smoke Bomb, 2 Venom, 1 Fire Bomb, 1 lightningbombs, 1 Carrion beetle horn (The horn can be attached to any blunt weapon to permanently deal Bleeding 2 effect) (but also including spears, polearms, handcannons etc. Only swordlike weapons are excluded), bone. * Additinal +1 health from eating a moldy sausage. (Quest 154)Boris Bruhalv (Waterbrick Down) Partyleader 38 year old male vampire Cleric *Immune to Light, Stunned and Poisoned*Level 13 1/2Power: 25 (13+12)Defense: 2Health: 22/22 Ether: 3/18Gold: 98Equipment: Honeydrop Staff (WP:10, 1/3 to cause slowed; staff), Defender's Ring (Accessory, Rolls of "Heal Less" become "Heal"), Rusty Chainmail (SP: 2, Immune to Stunned and Poison) Inventory: 2 Bones, 4 Potions, 4 Remedies, 1 Phoenix Essence, 7 Tonics, Scroll of Sleep (Enables casting the asleep-effect to the target, forcing them to miss its turn for three rounds or until woken up by an attack. Each casting has a 50/50 chance of success and costs 1 ether.), 1 Icebomb, 1 Sleep Bomb, 2x Blind Bomb, Military Grade Fire Bomb (Deals 10 Fire damage to all opponents when used), Military Grade Holy Bomb (Deals 10 Holy damage to all opponents when used), Military Grade Lightning Bomb (Deals 10 Lightning damage to all opponents when used), Floral Bomb, Dark Shades (grants immunity to Light and WP+2 when worn. Accessory suitable for Boris only.) , Bone, Grating Stone, Sword of the Vampir (WP:17, user is Jinxed; longsword), Simple Mace (WP: 3, mace), Banana, 1 Ruby, Not so Ancient Bone (WP:2 Club),Staff of Ennon (WP: 5, staff, Restores 2 ether on a roll of 2, 3, or 4) Crescent Seal (+2 Power, +1 Free item usage during the first round of battle) Lord Cedric (wiz) 34-year-old Male Human Knight *Hastaned* *Encouraged* Level 9 Power: 34 (20+3+2*+9) 68 Defense: 7 Health:20/20(10+6+2+1**) Gold: 20 Equipment: Blackstone mace of muck (WP:20, earth- and darkness-elemental mace, user is confused for 1 round of the battle) , Hinckwell shield (SP:5, Can block one free hit every round. Additionally If the user has Hinckwell rep. rolls of DAMAGE has a 1/2 chance to be blocked and SPECIAL DAMAGED has a 1/4 chance to be blocked. ), Boots (SP 2 Footwear), Inventory: Armor and Shields:Alburn's Gold long sword (Wp:10) , Orc sword (wp:5), Spear (wp:5) Halberd (WP 5, poison +2) Shield (SP 5), Scary Black Cloak (grants the Intimidate [see Black Knight] and "Diplomacy" [see Infiltraitor] job traits; backwear) Consumables: 1 Great potion, 3x Potion, 2x Mead, 1x smelling salts, 3 x Remedy, bone, Sungold Seal (+3 Power, +2 Health Tools: Bedroll, Shovel Treasure: 1 Small Crown (Worth 35 gold) *Permanent Power boosts: +2 from Zane in 153 **Permanent Health boosts: +1 from drumstick in 153 Party leader, please create a battle order. Everyone, please choose an action. Wave battle. The players will have to fight their way through the different barricaded areas to reach the bosses, fighting different foes in every area. They will be battling the different enemies the bosses throw at them and also get ride of the barricades. At the end of every wave, the players will be able to destroy one barricade before the next wave arrives and/or pick up some of the loot. If the players ain't able to destroy the barricade in time before the next wave they will have to do destroy it as they are fighting the next wave. Any questions, feel free to ask.
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Boris takes out the enemies offence by blinding them with a flash bomb. Addok-zo and Boris manage to hurt the enemies. "Final showdown" Battle Round Four, Wave one: Boris uses Blind Bomb (front) - Success, all enemies blinded. Cedric uses smelling salt on Boris - Success, Boris hastened. Cedric vs Elite bandit 2 (front) - Damage - enemy blinded. Boris vs. Da Boss's Bro (front) - Hit - roll 2 , no slowing - 5 damage Addok-zo Elite bandit 2 (back) - Hit - 24 damage Free hits Enemies blinded THE ENEMIES Boss enemies "Da boss" "Damn, my eyes... you cowards, fight like real warriors." *Encouraged* Hastened *Immune to sudden death* *Ranged, Back row* *For 2 waves cause only 1/3 damage. But takes only 1/3 damage. Boss can't use his special for 2 waves, it will count as a roll of 5* *Blinded 2 rounds* Type: Humanoid Level: 16 Health: 250/250 Barricade Defence: 3 Special: Aim and load: Targets the player and Loads his crossbow with one of the special adamantium bolts. Special2: Fires the adamantium bolt on the target player. The targeted player is knocked out. Drops: Deadly crossbow (WP:15, has 1/6 chance of instantly knocking out the target unless it is immune to sudden death; crossbow), 50 gold. "Da bosses bro" *Immune to sudden death* *Back Row* *Wind and Dark-elemental attacks* *For 2 waves cause only 1/3 damage but will only take 1/3 damage* *Blinded 2 rounds* Type: Humanoid/Dark Level: 15 Health: 195/200 Ether: 10/10 Barricade Defence: 3 Special: Shockwave - Blasts the targeted player with a shockwave of energy, causes 5 damage and stunned effect . Special 2: Entomomancer: Will use 1 ether to summon a mob of 3 of any vermin/insect of low level to his aid. Passive special: May flee when health drops below 1/3 of starting health. Drops: Golden staff (Wp:10, 1/3 chance of causing the stunned effect. Wind elemental staff), Book of monsters vol 2.