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Endgame

Eurobricks Archdukes
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  1. The one in the silver mask fumes. "Gnrk - it was probably those little slugs...!" "To be fair, friend, they're just children. Naive. Besides." He makes a sweeping gesture towards the party. "They'd never be capable of standing up to him."
  2. These aren't the mooks you're looking for.

    1. Show previous comments  2 more
    2. Dannylonglegs

      Dannylonglegs

      I guess this calls for passive aggressive negotiations.

    3. Endgame

      Endgame

      I guess this calls for stealing positive effects.

    4. Dannylonglegs

      Dannylonglegs

      I've got a bad feeling about this.

  3. Sorrow is ambivalent to most of the houses (prefers the Ziegfried over them all, though) but can't stand the wolfgang. Also, 70ers: Totally not your first batch of mooks. Nope, nosiree.
  4. QM Note: Noted, Zepher. Boomingham, Scupperer in hand, leads the party down the alley. They navigate through the bends, the awful odor of Sceleris alley becoming apparent: busted gutters on the buildings above drop filthy water and mud in the alley, essentially contaminating it. The sickening slop eventually oozes outward over time, some areas of the alley being completely drenched in the stuff. The party cringes as they are sometime forces to step through the muck... At least they weren't wearing their best shoes, at any rate. After trudging throughout the filthy Alley, the party comes across the sources of the voices: Two figures stand in the narrow alley, weapons in hand. They wordlessly get into a predatory stance, ready to attack if provoked. A rather large clambers through the sludge behind them, quite enjoying his time in the muck. he snaps his monstrous jaws at the party, making his intentions clear. The three spiders on the wall snicker, only Em understanding their vitriol. Finally, the masked men speak: "The hell are you?" one snaps. "Not taking a daily stroll, by the looks of it..." muses the other. "Grawwwwbhclckclk!" <Intruders! Intruders!> "Snickerclickclicksnickerheheheh!" <Guys, look at these clowns!> "Clickclicksnickhehehehclickclick!" <I don't believe it... I thought Eubric put down monstrosities like these things.> "Clickclicksnickersnickerhmmmclickclick." <Foul riff-raff like you aren't even worthy of walking these alleys.> How will the party respond? The Party: Lord Lawrence Boomingham (Zepher) Level 23 2/3 Paladin *Immune to Fragile, Sleep and Weakened* *Encouraged!* Power: 36 (+4**) Defense: 12 Health: 44/44 (+2*) Ether: 22/22 Gold: 23 Equipment: Scupperer (Great Sword, WP: 10, Darkness Fire, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, immunity to sleep and weakened, accessory) ****Pseudo's Blessing's Blessing (Not an Artifact, +4 Power) Inventory: Frozen Saber (Great Sword, WP: 9, Light Ice, stunned effect), Bedroll, 3 Meads, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Scroll of Blindness, 1 Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, Garnet, Sapphire, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), Admantite Shard, Everlasting Venom 46 Years Old, Human Debts: 128 Gold Arthur, 1 gold Docken, 75 gold Sorrow Arthur Justus Regulus VII (played by Flipz), Level 23 2/3 Sorcerer, 21-year-old male Human *Immune to Sealed* [ Currently in: Quest #70: The Syndicate] *Encouraged!* *Lucky!* Power: 36 (23 + WP:13) Health: 35/35 (Basic Health: 5 + Level Bonus: 22 + Class Boost: 4 + Permanent Boost: 4*) Ether: 33/33 (Basic Ether: 5 + Level Bonus: 21 + Class Boost: 1 + Robe of the Archmagi: 5) Defense: 3 (Robe of the Archmagi) Gold: 128 (Owed 128 gold by Boomingham; owed 50 gold by Grimwald Gjinko; owed 70 gold by En Sabah Nur,) Equipment: Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Robe of the Archmagi (Bodywear, SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Overkill Gloves Inventory: Weapons: Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Hollow Blade Dagger (WP:6, dagger, hollow-blade [Mulled