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Endgame

Eurobricks Archdukes
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Everything posted by Endgame

  1. I'd say the Ziegfried furniture was more misguided then evil.
  2. Well, there is a chair involved in the situation, but it isn't an evil chair.
  3. "Welcome, sirs! Hoods are all the arge these days... They provide protection too, so that is a plus." Azure Hood: Headwear, wearable by ether users. Gives +4 to max ether and protection from the Sealed effect. Costs 175 gold. Scarlet Hood: Headwear, wearable by everybody. Gives +4 to power and and protection from the Stunned effect. Costs 200 gold. Emerald Hood: Headwear, wearable by everybody. Gives +4 SP and protection from the Fragile effect. Costs 275 gold.
  4. Nevron gets to his feet with surprising agility, for one who had just been drugged. This man was tenacious. "Alright, then. I'm a field officer, so in the field I belong." The Party: Lord Lawrence Boomingham (Zepher) 46 Years Old, Human, Level 25 2/3 Paladin *Immune to Fragile, Sleep and Weakened* Power: 38 (+4**) Defense: 12 Health: 46/46 (+2*) Ether: 21/24 Gold: 238 Equipment: Scupperer (Great Sword, WP: 11, Darkness Fire, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, immunity to sleep and weakened, accessory) ****Pseudo's Blessing's Blessing (Not an Artifact, +4 Power) Inventory: Frozen Saber (Great Sword, WP: 9, Light Ice, stunned effect), Bedroll, 2 Meads, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Scroll of Blindness, 1 Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, Garnet, Sapphire, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), Admantite Shard, Everlasting Venom. Remedy, Seventh Heaven, Tonic Debts: 128 Gold Arthur, 1 gold Docken, 75 gold Sorrow Arthur Justus Regulus VII (played by Flipz), Level 25 2/3 Sorcerer, 21-year-old male Human *Immune to Sealed* [ Currently in: Quest #70: The Syndicate] *Encouraged!* *Hastened!* *Lucky!* Power: 38 (25 + WP:13) Health: 25/37 (Basic Health: 5 + Level Bonus: 23 + Class Boost: 4 + Permanent Boost: 4*) Ether: 22/35 (Basic Ether: 5 + Level Bonus: 23 + Class Boost: 1 + Robe of the Archmagi: 5) Defense: 3 (Robe of the Archmagi) Gold: 1550 (Owed 128 gold by Boomingham; owed 50 gold by Grimwald Gjinko; owed 70 gold by En Sabah Nur,) Equipment: Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Robe of the Archmagi (Bodywear, SP:3, Max Ether +5, Immune to Sealed), Overkill Gloves, Marksman's Monocle Inventory: Weapons: Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Hollow Blade Dagger (WP:6, dagger, hollow-blade [Mulled Wine]), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Healing Staff (WP:5; heals instead of damaging), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable) Artifacts: Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Ancient Crown (Headwear, First successful strike of battle deals Cursed-effect), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: Scroll of Blindness, 2x Scroll of Sealing (1x Lent to De'kra), Scroll of Confusion, Scroll of Sleep, 2x Scroll of Frailty (1x Lent to Nyx), Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Consumables: Grand Potion x4, Remedy x5, Elixir, Nostrum x 2, Smelling Salts x 3, Mead x 2, Jinxy Juice x2, Ether Core, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Tesla Bomb, Grand Tonic, Double Rainbow, Bright Polish, Exterlate, Tonic Arnulf Bishop (Shoker86) *Encouraged!