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suenkachun

Eurobricks Citizen
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Everything posted by suenkachun

  1. Just stumbled upon an old post of mine and remembered that Part 57794 Crossing ½ With Switch for Set 7996 Train Rail Crossing is the only Plastic Rail Element not included in LDD at the moment (Part 2866 Control Switch was already included with the original 9V Switching Tracks). Hoping to see this added into LDD if possible. P.S., If possible, the current four 9V Rail elements in LDD (Parts 74746, 74747, 75541 and 75542) should be updated as the ends of these rail elements are currently straight and rectangular, unlike the new Plastic Rail Elements (Parts 53400 and 53441) which include the proper connecting joints. Alongside this, the new Plastic Switching Rails (Switch Left: Part 18612 and Part 53406, Switch Right: Part 18596 and Part 53403) should also be added if possible to better separate the two types of rails, while Track 9V Crossing (Part 32087) should be added if possible being the only missing 9V Rail Element in LDD right now.
  2. I do know that this file also needs to be updated, but I always skip this step and let those responsible for posting LDD updates to decide which Colours to enable, as many of the 186 Colours are not enabled at all. Thanks for the information.
  3. Information regarding LEGO Colour “368 Vibrant Yellow” is now known, as Ryan Howerter’s list was finally updated. As a result, the latest LDD Colour files can be downloaded here, updated with the following information: “Materials.xml” file: Added the following line: <Material MatID="368" Red="218" Green="218" Blue="0" Alpha="255" MaterialType="shinyPlastic"/> (corresponding to the HEX Value of Vibrant Yellow: “DADA00”). “localizedStrings.loc” file under the “EN” folder: Added “Material368” and “Vibrant Yellow”. “localizedStrings.loc” file under the “DE” folder: Added “Material368” and “Leuchtend Gelb”. On the other hand, Ryan Howerter’s list also includes two new LEGO Colours released in 2022: 370 Medium Brown and 371 Medium Tan, but their HEX Values are still unknown. There are also 366 Transparent Blue Opal and 367 Transparent Green Opal listed on Brickset, both with unknown HEX Values too. The two Opal Colours have been included in the latest LDraw updates as seen here together with a number of other colours, so it may be possible to add these into LDD too (I have no knowledge regarding LDraw so someone else can complete the Colour conversion process). The latest Colour files in this post will only include the previous 185 Official LEGO Colours, all English and German Names and information of the 186th Colour “Vibrant Yellow”, which should be sufficient to be included in the next LDD update. In case the four new colours above will be added into LDD, their German Names are 366 “Tr. Blau Opal”, 367 “Tr. Grün Opal”, 370 “Mittel Braun” and 371 “Mittel Bräune”. These new Colour Names will be updated once more information is known, both in English and German.
  4. Interesting news. Just did some digging and found information of “Vibrant Yellow” on “Rebrickable”: https://rebrickable.com/colors/1062/vibrant-yellow/, available in 2022. According to the link, the “LEGO ID” of “Vibrant Yellow” is “368”, but the “RGB” values of colours on “Rebrickable” seems to be inaccurate, so it’s best to wait for more information. Therefore, the only known information at the moment is Name “Vibrant Yellow” and ID “368”. BTW, the German Translation of “Vibrant Yellow” is “Leuchtend Gelb” ( similar to “Vibrant Coral” which was translated as “Leuchtend Koralle”), so don’t forget to add this into the German version of the “localizedStrings.loc” file (under the “DE” folder) when publishing the files.
  5. I checked all of the latest Colour Files of LDD again after the missing download link last time, everything is now perfect and ready to go. If this can be included in a near-future LDD update, please make sure to use the second and newest version in the above post. The updated download link can also be found here just in case, and as a quick recap: these files make sure that LDD now includes the complete set of values (including “RGBA”, official English Name and correctly translated corresponding German Name) of 185 official LEGO colours (all inconsistency issues between English Names and German Names were fixed and a few new colours were added while the majority were already in LDD), although I did not enable any additional colours in LDD Extended (P.S., thanks to “Notepad++” which enabled swift and simple editing of the two “.loc” files). Looking forward to the next update as usual and keep up the great work!
