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Endgame

Eurobricks Archdukes
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  1. Psst, I heard highlighting the text helps get those wacky symbols out of the way. I don't even see how making those things are even possible on a keyboard, though - what alien computer have you been using while yours is in the shop, Flipz?!
  2. "Wash, rinse, and repeat. Fishface, back."
  3. Round Ten of The "Fungeon" Battle! >Punii makes jellies: 6 is rolled: 1 of each jelly made! >Sylph heals himself (back): Lesser Heal (20 HP healed) >Sylph casts Frailty on Pillar: Failure! >Alex VS Progg Sniper (front): Miss Miss >Sir Slush VS Aerial Progg (front): 20x2=40-3=37 damage >Johon VS Progg Trojan (front): Steal Shield: Ravage (25+25+0+28=78 gold earned, 8+21=29x2=58-3=55 damage to Progg Trojan, 55 damage to Aerial Progg + 13 damage decay, 55 damage + 13 damage decay to pillar, 53 damage + 13 damage decay to Sniper) >Johon VS Aerial Progg (front): Hit Critical Hit (8x3=24+21=45x2=90-3=87 damage) >Galen VS Progg Trojan (back): Miss Critical Hit (10x2=20+16=36x2=72-3=69 damage) >Galen VS Progg Sniper (back): Miss Miss >Romulus VS Aerial Progg (back): Critical Hit Shield: Mug (16x3=48+13=61/2=30-3=27 damage, 27 gold earned, Plagued effect transferred.) >Elgar VS Progg Sniper (back): Special Damage Critical Hit (11x2=22+20=42x2=84-4=80 damage) >Hal VS Pillar (front): Damage Miss The battle rages on, Sylph starting by healing himself into a healthier state. Alex mises his target while Sir Slush anils his. Johon looks at his mocking opponents, knowing that a Ravage would be a tremendous help to the battle. Gripping his weapon tightly, with a deep breathe, he runs towards the formidable Progg trojan who had struck him earlier - and goes ballistic. In a flurry of rage, Johon strikes each and every opponent, doing signifigant damage - and then hits the Aerial progg again. Galen smashes his wrench into the slow, lumbering Trojan but misses the wily Sniper. Romulus runs towards the Aerial Progg, a humming Combrys in hand. The Aerial Progg tries to ascend out of the way, but Lycan jumps and swings, leaving a huge gash in the beast's stomach. The venom enters the flying beast's bloodstream and kills the poor creature. Elgar conjures up a ball of frigid ice magic and flings it at the Progg Sniper, the orb of frosty magic hitting him square in the face grid. It was just enough to end the Progg's life, and the Sniper dies - shivering in his last few moments. Enemies in the Foyer: "This isn't looking too good, Captain...!" "...Keep fighting, we have a chance to kill at least one." Progg Trojan, Level 28 Mechanical *Sealed! 1 rounds* *Confused! 2 rounds* HP: 467/850 SP: 3 Specials: Arrow Storm: The Trojan rears up and the archers within fire off a flurry of arrows, doing 13 damage to the entire party. Ram: The Trojan rushes the hero who rolled Special Damage, doing 438 damage to him and Stunning him until remedied or the area is cleared. Column Crasher: The Trojan topples another pillar with its huge tail, doing 19 damage to all heroes in the row of the hero who rolled Special Damage Specials decided by die roll. Immune to all Poisons! Drops: Progg x3, Progg Archer x2, Crystalline Progg Toppled Pillar, Level 0 Mechanical *Plagued!* *Decaying! 13 damage (3 rounds remaining)* HP: 181/460 SP: 2 Specials: Roll Over: The pillar rolls slightly and crushes the foot of the hero hero who rolled special damage, doing 10 damage disregarding SP and slowing them until remedied or the area is cleared. Passive Specials: Take Cover!: All archers and snipers crouch behind this pillar, boosting their SP by 3 and giving them a 1 in 6 chance of getting a free hit. Note: Rolls of damage default to Special Damage. Drops: Nothing The Party: Sylph Solanum (Dannylonglegs) *Party Leader!* *Hastened!