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The Second Crash - Day 5
JackJonespaw replied to JackJonespaw's topic in LEGO Mafia and Role-Play Games
And the vote tally is... 6 Votes for Foorth Dyke: (Lady K, Dragonfire, KingoftheZempk, def, Tariq J, CallMePie) About 11 hours left. Choose wisely. With 9 players, you need 5 votes to make a majority. -
The Second Crash - Day 5
JackJonespaw replied to JackJonespaw's topic in LEGO Mafia and Role-Play Games
And the vote tally is... 4 Votes for Foorth Dyke: (Lady K, Dragonfire, KingoftheZempk, def) About 26 hours left. Choose wisely. -
The Second Crash - Day 5
JackJonespaw replied to JackJonespaw's topic in LEGO Mafia and Role-Play Games
Voting is now....open! Choose wisely your target. -
The Second Crash - Confirmation and Discussion
JackJonespaw replied to JackJonespaw's topic in LEGO Mafia and Role-Play Games
Thank you MostlyTechnic, TPRU, and Bob for playing! Woo! Mafia! -
¬ From the Journal of Dougal Logan, Named Entry 1 I’ve ne’er been one for writin’. Back in the day, before this damned crash, maybe I’d’ve written somethin’...but Jack, ‘e asked me that if somethin’ ‘apenned to ‘im, I’d write in this journal. So…’ere I am. We were barely troddin’ through these billion stairs, an’ everyone was pointin’ their fingers at each other, makin’ a bleedin’ noise like nothin’ I’d never ‘eard back ‘ome, even when all the folks got together. Yet then they bring out Ewan, lookin’ piss-scared like ‘e‘adn’t seen this happen two times earlier. I was done with any emotion ‘ere. Once Delwyn got burnt up, I ‘ad nothin’ much ‘oldin’ me to these folks. Nothin’ ‘cept a desire to not die to the Shadows. Anyway, I’m gettin’ off track, but ‘ey, I ain’t ne’er wrote anythin’ like this ‘fore. So Ewan was kneelin’ in front of me, squabblin’ ‘is cute li’l ‘ead off...an’ without much hesitation, I brought out me gun. I ‘adn’t brought too many bullets with me, and the pistol only ‘eld 8 bullets total, so I ‘ad 6 left. ‘Opefully this’d’be done with sooner’n’that. I took aim, and I was a’bout to fire when ‘e did a bleedin’ bum rush at Jack, and tackled ‘im off the side of the fuckin’ stairs! I watched as they fell into the darkness, and I took exactly five shots at Ewan, tryin’ to kill the bleedin’ bastard. So now, while I’m writin’ this, I’ve got one bullet left - might as well just put it in me brain, ‘fore we lose anymore good folks, like Jack. But I won’t. I made a promise to Jack, and to Delwyn, to protect these folks until the very last. But damn me if this whole mess isn’t shit. We’ve got some fire-lit caverns up ahead, so of course I’m bloody thrilled about that. Eh, time to move on. I’ll keep thinkin’ a’bout Jack, see if we can’t pause, grab a rope, a rappel down and save his ass - if ‘is ass still ‘as a beatin’ ‘eart. Bah, it ain’t positive thinkin’ to think like that. Whatever. I’m done writin’ for now. We’ve got suspicion for Lusk, and Ewan was suspicious about Quincy. what does it matter - no one’s ever gonna read this anyway. You were there, who cares. ¬ End Journal Entry ¬ From the Journal of Jack Jones, Entry Date Lost, Named Day 5 Dougal was about to kill Ewan, like we had done with Perce and Anthony earlier. The only thing I could say is that I was glad it wasn’t one of my kids again. Seeing a kid shot in the head isn’t exactly the positive point of a day. Anyway, as Dougal was aiming, Ewan, the idiot, rushed me and tackled me off the side of the Stairs! I get why he did it, but damned if it wasn’t a stupid-ass decision. So yea, we were falling, Dougal was yelling and shooting basically blindly, one of his bullets grazed me, of course, so my left leg was pretty much shot. I felt like we were definitely going to die. Pretty much 100% certain death. I was scared, oh yea. But Ewan didn’t look too terrified, considering it was his suicidal action that caused this mess. So then he pulled out his trusty rope, and, mind you, while we’re falling in midair, he swung it and hooks it on a rock too far away. He grabbed me and we slammed into the side of a rock wall. At this point I just wanted to die - I had no idea what the hell was going on or what the hell Ewan was doing. But, safely, Ewan lowered us onto sweet solid ground. We must’ve fallen around two miles. We were in some brightly lit cave, full of beautiful crystals. I began to scream at Ewan, asking what in God’s name he was pulling here. He told me to relax, that we were safe here, and that he had planned the whole thing out - he wanted to be put into the position, so no one would be expecting him to throw himself, and me, off the side of the Stairs. He also said that he felt like I was the only one he could trust, so that’s why he took me and not anyone else. He slipped off his hood, and...he had hair. Well, that wasn’t surprising, but it was very nice and braided, while mine was extraordinarily disheveled from the fall and wind and terrible stress. But he...Ewan was an elf. Or, at least, he had elf ears. Noticing my shock, he explained that he was from an ancient Elven race sent from the past into the future to stop a terrible event that would happen in...our future. He was from my past, his present, had traveled to my future, also his future, and now had come to his past, my present to stop this cataclysmic event. He said that this all started after some event called the “Blacktron Invasion of LI-420”. It had sent everything into a terrible spiral...and somehow it started here - in the future. The past would be destroyed thanks to the future. He further explained that, obviously, he had