(unknown) Wave 1 enemies Elite bandit 2 *Ranged, backrow* *Blinded 2 rounds* Type: Humanoid Level: 10 Health: 76/100 Special: Lock n load - Fire two bolts causing double damage Drops: 1 potion, Crossbow (Wp: 10) Elite bandit 3 *Blinded 2 rounds* Type: Humanoid Level: 10 Health: 66/100 Special: Thief hit - Cause 5 damage and also steals one object from the targets inventory. Drops: 20 gold, Grand potion Elite bandit 4 *Hastened* *Slowed* *Blinded 2 rounds* Type: Humanoid Level: 10 Health: 63/100 Special: Swift strike - Makes a fast attack on the target reducing the players health in half. Drops: 10 gold, Phoenix Essence Barricades: Set of tables 1 Type: Mechanical Level: 0 Hits Remaining 3/3 Note: Gives Each of the bosses, +1 SP Takes 3 Hits to Destroy Drops: Nothing Set of tables 2 Type: Mechanical Level: 0 Hits Remaining 3/3 Note: Gives Each of the bosses, +1 SP Takes 3 Hits to Destroy Drops: Nothing Bar counter Type: Mechanical Level: 0 Hits Remaining 3/3 Note: Gives Each of the bosses, +1 SP Takes 3 Hits to Destroy Drops: Nothing Heroparty:Addok-Zo Obbex (Goliath) 135 year old Male Wakorian Ranger EncouragedLevel 7Power: 12 (7 + 5) 24Defense: 0Health: 12/12 Gold: 125Equipment: Bandits crossbow (WP.5, Crossbow), Scavenger's Toolkit (Replaces the user's '4' roll with ENHANCEMENT (see Artisan); accessory, suitable to Addok-Zo only) Weapon and Armor: Jury-Rigged Long Hand Cannon (WP:3), Pugilist’s Gloves (Power +2, protects from weakened-effect; handwear.), Leather ArmorInventory: 1 Mead, 4 Potion, 1 Smoke Bomb, 2 Venom, 1 Fire Bomb, 2 lightningbombs, 1 Carrion beetle horn (The horn can be attached to any blunt weapon to permanently deal Bleeding 2 effect) (but also including spears, polearms, handcannons etc. Only swordlike weapons are excluded), bone. * Additinal +1 health from eating a moldy sausage. (Quest 154)Boris Bruhalv (Waterbrick Down) Partyleader 38 year old male vampire Cleric *Immune to Light, Stunned and Poisoned*Level 13 1/2Power: 25 (13+12)Defense: 2Health: 22/22 Ether: 8/18Gold: 98Equipment: Honeydrop Staff (WP:10, 1/3 to cause slowed; staff), Defender's Ring (Accessory, Rolls of "Heal Less" become "Heal"), Rusty Chainmail (SP: 2, Immune to Stunned and Poison) Inventory: 2 Bones, 4 Potions, 5 Remedies, 1 Phoenix Essence, 7 Tonics, Scroll of Sleep (Enables casting the asleep-effect to the target, forcing them to miss its turn for three rounds or until woken up by an attack. Each casting has a 50/50 chance of success and costs 1 ether.), 1 Icebomb, 1 Sleep Bomb, 2x Blind Bomb, Military Grade Fire Bomb (Deals 10 Fire damage to all opponents when used), Military Grade Holy Bomb (Deals 10 Holy damage to all opponents when used), Military Grade Lightning Bomb (Deals 10 Lightning damage to all opponents when used), Floral Bomb, Dark Shades (grants immunity to Light and WP+2 when worn. Accessory suitable for Boris only.) , Bone, Grating Stone, Sword of the Vampir (WP:17, user is Jinxed; longsword), Simple Mace (WP: 3, mace), Banana, 1 Ruby, Not so Ancient Bone (WP:2 Club),Staff of Ennon (WP: 5, staff, Restores 2 ether on a roll of 2, 3, or 4) Crescent Seal (+2 Power, +1 Free item usage during the first round of battle) Lord Cedric (wiz) 34-year-old Male Human Knight *Hastaned* *Encouraged* Level 9 Power: 35 (20+9+3+2*) 70 Defense: 7 Health:20/20(10+6+2+1**) Gold: 20 Equipment: Blackstone mace of muck (WP:20, earth- and darkness-elemental mace, user is confused for 1 round of the battle) , Hinckwell shield (SP:5, Can block one free hit every round. Additionally If the user has Hinckwell rep. rolls of DAMAGE has a 1/2 chance to be blocked and SPECIAL DAMAGED has a 1/4 chance to be blocked. ), Boots (SP 2 Footwear), Inventory: Armor and Shields:Alburn's Gold long sword (Wp:10) , Orc sword (wp:5), Spear (wp:5) Halberd (WP 5, poison +2) Shield (SP 5), Scary Black Cloak (grants the Intimidate [see Black Knight] and "Diplomacy" [see Infiltraitor] job traits; backwear) Consumables: 1 Great potion, 3x Potion, 2x Mead, 1x smelling salts, 3 x Remedy, bone, Sungold Seal (+3 Power, +2 Health Tools: Bedroll, Shovel Treasure: 1 Small Crown (Worth 35 gold) *Permanent Power boosts: +2 from Zane in 153 **Permanent Health boosts: +1 from drumstick in 153 Party leader, please create a battle order. Everyone, please choose an action. Wave battle. The players will have to fight their way through the different barricaded areas to reach the bosses, fighting different foes in every area. They will be battling the different enemies the bosses throw at them and also get ride of the barricades. At the end of every wave, the players will be able to destroy one barricade before the next wave arrives and/or pick up some of the loot. If the players ain't able to destroy the barricade in time before the next wave they will have to do destroy it as they are fighting the next wave. Any questions, feel free to ask.
