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Darkdragon

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Everything posted by Darkdragon

  1. I would love to be able to buy just a pack of rebels and no other factions, no other bricks at all.
  2. Classic-Pirates.com's new blogger! by (probably) Big Cam because I'm one of the new bloggers
  3. Yeah of course, but I'd have to translate every time I visit
  4. I would have to qualify this to say that the effect only would work on the summon if it was summoned before the War Cry was made.
  5. RESULTS OF ROUND ONE Eric - Hit Namyrra - Summon (Raiju) Tesni - War Cry Maurice - Miracle The heroes attack the defenseless gate with no remorse. It does not fight back as Eric swipes viciously at it with his axes, sending sparks of lightning everywhere. Namyrra summons the mighty Raiju to assist the group against this great foe, Tesni lets out a mighty War Cry, and Maurice performs a Miracle. Enemies Sewer Gate Type: Mechanic Level: 0 Health: 368/500 Special: Rebound - The attack rebounds off the metal sending a shockwave through the attacker's weapon (if handheld) for 1/2 damage to the attacker. If the attacker is using a ranged weapon, the attack will ricochet and hit a random ally for 1/2 damage. Magic attacks ignore this special. Gate Lock Type: Mechanic Level: 0 Health: 100/100 Party Namyrra Uq, Level 17 Evoker (quarryman) Power: 25 *Encouraged* Health: 23/24 Ether: 6/22 Gold: 57 Inventory: Lullaby wand (WP: 8, sleep-effect), bone-staff (WP: 3), Gems: Amethyst, Opal, Emerald, Topaz, Garnet. Scrolls: Blindness. Other items: 4 Potions, 2 Grand Tonics, 2 Smelling Salts, venom, bedroll, bone, 2 Phoenix Essence, Mead, Holy Bomb, Flash Bomb, Elixir,Ether Core Raiju (summoned) Type: Lightning Power: 17 *Encouraged* Tesni Hightribe, Level 21 1/3 Berserker (peppermint_m) *Party Leader* Power: 35 *Encouraged* Health: 37/37 Gold: 275 Inventory: Dryw ar Zoot, Longsword (WP:14), Mockthril Shield (SP:5),Cysgodion the Great Sword of Darkness (WP: 11, Darkness), Cryfder (WP:6), 2 Phoenix Essence, 4 Potions, 3 Mead,4 Venom, Nostrum, Timekeeper, Bone Maurice Ratibor Level 15.5 Cleric (etzel) Power: 19 *Encouraged* Health: 24/24 Ether: 17/19 Gold: 394 Inventory: Mace WP5 - Helmet +1 max. health - Scroll of Sleep - 2 Potions - 2 Tonics - 2 Ether Cores - 2 Remedies - 2 Phoenix Essences - 2 Venom - Floral Bomb - Water Bomb - 2 Fire Bombs - Diamond - Bag of Holding [box 1] - Torch - Bone - Elixir Eric, Level 18 Raider (khorne) Power: 29 *Encouraged* Health: 33/33 Gold: 167 Inventory:Godricsleif (WP:11; Ice-elemental); Drengazuli Grom'az (WP:6; Twin axe*, Lightning-elemental); Scroll of Sleep; Fire bomb; Lightning bomb; Venom; Mead (2x); Smelling Salts (1x) Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee or if you want to use an item instead of attacking. Edit to add Raiju stats
  6. Namyrra Uq, Level 17 Evoker (quarryman) Power: 25 Health: 23/24 Ether: 7/22 Gold: 57 Inventory: Lullaby wand (WP: 8, sleep-effect), bone-staff (WP: 3), Gems: Amethyst, Opal, Emerald, Topaz, Garnet. Scrolls: Blindness. Other items: 4 Potions, 2 Grand Tonics, 2 Smelling Salts, venom, bedroll, bone, 2 Phoenix Essence, Mead, Holy Bomb, Flash Bomb, Elixir,Ether Core The gate rattles on it's hinges. With the light from the spell, the party can see that this gate looks a lot less rusty then the last one. Sewer Gate Type: Mechanic Level: 0 Health: 450/500 Special: Rebound - The attack rebounds off the metal sending a shockwave through the attacker's weapon (if handheld) for 1/2 damage to the attacker. If the attacker is using a ranged weapon, the attack will ricochet and hit a random ally for 1/2 damage. Magic attacks ignore this special. Gate Lock Type: Mechanic Level: 0 Health: 100/100 Will the party battle the gate?