* unknown age, unknown race Druid Level 20 Power: 28 (20+7+1) Defense: 0 Health: 23/36c(20+17+7+1) Ether: 17/23 (5+16+1) Gold: 19 Equipment: Shrapnel Bow (WP: 9, Bow. Every successful hit drops the target's SP by 1) , Ranger's Quiver (WP +1 to bows and crossbows), 20-20 glasses (headwear, +1 turn of effect for scrolls) Inventory: Mockthril Rod (WP:7), Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, 1 Potions, 1 Grand Potion, Tonic, Venom, Smoke Bomb, 2 Fire Bombs, 2 Ice Bombs, 3 Water Bombs, 2 Lightning Bombs, Floral Bomb, Bedroll, Shovel, Pickaxe, Magnifying Glass, 8 Bones, Signet Ring, Saber Teeth, Crumbling Venom, Journal of The Bleeding, Sword Fragment (1), Smelling Salts x2, Helmet (Max. health +1), Quartz, Tale of the Invincible King, Psych Documents, Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Journal of The Wound, Sword Fragment (2), Grand Tonic, Emerald, Trial Brew, Nostrum Johon [AKA Alf Gregory] (Bricksandparts) 25 years old male human Barbarian > Raider *Encouraged!* *Hastened!* *Lucky!* Level: 21.33 Power: 33 (21+8+4) Health: 36/36 (19+8+1+7+0) Shield Power: (5) Ether: ~/0 Positive effects: *Immune to:* (*Fragile*, *Cursed* *Stunned*), *Natural Respite* Negative effects: (none) Gold: 558 (186G(1), 0GB(50), 0CB(50), 0GO(80), 0CC(70), 0GC(100), 0M) Equipment: Sword of Decay (WP:8 *Badly Poisoned!*)(once the target is inflicted with damage they lose a quarter of the power of the strike each following turn for three turns. the effect cannot be compounded with more strikes. Suitable to Mages, Knights and Barbarians.) Heavy Armour – SP:5, protects from fragile-effect, suitable for barbarians and knights, Bravado Boots (1/6 chance of being Lucky at the beginning of every battle), Scarlet Hood (+4 to power, immunity to stunned) Extra Artefacts: Helmet (+1 max health), Blessed Amulet – Protects from cursed-effect. Dog Statuette - (suitable for anyone, SP: 1, once named (Rover), speaking the name summons a dog almost certainly to tag along on madcap adventures and make snippy comments.), Hide of The Bleeding (Backwear, restores 10 HP and 5 ether for every enemy the wearer kills, suitable for anyone) Extra Weapons: Greatsword (WP:3), Meteor Blade (WP:8, Light elemental), Focal Staff (WP:5, Focus Fire-Roll a 3 for 5 ether Suitable for clerics and mages) Tools: Shovel (1), Pick-axe (2), Magnifying Glass (1), Magic Compass (1) Consumables: Potion (5), Venom (2), Ice Bomb (1), Phoenix Essences (2), Trial Brew (1), Remedy, Dragon Scale (Lucky and blessed effects upon consumption), Remedy Elements: Aquamarine (1), Emerald (1) Scrolls: Scroll of Sleep (1), Scroll of Blindness (1), Scroll of Sealing (2), Scroll of Confusion (1) Quest items: (None) Elgar Gligin (played by Jedi master Brick) *Lucky!* Level 20.33 Evoker *Immune to Fragile!* Power: 31 Defense: 6 Health: 29/30 Ether: 5/19 Gold: 233 Equipment: Mockthril Crossbow (WP:11), Chainmail (SP: 2, Bodywear: half damage from Fire elemental enemies and double from Electric elemental enemies) Emerald Hood (SP: 4, headwear, protects from Fragile) Inventory: Fauxthril Longbow (WP: 5),Smoke Bomb, Bedroll, Emerald, Sapphire, Topaz, Opal, (Borrowed) Garnet, Venom x4, Spade,Pickaxe,3 Potions, Trickster's Mask of the Elf(Accessory, Changes user's appearance into an Elf),Scroll of Poisoning (Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether) ,Goblin's Wrench(WP:10,retrievable), Needlessly Large Rod (Non-Artifact Item, Curses a random enemy. Usable once per battle.) Does not prevent free hits. Grand Potion x2, Grand Tonic x3, Scroll of Sleep, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Fireworks, Remedy, Tonic x3, Dualis Scepters (WP: 8, Club/Staff, Dual-striking), Tonic Alexandre le Chevalier (Played by Capt.JohnPaul) Level 18.5 Paladin, 20 year old elf male *Lucky!* *Encouraged!* Power: 28 Defense: 13 Health: 38/38 Ether: 13/18 Gold: 19 Equipment: Sword of the Elven Blademaster (WP: 10 *Badly Poisoned!*; ignores SP, +1 gold per successful strike), Cross Heater Shield (SP: 10) (Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; suitable for Knights and Barbarians), Dapper Hat (Headwear, wearer has a 1/6 chance of becoming encouraged at the start of each battle) Inventory: Potions (4), Bedroll, Smoke Bomb, Tonic x3, Smoke Bomb, Fire Bomb, Potion, Grand Tonic, Scroll of Sealing, Elixir, Mead, Deadly Venom Lycan Romulus Dean (played by theBoyWonder) Level 13.5 Rogue *Immune to weakened* *Immune to Stunned* *Lucky!* Power: 33 Health: 8/17 15 Gold: 129 (95 gold owed to Thormanil and 30 to Loreal) Equipment: Combrys (WP: 14 16, consecutive successful strikes raise Combry's WP by 1, unsuccessful strikes drop it to it's base WP), Scarlet Hood (Headwear, Power +4, Protects from Stunned), Pugilist Gloves(Power +2, protects from weakened) Inventory: Bedroll, Staff of The Frog Paladin (WP:6, 1/6 chance of Amphibianocs Blessing (protects from damage)), Throwing Dagger (WP6), Deadly Venom, Venom x3, Sylvania's Cowl(grants Animal Talk to Wearer), Garnet, Potion x2 Galen Woodward (Fugazi) *Encouraged!