* 30 yrs old male human Rogue Level 12 Power: 22 (12+9+1) Defense: 3 Health: 11/18 (7+11) Gold: 419 Equipment: Cheesy Dagger (WP:8, Double damage to vermin), Tricorne (SP:3), Sticky Gloves Inventory: Leather Armor(SP:1), 4 Potions, 2 Venoms, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, 1 Mead, Smelling Salts, Mulled Wine, Remedy x2 Name: Unknown. Most call him "Em," though his real name remains largely mysterious. Unknown age male human ranger Level 12 Power: 20 Health: 17/17 Gold: 90 Equipment: Aquabow (WP: 7, Water-elemental), Ranger's Quiver (+1 WP to all Bows/Crossbows), White Marksman's Hat - (⅙ chance of Assassination vs. Flying monsters; Headwear) Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round) Inventory: Smoke bomb, Grating Stone, Nostrum, Bedroll, Shovel, Pickaxe, Potion x6, Remedy x4, Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by Asleep.), Venom, Ice Bomb, Grand Potion, Bow(WP:5), Mead x2, Syndicate Cowl (SP: 2, Immune to Doomed effect) "We have a conspiracy to snuff out." Nevron Utral, Level 14 Rogue HP: 20/20 Power: 21 SP: 1 Equipment: Standard Issue Rapier (WP: 7), Gallant Gauntlets (SP: 1, Handwear. User has a 1/6 chance to become Encouraged at the start of every battle.) Inventory: Trial Brew, Soma, 30 gold The party follows Nevron to Storefront Avenue, Arthur relieved to see that it was indeed to the Northwest. The persevered hope of finding Karie yet... They walk onto Storeofront Avenue, shopkeepers just starting to open for business. They are the only ones standing on the cobble street, too early in the morning for customers to come out. Night had only recently faded away, replaced by a bright morning sky. A young woman runs a stall dealing in herbal remedies. She has an array of vials and potions behind her. A well-dressed gentlemen operates a small clothing stand. An unshaven man presides over a small shack, dealing in food and drink. In the middle of the street a fountain gurgles, the sound almost tranquil. Four stone figures watch from atop the pedestal, seemingly overseeing the well being of the avenue.
  5. Is the bestest artist.

  6. For your viewing pleasure!
  7. Drawing is way easier with a pencil and not some clunky mouse. Drawings tend to look better when you aren't going for Stylistic Suck anyway.
  8. ...Well, that is way better then I can do, and I just finished art class today. Also: Found this - it fits perfectly with the Wren battle, in my mind:
  9. "I don't require much sleep, I'll stand guard. my bow is built to decimate Wolfgang thugs, human or werewolf. Mac, could you take this time to repair the cart, by any chance?"
  10. Is building sets as fast as possible.

    1. Dannylonglegs
    2. Kintobor

      Kintobor

      Looking into the future, I see?

    3. Endgame

      Endgame

      Workworkworkworkwork.

  11. Which is scarier?
  12. Nevron gives a sly smile. "I picked up a thing or two in the Wolfgang. Since you're down one, mind if I come along?"
  13. For the record, I am saving "Super Hyper Absolutely Positively God on Earth Reaper Regret" for my final quest. Actually, The Regret has already mentioned what his name in his final appearance will be... Also: Give me a few to construct sets, 70ers! Time is of the essence! I've estimated my battles to be, in order, from 1 to 5... 6/6/8/8/18 rounds. And so far, I've hit each one on the head. Also, yeah, apologies for the 66/70 jump.