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QM note: So that you know "Da bosses bro" is a magic user. He uses magic as his attacks. Just saying so that there is no missunderstandings this battle.
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Cedric continues to protect the party from harm and damage. He also deals some major damage to one of the bandits, the punch making the bandit fly across the room. Boris calls upon Ennoc and gives the party a well needed healing. "Final showdown" Battle Round Two: Cedric vs Elite bandit 1 (front) - Deflected damage - Cedric's shield protects from damage Cedric vs Elite bandit 1 (front) - Hit - (70x2=140 damage, elite bandit 1, 0 hp) Boris vs Elite bandit 3 (front) - Shield, Miracle - Boris heals everyone to full health. Addok-zo Elite bandit 2 (back) - Damage - Cedric's shield protects from damage Free hits Protected from damage THE ENEMIES Boss enemies "Da boss" " *Encouraged* Hastened *Immune to sudden death* *Ranged, Back row* *For 2 waves cause only 1/3 damage. But takes only 1/3 damage. Boss can't use his special for 2 waves, it will count as a roll of 5* Type: Humanoid Level: 16 Health: 250/250 Barricade Defence: 3 Special: Aim and load: Targets the player and Loads his crossbow with one of the special adamantium bolts. Special2: Fires the adamantium bolt on the target player. The targeted player is knocked out. Drops: Deadly crossbow (WP:15, has 1/6 chance of instantly knocking out the target unless it is immune to sudden death; crossbow), 50 gold. "Da bosses bro" *Immune to sudden death* *Back Row* *Wind and Dark-elemental attacks* *For 2 waves cause only 1/3 damage but will only take 1/3 damage* Type: Humanoid/Dark Level: 15 Health: 200/200 Ether: 10/10 Barricade Defence: 3 Special: Shockwave - Blasts the targeted player with a shockwave of energy, causes 5 damage and stunned effect . Special 2: Entomomancer: Will use 1 ether to summon a mob of 3 of any vermin/insect of low level to his aid. Passive special: May flee when health drops below 1/3 of starting health. Drops: Golden staff (Wp:10, 1/3 chance of causing the stunned effect. Wind elemental staff), Book of monsters vol 2.(unknown) Wave 1 enemies Elite bandit 2 *Ranged, backrow* Type: Humanoid Level: 10 Health: 100/100 Special: Lock n load - Fire two bolts causing double damage Drops: 1 potion, Crossbow (Wp: 10) Elite bandit 3 Type: Humanoid Level: 10 Health: 66/100 Special: Thief hit - Cause 5 damage and also steals one object from the targets inventory. Drops: 20 gold, Grand potion Elite bandit 4 *Hastened* *Slowed* Type: Humanoid Level: 10 Health: 63/100 Special: Swift strike - Makes a fast attack on the target reducing the players health in half. Drops: 10 gold, Phoenix Essence Barricades: Set of tables 1 Type: Mechanical Level: 0 Hits Remaining 3/3 Note: Gives Each of the bosses, +1 SP Takes 3 Hits to Destroy Drops: Nothing Set of tables 2 Type: Mechanical Level: 0 Hits Remaining 3/3 Note: Gives Each of the bosses, +1 SP Takes 3 Hits to Destroy Drops: Nothing Bar counter Type: Mechanical Level: 0 Hits Remaining 3/3 Note: Gives Each of the bosses, +1 SP Takes 3 Hits to Destroy Drops: Nothing Heroparty:Addok-Zo Obbex (Goliath) 135 year old Male Wakorian Ranger EncouragedLevel 7Power: 12 (7 + 5) 24Defense: 0Health: 12/12 Gold: 125Equipment: Bandits crossbow (WP.5, Crossbow), Scavenger's Toolkit (Replaces the user's '4' roll with ENHANCEMENT (see Artisan); accessory, suitable to Addok-Zo only) Weapon and Armor: Jury-Rigged Long Hand Cannon (WP:3), Pugilist’s Gloves (Power +2, protects from weakened-effect; handwear.), Leather ArmorInventory: 1 Mead, 4 Potion, 1 Smoke Bomb, 2 Venom, 1 Fire Bomb, 2 lightningbombs, 1 Carrion beetle horn (The horn can be attached to any blunt weapon to permanently deal Bleeding 2 effect) (but also including spears, polearms, handcannons etc. Only swordlike weapons are excluded), bone. * Additinal +1 health from eating a moldy sausage. (Quest 154)Boris Bruhalv (Waterbrick Down) Partyleader 38 year old male vampire Cleric *Immune to Light, Stunned and Poisoned*Level 13 1/2Power: 25 (13+12)Defense: 2Health: 22/22 Ether: 8/18Gold: 98Equipment: Honeydrop Staff (WP:10, 1/3 to cause slowed; staff), Defender's Ring (Accessory, Rolls of "Heal Less" become "Heal"), Rusty Chainmail (SP: 2, Immune to Stunned and Poison) Inventory: 2 Bones, 4 Potions, 5 Remedies, 1 Phoenix Essence, 7 Tonics, Scroll of Sleep (Enables casting the asleep-effect to the target, forcing them to miss its turn for three rounds or until woken up by an attack. Each casting has a 50/50 chance of success and costs 1 ether.), 1 Icebomb, 1 Sleep Bomb, 3x Blind Bomb, Military Grade Fire Bomb (Deals 10 Fire damage to all opponents when used), Military Grade Holy Bomb (Deals 10 Holy damage to all opponents when used), Military Grade Lightning Bomb (Deals 10 Lightning