-
Posts
3,549 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Everything posted by Bricksandparts
-
Heroica RPG - Quest#25: Imbuing the Sword
Bricksandparts replied to Bricksandparts's topic in The Heroica Archive
Hoke and Tomas travel to the entrance, fortunately not being spotted. The hot fire bomb is lit, or something like that and it explodes! Bricks fly outward and inward to the room and shouts can be heard. Hoke uses his amethyst on the guard on the machine gun and lands a successful hit, but the armor he is wearing defends some damage. The party sees the leader pull a lever and a wall slowly slides downwards revealing a tunnel! The guard starts up the gun and Tomas and Hoke duck for cover! "Idiots! Stop them!" QM Note: Yes the return of my custom game mechanics ! If people think it's a bit too complex I'll find another way to do the battle. There are no free hits, I control the enemies actions, they can move, attack in different rows etc. Also, rolls 6-4 are all misses (unless class specifies something special) for heroes and 1-3 are misses to enemies actions and 4 is a critical damage (level +3). Prepare for battle! Enemies: Machine gun *Very Hastened (4 turns in round)* (Long ranged fighter) Type: Mechanical, Humanoid Level: 3 Shield Power: 6 Health: 120/120 Special I: Rapid fire concentrated – Fires 5 shots at opponent causing added damage (damage+0,damage+1,damage+2,damage+3,damage+4). Special II: Buff repair - Provides Encouraged to self for next 3 turns. Special Each round: Reload - Costs a turn at end of each round, reloads gun. Moves: Up to 1 spaces /turn with two guards as their turn or be pulled by Train tugger, can only travel on track. Other: Fire elemental attacks cause *Caught on fire* effect. Drops: Unknown Train Tugger Type: Mechanical, Humanoid Level: 0 Shield Power: 3 Health: 200/200 Moves: Up to 3 spaces /turn, can only travel on track. Other: Cannot attack. Drops: Unknown Leader*Hastened* (Short ranged fighter only) Type: Humanoid Level: 8 Shield power: 4 Health: 50/50 Special: Quick slash – Causes Stunned effect to opponent and causes 10 damage. Moves: Up to 5 spaces /turn. Drops: Slizer Katana, seal of invision Guard 1(Short ranged fighter only) Type: Humanoid Level: 4 Health: 25/25 Special: Critical Damage Moves: Up to 3 spaces /turn. Drops: Sword Guard 2(Long ranged fighter) Type: Humanoid Level: 4 Health: 25/25 Special: Critical Damage Moves: Up to 3 spaces /turn. Drops: Crossbow Guard 3(Short ranged fighter only) Type: Humanoid Level: 4 Health: 25/25 Special: Critical Damage Moves: Up to 3 spaces /turn. Drops: Sword Guard 4(Short and long ranged fighter) *Close ranged* Type: Humanoid Health: 30/30 Drops: Kitchen Knife Close ranged: Level: 6 Special: Switch style + critical hit. Moves: Up to 3 spaces /turn. Long ranged: Level: 4 Special: Switch style + critical hit. Moves: Up to 4 spaces /turn. The party: Erdathcath Madilinas (Played by The_Customizer) Level 16 Ranger *Lucky* Power: 26 (16+10) (No extra power) Health: 15/24 (16+7+1) Shield Power: - Ether: - Gold: 293 Inventory: Tritech Handcannon (WP:10), Longbow (WP:7),Quick bow (WP: 6, Suitable to rangers, provides hastened effect for one round each battle), Helmet (+1 max. health), Snake Eye Charm (protects from petrify), 4 Potions, 2 Grand Potions,3 Mead, 2 Smelling Salts, 1 Nostrums, 12 Venoms, Deadly Venom, 3 Smoke Bombs, 2 Water Bombs, 1 lightning Bomb, 2 Holy Bomb, Bone, skeleton decoy, Bedroll, Shovel, Pickaxe, Telescope, 1/6 of the Hinckwell Wares, Canteen Passport (2 trips), Saber teeth, Scroll of Weakening, Rusted Knife (WP: 10, Badly Poisoned effect, 1/1 uses left) Sylph Solanum (Played by dannylonlegs) Level 14.5 Cleric Power: 21 (14+7) (No extra power) Health: 16/22 (14+8) Shield Power: - Ether: 17/18 (13+4) Gold: 35 Inventory: Mockthril Rod (WP: 7), 2 Potions, Tonic, Remedy, 2 Venom, Smoke Bomb, 2 Ice Bomb, 3 Water Bomb, 2 smelling salts, 2 fire bomb, 2 lightning bomb, Bedroll, Shovel, Pickaxe, Magnifying Glass, 8 Bones, Signet ring, Grand tonic, Canteen Passport (2 trips), Saber teeth, Scroll of Frailty Tomas (Played by Tamamono) Level 17 Sage *Party leader* Power: 26 (17+9) (No extra power) Health: 20/32 (17+15) Shield Power: - Ether: 23/25 (17+7) Gold: 101 Inventory: