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Heroica RPG - Quest #99: Six Thousand Feet Under
Endgame replied to Endgame's topic in The Heroica Archive
Arthur snags the two vivid potions on the counter. Love Potion: A dangerous chemical used to create sudden feelings of romance. Can be used on an enemy to make them Enamored with the user for 3 rounds. Blind Fury: A dangerous chemical used to stir sudden feelings of absolute rage and hatred. Can be used on an enemy to make them Blind and Enraged for 3 rounds. The Party: Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (played by Flipz), Level 32 Skirmisher, 22-year-old male Human *Immune to Fragile and all Poisons* *Only Receives One Negative Effect At A Time* [ Currently in: Six Thousand Feet Under] *Party Leader!* Power: 42 (31 + WP:11) Health: 54/54 (Basic Health: 5 + Level Bonus: 30 + Class Boost: 15 + Permanent Boost: 4*) Ether: 36/36 (Basic Ether: 5 + Level Bonus: 30) Defense: 20 (Arm Shield: 14 + Duke's Coat-of-Arms: 5 + Unicorn Helmet: 1) Gold: 233 (Owed 128 gold by Boomingham) Equipment: Gladiator Trident (WP: 11, Spear, causes bleeding effect), Arm Shield (SP:14), Duke's Coat-of-Arms (Protects against Fragile and all Poisons, SP; 5, suitable for knights, dragoons, skirmishers and regulators; bodywear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors; headwear), Zap-Tap Badge (Artefact, Accessory. Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level.), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent Inventory: Weapons: Zoot's Rebel (WP:20 broomstick, suitable to Arthur only), Sir Roderick's Sword (WP:12, Longsword), Sword of the Vampir (WP:17, user is Jinxed), Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow [Ambrosia] halberd),Spider Leg (WP:8, doubled against flying enemies; spear), Dauntlet Index (Spear, WP: 8, WP dobuled against humanoids) (Unsuitable weapons: Ammit (Greatsword, WP 6, gains 5 Ether for each kill), Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Shackles of War (Accessory, Prevents anyone from fleeing battles), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves (Handwear, wearable by everybody. Prevents enemies from ever stealing gold from you.), Minoid Card Key, Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent (Unsuitable Artifacts: Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors) (sent to Isaac Shawe) ) Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: All Lent! Consumables: *Healing: Potion, Grand Potion x1, Tonic, Grand Tonic , Ether Core, Remedy x6, Elixir x4, Sushi x3 *Status: Nostrum x2, Hurricane, Smelling Salts, Mead x2, Ambrosia x2, Dragon Scale, Jinxy Juice x2, Blind Fury, Love Potion *Venoms: Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), *Permanent Improvement: Bright Polish x2, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), *Bombs: Smoke Bomb x5, 3 Bones, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), *Currency: Scrap Metal x2, Silver Ore x2 Erdathcath Madilinas, 199 years old, Level 21.66 Druid Power: 36 Health: 35/35 Ether: 18/24 Gold: 702 Equipped: Tritech Handcannon (WP:15, Fire-elemental), Satchel of Awesomeness (Permanent Lucky-effect; bodywear), Overkill Gloves, Mage's muffler (protects from sealing) Inventory: Longbow (WP:7), Helmet (+1 max. health), 6 Potions, 3 Grand Potions, 6 Mead, 2 Smelling Salts, 15 Venoms, 3 Deadly Venoms, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Bone, Skeleton Decoy, Bedroll, Shovel, Pickaxe, Telescope, Saber teeth, Scroll of Weakening, Snake Eye Charm (protects from petrified), , Jinxy Juice, Grand Tonic x2, Love Potion, Blind Fury, Grating Stone, Jinxy Juice, Mythril Shard, Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Confusion, Healing Staff (WP: 5), Silver Ore, Amulet of Optimism (Adds the confused-effect to all attacks; suitable to Erdathcath only; accessory), Elixir, Emergency Essence 69 year old male gnome Cleric (Immune to Weakened) Level: 14.5 Power: 23 (14 + 8 + permanent boost of 1) SP: 0 Health: 22/22 Ether: 1/18 Gold: 271 Equipment: Knotted Broom (WP: 6), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Inventory: Shovel, Pickaxe, Scroll of Frailty, Scroll of Sleep, Mead, Remedy