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Everything posted by Flipz
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"A Gray Wizard?" Arthur thinks momentarily. "He did say he wanted to speak with you. Unless our party leader disagrees, I think we can take you to see him." "But we must move quickly! The Court itself proves that even our ally's monitoring is far from perfect. We must seek out and protect our distant allies...if they are not already fallen. After all, if the Court was a distraction..." While he waits for Skrall's decision, Arthur uses his Magnifying Glass to examine the Jester's Hat, and passes Atramor's Counterstrike Gloves to Hoke. "You've got better gear for it than I do at the moment," he says.
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Heroica RPG - Expert Job Class Discussion
Flipz replied to LEGOman273's topic in The Heroica Archive
I like this idea. If you want to get these classes, you have to be pretty dedicated to the game to get them. -
Well, besides that, Zeph, Arthur has a thought in mind that'll take us somewhere else besides base (based on hints you've dropped so far). Plus if you give us really good deals in the shop...
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Potentially. Depending on if my IRL family will quit bugging me when I'm in the middle of planning. Also, good gravy, Zeph, how do you manage to gather the Battle Actions AND run the rounds, Zeph?! It takes me 15 minutes to gather everyone's actions, and that's the easy part... Poor Pretzel, even with the mushroom he'd be half a level from 15...
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And now for your convenience once again...... Apothecary Battle Summary (confirmed actions are Bold): Arthur (Healing Staff) vs. Skrall (Front Row) Haldor (Zoot er Isen) vs. Expert A (Front Row) >Hoke (Light, Vintul) vs. Expert A (Back Row) >Skrall (Hunter's Crossbow) vs. Expert A (Back Row) Hovels Battle Summary (confirmed actions are Bold): >Cronk (Zoot's Bane) vs. Master A (Back Row) McColt hasten Phil >Phil (Hammer of Dastan) vs. Apprentice B (Back Row) >Cronk (Zoot's Bane) vs. Heal Felton (Back Row) Mandy vs. Zander >Phil (if hastened) (Hammer of Dastan) vs. Apprentice D (Back Row) >Felton (Rapier) vs. Magician (Back Row) >Gnash (City Watch Halberd) vs. Apprentice A (Back Row) >Alexis (Scroll of Sleep) vs. Apprentice C (Back Row) >Alexis (Scroll of Sleep) vs. Apprentice D (Back Row) >Alexis (Scroll of Sleep) vs. Apprentice A (Back Row) >Alexis (Scroll of Sleep) vs. Apprentice B (Back Row) Cemetary Battle Summary (confirmed actions are Bold): >Thothwick (Banana Saber) vs. Recent Dead C (Back Row) >Thothwick uses Smelling Salts on Atramor (Back Row) >Atramor (Ratsbane) heals Poletad (Back Row) >Atramor (Ratsbane) vs. Recent Dead B (Back Row) >Poletad heals Nyx (Back Row) >Nyx uses Phoenix Essence on Dyric (Back Row) >Dyric uses Smelling Salts on self (Back Row) >Dyric (Cat O' Nine Tails) vs. Zee (Back Row) EDIT: Updated Apothecary, both it and the Hovels are fully confirmed. Also updated Pie's edit to Cemetary.
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Heroica RPG - Expert Job Class Discussion
Flipz replied to LEGOman273's topic in The Heroica Archive
The High Cleric is aimed more for offense anyway, tho; it's not about healing every injured party member, but healing the whole party at once. though now I think of it, 5 ether sounds a little high, I'd say about 3-4 would be better (give a slight return on investment vs. other healing classes). Quintessence could be VERY useful in party situations; i.e. changing Firey to Beast if the hard-hitter's best weapon is Fire-imbued, changing an enemy type to a Hunter's favored type, changing Undead to humanoid or something else so that non-elemental weapons can affect it...etc. (And that utility DOES come at a high cost, both Ether-wise and in being able to rely on it. -
Arthur nods and attacks Skrall with his Healing Staff, from the Front Row. Apothecary Battle Summary: Arthur (Healing Staff) vs. Skrall (Front Row) Haldor (Zoot er Isen) vs. Expert A (Front Row) >Hoke (Light, Vintul) vs. Expert A (Back Row) >Skrall (Hunter's Crossbow) vs. Expert A (Back Row)
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OOC: Arthur was in the Front Row, so he should have taken more damage but also killed Expert B. "OK, then, I'll use my Healing Staff on myself again, but this time I'll do it from the Back Row." And now for your convenience... Apothecary Battle Summary: (confirmed actions are Bold) >Arthur (Healing Staff on self, Back Row) >Hoke (Light, Vintul) vs. Expert A (Back Row) >Skrall (Hunter's Crossbow) vs. Expert C (Back Row) >Haldor heals self (Zoot er Isen, Back Row) Hovels Battle Summary: (confirmed actions are Bold) >Cronk (Zoot's Bane) vs. Master A (Back Row) McColt hasten Phil >Phil (Hammer of Dastan) vs. Apprentice B (Back Row) >Cronk (Zoot's Bane) vs. Heal Felton (Back Row) Mandy vs. Zander >Phil (if hastened) (Hammer of Dastan) vs. Apprentice D (Back Row) >Felton (Rapier) vs. Magician (Back Row) >Gnash (City Watch Halberd) vs. Apprentice A (Back Row) >Alexis (Scroll of Sleep) vs. ??? (Back Row) >Alexis (Scroll of Sleep) vs. ??? (Back Row) >Alexis (Scroll of Sleep) vs. ??? (Back Row) >Alexis (Scroll of Sleep) vs. ??? (Back Row) EDIT: B.O. for Apothecary confirmed, Skrall's action confirmed.
