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Everything posted by Endgame
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Good idea, legobodgers, but they'd regenerate the effects instantly. It's until they're destroyed, so it'd have no effect.
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"Lets wait until we get a response. If their foes are anything like the armor, we should be fine."
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My dice seem addicted to Critical Hits, so who knows.
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Well, Sandy just dropped your entire loadout, so congrats.
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"How remarkly amateaurish of you - you should've had him totally brainwashed by now, my dear." The Regret has a thing for absolute control.
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Since this has a pretty large impact on 99, I may wait for Sandy's opinion on this one. It also raises the question: If a Necromancer is Hexed, do thier undead attack, opr do they disspaate? Same for Evokers.
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So Skirmisher's passive special won't work, regardless of what row? I know Lucky, Encouraged, and Hastened apply (see Guts in 52), so the 99ers are in quite the predicament regardless, but I'm just making sure.
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Am I running Hexed right? It's confusing when row passives come into play, but I always rolled Hexed people as attacking from the front.
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Heroica RPG - Quest #99: Six Thousand Feet Under
Endgame replied to Endgame's topic in The Heroica Archive
Round Four Of The Intruder Excluder! >Grimwald blinds Magic Dauntlet (right) (back): Failure! >Grimwald blinds Magic Dauntlet (right) (back): Failure! >Arthur VS Magic Dauntlet (right) (back): Damage Critical Hit (20x2=40+31=71-5=66 damage) (40/2=20/2=10-20=0 damage) >Grimwald blinds Magic Dauntlet (right) (back): Failure! >Grimwald blinds Magic Dauntlet (right) (back): Success! >Erdathcath casts blindness on Magic Dauntlet (left) (back): Success! >Erdathcath casts frailty on Magic Dauntlet (left) (back): Failure! >Minoid retrieves the Unlucky Horseshoe >Arthur VS Magic Dauntlet (right) (back): Special Damage Special Damage (Puppetmaster: Arthur Hexed) >Magic Dauntlet (left) VS Grimwald (back): 0 damage >Claw Dauntlet (right) VS Arthur (back): 31x2=61/2=31/2=16-20=0 damage >No Dauntlets counterstriking The party fights valiantly, and tries to incapacite the horde of Dauntlets. it works to a degree, two of them rendered sightless. Arthur, a trail of black ink forming behind him as he zooms around through the horde of Dauntlets. He even gets a good shot in before hte Magic Dauntlets focus their ethereal potential, and zap Arthur with a sudden bolt of black light. Arthur begins to melt into a puddle fo sludge before suddenly jolting back up... with a puppetstring wrapped around his neck like a noose. His momvements were mechanical, and his eyes lifeless... "WARNING! We are now facing a ranged attacker that is hastened, lucky, and has decent weaponry. If Arthur succeeds in making contact with one of us in his brainwashed state, there is a high probability he'll be able to knock that person out instantly. Since we are no longer going to be reaping the benefits of his Skirmisher abilities, as the Dauntlets have placed him in the Front Row, it may be moe beneficial to knock out Arthur than to risk failing to cut the puppetstring." "OBEY." Magic Dauntlet (Left), Level 40 Mechanical *Blind! 3 rounds remaining* HP: 325/400 SP: 5 Immune to Sealing and Jinxing! Specials: Puppetmaster: The Dauntlets hex the hero who rolled Special Damage into complete compliance. That hero will remain hexed until the puppetstring binding them to the Dauntlet's will is cut. Infernal Burst: In a blast of fire, all heroes recive the Burning 7 effect. If both Magic Dauntlets are active, Puppetmaster is used. If only one remains, Infernal Burst is used. Passive Specials: Counter Gauntlets: At the end of every round, the Dauntlets have a 1/6 chance of making themselves counterstrike for the next round. Self Destruct: If the Dauntlet's HP is at or below 50 at the end of a round, it will self destruct, making all heroes take 24 damage, disregarding row and SP. Drops: Emergency Essence "OBEY." Magic Dauntlet (Right), Level 40 Mechanical *Blind! 