x3, Potion x2, Bone x2, Grand Potion, Bunch of Cherries (10/10 cherries that each restore 1 ether when eaten), Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, Ice Bomb, Root beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Ambrosia, Scroll of Blindness, Scroll of Confusion, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Healing Staff (WP: 5), Smoke Bomb, Plague Venom, Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Tricorne (suitable for anyone, SP: 3, headwear), Grand Tonic x2, Pugilist's Gloves (+2 power/immune to Weakened), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round), Splinter Broom (WP: 8, defies SP), Opal, Amethyst, Diamond, Nostrum "4200 feet under." Minoid, Level 20 Drilling Automaton HP: 32/32 Power: 33 SP: 2 Equipment: Minoid Drill Arm (WP: 13), Iron Shell (SP: 2), Scanning Eye (Allows the Minoid to analyze most foes before battle. If in battle, it can spend a turn to analyze the fight) Inventory: Remedy x2, Grand Potion, Hollow Blade Dagger (WP:6, dagger, hollow-blade [Phoenix Essence]), Quick bow (WP: 6, Suitable to rangers, provides hastened effect for one round each battle) Southeast Mirror Double Mirror: Faces Northwest/Southeast. Looking at the sorry souls, the part heads North. Two doors greet them: The one in front of them, going North, the other door, leading West. A putrid green moss weaves in and out through the stones, making the room reek. A pedestal juts out from the floor, and a mirror sits discarded in the corner. The party soons turns their attention to the bookcases in the room... A book sits on the table, its purple insignia bristling with might. -
Fair enough. Also, Zepher, Kintobor, I hope you're happy. You've already confused me not once, not twice, but three times. We should have another Syndicate Avatar bonanza some time, though.
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Heroica RPG - Quest #99: Six Thousand Feet Under
Endgame replied to Endgame's topic in The Heroica Archive
"The red... inspires rage..." "The pink one, love..." "And the black... is some sort of ink... he injected us with..." "STATEMENT: There appears to be a love potion, an anger potion, and... What may be nonsentient Oculoid ink. -
I'd argue Erdathcath is the stronger druid, purely because her Lucky Die equivalent. Actually, minus their SP, their level and HP is pretty tame. Bottom line is that they are approachable - sure, you may take a hit or two, but you will always have some way to attack one of them without endangering the rest of the party or yourself badly. If they typematch well enough, they should be able to carve through 400 HP not too badly.
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"If Trumpet and Flute go, we've won this battle by default." I lunge at Trumpet from the front row with my Shark Jaw Scythe.
- 1,849 replies
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Heroica RPG - Quest #99: Six Thousand Feet Under
Endgame replied to Endgame's topic in The Heroica Archive
QM Note: Indeed. The Minoid will print out a map soon for easier navigation. Arthur claims the next mirror before he continues. Southeast Mirror "He... Rebuilt us..." "I'm not sure about all the other peole, but I was once a... a Princess, I think the word was. Days, weeaks, months, years, decades, centuries, maybe even milleniums ago. I... I don't know... But one day, the White Devil came to our kingdom. He... Had an offer for... My parents. He would make them more powerful than ever, in exhange for their daughter... They agreed, and I... I don't really rmeember much now. I remember The Regret seizing control, forcing our army to decimate itself. And... I remember him rebuilding me. The White Devil is really nice, you know... He gave me this comfy chair... He tore me open, and replaced all of those silly... "organs", they call them, yes? He taught me a lot of things too. With all of these weird potions, he could make me, happy, he could make me sad, and he always taught me something... I just... Can't remmebmer what. Not right now, anyway. I'm happy to be his servant." -
Heroica RPG - Quest #99: Six Thousand Feet Under
Endgame replied to Endgame's topic in The Heroica Archive