  7. The party continues following the hallways North. It twists and turns a little bit and they are shortly facing another gate. The gate is strikingly similar to the previous gate. What will the party do?
  8. [pid][/pid]213C [bloggedcp][/bloggedcp] I found this project while surfing around some Flickr groups. I really like all the details in the scene and statue with the hollow base is really great. I like the fact that the vegetation screams "island" but he did not overdo it and it looks really natural. What Lies in the Shadow of the Statue by Matthew Hurt, on Flickr What Lies in the Shadow of the Statue by Matthew Hurt, on Flickr What Lies in the Shadow of the Statue by Matthew Hurt, on Flickr
  9. The heroes pass around the bloody bag of gold, taking their own share out and then head North through the doorway that once held the gate. After a short time, they come to a junction that presents the choice of heading North or East. Which way will they go? Party Namyrra Uq, Level 17 Evoker (quarryman) Power: 25 Health: 23/24 Ether: 8/22 Gold: 57 Inventory: Lullaby wand (WP: 8, sleep-effect), bone-staff (WP: 3), Gems: Amethyst, Opal, Emerald, Topaz, Garnet. Scrolls: Blindness. Other items: 4 Potions, 2 Grand Tonics, 2 Smelling Salts, venom, bedroll, bone, 2 Phoenix Essence, Mead, Holy Bomb, Flash Bomb, Elixir,Ether Core Tesni Hightribe, Level 21 1/3 Berserker (peppermint_m) *Party Leader* Power: 35 Health: 37/37 Gold: 275 Inventory: Dryw ar Zoot, Longsword (WP:14), Mockthril Shield (SP:5),Cysgodion the Great Sword of Darkness (WP: 11, Darkness), Cryfder (WP:6), 2 Phoenix Essence, 4 Potions, 3 Mead,4 Venom, Nostrum, Timekeeper, Bone Maurice Ratibor Level 15.5 Cleric (etzel) Power: 19 Health: 24/24 Ether: 17/19 Gold: 394 Inventory: Mace WP5 - Helmet +1 max. health - Scroll of Sleep - 2 Potions - 2 Tonics - 2 Ether Cores - 2 Remedies - 2 Phoenix Essences - 2 Venom - Floral Bomb - Water Bomb - 2 Fire Bombs - Diamond - Bag of Holding [box 1] - Torch - Bone - Elixir Eric, Level 18 Raider (khorne) Power: 29 Health: 33/33 Gold: 167 Inventory:Godricsleif (WP:11; Ice-elemental); Drengazuli Grom'az (WP:6; Twin axe*, Lightning-elemental); Scroll of Sleep; Fire bomb; Lightning bomb; Venom; Mead (2x); Smelling Salts (1x)
  10. It's a nice looking site, wish it was available in English. Maybe someday!
  11. That is a great point. The touch on these devices is less-likely to create camera shake as the pushing of a shutter button on a camera, but it is still a real issue. A person could use a Gorrillapod and/or build a LEGO device to keep the tablet steady and prevent shake, as much as possible. Luckily the screens are sensitive and don't take a hard press to trigger the camera "shutter"
