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Heroica RPG - Unlimited Quest: Fields of Glory
Mencot replied to Sandy's topic in The Heroica Archive
ooc: Hmm, why not but the risk is pretty big because it is a immidiate lose after 10 rounds. -
Blaine narrows his gaze at the knight, "John Alburn sent you, you say... hmmm." Blaine looks at the shield Cedric is holding.
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Heroica RPG - Unlimited Quest: Fields of Glory
Mencot replied to Sandy's topic in The Heroica Archive
hhehheehe But to get forward, we will choose to go to Gust ridge and with Immortal challange. -
The hero party moves closer to the red thing at the end of the hallway. When they get close enough they can see that it is another obstacle but this one could be easily broken with a right tool or weapon. But as get near the red obstacle, near the crossing, they can hear movement coming from around the corner. It someone walking there and it is coming right towards them. "Ssh, something is moving around the corner?" What will the heroes do? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ QM NOTE: As of this, Lord Cedric (Wiz) will be joining the you in the main thread. Lets welcome him Hero party 2 Lord Cedric (wiz) 34-year-old Male Human Knight Level 8 Power: 15 (5+8+2*) Defense: 8 Health: 18/18 (10+6+1**) Gold: 20 Equipment: Halberd (WP 5), Hinckwell shield (SP:5, Can block one free hit every round. Additionally If the user has Hinckwell rep. rolls of DAMAGE has a 1/2 chance to be blocked and SPECIAL DAMAGED has a 1/4 chance to be blocked. ), Boots (SP 2 Footwear), Scary Black Cloak (grants the Intimidate [see Black Knight] and "Diplomacy" [see Infiltraitor] job traits; backwear) Inventory: Shields: Shield (SP 5) Consumables: 2x Potion, 2x Mead, 1x Smelling Salts, 2 x Venom, 2 x Remedy, Mulled wine, Moonshine (gives Hastened and Encouraged for one battle) Tools: Bedroll Treasure: 1 Small Crown (Worth 35 gold) *Permanent Power boosts: +2 from Zane in 153 **Permanent Health boosts: +1 from drumstick in 153
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Heroica RPG - Unlimited Quest: Fields of Glory
Mencot replied to Sandy's topic in The Heroica Archive
OoC: What challange do you think would be good? -
Heroica RPG - Unlimited Quest: Fields of Glory
Mencot replied to Sandy's topic in The Heroica Archive
"Sounds good, lets pack our things 'nd head f'r Gust ridge th'n." Keliim puts on The Winter cloak, he found in his backpack, he also applies the deadly venom onto the blade of his court sword. "Th't should do it." And then he heads out. (Same challange, immortal.) -
Heroica RPG - Unlimited Quest: Fields of Glory
Mencot replied to Sandy's topic in The Heroica Archive
In the sanctuary as the others rest, Keliim prepares a nice meal out of the rawmeat by the fire they had made there. He eats it and drinks a mug of mead. "Hmm, somethin' like th't." He looks through his bag of holding. "I am runnin' out o' good stuff tae use soon but I am up tae continue as far as possible." -
As Boris inspects the orange obstacle, he can notice that this pathway is totally overgrown by thick yellow thorny vines. And there is no going this way.
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It is hard to see but it looks like somekind of obstacle but it is not moving and it looks harmless. Maybe move closer to see! The heroes also hear so faint shouting, coming from somewhere in the maze!
