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Rumble Strike

Eurobricks Dukes
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  1. QM Note - I'm gonna run this one now as Nerwen has provisionally picked for Gorg. Results of Round Two of the cave-in battle: >Sarick vs Bearded Skeleton = Critical Hit / Damage Nerwen vs Bearded Skeleton = Special Damage Knifk vs Bearded Skeleton = Miss >Gorg vs Bearded Skeleton = Special Damage >Dak vs Bearded Skeleton = Special Damage >Guts vs Bearded Skeleton = Miss After excelling with his magics previously, the party promote Sarick to lead the attack on the bearded skeleton. The Naga does not disappoint. He calls forth such a flurry of frost magic that the temperature in the mineshaft plummets and the bearded skeleton is slowly frozen solid before it can attack the party (14 damage). He manages to gurgle "She chose well..." before succumbing to the ice. The battle is victorious! All particpants gain a level: Party: Guts Holla (played by Scubacarrot) Level 5 Rogue Power: 9 Health: 11/11 Gold: 26 Inventory: Mockthril Cutlass (WP:4) equipped, Rusty Shortsword (WP:3) Poisoned, Potion, Bedroll, Gold Ore, Shovel Sarick Lanse (played by Xarrzan) Level 5 Mage Power: 10 Health: 9/9 Ether: 8/9 Gold: 10 Inventory: Healing Staff (WP:5, healing effect) equipped, Mockthril Staff (WP: 4), Shark Fang Dagger (WP: 3), Opal Gem (Ice), Potion, Phoenix Essence Dak Shadeaux (played by darthnihilus) Level 5 Rogue Power: 9 Health: 11/11 Gold: 0 Inventory: Mockthril Knife (Equipped)(WP:4), Twin Longswords (WP:3), Mockthril Whip (WP:4), 2 Venoms, Potion, Bedroll Nerwen Calmcacil (played by Chromeknight) ** Party Leader ** Level 4 Cleric Power: 8 Health: 12/12 Ether: 3/8 Gold: 0 Inventory: Mockthril Hammer (WP:4), Wooden Staff (WP:3), Potion, Remedy, Fire Bomb, Bone Gorg (played by Lordofdragonss) Level 4 Barbarian Power: 8 Health: 11/11 Gold: 5 Inventory: Mockthril Spear (WP:4), Bone club (WP:3), a bottle of Mead, Potion, Pickaxe Knifk (played by Bioniclover) Level 5 Knight Power: 9 Health: 9/14 Gold: 5 Inventory: Mockthril Katana (Greatsword, WP:4) Equipped, Mockthril Shield (SP: 4), Morning Star (WP:3), Wyrm Shield (SP:2), Potion, Venom In the chaotic mix of ice, dust and rocks that is now the mine floor, there can be seen a corner of a note, a piece of parchment partially buried in the mess. Party Leader, how will the spoils of the battle be divided? Venom x2 Note
