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Bricksandparts

Eurobricks Dukes
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Everything posted by Bricksandparts

  1. Or make a net...
  2. The party walks back the long distance to the yellow door. Durkon, catches her breath as they travel back and forth. The party unlocks the yellow door and travels inside. The party sees a bookshelf and searches for 'Aguste of the Magical Beings' and after looking through multiple books, finally finds it. 'Aguste of the Magical Beings' - Quest Item The party opens the book to the book-marked page and finds a strange and poorly written set of instructions. The instructions are most likely referring to the shelves in the potion room, and the magical parchment is probably referring to the pages that were found with the yellow key. The party retrieves the parchment, and decides they only have a few goes at this. Magical Parchment X12 - Used for inventing new rune spells. Quest Item.
  3. The party travels back through the majority of the vault and finally arrive at the red door. They insert the red key and the door squeaks open. The party enters the room and finds the yet another key, the Yellow key, inside a crate with some blank parchment. Yellow Rusted key - Quest Item
  4. The party travels east and then north and find another dead end, but a door heading west, but a yellow-painted locked door blocks the way. Also, Erdathcath spots some venom lying on the floor.
  5. QM Update: Well LDD still isn't working, so if the problem isn't fixed soon, I'll try the internet disconnect mode. For now make up your mind of where you want to go.
  6. The party travels left East West and find a dead end, but the red key is on a shelf. Tomas picks it up and stuffs it into his pocket. Red Rusted key - Quest Item
  7. You guys just have so many jokes up your sleeves...
  8. I keep getting my directions mixed up! West is left, W comes after E, so it goes back. E is Right. Ok, got it now.
  9. QM Note Update: Ok, not starting still. Just checked the LDD forums and it looks like others are having problems too: http://www.eurobricks.com/forum/index.php?showtopic=70324 http://www.eurobricks.com/forum/index.php?showtopic=48663&st=90 It seems to be a server issue, and disconnecting will solve the problem, but I really don't want to disconnect and all that crap to start LDD again. I'm going to bed soon, and the server will probably be back tomorrow. I'll post without pictures what happens still. The party travels to the room with the patched wall, then heads North. They come to an intersection. One way leads west, the other leads North. There is nothing of much interest in the current room, a bench, some more random potions lying around, not much.
  10. QM Note: Dang, LDD won't load for some reason. Not exactly sure what's wrong. Hopefully re-downloading it will help. Hope this doesn't pause the quest. If you guys want, now/if it still won't work I could continue this part of the quest without pictures and then pause the quest while I'm on vacation and probably have it fixed.
  11. The party searches for the book, but it doesn't appear to be in this room. Durkon drinks the rest of the 2nd potion. It seems to grant him more confidence in his magic abilities, but just seems to prolong the gender change. Perhaps the party should check the unexplored rooms?
  12. But this is not to mock less experienced Role-players, but to promote more experienced ones by giving advice through experienced Role-players advice/quotes. Plus, isn't a lot of this game and discussion subjective?
  13. "Well then, welcome to Heroica Hall. What brought you here? I haven't seen any Vampires willing to help fight evil."
  14. The party follows puddles south, then west, and then into the unexplored room north of there. The party enters the room and finds a large array of potions, the party assumes this was probably an experimenting room where potions were tested. If the party would like to try any of the potions, name which one(s) or the party can leave and try to find other items needed, perhaps the book 'Aguste of the Magical Beings' Each potion has an equivalent to 1 dose per brick height (Excluding top). Yet again, the party may want to find the book for the items Sam needs, perhaps some of these potions ones they will need.
  15. "Me? I'm Puddles. Puddles Junior actually. I don't know much about this place, I just live in this cave, and then I heard some knocking and woke up. And then found you humans. I might be able to help you if you give me something yummy." Puddles tells Erdathcath as he flies around the room and lands on a brick from the debris. Puddles looks around the room and flies over to the light close to the south door. "I smell something weird. Follow me!" The bat flies south, what will the party do?
  16. It's Cole, Kai, Jay, Zane, Sensei Wu, Nya, and the Green ninja Samurai! Nice customs!
  17. Hoke uses his pick on the wall and is able to successfully ruin a fairly strong patch of a wall... As he pushes the debris away, and bat flies into the room. It appears that the room behind the wall is a smallish cave with an opening to outside and has a small waterfall. The bat hovers over and around the party, and then lands on Erdathcath's shoulder. "Where am I? Who are you? What are you doing here? Wasn't there a wall or something there? What did you do?" The curious bat asks Erdathcath. The rest of the party just looks through the wall and around the debris but can't hear the bat.
  18. Sylph checks for traps and attempts to kick down the wall, but his/her foot gets stuck on a beam, the wall doesn't budge much.
