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Ryno917

Eurobricks Vassals
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Everything posted by Ryno917

  1. Dang, spot on. Great stuff!
  2. Yeah, all three of the tags are incorrect so it really makes the brain itch. Not much that excites me in the leaked list. Hoping for more actual race cars (that aren't F1) in the next drop.
  3. Can't help but notice they all show a digital instruction set, not a printed one. Hopefully that doesn't mean printed instructions are a relic of the past.
  4. Of course it's about money. All licensing deals are about money. Totally with you on WEC being better than F1, though. It's not my top series, but it's certainly higher than anything F1 since the mid 90s.
  5. The Stratos will never not be an incredible machine. Nice work!
  6. Thank you! :) I've got a few more from this era in the works, as well as the earlier 80s and early 90s GTP era. Hopefully I'll get to finish something off soon
  7. I'd LOVE if they dove into the archives for some historic F1 stuff. Anything 50s through 90s will be an instant buy from me. Modern stuff... Eh, not so much.
  8. Thank you! :) Such unique machines. Whether you agree with Don's ethos or not, his cars certainly stood out.
  9. Finally ready to show off this one! The early LMP era is quite underrepresented in the community, so I've decided to tackle one of the fan-favourite cars from the category. While Audi came in and dominated everything for several years, Panoz was the one team that was considered a real threat to them. Always loved the Panoz LMPs, especially the Evo. Overall very happy with this one. Such a cool car, and I think I captured it decently well. I hope you guys enjoy!
  10. Thank you! :)
  11. Thank you! There's a few more early GTP models in the works, and I would like to tackle some of the 3.5L era Group C cars as well, if I can :) Hopefully the next will be up soon, though it'll be a newer era car. Likely back to GTP after that as there's one I really want to get finished up asap as well. :)
  12. There's a few in the pipeline. Most of them are mostly sorted out, but need an additional quality pass to make sure everything is secure enough and not too brittle, and then instructions and decals. Except for one, which is almost finished. Just needs a few small decal tweaks that I'm hoping to get to this week. :)
  13. Thank you! That era, and this car specifically, are the guilty parties for getting me hooked on the sport in the first place. Love the old GTP and Group C stuff, but there's been a lot of great periods in the LMP era as well. More on that soon... ;) Thanks!
  14. So cool! Now we just need an open box of rations on the back with some, er... missing packets. And thanks for the heads up on NV's work - I'd seen May's car before, but not the other two.
  15. For my first real build after coming out of my second dark age, I tackled one of my all time favourite cars - and the one that got me hooked on racing in the first place. It's also the first time I tried my hand at building in an established theme, being the 8-stud wide Speed Champions theme. Super fun build, and I'm quite happy with the result.
  16. I'm mostly just trying to figure out how to get an accurate template to draw the decals on; and I want it all one piece for continuity and general polish. I wound up just putting tape over the windscreen piece, getting it stuck down well along all the edges, and using the side of a pencil's lead tip along the edge to mark out the shape, then remove the tape, stick it flat on paper, and scan it in at full scale in high resolution. It's not perfect, but it's close. When I get a chance I'll print out the templates and verify that it's accurate enough. Wish there was an easier/more accurate method, but I can't find it yet.
  17. That was great! Very smooth and consistent animation for stop motion :)
  18. Hey all, probably something I'm just missing but I can't find an option for this directly. I've got a MOC all build, instructions sorted out and ready to go. I've finished most of the custom decals for it and started applying them in Studio as new custom parts. Going back to the MOC model, using the "replace part" option I can't find any custom parts in the list. Does this feature not work with custom parts, or is there a setting/option/button somewhere that I'm just missing? Would rather not go through and manually change every single decorated part and move it to the right step. Thanks!
  19. I'd be down for any/all of the above. Really I'd buy any race car that isn't a NASCAR stock car or a contemporary F1 car (says the guy with the McLaren and Mercedes F1 sets on his wall...). I'd actually probably pick up a smaller series NASCAR vehicle like a truck or a modified, but those are definitely too niche for LEGO to consider, I'm sure.
  20. If we're looking at pure speculation, or wishlisting, I'd love it if they continued with the IMSA GTP cars; especially if they released an "old + new" pack. Though, I don't think it's likely as the only current GTP contender that had a car in the 80s/90s GTP class is Porsche, and we've already got their current car, as well as a raft of MOCs for the 962 and 956. Maybe if they open it up to include the LMH cars, we could see an LMH + Group C double pack which would be pretty rad. There's opportunity for a few of those cars, Peugeot with their 9X8 could be paired with any of the Group C era 905 variants (a 905 EVO2 "Supercopter" would be amazing... I may tackle that one myself). Toyota's current GR010 could be paired with an 88CV, or TS010 for GroupC, or maybe the Eagle MKIII for a GTP tie-in. Ferrari may have to look further back into their Le Mans history to pull a double pack as they never made a GroupC car, but the 499P could be paired with a 333SP for a more modern tie-in. Looking a bit further back maybe the 250 T/R would be cool, or maybe a 250P or 275P, or keeping it to more purebred prototypes a 330P4 would be a great addition. I'd also love to see more classic race cars in general. If they insist on F1, an old + new F1 pack would be really cool. Alpine/Renault with a '79 RS10 would be a dream, Ferrari with a 156, 1512, or a 641? McLaren with an MP4/4, or an M7A... OR have a lot of fun and bring in a Can-Am car for its pair with an M8D? Williams has a raft of great classic picks as well, like the FW14B or FW19. Mercedes could be paired with a W196, or go cross-discipline and bring in a Mercedes-Sauber C9, C11 or C291 from their Group C stable. Red Bull could use the Honda tie-in to include a Honda RA300... Getting even further out there, a good Indycar set would be nice; especially if it spawned a new windscreen to use since we don't really have a good part for the Aeroscreen. An MX-5 Cup car would be a lot of fun. Honestly I'm down with any race cars that aren't just modern F1, really. Realistically we'll probably just get another [insert generic modern hypercar here] and [insert dull, overweight modern "sports car" here], though, paired with some SUV. Shame the modern automotive industry is so boring.