* *Hastened!* *Lucky!* 36 year old male human Rogue Level 16 Power: 26 (16+10) Defense: 1 (+1) Health: 20/26 (7+15+4) Gold: 1080 Equipment: Murkwood Thread (WP: 10), Chimera Headdress (Headwear, Suitable for Rangers and Rogues, +1 SP +4 Health), Stretchy Rubber Band (Accessory, returns thrown weapons immediately) Inventory: Fauxthril Shuriken (WP:5, ranged), Throwing Dagger (WP:4, ranged), Bedroll, Venom x2, Smoke Bomb, Bomb XX, Grand Potion x4, Remedy x2, Nostrum x1, Mead x2, Fire Bomb, Deadly Venom, Crumbling Venom, Goblin's Wrench(WP:10 *Badly Poisoned!* ,retrievable), Black Katana (WP:8), Smelling Salts x1, Trial Brew, Goblin's Wrench (WP:10,retrievable), Cast, Potion, Leather Armour (SP:1), Soma, Leather Armour (SP:1), Potion, Leather Armour (SP:1), Hide of The Wound (+6 power to throwing weapons), Phoenix Essence x3 "Lets do *wheeze* this...!" Punii, 2 month year old Progg Alchemist Jellies: Red x2, Green x3, Blue x1 "2 breaks in 5 minutes...?! That... can't be good." Hal Bohrd, Luosh Guard Captain *Hastened!* *Lucky!* *Slowed!* Level 18 Power: 28 Defense: 3 Health: 25/35 Gold: 50 Equipment: Halberd (WP: 10) Luoshian Armor (SP: 3, Bodywear) Inventory: Phoenix Essence, Remedy, Potion Rolls: 6: Charge! Does damage to the target equal to all conscious party member's WP added together. The special effects in the weapon (such as decay) are not transmitted. 5: Critical Hit: WPx3+Level "Shlipshlarp!" Translation: I return! Sir Slush, Level 20 Ice Summon
  4. QM Note: To prevent Lycan from slapping everybody with the Plague, perhaps? No, Decay is not poison. Also, note: I inflicted the Trojan with Badly Poisoned despite the fact he was immune! This has been fixed.
  5. If you could just basically match what is in Sorrow's pic - Black skeleton, black armor, trans head (I can edit it to blue if you don't have a blue one) a blue cape (if you have one ) and just a Rogueish weapon of some sort, that'd be great! it would really be appreciated, Scuba. I don't have nearly as much LEGO as I want...
  6. "Then predict it's movement and lead your shots, or attack where it is going to go. Rookie. And I suppose that resembles a compliment?"
  7. "Only issue with that is it is hard to poke an eye out with a completely horizontal blade. I leave gashes, not wounds. Speaking of which, Wither's heart is exposed. Like, literally, you can see it throbbing. Why can't we just shoot that and call it a day?"
  8. I have no issues with it - we mostly just do as Guts says anyway, because he seems to get post first. "Where are the weakpoints on this soggy hag? Nerwen, can you tell? I'm trying to find a heart, brain, nerve cluster, Achilles heel, funny bone... anything to stab. Repeat action, I suppose...
  9. We can be like the Three Emperors of Dastan! Or the three Progg Princes. Or maybe just three rulers. ...or, yeah, I could assassinate them.
  10. I'll pay for a skin transplant! They offer those, right?
  11. We all seem to be forgetting which insane, guilt-driven undead currently has 2,000 gold and counting.
  12. Who died and made Guts king? ...No, really, who?
  13. When is generation II of Fieldemon coming out? On that note, somebody should totally make a pokeball-esque item that hexes enemies or something or boosts a summon's power.
  14. Or, if you are feeling (extra!) devious: Overheat: Heats the hero's SP granting items, causing them to take damage equal to their SP (disregarding row and SP) and disables it for x amount of rounds.
  15. And then proceeds to get ripped apart by every single member of the Six Houses and the Wolfgang. At once.
  16. QM Note: It seems like I only did it for the Sniper and not the Pillar. Fixed.
  17. No, the climate and humidity where I live is incredibly mild - i can't figure out why it is happening! I'll ring up customer service for sure.
  18. QM Note: I did! "Figures a verminous rat would carry the plague."
  19. "That, ladies and gentlemen, is how not to get enslaved by a rock. Were you taking notes?" As antagonistic as ever, I attack Bloahel, back.