To go back the direction of the elvator crash, they would have to travel West. Having their directions deduced, the party goes right, gooing Eastward into the source of the moaning. As the party hurries into another dank corridor, the heroes soon lay their eyes upon what was the source of the moaning. Four humans were trapped in a row of fiendish looking devices, metal teeth ouging into their ghostly skin. Purplish veins poke through the cold, white exterior, their entire body littered with injuries and bruises. Stitches line them like seams, their entire bodies seemingly torn to pieces and reassembled. There was a door out of this hellish prison, going North. On the other side of the room sat an odd device - a carving of an eye, with a dimaond placed in the middle. A lever sits below it, presumably controlling the device. However, despite their best attempts, the party is unable to avoid the poor souls' gazers for long. They make eye contact, the party wincing as they write in their containers. They speak, their voice horse and raspy. "...Life... Are you... Life?" "No... You're not. You can't be... There hasn't been life in... No. You're..." "Humans don't wander here... Humans don't wander here..." "It's been so long since that day... forever and ever and ever and ever and ever..." -
Heroica RPG - Quest #99: Six Thousand Feet Under
Endgame replied to Endgame's topic in The Heroica Archive
The door on the left would lead the party Northward if they were to walk through it, and the door on the right Eastward. -
Heroica RPG - Quest #99: Six Thousand Feet Under
Endgame replied to Endgame's topic in The Heroica Archive
After folding up the journal page and putting it into his pocket, Arthur inspects the mirror and pedestal. Neither appeared to be boobytrapped. The pedestal appears to be capable of holding mirrors, with a rather specifically made slot for them. The mirror has a similarly intricate base. Double Mirror: Due to the mirror's design, when slotted into a pedestal, this mirror will always face both Northwest and Southeast. What can this be used for? -
Heroica RPG - Quest #99: Six Thousand Feet Under
Endgame replied to Endgame's topic in The Heroica Archive
With the aid of the magnifying glass, Arthur can see everything clearly - it seemed to be a page from a journal, one of several thousand. Inside the glass case was massive, murderous weapons, several times the size and weight of anythng a human could hold or wield. -
Heroica RPG - Quest #99: Six Thousand Feet Under
Endgame replied to Endgame's topic in The Heroica Archive
Erdathcath uses her healing powers to patch up the heroes, even her druidic magic struggling in this dismal place. The Party: Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (played by Flipz), Level 32 Skirmisher, 22-year-old male Human *Immune to Fragile and all Poisons* *Only Receives One Negative Effect At A Time* [ Currently in: Six Thousand Feet Under] *Party Leader!* Power: 42 (31 + WP:11) Health: 54/54 (Basic Health: 5 + Level Bonus: 30 + Class Boost: 15 + Permanent Boost: 4*) Ether: 36/36 (Basic Ether: 5 + Level Bonus: 30) Defense: 20 (Arm Shield: 14 + Duke's Coat-of-Arms: 5 + Unicorn Helmet: 1) Gold: 233 (Owed 128 gold by Boomingham) Equipment: Gladiator Trident (WP: 11, Spear, causes bleeding effect), Arm Shield (SP:14), Duke's Coat-of-Arms (Protects against Fragile and all Poisons, SP; 5, suitable for knights, dragoons, skirmishers and regulators; bodywear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors; headwear), Zap-Tap Badge (Artefact, Accessory. Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level.), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent Inventory: Weapons: Zoot's Rebel (WP:20 broomstick, suitable to Arthur only), Sir Roderick's Sword (WP:12, Longsword), Sword of the Vampir (WP:17, user is Jinxed), Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow [Ambrosia] halberd),Spider Leg (WP:8, doubled against flying enemies; spear), Dauntlet Index (Spear, WP: 8, WP dobuled against humanoids) (Unsuitable weapons: Ammit (Greatsword, WP 6, gains 5 Ether for each kill), Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Shackles of War (Accessory, Prevents