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Heroica RPG - Unlimited Quest: Fields of Glory
Mencot replied to Sandy's topic in The Heroica Archive
Ooc: right... fixed. "Alrecht, lets head tae th' Sanctuary." -
Heroica RPG - Unlimited Quest: Fields of Glory
Mencot replied to Sandy's topic in The Heroica Archive
Loot: Kiray: Soma, Deadly venom, Germ: Feather of flight, Deadly venom Siercon: Soma Ezeran: Deadly venom, Silver ore Keliim: Silver Ore, Deadly venom. Keliim removes the sterile gloves. "Great tae get th'se off... th's was a tough battle, I agree on th't." "So ye want tae go tae th' Sanctuary now or one more fight?" -
Our heroes slowly open up the door and peeks out and when there doesn´t seem to be anyone insight they walk out dressed as bandits escorting the wounded Blaine. It seems to work and luckily they don´t run into many guardpost as they walk through the dungeons. Passing other cellblocks, the sight is horrible, dead and badly kept prisoners dwell in the them, begging for help, water or mercy. "We can´t help them now... lets keep moving and get back for them latter." Blaine whispers to Boris and Addok-zo. And so they keep moving, until they find the way out from the dungeons. Congratulations, Dungeon break-out misson is successful. You have escape the banditprison and both Boris and Addok-zo feel a bit more experienced. Heroparty:Addok-Zo Obbex (Goliath) 135 year old Male Wakorian Ranger Poisoned for one battle. Lucky for one battle.Level 6Power: 6 (6 + 3 + 2)Defense: 0Health: 11/11 *Gold: 115Equipment: Bandits crossbow (WP.5, Crossbow), Scavenger's Toolkit (Replaces the user's '4' roll with ENHANCEMENT (see Artisan); accessory, suitable to Addok-Zo only) Jury-Rigged Long Hand Cannon (WP:3), Pugilist’s Gloves (Power +2, protects from weakened-effect; handwear.)Inventory: 4 Potion, 1 Smoke Bomb, 2 Venom, 1 Fire Bomb, Mead, 2 lightningbombs, 1 Phoenix Essence, 1 Carrion beetle horn (The horn can be attached to any blunt weapon to permanently deal Bleeding 2 effect) (but also including spears, polearms, handcannons etc. Only swordlike weapons are excluded) * Additinal +1 health from eating a moldy sausage. (Quest 154)Boris Bruhalv (Waterbrick Down) Partyleader38 year old male vampire Cleric *Immune to Light, Stunned and Poisoned*Level 13Power: 15 (13 +10+2)Defense: 2 (2)Health: 21/21 (21)Ether: 17/17 (17)Gold: 98Equipment: Dark Shades (grants immunity to Light and WP+2 when worn. Accessory suitable for Boris only.) Honeydrop Staff (WP:10, 1/3 to cause slowed; staff), Rusty Chainmail (SP: 2, Immune to Stunned and Poison) Inventory: 2 Bones. 2 Potions, 5 Remedies, 1 Phoenix Essence, 7 Tonics, Scroll of Sleep (Enables casting the asleep-effect to the target, forcing them to miss its turn for three rounds or until woken up by an attack. Each casting has a 50/50 chance of success and costs 1 ether.), 1 stunbomb, 1 Icebomb, 1 Sleep Bomb, 3x Blind Bomb, Military Grade Fire Bomb (Deals 10 Fire damage to all opponents when used), Military Grade Holy Bomb (Deals 10 Holy damage to all opponents when used), Military Grade Lightning Bomb (Deals 10 Lightning damage to all opponents when used), Floral Bomb, Defender's Ring (Accessory, Rolls of "Heal Less" become "Heal"), Bone, Grating Stone, Sword of the Vampir (WP:17, user is Jinxed; longsword), Simple Mace (WP: 3, mace), Staff of Ennon - (WP: 5, staff, Restores 2 ether on a roll of 2, 3, or 4)Banana, 1 Ruby Master Blaine (Takes suggestions by WBD) 55 year old, Human Vindicator Badly crippled. Level 40 20 Health: 75/75 20 Power: 53 26 SP: 7 Equipment: Old shortsword (WP: 3), Brotherhood of Ylsid Armor ( Heavy Armor (SP: 7, Immune to all magic and fragile, suitable for barbarians, knights, dragoons, skirmishers, regulators and vindicators; bodywear.) Inventory: - ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ But it isn´t over yet, as they get out of the dungeons they are in some sort off a mazecomplex. Good thing they have a map. Because they are in a hurry Boris and Addok-zo consider they don´t need the guard cloths anymore, so they remove them. "Alright, we should head to the torturechamber as you said Boris, right?" QM note: Check your stats and inventory, if I have missed something.
