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Everything posted by Endgame
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The floor has obviously been recently mopped by Schezerade, making it incredibly slippery - she just neglected to put up a "Caution: Wet Floor" sign. Thus why it counterstrikes... don't slip and fall, 53ers! Also, ouch. Went to the bar mitzvah Saturday afternoon and came back Sunday morning.
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"No reason not to go right, I suppose."
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Well, after 5 minutes puzzling over how to tie a tie, I'm finally dressed fro the bar mitzvah - and incredibly dapper, at that! Hopefully I'll be able to check Heroica gain tonight - see all you folks later!
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Oddly enough, 48 also takes place over the course of one day... Which means that 48 and 53 must be occuring at the same time. Man, today is not a good day for Uland! Rattled off a round in record time! Hopefully there are no mistakes...
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Heroica RPG - Quest #48: Death's Homecoming
Endgame replied to Endgame's topic in The Heroica Archive
Round Thirty Eight of the Fungeon Battle! >Punii makes jellies: Red jelly made! >Sylph heals Johon (back): Heal Less (20 HP healed) >Sylph heals himself (back): Heal Less (20 HP healed) >Elgar blinds Progg Mob Progg Mini-Mob (back): Success! >Galen VS Progg R (back): Special damage Hit (10+16=26x2=52-3=49 damage) >Romulus VS Progg R (back): Special Damage Critical Hit (17x2=34+13=47x2=94/2=47+4+2=53 damage, Combrys = WP: 18) >Johon VS Progg Q (front): Hit Critical Hit (8x3=24+21=45x2=90-3=87 damage, 21 damage decay placed) >Hal VS Progg Mini-Mob (front): Miss >Galen VS Progg Mini-Mob (back): Damage Critical Hit (10x2=20+16=36x2=72-5=67 damage) >Johon VS Progg Mob (front): Hit Hit (8+21=29x2=58-1=57 damage) >Alex VS Progg Mob (front): Miss Miss >2 Progg spawns: Progg, Artillery Progg This brutal manor battle seems to be reaching its crescendo, drawing closer and closer to the climax. The party strikes down the 2 stragglers, proceeding to dismantle the shrinking Mini-Mob. The smaller gathering of Proggs was disbanded, leaving only their commander - a Crystalline Progg. The glassy expert of self defense stands defiantly against the heroes. The battle rages on, their confrontation of The Suffering and eventually Emperor Eidolon drawing closer and closer... Enemies in the Final Area: "Are we mice, or soldiers?! Keep fighting!" Progg Mob, Level 35 Beast *Plagued!* *Decaying! 13 damage (1 rounds remaining)* HP: 292/1200 SP: 0 Specials: Split Off: Creates 3 random Proggs. Stampede: Reduces the hero who rolled Special Damage to 1 HP and does 17 damage to everyone else. Mob Mentality: The entire mob rallies together, restoring 300 HP to itself. This display of brutal patriotism makes the party nervous, giving them each a 1/6 chance of becoming Jinxed. (Can be remedied or removed for 8 ether.) Specials decided by die roll. Passive Specials: Divide and Conquer: Every 50 HP lost spawns a random Progg. A die will be rolled to determine what type of Progg it'll be: -6: Artillery Progg -5: Progg Archer -4: Progg -3: Progg -2: Progg -1: Progg 895 HP lost so far! Drops: The Suffering, Progg Juggernaut, Aerial Progg "Why me?!" Crystalline Progg, Level 24 Beast HP: 450/450 SP: 7 Specials: Blinding Reflection: Reflects light off of his shell, Blinding the hero who rolled Special Damage and everyone in his row for 2 rounds. Can be remedied or removed for 5 ether. Hit Me With Your Best Shot: The crystalline Progg pysches himself up, and begins to Counterstrike for 3 rounds. When counterstriking, the Crystalline Progg will deal damage equal to his level on all succesful attacks. Specials alternate. Drops: Phoenix Essence "Uh-oh, guys, we're getting dangerously close to the end of the alphabet! What'll we do??" Progg S, Level 16 Beast HP: 60/90 SP: 3 Specials: Battle Frenzy: 11 damage to all heroes. Passive Specials: Lust: This Progg wants to prove himself. When doing damage to heroes that are of higher level then him, he will defy SP. Drops: Nothing. "Greek alphabet, maybe?" Artillery Progg C, Level 22 Beast HP: 170/170 SP: 4 Specials: Triple Jab+: Hits 3 random heroes for damage equal to their level +3. Drops: Mead Note: If at any time there are 6 Proggs present while the mob is still alive, those 6 Proggs will from into a Progg Mini Mob! The Party: Sylph Solanum (Dannylonglegs) *Party Leader!