  2. Tarn goes up to the Quest board and removes his name from Quest#17 and Quest#18.
  3. Winston would like to examine the items next to the yellow frog/dog chew toy).
  4. Can I just echo everyone else and say that Etzel's sets are absolutely stunning! I love the castle under seige.
  5. QM Note - Really sorry about that guys. For some reason I thought that Sarick's elemental magic did double damage. Thank you Chromeknight for following through the rolls made and calculating the correct damage. At least the way I present the information is fairly transparent which means you can all see where I went wrong! I really appreciate you guys explaining things and can only apologise when I don't get stuff right. There's no use me concentrating on giving the battle a sense of story when the calculations are wrong. What I will do is re-write the results of round one below and you can all see what you want to do about attacking the one remaining skeleton. Those who have previously chosen their attacks for round 2, please do so again. ----------------------- Redone Results of Round One of the cave-in battle: Knifk vs Black Scorpion = Miss Guts vs Spider = Shield (Mug) Dak vs Red Scorpion = Miss Gorg throws Holy Bomb >Nerwen vs Hat Skeleton = Heal More >Sarick vs Bearded Skeleton = Shield (Magic Burst) (didn't bother rolling again, this is the best roll he can have) The heroes face off against their foes in what could be the toughest battle yet. Knifk, as ever first in the battle order, swings at the black scorpion, but is clearly not used to his new Mockthril katana yet and misses the scuttling enemy. Guts maintains his streak even with his new Mockthril cutless, slashing at the spider with fine form, leaving it almost dead (16 damage). Strangely enough, 16 gold pieces tumble out of the spider where it had been sliced open. Must've been really hungry down in that mine! Dak, perhaps still concerned with the revelations regarding his heritage and Isaac Shawe, aims for the red scorpion with his new Mockthril whip and misses. Gorg, despite following his Barbarian leanings and wanting to get in there and hit something, anything with his new spear, obeys the party leader and throws the Holy bomb. Perhaps not the brightest thing to do in an enclosed space, but it has a dramatic effect, dropping the spider stone dead (5 damage), hitting the red (5 damage) and black (5 damage) scorpions and hitting the undead skeletons with a wave of holy light for high damage (10 damage each). Nerwen, knowing that her Cleric healing power is crucial in this fight, concentrates hard and with the Elven Goddesses in agreement, causes high damage to the fearsome be-hatted skeleton (11 damage). Sarick doesn't let his newly-acquired hair get in the way of his spellcasting ability. Although intending to use the Staff of Healing to hurt the undead, his frost magics overflow from his scaly body, striking the red (18 damage) and black (18 damage) scorpions, killing them instantly, and hitting both the undead skeletons with an icy blast (9 damage each). This drops the hatted skeleton, who groans as he crumbles into dusty, icy shards. The party have taken out 4 enemies in one round, but one still remains. Enemies: Bearded Skeleton Type: Undead Level: 4 Health: 11/30 Special: Skeletal Rage – The skeleton smashes itself against the attacker, causing 5 damage but also 3 damage to itself Drops: Nothing Party: Guts Holla (played by Scubacarrot) Level 4 Rogue Power: 8 Health: 10/10 Gold: 26 Inventory: Mockthril Cutlass (WP:4) equipped, Rusty Shortsword (WP:3) Poisoned, Potion, Bedroll, Gold Ore, Shovel Sarick Lanse (played by Xarrzan) **Lucky** for this battle Level 4 Mage Power: 9 Health: 8/8 Ether: 8/8 Gold: 10 Inventory: Healing Staff (WP:5, healing effect) equipped, Mockthril Staff (WP: 4), Shark Fang Dagger (WP: 3), Opal Gem (Ice), Potion, Phoenix Essence Dak Shadeaux (played by darthnihilus) Level 4 Rogue Power: 8 Health: 10/10 Gold: 0 Inventory: Mockthril Knife (Equipped)(WP:4), Twin Longswords (WP:3), Mockthril Whip (WP:4), 2 Venoms, Potion, Bedroll Nerwen Calmcacil (played by Chromeknight) ** Party Leader ** Level 3 Cleric Power: 7 Health: 11/11 Ether: 3/7 Gold: 0 Inventory: Mockthril Hammer (WP:4), Wooden Staff (WP:3), Potion, Remedy, Fire Bomb, Bone Gorg (played by Lordofdragonss) Level 3 Barbarian Power: 7 Health: 10/10 Gold: 5 Inventory: Mockthril Spear (WP:4), Bone club (WP:3), a bottle of Mead, Potion, Pickaxe Knifk (played by Bioniclover) Level 4 Knight Power: 8 Health: 9/13 Gold: 5 Inventory: Mockthril Katana (Greatsword, WP:4) Equipped, Mockthril Shield (SP: 4), Morning Star (WP:3), Wyrm Shield (SP:2), Potion, Venom Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone has acted.
  6. Thanks, I have a great group of characters to draw from in the Quest so it's quite easy. Also I think there are times you need a bit of humour or it all gets a little dry.
