-
Posts
7,724 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Everything posted by Scubacarrot
-
Heroica RPG - Quest #90: A Trip to the Circus
Scubacarrot replied to Waterbrick Down's topic in The Heroica Archive
Guts' darkness weapon was not applied to at least Cassandra. -
Robie House is 10 letters!
-
Heroica RPG - Quest #90: A Trip to the Circus
Scubacarrot replied to Waterbrick Down's topic in The Heroica Archive
"Son B." -
A bedroll allows a character to recover full ether and health whenever the QM feels like allowing the characters to do that, which may be never. Natural respite grants health equal to level after battle. which basically means that most of the time no healing or potions have to be used after battle. I have a suggestion to change a Rogue's Flee: As it works now, it's a personal smoke bomb, it allows someone to escape a battle, but not come back. I suggest it changes to allow a rogue to come back into battle, but any actions taken outside the battle still take up rounds. So for example, a rogue may leave the battle, use a consumable, and come back. What do people think? Would it be too complicated, too powerful maybe? Would this only be for the Rogue Thief expert class? Also I suggest that the Mage's trait also gets an upgrade, as it's mostly useless as of now.
-
Heroica RPG - Quest #90: A Trip to the Circus
Scubacarrot replied to Waterbrick Down's topic in The Heroica Archive
If Nstickney does not change his action, Guts will be knocked out now, most likely. You sure you want to retreat? -
Heroica RPG - Quest #90: A Trip to the Circus
Scubacarrot replied to Waterbrick Down's topic in The Heroica Archive
A party bomb has a decent chance of negating a damage or a special damage or two or give us one less target to hit. Hitting David prevents 4 or 2 damage, negatable entirely and has a chance of healing one enemy to full health, I'd rather see him untargetted. Hitting Thormanil with a healing staff is fine but mostly useless. If Nstickney doesn't change Glup's action, we have one more free hit, by the way. Again, I'd urge you to throw party bombs. -
If you really want to do it, pitch it to Sandy, and perhaps you can do it! You can work out the details later, I'm sure.
-
Heroica RPG - Quest #90: A Trip to the Circus
Scubacarrot replied to Waterbrick Down's topic in The Heroica Archive
I had given him the command to luckify someone, but it seems I accidentally editted him out. Thanks! -
As I said, you can do that through trivia questions. Trivia is great. Announce the event and give a time when the questions will be released, dress it all up in a Heroica type way of course, give a list of trivia with Questions like: Which NPC has starred in the most quests, what was the rogue's first, shortlived Job trait, that kind of thing. The people send them in to the event host and the ones with the most right answers and after that the fastest timing win prizes. I would be up for this sort of event. It requires arguably less work from Sandy, since other people could do the 'work'.
-
The problem with your suggestion Endgame in my mind is that most people don't really read a lot of the quests, so a hint, would only reach a handful of people, flicking through pages to find something is not very exciting, either. I don't think many people have a recollection of where something exactly would happen. An event with heroica- related puzzles, varying degrees of difficulty heroica trivia questions could be great, but not the whole going back to old quests to find them.
-
Heroica RPG - Quest #90: A Trip to the Circus
Scubacarrot replied to Waterbrick Down's topic in The Heroica Archive
No in the coming round. I was replying to you, but I was saying it because it would have an effect on our Plan. Sorry if it wasn't clear! -
There's a reason you send rogues to do your scouting, you send rogues to do your prodding and feeling the waters, there's a reason rogues are brusque and rude. Because of Flee. If everyone would be able to do that, pfff. We'd be out of a job! In short: don't nerf rogues, plz.
-
I think that it is fine as it is.
-
Heroica RPG - Quest #90: A Trip to the Circus
Scubacarrot replied to Waterbrick Down's topic in The Heroica Archive
Right that means that Thormanil should use his tiger balm on General A, so edit/change accordingly. -
Heroica RPG - Quest #90: A Trip to the Circus
Scubacarrot replied to Waterbrick Down's topic in The Heroica Archive
Good plan, changed some minor things. Guts now attacks C and olmstyr A as A is not yet cursed so slightly better. Also C has a chance to be taken out by Guts. Please change things accordingly, ntickney? >Purpearl *hastened* 11/11 def 3 - Party bomb? Would also move up in the battle order. Heweayrt Luckifies Guts Glup 11/11 def 2 - Son B 516/897 Olymstyr 46/46 def 10 - Son A 147/894 Guts *hastened* 44/44 def 4 - Cosmic Essence on Dreyrugr Guts *hastened* 44/44 def 4 - Son C 333/900 Haldor *lucky* 52/52 def 2 - Cassandra 1063/1500 Benji *lucky**hastened* 28/64 def 9 - General A 932/1040 Benji *lucky**hastened* 28/64 def 9 - General B 1040/1040 Dreyrugr - Phoenix Essence on Jess Jess - Phoenix Essence on Alexis Alexis 71/71 - Son D >Purpearl *hastened* 11/11 def 3 - David >Thormanil 13/116 def 8 - Tiger Balm General A -
I think it should not be partially flee. 5 gold for a job trait is a bit low.
-
Heroica RPG - Quest #90: A Trip to the Circus
Scubacarrot replied to Waterbrick Down's topic in The Heroica Archive
No, Thormanil is in the border. -
Heroica RPG - Quest #90: A Trip to the Circus
Scubacarrot replied to Waterbrick Down's topic in The Heroica Archive
It takes a turn to move to the Front. I assume that is what you're doing. -
Heroica RPG - Quest #90: A Trip to the Circus
Scubacarrot replied to Waterbrick Down's topic in The Heroica Archive
Qms, could you please edit the battle post so it is clear who is standing and who isn't? Preliminary battle order Heweayrt attempts to make Haldor Lucky Thormanil moves to back row Alexis moves to back row. Matthias vs. David Dreyrugr vs. General B Guts attacks Son of Light A Benji attacks various enemies Purpearl does stuff Thormanil uses Grand Potion on Benji Haldor Heals Thormanil -
- Zepher made the heroes of Quest 39 only able to take a few items. So that's essentially a backpack limit. It worked well enough for a mechanic. If you feel as the qm that it would help your quest to implement something like that, I think you should be able to go for it. - Alchemist and Minstrel are both classes that are less direct combat focussed than most. But there can be even more of that. A class needs to have battle rolls, and no quest as of yet is WITHOUT battles. If you're a QM, you can suggest new classes, so.
-
Is he? Look, I don't know what's going on, clearly. It's a miracle some people follow my plans at all.
-
What would have happened differently would be that Purpearl would be KO'd instead of Dreyrugr, basically. Dreyrugr was lucky and an assassin, so that's very useful if we're up against an untargettable enemy that IS able to be killed by assassins. Also Nelvin and Son of Light C. very low risk move to target because he'd be able to be rezzed by Benji's incense if things'd go wrong. It's more of a challenge now.
-
Heroica RPG - Quest #90: A Trip to the Circus
Scubacarrot replied to Waterbrick Down's topic in The Heroica Archive
Raguel does deal free hits, but Son C should be stunned yes, so Dyric should be up. Nice catch! -
I think it's the fault of the guy that designed his most important piece of kit and helped him build his ultimate weapon. That guy messed up.
-
Heroica RPG - Quest #90: A Trip to the Circus
Scubacarrot replied to Waterbrick Down's topic in The Heroica Archive
"Heroes, I am about to use a neutralizer so that the Generals at least will not be lucky and hastened anymore, that would mean a retreat to the Front, does anyone have a better plan for this side?"