damage to all opponents when used), Floral Bomb, Dark Shades (grants immunity to Light and WP+2 when worn. Accessory suitable for Boris only.) , Bone, Grating Stone, Sword of the Vampir (WP:17, user is Jinxed; longsword), Simple Mace (WP: 3, mace), Banana, 1 Ruby, Not so Ancient Bone (WP:2 Club),Staff of Ennon (WP: 5, staff, Restores 2 ether on a roll of 2, 3, or 4) Crescent Seal (+2 Power, +1 Free item usage during the first round of battle) Lord Cedric (wiz) 34-year-old Male Human Knight *Hastaned* *Encouraged* Level 9 Power: 35 (20+9+3+2*) 70 Defense: 7 Health:20/20(10+6+2+1**) Gold: 20 Equipment: Blackstone mace of muck (WP:20, earth- and darkness-elemental mace, user is confused for 1 round of the battle) , Hinckwell shield (SP:5, Can block one free hit every round. Additionally If the user has Hinckwell rep. rolls of DAMAGE has a 1/2 chance to be blocked and SPECIAL DAMAGED has a 1/4 chance to be blocked. ), Boots (SP 2 Footwear), Inventory: Armor and Shields:Alburn's Gold long sword (Wp:10) , Orc sword (wp:5), Spear (wp:5) Halberd (WP 5, poison +2) Shield (SP 5), Scary Black Cloak (grants the Intimidate [see Black Knight] and "Diplomacy" [see Infiltraitor] job traits; backwear) Consumables: 1 Great potion, 3x Potion, 2x Mead, 2x smelling salts, 3 x Remedy, bone, Sungold Seal (+3 Power, +2 Health Tools: Bedroll, Shovel Treasure: 1 Small Crown (Worth 35 gold) *Permanent Power boosts: +2 from Zane in 153 **Permanent Health boosts: +1 from drumstick in 153 Party leader, please create a battle order. Everyone, please choose an action. Wave battle. The players will have to fight their way through the different barricaded areas to reach the bosses, fighting different foes in every area. They will be battling the different enemies the bosses throw at them and also get ride of the barricades. At the end of every wave, the players will be able to destroy one barricade before the next wave arrives and/or pick up some of the loot. If the players ain't able to destroy the barricade in time before the next wave they will have to do destroy it as they are fighting the next wave. Any questions, feel free to ask.
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The whole building shakes as the foundations starts to break and small cracks emerge in the floor and walls. "This building is going to break... Dagolar has taken all the dark power that hold this place together... eh we need to get out of here." "So what, you coward. We are not leaving before these clowns are down..." ~~~~~~~~~~~~ This round goes pretty much like the other but our heroes are protected by all harm because of Cedrics skillful use of his shield. Addok-zo gets Boris up and alive again and the vampire gives one of the bandits a major wound when he whacks him with his staff. At the same time the fast bandit is slowed down by the sticky honey from the staff. "Final showdown" Battle Round Two: Cedric vs Elite bandit 1 (front) - Special damage - Unortodox blade spin - Cedrics shield protects from damage Cedric vs Elite bandit 1 (front) - Shield - Sentinel Addok uses phoenix Essence on Boris Success Boris revived Boris vs Elite bandit 4 (front) - Critical hit - (12 x 2 + 13=37 damage) roll of 1, Bandit 4 slowed, 100-37= 63 hp left Free hits Protected from damage THE ENEMIES Boss enemies "Da boss" " *Encouraged* Hastened *Immune to sudden death* *Ranged, Back row* *For 2 waves cause only 1/3 damage. But takes only 1/3 damage. Boss can't use his special for 2 waves, it will count as a roll of 5* Type: Humanoid Level: 16 Health: 250/250 Barricade Defence: 3 Special: Aim and load: Targets the player and Loads his crossbow with one of the special adamantium bolts. Special2: Fires the adamantium bolt on the target player. The targeted player is knocked out. Drops: Deadly crossbow (WP:15, has 1/6 chance of instantly knocking out the target unless it is immune to sudden death; crossbow), 50 gold. "Da bosses bro" *Immune to sudden death* *Back Row* *Wind and Dark-elemental attacks* *For 2 waves cause only 1/3 damage but will only take 1/3 damage* Type: Humanoid/Dark Level: 15 Health: 200/200 Ether: 10/10 Barricade Defence: 3 Special: Shockwave - Blasts the targeted player with a shockwave of energy, causes 5 damage and stunned effect . Special 2: Entomomancer: Will use 1 ether to summon a mob of 3 of any vermin/insect of low level to his aid. Passive special: May flee when health drops below 1/3 of starting health. Drops: Golden staff (Wp:10, 1/3 chance of causing the stunned effect. Wind elemental staff), Book of monsters vol 2.