  7. Results of round one of the cave-in battle: Knifk vs Black Scorpion = Miss Guts vs Spider = Shield (Mug) Dak vs Red Scorpion = Miss Gorg throws Holy Bomb >Nerwen vs Hat Skeleton = Heal More >Sarick vs Bearded Skeleton = Shield (Magic Burst) (didn't bother rolling again, this is the best roll he can have) The heroes face off against their foes in what could be the toughest battle yet. Knifk, as ever first in the battle order, swings at the black scorpion, but is clearly not used to his new Mockthril katana yet and misses the scuttling enemy. Guts maintains his streak even with his new Mockthril cutless, slashing at the spider with fine form, leaving it almost dead (16 damage). Strangely enough, 16 gold pieces tumble out of the spider where it had been sliced open. Must've been really hungry down in that mine! Dak, perhaps still concerned with the revelations regarding his heritage and Isaac Shawe, aims for the red scorpion with his new Mockthril whip and misses. Gorg, despite following his Barbarian leanings and wanting to get in there and hit something, anything with his new spear, obeys the party leader and throws the Holy bomb. Perhaps not the brightest thing to do in an enclosed space, but it has a dramatic effect, dropping the spider stone dead (5 damage), hitting the red (5 damage) and black (5 damage) scorpions and hitting the undead skeletons with a wave of holy light for high damage (10 damage each). Nerwen, knowing that her Cleric healing power is crucial in this fight, concentrates hard and with the Elven Goddesses in agreement, causes high damage to the fearsome be-hatted skeleton (11 damage). Sarick doesn't let his newly-acquired hair get in the way of his spellcasting ability. Although intending to use the Staff of Healing to hurt the undead, his frost magics overflow from his scaly body, striking the red (9 damage) and black (9 damage) scorpions and hitting both the undead skeletons with an icy blast for high damage (18 damage each) before hitting his intended target with the Healing Staff (18 damage). Both skeletons crumble into dust from the combined onslaught, the bearded one managing to gurgle "She chose well..." before dying once again. Enemies: Red Scorpion Type: Vermin Level: 4 Health: 6/20 Special: Poison Sting – The scorpion stings the attacker, causing them to be Poisoned Drops: Venom Black Scorpion Type: Vermin Level: 4 Health: 6/20 Special: [Poison Sting – The scorpion stings the attacker, causing them to be Poisoned Drops: Venom Party: Guts Holla (played by Scubacarrot) Level 4 Rogue Power: 8 Health: 10/10 Gold: 26 Inventory: Mockthril Cutlass (WP:4) equipped, Rusty Shortsword (WP:3) Poisoned, Potion, Bedroll, Gold Ore, Shovel Sarick Lanse (played by Xarrzan) **Lucky** for this battle Level 4 Mage Power: 9 Health: 8/8 Ether: 8/8 Gold: 10 Inventory: Healing Staff (WP:5, healing effect) equipped, Mockthril Staff (WP: 4), Shark Fang Dagger (WP: 3), Opal Gem (Ice), Potion, Phoenix Essence Dak Shadeaux (played by darthnihilus) Level 4 Rogue Power: 8 Health: 10/10 Gold: 0 Inventory: Mockthril Knife (Equipped)(WP:4), Twin Longswords (WP:3), Mockthril Whip (WP:4), 2 Venoms, Potion, Bedroll Nerwen Calmcacil (played by Chromeknight) ** Party Leader ** Level 3 Cleric Power: 7 Health: 11/11 Ether: 3/7 Gold: 0 Inventory: Mockthril Hammer (WP:4), Wooden Staff (WP:3), Potion, Remedy, Fire Bomb, Bone Gorg (played by Lordofdragonss) Level 3 Barbarian Power: 7 Health: 10/10 Gold: 5 Inventory: Mockthril Spear (WP:4), Bone club (WP:3), a bottle of Mead, Potion, Pickaxe Knifk (played by Bioniclover) Level 4 Knight Power: 8 Health: 9/13 Gold: 5 Inventory: Mockthril Katana (Greatsword, WP:4) Equipped, Mockthril Shield (SP: 4), Morning Star (WP:3), Wyrm Shield (SP:2), Potion, Venom Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone has acted. QM Note - It's official, I hate you all. I think all the calculations are correct; the sticking point for me is if Sarick gets to use the Healing Staff on his target as well as doing the Magic Burst, but even if that isn't the case, with only 2 points of health left I'm not quibbling too much. I am not running the second round automatically as there are two targets remaining, but if I check in later and you are all happy for me to run the battle then I will.