anyone from fleeing battles), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves (Handwear, wearable by everybody. Prevents enemies from ever stealing gold from you.), Minoid Card Key, Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent (Unsuitable Artifacts: Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors) (sent to Isaac Shawe) ) Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: All Lent! Consumables: *Healing: Potion, Grand Potion x1, Tonic, Grand Tonic , Ether Core, Remedy x6, Elixir x4, Sushi x3 *Status: Nostrum x2, Hurricane, Smelling Salts, Mead x2, Ambrosia x2, Dragon Scale, Jinxy Juice x2, *Venoms: Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), *Permanent Improvement: Bright Polish x2, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), *Bombs: Smoke Bomb x5, 3 Bones, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), *Currency: Scrap Metal x2, Silver Ore x2 Erdathcath Madilinas, 199 years old, Level 21.66 Druid Power: 36 Health: 35/35 Ether: 18/24 Gold: 702 Equipped: Tritech Handcannon (WP:15, Fire-elemental), Satchel of Awesomeness (Permanent Lucky-effect; bodywear), Overkill Gloves, Mage's muffler (protects from sealing) Inventory: Longbow (WP:7), Helmet (+1 max. health), 6 Potions, 3 Grand Potions, 6 Mead, 2 Smelling Salts, 15 Venoms, 3 Deadly Venoms, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Bone, Skeleton Decoy, Bedroll, Shovel, Pickaxe, Telescope, Saber teeth, Scroll of Weakening, Snake Eye Charm (protects from petrified), , Jinxy Juice, Grand Tonic x2, Love Potion, Blind Fury, Grating Stone, Jinxy Juice, Mythril Shard, Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Confusion, Healing Staff (WP: 5), Silver Ore, Amulet of Optimism (Adds the confused-effect to all attacks; suitable to Erdathcath only; accessory), Elixir, Emergency Essence 69 year old male gnome Cleric (Immune to Weakened) Level: 14.5 Power: 23 (14 + 8 + permanent boost of 1) SP: 0 Health: 22/22 Ether: 1/18 Gold: 271 Equipment: Knotted Broom (WP: 6), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Inventory: Shovel, Pickaxe, Scroll of Frailty, Scroll of Sleep, Mead, Remedy x3, Potion x2, Bone x2, Grand Potion, Bunch of Cherries (10/10 cherries that each restore 1 ether when eaten), Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, Ice Bomb, Root beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Ambrosia, Scroll of Blindness, Scroll of Confusion, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Healing Staff (WP: 5), Smoke Bomb, Plague Venom, Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Tricorne (suitable for anyone, SP: 3, headwear), Grand Tonic x2, Pugilist's Gloves (+2 power/immune to Weakened), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round), Splinter Broom (WP: 8, defies SP), Opal, Amethyst, Diamond, Nostrum "4200 feet under." Minoid, Level 20 Drilling Automaton HP: 32/32 Power: 33 SP: 2 Equipment: Minoid Drill Arm (WP: 13), Iron Shell (SP: 2), Scanning Eye (Allows the Minoid to analyze most foes before battle. If in battle, it can spend a turn to analyze the fight) Inventory: Remedy x2, Grand Potion, Hollow Blade Dagger (WP:6, dagger, hollow-blade [Phoenix Essence]), Quick bow (WP: 6, Suitable to rangers, provides hastened effect for one round each battle) The party presses onwards, and soon finds themselves in another gloomy corridor. The most prominet feature was the huge glass display case, the contents partially obscured by the cloudy glass. A piece of paper covered with wirting seems to be stuck onto it, the paper getting caught onto a break in the glass. An odd pedestal sits in the middle of the room, seemingly empty. The floor is covered in an odd, writhing moss, making the floor look like its alive. An object with an odd glint sits on the floor near the pedestal. The party is faced with two doors, as well. One emits some soft moaning and groaning... the other, silence. -
Or take a third option! If one of my questees started doing OOC in rainbows, I'm not sure if I would give them money or kill them.
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Yeah, I've never seen it not be grey. Also, Zepher, I may be able to whip you up a banner.
