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Bricksandparts

Eurobricks Dukes
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Everything posted by Bricksandparts

  1. "Spirit fog?" The maid whispers with a look of surprise. "You're gonna need the help of the living dead for that." The maid points to the undead man practicing pool in a bowler hat. "I hear he's a mean man, but I think he can help you."
  2. The lady looks at Durkon with a stern face and pulls some bottles onto the table. "Ale and mead." The lady says with a gruff voice. Mead - Causes the encouraged-effect, doubling the target's attack power for the duration of one battle. Costs 12 gold. Ale - Makes an enemy catch on fire if a fire spell is cast upon them, causing the *Caught On fire* effect making them lose health N+1 each round. (1 damage first round, 2 damage second round, 3 damage 3rd round, etc.)Costs 22 gold. The Orc maid it appears turns to Erdathcath and smiles. "Nice to see a new face around here. What brings you to our small village?" "Wash'd you stalking abbout?" The sailor appears to be very drunk and stretches before getting up and lying on the ground.
  3. Sylph looks around for anyone that looks superstitious, but can't distinguish anyone.
  4. Speaking of which, the Zirconia may want to be added to the list?
  5. QM Note: Sure, just describe the person(s).
  6. Durkon searches the ground for anything drunks might have dropped and finds a gold coin and some shards of glass. He pockets the coin and continues with the party inside the tavern. The bar is most likely selling drinks, some that might be able to help the party. The party can talk to anyone in the bar and see if they want to try to gamble/play a strategy game.
  7. QM Note: Sorry for the delay, I'm a little busy right now but I'll have the quest rolling again later today.
  8. Durkon looks around, but all of the wares are either locked away or taken down for the night. QM Note: Night time, it is dark outside.
  9. "A market yes." The old man points to the west. At this time,the market is most likely closed.
  10. "Sprite what?" The man thinks for a moment. "I don't know what you are talking about. There some superstitious persons over there." The old man points towards the Tavern.
  11. "Trying to raid our village huh?" The old man pokes Hoke's suit with his walking stick. After a while of Hoke trying to shush the old man, he finally stops. "What do ya need?"
  12. Sylph looked around the grave for a graveyard keeper but didn't find anyone that appeared to guard/own the grave. Sylph then walked over to the town square and found some horses tied up, a well, and an old man lying inside a cart. As Sylph walks around, the old man wakes up and with his shaking hands points his walking stick at Sylph. "Who goes there?" the old man says in a raspy voice. "Don't try anything funny, mister, I can fight you." Sylph, surprised lifts an eyebrow. "Shpeak up son."
  13. Sylph searches for any fog that looks particularly special but it all just seems to be regular old fog. Perhaps some of the villagers would be able to help?
  14. Johon gets up and stretches when he notices Ellaria, with a child! He walks over to Ellaria and looks at the small, smiling, baby blowing bubbles and giggling. "Hello Ellaria, I see the baby is healthy looking, what's his name?" Johon asks, unsure if it a boy or girl.
  15. "Farewell, hope your quest goes well." The party heads to the docks and returns to Adrarenad and heads to the graveyard. As they approach the area, they notice a village in the foggy premise of the area.
  16. "Oe, vell Ime verry sorrie too hearz that, Wee don't hav any of thoze tingymijigs."
  17. Update on quest Items: 0/1 Mythril 0/10 Mythrilite 0/3 Steel 1/1 Venom 4/4 Saber teeth 1/1 Tetonic potion 0/1 Voodoo chalice 0/1 Spirit fog 1/1 Demon blood 0/1 Elixer 0/5 Mage booster 0/1 Wizard rum 1/1 Crystal chalice As the party collects the offered items, puddles flies around in the sky in circles. "Let's go find something to eat, my tummy is rumbling." Puddles flies around looking for any morsels of food lying on the ground but doesn't find anything. "Vwhies vould ues neez zat?"
  18. As if failing the quest would be the least of your worries...
  19. It's nice, but a picture or a cooler background would make it better.
  20. QM Note: No, that was in the description. It's a special weapon. It's not changing the mechanics of the game.
  21. Seferous looks at the list and scratches his head. "I zmiet bee abell tzo gez yu a cristle czalie an sum dzemonn blued, bzut thatz is allz I kann ofver youz."
  22. QM Note: It's supposed to shake the ground to cause a little elemental damage, it isn't worth a whole garnet.
  23. QM Note: It is a special weapon. It's like a regular weapon but is kind of like Hunter's Crossbow - WP: 4, +4 against beasts, suitable for rangers. but instead deals 1 earth elemental damage. Example: a ferocious hit would cause 7+18=25 25 normal damage & 1 earth elemental damage.