(unknown) Wave 1 enemies Elite bandit 1 Type: Humanoid Level: 13 Health: 130/130 Special: Unortodox blade spin - Cause 13 damage to all players Drops: Mead, 20 gold Elite bandit 2 *Ranged, backrow* Type: Humanoid Level: 10 Health: 100/100 Special: Lock n load - Fire two bolts causing double damage Drops: 1 potion, Crossbow (Wp: 10) Elite bandit 3 Type: Humanoid Level: 10 Health: 66/100 Special: Thief hit - Cause 5 damage and also steals one object from the targets inventory. Drops: 20 gold, Grand potion Elite bandit 4 *Hastened* *Slowed for 2 rounds* Type: Humanoid Level: 10 Health: 63/100 Special: Swift strike - Makes a fast attack on the target reducing the players health in half. Drops: 10 gold, Phoenix Essence Barricades: Set of tables 1 Type: Mechanical Level: 0 Hits Remaining 3/3 Note: Gives Each of the bosses, +1 SP Takes 3 Hits to Destroy Drops: Nothing Set of tables 2 Type: Mechanical Level: 0 Hits Remaining 3/3 Note: Gives Each of the bosses, +1 SP Takes 3 Hits to Destroy Drops: Nothing Bar counter Type: Mechanical Level: 0 Hits Remaining 3/3 Note: Gives Each of the bosses, +1 SP Takes 3 Hits to Destroy Drops: Nothing Heroparty:Addok-Zo Obbex (Goliath) 135 year old Male Wakorian Ranger EncouragedLevel 7Power: 12 (7 + 5) 24Defense: 0Health: 2/12 Gold: 125Equipment: Bandits crossbow (WP.5, Crossbow), Scavenger's Toolkit (Replaces the user's '4' roll with ENHANCEMENT (see Artisan); accessory, suitable to Addok-Zo only) Weapon and Armor: Jury-Rigged Long Hand Cannon (WP:3), Pugilist’s Gloves (Power +2, protects from weakened-effect; handwear.), Leather ArmorInventory: 1 Mead, 4 Potion, 1 Smoke Bomb, 2 Venom, 1 Fire Bomb, 2 lightningbombs, 1 Carrion beetle horn (The horn can be attached to any blunt weapon to permanently deal Bleeding 2 effect) (but also including spears, polearms, handcannons etc. Only swordlike weapons are excluded), bone. * Additinal +1 health from eating a moldy sausage. (Quest 154)Boris Bruhalv (Waterbrick Down) Partyleader KO38 year old male vampire Cleric *Immune to Light, Stunned and Poisoned*Level 13 1/2Power: 25 (13+12)Defense: 2Health: 22/22 Ether: 10/18Gold: 98Equipment: Honeydrop Staff (WP:10, 1/3 to cause slowed; staff), Defender's Ring (Accessory, Rolls of "Heal Less" become "Heal"), Rusty Chainmail (SP: 2, Immune to Stunned and Poison) Inventory: 2 Bones, 4 Potions, 5 Remedies, 1 Phoenix Essence, 7 Tonics, Scroll of Sleep (Enables casting the asleep-effect to the target, forcing them to miss its turn for three rounds or until woken up by an attack. Each casting has a 50/50 chance of success and costs 1 ether.), 1 Icebomb, 1 Sleep Bomb, 3x Blind Bomb, Military Grade Fire Bomb (Deals 10 Fire damage to all opponents when used), Military Grade Holy Bomb (Deals 10 Holy damage to all opponents when used), Military Grade Lightning Bomb (Deals 10 Lightning damage to all opponents when used), Floral Bomb, Dark Shades (grants immunity to Light and WP+2 when worn. Accessory suitable for Boris only.) , Bone, Grating Stone, Sword of the Vampir (WP:17, user is Jinxed; longsword), Simple Mace (WP: 3, mace), Banana, 1 Ruby, Not so Ancient Bone (WP:2 Club),Staff of Ennon (WP: 5, staff, Restores 2 ether on a roll of 2, 3, or 4) Crescent Seal (+2 Power, +1 Free item usage during the first round of battle) Lord Cedric (wiz) 34-year-old Male Human Knight *Hastaned* *Encouraged* Level 9 Power: 35 (20+9+3+2*) 70 Defense: 7 Health:15/20(10+6+2+1**) Gold: 20 Equipment: Blackstone mace of muck (WP:20, earth- and darkness-elemental mace, user is confused for 1 round of the battle) , Hinckwell shield (SP:5, Can block one free hit every round. Additionally If the user has Hinckwell rep. rolls of DAMAGE has a 1/2 chance to be blocked and SPECIAL DAMAGED has a 1/4 chance to be blocked. ), Boots (SP 2 Footwear), Inventory: Armor and Shields:Alburn's Gold long sword (Wp:10) , Orc sword (wp:5), Spear (wp:5) Halberd (WP 5, poison +2) Shield (SP 5), Scary Black Cloak (grants the Intimidate [see Black Knight] and "Diplomacy" [see Infiltraitor] job traits; backwear) Consumables: 1 Great potion, 3x Potion, 2x Mead, 2x smelling salts, 3 x Remedy, bone, Sungold Seal (+3 Power, +2 Health Tools: Bedroll, Shovel Treasure: 1 Small Crown (Worth 35 gold) *Permanent Power boosts: +2 from Zane in 153 **Permanent Health boosts: +1 from drumstick in 153 Party leader, please create a battle order. Everyone, please choose an action. Wave battle. The players will have to fight their way through the different barricaded areas to reach the bosses, fighting different foes in every area. They will be battling the different enemies the bosses throw at them and also get ride of the barricades. At the end of every wave, the players will be able to destroy one barricade before the next wave arrives and/or pick up some of the loot. If the players ain't able to destroy the barricade in time before the next wave they will have to do destroy it as they are fighting the next wave. Any questions and it the states need corrections, feel free to ask.
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Ah that is true. You had forgot to say the row, so I put Boris in front... what was your planned row?