  14. The Party: Lord Lawrence Boomingham (Zepher) 46 Years Old, Human, Level 25 2/3 Paladin *Immune to Fragile, Sleep and Weakened* Power: 38 (+4**) Defense: 12 Health: 46/46 (+2*) Ether: 21/24 Gold: 238 Equipment: Scupperer (Great Sword, WP: 11, Darkness Fire, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, immunity to sleep and weakened, accessory) ****Pseudo's Blessing's Blessing (Not an Artifact, +4 Power) Inventory: Frozen Saber (Great Sword, WP: 9, Light Ice, stunned effect), Bedroll, 2 Meads, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Scroll of Blindness, 1 Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, Garnet, Sapphire, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), Admantite Shard, Everlasting Venom. Remedy, Seventh Heaven, Tonic Debts: 128 Gold Arthur, 1 gold Docken, 75 gold Sorrow Arthur Justus Regulus VII (played by Flipz), Level 25 2/3 Sorcerer, 21-year-old male Human *Immune to Sealed* [ Currently in: Quest #70: The Syndicate] *Encouraged!* *Hastened!* *Lucky!* Power: 38 (25 + WP:13) Health: 25/37 (Basic Health: 5 + Level Bonus: 23 + Class Boost: 4 + Permanent Boost: 4*) Ether: 22/35 (Basic Ether: 5 + Level Bonus: 23 + Class Boost: 1 + Robe of the Archmagi: 5) Defense: 3 (Robe of the Archmagi) Gold: 1550 (Owed 128 gold by Boomingham; owed 50 gold by Grimwald Gjinko; owed 70 gold by En Sabah Nur,) Equipment: Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Robe of the Archmagi (Bodywear, SP:3, Max Ether +5, Immune to Sealed), Overkill Gloves, Marksman's Monocle Inventory: Weapons: Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Hollow Blade Dagger (WP:6, dagger, hollow-blade [Mulled Wine]), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Healing Staff (WP:5; heals instead of damaging), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable) Artifacts: Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Ancient Crown (Headwear, First successful strike of battle deals Cursed-effect), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: Scroll of Blindness, 2x Scroll of Sealing (1x Lent to De'kra), Scroll of Confusion, Scroll of Sleep, 2x Scroll of Frailty (1x Lent to Nyx), Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Consumables: Grand Potion x4, Remedy x5, Elixir, Nostrum x 2, Smelling Salts x 3, Mead x 2, Jinxy Juice x2, Ether Core, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Tesla Bomb, Grand Tonic, Double Rainbow, Bright Polish, Exterlate, Tonic Arnulf Bishop (Shoker86) 30 yrs old male human Rogue Level 12 Power: 22 (12+9+1) Defense: 3 Health: 11/18 (7+11) Gold: 419 Equipment: Cheesy Dagger (WP:8, Double damage to vermin), Tricorne (SP:3), Sticky Gloves Inventory: Leather Armor(SP:1), 4 Potions, 2 Venoms, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, 2 Meads, Smelling Salts, Mulled Wine, Remedy x2 Name: Unknown. Most call him "Em," though his real name remains largely mysterious. Unknown age male human ranger Level 12 Power: 20 Health: 17/17 Gold: 90 Equipment: Aquabow (WP: 7, Water-elemental), Ranger's Quiver (+1 WP to all Bows/Crossbows), White Marksman's Hat - (⅙ chance of Assassination vs. Flying monsters; Headwear) Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round) Inventory: Smoke bomb, Grating Stone, Nostrum, Bedroll, Shovel, Pickaxe, Potion x6, Remedy x4, Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by Asleep.), Venom, Ice Bomb, Grand Potion, Bow(WP:5), Mead x2, Syndicate Cowl (SP: 2, Immune to Doomed effect) Arthur's compass seems to be a bit inaccurate in this case - it swivels between North and West, the needle spiraling through a third of the compass. It wouldn't be able to get a direct read. Nevron wipes the sleep from his eyes, a spark of recognition goging off in his head as he lays eyes on Arthur. "Ahh... Private Regulus, correct? I was told by Lilith to search for you... But it seemed you came to me at the end, huh? I stop by the bgar for one drink and they slip a sedative in it... And I suppose you know the rest, judging by the battle that went down here. But... I was told there was 5 of you... Some background of what I do. I spy on the wolfgang for the Town Watch, working the occasional graveyard shift. I work under a certain Briar -Briar Bludgeon, as he likes to call himself. he is a lietunant with good standing in the Wolfgang. Absolutely vile fellow. He seems eager to exploit the Wolfgang gneral's deaths and maybe take some of the power that is now left unclaimed. He pretty much only cares about attaining enough power to move up - he'll doa nything for a feather in his cap, no matter the cost. Obviously, not a pleasant person to work under. He's probably my main obstacle. I have to keep my identitiy even more well concealed around him, or else. I may be a no-ranker, but no matter where and when you work in the Wolfgang, rumors come in grand supplies. I spend most of my time doing menial tasks and busywork for them just to pick some gossip off the grapevine. About a month ago, a hysterical Wolfgang private stumbled into our work station, blubbering something about a purple clad man ambushing them. Apparently the coward hid in a cupboard while he waited it to past. Briar pretty much throttled him until he calmed down and was able to speak complete sentences. Beating didn't help, but eventually he calmed down enough to give one last piece of information: one of the purple man's cohorts mentione dosmething about going back to Storefront Ave. It is a small marketplace - not nearly as exotic as the one you Heroicans you use, and also a lot smaller. More domestic. It would seem that is where we should start... The original rumor sounded just like a little vigilantism, but it would appear we have a full conspiracy on our hands."