  24. ~Quest #25 has been resumed~
  25. QM Note: The berserker Axe isn't a earth elemental weapon, it causes normal damage, and then 1 earth elemental damage also. The party: Erdathcath Madilinas (Played by The_Customizer) Level 16.5 Ranger Power: 26 (16+10) (No extra power) Health: 24/24 (16+7+1) Shield Power: - Ether: - Gold: 293 Inventory: Tritech Handcannon (WP:10), Longbow (WP:7),Quick bow (WP: 6, Suitable to rangers, provides hastened effect for one round each battle), Helmet (+1 max. health), Snake Eye Charm (protects from petrify), 6 Potions, 2 Grand Potions,3 Mead, 2 Smelling Salts, 1 Nostrums, 12 Venoms, Deadly Venom, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, Bone, skeleton decoy, Bedroll, Shovel, Pickaxe, Telescope, 1/6 of the Hinckwell Wares, Canteen Passport (2 trips), Saber teeth, Scroll of Weakening, Rusted Knife (WP: 10, Badly Poisoned effect, 1/1 uses left) Sylph Solanum (Played by dannylonlegs) Level 15 Druid Power: 22 (15+7) (No extra power) Health: 30/30 (15+8+7) Shield Power: - Ether: 20/20 (13+4+1) Gold: 25 Inventory: Mockthril Rod (WP: 7), 2 Potions, 1 grand potion, 2 Tonics, Remedy, 2 Venom, Smoke Bomb, 2 Ice Bomb, 3 Water Bomb, 2 smelling salts, 2 fire bomb, 2 lightning bomb, floral bomb, Bedroll, Shovel, Pickaxe, Magnifying Glass, 8 Bones, Signet ring, Grand tonic, Canteen Passport (2 trips), Saber teeth, Scroll of Frailty, Strange potion 1 (1/2 full - Turns user into rabbit until it wears off/remedied ~ time currently unknown) Tomas (Played by Tamamono) Level 17.5 Sage *Party leader* Power: 26 (17+9) (No extra power) Health: 32/32 (17+15) Shield Power: - Ether: 25/25 (17+7) Gold: 101 Inventory: Shadeaux Staff (WP:9), Fang Dagger (WP:6), Gold Staff (WP: 4), Pongcanis Staff (WP:5),3 Remedies, 3 Bedrolls, Tonic, 2 Bones, 3 Grand Tonics, Shovel, Mead, 2 Venoms, 3 Smoke Bombs, Topaz Elemental Gem, Smelling Salts, Common Axe (WP:5), Captain's Shield (SP:3), Holy Bomb, 2 Grand Potions, Canteen Passport (2 trips), 2 Saber teeth, Scroll of Frailty, Tetonic potion Hoke Ablesword (Played by UsernameMDM) Level 18.5 Mystic Knight Power: 30 (18+12) (No extra power) Health: 36/36 (18+17+1) Shield Power: 9 (7+2) Ether: 18/18 (18+0) Gold: 129 Inventory: Vintul (Great sword: WP 12), Hollow Blade (Dagger: WP 6), Axe (WP:7, suitable to Berserkers, causes additional 1 earth elemental damage on successful hit), Steel Buckler (Shield: SP 7), Cultist Hat (damage vs undead), Warrior's Treads (SP:2, Health +1), Sapphire, Emerald, Aquamarine, Amethyst, 2 Phoenix Essence, 6 Potions, 2 Grand Tonic, Remedy, 3 Bones, skeleton decoy, Smoke Bomb, Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Canteen Passport (2 trips), Saber teeth, Scroll of Frailty, Scroll of Weakening, Rusted sword (WP: 5, Badly Poisoned effect, 3/3 uses left) Durkon (Played by RPGer) Level 4 Mage *Feminine* Power: 10 (4+6) (No extra power) Health: 10/10 (4+4+2) Shield Power: 0 / 1 in front row Ether: 8/8 (4+4) Gold: 30 (25 lent from Sylph, 25 lent from Tomas) Inventory: Khazad (WP:6), Dum (WP:6), Fang dagger (WP:6), 3 Potions, 2 tonics, Venom, Bone, skeleton decoy, Bedroll, Topaz (Lightning), Canteen Passport (2 trips), Saber teeth, Scroll of Weakening, Light staff, Wooden Arm shield (1 SP in front row, cannot be upgraded) The party follows Johnson Robins to the Guildhouse and meet up with who appears to be another member in the guild. "Hello Seferous, I have some-" "Whhatz dzo zey whant?" "They need some materials for a sword I believe, taken on credit. Would we be able to supply them with some materials?" "Vwhat kindz of kredeet? I'ze nezer zeen zem beefoor." How will the party respond?
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