  19. Which actions? If you didn't realize, the pictures are fixed, posted that a bit ago.
  20. QM Note: Sorry about that! I didn't even realize it until later, and then I forgot to post that it was updated.
  21. Johon enters the hall, after getting bored in the Arena. He grabs some apple cider and sits down alone. Rover sat next to him and Johon gave him some food. He gets up and takes his plate to where the dirty plates go (Sink, tub, I don't know what it is supposed to be). He walks around the hall and sees Drake wearing a new suit. Old suit. Johon's not sure, but Drake seems to recognize it. He sees the new 'hero' though he didn't believe it. He walks over to the Vampire and pulls out his notebook. Johon opens it and then pulls out a bottle of ink and unscrews the top, then grabs a quill (Feather pen) from behind his ear and writes down some word on it, then closes it and stuffs it back into his shoulder-bag and the quill behind his ear. "Now lets start on the right foot. I don't have what you'd call a great reputation with Vampires. I've met and slayed one before, and he wasn't what you'd call a... Uh, hero. I could just be judging you, but maybe we can learn to get along. Uh, what do'ya like to eat?" Rover sniffs Dreyrugr's leg and tries to bite him. Johon pulls Rover back and picks him up. "Sorry about that, probably just thinks you might smell a bit strange. Well, I suspect that it'd be safe to tell you my name, an perhaps you could tell me yours? Johon, uh, pleased to meet you."
  22. Thanks for the guide Flipz, excellent job! I need to get better at Role-Playing, but I feel less bad since this is my first RP game I've participated in.
  23. The party rests and then continues North. The next room just continues North, but on the Eastern wall, a patching seems to have been built. The party: Erdathcath Madilinas (Played by The_Customizer) Level 16.5 Ranger Power: 26 (16+10) (No extra power) Health: 24/24 (16+7+1) Shield Power: - Ether: - Gold: 293 Inventory: Tritech Handcannon (WP:10), Longbow (WP:7),Quick bow (WP: 6, Suitable to rangers, provides hastened effect for one round each battle), Helmet (+1 max. health), Snake Eye Charm (protects from petrify), 4 Potions, 2 Grand Potions,3 Mead, 2 Smelling Salts, 1 Nostrums, 12 Venoms, Deadly Venom, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, Bone, skeleton decoy, Bedroll, Shovel, Pickaxe, Telescope, 1/6 of the Hinckwell Wares, Canteen Passport (2 trips), Saber teeth, Scroll of Weakening, Rusted Knife (WP: 10, Badly Poisoned effect, 1/1 uses left) Sylph Solanum (Played by dannylonlegs) Level 15 Cleric Power: 22 (15+7) (No extra power) Health: 23/23 (15+8) Shield Power: - Ether: 19/19 (13+4) Gold: 35 Inventory: Mockthril Rod (WP: 7), 2 Potions, Tonic, Remedy, 2 Venom, Smoke Bomb, 2 Ice Bomb, 3 Water Bomb, 2 smelling salts, 2 fire bomb, 2 lightning bomb, Bedroll, Shovel, Pickaxe, Magnifying Glass, 8 Bones, Signet ring, Grand tonic, Canteen Passport (2 trips), Saber teeth, Scroll of Frailty, Strange potion 1 (1/2 full - Turns user into rabbit until it wears off/remedied ~ time currently unknown), Strange potion 2 (1/2 full - turns user into opposite gender for a limited time ~ time currently unknown) Tomas (Played by Tamamono) Level 17.5 Sage *Party leader* Power: 26 (17+9) (No extra power) Health: 32/32 (17+15) Shield Power: - Ether: 25/25 (17+7) Gold: 101 Inventory: Shadeaux Staff (WP:9), Fang Dagger (WP:6), Gold Staff (WP: 4), Pongcanis Staff (WP:5),3 Remedies, 3 Bedrolls, Tonic, 2 Bones, 2 Grand Tonics, Shovel, Mead, 2 Venoms, 3 Smoke Bombs, Topaz Elemental Gem, Smelling Salts, Common Axe (WP:5), Captain's Shield (SP:3), Holy Bomb, 2 Grand Potions, Canteen Passport (2 trips), 2 Saber teeth, Scroll of Frailty, Rusty Blue key Hoke Ablesword (Played by UsernameMDM) Level 18.5 Mystic Knight Power: 30 (18+12) (No extra power) Health: 36/36 (18+17+1) Shield Power: 9 (7+2) Ether: 18/18 (18+0) Gold: 159 Inventory: Vintul (Great sword: WP 12), Hollow Blade (Dagger: WP 6), Axe (WP:7, suitable to Berserkers, causes additional 1 earth elemental damage on successful hit), Steel Buckler (Shield: SP 7), Cultist Hat (damage vs undead), Warrior's Treads (SP:2, Health +1), Sapphire, Emerald, Aquamarine, Amethyst, 2 Phoenix Essence, 5 Potion, Grand Tonic, Remedy, 3 Bones, skeleton decoy, Smoke Bomb, Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Canteen Passport (2 trips), Saber teeth, Scroll of Frailty, Scroll of Weakening, Rusted sword (WP: 5, Badly Poisoned effect, 3/3 uses left) Durkon (Played by RPGer) Level 4 Mage *Feminine* Power: 10 (4+6) (No extra power) Health: 10/10 (4+4+2) Shield Power: 0 / 1 in front row Ether: 8/8 (4+4) Gold: 15 (25 lent from Sylph, 25 lent from Tomas) Inventory: 3x Fang dagger (WP:6), Staff (WP:3), 3 Potions, Venom, Bone, skeleton decoy, Bedroll, Topaz (Lightning), Canteen Passport (2 trips), Saber teeth, Scroll of Weakening, Light staff, Wooden Arm shield (1 SP in front row, cannot be upgraded)
  24. But the entire party would have to rest, you have to sleep, not just lay down for a minute. The party can rest now if they want to, but you didn't really sleep.
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