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Battle starts of pretty lame, only one of the elite bandits lands a sword hit on all the heroes and Addok fires of a critical hit on his target. Cedric protects the part from physical harm with his shield. Boris uses remedy on Cedric: Succees, Cedric´s confusion removed Boris vs Elite bandit 2 (front) - miss Boris vs Elite bandit 4 (front) - miss Cedric vs Elite bandit 1 (front) - Special damage - Unortodox blade spin - Addok-zo (back) 6 damage, Boris 11 damage, Cedric 5 damage Cedric vs Elite bandit 1 (front) - Shield - Sentinel Addok vs Elite bandit 3 (back) - Critical hit - 17 damage to Bandit 3 Free hits "Da boss" vs Boris= 8 damage "Da boss" vs Cedric = Hinckwell shield blocks attack "Bosses bro" vs Addok-Zo = 2 damage Elite bandit 4 vs Boris = 10 damage KO "Final showdown" Battle Round One: THE ENEMIES Boss enemies "Da boss" "Ye can still walk away!" *Encouraged* Hastened *Immune to sudden death* *Ranged, Back row* *For 2 waves cause only 1/3 damage. But takes only 1/3 damage. Boss can't use his special for 2 waves, it will count as a roll of 5* Type: Humanoid Level: 16 Health: 250/250 Barricade Defence: 3 Special: Aim and load: Targets the player and Loads his crossbow with one of the special adamantium bolts. Special2: Fires the adamantium bolt on the target player. The targeted player is knocked out. Drops: Deadly crossbow (WP:15, has 1/6 chance of instantly knocking out the target unless it is immune to sudden death; crossbow), 50 gold. "Da bosses bro" *Immune to sudden death* *Back Row* *Wind and Dark-elemental attacks* *For 2 waves cause only 1/3 damage but will only take 1/3 damage* Type: Humanoid/Dark Level: 15 Health: 200/200 Ether: 10/10 Barricade Defence: 3 Special: Shockwave - Blasts the targeted player with a shockwave of energy, causes 5 damage and stunned effect . Special 2: Entomomancer: Will use 1 ether to summon a mob of 3 of any vermin/insect of low level to his aid. Passive special: May flee when health drops below 1/3 of starting health. Drops: Golden staff (Wp:10, 1/3 chance of causing the stunned effect. Wind elemental staff), Book of monsters vol 2.(unknown) Wave 1 enemies Elite bandit 1 Type: Humanoid Level: 13 Health: 130/130 Special: Unortodox blade spin - Cause 13 damage to all players Drops: Mead, 20 gold Elite bandit 2 *Ranged, backrow* Type: Humanoid Level: 10 Health: 100/100 Special: Lock n load - Fire two bolts causing double damage Drops: 1 potion, Crossbow (Wp: 10) Elite bandit 3 Type: Humanoid Level: 10 Health: 66/100 Special: Thief hit - Cause 5 damage and also steals one object from the targets inventory. Drops: 20 gold, Grand potion Elite bandit 4 *Hastened* Type: Humanoid Level: 10 Health: 100/100 Special: Swift strike - Makes a fast attack on the target reducing the players health in half. Drops: 10 gold, Phoenix Essence Barricades: Set of tables 1 Type: Mechanical Level: 0 Hits Remaining 3/3 Note: Gives Each of the bosses, +1 SP Takes 3 Hits to Destroy Drops: Nothing Set of tables 2 Type: Mechanical Level: 0 Hits Remaining 3/3 Note: Gives Each of the bosses, +1 SP Takes 3 Hits to Destroy Drops: Nothing Bar counter Type: Mechanical Level: 0 Hits Remaining 3/3 Note: Gives Each of the bosses, +1 SP Takes 3 Hits to Destroy Drops: Nothing Heroparty:Addok-Zo Obbex (Goliath) 135 year old Male Wakorian Ranger EncouragedLevel 7Power: 12 (7 + 5) 24Defense: 0Health: 2/12 Gold: 125Equipment: Bandits crossbow (WP.5, Crossbow), Scavenger's Toolkit (Replaces the user's '4' roll with ENHANCEMENT (see Artisan); accessory, suitable to Addok-Zo only) Weapon and Armor: Jury-Rigged Long Hand Cannon (WP:3), Pugilist’s Gloves (Power +2, protects from weakened-effect; handwear.), Leather ArmorInventory: 1 Mead, 4 Potion, 1 Smoke Bomb, 2 Venom, 1 Fire Bomb, 2 lightningbombs, 1 Phoenix Essence, 1 Carrion beetle horn (The horn can be attached to any blunt weapon to permanently deal Bleeding 2 effect) (but also including spears, polearms, handcannons etc. Only swordlike weapons are excluded), bone. * Additinal +1 health from eating a moldy sausage. (Quest 154)Boris Bruhalv (Waterbrick Down) Partyleader KO38 year old male vampire Cleric *Immune to Light, Stunned and Poisoned*Level 13 1/2Power: 22 (13+10+2+2)Defense: 2Health: 0/22 Ether: 10/18Gold: 98Equipment: Honeydrop Staff (WP:10, 1/3 to cause slowed; staff), Defender's Ring (Accessory, Rolls of "Heal Less" become "Heal"), Rusty Chainmail (SP: 2, Immune to Stunned and Poison) Inventory: 2 Bones, 4 Potions, 5 Remedies, 1 Phoenix Essence, 7 Tonics, Scroll of Sleep (Enables casting the asleep-effect to the target, forcing them to miss its turn for three rounds or until woken up by an attack. Each casting has a 50/50 chance of success and costs 1 ether.), 1 Icebomb, 1 Sleep Bomb, 3x Blind Bomb, Military Grade Fire Bomb (Deals 10 Fire damage to all opponents when used), Military Grade Holy Bomb (Deals 10 Holy damage to all opponents when used), Military Grade Lightning Bomb (Deals 10 Lightning damage to all opponents when used), Floral Bomb, Dark Shades (grants immunity to Light and WP+2 when worn. Accessory suitable for Boris only.) , Bone, Grating Stone, Sword of the Vampir (WP:17, user is Jinxed; longsword), Simple Mace (WP: 3, mace), Banana, 1 Ruby, Not so Ancient Bone (WP:2 Club),Staff of Ennon (WP: 5, staff, Restores 2 ether on a roll of 2, 3, or 4) Crescent Seal (+2 Power, +1 Free item usage during the first round of battle) Lord Cedric (wiz) 34-year-old Male Human Knight *Hastaned* *Encouraged* Level 