  15. "Onwards, to Victory! ...Among other things."
  16. The Party: Lord Lawrence Boomingham (Zepher) 46 Years Old, Human, Level 25 2/3 Paladin *Immune to Fragile, Sleep and Weakened* Power: 38 (+4**) Defense: 12 Health: 46/46 (+2*) Ether: 21/24 Gold: 148 Equipment: Scupperer (Great Sword, WP: 11, Darkness Fire, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, immunity to sleep and weakened, accessory) ****Pseudo's Blessing's Blessing (Not an Artifact, +4 Power) Inventory: Frozen Saber (Great Sword, WP: 9, Light Ice, stunned effect), Bedroll, 2 Meads, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Scroll of Blindness, 1 Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, Garnet, Sapphire, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), Admantite Shard, Everlasting Venom. Remedy, Seventh Heaven, Debts: 128 Gold Arthur, 1 gold Docken, 75 gold Sorrow Arthur Justus Regulus VII (played by Flipz), Level 25 2/3 Sorcerer, 21-year-old male Human *Immune to Sealed* [ Currently in: Quest #70: The Syndicate] Power: 38 (25 + WP:13) Health: 25/37 (Basic Health: 5 + Level Bonus: 23 + Class Boost: 4 + Permanent Boost: 4*) Ether: 22/35 (Basic Ether: 5 + Level Bonus: 23 + Class Boost: 1 + Robe of the Archmagi: 5) Defense: 3 (Robe of the Archmagi) Gold: 1550 (Owed 128 gold by Boomingham; owed 50 gold by Grimwald Gjinko; owed 70 gold by En Sabah Nur,) Equipment: Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Robe of the Archmagi (Bodywear, SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Overkill Gloves Inventory: Weapons: Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Hollow Blade Dagger (WP:6, dagger, hollow-blade [Mulled Wine]), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Healing Staff (WP:5; heals instead of damaging), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable) Artifacts: Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Ancient Crown (Headwear, First successful strike of battle deals Cursed-effect), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: Scroll of Blindness, 2x Scroll of Sealing (1x Lent to De'kra), Scroll of Confusion, Scroll of Sleep, 2x Scroll of Frailty (1x Lent to Nyx), Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Consumables: Grand Potion x4, Remedy x5, Elixir, Nostrum x 3, Smelling Salts x 4, Mead x 3, Jinxy Juice, Ether Core, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Tesla Bomb, Grand Tonic, Double Rainbow, Bright Polish Arnulf Bishop (Shoker86) 30 yrs old male human Rogue Level 12 Power: 22 (12+9+1) Defense: 3 Health: 11/18 (7+11) Gold: 379 Equipment: Cheesy Dagger (WP:8, Double damage to vermin), Tricorne (SP:3), Sticky Gloves Inventory: Leather Armor(SP:1), 3 Potions, 2 Venoms, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, 2 Meads, Smelling Salts, Mulled Wine, Remedy Name: Unknown. Most call him "Em," though his real name remains largely mysterious. Unknown age male human ranger Level 12 Power: 20 Health: 17/17 Gold: 70 Equipment: Aquabow (WP: 7, Water-elemental), Ranger's Quiver (+1 WP to all Bows/Crossbows), White Marksman's Hat - (⅙ chance of Assassination vs. Flying monsters; Headwear) Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round) Inventory: Smoke bomb, Grating Stone, Nostrum, Bedroll, Shovel, Pickaxe, Potion x5, Remedy x3, Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by Asleep.), Venom, Ice Bomb, Grand Potion, Bow(WP:5), Mead x2 The Remedy slithers down Nevron's throat, clarity returning to his eyes. he shakes off his sleepy stupor as the remedy cleanses his system, remvoing the effects of the sedative from his body. "What's... what's going... on?"