* *Hastened!* unknown age, unknown race Druid Level 20 Power: 28 (20+7+1) Defense: 0 Health: 36/36c(20+17+7+1) Ether: 14/23 (5+16+1) Gold: 150 Equipment: Shrapnel Bow (WP: 9, Bow. Every successful hit drops the target's SP by 1) , Ranger's Quiver (WP +1 to bows and crossbows), 20-20 glasses (headwear, +1 turn of effect for scrolls) Inventory: Mockthril Rod (WP:7), Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, 1 Potions, 1 Grand Potion, Tonic x2, Venom, Smoke Bomb, 2 Fire Bombs, 2 Ice Bombs, 3 Water Bombs, 2 Lightning Bombs, Floral Bomb, Bedroll, Shovel, Pickaxe, Magnifying Glass, 7 Bones, Signet Ring, Saber Teeth, Crumbling Venom, Journal of The Bleeding, Sword Fragment (1), Smelling Salts x2, Helmet (Max. health +1), Quartz, Tale of the Invincible King, Psych Documents, Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Journal of The Wound, Sword Fragment (2), Emerald, Trial Brew, Nostrum Johon [AKA Alf Gregory] (Bricksandparts) 25 years old male human Barbarian > Raider *Encouraged!* *Hastened!* *Lucky!* Level: 21.33 Power: 33 (21+8+4) Health: 38/38 (19+8+1+7+0) Shield Power: (5) Ether: ~/0 Positive effects: *Immune to:* (*Fragile*, *Cursed* *Stunned* *Poisoned!*), *Natural Respite* Negative effects: (none) Gold: 1308 (186G(1), 0GB(50), 0CB(50), 0GO(80), 0CC(70), 0GC(100), 0M) Equipment: Sword of Decay (WP:8 *Badly Poisoned!*)(once the target is inflicted with damage they lose a quarter of the power of the strike each following turn for three turns. the effect cannot be compounded with more strikes. Suitable to Mages, Knights and Barbarians.) Heavy Armour – SP:5, protects from fragile-effect, suitable for barbarians and knights, Bravado Boots (1/6 chance of being Lucky at the beginning of every battle), Scarlet Hood (+4 to power, immunity to stunned) Extra Artefacts: Helmet (+1 max health), Blessed Amulet – Protects from cursed-effect. Dog Statuette - (suitable for anyone, SP: 1, once named (Rover), speaking the name summons a dog almost certainly to tag along on madcap adventures and make snippy comments.), Hide of The Bleeding (Backwear, restores 10 HP and 5 ether for every enemy the wearer kills, suitable for anyone) Extra Weapons: Greatsword (WP:3), Meteor Blade (WP:8, Light elemental), Focal Staff (WP:5, Focus Fire-Roll a 3 for 5 ether Suitable for clerics and mages) Tools: Shovel (1), Pick-axe (2), Magnifying Glass (1), Magic Compass (1) Consumables: Potion (5), Venom (2), Ice Bomb (1), Phoenix Essences (2), Trial Brew (1), Dragon Scale (Lucky and blessed effects upon consumption), Remedy. Smelling Salts, Mead Elements: Aquamarine (1), Emerald (1) Scrolls: Scroll of Sleep (1), Scroll of Blindness (1), Scroll of Sealing (2), Scroll of Confusion (1) Quest items: (None) Elgar Gligin (played by Jedi master Brick) *Lucky!* Level 20.33 Evoker *Immune to Fragile!* Power: 31 Defense: 6 Health: 30/30 Ether: 9/19 Gold: 364 Equipment: Mockthril Crossbow (WP:11), Chainmail (SP: 2, Bodywear: half damage from Fire elemental enemies and double from Electric elemental enemies) Emerald Hood (SP: 4, headwear, protects from Fragile) Inventory: Fauxthril Longbow (WP: 5),Smoke Bomb, Bedroll, Emerald, Sapphire, Topaz, Opal, (Borrowed) Garnet, Venom x4, Spade,Pickaxe,3 Potions, Trickster's Mask of the Elf(Accessory, Changes user's appearance into an Elf),Scroll of Poisoning (Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether) ,Goblin's Wrench(WP:10,retrievable), Needlessly Large Rod (Non-Artifact Item, Curses a random enemy. Usable once per battle.) Does not prevent free hits. Grand Potion x3, Grand Tonic x2, Scroll of Sleep, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Fireworks, Remedy, Tonic x4, Dualis Scepters (WP: 8, Club/Staff, Dual-striking), Tonic Alexandre le Chevalier (Played by Capt.JohnPaul) Level 18.5 Paladin, 20 year old elf male *Lucky!* *Encouraged!* Power: 28 Defense: 13 Health: 22/38 Ether: 8/18 Gold: 156 Equipment: Sword of the Elven Blademaster (WP: 10 *Badly Poisoned!*; ignores SP, +1 gold per successful strike), Cross Heater Shield (SP: 10) (Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; suitable for Knights and Barbarians), Dapper Hat (Headwear, wearer has a 1/6 chance of becoming encouraged at the start of each battle) Inventory: Potions (4), Bedroll, Smoke Bomb, Tonic x4, Smoke Bomb, Fire Bomb, Potion, Grand Tonic, Scroll of Sealing, Elixir, Mead, Deadly Venom, Feather Duster of DOOM (WP: 1) Lycan Romulus Dean (played by theBoyWonder) Level 13.5 Rogue *Immune to weakened* *Immune to Stunned* *Lucky!