  6. Just found a collision error regarding Part 67810 Brick W/ Bow 2x2x1 1/3. As shown above, it is currently possible to insert a Flat Tile or any Bricks longer than one through the top part on either side due to missing collision data, but the rest of the Brick is completely fine. In addition, I guess that Stud of the Medium Stone Grey 2x2 Brick underneath the Red Brick disappeared due to culling which is an optimisation (all studs underneath other parts get removed, this improves handling a lot).
  7. The download Link was missing, then I accidentally posted a new reply after editing the previous post, so here goes nothing.
  8. Since I last posted the latest Colour Files of LDD, I still discovered a small number of typos and mistakes in those files. As a result, a new and improved ZIP folder can be downloaded here. Please refer to the previous post for additional instructions regarding how to use these files. Thanks in advance! List of Second Round Changes “localizedStrings.loc” file under the “EN” folder: Made sure that there is a space between all “Tr.” and the next word (some I forgot to fix last time) and other minor typos fixed. “localizedStrings.loc” file under the “DE” folder: Additional text localisation applied for many Colours (e.g., Lemon to Zitrone, Cool to Cooles, Warm to Warmes, Metallic to Metallisk) and other minor typos fixed, all “Light” changed to “Helles” and all “Medium” changed to “Mittel” (when I last updated this file a number of “Medium” were accidentally changed to “Helles” while others remained as “Medium”, while most “Light” were not changed at all), changed the last few “Blue” into “Blau” and “Green” into “Grün” (“grün” is always used when incorporated into the back of a word).
  9. Here’s a quick update regarding how LDD runs on my new laptop which I finally received on October 22, which I was able to upgrade to Windows 11 straight away. Regarding LDD, I simply copied all relevant files onto here directly and pinned “LDD.exe” itself (without creating any programme shortcuts elsewhere) onto my Taskbar. LDD requires at least “128 MB” of “Dedicated Video Memory” to operate and the “Intel Card” only has “128 MB” which is the bare minimum, so I’ve set the “NVIDIA Card” as my default Graphics Card as it has up to “2048 MB GDDR6” of “Dedicated Video Memory”. Using LDD on Windows 11 is no different compared to Windows 10 and I was able to resume building immediately; but one setting I did change was the “scale” value within the Windows “Display” settings from the default and recommended “150%” down to “125%”, as this can help prevent the topmost and bottommost parts of the main Colour Menu of LDD Extended to be covered and not accessible (for the Paint Tool Colour Menu, the last row of “Legacy” Colours will unfortunately still be covered unless the “scale” value is further reduced to 100%, which I do not recommend as everything proved to be too small for me). Regarding how LEGO Applications such as LDD work with multi-touch interactive surfaces, I recently stumbled upon this excellent research article discussing relevant information plus a new touch-based software the authors developed based on existing ones: https://www.researchgate.net/publication/220982374_Hands-on_interactive_tabletop_LEGO_application. It was published in 2011 but the information is still quite interesting considering technological advancements since then till now.
  10. Just noticed three new issues in LDD, and apart from a weird colour glitch, the other two can be considered collision bugs as only certain design combinations are not possible in real life while most combinations are working perfectly fine. All Bricks with issues are in Bright Red while other normal Bricks are in Medium Stone Grey as shown below. Part 6190 Telephone Receiver: this old part is almost fully working, but when attaching it onto either one of the three upright holders, it can currently slide too much towards each side and collide with either side of the holder base itself. Although not included above, I later checked other holders (such as the four flat 1x1 and the two new flat 1x2) and the same issue appeared. Part 27448 Turntable 2x2: At the moment it is possible to misplace most Bricks with Shafts or Sticks within this new Brick, but other regular Bricks do not exhibit this behaviour. Part 37091 and 37092: I noticed this a while back but only remembered to mention it now, basically something is wrong with the colours of both Bricks and they will appear to be mostly glowing in White no matter what Colour is selected, as displayed in the menu and also after inserting them. My Windows 10 Laptop is always up-to-date with the latest software and drivers, so I’m guessing that the weird colour glitch regarding 37091/37092 should appear for others too. P.S.: my new touch-screen laptop will finally arrive by the end of October (after a four-month-long wait, sigh...) with slightly better specifications than my current one (equipped with a newer NVidia Graphics Card and the latest Gen 11 i7 Intel CPU), so I will be able to test LDD on there as well, especially how LDD can function using touch-screen and tablet mode. Keep up the great work!