  17. The Town Watch informant remains stuck in his drug-induced sleep. Octavyn used a fairly potent sedative, it would seem.
  18. Arnulf screams at dead corpses, then puts his knife to the neck of the informant they were supposed to rendezvous with in the first place. His priorities seemed a bit off.
  19. Your rogue is in another inn.

    1. Kintobor

      Kintobor

      This inn is so much better than the Albatross!

    2. Dannylonglegs
  20. QM Note: Gah, sorry Flipz, I don't see how I messed all of that up so badly. Pretty sure the Warden's free hit was a remnant from the previous round and I simply read it again, but the rest... Round Eight of the Sunroom Strife! >Boomingham uses Phoenix Essence on Em (back) >Arthur casts Blindness on Syndicate Admin Octavyn: Failure! >Arthur (Darkness) VS Syndicate Admin Octavyn (back): Critical Hit (13x2=26+25=51x8=408-4=404 damage) >Arthur casts Blindness on Syndicate Admin Octavyn: Failure! >Arthur (Darkness) VS Syndicate Admin Octavyn (back): Critical Hit (13x2=26+25=51x2=8=408-4=404 damage) >Karie VS Syndicate Admin Octavyn (front): Critical Hit Hit (6+11=17x2=34 damage) >Em VS Syndicate Admin Octavyn (back): Special Damage Special Damage (Precision blow: blocked!) >Arnulf VS Syndicate Admin Octavyn (front): Shield Shield: Mug (8x3=24+11=35x2=70x2=140-4=136 damage, 56 gold earned) Boomingham feeds Em his Phoenix Essence, the crimson essence rejuvenating the fallen ranger. He springs to his feet, ready to dispatch Octavyn with his fellow heroes. Arthur's scrolls fail, but his dark magic exceeds all expectations. Octavyn miraculously takes two blast of the potent blasts of darkness, breathing sharply as the orbs of shadow slam into his chest. Karie gets a small scratch on him, Octavyn diving towards Em with his corseque. The range'rs windpipe was his target- but Barty deflects the weapon, sending its user reeling backwards. Arnulf, with one last slash of his dagger, brings the Admin down to his knees. Octavyn looks mournfully at the three corpses at his feet - his fellow Syndicate members were all dead. The battle is Victorious! All heroes gain their respective amounts of EXP. The Party: Lord Lawrence Boomingham (Zepher) 46 Years Old, Human, Level 25 2/3 Paladin *Immune to Fragile, Sleep and Weakened* Power: 38 (+4**) Defense: 12 Health: 46/46 (+2*) Ether: 21/24 Gold: 148 Equipment: Scupperer (Great Sword, WP: 11, Darkness Fire, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, immunity to sleep and weakened, accessory) ****Pseudo's Blessing's Blessing (Not an Artifact, +4 Power) Inventory: Frozen Saber (Great Sword, WP: 9, Light Ice, stunned effect), Bedroll, 2 Meads, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Scroll of Blindness, 1 Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, Garnet, Sapphire, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), Admantite Shard, Everlasting Venom. Remedy, Seventh Heaven, Debts: 128 Gold Arthur, 1 gold Docken, 75 gold Sorrow Arthur Justus Regulus VII (played by Flipz), Level 25 2/3 Sorcerer, 21-year-old male Human *Immune to Sealed* [ Currently in: Quest #70: The Syndicate] Power: 38 (25 + WP:13) Health: 25/37 (Basic Health: 5 + Level Bonus: 23 + Class Boost: 4 + Permanent Boost: 4*) Ether: 22/35 (Basic Ether: 5 + Level Bonus: 23 + Class Boost: 1 + Robe of the Archmagi: 5) Defense: 3 (Robe of the Archmagi) Gold: 1550 (Owed 128 gold by Boomingham; owed 50 gold by Grimwald Gjinko; owed 70 gold by En Sabah Nur,) Equipment: Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Robe of the Archmagi (Bodywear, SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Overkill Gloves Inventory: Weapons: Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Hollow Blade Dagger (WP:6, dagger, hollow-blade [Mulled Wine]), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Healing Staff (WP:5; heals instead of damaging), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable) Artifacts: Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Ancient Crown (Headwear, First successful strike of battle deals Cursed-effect), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves, Sticky