explored the Stairs and the Caverns ahead of the group extensively, and he’d never noticed any Sanctum. But what he had noticed was some kind of pulsing darkness, which he’d never been able to investigate clearly, and that this must have something to do with Blacktron. But he said that he and I would be able to, together. Slip in like snakes and investigate, one to go in, the other to keep watch. That all sounded fine, of course, except that I completely doubted if I could trust him. Four constant days of suspicion will do that to someone. But Ewan only chuckled, and out of his bag he pulled...well...he pulled out his soul. Yea, glowing green, so he was one of us. Well, one of me. I asked him how, yes, actually how he managed to pull his very soul out of his body, and he chuckled again. He just shrugged. “It happens. When you’re a badass space elf from the past.” So I could trust him. And I did (and I do still). He motioned out of the cave, for me to follow. But suddenly we both heard a few stones topple to the ground from above us - like someone had pushed them over on accident. We froze - it seemed like we weren’t alone down here. ¬ End Journal Entry ¬ From the Journal of Dougal Logan, Named Entry 2 ] Uh, an update, I guess. For anyone who’s readin’ this at all, which I doubt anyone actually is. We continued walkin’ down, with me mourning the loss of ol’ Jack, and everyone else continuin’ to point fingers any which way they wanted. Suddenly the ground below us lit up in a faint green. Woodcock an’ Dink rushed to’th side of the Stairs an’ looked excited. Well, Dink did. Not Woodcock so much. ‘E doesn’t have too many exp<b></b>ressions. Or any. But they claimed that the green was Ewan’s soul, who ‘ad died on the rocks below...and that ‘e was with us...one of the good guys, I guess. Good enough for me. I grunted (as I usually do) and told everyone to keep movin’. Anyway, a few hours later, we reached the bottom of the stairs, into the dimly lit Caverns. The “Steaming Caverns”. Very dramatic and scary. Dink and Woodcock, prophets of their time, gazed around looking for the green glow that apparently represented Ewan’s soul. Suddenly a giant wave of water rushed down from God knows where and absorbed Woodcock in it. We all ‘eard ‘im screamin’ a’bout ‘his gears, ‘ow they were bein’ “fried”. As the water rushed away we saw that ‘e was right - well, ‘e was dead - but also that the water ‘ad fried ‘is gears. Shining next to ‘im was ‘is robotic soul o’ green. One of the good guys. But next to ‘im, frozen in a block of ice, was Dink. Also a soul o’ green. We’d lost two men in as many minutes….I knew the damn Sanctum was around ‘ere, and we were bound to find it sooner or later. We ‘ad to. ¬ End Journal Entry Characters (and Players) Jack Jones (JackJonespaw) - Jack was the leader of a choir, and now, one of the two leaders in the Hall. Moderately courageous, and definitely handsome, his entire life is now making sure that he, his wife, and the kids can survive and, God willing, get rescued. He is a tenor, but his voice can sing at all male ranges. Useful skill for the male choir instructor. Dougal Logan (DannyLongLegs) - Dougal has been in the Hall for two years, and has dedicated that time, aside from keeping the survivors of the First Crash alive, to grooming the perfect beard and hair. He believes he has accomplished this, and now spends his time searching through the gigantic Hall looking for a pair of eyebrow tweezers so that his countenance might finally be perfected. Brave and somewhat grumpy, Dougal is a kind soul, and will try his best to keep a new lot of people alive. Dougal does sing, but his range is currently unknown, as his fierce eyebrows keep those kinds of questions at bay. Julia Jones (CallMePie) - The wife of Jack, and the much more level-headed of the couple, Julia tends to take control when Jack can’t or won’t. Or when she thinks he’s wrong. Which is often. She is also a fantastic Soprano singer, and she trains the girls of the choir. She has always secretly wanted to shatter glass with her voice, but she’s always felt guilty that she would break something valuable or expensive. Gale Appleton (Piratedave84) - Gale is one of the youngest bass singers in the United Kingdom, as well as one of the fattest. He enjoys his eats, in other words. AfterPer arriving in the Hall, Gale located and raided the kitchen, until Dink caught him and threw him out of there, angrily cursing. Not much about Gale’s personality is known, as most of his time is spent eating or singing, sometimes at the same time, much to Jack’s distaste. Foorth Dyke (Tamamono) - Foorth is a robot with heightened intelligence and a fetish for scarves. His intelligence is so high that he is aware that this is merely a Mafia game on Eurobricks, not his actual life. He was awakened a bit over two years ago, promptly got on a plane, which crashed into Braeriach. He constantly tries to tell his fellow survivors that they can just walk off the brick-built set and they’ll be fine, but the only reply he gets is “shut up Foorth, stop metagaming”. Molly Tolbert (Lady K) - Molly is the oldest of the choir, and no doubt the most beautiful, as she likes to let people know. She also is the main soloist of the choir, with a soprano to rival Julia’s. She’s very interested in the Hall’s history, as her father tells her brave stories about her ancestor, an ancient Scandanavian warrior who said he was Thor’s son. Believing to be descended from such God-ly roots doesn’t help her ego become more tolerable. Quincy Easton (KingoftheZempk) - Qunicy is cursed with hyperhidrosis of the body, an exceedingly rare disorder. As such, he is constantly soaked with sweat, and usually isolated, since no one wants to touch him or be near enough to smell his salty sweat. Even in the choir, he sings alone, the sole countertenor in the choir. Lusk Eccleston (fhomess) - Lusk is the type of man to look in the mirror and get an erection at his own moustache. His moustache is his pride and joy, as is his dazzling smile. He constantly drops hints in Mike’s direction that he is deeply in love with him, but Mike is too proud to even notice him. Lusk searches for a way to have Mike fall in love with him and his moustache. Doctor Wynn (Tariq j) - Doctor Wynn is a curious sort. A few days after the First Crash, he walked into the Hall, and everyone assumed he had just woken up from some sort of coma after the Crash and had found his way into the Hall. The good Doctor knows a lot about a lot, and has absolutely no problem babbling frantically, in a varying accent from the British Isles, about just about anything while doctoring. The doctor is deeply altruistic, caring about everything and everyone, although on the rare occasion that someone annoys him, he begins to spout on about “stupid apes” and “onyx”. No one is really sure what he means, nor why he hates monkeys and gemstones so much. Elijah (def) - Elijah didn’t want to tell anyone his last name, and no one asked after that. However, mysterious reasoning aside, without Elijah, the survivors of the First Crash would have starved to death long ago. A passionate gardener, Elijah has rows and rows of crops beneath the Hall, and he fervently forbids anyone to go down there, except Dink, who he works very closely with, to make sure that his plants are cooked as best as possible. Elijah, despite his mystery, is not a cruel man, and he makes sure that everyone is happy, well, as far as plants are concerned. Elijah also has a large interest in some sort of “special grass”, an interest that is shared by Duke. Ray Christiansen (Dragonfire) - Ray was a Broadway star before the First Crash. A star, he’ll say, stressing the “s” and looking into your eye with an intensity not seen by many. A performer, Ray is quite flamboyant and over-dramatic, thus he loves being on the mountain and in the Hall, a perfect stage for the production he believes that he’s in. Personality-wise, nobody's quite sure, as Ray is always pursuing different characters and pretending he has been and always will be that character. -DECEASED- Perce Triggs (Tachyon) - Town Anthony Dixon (jluck) - Shadows Delwyn Couch (RangeroftheForest) - Town Mike Johnson (mediumsnowman) - Town Duke Bowman (Cutcobra) - Shadows Lage “Dink” Skjeggestad (TinyPieRUs) - Town Ewan Breckenridge (mostlytechnic) - Town Woodcock (Bob) - Town Rules 1. Each player will be given a character to play, who will be aligned with either the Town or the Shadows. To win the game, the Town must kill all enemy factions, while the Shadows must outnumber all enemy factions. 2. Each day you will be able to vote to lynch a player. Voting should be done in the following format; Vote: Character (Player). Similarly, unvoting is to be done in the format; Unvote: Character (Player). No other format will be accepted. A majority vote is required to lynch a player. 3. A game day will last for 72 hours. You may not vote in the first 24 hours. After the day has concluded, a night stage will commence, which will last a maximum of 48 hours. Night actions must be sent to the host in the first 24 hours of the night stage. 4. The alignment of lynched players, as well as those that died during the night, will be revealed at the beginning of the next day. 5. You may not quote or pretend to quote anything sent to or from you in PM with the game host. This includes all the details of your character and role, as well as any night action results. Role claims and reporting of night action results are acceptable, but in your own words only. Do not attempt to use the structure of your role PM to your advantage. 6. Do not play the game outside the thread. Similarly, do not post out of character inside the thread; you must always play the role given to you. Game tactics and roles may only be discussed in the game thread or via PM with other players. Private discussion is done at your own risk and should be treated as part of the game. 7. If you are dead, you may not post in thread or discuss the game with any of the players. Any information you had becomes void and may not be passed on. 8. You may not edit your posts. Editing your post will result in a vote penalty on the first two occasions, and a mod-kill on the third. 9. You must post in every day thread. 10. If you encounter a problem or have any further questions, feel free to contact either Danny or me via PM. 11. Generally, there are no gameplay mechanics in the pictures. However, in each opening Day's pictures, there will be something that is relevant only to those with roles that pertain to it. To every other role, it will mean nothing. There are not clues in the character flavor text. I wrote that stuff before I even decided on alignments and roles. 12. Role Play. I tried my best to make all of the characters pretty fun to role play as, so go crazy. Give them your own personality; become your character. Have fun with it and relax. 12. Get ready. The fun begins...now! Host Note: Yea, Ewan was lynched, but his character is still alive. Don't worry, MT's not playing anymore. Just in case anyone got confused. No more in-game Ewan.