Wine]), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Healing Staff (WP:5; heals instead of damaging), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable) Artifacts: Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round), Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Ancient Crown (Headwear, First successful strike of battle deals Cursed-effect), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves, Sticky Gloves Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: Scroll of Blindness, 2x Scroll of Sealing (1x Lent to De'kra), Scroll of Confusion, Scroll of Sleep, 2x Scroll of Frailty (1x Lent to Nyx), Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Consumables: Potion, Grand Potion x5, Remedy x10, Elixir x3, Nostrum x 4, Smelling Salts x 5, Mead x 4, Jinxy Juice x2, Ether Core, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Tesla Bomb Karie Alderflask (Played by Kintobor) 22 year old Human Rogue, lvl 11 *Encouraged!* Power: 17 (lvl 11 + WP: 6) Health: 17/17 Gold: 89 Defence: 0 Equipment: Sexy (WP: 6, Rapier, Disregards SP, usable by Knights and Rogues), Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear. ), Lover's Locket (Protects from enamoured effect) Inventory: Potion (5), Mead (2), Remedy (2), Venom (1), Smoke bomb (1), Telescope (1), Bedroll (1), Heirloom Dagger (WP:3), Map of Brendenton (1), Spider Coin (worth 1 gp) (1),, Topaz, Scroll of Newtity (costs 10 ether)(usable by ex-Amphibians only), Ethereal Cloak (SP +2, Max. Ether +4), Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear. ) Arnulf Bishop (Shoker86) 30 yrs old male human Rogue *Encouraged!* Level 9 Power: 18 (9+8+1) Defense: 3 Health: 15/15 (7+8) Gold: 43 Equipment: Cheesy Dagger (WP:8, Double damage to vermin), Tricorne (SP:3) Inventory: Leather Armor(SP:1), 4 Potions, 3 Venoms, Remedy, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, 2 Meads Name: Unknown. Most call him "Em," though his real name remains largely mysterious. Unknown age male human ranger Level 9 Power: 15 Health: 14/14 Gold: 28 Equipment: Bow(WP:5), Ranger's Quiver (+1 WP to all Bows/Crossbows), White Marksman's Hat - (⅙ chance of Assassination vs. Flying monsters; Headwear) Inventory: Smoke bomb, Grating Stone, Nostrum, Bedroll, Shovel, Pickaxe, Potion x5, Remedy x3, Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by Asleep.), Venom, Ice Bomb
  5. The Party: Lord Lawrence Boomingham (Zepher) Level 23 2/3 Paladin *Immune to Fragile, Sleep and Weakened* *Encouraged!* Power: 36 (+4**) Defense: 12 Health: 44/44 (+2*) Ether: 22/22 Gold: 23 Equipment: Scupperer (Great Sword, WP: 10, Darkness Fire, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, immunity to sleep and weakened, accessory) ****Pseudo's Blessing's Blessing (Not an Artifact, +4 Power) Inventory: Frozen Saber (Great Sword, WP: 9, Light Ice, stunned effect), Bedroll, 3 Meads, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Scroll of Blindness, 1 Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, Garnet, Sapphire, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), Admantite Shard, Everlasting Venom 46 Years Old, Human Debts: 128 Gold Arthur, 1 gold Docken, 75 gold Sorrow Arthur Justus Regulus VII (played by Flipz), Level 23 2/3 Sorcerer, 21-year-old male Human *Immune to Sealed* [ Currently in: Quest #70: The Syndicate] *Encouraged!* Power: 36 (23 + WP:13) Health: 35/35 (Basic Health: 5 + Level Bonus: 22 + Class Boost: 4 + Permanent Boost: 4*) Ether: 33/33 (Basic Ether: 5 + Level Bonus: 21 + Class Boost: 1 + Robe of the Archmagi: 5) Defense: 3 (Robe of the Archmagi) Gold: 128 (Owed 128 gold by Boomingham; owed 50 gold by Grimwald Gjinko; owed 70 gold by En Sabah Nur,) Equipment: Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Robe of the Archmagi (Bodywear, SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Overkill Gloves Inventory: Weapons: Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Hollow Blade Dagger (WP:6, dagger, hollow-blade [Mulled Wine]), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Healing Staff (WP:5; heals instead