  12. Congrats on the promotion.
  13. RESULTS FOR ROUND FOUR Eric vs. High Thief - Extra Critical Hit Namyrra vs. High Thief - Great Spell (darkness) Tesni vs. High Thief - Extra Critical Furious Hit Maurice vs. High Thief - Miss All of Eric's frustration from the sewer and the gate injuring him comes out as a mighty swing of Godricsleif that cuts the High Thief in half, leaving the bloodied sack of gold to fall off his belt and hit the wet stone floor. THE BATTLE IS VICTORIOUS! All party members gain partial level. Party Namyrra Uq, Level 17 Evoker (quarryman) Power: 25 Health: 23/24 Ether: 8/22 Gold: 45 Inventory: Lullaby wand (WP: 8, sleep-effect), bone-staff (WP: 3), Gems: Amethyst, Opal, Emerald, Topaz, Garnet. Scrolls: Blindness. Other items: 4 Potions, 2 Grand Tonics, 2 Smelling Salts, venom, bedroll, bone, 2 Phoenix Essence, Mead, Holy Bomb, Flash Bomb, Elixir,Ether Core Tesni Hightribe, Level 21 1/3 Berserker (peppermint_m) *Party Leader* Power: 35 Health: 9/37 Gold: 262 Inventory: Dryw ar Zoot, Longsword (WP:14), Mockthril Shield (SP:5),Cysgodion the Great Sword of Darkness (WP: 11, Darkness), Cryfder (WP:6), 2 Phoenix Essence, 4 Potions, 3 Mead,4 Venom, Nostrum, Timekeeper, Bone Maurice Ratibor Level 15.5 Cleric (etzel) Power: 19 Health: 24/24 Ether: 18/19 Gold: 382 Inventory: Mace WP5 - Helmet +1 max. health - Scroll of Sleep - 2 Potions - 2 Tonics - 2 Ether Cores - 2 Remedies - 2 Phoenix Essences - 2 Venom - Floral Bomb - Water Bomb - 2 Fire Bombs - Diamond - Bag of Holding [box 1] - Torch - Bone - Elixir Eric, Level 18 Raider (khorne) Power: 29 Health: 19/33 Gold: 155 Inventory:Godricsleif (WP:11; Ice-elemental); Drengazuli Grom'az (WP:6; Twin axe*, Lightning-elemental); Scroll of Sleep; Fire bomb; Lightning bomb; Venom; Mead (2x); Smelling Salts (1x) Dropped Items 50 Gold Party Leader, please divide the loot and choose the next action. You can head North through the gate or East down the path on this side of the gate, or South to go back. Edit: To fix the battle order and description.
  14. I've used an iPad app too, had onion skinning and everything. I'll have to look up the name but it was inexpensive and worked very well. The problem with iPhone/iPad/webcam is the lack of manual control that can create color shifts. (also I love your work paganomation)
  15. Great work. I love the belly on the nobleman. My only nitpick is that the symbol on his belly should be slightly distorted too do to the belly, or it should be raised above the belly.
  16. It's pretty easy, you take a ship ride Salamanda and go into the Menagerie late at night, sneak past the sleeping guard, kill the unicorn and magically preserve the meat with an ice spell to bring it back to the hall.
  17. Great work. The whole thing turned out wonderfully, but I especially I love all the different little birds and other small details you put in.
  18. RESULTS FOR ROUND THREE Tesni vs. Sewer Gate - Special Damage Eric vs. Sewer Gate - Critical Hit Namyrra vs. Thief - Spell (darkness) Maurice vs. Sewer Gate - Hit Tesni swings again at the gate, but hits the strong post Eric had found and the shockwave sends shivers through her sword and into her arms. Eric takes out all his frustration of the tunnels on the defenseless gate and demolishes it in one final blow, the rusted iron falling noisily to the floor before the party. With the gate dispatched, Namyrra has an easy time turning the thief into dust in the wind with her Darkness spell. Poor Maurice finally has his mace aimed true but both targets are destroyed before he gets a chance to swing. As the thief-dust clears and the last of the gate tumbles to the stone floor, another thief rounds the corner with his sabre raised he charges the party without a word. He looks much more experienced that the last guy. Enemies High Thief Type: Humanoid Level: 20 Health: 100/100 Special: Extra Critical Strike - The thief manages to get a shot on the target in a critical point, dealing 2x+10 damage. Drops: Bag of 50 gold Party Namyrra Uq, Level 16.5 Evoker (quarryman) Power: 24 *Encouraged* Health: 22/23 Ether: 7/21 Gold: 45 Inventory: Lullaby wand (WP: 8, sleep-effect), bone-staff (WP: 3), Gems: Amethyst, Opal, Emerald, Topaz, Garnet. Scrolls: Blindness. Other items: 4 Potions, 2 Grand Tonics, 2 Smelling Salts, venom, bedroll, bone, 2 Phoenix Essence, Mead, Holy Bomb, Flash Bomb, Elixir,Ether Core Tesni Hightribe, Level 21 Berserker (peppermint_m) *Party Leader* Power: 35 *Encouraged* Health: 9/37 Gold: 262 Inventory: Dryw ar Zoot, Longsword (WP:14), Mockthril Shield (SP:5),Cysgodion the