Gloves Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: Scroll of Blindness, 2x Scroll of Sealing (1x Lent to De'kra), Scroll of Confusion, Scroll of Sleep, 2x Scroll of Frailty (1x Lent to Nyx), Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Consumables: Grand Potion x4, Remedy x7, Elixir, Nostrum x 3, Smelling Salts x 4, Mead x 3, Jinxy Juice, Ether Core, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Tesla Bomb, Grand Tonic, Double Rainbow, Bright Polish Karie Alderflask (Played by Kintobor) 22 year old Human Rogue, lvl 14 Power: 20 (lvl 14 + WP: 6) Health: 19/20 Gold: 271 Defence: 0 Equipment: Sexy (WP: 6, Rapier, Disregards SP, usable by Knights and Rogues), Lover's Locket (Protects from enamoured effect), Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear) Inventory: Potion (2), Mead (3), Remedy (1), Venom (1), Smoke bomb (1), Telescope (1), Bedroll (1), Heirloom Dagger (WP:3), Map of Brendenton (1), Spider Coin (worth 1 gp) (1),, Topaz, Scroll of Newtity (costs 10 ether)(usable by ex-Amphibians only), Ethereal Cloak (SP +2, Max. Ether +4), Nostrum, Mulled Wine (2), Leather Armor (Bodywear, SP: 1) Arnulf Bishop (Shoker86) 30 yrs old male human Rogue Level 12 Power: 22 (12+9+1) Defense: 3 Health: 11/18 (7+11) Gold: 379 Equipment: Cheesy Dagger (WP:8, Double damage to vermin), Tricorne (SP:3), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round) Inventory: Leather Armor(SP:1), 3 Potions, 2 Venoms, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, 2 Meads, Smelling Salts, Mulled Wine Name: Unknown. Most call him "Em," though his real name remains largely mysterious. Unknown age male human ranger Level 12 Power: 20 Health: 17/17 Gold: 70 Equipment: Aquabow (WP: 7, Water-elemental), Ranger's Quiver (+1 WP to all Bows/Crossbows), White Marksman's Hat - (⅙ chance of Assassination vs. Flying monsters; Headwear) Inventory: Smoke bomb, Grating Stone, Nostrum, Bedroll, Shovel, Pickaxe, Potion x5, Remedy x3, Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by Asleep.), Venom, Ice Bomb, Grand Potion, Bow(WP:5), Mead x2 Party Leader, please distribute the loot: 150 gold Potion x2 Remedy x2 Tonic x2 Phoenix Essence Jinxy Juice Exterlate: A substance that can wreak havoc on someone's insides if consumed. Can be used on an enemy to make them Confused and Plagued for 5 rounds. Syndicate Cowl: A padded cowl that covers all major nerve clusters on the head and neck. SP: 2, provides immunity to the Doomed effect. Headwear. Octavyn staggers to his feet, using his corseque for support. He was bruised and bloodied - but he clung on to life. "So. Good battle, I suppose... though you did take the lives of three of my closest associates in the process. I suppose bloodshed is all I've ever known... All we've ever known. And although clinking glasses with my friends up above would be nice, I have things on this Olegaia that still need doing. Thus... I believe now would be the prime time for a little dissappearing act I've planned. Always have a backup planned, heroes!" He removes a smoke bomb from his cape, shaking it up and down to produce an even more explosive effect when thrown. "Now... I bid you... ADIEU!" Octavyn slams the Smoke Bomb onto the floor with great force, the grenade shattering into glas ssharpnel. Cloud after cloud erupts from the bomb, a thick smog settling over the entire room. The party's vision was a clouded black, pratcially nothing being discernable in the thick smoke. They can make out one detail in the veil of gray ash surrounding their eyes: Octavyn rushing Karie, muffling her desperate screams with his cape. With the noise suppressed Octavyn makes off with the female rogue, dragging the struggling hero out of the smog. He seems to dissapear in the distance, coughing heroes tumbling after the Syndicate madman - and failing. They collapse in the doorway of the room as the smoke just begins to clear, minutes passing as they stumble about for an exit. Octavyn was long gone, and he took Karie with him! The smoke clears... All that remained in the room was the unconscious Nevron, and the corpses of the Syndicate members they had slain.