of damaging), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable) Artifacts: Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round), Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Ancient Crown (Headwear, First successful strike of battle deals Cursed-effect), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves, Sticky Gloves Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: Scroll of Blindness, 2x Scroll of Sealing (1x Lent to De'kra), Scroll of Confusion, Scroll of Sleep, 2x Scroll of Frailty (1x Lent to Nyx), Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Consumables: Potion, Grand Potion x5, Remedy x10, Elixir x3, Nostrum x 5, Smelling Salts x 5, Mead x 4, Jinxy Juice x2, Ether Core, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Tesla Bomb Karie Alderflask (Played by Kintobor) 22 year old Human Rogue, lvl 11 *Encouraged!* Power: 17 (lvl 11 + WP: 6) Health: 17/17 Gold: 89 Defence: 0 Equipment: Sexy (WP: 6, Rapier, Disregards SP, usable by Knights and Rogues), Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear. ), Lover's Locket (Protects from enamoured effect) Inventory: Potion (5), Mead (2), Remedy (2), Venom (1), Smoke bomb (1), Telescope (1), Bedroll (1), Heirloom Dagger (WP:3), Map of Brendenton (1), Spider Coin (worth 1 gp) (1),, Topaz, Scroll of Newtity (costs 10 ether)(usable by ex-Amphibians only), Ethereal Cloak (SP +2, Max. Ether +4), Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear. ) Arnulf Bishop (Shoker86) 30 yrs old male human Rogue *Encouraged!* Level 9 Power: 18 (9+8+1) Defense: 3 Health: 15/15 (7+8) Gold: 43 Equipment: Cheesy Dagger (WP:8, Double damage to vermin), Tricorne (SP:3) Inventory: Leather Armor(SP:1), 4 Potions, 3 Venoms, Remedy, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, 2 Meads Name: Unknown. Most call him "Em," though his real name remains largely mysterious. Unknown age male human ranger Level 9 Power: 15 Health: 14/14 Gold: 28 Equipment: Bow(WP:5), Ranger's Quiver (+1 WP to all Bows/Crossbows), White Marksman's Hat - (⅙ chance of Assassination vs. Flying monsters; Headwear) Inventory: Smoke bomb, Grating Stone, Nostrum, Bedroll, Shovel, Pickaxe, Potion x5, Remedy x3, Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by Asleep.), Venom, Ice Bomb QM Note: I've given Arthur his Overkill/Stingy gloves. :tumubp: Arthur keys in a combination into the fuxebox, poking and prodding the fuses and their cases. 0X0 X0X 0X0 X0X XXX 0X0 X00 X00 0XX X00 XX0 X00 000 000 000 As the entire panel glows blue, Arthur grabs the yellow lever and wrenches it down, the fuses illuminated ina burst of white light before they simmer out completely. They can hear the crackles of electricity naviagting through the cables, eventually going outside... it reaches the mechanism above the portcullis. From inside they can hear the grinding of gears and this hiss of some sort of chain, the Portcullis screeching as it rises up. They head outside, and, lo and behold: The Portcullis had risen, high enough for them to duck under. From around the twist of the alley, they can hear muttering voices: "New twin sais are nice - much easier to stab and manuever. Far better then those petty shanks we used to use." "Hoods are a bit sifling, though." "Can only help on the longrun, if we have the run for it down the line. New bow isn't enough for you?" "Hmph. Point taken. So... cold drinks after Sir lets us off the hook for the night, yes?" "Grrrrrngggh." "Heh, seems like scaly here wants one too."
  6. "Say that again. Go on, do it." We may be reaching the first battle of 70 today, 70ers! Today is Final's week, so I don't have to deal with after school work and other such exercises in tedium. Huzzah!
  7. Don't forget "The Syndicate."
  8. I scrawl my name on Quests 72 and 73.
  9. Only strands of mold seem to come out of the cracks, not any form of documentation... unfortunately, none of the machinery has any instructions etched on to it, either. Only the faded Ji Pei insignia was branded onto the machinery - the party was indeed correct about their suspicions. Where would one logically store paperwork? Boomingham rifles through some drawers, eventually unearthing a memo of sort. Was this what they needed? He reads aloud...