  20. Round Nine of The "Fungeon" Battle! >Punii makes jellies: No jellies made! >Sylph casts Confusion on the Progg Trojan (back): Failure! >Sylph blinds Progg Sniper (front): Failure! >Elgar casts Confusion on the Progg Trojan (back): Success! >Alex seals Aerial Progg (back): Success! >Slush VS Aerial Progg (front): 20x2=40-3=37 damage! >Johon takes a Grand Potion (back): 25 HP restored! >Johon VS Progg Trojan (front): Special Damage Steal (28 gold earned) >Galen VS Progg Trojan (back): Special Damage Critical Hit (10x2=20+16=36x2=72-3=69 damage) >Galen VS Aerial Progg (back): Damage Miss >Romulus VS Progg Sniper (back): Special Damage Shield: Mug (15x3=45+16=61x2=122/2=61-6=54 damage, 55 gold earned, Combrys = WP: 16) >Hal VS Pillar (front): Special Damage Special Damage (Roll Over: 10 damage, Slowed.) Hal VS Pillar (front): >Progg Sniper: free hit on Sylph! (25/2=13 damage!) ...Wow. Get some SP, man! Punii remains unable to make jellies, his efforts producing nothing of the sort. Sylph attempts to confuse the Trojan's pilots and blind the Progg Sniper, but both attempts prove fruitless. Luckily, Elgar and Alex work together and succeed in the act, the tag team confusing the Trojan and sealing the Aerial Progg... However, Elgar's ether is dwindling dangerously low. Slush lunges at the Aerial Progg, the frosty being quite nearly freezing the flying creature. Johon chugs a grand potion, surveying the new confused construct. Though the Progg controlling the right arm - the one always babbling amout "mommy" - was woefully baffled, all of the other pilots were fine. Johon couldn't find any openings. He settles with running up and reaching through the face grid and pickpocketing one of the archers, the dangerous manuever getting him some hard-earned gold. Galen, with his long-ranged wrench, manages to score a powerful blow on the wooden machine, his infectious Wrench causing the wood to start eating away at itself. Galen tries his lukc at nailing the Aerial Progg, but the wily beast simply dodges out of the way, using his wings to ascend 7 feet in the air - well out of the path of Galen's wrench. Romulus rushes over, and swings Combrys, now humming with power, over the top of the pillar. The Sniper rears back as the peculiar sword grazes his face, and the lethal venom enters his blood... Hal rushes at the pillar, but the Sniper still has wits enough to push it forward with the butt of his gun, crushing Hal's foot - again. The Sniper chuckles and takes aim, drunk on his previous success of momentarily crippling Hal. He fires off a shot at Sylph, the Druid exhaling sharply as the arrow dug into him - he was nearing the brink of collapse, and fast. The battle rages on, all of the foes battered - but they all clearly had fight left in them. Enemies in the Foyer: "Mommmmmmmy, I'm so confused!" "You dolt! Stop flailing the arm around like that, you're going to break it!" "Why'd I volunteer for this?" Progg Trojan, Level 28 Mechanical *Sealed! 2 rounds* *Confused! 3 rounds* HP: 591/850 SP: 3 Specials: Arrow Storm: The Trojan rears up and the archers within fire off a flurry of arrows, doing 13 damage to the entire party. Ram: The Trojan rushes the hero who rolled Special Damage, doing 438 damage to him and Stunning him until remedied or the area is cleared. Column Crasher: The Trojan topples another pillar with its huge tail, doing 19 damage to all heroes in the row of the hero who rolled Special Damage Specials decided by die roll. Immune to all Poisons! Drops: Progg x3, Progg Archer x2, Crystalline Progg "Learn to aim, Rogue!" Aerial Progg, Level 25 Flying Beast *Sealed! 3 rounds* HP: 233/460 SP: 3 Specials: Capture: Swoops in and grabs a hero, using them as a meatshield. That hero becomes unable to do anything for the rest of the round and the 2 next, after which they will be let go. Any damage the Aerial Progg will be divided by 5 and subtracted from the captured hero's HP. Air Raid: Swoops by and jabs all heroes with his tail, doing 13 damage to the entire party. Specials decided by die roll. If Special Damage is rolled when they have a prisoner, it will default to Air Raid. Drops: Smelling Salts Toppled Pillar, Level 0 Mechanical *Plagued!* HP: 264/460 SP: 3 Specials: Roll Over: The pillar rolls slightly and crushes the foot of the hero hero who rolled special damage, doing 10 damage disregarding SP and slowing them until remedied or the area is cleared. Passive Specials: Take Cover!: All archers and snipers crouch behind this pillar, boosting their SP by 3 and giving them a 1 in 6 chance of getting a free hit. Note: Rolls of damage default to Special Damage. Drops: Nothing "Nnnrrrk... What is this ailment?!" Progg Sniper, Level 25 Beast *Plagued!