* *Encouraged!* Power: 33 Health: 15/17 15 Gold: 428 (95 gold owed to Thormanil and 30 to Loreal) Equipment: Combrys (WP: 14 18 Plagued!, consecutive successful strikes raise Combry's WP by 1, unsuccessful strikes drop it to it's base WP), Scarlet Hood (Headwear, Power +4, Protects from Stunned), Pugilist Gloves(Power +2, protects from weakened) Inventory: Bedroll, Staff of The Frog Paladin (WP:6, 1/6 chance of Amphibianocs Blessing (protects from damage)), Throwing Dagger (WP6), Deadly Venom, Venom x3, Sylvania's Cowl(grants Animal Talk to Wearer), Garnet, Potion Galen Woodward (Fugazi) *Encouraged!* *Hastened!* *Lucky!* 36 year old male human Rogue Level 16 Power: 26 (16+10) Defense: 1 (+1) Health: 26/26 (7+15+4) Gold: 2057 Equipment: Murkwood Thread (WP: 10), Chimera Headdress (Headwear, Suitable for Rangers and Rogues, +1 SP +4 Health), Stretchy Rubber Band (Accessory, returns thrown weapons immediately) Inventory: Fauxthril Shuriken (WP:5, ranged), Throwing Dagger (WP:4, ranged), Bedroll, Venom x2, Smoke Bomb, Bomb XX, Grand Potion x4, Nostrum x1, Mead x2, Fire Bomb, Deadly Venom, Crumbling Venom, Goblin's Wrench(WP:10 *Badly Poisoned!* ,retrievable), Black Katana (WP:8), Smelling Salts x1, Trial Brew, Goblin's Wrench (WP:10,retrievable), Cast, Soma, Leather Armour (SP:1), Potion, Hide of The Wound (+6 power to throwing weapons), Phoenix Essence, Smokebomb, Remedy "Wow...!" Punii, 2 month year old Progg Alchemist Jellies: Red x4, Blue x2, Green x2 "Keep it up, men!" Hal Bohrd, Luosh Guard Captain Level 18 Power: 28 Defense: 3 Health: 35/35 Gold: 50 Equipment: Halberd (WP: 10) Luoshian Armor (SP: 3, Bodywear) Inventory: Phoenix Essence, Potion Rolls: 6: Charge! Does damage to the target equal to all conscious party member's WP added together. The special effects in the weapon (such as decay) are not transmitted. 5: Critical Hit: WPx3+Level -
Bah, space-time-continiums. I'm probably not going to be able to update for the rest of the day after about 30 minutes or so. I'll try to crank out a round of 48!
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Heroica RPG - Quest #56: The Stealer of Senses
Endgame replied to Endgame's topic in The Heroica Archive
QM Note: Very well, Joeshmoe - it appears I was in the wrong! Round Two of the Final Battle! >Brickington VS The Apprentice (back): Critical Hit Miss >Em chugs a potion (back) >Karie chugs a potion (back) >Arnulf VS Anacondie (back): Shield: Mug (4x3=12+3=15/2=8-1=7 damage, 7 gold earned) >Jeaux VS Hissticuffs (back): Critical Hit (4x2=8+3=11 damage) >Cobrawler VS Brickington (free hit): 4/2=-2=0 damage >Vipunch VS EM (fre hit): 4/2=2 damage The heroes had been inflicted with a slew of status effects the previous roumd, but fight on nonetheless. They struggle against the Apprentice and his group of sinister snakes, dishing out a little bit of damage and keeping themselves relatively healthy. "Why bother, lab rats?" The Apprentice, Level 7 Humanoid HP: 28/28 SP: 1 Specials: Rob Them Blind: Hits all heroes for 4 damage, stealing 5 gold from each. The hero who rolled Special Damag is Blinded for 3 rounds. Swiped Senseless: Steals the hero's common sense, Hexing them for the next round. Specials alternate. Drops: 50 gold, Nostrum, Quest Reward "HISS." Translation: HISS. Anacondie, Level 6 Beast HP: 11/24 SP: 1 Specials: Venom Spurt: Spits venom all over the party, each hero having a 1/6 chance of being poisoned. Drops: Venom, Mead, 25 gold "Rattlyrattlerattle." Translation: Thatssssssssssss enough from you, heroesssss. Vipunch, Level 4 Beast HP: 14/14 Specials: Rattle Rattle: Vipunch rattles its tail, invigorating the entire party. All enemies regain 12 HP. Drops: 25 gold, Soma "Haaaarrrgghghhliss!" Translation: Ssssssshoot. Hissticuffs, Level 5 Beast HP: 1/12 Specials: Bludgeon: Rushes the hero who rolled Special Damage, dealing 7 damage. Drops: 25 gold, Potion x2 [Placeholder: I forgot to upload the red snake picture, sorry! ] "Rattlissss!" Translation: Fooliissssh foolssss! Cobrawler, Level 4 Beast *Poisoned!* HP: 2/15 Specials: Toxic Drool: Increases the passive special's probability by 1/6. (1/6 to 1/3, 1/3 to 1/2) Passive Specials: Contagious: Every hero targetting Cobrawler has a 1/6 chance of becoming Poisoned. Drops: 25 gold, Venom x2 The Party: Jeaux Elmfyre (joeshmoe554) *Party Leader!