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Nachapon Bricks

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Everything posted by Nachapon Bricks

  1. Thanks for remind, images that don't appear fixed. The emission shader is quite convenient. I tried to make glow in the dark material by add two shaders [transparent+decal] and [emission]. But the decal become transparent, too (Yoda's eyes). How to make the decal solid? Mecabricks to Blender _glow in the dark by Nachapon S., on Flickr
  2. Just made all 34 (pack 1+2+3) HDRi by zbyg rendering sample. v No. 1-25 (due to pic size limit) ^ No. 26-34 all 1-34 HDRi Pack by zbyg #1-34 by Nachapon S., on Flickr HDR#12 + point light draft renders hdr3 by Nachapon S., on Flickr Mecabricks to Blender by Nachapon S., on Flickr
  3. I am looking for (or try to make) a HDR image that include picture of the camera or even the photographer. It would be more realistic and fun if can see the reflection of the fake camera and photographer on the shiny and chrome bricks. Is final template same as beta 4?
  4. Great job Scrubs! Thank you for sharing this great works. Is final template not select HDRI by default? The default rendering become pink color. Have to manual select. Panorama online viewer link: http://sky.easypano.com/panoramic-images/lego03-26570.html Untitled-1 by Nachapon S., on Flickr MOD extend roof one stud all directions MOD extend roof one stud all directions by Nachapon S., on Flickr LEGO Creator 5771 Hillside House by HGGtw, on Flickr 16 rendering images uploaded to the gallery. MECABRICKS by Nachapon S., on Flickr
  5. Thanks, I will try to make panoramic scene with camera depth of field(focal blur) next time. Panoramic online viewer link: http://sky.easypano.com/panoramic-images/lego02-26525.html Mecabricks to Blender @ easypano viewer link by Nachapon S., on Flickr Mecabricks to Blender @ easypano viewer link by Nachapon S., on Flickr Capture by Nachapon S., on Flickr Capture by Nachapon S., on Flickr Capture by Nachapon S., on Flickr Capture by Nachapon S., on Flickr Capture by Nachapon S., on Flickr Capture by Nachapon S., on Flickr Capture by Nachapon S., on Flickr
  6. Can not, I think if the game allow too many bricks rotate freely. It will be difficult to simplify the models and world. Then while process million of bricks the game will crash or run very slow.
  7. Mecabricks model export to Blender can make panoramic renderings, too. - Move camera to viewer eye position. - In camera tab -> Lens -> Panoramic -> Equirectangular. - Render tab -> Resolution set to x:Y = 2:1 ie 2000x1000 pixels. - Start render and wait... Panoramic online viewer link: http://sky.easypano.com/panoramic-images/Lego001-26493.html Mecabricks to Blender @ easypano viewer link by Nachapon S., on Flickr Mecabricks to Blender @ easypano viewer link by Nachapon S., on Flickr Mecabricks model export to Blender can make fast photoreal render preview in viewport (1.2M pixels). Each renderings below took about 4 minute only by set the sampling from 10 to 55. Then maximize the render preview viewport and wait until the preview render complete (55/55). 4 minute render preview by Nachapon S., on Flickr 4 minute render preview by Nachapon S., on Flickr 4 minute render preview by Nachapon S., on Flickr 4 minute render preview by Nachapon S., on Flickr
  8. Counter-Strike de_dust map WIP Lego Worlds game LDD import. de_dust WIP Lego Worlds game LDD import by Nachapon S., on Flickr de_dust WIP Lego Worlds game LDD import by Nachapon S., on Flickr
  9. The game allow to import custom LDD models one by one without leaving the game. It works with many 10,000+ bricks models at the same time, but the imported models are incomplete due to only 101 bricks palette + only stud up + only 90 degree build supported. 45654 by Nachapon S., on Flickr LW2 by Nachapon S., on Flickr LW2 by Nachapon S., on Flickr 45654 by Nachapon S., on Flickr
  10. Mecabricks Blender template beta 4 testing. air port by Nachapon S., on Flickr Mecabricks to Blender by Nachapon S., on Flickr
  11. Thanks, you inspire us to make better photo-real renderings. Scrubs just update the Mecabricks Blender template to beta 4. It is getting better and better. PS. I fixed wrong aspect ratio of all renderings in this page. From 11:12 to 1:1.
  12. Thanks, I am glad you like it. UE4 just release the lastest "A boy and his kite" tech demo DEV kit. But Target spec is CPU: 6 core 3.3 Ghz RAM 24 GB GPU GTX 980 31 GB HDD It is a much higher spec than my notebook and PC. It think maybe your professional system can handle it. Will you give it a try? REC IV by Nachapon S., on Flickr REC IV by Nachapon S., on Flickr REC IV by Nachapon S., on Flickr Unreal engine 4: Mecabricks import by Nachapon S., on Flickr Unreal engine 4: Mecabricks import by Nachapon S., on Flickr Unreal engine 4: Mecabricks import by Nachapon S., on Flickr
  13. Thank you for your kind words. Both Scrubs and virtualrepublic are truely professional guy. Indy in Atlantis tech demo. It would be fun if we can control indy to walk around. Wonder why TLG didn't use advance game engine like UE4 to create some Lego games. Then we can play photo-real Lego games. YouTube Unreal engine 4: Mecabricks import test by Nachapon S., on Flickr YouTube Unreal engine 4: Mecabricks import test by Nachapon S., on Flickr rr by Nachapon S., on Flickr YouTube Unreal engine 4: Mecabricks import test by Nachapon S., on Flickr undDASfed by Nachapon S., on Flickr
  14. ^ Thank you, look like fbx's material is better than obj's -> In mecabricks export to Collada format with « Group by Geometry » options and « LEGO Logo » ticked -> In blender open Scrubs's template. -> Delete all Scrubs's template bricks as his instruction. -> Import the Collada model. -> Run scrubs's blender script to get smoothness(+edge_split) and better brick colors. -> Export to obj (Export to FBX always fail) -> In UE4 import the obj model
  15. Looks very nice! how did you export to .fbx? I tried Blender but fail. So I use only .obj. It would great if we can add brick gaps and bevel shader in UE4. lw by Nachapon S., on Flickr ll by Nachapon S., on Flickr r by Nachapon S., on Flickr YouTube Unreal engine 4: Mecabricks import test by Nachapon S., on Flickr
  16. Thanks, it can looks much better with good materials and rebuild(reprocess) the lights. Just import a Mecabricks model into an UE4 tech demo. The Fraps video capture make the game lag. Tried to use Nvidia shadow play to capture but fail.