  21. Apologies if this isn't the right section for it since it's not strictly minifig related, but as this is the customization section with some resources for decals, I thought this was the most appropriate area for it. I'm working on some custom decals for a MOC. Most of it is pretty simple, flat shapes and the like. I do want to do a full cover decal for one of the newer windscreen parts, and I'm trying to figure out the best method for unwrapping the curves of it to get an accurate flat pattern. A less-than-exact method could be to cover the physical part in tape, trace out the edges, then remove the tape and scan that to get a somewhat accurate unwrap of the part. Not convinced it'd be accurate enough for a cut sticker to properly meet up at the edges, though. I'm currently modeling the part in CAD to derive accurate dimensions from, but it won't really help when it comes to flattening the curves themselves as I don't think there's a method to flatten the surface. As far as I can tell it's not a compound curve so there should be a geometric method to flatten it. From what I can tell, the curves are all constant radius in 2 axis, which is simple enough, but when the other dimension is at an angle to that flat face, is there a good method to derive the final curvature and angles from it? I was thinking of taking the CAD model into Blender and doing a UV Unwrap of the curved face in there, but there's no guarantee that it's not warped and it's very difficult to verify. I could try to figure out the resulting elliptical shape from the intersection, but my geometry skill isn't quiiiite there to figure out the exact angle of the flat sides at the tangent point. Do you guys have any tried and true methods for getting a good dieline for edge-edge decals on curved parts?
  22. All creative pursuits can have mental health benefits. Art, music, design, dance... LEGO is no exception. Creative expression is just one of the reasons it can be helpful, too. For some, following the instructions methodically is meditative and relaxing. For some it's the physical, tactile, sensation of working with the bricks. For some it's the feeling of accomplishment finishing a build, or figuring out a complex construction on a MOC. For some it's a mental escape, like a book or a movie. There's a myriad of ways that it can have benefits for a variety of different mental states, conditions, or disorders. Like anything else, though, there's also ways it can be a hindrance to mental health if you let it. Hoarding, over-extending finances, obsession/addiction, toxic competition, etc.
  23. I guess the question is; what do you need it for? If it's to replicate for a digital model or to create decals, you can model your own (or, if a flat face, easily derive the final dimensions). Most of it is pretty straightforward as LEGO is built on a rigid, standardized system that hasn't changed in 75 years. Brick lengths are in multiples of 8mm, minus 0.2mm to account for tolerances (0.1mm offset each external face, so 0.2mm total shortening across the length of a part), so a 1x1 is 8-0.2=7.8mm, a 4L is 8*4-0.2=31.8mm, etc) A tile/plate height is 3.4mm, minus 0.2mm for tolerances, so one tile is 3.4-0.2=3.2mm, 3 tile height (one brick height) is 3.4*3-0.2=9.6mm Slopes that have a thinner edge look to have that edge at half a tile height, so 3.4/2=1.7. Subtract 0.1mm from the bottom for tolerance, giving a vertical face of 1.6mm. As far as I can tell the curved slopes are all constant radius curves that are tangent with the top flat face, and always begin either at the edge of the brick or at a standard brick width measurement from the edge. The 45 degree slopes, I believe, are actually closer to 48 degrees, but the exact value isn't important as it's a simple product of the system laid out above. And due to the laws of inverse angles, they don't need to be exact 45s to align when rotated 180 degrees. With that info, you should be able to accurately model any standard brick. Obviously there are some more complicated things, like angled bars and technic connectors and the like, but the usual bricks are all very simple. I'm currently modelling one of the newer windscreens in CAD using the above dimensions so I can unwrap the curved surfaces for accurate decals. I've never seen a 3D scanner that can produce a model accurate enough to capture the tight tolerances of LEGO bricks properly, and I've (unfortunately) had to work with 3D scan data of varying levels of accuracy. Every single one of them has been a lumpy mess, and that's on larger items like helmets, so I can't imagine how inaccurate a scan of a lego brick would be. We know the actual dimensions the bricks are built to in CAD, so a 3D scan would actually be far worse in accuracy than that.
  24. Hello Eurobricks! I've recently emerged from a second dark age, mostly focusing on Speed Champions MOCs but also want to get back into some Space stuff. I'm a professional industrial designer, massive racing fan and nerd, and I love being out in nature. This dark age emergence was partly the result of my father—we've always bonded over motorsport, right from my very earliest memory, and last year I purchased the instructions, parts, and stickers for a set of 5 Group C era Speed Champions scale MOCs. That illucidated him to the world of custom MOCs and parts ordering, and he's been in the hobby himself ever since. For the follow up to that well-received gift, I decided to design a MOC of a car that has a very strong meaning for the both of us. As I'm not on the other side of the country from my bricks, I had to do it all digitally. Getting to grips with Stud.io got me hooked on the hobby again, too! In any case, thanks for having me. :)
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