* Age: Unknown, Male Automaton Ranger Level 3 Power: 7 Health: 6/8 Gold: 30 Equipment: Sagitta (WP: 3, longbow) Bow (WP: 4) Inventory: Smoke Bomb, Bedroll, Remedy, Potion Sir Brickington (Brickington) *Blinded! 2 round remaining* 19 year old human male knight Level 3 Power: 7 (Level 3 + WP: 4) Defense: 2 (SP: 2) Health: 6/12 Gold: 35 Equipment: Great Sword (WP: 3), Triangle Shield (SP: 2), Great Sword Mk. II (WP: 4 *Envenomed!*) Inventory: Potion, Bedroll, Smoke Bomb, Phoenix Essence, Grand Potion, Name: Unknown. Most call him "Em," though his real name remains largely mysterious. (I just can't think of a good name, okay?) Age: Unknown. Presumably mid twenties. Gender: Male. Race: Human. Class: Ranger. Level 2 Power: 5 Health: 5/7 Gold: 50 Equipment: Bow(WP:3) Inventory: Smoke bomb, Potion, Grating Stone, Remedy Name: Arnulf Bishop (Shoker86) 30 yrs old male Human Rogue Level: 3 Power:7 (4+3) Health: 5/9 Ether: 0 Gold: 37 Equipment: Dagger(WP:3), Long Sword (WP: 4) Inventory: Potion, Bedroll, Remedy Karie Alderflask (Played by Kintober) *Poisoned!* 22 year old Human Rogue, lvl 3 Power: 7 Health: 8/9 Gold: 43 Equipment: Heirloom Dagger (WP:3), Dagger (WP: 4 *Envenomed!* ) Inventory: Venom (1), Bedroll (1), Remedy -
Heroica RPG - Quest #56: The Stealer of Senses
Endgame replied to Endgame's topic in The Heroica Archive
QM Note: Brickington is blinded, preventing him from using physcial attacks until remedied. Adjust accordingly, please! -
There'd probably be only one of such item in existence anyway, so QMs could easily just put in enemies immune to insta-kill in to get that assassin to waste the ashes. I know it is what I'd do, in some scenarios.
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They could always be immune to the ashes. I think it'd be good for, say, the Inquisitors or a member of the Gladius Unit. Of course, we can't have any one-shotting Wren.
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In Rumble Strike's previous quest, Ques 32, we had to go through a wacky manor with realms and warp doors and - our goal was to find some children trapped within. Sorrow remains unhappy about the ordeal. By "last quest", I meant last quest that involved kids". And, hey, Sorrow lived in Waldurk during his early years. I bet it was pretty perplexing, too.
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I'm assuming you mean 53? Oh, and no, Eidolon's style doesn't involve word puzzles. He takes pride in his ability to kill and barbeque somebody at the same time.
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"My second quest involving helping children. The last one involving kidsconsisted of walking through some twisted labryinth and fighting abominations... Needless to say, I am hoping this little venture is a bit more grounded in reality." I groan. "Sorrow, the ancient, undead, baby sitting, split-personality assassin. How much of an oddball am I?"
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The final boss has its stats encoded in an anagram, and you have to solve a word puzzle every round to hit it.
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Heroica RPG - Quest #48: Death's Homecoming
Endgame replied to Endgame's topic in The Heroica Archive
QM Note: I think that was one of the first math errors I've made QMing... ever! Must've carried a digit horribly wrong somewhere. Galen's pocket deflates like a popped balloon, still leaving a sizeable sum of money in it. Galen corrects his posture, previously pulled down by the absurd amount of money. -
Good thing I checked for input here before I even gave the thing a name. I won't develop it further. But, looking back at some of 48's battles and what this quest would require... I realized I was atleast partially insane. :blush QMing is a much heavier pill to swallow then most, including myself, expect sometimes. Doesn't mean it isn't a blast, though.
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Heroica RPG - Quest #48: Death's Homecoming
Endgame replied to Endgame's topic in The Heroica Archive
Galen's pocket grows spontaneously heavier. -
Brickington's level is, indeed, horrendously broken. I entered his power in his level field. Also, Zepher, that is the most mechanically interesting, innovative, challenging, and plain awesome enemy I have ever seen. What a way to end the Wren saga!