  17. Combine Mecabricks with UE4 to become an ultimate real-time Lego rendering tool. Just know that Unreal Engine 4 is free for everyone form March 2015, So trying it today to import some obj bricks model. It would be nice if DasMatze or someone can make a tool to import Lego model from LXF or LDR with auto material / bevel shader. Then we get a zero wait real time rendering tool! Even make some fan-made Lego game!! (14.5 GB HDD space) UE4 V4.8 free download link: https://www.unrealengine.com/faq Real time animate sea wave: YouTube Unreal engine 4: Mecabricks import test by Nachapon S., on Flickr YouTube Unreal engine 4: Mecabricks import test by Nachapon S., on Flickr l by Nachapon S., on Flickr YouTube Unreal engine 4: Mecabricks import test by Nachapon S., on Flickr YouTube Unreal engine 4: Mecabricks import test by Nachapon S., on Flickr Just tried to import some Mecabricks obj model into Unreal engine 4. But the model lose all smooth groups. Can be fixed by run scrubs's blender script before export. Chrome can not export complete .obj of 10179 (.stl is ok but UE4 not support), so I delete some parts to get it work. Why only 10179 get material exported? Second time tried to import some more Mecabricks model in UE4. In Mecabricks workshop export Collada format with « Group by Geometry » options and « LEGO Logo » ticked then open it in Blender. Save as FBX failed, but save as OBJ work fine. Left one without Scrubs's blender script: Show decals / show Lego logo / no smooth + edge_split / wash-out colors. Right one with Scrubs's blender script: No decals / show Lego logo / show smooth + edge_split / better colors. It should be possible to play with photo-real Lego render in realtime using UE4! By assign well made materials. Even use UE4 as ultimate Lego design / building tool directly. YouTube Unreal engine 4: Mecabricks import by Nachapon S., on Flickr Then every same material just replace once. Very quick to get this result. YouTube Unreal engine 4: Mecabricks import test by Nachapon S., on Flickr
  18. Totally agree with virtualrepublic, Scrubs did a very good job! The brick gaps and bevels of virtualrepublic's MODO look better than Blender's. Fixed in beta 3. Mecabricks to Blender template beta3 testing (trial package) by Nachapon S., on Flickr
  19. 101 basic bricks only of Lego Worlds LDD UserPalettes for now? In future we may need new topics like "Lego Worlds MOCs" or "Lego Worlds Official sets" to share models. Lego Worlds LEGO Digital Designer UserPalettes by Nachapon S., on Flickr Just buy LW on steam today, first import test. Seems like only stud up and 90 degree build supported. Lego Worlds game LDD import test by Nachapon S., on Flickr Lego Worlds LDD import test by Nachapon S., on Flickr LW2 by Nachapon S., on Flickr Lscrupt - LDD Dart Vader head import test Lego Worlds game Lscrupt - LDD Dart Vader head import test by Nachapon S., on Flickr
  20. LEGO stereoscopic 3D test L R L eye [3D] Mecabricks to Blender template beta2 testing (trial package) by Nachapon S., on Flickr
  21. Thanks to Scrubs's to let me test Mecabricks to Blender converter (trial package), so can make these realistic renderings. Scrubs said he will release it soon. Released! Mecabricks to Blender converter pre-release test by Nachapon S., on Flickr Mecabricks to Blender converter pre-release testing (trial package) by Nachapon S., on Flickr Mecabricks to Blender converter pre-release testing (trial package) by Nachapon S., on Flickr
  22. ^ Thank you, Umbra-Manis. That is what I means. May be I should try Collada as Scrubs suggest. The trial package Scrubs sent me work perfectly, Although I use Blender renderer for the first time. Little mouse is the first one. Little mouse Mecabricks model by RuMontag. Mecabricks to Blender converter pre-release testing (trial package) by Nachapon S., on Flickr Mecabricks to Blender converter pre-release testing (trial package) by Nachapon S., on Flickr Mecabricks to Blender converter pre-release testing (trial package) by Nachapon S., on Flickr Mecabricks to Blender converter pre-release testing (trial package) by Nachapon S., on Flickr Mecabricks to Blender converter pre-release testing (trial package) by Nachapon S., on Flickr
  23. Very good work for 10247 Ferris Wheel, Stephan. This LXF: http://www.brickshelf.com/gallery/nachapon/94UCSSSD/16_ferris_wheel_by_stephan.lxf Turn the Ferris Wheel 10 degree and improve two errors below. ◾The legs from the wheel require some flexibility from the parts, therefor 1 leg is only connected to one side of the base and the other leg is not connected to the base! Due to this some Sand Yellow axles are not attached, those are left next to the model. ◾I could not manage to line up the 61903 UNUVERSAL JOINT with the 60485 CROSS AXLE 9M in the drivetrain of the wheel.
  24. Looking forward to try your Mecabricks to Blender covert tools.
  25. Thanks for sharing. Very useful.
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