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Everything posted by johnnym
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Effe's MOC Corner
johnnym replied to efferman's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Even four pieces per step doesn't sound like much, right? But I imagine your instructions are dense compared to LEGO ones. And how about your other trucks? -
Just checked the "volume" of my (not yet published, only shown to a friend so far) 42121 triple alternate model - a mining excavator - and it sadly is too big for TC22 with 16 x 25 x 28 (W x H x L) Well, after folding the arm and shovel completely it looks a little different and measurments change to 16W x 18H x 34L = 9792, so in the limits then. But I'm also reusing submodels of 42121 to keep the scale it would have been most likely also not accepted anyhow. So "Not TC22" just for now, I hope. But as it's a "small" construction model, I think it still fits good at the moment with TC22 starting. Functionality: lower arm can be raised and lowered with knob (12z gear) at the rear upper arm can be "raised" and "lowered" (if its movement can be called like that) with knob (12z gear) in the arm shovel can be moved from the upper arm, either with the knob (12z gear) on the left side or the 12z gear attached to the small LA The pictures are showing an older version and in my current version the upper arm can now be controlled from both the arm (now with a 20z gear) and from the rear of the superstructure (with a 12z gear). Unfortunately I haven't yet created pictures of the current version (which also features some additional details like tiltable headlights in the superstructure). Apparently this needs 3 x 42121 set inventories when using the big shovel. But I tried to build it in a way that one can also build a second model out of the remaining parts, namely my two already existing 42121 alternate models: Tracked Dump Truck Futuristic Dozer But as I haven't yet digitized the mining excavator, I'm not yet sure if the dozer can really be built in addition, at least there are enough LAs left for it. The dump truck is definitely possible, though. My aim with these alternate models is to provide construction equipment that matches the scale of the original 42121 A model. Therefore I am reusing some assemblies (though sometimes changed depending on parts usage), mainly the cabin and in this model and the dump truck also the base and tracks. Here are a few pictures of the previous version of the mining excavator (and later also together with the dump truck):
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Effe's MOC Corner
johnnym replied to efferman's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
I'd say that depends: that is about a little more than 3 pieces per step, which sounds like not so many parts per step. But for my AMX 4 Turbo which has 702 parts I needed 231 steps so similarly about 3 pieces per step. If you don't want to press users to build the "same" sub-assembly also mirrored it's not so easy to save steps if you don't have many identical sub-models. How do the new instructions compare to your existing ones for similar trucks? Maybe it's not so different from the average piece per step number? -
Effe's MOC Corner
johnnym replied to efferman's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
N I C E! The new mud guards really look better than the older version ones. And it's great how TECHNIC and System pieces merge into one another in this model. I really need to procure a few of these thin truck tyres. -
Effe's MOC Corner
johnnym replied to efferman's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Very interesting stuff, guys! -
Effe's MOC Corner
johnnym replied to efferman's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Thanks for the clarification, very enlightening. And sorry for my slow reaction, but we got visitors most of the day. -
Effe's MOC Corner
johnnym replied to efferman's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Aha, ok. Is this because of the turning radius? -
Effe's MOC Corner
johnnym replied to efferman's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Not too much, I think. And for US cabover trucks it would look similar, or? Out of curiosity and as I'm not a professional, what makes a trailer a US trailer, i.e. what's the difference to a European one? Is it the point where they attach to the tractor truck? -
I see. I usually do that when I'm unsure, what looks better. This way I can have both looks "at the same time" basically when gazing at the model and evaluating its look. ATM I favorize black rims with the non-spoked side facing outwards (not shown here yet). Thank you.
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Nice model, the rear being my favorite part of it and lots of details. And being RC makes it even cooler. It shows how useful all these new parts are - when you have them at hand.
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Tell me more, I'm listening... Thanks! Yeah, the plates were actually meant as placeholders until I can procure some tiles, but I started to liike the plates (like @The01) in the meantime and they allow to fit some scoops or bulges on top. What would you improve at the front, because I actually consider the rear end its "problem"?
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Wow, that was not easy to find. I stumbled upon it when inspecting the rear and at first didn't thought it was the steering "knob" but instead wondered, why the left black bionicle tooth isn't fixed in its position. I wondered what you could have used there, 2L axle with pin or black 4L axle but the first felt unusual considering the remaining construction of the car and than it seemed clear. Beautiful car and design and the facelift is especially appreciated. And lot's of functionality, suspension being my favorite. So happy to see it on EB, too. Hoping for the AWD sports car soon.
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Thanks a lot! Although the blue color was "imposed" to me by the 42098 set (or better its blue car sub-set), I find the color combination really nice. Those designers do a really good job in finding color combinations that work well together. I'd like to, but with 42106 also getting an alternate model from me, I think there are not many options left. The current 42093 scale pull-back cars are not equipped for these kinds of mods I'm afraid. I hope for a "real" successsor for either 42093 or 42123 or the 42098 blue car and maybe also for the 42106 set which combined both worlds. So maybe I start from the beginning and create another alternate model for 42123, though I really don't like to pull my own models apart.