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Not neccasarily. We've seen some great Assassin buffing items that make them infinitely more useful. Item idea: Ashes of Demise: Can be used on an insta-kill immune enemy to disable their immunity.
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Heroica RPG - Quest #48: Death's Homecoming
Endgame replied to Endgame's topic in The Heroica Archive
QM Note: 15 damage, - 1 SP per round. -
Well... -It has a definitive end. -Features puzzles and npcs as well as battles. -I'd encourage anyone who does it (if not me) to incorporate a little bit of lore or story into the pit. It'd be more like a revistable multi-party dungeon then the Fields of Glory.
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Heroica RPG - Quest #48: Death's Homecoming
Endgame replied to Endgame's topic in The Heroica Archive
Round Thirty Seven of the Fungeon Battle! >Punii makes jellies: 6 is rolled: 1 of every jelly made! >Sylph seals Mini-Mob (back): Failure! >Alex VS Progg N (front): Damage Criticial Hit (10x2=20+18=38x2=76 damage) >Elgar VS Progg O (back): Damage Aim (20-3=17 damage) >Galen VS Progg P (back): Special Damage Shield: Mug (10x3=30+16=46x2=92-3=89 damage, 89 gold earned) >Romulus VS Progg Q (back): Special Damage Shield: Mug (16x3=48+13=61x2=122/2=61+2+4=67 damage, 67 gold earned) >Galen VS Progg N (back): Miss Shield: Mug (14 damage, 14 gold earned) >Johon VS Progg O (front): Hit Critical Hit (8x3=24+21=45x2=90-3=87 damage) >Johon VS Progg P (front): Damage Damage (16 damage!) >Hal VS Progg Mini-Mob (front): Critical Hit (10x3=30+18=48-5=43 damage) >Sylph VS Pogg Mob (back): Damage Damage (35/2=18 damage) >1 Progg spawns: Progg The battle with the mobs rage on. The party brawls with the split-off proggs, Johon and Sylph both taking hard whacks from their foes. The party has grown battered and weathered, their resources running dry... but the same applied to theirn opposition. The Proggs they were facing were starting to look weak, but they knew in the epicenter of the mob a primed Suffering was waiting to lock swords with them... Only 2 Proggs remain split off from the main mob, one of the on death's door. The battle rages on! Enemies in the Final Area: "You'll regret this, pests! Progg Mob, Level 35 Beast *Plagued!* *Decaying! 13 damage (2 rounds remaining)* HP: 377/1200 SP: 1 Specials: Split Off: Creates 3 random Proggs. Stampede: Reduces the hero who rolled Special Damage to 1 HP and does 17 damage to everyone else. Mob Mentality: The entire mob rallies together, restoring 300 HP to itself. This display of brutal patriotism makes the party nervous, giving them each a 1/6 chance of becoming Jinxed. (Can be remedied or removed for 8 ether.) Specials decided by die roll. Passive Specials: Divide and Conquer: Every 50 HP lost spawns a random Progg. A die will be rolled to determine what type of Progg it'll be: -6: Artillery Progg -5: Progg Archer -4: Progg -3: Progg -2: Progg -1: Progg 810 HP lost so far! Drops: The Suffering, Progg Juggernaut, Aerial Progg "No... not now..." Progg Mini-Mob, Level 31 Beast *Badly Poisoned!* HP: 38/560 SP: 4 Specials: Proggpile: The Progg Mini-mob tackles everyone in the row of the hero who rolled special damage, including the hero who triggered the Proggpile, for 22 damage. Pitchforks and Torches: Permanently boosts all enemy's level and SP by 2. Specials decided by die roll. Passive Specials: Divide and Conquer: Every 70 HP lost spawns a random Progg. A die will be rolled to determine what type of Progg it'll be: -6: Artillery Progg -5: Progg Archer -4: Progg -3: Progg -2: Progg -1: Progg 545 HP lost so far! For the Greater Good: Any negative scroll effects inflicted to the Progg Mob are instead redirected to the Progg Mini-mob Drops: Crystalline Progg "Hero class needs more balancing!" Progg Q, Level 16 Beast *Plagued!* HP: 23/90 SP: 2 Specials: Battle Frenzy: 11 damage to all heroes. Passive Specials: Lust: This Progg wants to prove himself. When doing damage to heroes that are of higher level then him, he will defy SP. Drops: Nothing. "Don't chalk this up as a win for you yet, heroes!" Progg R, Level 16 Beast HP: 90/90 SP: 3 Specials: Battle Frenzy: 11 damage to all heroes. Passive Specials: Lust: This Progg wants to prove himself. When doing damage to heroes that are of higher level then him, he will defy SP. Drops: Nothing. Note: If at any time there are 6 Proggs present while the mob is still alive, those 6 Proggs will from into a Progg Mini Mob! The Party: Sylph Solanum (Dannylonglegs) *Party Leader!