3 rounds remaining* HP: 334/400 SP: 5 Immune to Sealing and Jinxing! Specials: Puppetmaster: The Dauntlets hex the hero who rolled Special Damage into complete compliance. That hero will remain hexed until the puppetstring binding them to the Dauntlet's will is cut. Infernal Burst: In a blast of fire, all heroes recive the Burning 7 effect. If both Magic Dauntlets are active, Puppetmaster is used. If only one remains, Infernal Burst is used. Passive Specials: Counter Gauntlets: At the end of every round, the Dauntlets have a 1/6 chance of making themselves counterstrike for the next round. Self Destruct: If the Dauntlet's HP is at or below 50 at the end of a round, it will self destruct, making all heroes take 24 damage, disregarding row and SP. Drops: Nostrum "*MECHANICAL WHIRRING*" Claw Dauntlet (Right), Level ?? Mechanical HP: 400/400 SP: 5 Immune to Blindness and Sealing! Specials: Crush: The Dauntlet targets the hero who rolled Special Damage. If one of the Claw Dauntlets is not destroyed by the end of next round, both Claw Dauntlets will close in on the hero, crushing them in an iron grip and knocking them out instantly. Claw Scrape: With a slash of its claws, the Claw Dauntlet halves the hero's current health and SP. If both Claw Dauntlets are active, Crush is used. If not, Claw Scrape is. Passive Specials: Passive Specials: Counter Gauntlets: At the end of every round, the Dauntlets have a 1/6 chance of making themselves counterstrike for the next round. Self Destruct: If the Dauntlet's HP is at or below 50 at the end of a round, it will self destruct, making all heroes take 24 damage, disregarding row and SP. Mirror Potential: The Claw Dauntlet's level is equal to the level of the hero targetting it times 2. Drops: 35 gold Puppetstring, Level 0 Ancient HP: 100/100 Immune to all effects! Specials: None Drops: Remedy x5, Arthur's Free Will The Party: Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (played by Flipz), Level 31.75 Skirmisher, 22-year-old male Human *Immune to Fragile and all Poisons* *Only Receives One Negative Effect At A Time* [ Currently in: Six Thousand Feet Under] *Party Leader!* *Hastened!* *Lucky!* *Hexed!* Power: 42 (31 + WP:11) Health: 48/54 (Basic Health: 5 + Level Bonus: 30 + Class Boost: 15 + Permanent Boost: 4*) Ether: 36/36 (Basic Ether: 5 + Level Bonus: 30) Defense: 20 40 (Arm Shield: 14 + Duke's Coat-of-Arms: 5 + Unicorn Helmet: 1) Gold: 198 (Owed 128 gold by Boomingham) Equipment: Gladiator Trident (WP: 11, Spear, causes bleeding effect), Arm Shield (SP:14), Duke's Coat-of-Arms (Protects against Fragile and all Poisons, SP; 5, suitable for knights, dragoons, skirmishers and regulators; bodywear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors; headwear), Zap-Tap Badge (Artefact, Accessory. Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level.), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent Inventory: Weapons: Zoot's Rebel (WP:20 broomstick, suitable to Arthur only), Sir Roderick's Sword (WP:12, Longsword), Sword of the Vampir (WP:17, user is Jinxed), Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow [Ambrosia] halberd),Spider Leg (WP:8, doubled against flying enemies; spear), (Unsuitable weapons: Ammit (Greatsword, WP 6, gains 5 Ether for each kill), Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Shackles of War (Accessory, Prevents anyone from fleeing battles), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves (Handwear, wearable by everybody. Prevents enemies from ever stealing gold from you.), Minoid Card Key, Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent (Unsuitable Artifacts: Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors) (sent to Isaac Shawe) ) Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: All Lent! Consumables: *Healing: Potion, Grand Potion x1, Tonic, Grand Tonic , Ether Core, Remedy x6, Elixir x4, Sushi x3 *Status: Nostrum x2, Hurricane, Smelling Salts, Mead x2, Ambrosia x2, Dragon Scale, Jinxy Juice x2, *Venoms: Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), *Permanent Improvement: Bright Polish x2, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), *Bombs: Smoke Bomb x5, 3 Bones, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), *Currency: Scrap Metal x2, Silver Ore x2 Erdathcath Madilinas, 199 years old, Level 21.33 Druid *Hastened!