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Heroica RPG - Unlimited Quest: Fields of Glory
Mencot replied to Sandy's topic in The Heroica Archive
"Ye be totally righ', lets!" Keliim attacks snake twice from back with sword. Same battleorder -
Heroica RPG - Unlimited Quest: Fields of Glory
Mencot replied to Sandy's topic in The Heroica Archive
Ooc: I agree. The battleorder was builded up that Kiray and Ezeran would do enough damage so that Siercon could modify it. But I guess I also should had stated that. -
Heroica RPG - Unlimited Quest: Fields of Glory
Mencot replied to Sandy's topic in The Heroica Archive
Keliim attacks unicorn twice from back (or snake if unicorn is down) Battleorder Kiray Ezeran Siercon Keliim Germ Ooc: Sorry for late reply, been suffering a really bad flu here. -
Heroica RPG - Unlimited Quest: Fields of Glory
Mencot replied to Sandy's topic in The Heroica Archive
Keliim drinks a potion from backrow and then attacks Reindeer A, also back. Same battleorder -
Heroica RPG - Unlimited Quest: Fields of Glory
Mencot replied to Sandy's topic in The Heroica Archive
"Alrecht, we art th're soon." Keliim attacks the owls from front and same Battleorder. -
Heroica RPG - Unlimited Quest: Fields of Glory
Mencot replied to Sandy's topic in The Heroica Archive
"Now lets take th'se anoyin' deers out." Keliim attacks Reindeer B twice from back with Sword. Battleorder repeat -
"Ah, ye beeeeeee right ooonn aaaalll theee riddles. Aannnd I wiiiilll keeep my paaart of theee deaaal. Untiiiill weee meeet agaiiin." And the there is a load howel and the wraith dissapeares, dropping a few parchments in the lap of Boris. The wraiths hold on Blaine releases and he falls to the ground. "Uh... darn demon." The lock on the the door out also unlocks with a loud click. Boris looks at the parchments he got. There are two maps, one of the dungeon but the two others parchment look more intresting. Boris also feels a bit more experienced. "You are not going to eat that, are you... ugh, guess you are." Addok eats the Moldy sausage and the Moldy pretzel. The taste is a bit bland and disgusting at the green spots but he finishes both. Addok-zo feels refreshed but then he feels something in his stomach, like it is aching and he feels nauseas. Addok-zo gains a permanent +1 to health and also lucky effect for the next battle. But he is also poisoned by 1 for one battle. "Lets get out of here!" Blaine says and walks over to the door. What will the heroes do?
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Heroica RPG - Unlimited Quest: Fields of Glory
Mencot replied to Sandy's topic in The Heroica Archive
Keliim repeats from back with sword on the deers.. Battleorder Kiray Germ Keliim EZeran Siercon -
"Th're be wisdom in ye words but Either wh't will happen h're 'nd wh't we decide o' not, A civil war is inevitable in Eubric... We can't stop it, want it o' nay it be almost need'd tae make th' change."
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"Even if nothin' would go wrong, th're will be hel loose wh'n th' wall comes down. Th' elite 'nd their supporters will be furious... we need tae be prepared." Keliim thinks about some of his friends at the hall that have joined the union, how this will affect their friendship. "Good, get th'm out o' th' way... we don't want th' Watch tae interfare with out plans."
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Heroica RPG - Unlimited Quest: Fields of Glory
Mencot replied to Sandy's topic in The Heroica Archive
"Th't makes a nice card... alrecht lads 'nd lassy, lets finish th's, once 'nd f'r all." Keliim repeats from back with sword on deers. Battleorder Kiray Germ Siercon Keliim Ezeran -
Heroica RPG - Unlimited Quest: Fields of Glory
Mencot replied to Sandy's topic in The Heroica Archive
Battleorder Kiray Germ Siercon Keliim -
Heroica RPG - Unlimited Quest: Fields of Glory
Mencot replied to Sandy's topic in The Heroica Archive
OoC: we can ofcourse do it like that but it is risky because it depends on the rolls. And they are blessed.