* *Hastened!* unknown age, unknown race Druid Level 20 Power: 28 (20+7+1) Defense: 0 Health: 18/36c(20+17+7+1) Ether: 16/23 (5+16+1) Gold: 150 Equipment: Shrapnel Bow (WP: 9, Bow. Every successful hit drops the target's SP by 1) , Ranger's Quiver (WP +1 to bows and crossbows), 20-20 glasses (headwear, +1 turn of effect for scrolls) Inventory: Mockthril Rod (WP:7), Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, 1 Potions, 1 Grand Potion, Tonic x2, Venom, Smoke Bomb, 2 Fire Bombs, 2 Ice Bombs, 3 Water Bombs, 2 Lightning Bombs, Floral Bomb, Bedroll, Shovel, Pickaxe, Magnifying Glass, 7 Bones, Signet Ring, Saber Teeth, Crumbling Venom, Journal of The Bleeding, Sword Fragment (1), Smelling Salts x2, Helmet (Max. health +1), Quartz, Tale of the Invincible King, Psych Documents, Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Journal of The Wound, Sword Fragment (2), Emerald, Trial Brew, Nostrum Johon [AKA Alf Gregory] (Bricksandparts) 25 years old male human Barbarian > Raider *Encouraged!* *Hastened!* *Lucky!* Level: 21.33 Power: 33 (21+8+4) Health: 20/38 (19+8+1+7+0) Shield Power: (5) Ether: ~/0 Positive effects: *Immune to:* (*Fragile*, *Cursed* *Stunned* *Poisoned!*), *Natural Respite* Negative effects: (none) Gold: 1308 (186G(1), 0GB(50), 0CB(50), 0GO(80), 0CC(70), 0GC(100), 0M) Equipment: Sword of Decay (WP:8 *Badly Poisoned!*)(once the target is inflicted with damage they lose a quarter of the power of the strike each following turn for three turns. the effect cannot be compounded with more strikes. Suitable to Mages, Knights and Barbarians.) Heavy Armour – SP:5, protects from fragile-effect, suitable for barbarians and knights, Bravado Boots (1/6 chance of being Lucky at the beginning of every battle), Scarlet Hood (+4 to power, immunity to stunned) Extra Artefacts: Helmet (+1 max health), Blessed Amulet – Protects from cursed-effect. Dog Statuette - (suitable for anyone, SP: 1, once named (Rover), speaking the name summons a dog almost certainly to tag along on madcap adventures and make snippy comments.), Hide of The Bleeding (Backwear, restores 10 HP and 5 ether for every enemy the wearer kills, suitable for anyone) Extra Weapons: Greatsword (WP:3), Meteor Blade (WP:8, Light elemental), Focal Staff (WP:5, Focus Fire-Roll a 3 for 5 ether Suitable for clerics and mages) Tools: Shovel (1), Pick-axe (2), Magnifying Glass (1), Magic Compass (1) Consumables: Potion (5), Venom (2), Ice Bomb (1), Phoenix Essences (2), Trial Brew (1), Dragon Scale (Lucky and blessed effects upon consumption), Remedy. Smelling Salts, Mead Elements: Aquamarine (1), Emerald (1) Scrolls: Scroll of Sleep (1), Scroll of Blindness (1), Scroll of Sealing (2), Scroll of Confusion (1) Quest items: (None) Elgar Gligin (played by Jedi master Brick) *Lucky!* Level 20.33 Evoker *Immune to Fragile!* Power: 31 Defense: 6 Health: 30/30 Ether: 10/19 Gold: 364 Equipment: Mockthril Crossbow (WP:11), Chainmail (SP: 2, Bodywear: half damage from Fire elemental enemies and double from Electric elemental enemies) Emerald Hood (SP: 4, headwear, protects from Fragile) Inventory: Fauxthril Longbow (WP: 5),Smoke Bomb, Bedroll, Emerald, Sapphire, Topaz, Opal, (Borrowed) Garnet, Venom x4, Spade,Pickaxe,3 Potions, Trickster's Mask of the Elf(Accessory, Changes user's appearance into an Elf),Scroll of Poisoning (Grants target’s weapon the badly poisoned effect for one battle at the cost of 5 ether) ,Goblin's Wrench(WP:10,retrievable), Needlessly Large Rod (Non-Artifact Item, Curses a random enemy. Usable once per battle.) Does not prevent free hits. Grand Potion x3, Grand Tonic x2, Scroll of Sleep, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Fireworks, Remedy, Tonic x4, Dualis Scepters (WP: 8, Club/Staff, Dual-striking), Tonic Alexandre le Chevalier (Played by Capt.JohnPaul) Level 18.5 Paladin, 20 year old elf male *Lucky!* *Encouraged!* Power: 28 Defense: 13 Health: 22/38 Ether: 8/18 Gold: 156 Equipment: Sword of the Elven Blademaster (WP: 10 *Badly Poisoned!