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Heroica RPG - Quest #99: Six Thousand Feet Under
Endgame replied to Endgame's topic in The Heroica Archive
"...You've made your choice." The Giant winds up his other arm, weidling his massive spear. With one swift motion, the party can hear the Dauntlets holding up the elvator getting sliced in two, some of their remains falling into the cage-like elevator. With a little bit of hesitation the giant lets go of the severed elevator... The party quickly grips the bars of the cage, the group beginning their plunge into absolute darkness. The heroes could only watch in despair as they fell, the light of the The Giant's eye soon fading into nothing. After what seems to be an eternity, the elevator collides with the ground below, and the heroes are thrown out in an unconsious pile. -------------------------------------------------------------- When the heroes come to, every bone in their body was aching. They were all thrown across the room, the elvator shattering and tossing out is occupants upon impact. Arthur and Erdathcath fell into a single pile, the two heroes practically curshing eachother - Grimwald had been thrown against the wall, likely because of his lighter weight. The Minoid seemed to be faring alright, retaching the severed parts of its body strewen across the dismal basement. The air was thick and heavy, the entire place smelling of rot. the stones surrounding them were weathered and old, seeming thousands of years old. At the other end of the room was a lone door. The Minoid speaks, putting his arm back into its socket. "CURRENT ELEVATION: 1280.16 meters / 4200 feet under. STATEMENT: You do not look well. You were unconscious for about 62 minutes." The Party: Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (played by Flipz), Level 32 Skirmisher, 22-year-old male Human *Immune to Fragile and all Poisons* *Only Receives One Negative Effect At A Time* [ Currently in: Six Thousand Feet Under] *Party Leader!* Power: 42 (31 + WP:11) Health: 1/54 (Basic Health: 5 + Level Bonus: 30 + Class Boost: 15 + Permanent Boost: 4*) Ether: 36/36 (Basic Ether: 5 + Level Bonus: 30) Defense: 20 (Arm Shield: 14 + Duke's Coat-of-Arms: 5 + Unicorn Helmet: 1) Gold: 233 (Owed 128 gold by Boomingham) Equipment: Gladiator Trident (WP: 11, Spear, causes bleeding effect), Arm Shield (SP:14), Duke's Coat-of-Arms (Protects against Fragile and all Poisons, SP; 5, suitable for knights, dragoons, skirmishers and regulators; bodywear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors; headwear), Zap-Tap Badge (Artefact, Accessory. Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level.), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent Inventory: Weapons: Zoot's Rebel (WP:20 broomstick, suitable to Arthur only), Sir Roderick's Sword (WP:12, Longsword), Sword of the Vampir (WP:17, user is Jinxed), Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow [Ambrosia] halberd),Spider Leg (WP:8, doubled against flying enemies; spear), Dauntlet Index (Spear, WP: 8, WP dobuled against humanoids) (Unsuitable weapons: Ammit (Greatsword, WP 6, gains 5 Ether for each kill), Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Shackles of War (Accessory, Prevents anyone from fleeing battles), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves (Handwear, wearable by everybody. Prevents enemies from ever stealing gold from you.), Minoid Card Key, Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent (Unsuitable Artifacts: Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors) (sent to Isaac Shawe) ) Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: All Lent! Consumables: *Healing: Potion, Grand Potion x1, Tonic, Grand Tonic , Ether Core, Remedy x6, Elixir x4, Sushi x3 *Status: Nostrum x2, Hurricane, Smelling Salts, Mead x2, Ambrosia x2, Dragon Scale, Jinxy Juice x2, *Venoms: Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), *Permanent Improvement: Bright Polish x2, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), *Bombs: Smoke Bomb x5, 3 Bones, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), *Currency: Scrap Metal x2, Silver Ore x2 Erdathcath Madilinas, 199 years old, Level 21.66 Druid *Hastened!