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Darth Bjorn

Eurobricks Knights
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Everything posted by Darth Bjorn

  1. I'm a big fan of your 'mini volume' as backdrop for your builds, but it would be nice with a well lit shot of the moc alone as well... Great to see one of the classic SW planets - you've nailed the swamp feeling!
  2. This is where the three builds pay off! Great idea with fitting them together like this... Balconies are sooo Coruscant - nice!
  3. Some reuse from the other entry, but the bed/couch design it pretty cool!
  4. I had to look twice to recognize the bricks you used for roof - that's cool... The colors are nice too, but the interior is a little dull... I feel you could have put some more interesting trinkets on the shelves... ;)
  5. The slopes on the wall is really nice, and good crate designs as well... Is the chrome dome fella a relative to Daft Punk? ;)
  6. Could be nice with something filling either side, but I'll have to second the great work with the warning line and the doorway!
  7. Interesting build and story. I feel there's a few details that are a bit rough, like the rock work and the trees, but I really like the inverted bricks. It's a bold move to use the backside of bricks. Mostly it just looks off, but here you really make it work! Good work...
  8. The ship interior design is nice - cool to se something else than gray shades... Also it's really creative putting the underground build in beneath it... Maybe you could consider switching building angle for your next build (e.g. use plates and tiles for walls, and sideways stacked bricks for floors - just to expand your technique ;) Great work!
  9. Lot of the feedback have been given, but maybe you could also work on brick-built crates and props... ;)
  10. My thinking was October Fest in Bayern! The festive feeling is definitely there...
  11. This is a really nice build. So many small details to find and notice. You do use a lot of colors, but I actually feel like you're pulling it off - that's a feat! My only real improvement suggestion is to use smaller bricks/pieces for rock/ground work. The bigger pieces sometime feel out of place or lazy (even though that is clearly not the case). Great entry!
  12. Ah! So much good stuff in this build. You really nailed the SW aesthetic with the building. It does become a bit too clean/neat, and I'm missing the more gritty details, but the environment gives of a perfect Lothal vibe! Great job! Just a little addition - you've done a few of these scenes, and they are really high quality, but it would be nice to see the interior of these buildings as well... ;)
  13. Simple but beautiful build. I have to second that there's not much of a hab feeling here - unless of course its the Lothcats habitat? ;)
  14. This is super cool. The tall windows really make the room, and the technic pieces for columns is pretty creative! The carpet is a bit blocky at the diagonal lines, but then again... I'm commenting on the carpet... Great entry!
  15. The sheer amount of masonry bricks is impressive, but I don't really think it adds a whole lot to the build. It adds a lot of empty wall that I wish you did something more with... The pipes and wires at the top are interesting, but what do they do? For such a big medbay I'd love to see some computer consoles, different equipment etc. to treat different diseases and such... As Ross pointed out it would be cool to see the full moc. That said, I think the story continues to be interesting... ;)
  16. The techniques used for floor, wall and doorway are a little simple for my taste. I'd like to see some snot here... The overhang is quite interesting, and the color use fits the underground vibe perfectly!
  17. Wow! What a way to kick off 2021. This is definitely some of your best work yet. You're setting the bar high for what else to expect from this year! A few things I really love: The platform and the grebling attaching it to the cliff is super nice. The bottom doorway is really neat. Your Pyerce troops are really well aligned to the yellow theme. Your rock-work is brilliant (really elevating the build quality). And lastly the overall aesthetic just sends me directly back to Eadu from R1... Sublime! ?
  18. Three funny little entries... I hope none of our members enjoy swimming with Dolphins...
  19. Nice story as always... I see we'll be negotiating beskar rates soon... ;)
  20. Thanks guys! Yeah - I wanted to do something with that piece for awhile... It really fits the whole Mining Guild aesthetic... :)
  21. Thanks guys! Well remembered! Yeah I really liked that character! The cat lady's torso is Cara Dune from the AT-ST raider set, and the female mando I can't remember - I've just been using it a lot for female bounty hunters in the SW universe...
  22. Really capturing that SW city feeling! Well done...
  23. This is really good work... I'm really digging the architecture (especially the window cutout) - it's exotic and still feels a lot like something I'd see in Star Wars. I'll second what Josh said about the stairs - they're really neat! Also the small amount of vegetation gives a nice southern european feel to it...
  24. Lot's of interesting details, like the micro part, the stairway, and the door, with the tinted blue glass in front... The overall. is a little messy composition wise, but then again - fights are messy... ;)
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