Great Sword of Darkness (WP: 11, Darkness), Cryfder (WP:6), 2 Phoenix Essence, 4 Potions, 3 Mead,4 Venom, Nostrum, Timekeeper, Bone Maurice Ratibor Level 15 Cleric (etzel) Power: 19 *Encouraged* Health: 24/24 Ether: 18/19 Gold: 382 Inventory: Mace WP5 - Helmet +1 max. health - Scroll of Sleep - 2 Potions - 2 Tonics - 2 Ether Cores - 2 Remedies - 2 Phoenix Essences - 2 Venom - Floral Bomb - Water Bomb - 2 Fire Bombs - Diamond - Bag of Holding [box 1] - Torch - Bone - Elixir Eric, Level 17.5 Raider (khorne) Power: 28 *Encouraged* Health: 18/32 Gold: 155 Inventory:Godricsleif (WP:11; Ice-elemental); Drengazuli Grom'az (WP:6; Twin axe*, Lightning-elemental); Scroll of Sleep; Fire bomb; Lightning bomb; Venom; Mead (2x); Smelling Salts (1x) Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee or if you want to use an item instead of attacking. Any enemy not targeted will get a free hit at the end of the round.
  19. 4) Butcher Entry (Build by Walt) - 1 point 27) Flamenco Dancer Entry (Build by Skafte) - 1 point 35) Skater Girl Entry (Build by Cecilie) - 1 point
  20. 2) The ski jump in Holmenkollen in Oslo (Cecilie) - 1 point 3) Robbers in the lobby (Kumpelkante) - 1 point 9) Irish round tower (Etzel) - 1 point
  21. Love that cart. I wonder how you stole it though, did you slip some nightshade petals into his tea?
  22. RESULTS FOR ROUND TWO Tesni vs. Sewer Gate - Furious Hit Eric vs. Sewer Gate - Special Damage Namyrra vs. Sewer Gate - Special Damage Maurice vs Sewer Gate - Miss Tesni starts off the round with a Furious attack on the gate, dealing a lot of damage but the rusty thing still hangs on it's hinges. Eric swings viciously at it but hits a solid post that sends vibrations through his axes and rattles his bones. Namyrra fires off a spell at the gate but it goes in between the bars, striking a wall beyond. Maurice somehow misses the gate even though it is not trying to escape from him. From out of the darkness, the footsteps get louder and finally come to a stop in front of the gate. A dirty man with an eye-patch yells through the gate at the heroes "What do you think you are doing down here, you'll pay for this intrusion!" and he pulls out a thin black tube and loads a feathered dart into it. The party can still hear more footsteps running in the distance beyond the gate. Enemies Sewer Gate Type: Mechanic Level: 0 Health: 84/300 Special: Rebound - The attack rebounds off the metal sending a shockwave through the attacker's weapon (if handheld) for 1/2 damage to the attacker. If the attacker is using a ranged weapon, the attack will ricochet and hit a random ally for 1/2 damage. Magic attacks ignore this special. Enemies behind the gate: only ranged weapons and spells can affect them. There is a 50/50 chance of missing with ranged weapons, spells are not affected by this chance. Thief Type: Humanoid Level: 15 Health: 40/40 Special: Critical Strike - The thief manages to get a shot on the target in a critical point, dealing 2x damage. * Every round after Round 2 an enemy will arrive behind the gate. Until the gate is destroyed. Party Namyrra Uq, Level 16.5 Evoker (quarryman) Power: 24 *Encouraged* Health: 22/23 Ether: 8/21 Gold: 45 Inventory: Lullaby wand (WP: 8, sleep-effect), bone-staff (WP: 3), Gems: Amethyst, Opal, Emerald, Topaz, Garnet. Scrolls: Blindness. Other items: 4 Potions, 2 Grand Tonics, 2 Smelling Salts, venom, bedroll, bone, 2 Phoenix Essence, Mead, Holy Bomb, Flash Bomb, Elixir,Ether Core Tesni Hightribe, Level 21 Berserker (peppermint_m) *Party Leader* Power: 35 *Encouraged* Health: 21/37 Gold: 262 Inventory: Dryw ar Zoot, Longsword (WP:14), Mockthril Shield (SP:5),Cysgodion the Great Sword of Darkness (WP: 11, Darkness), Cryfder (WP:6), 2 Phoenix Essence, 4 Potions, 3 Mead,4 Venom, Nostrum, Timekeeper, Bone Maurice Ratibor Level 15 Cleric (etzel) Power: 19 *Encouraged* Health: 24/24 Ether: 18/19 Gold: 382 Inventory: Mace WP5 - Helmet +1 max. health - Scroll of Sleep - 2 Potions - 2 Tonics - 2 Ether Cores - 2 Remedies - 2 Phoenix Essences - 2 Venom - Floral Bomb - Water Bomb - 2 Fire Bombs - Diamond - Bag of Holding [box 1] - Torch - Bone - Elixir Eric, Level 17.5 Raider (khorne) Power: 28 *Encouraged* Health: 18/32 Gold: 155 Inventory:Godricsleif (WP:11; Ice-elemental); Drengazuli Grom'az (WP:6; Twin axe*, Lightning-elemental); Scroll of Sleep; Fire bomb; Lightning bomb; Venom; Mead (2x); Smelling Salts (1x) Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee or if you want to use an item instead of attacking. Any enemey not targeted will get a free hit at the end of the round.
