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Everything posted by Max_Lego
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I redesigned the MOC to look more faithful to the original from the comic. Although I think I liked the previous version more... Don't worry about the transparent bricks on the sides, the minifigures' heads are OK. On the bright side of things - the cabin now fits 4 minifigures: I hope you like the redesign!
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I finally got the solution of the steering front wheels problem, so here it is! The front of the Batmobile had to be redesigned to fit the mechanism, so now it looks like this: Sadly, I came to the realisation that the rear of the model is absolutely inaccurate - it should be shorter, while the cabin should be longer. If I ever redesign it again, I'll post the more accurate version here.
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The characters pictured below won't be part of the Batman game. Instead, they will be the basis of the Sonic miniatures game! The Egg-mobile will make dr. Eggman almost equal to Sonic in terms of combat power, while Jim Robotnik will rely on his Badniks. He can be enforced with the Prototype plane, though. Because vehicles, such as my MOC Batmobile, can be employed by characters in my game!
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Thank you! Honestly, the classification of characters' power by baseplate radius is quite rough, which means characters with the same radius may not be equal. But the only real limitation here is the number of round plates I had ...
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It's so nice! But the apparent size of the finished shuttle frightens me ...
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Not long ago I decided to add two non-DC characters to the game - Billy Butcher and the Homelander from Garth Ennis' comic "The Boys". They will make the game process harsher! After recently watching the "Joker" movie, I also decided to add two ambiguously DC characters - Arthur Fleck and Murray Franklin. All of the four characters above are just for game expansion. If I want to.
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I totally agree. Printed kamas are horrible. You even can't hide them properly under old cloth ones
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[REVIEW] 75364 New Republic E-Wing vs Shin Hati's Starfighter
Max_Lego replied to MKJoshA's topic in LEGO Star Wars
This is, indeed, an awesome set, the best in the Ahsoka line, IMHO. But a dogfight between the E-Wing and Shin's fighter is more from "Never trust a trailer!" territory. Nevertheless, the set is very good, my favourite part being the E-Wing, New Republic pilot and droid. -
Not fair! I would have been so glad if they actually realised one. The Flash minifigure from the old Knightcrawler couldn't possibly satisfy me
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Thank you very much! My experience shows that Thrawn is very popular among Star Wars fans. And yes, he is my favourite Star Wars character since I read the 2017 novel. But I like the idea, not the actual person. I have my own, quite sophisticated view on Thrawn. Still, he's my favourite, because, IMHO, the idea behind the character is great, but the finished product is... Well, not what I would like to see.
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You're welcome!
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Thanks, guys!
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[N10-DS] upgraded Waveskimmer hangar
Max_Lego replied to Max_Lego's topic in Mysteries: A Star Wars Role-Playing Game
Thanks! The dolphin droid was a last moment addition, as I wanted something to float on the surface -
[N10-DS] upgraded Waveskimmer hangar
Max_Lego replied to Max_Lego's topic in Mysteries: A Star Wars Role-Playing Game
Thank you! I won't be mentioning studs anymore. Here I mentioned them just in case anyone had questions -
*Your entry has earned 7 XP (S:2.5, T:2, A:2.5) Under Rax's orders, the waveskimmer hangar was redesigned. With technicians' assistance, Chief Engineer Yuto added racks to store the speeders and landing lights. The little red boat is an Imperial DLY-13 dolphin droid for water area inspection. The Galactic Empire's technicians also upgraded the waveskimmers, improving the cooling system with the addition of larger radiators and installing better cannons. They also enhanced the pilots' vision, replacing the old viewports with more appropriate ones. P. S. : please forgive the lots of studs! I couldn't avoid them, so I decided to add lots of details instead.
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[N10-DS] Waveskimmer hangar
Max_Lego replied to Max_Lego's topic in Mysteries: A Star Wars Role-Playing Game
Thanks -
I was fascinated by Knights' Batman miniatures game, yet I wasn't sure if I could possibly purchase anything of it. Instead, I decided to create my very own, similar, yet very original, Lego Batman miniatures game with Lego minifigures! The game is far from being finished yet, but the characters' miniatures are quite ready (?). In my game, the radius of the character's baseplate indicates their threat level. My opinion on this subject may change with time. Anyway, here are the characters. Please forgive their limited number (they are everything I have at the moment): The GCPD: The Rogues gallery: The game's most powerful character - Bat-Mite, a autonomous being, whom the players cannot control - his actions depend on his attitude, which can change during the game: The game can be extended with other DC heroes and villains, such as Superman and Lex Luthor: Captain Marvel (SHAZAM!) and Mr. Mind: The Flash and Captain Cold: As I said, the game isn't finished yet, so if anyone has any suggestions or wishes, I will be happy to hear from you!