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The Second Crash - Confirmation and Discussion
JackJonespaw replied to JackJonespaw's topic in LEGO Mafia and Role-Play Games
Day 5 will go up either late tonight or early tomorrow morning! Sorry for the delay, everyone! -
The Second Crash - Day 4
JackJonespaw replied to JackJonespaw's topic in LEGO Mafia and Role-Play Games
The Day has Ended! With 9 votes, Ewan Breckenridge (mostlytechnic) is lynched! Get those night actions in! -
The Second Crash - Day 4
JackJonespaw replied to JackJonespaw's topic in LEGO Mafia and Role-Play Games
Vote Update! 9 Votes for Ewan Breckenridge: (Lady K, CallMePie, Tamamono, PirateDave84, KingoftheZempk, Tariq j, Dragonfire, def, fhomess) 2 Votes for Lusk Eccleston: (Bob, TPRU) 1 Vote for Quincy Easton: (mostlytechnic) 52 Minutes Left! -
The Second Crash - Day 4
JackJonespaw replied to JackJonespaw's topic in LEGO Mafia and Role-Play Games
Vote Update! 9 Votes for Ewan Breckenridge: (Lady K, CallMePie, Tamamono, PirateDave84, KingoftheZempk, Tariq j, Dragonfire, def, fhomess) 2 Votes for Lusk Eccleston: (Bob, TPRU) 1 Vote for Quincy Easton: (mostlytechnic) Around 12 Hours Left!! -
The Second Crash - Day 4
JackJonespaw replied to JackJonespaw's topic in LEGO Mafia and Role-Play Games
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The Second Crash - Day 4
JackJonespaw replied to JackJonespaw's topic in LEGO Mafia and Role-Play Games
Vote Update! 7 Votes for Ewan Breckenridge: (Lady K, CallMePie, Tamamono, PirateDave84, KingoftheZempk, Tariq j, Dragonfire) 1 Vote for Lusk Eccleston: (Bob) Around 22 Hours left! (screw you Ewan) -
The Second Crash - Day 4
JackJonespaw replied to JackJonespaw's topic in LEGO Mafia and Role-Play Games
Vote Update! 3 Votes for Ewan Breckenridge: (Lady K, CallMePie, Tamamono, PirateDave84, KingoftheZempk, Tariq j, Dragonfire) 1 Vote for Lusk Eccleston: (Bob) Around 26 Hours left! -
The Second Crash - Day 4
JackJonespaw replied to JackJonespaw's topic in LEGO Mafia and Role-Play Games
Voting is now open! -
The Second Crash - Confirmation and Discussion
JackJonespaw replied to JackJonespaw's topic in LEGO Mafia and Role-Play Games
Thanks Cutcobra for playing. And happy New Year everybody! -
¬ From the Journal of Jack Jones, Entry Date Lost, Named Day 4 [ Another day, another night. They passed as if they were naught but glimpses of life. The Stairs, as slowly as we were moving, seemed to have become our everything - an impossible task that even the bravest of heart could not conquer. Light was sparse, thus shadows ran rampant, as did fear. More than once did I see one of the brave members of my party be nearly reduced to a trembling babe. If this story was to have a darkest point so far (of course, writing this from the future, I know that things would only get darker, figuratively and literally), this point would be it. Yet my point was illustrated to near, unfortunate perfection when Duke Bowman, generally a sly megablocks, began to mutter to himself...muttering about the “cold”...how it felt as though his mind was freezing. Duke, a brave agent, felt to the ground, his head splitting open in a gruesome display, the blood freezing as it split open, as though a fissure had burst and frozen over. But, glowing in front of our eyes, we saw that not only was Duke a brave agent, but he was also a sleeper agent. For his soul was red as the blood that had cascaded from his skull. Thus far we had seen fire twice kill comrades, and now ice. What malignant powers did the Shadows possess...and what would make them kill their own? Were we even seeing these things from the right angle? We were getting deeper and deeper underground, and the air was getting slightly warmer. In the glow of Duke’s soul, I saw Dougal look at me, and he told me that we were near approaching the Steaming Caverns, a place full of fire and smoke, yet closer to the Sanctum. I put my head down and carried on. ¬ End Journal Entry Characters (and Players) Jack Jones (JackJonespaw) - Jack was the leader of a choir, and now, one of the two leaders in the Hall. Moderately courageous, and definitely handsome, his entire life is now making sure that he, his wife, and the kids can survive and, God willing, get rescued. He is a tenor, but his voice can sing at all male ranges. Useful skill for the male choir instructor. Dougal Logan (DannyLongLegs) - Dougal has been in the Hall for two years, and has dedicated that time, aside from keeping the survivors of the First Crash alive, to grooming the perfect beard and hair. He believes he has accomplished this, and now spends his time searching through the gigantic Hall looking for a pair of eyebrow tweezers so that his countenance might finally be perfected. Brave and somewhat grumpy, Dougal is a kind soul, and will try his best to keep a new lot of people alive. Dougal does sing, but his range is currently unknown, as his fierce eyebrows keep those kinds of questions at bay. Julia Jones (CallMePie) - The wife of Jack, and the much more level-headed of the couple, Julia tends to take control when Jack can’t or won’t. Or when she thinks he’s wrong. Which is often. She is also a fantastic Soprano singer, and she trains the girls of the choir. She has always secretly wanted to shatter glass with her voice, but she’s always felt guilty that she would break something valuable or expensive. Gale Appleton (Piratedave84) - Gale is one of the youngest bass singers in the United Kingdom, as well as one of the fattest. He enjoys his eats, in other words. AfterPer arriving in the Hall, Gale located and raided the kitchen, until Dink caught him and threw him out of there, angrily cursing. Not much about Gale’s personality is known, as most of his time is spent eating or singing, sometimes at the same time, much to Jack’s distaste. Foorth Dyke (Tamamono) - Foorth is a robot with heightened intelligence and a fetish for scarves. His intelligence is so high that he is aware that this is merely a Mafia game on Eurobricks, not his actual life. He was awakened a bit over two years ago, promptly got on a plane, which crashed into Braeriach. He constantly tries to tell his fellow survivors that they can just walk off the brick-built set and they’ll be fine, but the only reply he gets is “shut up Foorth, stop metagaming”. Molly Tolbert (Lady K) - Molly is the oldest of the choir, and no doubt the most beautiful, as she likes to let people know. She also is the main soloist of the choir, with a soprano to rival Julia’s. She’s very interested in the Hall’s history, as her father tells her brave stories about her ancestor, an ancient Scandanavian warrior who said he was Thor’s son. Believing to be descended from such God-ly roots doesn’t help her ego become more tolerable. Lage “Dink” Skjeggestad (TinyPieRUs) - Dink is Norwegian, although he was raised in England, and his last name is nearly unpronounceable for any non-Norwegian. Since childhood, Dink has loved to cook, and although he isn’t very successful at it, still he tries, and that’s more than anyone else in the Hall does. Dink happily cooks alone, in peace, and hums to himself with his pleasant baritone. It’s rumored that Dink had a family who died in the first crash First Crash, but no one dares to ask him about it. Woodcock (Bob) - Woodcock is an ancient automaton and guardian of the Hall, given life some old magic. He was awoken by the First Crash, and his memory is quite sparse. He remembers the first letter of the man who gave him life...started with an ‘H’, but that is nearly the extent of his remembered origins. As automatons go, Woodcock is one of the happier sort, ending many sentences with words like “splendid” and “fantastic”, despite the subject. Quincy Easton (KingoftheZempk) - Qunicy is cursed with hyperhidrosis of the body, an exceedingly rare disorder. As such, he is constantly soaked with sweat, and usually isolated, since no one wants to touch him or be near enough to smell his salty sweat. Even in the choir, he sings alone, the sole countertenor in the choir. Lusk Eccleston (fhomess) - Lusk is the type of man to look in the mirror and get an erection at his own moustache. His moustache is his pride and joy, as is his dazzling smile. He constantly drops hints in Mike’s direction that he is deeply in love with him, but Mike is too proud to even notice him. Lusk searches for a way to have Mike fall in love with him and his moustache. Doctor Wynn (Tariq j) - Doctor Wynn is a curious sort. A few days after the First Crash, he walked into the Hall, and everyone assumed he had just woken up from some sort of coma after the Crash and had found his way into the Hall. The good Doctor knows a lot about a lot, and has absolutely no problem babbling frantically, in a varying accent from the British Isles, about just about anything while doctoring. The doctor is deeply altruistic, caring about everything and everyone, although on the rare occasion that someone annoys him, he begins to spout on about “stupid apes” and “onyx”. No one is really sure what he means, nor why he hates monkeys and gemstones so much. Elijah (def) - Elijah didn’t want to tell anyone his last name, and no one asked after that. However, mysterious reasoning aside, without Elijah, the survivors of the First Crash would have starved to death long ago. A passionate gardener, Elijah has rows and rows of crops beneath the Hall, and he fervently forbids anyone to go down there, except Dink, who he works very closely with, to make sure that his plants are cooked as best as possible. Elijah, despite his mystery, is not a cruel man, and he makes sure that everyone is happy, well, as far as plants are concerned. Elijah also has a large interest in some sort of “special grass”, an interest that is shared by Duke. Ray Christiansen (Dragonfire) - Ray was a Broadway star before the First Crash. A star, he’ll say, stressing the “s” and looking into your eye with an intensity not seen by many. A performer, Ray is quite flamboyant and over-dramatic, thus he loves being on the mountain and in the Hall, a perfect stage for the production he believes that he’s in. Personality-wise, nobody's quite sure, as Ray is always pursuing different characters and pretending he has been and always will be that character. Ewan Breckenridge (mostlytechnic) - If you asked anyone who they thought was the coolest, most survival-oriented, bravest, strongest, and least-forgotten, there’s no doubt that they’d mention Ewan. Compared to Ewan, even Delwyn and Dougal seem like amateurs. Ewan is...well...badass. He solely takes on scouting missions around Braerich, and although he can get down the mountain with little effort, many of the residents of the Hall could not...he gets quite angry at how easy it could be to get down, but how unwilling everyone else seems to try. -DECEASED- Perce Triggs (Tachyon) - Town Anthony Dixon (jluck) - Shadows Delwyn Couch (RangeroftheForest) - Town Mike Johnson (mediumsnowman) - Town Duke Bowman (Cutcobra) - Shadows Rules 1. Each player will be given a character to play, who will be aligned with either the Town or the Shadows. To win the game, the Town must kill all enemy factions, while the Shadows must outnumber all enemy factions. 2. Each day you will be able to vote to lynch a player. Voting should be done in the following format; Vote: Character (Player). Similarly, unvoting is to be done in the format; Unvote: Character (Player). No other format will be accepted. A majority vote is required to lynch a player. 3. A game day will last for 72 hours. You may not vote in the first 24 hours. After the day has concluded, a night stage will commence, which will last a maximum of 48 hours. Night actions must be sent to the host in the first 24 hours of the night stage. 4. The alignment of lynched players, as well as those that died during the night, will be revealed at the beginning of the next day. 5. You may not quote or pretend to quote anything sent to or from you in PM with the game host. This includes all the details of your character and role, as well as any night action results. Role claims and reporting of night action results are acceptable, but in your own words only. Do not attempt to use the structure of your role PM to your advantage. 6. Do not play the game outside the thread. Similarly, do not post out of character inside the thread; you must always play the role given to you. Game tactics and roles may only be discussed in the game thread or via PM with other players. Private discussion is done at your own risk and should be treated as part of the game. 7. If you are dead, you may not post in thread or discuss the game with any of the players. Any information you had becomes void and may not be passed on. 8. You may not edit your posts. Editing your post will result in a vote penalty on the first two occasions, and a mod-kill on the third. 9. You must post in every day thread. 10. If you encounter a problem or have any further questions, feel free to contact either Danny or me via PM. 11. Generally, there are no gameplay mechanics in the pictures. However, in each opening Day's pictures, there will be something that is relevant only to those with roles that pertain to it. To every other role, it will mean nothing. There are not clues in the character flavor text. I wrote that stuff before I even decided on alignments and roles. 12. Role Play. I tried my best to make all of the characters pretty fun to role play as, so go crazy. Give them your own personality; become your character. Have fun with it and relax. 12. Get ready. The fun begins...now!