  8. As the party scramble to face them, a harsh, guttural rasp emanates from the bearded skeleton: "He will rise again! You cannot stop him!" His hatted friend also speaks in a similar growl: "She knows this. She is waiting!"
  9. QM Note - Only healing (via spells as a Cleric, potions, or that fine Staff of Healing that Sarick has), Holy Bombs or element-fused weaponry can hurt Undead foes. I would strongly suggest Gorg uses the Holy Bomb, and Dak to change to a non-Undead foe as he will not even scratch the skeleton. I wouldn't normally do this as QM, I should be happy to let you make your own mistakes, but I'm sure Nerwen as Party Leader will mention this, and Sarick has mentioned it in his attack.
  10. "Yes, let's head to Marcus' house. I think we have seen all we can here," said Winston.
  11. Sorrow watched as the others tried to clear some of the rubble. She agreed with Nerwen: "Both the ruffians and the barkeep spoke of a cave-in here at the mine. I believe we have just found it. Watch yourselves, I still feel the presence of dark magic." With plenty of willing hands the party cleared enough of the cave-in to uncover two skeletons. They party were just about to search them when the skeletons eerily stood up, their limbs jerking inhumanly and the same malevolent glow in their eyes that they had seen in the beasts and vermin from earlier. The two undead were joined by two scorpions, and also a spider, springing up from the rubble with the same evil look. Prepare for battle! Enemies: Skeleton with Hat Type: Undead Level: 4 Health: 30/30 Special: Skeletal Rage – The skeleton smashes itself against the attacker, causing 5 damage but also 3 damage to itself Drops: Note Bearded Skeleton Type: Undead Level: 4 Health: 30/30 Special: Skeletal Rage – The skeleton smashes itself against the attacker, causing 5 damage but also 3 damage to itself Drops: Nothing Red Scorpion Type: Vermin Level: 4 Health: 20/20 Special: Poison Sting – The scorpion stings the attacker, causing them to be Poisoned Drops: Venom Black Scorpion Type: Vermin Level: 4 Health: 20/20 Special: [Poison Sting – The scorpion stings the attacker, causing them to be Poisoned Drops: Venom Spider Type: Vermin Level: 4 Health: 18/18 Special: Spiderweb – The spider's web traps the attacker, meaning they cannot switch rows in the battle. Drops: Nothing Party: Guts Holla (played by Scubacarrot) Level 4 Rogue Power: 7 Health: 10/10 Gold: 10 Inventory: Rusty Shortsword (WP:3) Poisoned equipped, Mockthril Cutlass (WP:4), Potion, Bedroll, Gold Ore, Shovel Sarick Lanse (played by Xarrzan) **Lucky** for this battle Level 4 Mage Power: 9 Health: 8/8 Ether: 8/8 Gold: 10 Inventory: Healing Staff (WP:5, healing effect) equipped, Mockthril Staff (WP: 4), Shark Fang Dagger (WP: 3), Opal Gem (Ice), Potion, Phoenix Essence Dak Shadeaux (played by darthnihilus) Level 4 Rogue Power: 8 Health: 10/10 Gold: 0 Inventory: Mockthril Knife (Equipped)(WP:4), Twin Longswords (WP:3), Mockthril Whip (WP:4), 2 Venoms, Potion, Bedroll Nerwen Calmcacil (played by Chromeknight) ** Party Leader ** Level 3 Cleric Power: 7 Health: 11/11 Ether: 4/7 Gold: 0 Inventory: Mockthril Hammer (WP:4), Wooden Staff (WP:3), Potion, Remedy, Fire Bomb, Bone Gorg (played by Lordofdragonss) Level 3 Barbarian Power: 7 Health: 10/10 Gold: 5 Inventory: Mockthril Spear (WP:4), Bone club (WP:3), a bottle of Mead, Potion, Holy Bomb, Pickaxe Knifk (played by Bioniclover) Level 4 Knight Power: 8 Health: 9/13 Gold: 5 Inventory: Mockthril Katana (Greatsword, WP:4) Equipped, Mockthril Shield (SP: 4), Morning Star (WP:3), Wyrm Shield (SP:2), Potion, Venom Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone has acted.