Shadeaux Staff (WP:9), Fang Dagger (WP:6), Gold Staff (WP: 4), Pongcanis Staff (WP:5),3 Remedies, 3 Bedrolls, Tonic, 2 Bones, 2 Grand Tonics, Shovel, Mead, 2 Venoms, 3 Smoke Bombs, Topaz Elemental Gem, Smelling Salts, Common Axe (WP:5), Captain's Shield (SP:3), Holy Bomb, 2 Grand Potions, Fire Bomb, Canteen Passport (2 trips), 2 Saber teeth, Scroll of Frailty, Rusty Blue key Hoke Ablesword (Played by UsernameMDM) Level 18 Mystic Knight Power: 30 (18+12) (No extra power) Health: 36/36 (18+17+1) Shield Power: 9 (7+2) Ether: 7/18 (18+0) Gold: 159 Inventory: Vintul (Great sword: WP 12), Hollow Blade (Dagger: WP 6), Axe (WP:7, suitable to Berserkers, causes additional 1 earth elemental damage on successful hit), Steel Buckler (Shield: SP 7), Cultist Hat (damage vs undead), Warrior's Treads (SP:2, Health +1), Sapphire, Emerald, Aquamarine, Amethyst, 2 Phoenix Essence, 5 Potion, Grand Tonic, Remedy, 3 Bones, skeleton decoy, Smoke Bomb, Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Canteen Passport (2 trips), Saber teeth, Scroll of Frailty, Scroll of Weakening, Rusted sword (WP: 5, Badly Poisoned effect, 3/3 uses left) Durkon (Played by RPGer) Level 3 Mage Power: 9 (3+6) (No extra power) Health: 7/7 (3+4) Shield Power: 0 / 3 in front row Ether: 7/7 (3+4) Gold: 15 (25 lent from Sylph, 25 lent from Tomas) Inventory: 3x Fang dagger (WP:6), Staff (WP:3), 3 Potions, Venom, Bone, skeleton decoy, Bedroll, Topaz (Lightning), Canteen Passport (2 trips), Saber teeth, Scroll of Weakening, Light staff, Wooden Arm shield (3 SP in front row, cannot be upgraded) Party Leader: State the order of action. Everyone: Choose where you want to move, if you would like to climb up/down a wall, who you want to attack (must be in range - see guide). Also state if you want to try to flee, use an item, etc. -
Heroica RPG - Quest#25: Imbuing the Sword
Bricksandparts replied to Bricksandparts's topic in The Heroica Archive
QM Note: If you think I'm taking too long to update, it's probably because I'd like the Party leaders permission with the plan. So right now I'm just waiting for Tomas to say OK to the plan. -
Heroica RPG - Quest#25: Imbuing the Sword
Bricksandparts replied to Bricksandparts's topic in The Heroica Archive
QM Note: Oh, sorry, there was a bunch of posts and I forgot to answer that. Hoke peers through the crack and realizes guards seem to be preparing to leave the dungeon, pulling their weapon behind them on a track. -
Heroica RPG - Quest#25: Imbuing the Sword
Bricksandparts replied to Bricksandparts's topic in The Heroica Archive
QM Note: So if you are in a dungeon in real life you know everything that's going on? -
Heroica RPG - Quest#25: Imbuing the Sword
Bricksandparts replied to Bricksandparts's topic in The Heroica Archive
QM Note: The crack in the wall is big enough to shoot an arrow or spell through, but there is a 50% chance of it hitting a target, and if it does hit a target, it will be random. The party can go with their original plan and use a bomb to try to blow up the wall. And a bedroll is for sleeping, not getting on it for 3 seconds, getting up, and having full health and ether, wouldn't that ruin barbarian's natural respite? -
Heroica RPG - Quest#25: Imbuing the Sword
Bricksandparts replied to Bricksandparts's topic in The Heroica Archive
QM Note: Decide already! RPGer is bored, if you want a tonic, drink one! If you rest for a minute or two you're not gonna replenish anything. -
Heroica RPG - Quest#25: Imbuing the Sword
Bricksandparts replied to Bricksandparts's topic in The Heroica Archive
I don't really understand. You rest and then attack the guard on the machine gun? -
Heroica RPG - Quest#25: Imbuing the Sword
Bricksandparts replied to Bricksandparts's topic in The Heroica Archive
The party heads to the crack room. (You realize that Durkon is left back in the ceiling thing?) -
Heroica RPG - Quest#25: Imbuing the Sword
Bricksandparts replied to Bricksandparts's topic in The Heroica Archive
Has the party decided what to do yet? -
Johon gets his Sword of Decay upgraded to WP: 8 for 80 coins. 266-80=186
-
Heroica RPG - Quest#25: Imbuing the Sword
Bricksandparts replied to Bricksandparts's topic in The Heroica Archive
"Leave!" -
I don't know, I won't have second rounds anyways!