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Monstermax inspired rc truck
johnnym replied to Aerolight's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Wow, just WOW! There were so many speechless moments for me when watching your video about this beast of a machine. During most of the video I wondered, what motors drive this beast because of its extra-loud sound. Then when I saw those assumed PF M motors, I was just "what the heck?". So special motors in a PF M case. Have you ever tried to up-gear these for racing? That could be interesting. I wouldn't have the guts to modify my pieces in that way, but if it helps and the result speaks for itself, Man, the performance of that thing is just insane. Thanks for sharing it here. Forgot to ask: Would you share how long these planetary hubs last for this machine? -
Thanks! Well, the Crown Vic was a great model to design after, it's just THE police car. The HamEx is not the same, but close enough to see its "heritage". Indeed, I wished for some less thick parts (at least for the trunk lid). I figured this could be done with System parts but I don't have suitable ones. But I might be able to put the lid down half a stud maybe with some tinkering. It could have been more detailed in the scale of my Turbo Racers, but it's 42093 scale, so... What would you improve other than the trunk lid? Thanks! About the hood, yeah, that was my original idea, but I don't have those tiles, yet, and hence stayed with the plates. There's still a hole at the front of the bonnet that I wasn't able to close yet, as the plates are placed at half stud into/onto the beams around the cut-out.
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Thanks a lot! Glad you like it. And I fully agree, those fender pieces really did add a lot to small TECHNIC cars. I didn't want to miss them.
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Thanks, I originally wanted to use some big tiles there, but don't have the parts yet. But indeed, the studded surface doesn't look bad at all. Yeah, I think I missed quite a few of the LBG parts in white, so went for LBG instead. If we would only have black wheel arches, that would work even better for police cars, but then I still would have missed the parts for the middle part of the car in white.
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@Void_S: Had some thoughts this morning, and, you know, although I prefer that rear-engine Pickup over front-engined Hot-Rods, those Hot-Rods (with open engine bay!) would allow for a much easier integration of a swappable engine than my front-engined MM Hammond Executive, where engine space is fairly limited. I think I will look into this area and maybe come up with a Hot-Rod with swappable (front) engine in the future. For now here are a few pictures of the MM Hammond Executive as police interceptor (still a little unfinished due to missing parts in correct shape or color). It features: four openable doors front and back seats openable trunk with spare wheel and steering knob swappable front engine (I5 standard and V10 as upgrade available) with RWD steering which is done by putting the steering knob into the exhaust I think the front could also be used for a Grand National and I am also thinking about a pullman version in the future.
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Hey, it was worth a try and the Eyesight renderer of Studio doesn't exactly produce perfect colors, so in reality it could look different, though I also still prefer the original one. Thanks! I also don't know if these have a common name, but I was really tempted to give it a try after discovering this one here: https://www.whichcar.com.au/features/mid-engine-holden-rodeo-track-monster ....which - of course - has its engine longitudinal, but yeah, doesn't fit in my concept, so I changed that to be "compatible" with my existing cars. And yeah, I also love these pickups - even if they don't have a functional bed.
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[MOC] Nissan 180SX Type X
johnnym replied to Gray Gear's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Just great! Love those "metallic" looking roll cage parts and the engine details. Just want to add: This was my first car in NFS Underground 2 and I loved it. I hope you also make a red version with black roof. You know, after watching the video, I think it would be cool if there were some (mini)figures in that scale that can be used as drivers. -
I'd like to give an update on these cars with swappable engine as there were a few additions in the meantime: I created a modification of the MDB attccabrighe with VR6 engine - like a real VR6 this one has a vary small cylinder bank angle. Apart from the features of the original attacabrighe - like the gull-wing doors - this features some design updates and color cleanups that IME further smooth up the looks, compared to the SC package. But judge for yourself: The McKall StarFighter was digitized and is available for sale on Rebrickable since a few days. @Void_S: I hence also rendered a special version of it for you. I also just yesterday started to create a closed version from it. This should also feature doors in the future, but not yet implemented. It also features a new V6 motorbike engine with additional turbocharger and intercooler and updated exhaust system (both will also be available separately from McKall for the StarFighter). Well, it's still work inprogress, but I like its looks so far. Have a look-see: And I also had my way with the 42106 set (actually parts only as I don't have it, so there are still some color mismatches here and there) and look what came out: I call it the DieselBolt, for it features a large I4 marine diesel with twin-turbochargers. Due to its construction, it should work with all swappable engines I have created so far. It also features doors, a single seat, dashboard, gear lever, etc.. Steering angle is very good for this model, compared to the other models so far.
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[MOC] LEGO 8440 Update
johnnym replied to Thirdwigg's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
@Thirdwigg: Very nice reinterpretation! And also cool to see the original model for comparison. E.g. I like how they secured the wishbones at the front from separating the technic bricks they are attached to. Having studs and pin holes allows for really interesting and space-saving connections if things don't need to move. Say, what do you use as common point when doing those "overlay renderings", the center of the models? And I would actually prefer the old wheels. Because with them you can also have wider rear wheels by inserting the rims of the old 68.6 x 40 balloon tyres into the smaller tyres. But I fully understand you want to make something out of "current" parts. -
Effe's MOC Corner
johnnym replied to efferman's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Ok, ok, I get the picture.