  21. I unceromoniusly stomp my foot into his neck, shattering his spine and breaking his windpipe. Instant death. "He died without pain, if that mkaes you feel better, Mizuki." I didn't have to juustify myself when killing them. I slaughtered more then half a dozen last night, Henry was no different.
  22. QM Note: Because I may be absent this afternoon: Round Seven of the Sunroom Strife! >Boomingham VS Syndicate Elite Warden (front): Shield: Guardian Angel! >Arthur casts Blindness on Syndicate Admin Octavyn: Success! >Arthur (Unlucky Horseshoe) VS Syndicate Elite Warden (back): Special Damage Confuse Critical Hit Critical Hit (13x2=26+25=51x2=102x2=204-8=196 damage) >Arthur casts Fragile on Syndicate Admin Octavyn: Success! >Arthur (Darkness, Sir Roderick's Sword) VS Syndicate Elite Warden (back): Special Damage Damage (24/2=12 damage) >Karie VS Syndicate Elite Warden (back): Shield: Mug (6x3=18+13=31/2=16 damage, 16 gold earned) >Arnulf VS Syndicate Elite Warden (back): Critical Hit (8x2=16+11=27x2=54/2=27-8=19 damage) >Syndicate Admin Octavyn VS Boomingham: 0 damage, 25x4=100-4=96 damage to Octavyn To assist in bringing down the gold-clad Admin, Barty zips into action, joining the fray. Under the angel's protection, the party could launch a full frontal assault on the Syndicate high-ranker. The party has a fairly good round, bringing down the Warden. Now only Octavyn remained, and with Barty hovering above the band of heroes, he'd go down with relative ease. All that was left to do wasto revive Em... The battle rages on! "Keep it up, folks! I do love a good battle!" Syndicate Admin Octavyn, Level 21 Humanoid *Lucky!* *Bleeding!* *Blind! 1 round remaining* *Fragile! 1 round remaing* HP: 903/1150 SP: 4 Immune to Stun, Jinx, and Sleep! Specials: Precision Strike: Octavyn slams his Corseque into the hero who rolled Special Damage's neck, battering their windpipe. That hero's HP is reduced to 1, and their max health is reduced by a third (rounded down) for the rest of the battle. Corseque Barrage: All heroes take damage equal to their level +1 in a flurry of jabs (disregarding SP), the hero who rolled Special Damage losing their positive effects from the onslaught. Specials decided by die roll. Passive Specials: Immune System: Octavyn is an experienced fighter, purging all scroll effects from his system after one round. Arrogance: Believing he can easily win, Octavyn defies the SP of any hero whose level is above 20. Fierce Fighter: Octavyn is as fierce as he is fast, and uses a hero's weapon against him. The WP of the weapon a hero is using against Octavyn is added to his level on rolls of Damage. Drops: 100 gold, Exterlate The Party Lord Lawrence Boomingham (Zepher) 46 Years Old, Human, Level 25 1/3 Paladin *Immune to Fragile, Sleep and Weakened* *Encouraged!* Power: 38 (+4**) Defense: 12 Health: 46/46 (+2*) Ether: 21/24 Gold: 148 Equipment: Scupperer (Great Sword, WP: 11, Darkness Fire, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, immunity to sleep and weakened, accessory) ****Pseudo's Blessing's Blessing (Not an Artifact, +4 Power) Inventory: Frozen Saber (Great Sword, WP: 9, Light Ice, stunned effect), Bedroll, 2 Meads, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Scroll of Blindness, 1 Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, Garnet, Sapphire, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether), Hamantasch (consumable, lucky + blessed effects upon consumption for the length of one battle), Admantite Shard, Everlasting Venom. Remedy, Seventh Heaven, Phoenix Essence, Debts: 128 Gold Arthur, 1 gold Docken, 75 gold Sorrow Arthur Justus Regulus VII (played by Flipz), Level 25 1/3 Sorcerer, 21-year-old male Human *Immune to Sealed* [ Currently in: Quest #70: The Syndicate] *Lucky!