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Endgame

Eurobricks Archdukes
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  1. What exactly is confuing you about the library, Mutant Orc? I'd be happy to help, and even refer you to some great world-building quests.
  2. Althior Emorith (And Finnegan) Level 33 2/4 Necromancer *Earns triple XP* Power: 45 (50 for spells) Power Bonus: +5 Spells Defense: 6 (4+2) Health: 43/43 (5+5+Chicken Drumstick (1)+32) Ether: 46/46 (5+5+32+4) Gold: 25 Equipment: Scepter of Divine Affinity (WP:12, Has ⅙ chance to deal Cursed effect on attacks and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 power when casting Spells, doubled if target is weak to Element, Handwear), Ethereal Cloak (SP:2, Max Ether +4, Backwear), Medal of Glory (Wearer earns triple experience, Accessory), Robe of the Elven Necromancer (SP: 4, Body Wear) Inventory: Dragoro (WP:8, Wand), Skeleton Decoy, Potion x6, Tonic x10, Grand Potion x4, Grand Tonic, Ether Core x3, Bedroll, Remedy x7, Mead, Smelling Salts, Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood), Skull Shield (SP: 6, immune to darkness elemental damage), Bone x3, Elixirs x3, Phoenix Incense x2, Dragon Scales x2, Garnet Lamp of Summoning, Johon [AKA Alf Gregory] (Bricksandparts) 25 years old male human Barbarian > Raider Level: 24,2/3 Power: 32 (23+8+4) Health: 8/41 (23+8+1+7+0) Shield Power: (5+1) Ether: ~/0 Positive effects: *Immune to:* (*Fragile*, *Cursed* *Stunned* ), *Natural Respite* Negative effects: (none) Gold: 2377 (1726(1), 0GB(50), 0CB(50), 0GO(80), 0CC(70), 0GC(100), 0M) Equipment: Weapon - Sword of Decay (WP:8) - (once the target is inflicted with damage they lose a quarter of the power of the strike each following turn for three turns. the effect cannot be compounded with more strikes. Suitable to Mages, Knights and Barbarians.) Shield - None Artefact 1 (L1-9) - Heavy Armour - SP:5, protects from fragile-effect, suitable for barbarians and knights Artefact 2 (L10-19) - Bravado Boots - 1/6 chance of being Lucky at the beginning of every battle Artefact 3 (L20-29) - Sticky Gloves - Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors.[ Artefact 4 (L30-39) - Artefact 5 (L40-49) - Artefact 6 (L50+) - Extra Artefacts: Helmet (+1 max health), Blessed Amulet – Protects from cursed-effect. Dog Statuette - (suitable for anyone, SP: 1, once named (Rover), speaking the name summons a dog almost certainly to tag along on madcap adventures and make snippy comments.), Hide of The Bleeding - restores 10 HP and 5 ether for every enemy the wearer kills, suitable for anyone, Scarlet Hood - +4 to power, immunity to stunned Extra Weapons: Greatsword (WP:3), Focal Staff (WP:5, Focus Fire-Roll a 3 for 5 ether Suitable for clerics and mages),Gladius (WP: 15, Darkness elemental, 1/3 chance of Fragile on succesful hits), Stalker’s Mallet (WP: 8, usable by Knights, Barbarians, and Harlots. Has a 1/2 chance to seal the enemy) Tools: Shovel (1), Pick-axe (2), Magnifying Glass (1), Magic Compass (1) Consumables: Potion (2), Venom (2), Remedy (1), Mead (5), Smelling Salts (14), Nostrum (14), Trial Brew (1), Elements: Aquamarine (1), Emerald (1), Topaz (1) Scrolls: Scroll of Sleep (1), Scroll of Blindness (1), Scroll of Sealing (1), Scroll of Confusion (1) Quest items: Blue Rose Karie Alderflask (Played by Kintobor) 22 year old Human Rogue Witch, lvl 15.5 Power: 21 (lvl 15 + WP: 6) Health: 21/21 Ether: 19/19 Gold: 4 Defence: 2 Equipment: Sexy (WP: 6, Rapier, Disregards SP, usable by Knights and Rogues), Ethereal Cloak (SP +2, Max. Ether +4), Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear) Inventory: Grand Tonic (2), Mead (1), Remedy (2), Venom (7), Nostrum (2), Mulled Wine (1), Smoke bomb (1), Pixie Dust (1), Phoenix Essence (1), Grand Potion (3) Telescope (1), Bedroll (1) Quest Items: Entry 11, Grating Stone, Map of Brendenton (1), Spider Coin (worth 1 gp) Aretefacts/Weapons:Heirloom Dagger (WP: 3), Scroll of Newtity (costs 10 ether)(usable by ex-Amphibians only), Paper Doll (Accessory, Protects from the Hexed effect), Lover's Locket (Accessory, Protects from enamoured effect), Trickster's Mask of the Elf (Accessory, changes user's appearance into an Elf) The Rat Queen's Cape (Backwear, all Vermin type are Enamored with the wearer for the first three rounds of combat, Suitable for Alchemists, Beast Warriors, Chi Monks, and Witches) Gemstones: Topaz "When you have decided who will be leading you, you three may head out.