* HP: 161/330 SP: 2 5 Specials: Crippling Shot: Fires off a powerful shot that dos 25 damage and drops the hero's max HP by 2 until the battle's end. Wartime, Snacktime: Ducks and gobbles up a ration, that undoes half of the damage done to him and remedies all negative effects. Specials alternate. Drops: Smoke Bomb, 15 gold. The Party: Sylph Solanum (Dannylonglegs) *Party Leader!* *Hastened!* unknown age, unknown race Druid Level 20 Power: 28 (20+7+1) Defense: 0 Health: 3/36c(20+17+7+1) Ether: 18/23 (5+16+1) Gold: 19 Equipment: Shrapnel Bow (WP: 9, Bow. Every successful hit drops the target's SP by 1) , Ranger's Quiver (WP +1 to bows and crossbows), 20-20 glasses (headwear, +1 turn of effect for scrolls) Inventory: Mockthril Rod (WP:7), Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, 1 Potions, 1 Grand Potion, Tonic, Venom, Smoke Bomb, 2 Fire Bombs, 2 Ice Bombs, 3 Water Bombs, 2 Lightning Bombs, Floral Bomb, Bedroll, Shovel, Pickaxe, Magnifying Glass, 8 Bones, Signet Ring, Saber Teeth, Crumbling Venom, Journal of The Bleeding, Sword Fragment (1), Smelling Salts x2, Helmet (Max. health +1), Quartz, Tale of the Invincible King, Psych Documents, Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Journal of The Wound, Sword Fragment (2), Grand Tonic, Emerald, Trial Brew, Nostrum Johon [AKA Alf Gregory] (Bricksandparts) 25 years old male human Barbarian > Raider *Encouraged!* *Hastened!* *Lucky!* Level: 21.33 Power: 33 (21+8+4) Health: 36/36 (19+8+1+7+0) Shield Power: (5) Ether: ~/0 Positive effects: *Immune to:* (*Fragile*, *Cursed* *Stunned*), *Natural Respite* Negative effects: (none) Gold: 558 (186G(1), 0GB(50), 0CB(50), 0GO(80), 0CC(70), 0GC(100), 0M) Equipment: Sword of Decay (WP:8 *Badly Poisoned!*)(once the target is inflicted with damage they lose a quarter of the power of the strike each following turn for three turns. the effect cannot be compounded with more strikes. Suitable to Mages, Knights and Barbarians.) Heavy Armour – SP:5, protects from fragile-effect, suitable for barbarians and knights, Bravado Boots (1/6 chance of being Lucky at the beginning of every battle), Scarlet Hood (+4 to power, immunity to stunned) Extra Artefacts: Helmet (+1 max health), Blessed Amulet – Protects from cursed-effect. Dog Statuette - (suitable for anyone, SP: 1, once named (Rover), speaking the name summons a dog almost certainly to tag along on madcap adventures and make snippy comments.), Hide of The Bleeding (Backwear, restores 10 HP and 5 ether for every enemy the wearer kills, suitable for anyone) Extra Weapons: Greatsword (WP:3), Meteor Blade (WP:8, Light elemental), Focal Staff (WP:5, Focus Fire-Roll a 3 for 5 ether Suitable for clerics and mages) Tools: Shovel (1), Pick-axe (2), Magnifying Glass (1), Magic Compass (1) Consumables: Potion (5), Venom (2), Ice Bomb (1), Phoenix Essences (2), Trial Brew (1), Remedy, Dragon Scale (Lucky and blessed effects upon consumption), Remedy Elements: Aquamarine (1), Emerald (1) Scrolls: Scroll of Sleep (1), Scroll of Blindness (1), Scroll of Sealing (2), Scroll of Confusion (1) Quest items: (None) Elgar Gligin (played by Jedi master Brick) *Lucky!* Level 20.33 Evoker *Immune to Fragile!* Power: 31 Defense: 6 Health: 29/30 Ether: 7/19 Gold: 233 Equipment: Mockthril Crossbow (WP:11), Chainmail (SP: 2, Bodywear: half damage from Fire elemental enemies and double from Electric elemental enemies) Emerald Hood (SP: 4, headwear, protects from Fragile) Inventory: Fauxthril Longbow (WP: 5),Smoke Bomb, Bedroll, Emerald, Sapphire, Topaz, Opal, (Borrowed) Garnet, Venom x4, Spade,Pickaxe,3 Potions, Trickster's Mask of the Elf(Accessory, Changes user's appearance into an Elf),Scroll of Poisoning (Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether) ,Goblin's Wrench(WP:10,retrievable), Needlessly Large Rod (Non-Artifact Item, Curses a random enemy. Usable once per battle.) Does not prevent free hits. Grand Potion x2, Grand Tonic x3, Scroll of Sleep, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Fireworks, Remedy, Tonic x3, Dualis Scepters (WP: 8, Club/Staff, Dual-striking), Tonic Alexandre le Chevalier (Played by Capt.JohnPaul) Level 18.5 Paladin, 20 year old elf male *Lucky!* *Encouraged!* Power: 28 Defense: 13 Health: 38/38 Ether: 13/18 Gold: 19 Equipment: Sword of the Elven Blademaster (WP: 10 *Badly Poisoned!