  12. My Tesco had POTC Isla de Muerta at £8.50, less than half price.
  13. Gorg goes up to the alcove, wielding his pickaxe and hoping to use the gleaming metal tool. But the alcove really did seem like just a handy alcove to store equipment and not a main part of the tunnel. Sorrow says to Nerwen: "There is still dark magic at work here. Now that the mine's tunnels are acting like an amplifier I can sense something powerful nearby, perhaps it is the Darkstar. We should keep going along this tunnel." Sorrow hurries the party along, torch in hand. They travel for about 20 minutes in silence, with the tunnel seeming to get more oppressive, to almost be getting smaller and smaller around them. The mystic stops suddenly, causing several of the party to bump into one another. Without a word she holds the torch up high so that the others can survey the scene:
  14. QM Note - Party with updated loot distribution. Scuba, I'm assuming you will use your poisoned weapon for the next battle: Party: Guts Holla (played by Scubacarrot) Level 4 Rogue Power: 7 Health: 10/10 Gold: 10 Inventory: Rusty Shortsword (WP:3) Poisoned equipped, Mockthril Cutlass (WP:4), Potion, Bedroll, Gold Ore, Shovel Sarick Lanse (played by Xarrzan) **Lucky** for next battle Level 4 Mage Power: 9 Health: 8/8 Ether: 8/8 Gold: 10 Inventory: Healing Staff (WP:5, healing effect) equipped, Mockthril Staff (WP: 4), Shark Fang Dagger (WP: 3),Opal Gem (Ice), Potion, Phoenix Essence Dak Nikolus (played by darthnihilus) Level 4 Rogue Power: 8 Health: 10/10 Gold: 0 Inventory: Mockthril Knife (Equipped)(WP:4), Twin Longswords (WP:3), Mockthril Whip (WP:4), 2 Venoms, Potion, Bedroll Nerwen Calmcacil (played by Chromeknight) ** Party Leader ** Level 3 Cleric Power: 7 Health: 11/11 Ether: 4/7 Gold: 0 Inventory: Mockthril Hammer (WP:4), Wooden Staff (WP:3), Potion, Remedy, Fire Bomb, Bone Gorg (played by Lordofdragonss) Level 3 Barbarian Power: 7 Health: 10/10 Gold: 5 Inventory: Mockthril Spear (WP:4), Bone club (WP:3), a bottle of Mead, Potion, Holy Bomb, Pickaxe Knifk (played by Bioniclover) Level 4 Knight Power: 8 Health: 9/13 Gold: 5 Inventory: Mockthril Katana (Greatsword, WP:4) Equipped, Mockthril Shield (SP: 4), Morning Star (WP:3), Wyrm Shield (SP:2), Potion, Venom OOC: I think that's right from what people have said, and their updated signatures. Bear with me whilst I build the next part of your adventure - I had an interesting idea and it needs to be done at this point of where you are in the mine. Should be up later on, if all goes well.