* *Encouraged!* *Hastened!* Power: 38 (25 + WP:13) Health: 25/37 (Basic Health: 5 + Level Bonus: 23 + Class Boost: 4 + Permanent Boost: 4*) Ether: 22/35 (Basic Ether: 5 + Level Bonus: 23 + Class Boost: 1 + Robe of the Archmagi: 5) Defense: 3 (Robe of the Archmagi) Gold: 1550 (Owed 128 gold by Boomingham; owed 50 gold by Grimwald Gjinko; owed 70 gold by En Sabah Nur,) Equipment: Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Robe of the Archmagi (Bodywear, SP:3, Max Ether +5, Immune to Sealed), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Overkill Gloves Inventory: Weapons: Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Hollow Blade Dagger (WP:6, dagger, hollow-blade [Mulled Wine]), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Healing Staff (WP:5; heals instead of damaging), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable) Artifacts: Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Ancient Crown (Headwear, First successful strike of battle deals Cursed-effect), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves, Sticky Gloves Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: Scroll of Blindness, 2x Scroll of Sealing (1x Lent to De'kra), Scroll of Confusion, Scroll of Sleep, 2x Scroll of Frailty (1x Lent to Nyx), Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Badly Poisoned effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Consumables: Grand Potion x4, Remedy x7, Elixir, Nostrum x 3, Smelling Salts x 4, Mead x 3, Jinxy Juice, Ether Core, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Tesla Bomb, Grand Tonic, Double Rainbow, Bright Polish Karie Alderflask (Played by Kintobor) 22 year old Human Rogue, lvl 13.5 Power: 18 (lvl 13 + WP: 6) Health: 18/19 Gold: 271 Defence: 0 Equipment: Sexy (WP: 6, Rapier, Disregards SP, usable by Knights and Rogues), Lover's Locket (Protects from enamoured effect), Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear) Inventory: Potion (2), Mead (3), Remedy (1), Venom (1), Smoke bomb (1), Telescope (1), Bedroll (1), Heirloom Dagger (WP:3), Map of Brendenton (1), Spider Coin (worth 1 gp) (1),, Topaz, Scroll of Newtity (costs 10 ether)(usable by ex-Amphibians only), Ethereal Cloak (SP +2, Max. Ether +4), Nostrum, Mulled Wine (2), Leather Armor (Bodywear, SP: 1) Arnulf Bishop (Shoker86) *Encouraged!* 30 yrs old male human Rogue Level 11.5 Power: 20 (10+9+1) Defense: 3 Health: 10/16 (7+9) Gold: 323 Equipment: Cheesy Dagger (WP:8 envenomed, Double damage to vermin), Tricorne (SP:3), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round) Inventory: Leather Armor(SP:1), 3 Potions, 2 Venoms, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, 2 Meads, Smelling Salts, Mulled Wine Name: Unknown. Most call him "Em," though his real name remains largely mysterious. *Knocked Out!* Unknown age male human ranger Level 11.5 Power: 19 Health: 0/16 Gold: 70 Equipment: Aquabow (WP: 7 *Badly Poisoned!*, Water-elemental), Ranger's Quiver (+1 WP to all Bows/Crossbows), White Marksman's Hat - (⅙ chance of Assassination vs. Flying monsters; Headwear) Inventory: Smoke bomb, Grating Stone, Nostrum, Bedroll, Shovel, Pickaxe, Potion x5, Remedy x3, Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by Asleep.), Venom, Ice Bomb, Grand Potion, Bow(WP:5), Mead x2
  23. I will not be held accountable for enlightening you about that!
  24. No, you automagically get 15 ether when you go from an etherless to ether-capable class, plus whatever bonuses the class grants.
  25. "So you Wolfgang are not coordinated at all in your acitivites?"
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