  10. Superweapon bosses? Actually, gotta admit, Darth Endgame has a good ring to it.
  11. All of the lights on the panel appear to be a switch of sort... only issue is, you have no idea how to utilize them. Perhaps there is some form of documentation stored in here...
  12. Ohh, that! I saw that one, but I thought your favorite would be Contagion or something.
  13. Where is that "favorite passive special" from Endgame, Zepher? I hope it is one of my more devastating ones... those are always a joy.
  14. No thanks, I like mortality rate below 60%. If you think about it though, by that logic we're all Sandy's apprentices.
  15. So, you're saying in a roundabout way, I'm the Stealer of Senses...? Be right back, avatar swap!
  16. Blood. There will be blood. There isn't any chance a Level 20 Undead Assassin could go on it, is there?
  17. It is a Topaz, encased in glass. Small siphons attach to its base feed from it, most likely providing this place the energy it needs. Removing it would probably be a bad idea...
  18. The "substance" is actually a band of green electricity, conducted by the two small machines on its left and right.
  19. Arthur steps back outside and examines the sign - he had seen it a few times before in his life. It was a hastily-drawn symbol for Electricity. The paper seemed to hold no charge of its own, though. Heading back into the miniature power plant, Arthur examines the panel on the wall: Some sort of fuse box, he presumed. Purple electricity danced inside the orb, shooting out from a twisted up coil in its center. Arthur places a finger on it, the electricity getting attracted to his touch - fortunately, the thick glass prevented him from electrocution. If you were to lob it at an enemy, though... Tesla Bomb: Deals 20 Electric elemental damage to all enemies when thrown. Can only be used once. Party Leader, who will receive the bomb? QM Note: Haven't even gave you the puzzle yet!
  20. The wires slither across the wall, eventually going out of the building - in the direction of the portcullis.
  21. The door does not prove too difficult for Arnulf. The hinges were still in fair condition, but rain had rusted the lock almost beyond recognition. He jams the hilt of his Cheesy Dagger into the decaying lock, breaking it nearly in two. The door creaks open, revealing quite a peculiar sight: It seemed to be a power plant of sorts - a primitive one, at any rate. Was this the stolen Ji Pei technology? The air felt electric, static bristling the heroes' skin. The hiss and hum of machineries fills the air, accompanied by the occasional crack of static. Time had not treated this building well... the walls were deteriorating, the floor worn down and uneven. The entire place was filthy, coated in a thin layer of dirt... the machinery in this place was hanging on a thread, in working order but in bad shape. It wasl ike the place had been neglected for quite some time. The only place that wasn't coated in a film of grime was the odd panel in the back, wiped down - almost clean, by Wolfgang standards.
  22. QM Note: Awesome, I'm meeting my deviousness quota, and I haven't even done anything yet! The Party: Lord Lawrence Boomingham (Zepher) Level 23 2/3 Paladin *Immune to Fragile, Sleep and Weakened* *Encouraged!* Power: 36 (+4**) Defense: 12 Health: 44/44 (+2*) Ether: 22/22 Gold: 23 Equipment: Scupperer (Great Sword, WP: 10, Darkness Fire, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, immunity to sleep and weakened, accessory) ****Pseudo's Blessing's Blessing (Not an Artifact, +4 Power) Inventory: Frozen Saber (Great Sword, WP: 9, Light Ice, stunned effect), Bedroll, 3 Meads, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Scroll of Blindness, 1 Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, Garnet, Sapphire, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), Admantite Shard, Everlasting