*; ignores SP, +1 gold per successful strike), Cross Heater Shield (SP: 10) (Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; suitable for Knights and Barbarians), Dapper Hat (Headwear, wearer has a 1/6 chance of becoming encouraged at the start of each battle) Inventory: Potions (4), Bedroll, Smoke Bomb, Tonic x4, Smoke Bomb, Fire Bomb, Potion, Grand Tonic, Scroll of Sealing, Elixir, Mead, Deadly Venom, Feather Duster of DOOM (WP: 1) Lycan Romulus Dean (played by theBoyWonder) Level 13.5 Rogue *Immune to weakened* *Immune to Stunned* *Lucky!* *Encouraged!* Power: 33 Health: 15/17 15 Gold: 428 (95 gold owed to Thormanil and 30 to Loreal) Equipment: Combrys (WP: 14 17 Plagued!, consecutive successful strikes raise Combry's WP by 1, unsuccessful strikes drop it to it's base WP), Scarlet Hood (Headwear, Power +4, Protects from Stunned), Pugilist Gloves(Power +2, protects from weakened) Inventory: Bedroll, Staff of The Frog Paladin (WP:6, 1/6 chance of Amphibianocs Blessing (protects from damage)), Throwing Dagger (WP6), Deadly Venom, Venom x3, Sylvania's Cowl(grants Animal Talk to Wearer), Garnet, Potion Galen Woodward (Fugazi) *Encouraged!* *Hastened!* *Lucky!* 36 year old male human Rogue Level 16 Power: 26 (16+10) Defense: 1 (+1) Health: 26/26 (7+15+4) Gold: 2057 Equipment: Murkwood Thread (WP: 10), Chimera Headdress (Headwear, Suitable for Rangers and Rogues, +1 SP +4 Health), Stretchy Rubber Band (Accessory, returns thrown weapons immediately) Inventory: Fauxthril Shuriken (WP:5, ranged), Throwing Dagger (WP:4, ranged), Bedroll, Venom x2, Smoke Bomb, Bomb XX, Grand Potion x4, Nostrum x1, Mead x2, Fire Bomb, Deadly Venom, Crumbling Venom, Goblin's Wrench(WP:10 *Badly Poisoned!* ,retrievable), Black Katana (WP:8), Smelling Salts x1, Trial Brew, Goblin's Wrench (WP:10,retrievable), Cast, Soma, Leather Armour (SP:1), Potion, Hide of The Wound (+6 power to throwing weapons), Phoenix Essence, Smokebomb, Remedy "Wow...!" Punii, 2 month year old Progg Alchemist Jellies: Red x3, Blue x2, Green x2 "Keep it up, men!" Hal Bohrd, Luosh Guard Captain Level 18 Power: 28 Defense: 3 Health: 35/35 Gold: 50 Equipment: Halberd (WP: 10) Luoshian Armor (SP: 3, Bodywear) Inventory: Phoenix Essence, Potion Rolls: 6: Charge! Does damage to the target equal to all conscious party member's WP added together. The special effects in the weapon (such as decay) are not transmitted. 5: Critical Hit: WPx3+Level -
Now then, this idea is essentially QM Seppuku, but... As a lot of you are aware, I love the Paper Mario games to death, having conqured Paper Mario 2 atleast 12 times. The hardest areas of Paper Mario 2 and 3 were the Pit of 100 Trails, and I'd love to see something similar in Heroica. The Pit of 100 Trials consisted of 100 battles, one after another. Each 10 floors had about 4-5 enemies, reshuffled into different groups and numbers. Every 10 floors would have some excellent treasure, as well as a chance of a merchant (with absurdly expensive goods). Some NPCs known as Tarvellers were scattered randomly about, allowing to teleport past some floors for a large fee. Of course, it gets increasingly harder, culminating in a superboss on Floor 100 - who, when killed, dropped the best item in the game. Every 10 floors you were given an oppurtunity to escape, but you had to restart the entire dungeon if you did that or died. Of course, 100 battles - considering some can last for 30+ rounds - would be a QM killer. I would suggest a more "trial" based approach then a "battle onslaught" approach. You would have to solve puzzles and riddles, win small (3-4 round) battles, debate with NPCs, haggle with the denizens of the "pit", etc, gaining EXP whenever you reach a specific room. Every so often, there would be a boss fight. After the boss is vanquished, the pit would carry on, but the pit would spike in difficulty considerably. The biggest mechanics of this Heroica Pit is that: -Perma-ko is on. -There is no quest reward, only the loot you find in the dungeon. -You can teleport to certain points if you discover them as you descend. TPKO is actually to expected: the main point is to go as far as possible, but also to help pave the road to the bottom. The final trial would probably be some absurdly powerful boss, who would require a huge party of Expert Class heroes to vanquish. This Superboss can be telpeorted to any time when his lair is found, so you'd basically get TPKOed, get more heroes, modify your strategy, get TPKOed again, etc. until you finally defeat whatever lurks at the bottom. Of course, after his death, huge amounts of loot would ensue! Thoughts?