9 Power: 35 (20+9+3+2*) 70 Defense: 7 Health:15/20(10+6+2+1**) Gold: 20 Equipment: Blackstone mace of muck (WP:20, earth- and darkness-elemental mace, user is confused for 1 round of the battle) , Hinckwell shield (SP:5, Can block one free hit every round. Additionally If the user has Hinckwell rep. rolls of DAMAGE has a 1/2 chance to be blocked and SPECIAL DAMAGED has a 1/4 chance to be blocked. ), Boots (SP 2 Footwear), Inventory: Armor and Shields:Alburn's Gold long sword (Wp:10) , Orc sword (wp:5), Spear (wp:5) Halberd (WP 5, poison +2) Shield (SP 5), Scary Black Cloak (grants the Intimidate [see Black Knight] and "Diplomacy" [see Infiltraitor] job traits; backwear) Consumables: 1 Great potion, 3x Potion, 2x Mead, 2x smelling salts, 3 x Remedy, bone, Sungold Seal (+3 Power, +2 Health Tools: Bedroll, Shovel Treasure: 1 Small Crown (Worth 35 gold) *Permanent Power boosts: +2 from Zane in 153 **Permanent Health boosts: +1 from drumstick in 153 Party leader, please create a battle order. Everyone, please choose an action. Wave battle. The players will have to fight their way through the different barricaded areas to reach the bosses, fighting different foes in every area. They will be battling the different enemies the bosses throw at them and also get ride of the barricades. At the end of every wave, the players will be able to destroy one barricade before the next wave arrives and/or pick up some of the loot. If the players ain't able to destroy the barricade in time before the next wave they will have to do destroy it as they are fighting the next wave. Any questions and it the states need corrections, feel free to ask.
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*Yes, darkness humanoids x2 If I count it right, Boris acts 3 times here. 1. Uses Remedy, 2. Attacks bandit 3. And 3. Attacks bandit 4. Remind me where he gets the third move?
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*Remember that if you are going to use the mace then you are going to be confused the first round. *Somehow forgot, why does Cedric ei double damage against humanoid?
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okay ye, I maybe should remove the Aoe word from this battle. Because I removed significant things that would make it a AOE, like the bosses Specials, free hits etc hurt friends and foes that are inside the AOE, in this battle the barraicaded areas where the heroes currently are. Lets move along with what we have.
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*Fixed AOE = Area of effect *Yes You can, in the terms of the rules explained. Yes, you need to target the barricades. But as the rules stat, you can only attack them after the enemies of that wave are out. One attack, counts as one hit. ~~~~ "True, as of you also choose your fate when you decided to come after us. Men ,take them out."
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"Whoa, what a "vocal genius"." "You three don´t seem to talk much... all action and killing. As every other immortal Heroica lunitic. Alright then lets do it your way." PREPARE FOR WAVE BATTLE!! THE ENEMIES Boss enemies "Da boss" *Encouraged* Hastened *Immune to sudden death* *Ranged, Back row* *For 2 waves cause only 1/3 damage. But takes only 1/3 damage. Boss can't use his special for 2 waves, it will count as a roll of 5* Type: Humanoid Level: 16 Health: 250/250 Barricade Defence: 3 Special: Aim and load: Targets the player and Loads his crossbow with one of the special adamantium bolts. Special2: Fires the adamantium bolt on the target player. The targeted player is knocked out. Drops: Deadly crossbow (WP:15, has 1/6 chance of instantly knocking out the target unless it is immune to sudden death; crossbow), 50 gold. "Da bosses bro" *Immune to sudden death* *Back Row* *Wind and Dark-elemental attacks* *For 2 waves cause only 1/3 damage but will only take 1/3 damage* Type: Humanoid/Dark Level: 15 Health: 200/200 Ether: 10/10 Barricade Defence: 3 Special: Shockwave - Blasts the targeted player with a shockwave of energy, causes 5 damage and stunned effect . Special 2: Entomomancer: Will use 1 ether to summon a mob of 3 of any vermin/insect of low level to his aid. Passive special: May flee when health drops below 1/3 of starting health. Drops: Golden staff (Wp:10, 1/3 chance of causing the stunned effect. Wind elemental staff), Book of monsters vol 2.(unknown) Wave 1 enemies Elite bandit 1 Type: Humanoid Level: 13 Health: 130/130 Special: Unortodox blade spin - Cause 13 damage to all players Drops: Mead, 20 gold Elite bandit 2 *Ranged, backrow* Type: Humanoid Level: 10 Health: 100/100 Special: Lock n load - Fire two bolts causing double damage Drops: 1 potion, Crossbow (Wp: 10) Elite bandit 3 Type: Humanoid Level: 10 Health: 100/100 Special: Thief hit - Cause 5 damage and also steals one object from the targets inventory. Drops: 20 gold, Grand potion Elite bandit 4 *Hastened* Type: Humanoid Level: 10 Health: 100/100 Special: Swift strike - Makes a fast attack on the target reducing the players health in half. Drops: 10 gold, Phoenix Essence Barricades: Set of tables 1 Type: Mechanical Level: 0 Hits Remaining 3/3 Note: Gives Each of the bosses, +1 SP Takes 3 Hits to Destroy Drops: Nothing Set of tables 2 Type: Mechanical Level: 0 Hits Remaining 3/3 Note: Gives Each of the bosses, +1 SP Takes 3 Hits to Destroy Drops: Nothing Bar counter Type: Mechanical Level: 0 Hits Remaining 3/3 Note: Gives Each of the bosses, +1 SP Takes 3 Hits to Destroy Drops: Nothing Heroparty:Addok-Zo