-
I guess they wanted to sell it the design to black-market areas or something? Probably they were experimenting and came upon a way to make rapid-fire weapons. BTW, this isn't gonna be a modern machine gun, not super-duper fast, but fast enough to consider it a machine gun, maybe 2 shots/ second?
-
What's so crazy about that? Sandy had the guild make robots, and we don't have things like those today.
-
Heroica RPG - Quest#25: Imbuing the Sword
Bricksandparts replied to Bricksandparts's topic in The Heroica Archive
" Is that supposed to be a threat? I know a bluff when I hear one. We've got you outnumbered, a sniper, and..." He nods to the guard near the contraption. "Our little invention we like to call a Machine Gun. 10." -
Heroica RPG - Quest#25: Imbuing the Sword
Bricksandparts replied to Bricksandparts's topic in The Heroica Archive
All of a sudden, the party and their opponents hear a voice, but cannot distinguish where it is coming from, though the party realizes it's Durkon. "Hey, you party people, up here." Everyone looks up, and the party sees their chance and rushes forward and hits the leader backward and pulls Sam to safety! The party realizes Durkon is in a ventilation system and is close to the ceiling! -
Heroica RPG - Quest#25: Imbuing the Sword
Bricksandparts replied to Bricksandparts's topic in The Heroica Archive
"Fine, but make it quick." -
Oh that was just a laugh out loud...
-
Heroica RPG - Quest#25: Imbuing the Sword
Bricksandparts replied to Bricksandparts's topic in The Heroica Archive
QM Note: most of the loot removed... The party: Erdathcath Madilinas (Played by The_Customizer) Level 16 Ranger *Lucky* Power: 26 (16+10) (No extra power) Health: 15/24 (16+7+1) Shield Power: - Ether: - Gold: 293 Inventory: Tritech Handcannon (WP:10), Longbow (WP:7), Helmet (+1 max. health), Snake Eye Charm (protects from petrify), 4 Potions, 2 Grand Potions,3 Mead, 2 Smelling Salts, 1 Nostrums, 12 Venoms, Deadly Venom, 3 Smoke Bombs, 2 Water Bombs, 1 lightning Bomb, 2 Holy Bomb, Bone, skeleton decoy, Bedroll, Shovel, Pickaxe, Telescope, 1/6 of the Hinckwell Wares, Canteen Passport (2 trips), Saber teeth, Scroll of Weakening, Rusted Knife (WP: 10, Badly Poisoned effect, 1/1 uses left) Sylph Solanum (Played by dannylonlegs) Level 14.5 Cleric Power: 21 (14+7) (No extra power) Health: 16/22 (14+8) Shield Power: - Ether: 17/18 (13+4) Gold: 35 Inventory: Mockthril Rod (WP: 7), 2 Potions, Tonic, Remedy, 2 Venom, Smoke Bomb, 2 Ice Bomb, 3 Water Bomb, 2 smelling salts, 2 fire bomb, 2 lightning bomb, Bedroll, Shovel, Pickaxe, Magnifying Glass, 8 Bones, Signet ring, Grand tonic, Canteen Passport (2 trips), Saber teeth, Scroll of Frailty Tomas (Played by Tamamono) Level 17 Sage *Party leader* Power: 26 (17+9) (No extra power) Health: 20/32 (17+15) Shield Power: - Ether: 23/25 (17+7) Gold: 101 Inventory: Shadeaux Staff (WP:9), Fang Dagger (WP:6), Gold Staff (WP: 4), Pongcanis Staff (WP:5),3 Remedies, 3 Bedrolls, Tonic, 2 Bones, 2 Grand Tonics, Shovel, Mead, 2 Venoms, 3 Smoke Bombs, Topaz Elemental Gem, Smelling Salts, Common Axe (WP:5), Captain's Shield (SP:3), Holy Bomb, 2 Grand Potions, Fire Bomb, Canteen Passport (2 trips), 2 Saber teeth, Scroll of Frailty, Rusty Blue key Hoke Ablesword (Played by UsernameMDM) Level 18 Mystic Knight *Stunned* Power: 30 (18+12) (No extra power) Health: 36/36 (18+17+1) Shield Power: 9 (7+2) Ether: 7/18 (18+0) Gold: 