Venom 46 Years Old, Human Debts: 128 Gold Arthur, 1 gold Docken, 75 gold Sorrow Arthur Justus Regulus VII (played by Flipz), Level 23 2/3 Sorcerer, 21-year-old male Human *Immune to Sealed* [ Currently in: Quest #70: The Syndicate] Power: 36 (23 + WP:13) Health: 35/35 (Basic Health: 5 + Level Bonus: 22 + Class Boost: 4 + Permanent Boost: 4*) Ether: 33/33 (Basic Ether: 5 + Level Bonus: 21 + Class Boost: 1 + Robe of the Archmagi: 5) Defense: 3 (Robe of the Archmagi) Gold: 1028 (Owed 128 gold by Boomingham; owed 50 gold by Grimwald Gjinko; owed 70 gold by En Sabah Nur,) Equipment: Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Robe of the Archmagi (Bodywear, SP:3, Max Ether +5, Immune to Sealed), Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.) Inventory: Weapons: Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Hollow Blade Dagger (WP:6, dagger, hollow-blade [Mulled Wine]), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Healing Staff (WP:5; heals instead of damaging), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable) Artifacts: Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round), Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Ancient Crown (Headwear, First successful strike of battle deals Cursed-effect), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy),Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: Scroll of Blindness, 2x Scroll of Sealing (1x Lent to De'kra), Scroll of Confusion, Scroll of Sleep, 2x Scroll of Frailty (1x Lent to Nyx), Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Consumables: Potion, Grand Potion x5, Remedy x10, Elixir x3, Nostrum x 5, Smelling Salts x 5, Mead x 5, Jinxy Juice x2, Ether Core, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything, Chaotic Bomb (Causes 100 random elemental damage to all opponents) Karie Alderflask (Played by Kintobor) 22 year old Human Rogue, lvl 11 *Encouraged!* Power: 17 (lvl 11 + WP: 6) Health: 17/17 Gold: 89 Defence: 0 Equipment: Sexy (WP: 6, Rapier, Disregards SP, usable by Knights and Rogues), Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear. ), Lover's Locket (Protects from enamoured effect) Inventory: Potion (5), Mead (2), Remedy (2), Venom (1), Smoke bomb (1), Telescope (1), Bedroll (1), Heirloom Dagger (WP:3), Map of Brendenton (1), Spider Coin (worth 1 gp) (1),, Topaz, Scroll of Newtity (costs 10 ether)(usable by ex-Amphibians only), Ethereal Cloak (SP +2, Max. Ether +4), Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear. ) Arnulf Bishop (Shoker86) 30 yrs old male human Rogue *Encouraged!* Level 9 Power: 18 (9+8+1) Defense: 3 Health: 15/15 (7+8) Gold: 43 Equipment: Cheesy Dagger (WP:8, Double damage to vermin), Tricorne (SP:3) Inventory: Leather Armor(SP:1), 4 Potions, 3 Venoms, Remedy, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, 2 Meads Name: Unknown. Most call him "Em," though his real name remains largely mysterious. Unknown age male human ranger Level 9 Power: 15 Health: 14/14 Gold: 28 Equipment: Bow(WP:5), Ranger's Quiver (+1 WP to all Bows/Crossbows), White Marksman's Hat - (⅙ chance of Assassination vs. Flying monsters; Headwear) Inventory: Smoke bomb, Grating Stone, Nostrum, Bedroll, Shovel, Pickaxe, Potion x5, Remedy x3, Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by Asleep.), Venom, Ice Bomb
  23. Karie knocks on the only remaining door, rapping her knuckles against the rotting wooden frame. Once again, there is no response. Getting so close to the door, though, Karie can hear the gentle hum of machinery, as well as the occasional crackle of static... what was in there?
  24. Go where? The portcullis entry is sealed tight, Boomingham's demonstration proving the gate's strength.