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Another year, another Winter Village contest, yea? It's pretty exciting, honestly, and I love to see what everyone is doing. This year, I decided I wanted to try a different style, so I present to you: Shop von Robotern, a...low-budget robot shop set up in lower New York by a couple of German brothers, the Armbrusters in the 1960s. Yea, you heard me, a robot shop. In the '60s. Have I been playing too much Fallout? Irrelevant. Man, look at the store. Full of customers and robots. They're so happy. Not so much the robots, since they can't think, but all the humans have smiles. The front, kind of. Front curve. It's a weird structured building. The door is on the side, but the perpindicular wall is also a side, not a front...it's confusing. Displayed in the front windows are the newest in home robot technology, aptly named "cleaning 'bots". Fun guys who sweep your floors for you. The Armbrusters know what people like, and since it's Christmas time, well, they decorate for Christmas! And with a pleasent garland right over that door. The Armbrusters, clever lads, decided to incorporate some robot parts around the door. You know, just to show the good folk who are passing by what the store's all about. The other side gets some Christmas wreaths, all very pleasant, of course. I'm using that word a lot, sorry. Anyway, here's the other wall. The windows display two more robots, called "harpoon 'bots". They're all-terrain robots, mainly prioritized to harpoon stuff. Doesn't matter what enviroment - desert, underwater, forest - if it moves, they can harpoon it, probably. There are a few bugs to 'em. This is the store when no one's there. Let's say it's 9 pm, closing time. If you look closely at your computer screen at the picture, you can see both the cleaning 'bots and the harpoon 'bots. So I wasn't lying about them. There's even a nice little Christmas tree. Man, don't those Armbrusters love to decorate, huh! Yea, there's my entry. Want more pictures? Too bad. Ha! I'm just kidding. Here you go: Hello! A full album of pictures! With creative names such as "Empty Shot". I really went all out. In all seriousness, please check them out. There's some different angles, and pictures of the figures, good fun. Enjoy! - JackJonespaw
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- Winter Village
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The Second Crash - Day 3
JackJonespaw replied to JackJonespaw's topic in LEGO Mafia and Role-Play Games
¬ From the Journal of Jack Jones, Entry Date Lost, Named Day 3 The last hours had been spent in darkness. We barely had any torches left, and we’d seriously misjudged just how quickly they would burn down. We had to light a torch, see as far ahead as we could, and slowly inch forward until no one remembered which way the stairs turned, in which case we would light another torch. Therefore, we were very, very behind schedule. As we could barely see, there wasn’t much conversation, and what seemed like half of the group had been silent for the entire 72 hours. I was only hoping that we hadn’t left anyone behind. Be that as it was, the group just didn’t have the will or strength to get rid of anyone. I feared for that for the next few hours - it was very dark, and we were very susceptible. ¬ End Journal Entry -
The Second Crash - Day 3
JackJonespaw replied to JackJonespaw's topic in LEGO Mafia and Role-Play Games
No Lynch Today! You've got 24 Hours to Put in your Night Actions. -
The Second Crash - Day 3
JackJonespaw replied to JackJonespaw's topic in LEGO Mafia and Role-Play Games
Current Votes: None. You have around 14 hours left. -
The Second Crash - Day 3
JackJonespaw replied to JackJonespaw's topic in LEGO Mafia and Role-Play Games
VOTING IS OPEN -
The Second Crash - Day 3
JackJonespaw replied to JackJonespaw's topic in LEGO Mafia and Role-Play Games
There wasn't any killing on Night 1. That was my rule. -
The Second Crash - Confirmation and Discussion
JackJonespaw replied to JackJonespaw's topic in LEGO Mafia and Role-Play Games
Thanks mediumsnowman, jluck, and Ranger of the Forest for playing. (medium you beat me to the mark! ) -
¬ From the Journal of Jack Jones, Entry Date Lost, Named Day 3 It was around 240 hours after we’d left the Hall. There was a part where it’d felt like a whole week had gone by, but I guess it really hadn’t. Everyone was tired and disheveled. Even with a few hours to sleep, it was still difficult to keep our eyes open, and even keep balance. The Stairs were an ancient structure, and very unstable; I remember looking down into the depths and seeing just how little rock and stone was actually supporting us - it wasn’t pleasant. Dougal attempted to encourage us - “It’s either this or death,” he would say, “At least if we keep moving, the Shadows won’t be able to take us all out at once.” The folks seemed to listen to him, although in the back of my mind, I could feel their anger and distrust of us growing. What wasn’t growing was our supply of torches - the Stairs were a wide, wide open area deep underground, which meant one thing - cold. There was a strong wind, too, which not only added to the peril of our quest, but also meant torches went out frequently. At this rate, we might not have enough light to make it to the Sanctum. You know, I’ve been writing what had happened, but I haven’t really focused on mechanics. Obviously, we couldn’t walk for 72 hours straight through a giant garden, or these blasted stairs, so here’s how it worked - every 12 hours, we had a rest break, either to sleep, as many did on the second rotation of the 12 hours (the 24, 48, 72, etc.) or just to relax or nap. It was really up to each person. During this, say, three hour period of rest, we would have one or two people keep watch. Just to make sure the Shadows wouldn’t pull anything, which, luckily, they hadn’t. However, once we reached the Stairs after Elijah’s Garden, Dougal and I were afraid that since the numbers were thinning out, we might be in some trouble. But, we relied on the fact that we hadn’t found anyone dead that we hadn’t