*; ignores SP, +1 gold per successful strike), Cross Heater Shield (SP: 10) (Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; suitable for Knights and Barbarians), Dapper Hat (Headwear, wearer has a 1/6 chance of becoming encouraged at the start of each battle) Inventory: Potions (4), Bedroll, Smoke Bomb, Tonic x3, Smoke Bomb, Fire Bomb, Potion, Grand Tonic, Scroll of Sealing, Elixir, Mead, Deadly Venom Lycan Romulus Dean (played by theBoyWonder) Level 13.5 Rogue *Immune to weakened* *Immune to Stunned* *Lucky!* Power: 33 Health: 8/17 15 Gold: 102 (95 gold owed to Thormanil and 30 to Loreal) Equipment: Combrys (WP: 14 16, consecutive successful strikes raise Combry's WP by 1, unsuccessful strikes drop it to it's base WP), Scarlet Hood (Headwear, Power +4, Protects from Stunned), Pugilist Gloves(Power +2, protects from weakened) Inventory: Bedroll, Staff of The Frog Paladin (WP:6, 1/6 chance of Amphibianocs Blessing (protects from damage)), Throwing Dagger (WP6), Deadly Venom, Venom x3, Sylvania's Cowl(grants Animal Talk to Wearer), Garnet, Potion x2 Galen Woodward (Fugazi) *Encouraged!* *Hastened!* *Lucky!* 36 year old male human Rogue Level 16 Power: 26 (16+10) Defense: 1 (+1) Health: 20/26 (7+15+4) Gold: 1080 Equipment: Murkwood Thread (WP: 10), Chimera Headdress (Headwear, Suitable for Rangers and Rogues, +1 SP +4 Health), Stretchy Rubber Band (Accessory, returns thrown weapons immediately) Inventory: Fauxthril Shuriken (WP:5, ranged), Throwing Dagger (WP:4, ranged), Bedroll, Venom x2, Smoke Bomb, Bomb XX, Grand Potion x4, Remedy x2, Nostrum x1, Mead x2, Fire Bomb, Deadly Venom, Crumbling Venom, Goblin's Wrench(WP:10 *Badly Poisoned!* ,retrievable), Black Katana (WP:8), Smelling Salts x1, Trial Brew, Goblin's Wrench (WP:10,retrievable), Cast, Potion, Leather Armour (SP:1), Soma, Leather Armour (SP:1), Potion, Leather Armour (SP:1), Hide of The Wound (+6 power to throwing weapons), Phoenix Essence x3 "Lets do *wheeze* this...!" Punii, 2 month year old Progg Alchemist Jellies: Red x1, Green x2 "2 breaks in 5 minutes...?! That... can't be good." Hal Bohrd, Luosh Guard Captain *Hastened!* *Lucky!* *Slowed!* Level 18 Power: 28 Defense: 3 Health: 25/35 Gold: 50 Equipment: Halberd (WP: 10) Luoshian Armor (SP: 3, Bodywear) Inventory: Phoenix Essence, Remedy, Potion Rolls: 6: Charge! Does damage to the target equal to all conscious party member's WP added together. The special effects in the weapon (such as decay) are not transmitted. 5: Critical Hit: WPx3+Level "Shlipshlarp!" Translation: I return! Sir Slush, Level 20 Ice Summon
  21. "Oh, there is. I would share some of this diazepam... but we're enemies and such. No hard feelings."
  22. Like I said, I don't mess with the Random Number Goddess.
  23. I'm not sure why you aren't scoring a ravage - you have a 2/3 chance every round! You'll probably want to wait until next wave, though, to capitalize on money earnings.
  24. Is changing his status to prove Flipz's point.

  25. "Oh, the old coot did just harvest his crop for spices. He had no interest in taking advantage of his produce's more... dubious traits, lets say," Round Eight of The "Fungeon" Battle! >Punii makes jellies: No jellies made! >Slush VS Progg Trojan: 20-3=17 damage >Elgar seals Progg Trojan (back): Success! >Alex heals Johon (back): Heal Heal (10+18=28 HP healed) >Sylph heals Hal (back): No heal No heal >Sylph heals Hal (back): No heal Heal (9+20=29 HP healed) >Johon VS Trojan (front): Special Damage Damage (28-5=23 damage) >Johon VS Progg Sniper (front): Damage Steal (25 gold earned) >Galen VS Progg Trojan (back): Special Damage Miss >Galen VS Progg Sniper (back): Special Damage Miss >Romulus VS Pillar (back): Special Damage Hit (14+13=27-5=22 damage, Combrys = WP: 15) >Hal VS Pillar (front): Miss Critical Hit (10x3=30+18=48-5=43 damage) >Hal VS Aerial Progg (front): Hit Shield: Charge! (10+10+10+15+8+9+11=73-3=70 damage) >Progg Sniper: No free hit! Punii, intimated by the size of the collusus-esque Trojan, fails to create any jellies. Elgar and his summon tag-team the fiendish construct, scratching and sealing the machine. Alex heals Johon as Sylph attempts to heal Hal... but fails. Drawing in a breath and focusing, the druid concentrates on his healing abilities, nurturing the Lusohian Guard Captain back to his prime. Johon points his sword at the massive Trojan. With a creak and a moan, the Torjan pulls its arm backwards... and swings, stiriking Johon in the ribs. The raider stumbes backwards, just barely staggering out of the way of the Sniper's shot. Running up to the pillar the sniper was behind and clibing up on it, Johon swipes some gold from the Progg sharpshooter and retreats back. Galen attempts to hit both the Trojan and the Sniper with his wrench, but they both evade. Romulus swings Combrys down like a club, attempting to dent the pillar - and succeeds! He also inexplicably poisons it, depsite it being a cylinder-shaped rock... Hal also dents the pillar with a mighty swing of his halberd. The Aerial progg darts towards the captain, but the skillful luoshian rolls out of the way and points at the winged beast, signalling a charge. All of the party members gang up on the AerialProgg, bludgeoning the winged creature with their weapons. Enemies in the Foyer: "Sir, we are experiencing technical difficulties- we are unable to perfrom some manuevers." "What?! But it is just a pulley system, how did they... *sigh* I don't even want to know." Progg Trojan, Level 28 Mechanical *Sealed! 