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Wren's put a curse on you!! ...
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Nope, always has had a timer. Fast Asleep has no timer when used on Heroes, but is 6 Rounds against enemies.
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Just for reference, Masked, CM, the lens grants a "free" Scroll use per action, allowing up to four Scroll uses per Round.
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OOC: Since I have a few minutes to do these... Battle Summary (Apothecary Battle): Arthur (Healing Staff on self, Front Row) >Hoke (Light, Vintul) vs. Expert A (Back Row) >Skrall (Hunter's Crossbow) vs. Expert C (Back Row) >Haldor uses Potion on Arthur (Back Row) (or if Arthur at full health, heal self, Zoot er Isen, Back Row) Ah, looks like you already did the Hovels; oh, well. Now, I know that MB only specified three actions; however, for future reference, Alexis is actually able to perform up to four actions per turn with the Lens (two of which, of course, have to be scroll spells, but still.
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Send him to 48, then--they have had the worst luck with Lucky so far.
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Geez, what's up with Lucky these days?! Those dice steadfastly refuse to let Lucky be helpful!
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Heroica RPG - Expert Job Class Discussion
Flipz replied to LEGOman273's topic in The Heroica Archive
2.) The "Miss" roll costs 10 Ether, non-Cleric/mages seem to forget just how much that hurts, even for Advanced Classes. Let's also not forget that Chi Monks (an official Expert Class) have a Shield that restores all Ether and removes negative effects and applies special effects. The ECs are most definitely in a higher tier of play than the ACs, just as the ACs are a higher tier than the Basics; yes, the two can (and do) play well together, but for the most part the higher-tier classes do outclass the lower ones. Also remember that, aside from Sorcerers, most mages have issues with cash flow, thanks to the need for Tonics and the like sapping income (not to mention upgrades to essential gear and/or purchasing Artifacts that fit them well); non-Tonic consumables are generally in somewhat shorter supply until quite some time into the class. 2a) MK has a great SHIELD roll that's easy for QMs to calculate. MK's still get the advantages of a shield and of Enchantment. Keep in mind, AoE is one of the things basic Mages get that the majority of AC mages don't. -
:roflmao: :roflmao:
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Heroica RPG - Expert Job Class Discussion
Flipz replied to LEGOman273's topic in The Heroica Archive
Yes, the only reason I don't miss the AoE of Magic Burst is that I could never seem to roll it until there was only one enemy left. I would agree with the reduced Ether-gain (1 Ether per enemy hit) on the Shield, that keeps the full Ether-charge limited to the Chi Monk. I also including Special Mirror, it's great to see that on something a bit more "mainstream." Don't get me wrong, Witches are awesome, but it's a very specific choice in terms of character (not to mention that by nature it's a semi-unlikely choice for both Clerics and Rogues, if they're seeking to continue the party roles they already have). Aside from Atramor, there's literally one other character I've seen that could pull it off well (Nerwen), so by extension it's uncommon for us to see Special Mirror in action. And seeing Special Mirror in action is a lot of fun. Yes, I like all of these ideas; they seem to fit really nicely. I really like it for Arthur, though roleplaying-wise it may be difficult to send him in (then again, with his current path...) -
Heroica RPG - Expert Job Class Discussion
Flipz replied to LEGOman273's topic in The Heroica Archive
I love these, though I slightly prefer Swils' "Stalwart Knight", I just really like the ring of it. EDIT: though now that I say it aloud, I prefer "Scout Ranger" over "Ranger Scout". -
"I understand. I'll use my Healing Staff again, but just to be sure I'll also take that potion." Arthur uses his Healing Staff on himself from the Front Row.
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Heroica RPG - Expert Job Class Discussion
Flipz replied to LEGOman273's topic in The Heroica Archive
How about we just let Pie design all the Expert Classes from now on? I jest, but seriously, that's very nice, I like it a lot. Can't wait for your Mage concept! -
"Right. I'll use my Healing Staff on myself, Back Row; I'm our weakest hitter, anyway."
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Gah, sorry! Cross-posted with Hoke. fixed.
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Heroica RPG - Expert Job Class Discussion
Flipz replied to LEGOman273's topic in The Heroica Archive
Love Brigand, hope that goes to Barbarian as-is. Not so sure on the "Crusader" (though I don't think Docken would like that term for them... ), it seems off for me. I'll take a look at it and see why. I like it; after all, there are often parties of 6 on Quests, and besides party members, there's also likely to be allied NPCs these days. Besides, it's a nice balancing mechanic. -
"Right, then." Arthur switches his Light Spell from the Back Row to Expert C.
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Yes, do; you'd have to de-equip the Monkey Bar to use the Lens, and using the flute instead will let you keep Mandy Hastened, thus helping with the Free Hit issue. Also, speaking of that Flute: I remember it being changed from a Fast Asleep-effect to a simple Asleep-effect, because at the time Fast Asleep didn't have a different effect on enemies than Asleep did. Did we ever get a ruling that specified what would happen if an enemy was made Fast Asleep? I seem to recall Sandy making a big list about this in this very topic, but I can't seem to remember when or find it. If we did get a Fast Asleep-on-enemies ruling, then wouldn't it make sense to switch Alexis' flute back to Fast Asleep as it was originally? EDIT: I'm an idiot, I didn't think to look through the FAQ as well as the rules pages. Argument still stands, though.