  3. Goldraum masages his temples ofr a bit, muttering under his breath. "Off to a brilliant start, now aren't we..." He murmurs with contempt, contemplating whether or not he should diverge what he knew. With a sigh, he conceded, turning to face the heroes. He didn't look too happy. "Fine, fine. I'm only conceding on this matter because Mr. Emorith has served our family well... Even then, that aura of his is giving me some doubts. The document talk about life. Not in the abstract sense, heroes - they contain information about some sort of artifact called the Lifespark, a flame forged by unknown, possibly divine, power, and placed on our Olegaia... or so they say. I myself have no clue whether or not this Lifespark even exists, or it is just some fairytale. Whether or not it is real remains to be seen, but it is said to be immensely powerful. One ember could forge an entirely new lifeform, giving birth to a new species. If that truly is the case, the power of the entire flame would be unfathomable. Now, heroes, don't get any wrong ideas. The Ziegfrieds do not tamper with such power, and the ones who did..." Goldraum looks melancholic for a few moments. "Well, I'd rather not talk about that. My interest in the documents is purely academic - for the love of Ethereth, we don't even know if the bloody spark exists. It may be little more then a myth, but the documents would make a good addition to our collection nonetheless."
  4. Goldraum seems to get irritated at the witch's question. "...You Heroica types would just read them anyway if i didn't tell you, wouldn't you?"
  5. Goldraum grimaces as he sees the aura and its master bicker. "Remarkable how easily my family trusts these hero types... Ahem. You three seem competent enough, they i don't think I would vouch for the intelligence of that chattering... thing... you have accompanying you, Althior. To answer your question: No, I highly doubt that anyone outside of me, Arnold, and his small squad would know anything about the discovery. it's even more doubtful that anyone would try to hinder you. The documents deal with a topic so surreal that hardly anyone would have use for them, anyway..."
  6. QM Note: Excellent, we can begin! K-Nut, I'm/Goldraum is allowing you three to decide who the Party Leader will be. Schuester nods as all three heroes appear at the front door, gesturing in the manor with a scaly hand. "Sccchuuesstterrrr taayyyyykkkeee ssshheerrooosssh to Misshterrrrr Shhhiiieegfffrieed." The party follows the oddd butler through the corridors of the Ziegfried Manor. Althior swears that the layout was different the last time was here... A constantly changing house was something you couldn't put past the Ziegfrieds, apparently. Shuester leads the heroes outside, into the manor's courtyard. There, their employer, Goldraum Ziegfried stands. He taps his foot impatiently, despite the fact the heroes weren't actually late. "Sssssssshhheerrroooessss." Sheuester slurs to Goldraum. "Thank you, Shuester. You're dismissed." Shuester slowly shuffles away as Goldraum turns his attention to the heroes he had hired. Stones statues in the courtyard seem to stare vacantly at the heroes, their wands glistening, as the employer addresses his employees. The Ziegfried had a haughty aura surrounding him as he spoke. "Ah. Heroes, you've arrived. Early, shockingly. Now, as I said in the quest note I put up in that hall of yours, i require a bit of a delivery service from you three. I've recently recieved word that one of my acquaintances, Arnold Keolo, has unearthed some documents pertaining to an incredibly fascinating subject. A magical one, of course. Mr. Keolo is an archaeologist, and is out spelunking all the time. He found the documents during a trip to the north, or so I heard. The Ziegfrieds always thirst for ethereal knowledge, and the documents will be a great addition to our ever expanding collection. Now, I am a busy man, heroes - and Keolo his preparing for his next expedition to who-knows-where, and is apparently far too occupied to come meet me here. Hmph. So, as you have hopefully guessed, I need you three to go to his private estate and retrieve the documents for me. Now, there is a complication: To get to Mr. Keolo's residence, one must go through the Eubric Forests. It'll be a bit of a trek, but unless you would prefer to go through the mountains, it's your best option. Any questions I have yet to somehow answer?"