3 rounds* HP: 760/850 SP: 3 Specials: Arrow Storm: The Trojan rears up and the archers within fire off a flurry of arrows, doing 13 damage to the entire party. Ram: The Trojan rushes the hero who rolled Special Damage, doing 438 damage to him and Stunning him until remedied or the area is cleared. Column Crasher: The Trojan topples another pillar with its huge tail, doing 19 damage to all heroes in the row of the hero who rolled Special Damage Specials decided by die roll. Immune to all Poisons! Drops: Progg x3, Progg Archer x2, Crystalline Progg "How dare you?!" Aerial Progg, Level 25 Flying Beast HP: 270/460 SP: 3 Specials: Capture: Swoops in and grabs a hero, using them as a meatshield. That hero becomes unable to do anything for the rest of the round and the 2 next, after which they will be let go. Any damage the Aerial Progg will be divided by 5 and subtracted from the captured hero's HP. Air Raid: Swoops by and jabs all heroes with his tail, doing 13 damage to the entire party. Specials decided by die roll. If Special Damage is rolled when they have a prisoner, it will default to Air Raid. Drops: Smelling Salts Toppled Pillar, Level 0 Mechanical *Plagued!* HP: 279/460 SP: 4 Specials: Roll Over: The pillar rolls slightly and crushes the foot of the hero hero who rolled special damage, doing 10 damage disregarding SP and slowing them until remedied or the area is cleared. Passive Specials: Take Cover!: All archers and snipers crouch behind this pillar, boosting their SP by 3 and giving them a 1 in 6 chance of getting a free hit. Note: Rolls of damage default to Special Damage. Drops: Nothing "This is getting interesting." Progg Sniper, Level 25 Beast HP: 231/330 SP: 3 6 Specials: Crippling Shot: Fires off a powerful shot that dos 25 damage and drops the hero's max HP by 2 until the battle's end. Wartime, Snacktime: Ducks and gobbles up a ration, that undoes half of the damage done to him and remedies all negative effects. Specials alternate. Drops: Smoke Bomb, 15 gold. The Party: Sylph Solanum (Dannylonglegs) *Party Leader!* *Hastened!* unknown age, unknown race Druid Level 20 Power: 28 (20+7+1) Defense: 0 Health: 16/36c(20+17+7+1) Ether: 18/23 (5+16+1) Gold: 19 Equipment: Shrapnel Bow (WP: 9, Bow. Every successful hit drops the target's SP by 1) , Ranger's Quiver (WP +1 to bows and crossbows), 20-20 glasses (headwear, +1 turn of effect for scrolls) Inventory: Mockthril Rod (WP:7), Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, 1 Potions, 1 Grand Potion, Tonic, Venom, Smoke Bomb, 2 Fire Bombs, 2 Ice Bombs, 3 Water Bombs, 2 Lightning Bombs, Floral Bomb, Bedroll, Shovel, Pickaxe, Magnifying Glass, 8 Bones, Signet Ring, Saber Teeth, Crumbling Venom, Journal of The Bleeding, Sword Fragment (1), Smelling Salts x2, Helmet (Max. health +1), Quartz, Tale of the Invincible King, Psych Documents, Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Journal of The Wound, Sword Fragment (2), Grand Tonic, Emerald, Trial Brew, Nostrum Johon [AKA Alf Gregory] (Bricksandparts) 25 years old male human Barbarian > Raider *Encouraged!* *Hastened!* *Lucky!* Level: 21.33 Power: 33 (21+8+4) Health: 13/36 (19+8+1+7+0) Shield Power: (5) Ether: ~/0 Positive effects: *Immune to:* (*Fragile*, *Cursed* *Stunned*), *Natural Respite* Negative effects: (none) Gold: 530 (186G(1), 0GB(50), 0CB(50), 0GO(80), 0CC(70), 0GC(100), 0M) Equipment: Sword of Decay (WP:8 *Badly Poisoned!