Obbex (Goliath) 135 year old Male Wakorian Ranger *Encouraged*Level 7Power: 12 (7 + 5) 17Defense: 0Health: 10/12 Gold: 125Equipment: Bandits crossbow (WP.5, Crossbow), Scavenger's Toolkit (Replaces the user's '4' roll with ENHANCEMENT (see Artisan); accessory, suitable to Addok-Zo only) Weapon and Armor: Jury-Rigged Long Hand Cannon (WP:3), Pugilist’s Gloves (Power +2, protects from weakened-effect; handwear.), Leather ArmorInventory: 1 Mead, 4 Potion, 1 Smoke Bomb, 2 Venom, 1 Fire Bomb, 2 lightningbombs, 1 Phoenix Essence, 1 Carrion beetle horn (The horn can be attached to any blunt weapon to permanently deal Bleeding 2 effect) (but also including spears, polearms, handcannons etc. Only swordlike weapons are excluded), bone. * Additinal +1 health from eating a moldy sausage. (Quest 154)Boris Bruhalv (Waterbrick Down) Partyleader38 year old male vampire Cleric *Immune to Light, Stunned and Poisoned* *Hastened*Level 13 1/2Power: 22 (13+10+2+2)Defense: 2 (2)Health: 22/22 Ether: 10/18Gold: 98Equipment: Honeydrop Staff (WP:10, 1/3 to cause slowed; staff), Defender's Ring (Accessory, Rolls of "Heal Less" become "Heal") Staff of Ennon (WP: 5, staff, Restores 2 ether on a roll of 2, 3, or 4), Rusty Chainmail (SP: 2, Immune to Stunned and Poison) Inventory: 2 Bones, 4 Potions, 5 Remedies, 1 Phoenix Essence, 7 Tonics, Scroll of Sleep (Enables casting the asleep-effect to the target, forcing them to miss its turn for three rounds or until woken up by an attack. Each casting has a 50/50 chance of success and costs 1 ether.), 1 Icebomb, 1 Sleep Bomb, 3x Blind Bomb, Military Grade Fire Bomb (Deals 10 Fire damage to all opponents when used), Military Grade Holy Bomb (Deals 10 Holy damage to all opponents when used), Military Grade Lightning Bomb (Deals 10 Lightning damage to all opponents when used), Floral Bomb, Dark Shades (grants immunity to Light and WP+2 when worn. Accessory suitable for Boris only.) , Bone, Grating Stone, Sword of the Vampir (WP:17, user is Jinxed; longsword), Simple Mace (WP: 3, mace), Banana, 1 Ruby, Not so Ancient Bone (WP:2 Club) Crescent Seal (+2 Power, +1 Free item usage during the first round of battle) Lord Cedric (wiz) 34-year-old Male Human Knight *Hastaned* *Encouraged* Level 9 Power: 25 (10+9+3+2*) 50 Defense: 7 Health:20/20(10+6+2+1**) Gold: 20 Equipment: Alburn's Gold long sword (Wp:10) , Hinckwell shield (SP:5, Can block one free hit every round. Additionally If the user has Hinckwell rep. rolls of DAMAGE has a 1/2 chance to be blocked and SPECIAL DAMAGED has a 1/4 chance to be blocked. ), Boots (SP 2 Footwear), Inventory: Armor and Shields: Blackstone mace of muck (WP:20, earth- and darkness-elemental mace, user is confused for 1 round of the battle) Orc sword (wp:5), Spear (wp:5) Halberd (WP 5, poison +2) Shield (SP 5), Scary Black Cloak (grants the Intimidate [see Black Knight] and "Diplomacy" [see Infiltraitor] job traits; backwear) Consumables: 1 Great potion, 3x Potion, 2x Mead, 2x smelling salts, 3 x Remedy, bone, Sungold Seal (+3 Power, +2 Health Tools: Bedroll, Shovel Treasure: 1 Small Crown (Worth 35 gold) *Permanent Power boosts: +2 from Zane in 153 **Permanent Health boosts: +1 from drumstick in 153 Party leader, please create a battle order. Everyone, please choose an action. wave battle. The players will have to fight their way through the different barricaded areas to reach the bosses, fighting different foes in every area. They will be battling the different enemies the bosses throw at them and also get ride of the barricades. At the end of every wave, the players will be able to destroy one barricade before the next wave arrives and/or pick up some of the loot. If the players ain't able to destroy the barricade in time before the next wave they will have to do destroy it as they are fighting the next wave. Any questions and it the states need corrections, feel free to ask.
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Yea, me too. When I read that , the first thing that came to my mind was Robin's comment from the trailer, "rip".
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Image uploaded. Cedric inspects but when the dark figure pushed the tables all the bottles and cups had dropped to the floor and been broken. The boss looks at Cedric and says, "Who is that guy and where is the green female with the tentacles... oh well it doesn´t matter!" QM note: I will get the battle up, maybe tonight when I get home from work.
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The man swings the silver object and Time seems to slow down and the heroes can't move. "Not so fast, shades! Did you think you could take us like that." "Who is using magic now, brother?" The darker figure pushes the heroes back to the door and at the same time he pushes all the tables and chairs as barricades. "That is more like it." "This thing is nothing like that dark magic you use... but it can't get into wrong hands." He swings the silver object again and lets it fly towards the ceiling, it dissapeares into a timevoid. The time magic wears of and the heroes are able to move again. "You said we had you outnumbered last time... but don't think my men would just leave me this time either." He rings a bell and bandits run into the room from the other passage on the right side. "Meet my elite guard, best of the band of bandits." The boss finishes his bottle o' booze and puts on the mask. "Now, you were saying what?" He pulls out his crossbow and loads it with a bolt. QM note: Edit, image uploaded.