* Power: 36 Health: 1/35 Ether: 22/24 Gold: 702 Equipped: Tritech Handcannon (WP:15, Fire-elemental), Satchel of Awesomeness (Permanent Lucky-effect; bodywear), Overkill Gloves, Mage's muffler (protects from sealing) Inventory: Longbow (WP:7), Helmet (+1 max. health), 6 Potions, 3 Grand Potions, 6 Mead, 2 Smelling Salts, 15 Venoms, 3 Deadly Venoms, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Bone, Skeleton Decoy, Bedroll, Shovel, Pickaxe, Telescope, Saber teeth, Scroll of Weakening, Snake Eye Charm (protects from petrified), , Jinxy Juice, Grand Tonic x2, Love Potion, Blind Fury, Grating Stone, Jinxy Juice, Mythril Shard, Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Confusion, Healing Staff (WP: 5), Silver Ore, Amulet of Optimism (Adds the confused-effect to all attacks; suitable to Erdathcath only; accessory), Elixir, Emergency Essence 69 year old male gnome Cleric (Immune to Weakened) Level: 14.5 Power: 23 (14 + 8 + permanent boost of 1) SP: 0 Health: 1/22 Ether: 1/18 Gold: 271 Equipment: Knotted Broom (WP: 6), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Inventory: Shovel, Pickaxe, Scroll of Frailty, Scroll of Sleep, Mead, Remedy x3, Potion x2, Bone x2, Grand Potion, Bunch of Cherries (10/10 cherries that each restore 1 ether when eaten), Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, Ice Bomb, Root beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Ambrosia, Scroll of Blindness, Scroll of Confusion, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Healing Staff (WP: 5), Smoke Bomb, Plague Venom, Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Tricorne (suitable for anyone, SP: 3, headwear), Grand Tonic x2, Pugilist's Gloves (+2 power/immune to Weakened), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round), Splinter Broom (WP: 8, defies SP), Opal, Amethyst, Diamond, Nostrum "4200 feet under." Minoid, Level 20 Drilling Automaton HP: 1/32 Power: 33 SP: 2 Equipment: Minoid Drill Arm (WP: 13), Iron Shell (SP: 2), Scanning Eye (Allows the Minoid to analyze most foes before battle. If in battle, it can spend a turn to analyze the fight) Inventory: Remedy x2, Grand Potion, Hollow Blade Dagger (WP:6, dagger, hollow-blade [Phoenix Essence]), Quick bow (WP: 6, Suitable to rangers, provides hastened effect for one round each battle) -
I lunge at Bagpipes from the front row with my sharkjaw scythe. "Good to have you on board, Hynessamine. Maybe you and Karie can sing this badmouthed blob to death..."
- 1,849 replies
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Heroica RPG - Quest #99: Six Thousand Feet Under
Endgame replied to Endgame's topic in The Heroica Archive
"How does the gnome weigh in on this?" The Minoid finishes his scan. "SCAN RESULTS... At this range, I have determined him to be almost entirely inorganic. What percentage "living" is uncertain, but he is almost most definitely a machine. OBSERVATION: He appears to be choosing his wording carefully - likely to evade electroschock torture. QUERY: I assume this is the work of "The Regret?"" The Minoid pauses for a second. "A machine... capable of... feeling pain? Guilt? QUERY: How?" -
Heroica RPG - Quest #99: Six Thousand Feet Under
Endgame replied to Endgame's topic in The Heroica Archive
"You will die in the basement. You know this, correct?" -
Heroica RPG - Quest #99: Six Thousand Feet Under
Endgame replied to Endgame's topic in The Heroica Archive
"You are considered pawns." Another bolt of electrictiy ravages The Giant's body. The Giant once again moans and groans, heaving painful breaths as he desperately attempts to regain his frayed composure. Even cloaked in this dense smog, the party notices the electricity erupted from his heart, and spread through his entire body. -
Waiting for the final tally on my mess-ups.
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Heroica RPG - Quest #99: Six Thousand Feet Under
Endgame replied to Endgame's topic in The Heroica Archive
"That is merely the first syllable of my name, and I'm afraid I can't tell you the rest without... repurcussions." I... can't say. It's not that I am being censored... I don't think I can b- AUUUGGGHHH!" The electroshock kicks in once again, "The giant" lurching back. "Every electroshock denies me more and more of what little will I have left. So, please... Phrase your questions carefully..." -
Now that I've regained access to my "The Giant" .lxf file, I've replaced that lumpy placeholder picture with a far more visually pleasing close-up.
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Pretty much our strategy, yeah.
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Keep in mind having a minstrel was the only way the party could've defeatd Perfect Regret- so yeah, it's a pretty powerful class.
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Heroica RPG - Quest #99: Six Thousand Feet Under
Endgame replied to Endgame's topic in The Heroica Archive
"My name is Mo-" At that moment, the Giant struggles to keep a grip on the cage, but manages. He jolts back in pain and howls, electrictiy coursing throguh his body. He soon regains his composure, grunting as the electrical shock wears off. "Pardon the... seizure. It seems that giving that information is beyond my capabilties, Let us just say that I am a servant." -
Oh, so now QMs need to balance 2 games, huh?