  25. The Party: Lord Lawrence Boomingham (Zepher) Level 23 2/3 Paladin *Immune to Fragile, Sleep and Weakened* *Encouraged!* Power: 36 (+4**) Defense: 12 Health: 44/44 (+2*) Ether: 22/22 Gold: 23 Equipment: Scupperer (Great Sword, WP: 10, Darkness Fire, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, immunity to sleep and weakened, accessory) ****Pseudo's Blessing's Blessing (Not an Artifact, +4 Power) Inventory: Frozen Saber (Great Sword, WP: 9, Light Ice, stunned effect), Bedroll, 3 Meads, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Scroll of Blindness, 1 Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, Garnet, Sapphire, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), Admantite Shard, Everlasting Venom 46 Years Old, Human Debts: 128 Gold Arthur, 1 gold Docken, 75 gold Sorrow Arthur Justus Regulus VII (played by Flipz), Level 23 2/3 Sorcerer, 21-year-old male Human *Immune to Sealed* [ Currently in: Quest #70: The Syndicate] Power: 36 (23 + WP:13) Health: 35/35 (Basic Health: 5 + Level Bonus: 22 + Class Boost: 4 + Permanent Boost: 4*) Ether: 33/33 (Basic Ether: 5 + Level Bonus: 21 + Class Boost: 1 + Robe of the Archmagi: 5) Defense: 3 (Robe of the Archmagi) Gold: 1028 (Owed 128 gold by Boomingham; owed 50 gold by Grimwald Gjinko; owed 70 gold by En Sabah Nur,) Equipment: Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Robe of the Archmagi (Bodywear, SP:3, Max Ether +5, Immune to Sealed), Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.) Inventory: Weapons: Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Hollow Blade Dagger (WP:6, dagger, hollow-blade [Mulled Wine]), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Healing Staff (WP:5; heals instead of damaging), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable) Artifacts: Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round), Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Ancient Crown (Headwear, First successful strike of battle deals Cursed-effect), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy),Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: Scroll of Blindness, 2x Scroll of Sealing (1x Lent to De'kra), Scroll of Confusion, Scroll of Sleep, 2x Scroll of Frailty (1x Lent to Nyx), Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Consumables: Potion, Grand Potion x5, Remedy x10, Elixir x3, Nostrum x 5, Smelling Salts x 5, Mead x 5, Jinxy Juice x2, Ether Core, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything, Chaotic Bomb (Causes 100 random elemental damage to all opponents) Karie Alderflask (Played by Kintobor) 22 year old Human Rogue, lvl 11 Power: 17 (lvl 11 + WP: 6) Health: 17/17 Gold: 89 Defence: 0 Equipment: Sexy (WP: 6, Rapier, Disregards SP, usable by Knights and Rogues), Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear. ), Lover's Locket (Protects from enamoured effect) Inventory: Potion (5), Mead (3), Remedy (2), Venom (1), Smoke bomb (1), Telescope (1), Bedroll (1), Heirloom Dagger (WP:3), Map of Brendenton (1), Spider Coin (worth 1 gp) (1),, Topaz, Scroll of Newtity (costs 10 ether)(usable by ex-Amphibians only), Ethereal Cloak (SP +2, Max. Ether +4), Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear. ) Arnulf Bishop (Shoker86) 30 yrs old male human Rogue *Encouraged!* Level 9 Power: 18 (9+8+1) Defense: 3 Health: 15/15 (7+8) Gold: 43 Equipment: Cheesy Dagger (WP:8, Double damage to vermin), Tricorne (SP:3) Inventory: Leather Armor(SP:1), 4 Potions, 3 Venoms, Remedy, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, 2 Meads Name: Unknown. Most call him "Em," though his real name remains largely mysterious. Unknown age male human ranger Level 9 Power: 15 Health: 14/14 Gold: 28 Equipment: Bow(WP:5), Ranger's Quiver (+1 WP to all Bows/Crossbows), White Marksman's Hat - (⅙ chance of Assassination vs. Flying monsters; Headwear) Inventory: Smoke bomb, Grating Stone, Nostrum, Bedroll, Shovel, Pickaxe, Potion x5, Remedy x3, Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by Asleep.), Venom, Ice Bomb Boomingham plays the portcullis like an xylophone, its loud chimes seemingly echo throughout the whole alley. The party cringes as they await the worst, to be suddenly flanked by dozens of wolfgang... ...but nobody responds. Karie looks through the bars of the portcullis, and sees a bend in the path ahead. it seemed to be the only way forward.
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