*)(once the target is inflicted with damage they lose a quarter of the power of the strike each following turn for three turns. the effect cannot be compounded with more strikes. Suitable to Mages, Knights and Barbarians.) Heavy Armour – SP:5, protects from fragile-effect, suitable for barbarians and knights, Bravado Boots (1/6 chance of being Lucky at the beginning of every battle), Scarlet Hood (+4 to power, immunity to stunned) Extra Artefacts: Helmet (+1 max health), Blessed Amulet – Protects from cursed-effect. Dog Statuette - (suitable for anyone, SP: 1, once named (Rover), speaking the name summons a dog almost certainly to tag along on madcap adventures and make snippy comments.), Hide of The Bleeding (Backwear, restores 10 HP and 5 ether for every enemy the wearer kills, suitable for anyone) Extra Weapons: Greatsword (WP:3), Meteor Blade (WP:8, Light elemental), Focal Staff (WP:5, Focus Fire-Roll a 3 for 5 ether Suitable for clerics and mages) Tools: Shovel (1), Pick-axe (2), Magnifying Glass (1), Magic Compass (1) Consumables: Potion (5), Grand Potion, Venom (2), Ice Bomb (1), Phoenix Essences (2), Trial Brew (1), Remedy, Dragon Scale (Lucky and blessed effects upon consumption), Remedy Elements: Aquamarine (1), Emerald (1) Scrolls: Scroll of Sleep (1), Scroll of Blindness (1), Scroll of Sealing (2), Scroll of Confusion (1) Quest items: (None) Elgar Gligin (played by Jedi master Brick) *Lucky!* Level 20.33 Evoker *Immune to Fragile!* Power: 31 Defense: 6 Health: 29/30 Ether: 9/19 Gold: 233 Equipment: Mockthril Crossbow (WP:11), Chainmail (SP: 2, Bodywear: half damage from Fire elemental enemies and double from Electric elemental enemies) Emerald Hood (SP: 4, headwear, protects from Fragile) Inventory: Fauxthril Longbow (WP: 5),Smoke Bomb, Bedroll, Emerald, Sapphire, Topaz, Opal, (Borrowed) Garnet, Venom x4, Spade,Pickaxe,3 Potions, Trickster's Mask of the Elf(Accessory, Changes user's appearance into an Elf),Scroll of Poisoning (Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether) ,Goblin's Wrench(WP:10,retrievable), Needlessly Large Rod (Non-Artifact Item, Curses a random enemy. Usable once per battle.) Does not prevent free hits. Grand Potion x2, Grand Tonic x3, Scroll of Sleep, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Fireworks, Remedy, Tonic x3, Dualis Scepters (WP: 8, Club/Staff, Dual-striking), Tonic Alexandre le Chevalier (Played by Capt.JohnPaul) Level 18.5 Paladin, 20 year old elf male *Lucky!* *Encouraged!* Power: 28 Defense: 13 Health: 38/38 Ether: 14/18 Gold: 19 Equipment: Sword of the Elven Blademaster (WP: 10 *Badly Poisoned!*; ignores SP, +1 gold per successful strike), Cross Heater Shield (SP: 10) (Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; suitable for Knights and Barbarians), Dapper Hat (Headwear, wearer has a 1/6 chance of becoming encouraged at the start of each battle) Inventory: Potions (4), Bedroll, Smoke Bomb, Tonic x3, Smoke Bomb, Fire Bomb, Potion, Grand Tonic, Scroll of Sealing, Elixir, Mead, Deadly Venom Lycan Romulus Dean (played by theBoyWonder) Level 13.5 Rogue *Immune to weakened* *Immune to Stunned* *Lucky!* Power: 33 Health: 8/17 15 Gold: 47 (95 gold owed to Thormanil and 30 to Loreal) Equipment: Combrys (WP: 14 15, consecutive successful strikes raise Combry's WP by 1, unsuccessful strikes drop it to it's base WP), Scarlet Hood (Headwear, Power +4, Protects from Stunned), Pugilist Gloves(Power +2, protects from weakened) Inventory: Bedroll, Staff of The Frog Paladin (WP:6, 1/6 chance of Amphibianocs Blessing (protects from damage)), Throwing Dagger (WP6), Deadly Venom, Venom x3, Sylvania's Cowl(grants Animal Talk to Wearer), Garnet, Potion x2 Galen Woodward (Fugazi) *Encouraged!* *Hastened!* *Lucky!* 36 year old male human Rogue Level 16 Power: 26 (16+10) Defense: 1 (+1) Health: 20/26 (7+15+4) Gold: 1080 Equipment: Murkwood Thread (WP: 10), Chimera Headdress (Headwear, Suitable for Rangers and Rogues, +1 SP +4 Health), Stretchy Rubber Band (Accessory, returns thrown weapons immediately) Inventory: Fauxthril Shuriken (WP:5, ranged), Throwing Dagger (WP:4, ranged), Bedroll, Venom x2, Smoke Bomb, Bomb XX, Grand Potion x4, Remedy x2, Nostrum x1, Mead x2, Fire Bomb, Deadly Venom, Crumbling Venom, Goblin's Wrench(WP:10 *Badly Poisoned!* ,retrievable), Black Katana (WP:8), Smelling Salts x1, Trial Brew, Goblin's Wrench (WP:10,retrievable), Cast, Potion, Leather Armour (SP:1), Soma, Leather Armour (SP:1), Potion, Leather Armour (SP:1), Hide of The Wound (+6 power to throwing weapons), Phoenix Essence x3 "Lets do *wheeze* this...!" Punii, 2 month year old Progg Alchemist Jellies: Red x1, Green x2 "Grrrrrrrkkk." Hal Bohrd, Luosh Guard Captain *Hastened!* *Lucky!* Level 18 Power: 28 Defense: 3 Health: 35/35 Gold: 50 Equipment: Halberd (WP: 10) Luoshian Armor (SP: 3, Bodywear) Inventory: Phoenix Essence, Remedy, Potion Rolls: 6: Charge! Does damage to the target equal to all conscious party member's WP added together. The special effects in the weapon (such as decay) are not transmitted. 5: Critical Hit: WPx3+Level "Shlipshlarp!" Translation: I return! Sir Slush, Level 20 Ice Summon
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