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Darth Bjorn

Eurobricks Knights
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Everything posted by Darth Bjorn

  1. Looking to recruit additional aliens into your ranks? ;)
  2. Agree with Ross' points about the tall trees. That being said, there's soooo much awesome stuff in this... I don't know where to begin, so I'll just riff off a few highlights to me: First off, the base - it is beautiful, and the layering of different levels work flawlessly! Great work on the canisters as well, and lastly the bounty hunters in imperial armor, is a brilliant story point. Of course the galaxy will be crawling with criminals in salvaged imp armor - much like what we see in the resistance show! Nice deep cut! Well done! 👏
  3. Simple but effective. The dead pilot is a nice touch!
  4. The smoke plume is great, and I love the pattern in front of the head...
  5. How about bricksafe? It works for me there... Anyways - awesome ship, and beautiful color complimentary contrasts... I'm getting a Lakers/Vikings feel here...
  6. Nice little build... The rockwork is maybe a bit rushed compared to your previous work, but nice piece usage with the minifig legs... ;)
  7. Spot on imperial office vibe! There may be some rank confusion with the rank badges, but I'll ignore that...
  8. Thanks guys! Yeah - I think this is something I'll try to incorporate more in the future...
  9. I'll have to second this - that is a really cool and creative detail... I'm surprised the workers aren't more nervous looking... I guess they are well trained to look serious under pressure... ;)
  10. Great to see a first entry from the PA! The building facade is nice - makes me want to see more of that planet... :)
  11. Great entry - and great work on a few new techniques, like the snot water, and the bricks protruding from the wall... The roof is a bit plain compared to the rest, but a minor detail ;)
  12. Yes! I've been looking forward to this build - and it does not disappoint! I'm getting a serious greek Santorini feeling, coupled with the Arabic architecture you aimed for... So many great little details - The Mandalore trees (nerdy deep cut), the round tiles (bubles) in the beam above the bar, are my favorites! Looking forward to see more...
  13. Super interesting to see more underwater builds. That sub fits right into the universe. Also I’m really curious to see how that wreck looked when it wasn’t a wreck... ;) Great entry
  14. Thanks! Maybe I should make some for clan eldar, if you're interested...
  15. Thanks guys! @oh whale Yes and no - I’ve taken some structural and detail cues from GolPlaysWithLegos version. Imo it’s hard to top his version... Thanks! I got the inspiration from the ‘Legions’ landscape prop:
  16. *Your entry has earned 36 XP* Interlude: Even though the outlaw regime patrolled the entire system, we had managed to land three ground reconnaissance squads. After losing contact with our last squad, it was clear that the Virgillians were alerted to our presence. In a last effort to salvage whatever intel our squads had intercepted, we sent in one of our best ISB officers. Director Hollon and his guard squadron quickly located the downed AT-ST, in the rocky flats near Vladamar’s Ridge. DT-F36: Director, no bodies on site. Director Hollon: Mmh… Casualties on both sides... Check the walkers comms log. I want to know if they took any prisoners... Looks like the outlaws have the same taste in military ordnance, as the rebel scum we fought on Sullust… DT-F36: Patching into the comms log now. *btzzzh-klitczzzzz-dzzeeee* DT-F36: Rerouting logs to your datapad Director. Director Hollon: Good! I'll have a closer look later. Prepare the shuttle! I want to visit an old friend before we leave this rock… /// Damn, wrecks are hard... Let me know what you think...
  17. The beast is really cool! I fail to see the shipwreck in this build?
  18. I see what you're trying to get at, but I feel there's a difference between a busy build, and a dense and varied vegetation... Jungles of forests are imo some of the most difficult to do well... I have trouble building these environments too, but here's a few examples of messy vegetation without the overall moc looking too busy... Again. Take it as my personal opinion... ;)
  19. It would be nice to see some snot techniques on the building walls. The stacking becomes a little repetitive, but you capture a great atmosphere in this build. Wonder who the mando in the shadows is...
  20. Man I was looking forward to this, and you do not disappoint! The stoning is brutal, but brilliant. You do a great job of capturing the horror of those little murder-bears... Sends me straight back to Ewok Hunt in BF2... One improvement suggestion is the ground work... Otherwise - Nice!
  21. A lot of great details in this build. Interesting plants, rocks etc. Maybe a bit too much variety - it looks a bit busy... ?
  22. Nice building, with the different shades of white! Also great detail with the roots on the tree - cool to see you doing a bigger build than the previous ones! ?
  23. Nice to see some micro landscapes... Makes me want to try that out again... ?
  24. @Ninja Nin It's an honor to have you onboard!
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