  15. Oh yes, I'd blanked that from my mind. Poor Ellaria, so flighty Tesni is way too scary now hehe
  16. I think you'll find Ellaria is holding a torch for a certain well-spoken Barbarian. At least, she was before her last Quest.
  17. With his newly acquired shovel grasped tightly in his hands, Guts tried digging in the more sandy part of the mine floor rather than the rocky part. His endeavours were rewarded as he found 10 dirty, tarnished gold pieces. ----------- OOC: You don't actually have to update your character pictures with the new weapons, especially if they don't fit your concept, but I think it is always nice to see a sense of progression as you go along. I will have to update the character list/inventories later on as I am posting at work now and have not got the time to do it properly at the moment. Also I love your reactions to Sarick's new hair. Great stuff guys
  18. Knifk goes to the supply area and pulls out all of the equipment there: Shovel Pickaxe Mockthril Dagger (WP: 4, suitable for mages and rogues) Mockthril Katana (Greatsword) (WP: 4, suitable for barbarians and knights) Mockthril Hammer (WP: 4, suitable for barbarians and clerics) Mockthril Cutlass (Longsword) (WP: 4, suitable for knights and rogues) Mockthril Staff (WP: 4, suitable for clerics and mages) Mockthril Shield (SP: 4, protective equipment, suitable for knights) Mockthril Spear (WP: 4, suitable for barbarians) Mockthril Whip (WP: 4, suitable for rogues) QM Note - Feel free to argue amongst yourselves what you would like, but the final decision is Nerwen's as Party Leader
  19. Sarick thought that now, in this mine, with all these weird things going on was the absolute best time to test out the Magic Hairbrush he'd bought from Laxadaisi's Magic Shop, knowing the effect could be positive or negative. The Naga waved the hairbrush over his hairless scalp and waited to see if anything would happen. He felt a rush in his head and felt dizzy. He crashed down to the rocky floor of the mine with a strangled yell. Before Nerwen could help her second in command up, he stood up abruptly, feeling very different. Sarick had gained a full head of hair as well as being Lucky in his next battle. The Magic Hairbrush was indeed Enchanted! However, the magic only works once. Sarick Lanse (played by Xarrzan) **Lucky** for next battle Level 4 Mage Power: 9 Health: 8/8 Ether: 8/8 Gold: 10 Inventory: Healing Staff (WP:5, healing effect) equipped, Shark Fang Dagger (WP: 3),Opal Gem (Ice), Potion, Magic Hairbrush, Phoenix Essence QM Note - Please please please put some hair on your character - the longer and more ridiculous the better The party stare dumbfounded at the snakeman. Even Sorrow lets out a little snigger. The party decide to check out the alcove with the logic that if there were any traps or enemies it would be better to take care of them now. It looks like the alcove was a supplies area for the mine. What will the party do now?
  20. See, Tarn knew she was a magic chicken!
  21. QM Note - Party with updated loot distribution and potion use: Party: Guts Holla (played by Scubacarrot) Level 4 Rogue Power: 7 Health: 10/10 Gold: 0 Inventory: Rusty Shortsword (WP:3), Potion, Venom, Bedroll, Gold Ore Sarick Lanse (played by Xarrzan) Level 4 Mage Power: 9 Health: 8/8 Ether: 8/8 Gold: 10 Inventory: Healing Staff (WP:5, healing effect) equipped, Shark Fang Dagger (WP: 3),Opal Gem (Ice), Potion, Magic Hairbrush, Phoenix Essence Dak Nikolus (played by darthnihilus) Level 4 Rogue Power: 7 Health: 10/10 Gold: 0 Inventory: Twin Longswords (WP:3), 2 Venoms, Potion, Bedroll Nerwen Calmcacil (played by Chromeknight) ** Party Leader ** Level 3 Cleric Power: 6 Health: 11/11 Ether: 4/7 Gold: 0 Inventory: Wooden Staff (WP:3), Potion, Remedy, Fire Bomb, Bone Gorg (played by Lordofdragonss) Level 3 Barbarian Power: 6 Health: 10/10 Gold: 5 Inventory: Bone club (WP:3), a bottle of Mead, Potion, Holy Bomb Knifk (played by Bioniclover) Level 4 Knight Power: 7 Health: 9/13 Gold: 5 Inventory: Morning Star (WP:3), Wyrm Shield (SP:2), Potion, Venom Sorrow reacts to Dak's outburst with asmall smile of amusement, perhaps the only time the party have seen her smile. She speaks softly, her knowing sneer missing. "Guts is right - this place is rich with dark energy. I can feel it building up. We must keep going and not get distracted by outside matters. Dak, your Shadeaux heritage is not important, as everyone eventually becomes simply dust and bones. What is important is that you are a hero - I would not have picked you if I did not feel you could be one - and are on a Quest here and now. So focus on that." She leads the party back along the tunnel they have just been down and when they hit the entrance intersection they head down the left hand tunnel. Again, this heads downwards, the air stuffy, although the sound of running water can be heard echoing around the walls. The party reach a natural alcove in the rock wall, will they explore that or continue onward?