killed ourselves as evidence that, for the time being, we could keep the watches smaller. Delwyn’s burnt body told a different tale. She had been keeping watch for us, as we slept, right after we’d left the garden. I guess at some point a Shadow must have slipped behind her and burnt her to death. A horrid smell was flowing up from her body - burnt flesh, I suppose, although Foorth said it was something called “acrylonitrile butadiene styrene”. As a robot, it would make sense for him to know more about this stuff - a chemical compound, I’d guess. Dougal grabbed her soul and gazed into it…”Delwyn...I always trusted her...and she was...one of us. This breaks my heart to see her dead...she was my closest companion…ever since we crashed.” A shout turned our heads - Gale was pointing down at the stairs. Frozen into the edge was Mike. Shining from his chest was his soul, glowing green. I felt Dougal shudder. “Another one of us...what the hell is going on….” We all looked to Dougal, who looked as though the weight of the world was slowly being pressured onto him. “Well, Anthony’s soul...it’s red. We’ve caught a Shadow...but four of us dead…” He walked away. I turned to the group and nodded. I told them that we had to keep going. The Stairs were massive, and would take us about a mile underground. According to Woodcock, this is where his map to the Sanctum ended, as well as any light from the surface. After this, we would be basically blind, and very, very vulnerable. After all, it is in darkness that shadows live. ¬ End Journal Entry Characters (and Players) Jack Jones (JackJonespaw) - Jack was the leader of a choir, and now, one of the two leaders in the Hall. Moderately courageous, and definitely handsome, his entire life is now making sure that he, his wife, and the kids can survive and, God willing, get rescued. He is a tenor, but his voice can sing at all male ranges. Useful skill for the male choir instructor. Dougal Logan (DannyLongLegs) - Dougal has been in the Hall for two years, and has dedicated that time, aside from keeping the survivors of the First Crash alive, to grooming the perfect beard and hair. He believes he has accomplished this, and now spends his time searching through the gigantic Hall looking for a pair of eyebrow tweezers so that his countenance might finally be perfected. Brave and somewhat grumpy, Dougal is a kind soul, and will try his best to keep a new lot of people alive. Dougal does sing, but his range is currently unknown, as his fierce eyebrows keep those kinds of questions at bay. Julia Jones (CallMePie) - The wife of Jack, and the much more level-headed of the couple, Julia tends to take control when Jack can’t or won’t. Or when she thinks he’s wrong. Which is often. She is also a fantastic Soprano singer, and she trains the girls of the choir. She has always secretly wanted to shatter glass with her voice, but she’s always felt guilty that she would break something valuable or expensive. Gale Appleton (Piratedave84) - Gale is one of the youngest bass singers in the United Kingdom, as well as one of the fattest. He enjoys his eats, in other words. AfterPer arriving in the Hall, Gale located and raided the kitchen, until Dink caught him and threw him out of there, angrily cursing. Not much about Gale’s personality is known, as most of his time is spent eating or singing, sometimes at the same time, much to Jack’s distaste. Foorth Dyke (Tamamono) - Foorth is a robot with heightened intelligence and a fetish for scarves. His intelligence is so high that he is aware that this is merely a Mafia game on Eurobricks, not his actual life. He was awakened a bit over two years ago, promptly got on a plane, which crashed into Braeriach. He constantly tries to tell his fellow survivors that they can just walk off the brick-built set and they’ll be fine, but the only reply he gets is “shut up Foorth, stop metagaming”. Molly Tolbert (Lady K) - Molly is the oldest of the choir, and no doubt the most beautiful, as she likes to let people know. She also is the main soloist of the choir, with a soprano to rival Julia’s. She’s very interested in the Hall’s history, as her father tells her brave stories about her ancestor, an ancient Scandanavian warrior who said he was Thor’s son. Believing to be descended from such God-ly roots doesn’t help her ego become more tolerable. Lage “Dink” Skjeggestad (TinyPieRUs) - Dink is Norwegian, although he was raised in England, and his last name is nearly unpronounceable for any non-Norwegian. Since childhood, Dink has loved to cook, and although he isn’t very successful at it, still he tries, and that’s more than anyone else in the Hall does. Dink happily cooks alone, in peace, and hums to himself with his pleasant baritone. It’s rumored that Dink had a family who died in the first crash First Crash, but no one dares to ask him about it. Woodcock (Bob) - Woodcock is an ancient automaton and guardian of the Hall, given life some old magic. He was awoken by the First Crash, and his memory is quite sparse. He remembers the first letter of the man who gave him life...started with an ‘H’, but that is nearly the extent of his remembered origins. As automatons go, Woodcock is one of the happier sort, ending many sentences with words like “splendid” and “fantastic”, despite the subject. Quincy Easton (KingoftheZempk) - Qunicy is cursed with hyperhidrosis of the body, an exceedingly rare disorder. As such, he is constantly soaked with sweat, and usually isolated, since no one wants to touch him or be near enough to smell his salty sweat. Even in the choir, he sings alone, the sole countertenor in the choir. Lusk Eccleston (fhomess) - Lusk is the type of man to look in the mirror and get an erection at his own moustache. His moustache is his pride and joy, as is his dazzling smile. He constantly drops hints in Mike’s direction that he is deeply in love with him, but Mike is too proud to even notice him. Lusk searches for a way to have Mike fall in love with him and his moustache. Doctor Wynn (Tariq j) - Doctor Wynn is a curious sort. A few days after the First Crash, he walked into the Hall, and