  7. Not exactly, because the level wouldn't be able to go back up. (Excluding some enemy specials, of course).
  8. What would everyone think of a weapon that drops the target's level by 1 upon each hit?
  9. Always throws a curveball in his quests

  10. ~This quest is for chosen heroes only. If you'd like to learn how to join the game, please refer to Rules and FAQ topic.~ The morning sun rises, and so does the three heroes enlisted by Goldraum Ziegfried. The experienced crew travels together in their short morning stroll through Eubric, heading to Ziegfried manor as their employer had instructed them to. These three heroes are... Althior Emorith (And Finnegan) Level 33 2/4 Necromancer *Earns triple XP* Power: 45 (50 for spells) Power Bonus: +5 Spells Defense: 6 (4+2) Health: 43/43 (5+5+Chicken Drumstick (1)+32) Ether: 46/46 (5+5+32+4) Gold: 25 Equipment: Scepter of Divine Affinity (WP:12, Has ⅙ chance to deal Cursed effect on attacks and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 power when casting Spells, doubled if target is weak to Element, Handwear), Ethereal Cloak (SP:2, Max Ether +4, Backwear), Medal of Glory (Wearer earns triple experience, Accessory), Robe of the Elven Necromancer (SP: 4, Body Wear) Inventory: Dragoro (WP:8, Wand), Skeleton Decoy, Potion x6, Tonic x10, Grand Potion x4, Grand Tonic, Ether Core x3, Bedroll, Remedy x7, Mead, Smelling Salts, Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood), Skull Shield (SP: 6, immune to darkness elemental damage), Bone x3, Elixirs x3, Phoenix Incense x2, Dragon Scales x2, Garnet Lamp of Summoning, The Rat Queen's Cape (Backwear, all Vermin type are Enamored with the wearer for the first three rounds of combat, Suitable for Alchemists, Beast Warriors, Chi Monks, and Witches) Johon [AKA Alf Gregory] (Bricksandparts) 25 years old male human Barbarian > Raider Level: 24,2/3 Power: 32 (23+8+4) Health: 8/41 (23+8+1+7+0) Shield Power: (5+1) Ether: ~/0 Positive effects: *Immune to:* (*Fragile*, *Cursed* *Stunned* ), *Natural Respite* Negative effects: (none) Gold: 2377 (1726(1), 0GB(50), 0CB(50), 0GO(80), 0CC(70), 0GC(100), 0M) Equipment: Weapon - Sword of Decay (WP:8) - (once the target is inflicted with damage they lose a quarter of the power of the strike each following turn for three turns. the effect cannot be compounded with more strikes. Suitable to Mages, Knights and Barbarians.) Shield - None Artefact 1 (L1-9) - Heavy Armour - SP:5, protects from fragile-effect, suitable for barbarians and knights Artefact 2 (L10-19) - Bravado Boots - 1/6 chance of being Lucky at the beginning of every battle Artefact 3 (L20-29) - Sticky Gloves - Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors.[ Artefact 4 (L30-39) - Artefact 5 (L40-49) - Artefact 6 (L50+) - Extra Artefacts: Helmet (+1 max health), Blessed Amulet – Protects from cursed-effect. Dog Statuette - (suitable for anyone, SP: 1, once named (Rover), speaking the name summons a dog almost certainly to tag along on madcap adventures and make snippy comments.), Hide of The Bleeding - restores 10 HP and 5 ether for every enemy the wearer kills, suitable for anyone, Scarlet Hood - +4 to power, immunity to stunned Extra Weapons: Greatsword (WP:3), Focal Staff (WP:5, Focus Fire-Roll a 3 for 5 ether Suitable for clerics and mages),Gladius (WP: 15, Darkness elemental, 1/3 chance of Fragile on succesful hits), Stalker’s Mallet (WP: 8, usable by Knights, Barbarians, and Harlots. Has a 1/2 chance to seal the enemy) Tools: Shovel (1), Pick-axe (2), Magnifying Glass (1), Magic Compass (1) Consumables: Potion (2), Venom (2), Remedy (1), Mead (5), Smelling Salts (14), Nostrum (14), Trial Brew (1), Elements: Aquamarine (1), Emerald (1), Topaz (1) Scrolls: Scroll of Sleep (1), Scroll of Blindness (1), Scroll of Sealing (1), Scroll of Confusion (1) Quest items: Blue Rose Karie Alderflask (Played by Kintobor) 22 year old Human Rogue Witch, lvl 15.5 Power: 21 (lvl 15 + WP: 6) Health: 21/21 Ether: 19/19 Gold: 4 Defence: 2 Equipment: Sexy (WP: 