  22. Tarn went round to those heroes he knew and had quested with to wish them luck on their new adventure.
  23. Results of Round Three of the Vermin Battle >Sarick -> Gorg = Shield (Magic Burst and Heal) With Nerwen temporarily incapacitated, Sarick slithers up as de facto party leader. The Naga mage, so annoyed with having the healing staff knocked out of his hand last round, heals Gorg (+8) and also releases a burst of magic frost energy against the Mongrel Dog, silencing it for good (damage 8). The battle is victorious! All party members (apart from Nerwen as she is unconcious) gain a level. Party: Guts Holla (played by Scubacarrot) Level 4 Rogue Power: 7 Health: 10/10 Gold: 0 Inventory: Rusty Shortsword (WP:3), Potion, Venom, Bedroll Sarick Lanse (played by Xarrzan) Level 4 Mage Power: 9 Health: 8/8 Ether: 8/8 Gold: 10 Inventory: Healing Staff (WP:5, healing effect) equipped, Shark Fang Dagger (WP: 3),Opal Gem (Ice), Potion, Magic Hairbrush Dak Nikolus (played by darthnihilus) Level 4 Rogue Power: 7 Health: 3/10 Gold: 0 Inventory: Twin Longswords (WP:3), Venom, 2 Potions, Bedroll Nerwen Calmcacil (played by Chromeknight) ** Party Leader ** Level 3 Cleric Power: 6 Health: 1/11 Ether: 4/7 Gold: 0 Inventory: Wooden Staff (WP:3), Potion x2, Remedy, Fire Bomb Gorg (played by Lordofdragonss) Level 3 Barbarian Power: 6 Health: 10/10 Gold: 5 Inventory: Bone club (WP:3), a bottle of Mead, Potion Knifk (played by Bioniclover) Level 4 Knight Power: 7 Health: 9/13 Gold: 5 Inventory: Morning Star (WP:3), Wyrm Shield (SP:2), Potion Party Leader, how will the spoils of the battle be divided? Phoenix Essence Holy Bomb (QM Note - Mistakenly I originally had Lightning Bomb as the drop. Got confused with Light/Lightning Bone Venom x2 Gold Ore (worth 80 gold) OOC: Thanks for the gold ore pic. Hopefully all stats should be correct. Please check and update signatures. I didn't have Dak taking his potion, please indicate again if that is what you want to do now the battle is over.
  24. OK chaps and chapesses, I have a question regarding the Confused effect: **Confused** for 3 turns, 50/50 chance that target will act against an ally instead of an opponent Now I have used it thusly: Roll 1; Odds Confused, Evens Normal = Odd. Dak is confused Roll 2; 1-6 Party Battle Order to determine target = 1. Knifk is Dak's target (first in the battle order) Roll 3; Dak -> Knifk = Damage (Knifk damages Dak for 6 points) Now, because the initial effect was Confused with no health penalty, I think it's OK to have an ally actually damage Dak this round. However, there is an argument to say that it should just be treated as a miss in this instance. What are Sandy's/other QMs thoughts?