  23. RESULTS FOR ROUND ONE Tesni vs. Sewer Gate - War Cry Eric vs. Sewer Gate - Ravage Namyrra vs. Sewer Gate - Spell (lightning) Maurice vs Eric - Critical Heal Hearing the footsteps running toward them, Tesni lets out a mighty war cry to encourage all her allies for the coming fight. Eric swings at the gate so hard that he manages to dislodge a hidden bag of 46 gold from it. Namyrra fires off a lightning spell and Maurice somehow has the grace of his god heal Eric as good as new. Sewer Gate Type: Mechanic Level: 0 Health: 154/300 Special: Rebound - The attack rebounds off the metal sending a shockwave through the attacker's weapon (if handheld) for 1/2 damage to the attacker. If the attacker is using a ranged weapon, the attack will ricochet and hit a random ally for 1/2 damage. Magic attacks ignore this special. * Every round after Round 2 an enemy will arrive behind the gate. Party Namyrra Uq, Level 16.5 Evoker (quarryman) Power: 24 *Encouraged* Health: 22/23 Ether: 9/21 Gold: 45 Inventory: Lullaby wand (WP: 8, sleep-effect), bone-staff (WP: 3), Gems: Amethyst, Opal, Emerald, Topaz, Garnet. Scrolls: Blindness. Other items: 4 Potions, 2 Grand Tonics, 2 Smelling Salts, venom, bedroll, bone, 2 Phoenix Essence, Mead, Holy Bomb, Flash Bomb, Elixir,Ether Core Tesni Hightribe, Level 21 Berserker (peppermint_m) *Party Leader* Power: 35 *Encouraged* Health: 21/37 Gold: 262 Inventory: Dryw ar Zoot, Longsword (WP:14), Mockthril Shield (SP:5),Cysgodion the Great Sword of Darkness (WP: 11, Darkness), Cryfder (WP:6), 2 Phoenix Essence, 4 Potions, 3 Mead,4 Venom, Nostrum, Timekeeper, Bone Maurice Ratibor Level 15 Cleric (etzel) Power: 19 *Encouraged* Health: 24/24 Ether: 18/19 Gold: 382 Inventory: Mace WP5 - Helmet +1 max. health - Scroll of Sleep - 2 Potions - 2 Tonics - 2 Ether Cores - 2 Remedies - 2 Phoenix Essences - 2 Venom - Floral Bomb - Water Bomb - 2 Fire Bombs - Diamond - Bag of Holding [box 1] - Torch - Bone - Elixir Eric, Level 17.5 Raider (khorne) Power: 28 *Encouraged* Health: 32/32 Gold: 155 Inventory:Godricsleif (WP:11; Ice-elemental); Drengazuli Grom'az (WP:6; Twin axe*, Lightning-elemental); Scroll of Sleep; Fire bomb; Lightning bomb; Venom; Mead (2x); Smelling Salts (1x) Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee or if you want to use an item instead of attacking. Any enemey not targeted will get a free hit at the end of the round.
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