159 Inventory: Vintul (Great sword: WP 12), Hollow Blade (Dagger: WP 6), Steel Buckler (Shield: SP 7), Cultist Hat (damage vs undead), Warrior's Treads (SP:2, Health +1), Sapphire, Emerald, Aquamarine, Amethyst, 2 Phoenix Essence, 5 Potion, Grand Tonic, Remedy, 3 Bones, skeleton decoy, Smoke Bomb, Bedroll, Pickaxe, Shovel, Magnifying Glass, Telescope, Canteen Passport (2 trips), Saber teeth, Scroll of Frailty, Scroll of Weakening, Rusted sword (WP: 5, Badly Poisoned effect, 3/3 uses left) Party leader please distribute the loot: Axe - WP: 7, suitable for Berserkers, causes additional 1 earth elemental damage on successful hit. Quick bow - WP: 6, Suitable to rangers, provides hastened effect for one round each battle. The party continues and as they turn a corner, they find Sam and the group that the guards must have been working for. Their apparent leader pulls Sam to his feat and lays his sword on his throat. "Halt! Don't take another step or he dies! What are you doing here?" He turns to the guards. "Guards, surround them!" He turns back to the party as the guards take their position. "We have invented a classified project for the guild of invision and you don't have authorization. Four guards have went missing and we suspect that you took them out." He gestures one of the guards towards a machine cloaked under a large cloth. "You have 10 seconds to leave before your friend here dies, and you following seconds later. Your choice. 10." -
Johon enters the hall from his previous quest. As he walks in, a blue dragon trots in behind him. He gets some food and tosses it to Draco, his dragon. He then examines the quest-board and writes his name on Quest #33 & #34.
-
Heroica RPG - Quest #26: Quarry Clean Up
Bricksandparts replied to Xarrzan's topic in The Heroica Archive
Johon agreed strongly with Guts about the cheap, cheating, two-faced owner. "Who had the problem to start with? You did, who hired us? You did, to do exactly what? Kill something that you couldn't figure out what it was, and you're complaining about a mess? what kind of cheap-shot are you? If you're gonna tell us you're gonna give us more, and then take it away, and saying we owe you money, what kind of business are you running?" As the owner walks into the quarry, Johon picks up a rock and flings it towards the owner. Just then, a blue dragon appears in the sky! At first. expecting an attack from the dragon or it's relatives, he readies his sword, but as the dragon draws near, he realizes it was Draco, the dragon he had met on his adventure to find his true potential true parents. -
Yes it was a nice quest, I was a little pessimistic at the start, but you pulled through and threw in some nice mostly balanced loot.
-
Heroica RPG - Quest #26: Quarry Clean Up
Bricksandparts replied to Xarrzan's topic in The Heroica Archive
OoC: Oops... I need to read the whole thing before I set out the distribution! -
Heroica RPG - Quest #26: Quarry Clean Up
Bricksandparts replied to Xarrzan's topic in The Heroica Archive
Proposed distribution: Knifk - shovel, pick, 6 gold Hybros - shovel, 26 gold Guts - shovel, 26 gold Johon - 56 gold Elgar - pick, 36 gold -
Heroica RPG - Quest#25: Imbuing the Sword
Bricksandparts replied to Bricksandparts's topic in The Heroica Archive
QM Note: I'll probably be pretty busy tommorow so I won't get many updates if any, sorry about that, but who knows, I may be able to.