  25. QM Note - I agree with ChromeKnight, and am happy to take provisional choices via the party leader. But really, Gorg's a Barbarian, so the default choice would be attacking the nastiest thing from the front row til it's dead. Barbarians are a blunt instrument ---------------------- Results of Round Two of the Vermin Battle Knifk -> Baby Dragon = Shield (Sentinel) Guts -> Demon Bat = Critical Hit Gorg -> Baby Dragon = Extra Critical Hit >Sarick -> Nerwen = Special Damage (No heal) Nerwen -> Mongrel Dog = Damage Dak -> Baby Dragon **Confused** Roll 1; Odds Confused, Evens Normal = Odd. Dak is confused Roll 2; 1-6 Party Battle Order to determine target = 1. Knifk is Dak's target Roll 3; Dak -> Knifk = Damage Knifk begins the round by getting into the Sentinel position, ensuring that the group will not take any damage next round. Guts continues his hot streak with his sword by killing the Demon Bat in one huge blow (Critical hit, 9 damage). Gorg follows Guts' example, managing to smash the baby dragon's head in with his bone club, leaving a messy trail of blood (Extra Critical hit, 11 damage). At this point the party look to be well in control, but battles rarely work out as expected. Sarick's tries to use the Healing Staff on Nerwen, but in the battle melee it is knocked out of his hand before he can heal her, which is critical as the party leader bravely faces down the mongrel dog, which again slips past her defenses and bites her, knocking her out (4 damage). Dak is confused by the Demon Bat's attack last round, initially flailing his longswords at the dragon, then the mongrel, but actually missing and almost slicing into Knifk. The Orc instinctively responds to the attack, catching Dak with a cruel blow with his Morning Star, almost knocking the Mopag Elf unconscious (6 damage). One enemy remains! Enemies: Mongrel Dog Type: Beast Level: 4 Health: 4/20 Special: Furious Bite – The mongrel's jaws clamp round the attacker, causing 5 damage Drops: Bone Party: Guts Holla (played by Scubacarrot) Level 3 Rogue Power: 6 Health: 9/9 Gold: 0 Inventory: Rusty Shortsword (WP:3), Potion, Venom, Bedroll Sarick Lanse (played by Xarrzan) Level 3 Mage Power: 8 Health: 7/7 Ether: 7/7 Gold: 10 Inventory: Healing Staff (WP:5, healing effect) equipped, Shark Fang Dagger (WP: 3),Opal Gem (Ice), Potion, Magic Hairbrush Dak Nikolus (played by darthnihilus) **Confused** for 3 turns, 50/50 chance that he will act against an ally instead of an enemy Level 3 Rogue Power: 6 Health: 3/9 Gold: 0 Inventory: Twin Longswords (WP:3), Venom, 2 Potions, Bedroll Nerwen Calmcacil (played by Chromeknight) ** Party Leader ** ***Knocked Out*** Level 3 Cleric Power: 6 Health: 0/11 Ether: 4/7 Gold: 0 Inventory: Wooden Staff (WP:3), Potion x2, Remedy, Fire Bomb Gorg (played by Lordofdragonss) Level 2 Barbarian Power: 5 Health: 5/9 Gold: 5 Inventory: Bone club (WP:3), a bottle of Mead, Potion Knifk (played by Bioniclover) Level 3 Knight Power: 6 Health: 9/12 Gold: 5 Inventory: Morning Star (WP:3), Wyrm Shield (SP:2), Potion Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone has acted. OOC: A tricky round to QM, hopefully I have explained all the processes. I haven't seen the Confused effect ingame yet so hopefully you will agree with how it was handled. Although theer si only one enemy with low health, as the party leader is knocked out and another member a hit away from the same, I won't play the round automatically in case anyone wants to use potions or items etc.
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