everyone assumed he had just woken up from some sort of coma after the Crash and had found his way into the Hall. The good Doctor knows a lot about a lot, and has absolutely no problem babbling frantically, in a varying accent from the British Isles, about just about anything while doctoring. The doctor is deeply altruistic, caring about everything and everyone, although on the rare occasion that someone annoys him, he begins to spout on about “stupid apes” and “onyx”. No one is really sure what he means, nor why he hates monkeys and gemstones so much. Duke Bowman (Cutcobra) - Duke, or, Bowman, as he’s more often called, is...well, he’s an big behind. A big one. “Jerk” might be a more appropriate word, but either way he’s not exactly the nicest resident of the Hall. It’s no secret that he was an agent before the First Crash, as he often gets drunk and tells everyone...everything. He also carries a loaded pistol around the Hall, and if anyone protests, he shoots them in the foot. At the very least, he spends a lot of time with Elijah in the garden, which gets him out of everyone else’s hair. Elijah (def) - Elijah didn’t want to tell anyone his last name, and no one asked after that. However, mysterious reasoning aside, without Elijah, the survivors of the First Crash would have starved to death long ago. A passionate gardener, Elijah has rows and rows of crops beneath the Hall, and he fervently forbids anyone to go down there, except Dink, who he works very closely with, to make sure that his plants are cooked as best as possible. Elijah, despite his mystery, is not a cruel man, and he makes sure that everyone is happy, well, as far as plants are concerned. Elijah also has a large interest in some sort of “special grass”, an interest that is shared by Duke. Ray Christiansen (Dragonfire) - Ray was a Broadway star before the First Crash. A star, he’ll say, stressing the “s” and looking into your eye with an intensity not seen by many. A performer, Ray is quite flamboyant and over-dramatic, thus he loves being on the mountain and in the Hall, a perfect stage for the production he believes that he’s in. Personality-wise, nobody's quite sure, as Ray is always pursuing different characters and pretending he has been and always will be that character. Ewan Breckenridge (mostlytechnic) - If you asked anyone who they thought was the coolest, most survival-oriented, bravest, strongest, and least-forgotten, there’s no doubt that they’d mention Ewan. Compared to Ewan, even Delwyn and Dougal seem like amateurs. Ewan is...well...badass. He solely takes on scouting missions around Braerich, and although he can get down the mountain with little effort, many of the residents of the Hall could not...he gets quite angry at how easy it could be to get down, but how unwilling everyone else seems to try. -DECEASED- Perce Triggs (Tachyon) - Town Anthony Dixon (jluck) - Shadows Delwyn Couch (RangeroftheForest) - Town Mike Johnson (mediumsnowman) - Town Rules 1. Each player will be given a character to play, who will be aligned with either the Town or the Shadows. To win the game, the Town must kill all enemy factions, while the Shadows must outnumber all enemy factions. 2. Each day you will be able to vote to lynch a player. Voting should be done in the following format; Vote: Character (Player). Similarly, unvoting is to be done in the format; Unvote: Character (Player). No other format will be accepted. A majority vote is required to lynch a player. 3. A game day will last for 72 hours. You may not vote in the first 24 hours. After the day has concluded, a night stage will commence, which will last a maximum of 48 hours. Night actions must be sent to the host in the first 24 hours of the night stage. 4. The alignment of lynched players, as well as those that died during the night, will be revealed at the beginning of the next day. 5. You may not quote or pretend to quote anything sent to or from you in PM with the game host. This includes all the details of your character and role, as well as any night action results. Role claims and reporting of night action results are acceptable, but in your own words only. Do not attempt to use the structure of your role PM to your advantage. 6. Do not play the game outside the thread. Similarly, do not post out of character inside the thread; you must always play the role given to you. Game tactics and roles may only be discussed in the game thread or via PM with other players. Private discussion is done at your own risk and should be treated as part of the game. 7. If you are dead, you may not post in thread or discuss the game with any of the players. Any information you had becomes void and may not be passed on. 8. You may not edit your posts. Editing your post will result in a vote penalty on the first two occasions, and a mod-kill on the third. 9. You must post in every day thread. 10. If you encounter a problem or have any further questions, feel free to contact either Danny or me via PM. 11. Generally, there are no gameplay mechanics in the pictures. However, in each opening Day's pictures, there will be something that is relevant only to those with roles that pertain to it. To every other role, it will mean nothing. There are not clues in the character flavor text. I wrote that stuff before I even decided on alignments and roles. 12. Role Play. I tried my best to make all of the characters pretty fun to role play as, so go crazy. Give them your own personality; become your character. Have fun with it and relax. 12. Get ready. The fun begins...now!
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The Second Crash - Confirmation and Discussion
JackJonespaw replied to JackJonespaw's topic in LEGO Mafia and Role-Play Games
Host's notes - Never use fire with Lego. Lego bricks burn a lot easier than you might think. I also think I burned myself. -
The Second Crash - Confirmation and Discussion
JackJonespaw replied to JackJonespaw's topic in LEGO Mafia and Role-Play Games
If everything goes right, tomorrow you'll all get some Mafia! If anyone hasn't (and I know a few haven't), please submit night actions!