* Power: 36 Health: 35/35 Ether: 22/24 Gold: 592 Equipped: Tritech Handcannon (WP:15, Fire-elemental *Poison 10*), Satchel of Awesomeness (Permanent Lucky-effect; bodywear), Overkill Gloves, Mage's muffler (protects from sealing) Inventory: Longbow (WP:7), Helmet (+1 max. health), 6 Potions, 3 Grand Potions, 6 Mead, 2 Smelling Salts, 15 Venoms, 3 Deadly Venoms, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Bone, Skeleton Decoy, Bedroll, Shovel, Pickaxe, Telescope, Saber teeth, Scroll of Weakening, Snake Eye Charm (protects from petrified), , Jinxy Juice, Grand Tonic x2, Love Potion, Blind Fury, Grating Stone, Jinxy Juice, Mythril Shard, Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Confusion, Healing Staff (WP: 5), Silver Ore, Amulet of Optimism (Adds the confused-effect to all attacks; suitable to Erdathcath only; accessory), Elixir 69 year old male gnome Cleric (Immune to Weakened) *Hastened!* Level: 14 Power: 23 (14 + 8 + permanent boost of 1) SP: 0 Health: 22/22 Ether: 5/18 Gold: 228 Equipment: Knotted Broom (WP: 6), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Inventory: Shovel, Pickaxe, Scroll of Frailty, Scroll of Sleep, Mead, Remedy x3, Potion x2, Bone x2, Grand Potion, Bunch of Cherries (10/10 cherries that each restore 1 ether when eaten), Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, Ice Bomb, Root beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Ambrosia, Scroll of Blindness, Scroll of Confusion, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Healing Staff (WP: 5), Smoke Bomb, Plague Venom, Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Tricorne (suitable for anyone, SP: 3, headwear), Grand Tonic x2, Pugilist's Gloves (+2 power/immune to Weakened), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round), Splinter Broom (WP: 8, defies SP), Opal, Amethyst, Diamond "QUERY: What should we do?" Minoid, Level 19.5 Drilling Automaton HP: 31/31 Power: 32 SP: 2 Equipment: Minoid Drill Arm (WP: 13), Iron Shell (SP: 2), Scanning Eye (Allows the Minoid to analyze most foes before battle. If in battle, it can spend a turn to analyze the fight) Inventory: Remedy x2, Grand Potion, Hollow Blade Dagger (WP:6, dagger, hollow-blade [Phoenix Essence]), Quick bow (WP: 6, Suitable to rangers, provides hastened effect for one round each battle) -
I honestly haven't noticed the affection, unless it was in the sidequest.
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"I strongly - strongly - suspect we all do, in one form or another. Admitting a problem is the first step to solving it, they say. Take comfort in your achievements."
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She said the same thing about the dress, if memory serves. "...I just got this really weird mental image of you wearing the greaves and that "dress" - more like a scrap of fabric - of yours... But, uhm, ahem. Karie. Allow me to put it this way. You may have dorve an armor or two into hiding, sure. But if you didn't that armor would've done more than try to cower. It would've attempted to murder one of us. You do a lot more than you think."
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Heroica RPG - Quest #99: Six Thousand Feet Under
Endgame replied to Endgame's topic in The Heroica Archive
"Dauntlet." It appeared to be saying its own name - or product line, at any rate. -
I pant as the last of the armors fall. "Good riddance, cowardly bastard." "I have no need for any of this. They either cripple me or are inferior to what I have. Erik, that Hlmet may be good on you - and are you interested in the Greaves, Karie? They'd double your defense. Otherwise, though, we can save them for the rest of the party."
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"Go ahead." Battle Order: Sorrow Erik
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Heroica RPG - Quest #99: Six Thousand Feet Under
Endgame replied to Endgame's topic in The Heroica Archive
Round Three Of The Intruder Excluder! >Grimwald VS Claw Dauntlet (left) (back): Critical Hit (8+13=21x4=84 damage) >Grimwald casts Weakness on Claw Dauntlet (left) (back): Success! >Arthur VS Claw Dauntet (left) (back): Damage Critical Hit (20x2=40+31=71x2=142-5=137 damage) >Arthur VS Claw Dauntlet (left) (back): Special Damage Hit (20+31=51x2=102-5=97 damage) >Grimwald VS Claw Dauntlet (left) (back): Miracle (8+13=21 HP healed to everyone) >Minoid VS Claw Dauntlet (left) (back): Critical Hit (6+19=25x2=50 damage) >Erdathcath VS Sword Dauntlet (right) (back): Hit Critical Hit (15x2=30+21=52x2=104-5=99 damage) >Erdathcath VS Sword Dauntlet (right) (back): Aim Critical Hit (15x2=30+21=52x2=104-5=99 damage) >Magic Dauntlet (left) VS Grimwald (back): Blinded, nothing happens. >Magic Dauntlet (right) VS Arthur (back): 40/2=20/2=10-20=0 damage (No deception) >Claw Dauntlet (left) VS Arthur (back): 31x2=62/2=31-20=11/2=6 damage (No deception) >ALL Dauntlets Counterstriking! Two more Dauntlets fall to pieces, the Minoid saved. The rest of the dauntlets quickly pick up the slack, and in a stroke of misfortune all begin to Counterstrike... "Unlikely." Magic Dauntlet (Left), Level 40 Mechanical *Blind! 