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Heroica RPG - Quest #56: The Stealer of Senses
Endgame replied to Endgame's topic in The Heroica Archive
Round One of the Final Battle! >Karie VS Cobrawler (front): Critical Hit (4x2=8+3=11 damage) (Contagious: Karie is poisoned!) >Arnulf VS Vipunch (front): Miss >Em VS Hisstifcuffs (back): Special Damage (7/2=4 damage) >Jeaux VS Anacondie (back): Hit (4+3=7-1=6 damage) >Brickington VS The Apprentice (front): Special Damage (Rob Them Blind: 4 damage to all heroes, all heroes lose 5 gold, Brickington blinded.) The party has a decent round against the apprentice and his tamed snakes. Karie ducks and thrusts her knife into the Cobrawler's rattle, the snake's tail practically reduced to a pulp. However, some of the venomous's snakes drool lands on Karie, the poison seeping into her skin. She heads back to the party, disgusted. Arnulf stabs but misses Vipunch. Em tries to pin down the poerful Hissticuffs with an arrow, but merely gets bludgeoned by the snake. Jeaxu plugnes an arrow into the gargantuan reptile's hood, the beast hissing in anger over the blow. Brickington stands toe to toe with the cackling Apprentice, the green-clad villain as arrogant as ever. They lock blades, but unfortunately for Brickington, the Harvester being in such a close proximity disoriented him. The Apprentice robs Brickington of his senses and proceeds to stab each hero. The final battle rages on! "Pathetic!" The Apprentice, Level 7 Humanoid HP: 28/28 SP: 1 Specials: Rob Them Blind: Hits all heroes for 4 damage, stealing 5 gold from each. The hero who rolled Special Damag is Blinded for 3 rounds. Swiped Senseless: Steals the hero's common sense, Hexing them for the next round. Specials alternate. Drops: 50 gold, Nostrum, Quest Reward "Graghwwwwwrisss!!" Translation: You foolissssssssh automaton! Anacondie, Level 6 Beast HP: 18/24 SP: 1 Specials: Venom Spurt: Spits venom all over the party, each hero having a 1/6 chance of being poisoned. Drops: Venom, Mead, 25 gold Hissidyhiss. Translation: Sssso ssssad you're going to lose. Vipunch, Level 4 Beast HP: 14/14 Specials: Rattle Rattle: Vipunch rattles its tail, invigorating the entire party. All enemies regain 12 HP. Drops: 25 gold, Soma Skrraaaaaawiiiiiiwwrrrrssss! Translation: Bloodssssssshed! Hissticuffs, Level 5 Beast HP: 12/12 Specials: Bludgeon: Rushes the hero who rolled Special Damage, dealing 7 damage. Drops: 25 gold, Potion x2 [Placeholder: I forgot to upload the red snake picture, sorry! ] Rattlehissrattle. Translation: Thissssssss issssss folly! Cobrawler, Level 4 Beast *Poisoned!* HP: 3/15 Specials: Toxic Drool: Increases the passive special's probability by 1/6. (1/6 to 1/3, 1/3 to 1/2) Passive Specials: Contagious: Every hero targetting Cobrawler has a 1/6 chance of becoming Poisoned. Drops: 25 gold, Venom x2 The Party: Jeaux Elmfyre (joeshmoe554) *Party Leader!* Age: Unknown, Male Automaton Ranger Level 3 Power: 7 Health: 6/8 Gold: 30 Equipment: Sagitta (WP: 3, longbow) Bow (WP: 4) Inventory: Smoke Bomb, Bedroll, Remedy, Potion Sir Brickington (Brickington) *Blinded! 3 round remaining* 19 year old human male knight Level 3 Power: 7 (Level 3 + WP: 4) Defense: 2 (SP: 2) Health: 6/12 Gold: 35 Equipment: Great Sword (WP: 3), Triangle Shield (SP: 2), Great Sword Mk. II (WP: 4 *Envenomed!*) Inventory: Potion, Bedroll, Smoke Bomb, Phoenix Essence, Grand Potion, Name: Unknown. Most call him "Em," though his real name remains largely mysterious. (I just can't think of a good name, okay?) Age: Unknown. Presumably mid twenties. Gender: Male. Race: Human. Class: Ranger. Level 2 Power: 5 Health: 1/7 Gold: 50 Equipment: Bow(WP:3) Inventory: Smoke bomb, Potion x2, Grating Stone, Remedy Name: Arnulf Bishop (Shoker86) 30 yrs old male Human Rogue Level: 3 Power:7 (4+3) Health: 5/9 Ether: 0 Gold: 30 Equipment: Dagger(WP:3), Long Sword (WP: 4) Inventory: Potion, Bedroll, Remedy Karie Alderflask (Played by Kintober) *Poisoned!* 22 year old Human Rogue, lvl 3 Power: 7 Health: 4/9 Gold: 43 Equipment: Heirloom Dagger (WP:3), Dagger (WP: 4 *Envenomed!* ) Inventory: Venom (1), Bedroll (1), Potion, Remedy