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*Your entry has earned 8 XP (S:3, T:3, A:2) + 2 bonus XP for a total of 10XP Commissar Rax was completely unsatisfied with the waveskimmers' hangar inspection. The constant use of watercrafts' repulsorlifts wasted a lot of precious energy. He decided to invest in special racks on which the speeders could stand while not operating. After the inspection the Commissar went to the stormtrooper training center. He started with the shooting gallery, where stormtroopers, willing to become snipers, learned basic marksman skills. One particular stormtrooper caught his attention. The guy shot just like the canon fodder from Republican propaganda pieces - he missed every shot. Sure, the small targets were quite hard to hit, moreover, they were blending with the black background, while the DLT-19 rifle didn't have advanced optics - but the stormtrooper helmet's enhanced vision should have solved this problem. Rax ordered Kuzy and Grosh to stay and went down to talk with the unfortunate trooper. - Hello there! - he said cheerfully, - What's your number? - Ah?.. TK-419, sir... I mean, Comrade the Political Director... - the stormtrooper's filtered voice sounded nervous. - Having trouble with your helmet, TK-419? - the Commissar asked. - What? Er, no, the helmet is just fine... I think I've got a little weapon malfunction, but everything is under control, I'm fine, yeah... How are you?.. The Commissar wasn't grinning anymore. - Please give me your weapon, TK-419, - he said grimly. The stormtrooper handed his DLT-19 to the Commissar. The latter held it in his right hand, aimed and shot... ...But nothing happened! - Hmm... Now I see the problem, - Rax said before anyone could decide what to think of it, - how about that... He fired three rapid blasts, and all three targets were hit! - Here is your weapon, - the Commissar said, returning the rifle to the now completely lost trooper, - and from now report every malfunction to superiors. But you should be able to fight despite any weapons failure. As Field marshal Cody once said: "There are no bad weapons, only bad shooters!" - Sir, - Captain Kuzy said, while they were walking away, - should we start a new propaganda campaign? "Shoot like Rax", how does it sound? - Maybe... But not now, - the Commissar remarked, - I am not such an authority figure yet... The training center's holographic simulation room was awaiting to be inspected...
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This is beautiful! I like it a lot
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[N10-DS] Waveskimmer hangar
Max_Lego replied to Max_Lego's topic in Mysteries: A Star Wars Role-Playing Game
Judging by this image, I thought that it has a crew of at least two: pilot and gunner. My problem is that I spend my best parts (including tiles) on vehicles. The best location I've ever built is this, and only because I was determined to build something smooth. -
[N10-DS] Moving to a new place
Max_Lego replied to Max_Lego's topic in Mysteries: A Star Wars Role-Playing Game
Thank you, @Professor Thaum and @Yperio_Bricks! The character is supposed to have a big grin. But yes, he looks too cheerful. The guy just tries to be friendly his new subordinates. Just wait until someone fails him... -
[N10-DS] Waveskimmer hangar
Max_Lego replied to Max_Lego's topic in Mysteries: A Star Wars Role-Playing Game
Dear Dark Side team! I must apologise for the low quality of my builds. I think I started freebuilding too soon. Next time I'll try to make smaller builds with better quality and less stupid studs. They make everything worse. For example, my TIE interceptor was a complete disgrace before I changed the solar panels. By the way, horizontal bricks can help with the lack of tiles. I'll use them next time! -
*Your entry has earned 10 XP (S:3, T:3, A:4) + 2 bonus XP for a total of 12XP It was morning. The trial was short; the treacherous commander approved his intentions to surrender to the New Republic and claimed it was the only reasonable thing to do, with the Empire being no longer as powerful as it was. After the trial, Commissar Rax decided to inspect the waveskimmers in their hangar to check combat readiness. Rebel commandos could strike any time, and he had to make sure their boats could be intercepted before they could damage the ship. The Galactic Empire was equipped with squadrons of AQ-3 waveskimmers for offensive and defensive actions against small watercraft. The speeders had two blaster cannons and folding wings with pontoons; the crew consisted of an Air Force pilot and a gunner.
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DARK SIDE TEAM: Introduction
Max_Lego replied to MKJoshA's topic in Mysteries: A Star Wars Role-Playing Game
Merci beaucoup!