6, Rapier, Disregards SP, usable by Knights and Rogues), Ethereal Cloak (SP +2, Max. Ether +4), Catsuit (Wearer has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear) Inventory: Grand Tonic (2), Mead (1), Remedy (2), Venom (7), Nostrum (2), Mulled Wine (1), Smoke bomb (1), Pixie Dust (1), Phoenix Essence (1), Grand Potion (3) Telescope (1), Bedroll (1) Quest Items: Entry 11, Grating Stone, Map of Brendenton (1), Spider Coin (worth 1 gp) Aretefacts/Weapons:Heirloom Dagger (WP: 3), Scroll of Newtity (costs 10 ether)(usable by ex-Amphibians only), Paper Doll (Accessory, Protects from the Hexed effect), Lover's Locket (Accessory, Protects from enamoured effect), Trickster's Mask of the Elf (Accessory, changes user's appearance into an Elf) Gemstones: Topaz Only a quarter of an hour later, the party reaches their destination, standing in front of the imposing oak doors of Ziegfried Manor. With one knock the reptilian butler comes to the party's aid, opening the door for the party of three. "Sheeeerrrroooosssh. Shhhuuesster shhhoowwwssh sheerroosssh whhhheeee to whhheerrreee Ssssshhhiieggfrieeeddd iiissssh?' His garbled speech is almost unintelligible... QM Note: Welcome to Quest 79, heroes! You folks have 24 hours to confirm and do any shopping you need to - everyone's stats alright? I'll move this forward when everyone confirms.
  11. Goldraum once again enters the hall, seemingly in more of a rush than last time. He mutters under his breath, briskly making his way to the questboard. "Hmmph... One appears to be in very good audience with the Ziegfrieds, and the other is an ether user, at any rate... The last has no magical abilities to speak of, but I suppose some muscle may be helpful." Goldraum takes out a quill pen, seemingly generating ink out of nowehre. he scrawls on the quest sheet, writing a note on the quest board. QM Note: Quest thread will be up shortly.
  12. I'll announce who is going on 79 and post the quest thread itself soon!
  13. Beat Pikmin 3! Woo! (Last level was BRUTAL)

  14. Beat Pikmin 3! Woo! (Last level was HELL)

  15. "Freezing? It feels divine." Then again, undeads do worship Helvetia the Frostheart, so... Maybe chilly isn't up everyone's alley.
  16. "Time is wasting, fellows. Into the breach."
  17. Hinckwells. This was going to be a lot harder then expected... unless, of course, they were posers. Even then, though. I let out a silent sigh and drink a Mead, Nostrum, and Smelling Salts. "Lead the way, party leader." I whisper.
  18. "Unfortunately, Wolfgang is more inclined to listen to and spare the women - well, their lives, at any rate. For all of the wrong reasons, of course."
  19. I raise an eyebrow. "Theatrical kit, huh? Not the worst case scenario for whaty I thought was in here, anyway... Think I should don it, fellows?" Please say no please say no please say no. ...They're going to say yes, aren't they?
  20. Pikmin 3! Woo!

  21. I look down at the small case in my hands, my pockets 90 gold lighter. I dreaded putting this thing on, but... Would it be worth it? Or would I just make an absolute fool of myself? "What do you think, guys? Is using the disguise kit a good idea?"
  22. My hood conceals it, but my face goes sour; the grave tone in my voice makes it obvious. "So we have kindappers, wolfgang, a prison, and drugs that can brainwash people into completely different individuals. The worst case scenario is pretty obvious at this point. Let's go before it occurs."
  23. I produce 90 gold from my cloak, holding it towards the two men. This may be a very bad choice - the item, not the vendor. Maybe both, actually. "The disguise kit and some info, please."
  24. Well, considering that 4 mooks automatically join the battle no matter what, and it is an Endgame boss (A one-phaser, actually) There'll probably be at least 60 enemies spawned.
  25. No, I am talking absolutely insane amount of enemies. One of the boss's specials can spawn 6-8 mooks at once.
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