  11. I found two more recently added Bricks that can currently be misplaced in LDD, so use them carefully for the time being. Part 43909 Cone 2x2x2 Inverted: this can currently be placed incorrectly due to missing collision at the curved slopes. Part 78267 Solar Panel Sheet: this can be placed anywhere including being inserted into a Base Plate incorrectly, and is the only Sheet Element that can be misplaced for now. P.S., During a recent project, I noticed that Part 50254 Trainwheel Ø8.2/14.6 and other Train Wheels can now be automatically attached to both types of Straight Rails (74746 and 53401) and the straight sections of the Right and Left Points (75541 and 75542), but none of the Train Wheels can be attached directly to either Part 3228 Straight Rail or Part 64022 Flex Rail. Although it is quite easy to use scaffolding to complete these (fake) connections, I wonder if adding such connectivity is possible and beneficial, at least for Part 3228 Straight Rail (for the Flex Rail, I guess not as none of the Curved rails or the curved sections of the Right and Left Points have such connections which seem to be harder to add).
  12. Thank you for the information. I understand that Collision Data does take a while to add, so the post was just a reminder for everyone to avoid placing those Bricks in question too close to each other for the time being (not sure about the Stop Sign though, unless it actually involves culling). Keep up the great work as usual.
  13. Here is a screenshot containing Bricks with missing Collision in LDD together with an old issue I encountered a few years ago. Highlight: An old issue with Part 3900 Sign - Stop: when inserting this into a Plate 1x2 With 1 Knob (3794/15573) the Knob disappears, although this might be part of culling which is an optimisation (all studs underneath other parts get removed, this improves handling a lot), but having this displayed visually is unusual as this is the only 3.2 Shaft inserted into either Plate 1x2 With 1 Knob to display such behaviour. The other Bricks in Bright Red all have missing Collision which will be added eventually, so they can currently be misplaced.
  14. I understand now, please remove LDD version 4.3.12 completely and install LDD version 4.3.11 correctly before adding the new custom parts.
  15. Was posting on mobile so forgot to say welcome! Try downloading the Pre-release version of 20210828 on GitHub to see if there is any difference. Regarding the additional question, you are correct that once the db.lif is extracted, rename it and back it up somewhere, then do click yes when overwriting all files from the latest release. The only file some users may need to update manually is the DecorationMapping.xml if they have imported custom Decorations into LDD just like I have (manually replace the contents of the file to include your own custom entries in every new update). For the rest of the issues, not sure how they are caused but may be related to computer graphics. My previous laptop had both an Intel Display Card and an NVidia Graphics Card, and LDD would often crash when using the Intel Card. Back in the day, I even emailed the LDD development team and they suggested that I use the NVidia Card as a default for opening LDD. The main problem here is that LDD requires at least 128 MB of Dedicated Video Memory, and Intel Cards usually only provide 128 MB on Windows 10, so a better Graphics Card is usually preferred.
  16. Not sure what the issue is, but the latest version on GitHub to be used this time should be the Pre-release version, or the latest Dropbox version can be used (both are version 20210828). If installed correctly, all parts should show up normally without errors. Try doing this to see if the issue still exists, as I don’t recall seeing errors regarding this part in my own installation.
  17. Thanks for the speedy fixes. Oddly enough, the latest 210828.lxf file still shows that the White Dog 29602 got removed with the error message appearing when opening the file, even though the dog is now properly positioned. All of the other missing dog face Decorations have finally reappeared, so just this weird thing left. I can also report that everything else is working normally. BTW, could the new method of creating Decorations for the 2x6 Tile be shared so that I know how to correct my own custom 2x6 Decorations? I normally create them using the dimensions of an actual 2x6 Tile: 1.5 cm times 4.5 cm, then I scale it up until the height equals 1024 Pixels then compress the width into 1024 Pixels before adding into LDD. This always worked for most non-regular Decorations in the past but I guess there is now a new method to output 2x6 Decorations with the new UV Mapping being used. Thanks in advance!