1 rounds remaining* *Counterstriking!* HP: 325/400 SP: 5 Immune to Sealing and Jinxing! Specials: Puppetmaster: The Dauntlets hex the hero who rolled Special Damage into complete compliance. That hero will remain hexed until the puppetstring binding them to the Dauntlet's will is cut. Infernal Burst: In a blast of fire, all heroes recive the Burning 7 effect. If both Magic Dauntlets are active, Puppetmaster is used. If only one remains, Infernal Burst is used. Passive Specials: Counter Gauntlets: At the end of every round, the Dauntlets have a 1/6 chance of making themselves counterstrike for the next round. Self Destruct: If the Dauntlet's HP is at or below 50 at the end of a round, it will self destruct, making all heroes take 24 damage, disregarding row and SP. Drops: Emergency Essence "Impossible." Magic Dauntlet (Right), Level 40 Mechanical *Counterstriking!* HP: 400/400 SP: 5 Immune to Sealing and Jinxing! Specials: Puppetmaster: The Dauntlets hex the hero who rolled Special Damage into complete compliance. That hero will remain hexed until the puppetstring binding them to the Dauntlet's will is cut. Infernal Burst: In a blast of fire, all heroes recive the Burning 7 effect. If both Magic Dauntlets are active, Puppetmaster is used. If only one remains, Infernal Burst is used. Passive Specials: Counter Gauntlets: At the end of every round, the Dauntlets have a 1/6 chance of making themselves counterstrike for the next round. Self Destruct: If the Dauntlet's HP is at or below 50 at the end of a round, it will self destruct, making all heroes take 24 damage, disregarding row and SP. Drops: Nostrum "???" Claw Dauntlet (Right), Level ?? Mechanical *Counterstriking!* HP: 400/400 SP: 5 Immune to Blindness and Sealing! Specials: Crush: The Dauntlet targets the hero who rolled Special Damage. If one of the Claw Dauntlets is not destroyed by the end of next round, both Claw Dauntlets will close in on the hero, crushing them in an iron grip and knocking them out instantly. Claw Scrape: With a slash of its claws, the Claw Dauntlet halves the hero's current health and SP. If both Claw Dauntlets are active, Crush is used. If not, Claw Scrape is. Passive Specials: Passive Specials: Counter Gauntlets: At the end of every round, the Dauntlets have a 1/6 chance of making themselves counterstrike for the next round. Self Destruct: If the Dauntlet's HP is at or below 50 at the end of a round, it will self destruct, making all heroes take 24 damage, disregarding row and SP. Mirror Potential: The Claw Dauntlet's level is equal to the level of the hero targetting it times 2. Drops: 35 gold The Party: Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (played by Flipz), Level 31.75 Skirmisher, 22-year-old male Human *Immune to Fragile and all Poisons* *Only Receives One Negative Effect At A Time* [ Currently in: Six Thousand Feet Under] *Party Leader!* *Hastened!* *Lucky!* *Phalanx! 1 rounds remaining* Power: 42 (31 + WP:11) Health: 48/54 (Basic Health: 5 + Level Bonus: 30 + Class Boost: 15 + Permanent Boost: 4*) Ether: 36/36 (Basic Ether: 5 + Level Bonus: 30) Defense: 20 40 (Arm Shield: 14 + Duke's Coat-of-Arms: 5 + Unicorn Helmet: 1) Gold: 198 (Owed 128 gold by Boomingham) Equipment: Gladiator Trident (WP: 11, Spear, causes bleeding effect), Arm Shield (SP:14), Duke's Coat-of-Arms (Protects against Fragile and all Poisons, SP; 5, suitable for knights, dragoons, skirmishers and regulators; bodywear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors; headwear), Zap-Tap Badge (Artefact, Accessory. Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level.), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent Inventory: Weapons: Zoot's Rebel (WP:20 broomstick, suitable to Arthur only), Sir Roderick's Sword (WP:12, Longsword), Sword of the Vampir (WP:17, user is Jinxed), Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow [Ambrosia] halberd),Spider Leg (WP:8, doubled against flying enemies; spear), (Unsuitable weapons: Ammit (Greatsword, WP 6, gains 5 Ether for each kill), Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Shackles of War (Accessory, Prevents anyone from fleeing battles), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves (Handwear, wearable by everybody. Prevents enemies from ever stealing gold from you.), Minoid Card Key, Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent (Unsuitable Artifacts: Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors) (sent to Isaac Shawe) ) Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: All Lent! Consumables: *Healing: Potion, Grand Potion x1, Tonic, Grand Tonic , Ether Core, Remedy x6, Elixir x4, Sushi x3 *Status: Nostrum x2, Hurricane, Smelling Salts, Mead x2, Ambrosia x2, Dragon Scale, Jinxy Juice x2, *Venoms: Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), *Permanent Improvement: Bright Polish x2, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), *Bombs: Smoke Bomb x5, 3 Bones, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), *Currency: Scrap Metal x2, Silver Ore x2 Erdathcath Madilinas, 199 years old, Level 21.33 Druid *Hastened!* Power: 36 Health: 35/35 Ether: 24/24 Gold: 592 Equipped: Tritech Handcannon (WP:15, Fire-elemental *Poison 10*), Satchel of Awesomeness (Permanent Lucky-effect; bodywear), Overkill Gloves, Mage's muffler (protects from sealing) Inventory: Longbow (WP:7), Helmet (+1 max. health), 6 Potions, 3 Grand Potions, 6 Mead, 2 Smelling Salts, 15 Venoms, 3 Deadly Venoms, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Bone, Skeleton Decoy, Bedroll, Shovel, Pickaxe, Telescope, Saber teeth, Scroll of Weakening, Snake Eye Charm (protects from petrified), , Jinxy Juice, Grand Tonic x2, Love Potion, Blind Fury, Grating Stone, Jinxy Juice, Mythril Shard, Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Confusion, Healing Staff (WP: 5), Silver Ore, Amulet of Optimism (Adds the confused-effect to all attacks; suitable to Erdathcath only; accessory), Elixir 69 year old male gnome Cleric (Immune to Weakened) *Hastened!* Level: 14 Power: 23 (14 + 8 + permanent boost of 1) SP: 0 Health: 22/22 Ether: 9/18 Gold: 228 Equipment: Knotted Broom (WP: 6), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Inventory: Shovel, Pickaxe, Scroll of Frailty, Scroll of Sleep, Mead, Remedy x3, Potion x2, Bone x2, Grand Potion, Bunch of Cherries (10/10 cherries that each restore 1 ether when eaten), Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, Ice Bomb, Root beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Ambrosia, Scroll of Blindness, Scroll of Confusion, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Healing Staff (WP: 5), Smoke Bomb, Plague Venom, Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Tricorne (suitable for anyone, SP: 3, headwear), Grand Tonic x2, Pugilist's Gloves (+2 power/immune to Weakened), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round), Splinter Broom (WP: 8, defies SP), Opal, Amethyst, Diamond "Stirlance, Macbrick, Page 5, Paragraph 2: QUOTE: "To battle once emore, comrades!" END QUOTE." Minoid, Level 19.5 Drilling Automaton HP: 31/31 Power: 32 SP: 2 Equipment: Minoid Drill Arm (WP: 13), Iron Shell (SP: 2), Scanning Eye (Allows the Minoid to analyze most foes before battle. If in battle, it can spend a turn to analyze the fight) Inventory: Remedy x2, Grand Potion, Hollow Blade Dagger (WP:6, dagger, hollow-blade [Phoenix Essence]), Quick bow (WP: 6, Suitable to rangers, provides hastened effect for one round each battle) -
I've used several papers for a single battle. I'm surprised it isn't something like, 40, Flipz. I cannot believe I just called you by your Heroica characater's name, sorry. I guess memes travel trhough the internet... like memes.
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Heroica RPG - Quest #99: Six Thousand Feet Under
Endgame replied to Endgame's topic in The Heroica Archive
QM Note: I have been rolling for it - and sure enough, your new free hit triggered it. It wouldn't do anything. -
Let me guess: transferring all of your quest plans to Google Docs?
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Why is the mouth photoshopped onto the nose? (You're an imgurian too Baradock, I presume?)
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"Uhm, if anyone doens't mind... I'm lucky, so." I keep shooting the remaining enemy from the back. Battle Order: Sorrow Any chance of autorunning, Sandy?
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If you kill Sarge... yes.