  18. The new lxf file still says two Bricks were removed and one removed due to being placed incorrectly. I checked again and the issue with the dogs are still there: missing Decoration for Part 26078 (dog face) and the White 29602 removed as the Brick Yellow version next to it is placed horizontally. I compared the latest file with the three screenshots posted and found this. I will download the Pre-release Github version and check again. Thanks for the clarification on the rest of the items.
  19. New bug: something went wrong with the latest version of the 2x6 (Flat) Tile. The existing 733231 and all of my custom Decorations for this surface got stretched weirdly so some of the contents are now displayed as distorted and other elements are now not displayed as the graphics are cut off. The latest two Adidas Decorations are displayed properly though, so I wonder what went wrong here.
  20. Found one of the culprits: the three Dog faces on Brick 26078 are missing, and it was the White version of Part 29602 which got removed as the Brick Yellow version is placed horizontally, perhaps this was the fourth Decoration being removed? On a side note, the Olive Green version of the Left Creature Arm 28232 is not Decorated, although it appears to be in the images and can be manually added back so not really a big isse.
  21. Seems that the Dropbox version is newer than the GitHub version, so use this version instead. UPDATE: When I opened the latest 210828.lxf file, Brick 29602 got removed due to it being placed incorrectly. Also, four Decorations seems to be missing so they are not displayed, but I still need time to identify which four, so I will edit my post later when I have located them.
  22. Thanks for another update! I checked everything and noticed the following. 1. Not sure that the collision bugs I mentioned in this post have been fixed yet: 2. Hoping that these three Decorations I posted earlier can be added too, two new ones and an updated version of an existing one: 3. Do have a look at the Colour Updates I made earlier today and see whether they can be added into a future LDD update, as I checked everything in detail so that there are now 185 Colours available in LDD with all 185 English and German names assigned properly and various wording issues fixed: Thanks in advance and keep up the great work as usual!
  23. I recently tried to import a custom Colour into LDD, to be used as a reference in one of my latest digital lego projects replicating a tram in real life. After studying this topic in great detail, I finally figured it out thanks to the information posted by several people here. However, I did notice that Colour names are harder to edit, as the “.loc” file extension proved to be harder to edit. I experimented with “Sublime Text”, which failed as the programme is known for not including the “null” character in the Clipboard when copying, a bug reported multiple times. I then switched over to “Notepad++”, the obvious programme choice I mistakenly skipped over in the beginning, and everything finally worked as I was able to properly name my custom Colour. Once this worked, I began to look at all of the LDD Colour files in greater detail and noticed that certain Colour names were still missing, especially when the programme language is changed to German. Therefore, I used the help of Google Translate and successfully modified the “localizedStrings.loc” file under the “DE” folder of the “MaterialNames” folder in the “db” folder. I also made slight adjustments to the English version (“localizedStrings.loc” file under the “EN” folder) and the “Materials.xml” file. After this small update, both the English “localizedStrings.loc” file and the German “localizedStrings.loc” file have 185 Colours, and the “Materials.xml” file now contains the “RGBA” values of all 185 Colours (I used the existing Colours to help determine the “A” value and the “MaterialType” of the three new Colours), although I did not enable any more colours in LDD Extended (this will be decided by others responsible for the next LDD update). I put all files related to Colours in LDD into a ZIP folder which can be downloaded here. Please refer to this previous post regarding the locations of the files if anyone wants to start replacing their Colour files before the next update. Download the ZIP file, unblock it in its file properties, unzip the contents and copy into the corresponding locations as mentioned in this previous post. Thanks to everyone regularly posting amazing content here and have a wonderful weekend!
  24. I just completed three more Decorations for LDD and they can be downloaded from my Bricksafe page as included below. I used the largest image sizes in the previews below, so these images should be already useable in LDD directly, but just in case they do not work, they can also be downloaded as a ZIP folder here. Shown above is the existing Decoration 58858 in LDD, more commonly known as the standard Warning Tile and used on a 1x4 Bright Yellow Flat Tile. As this version was compressed into the old standard of 128 Pixels times 128 pixels, I decided to remake it using the source image of this Part from Bricklink. The new version shown below has dimensions of 256 Pixels times 1024 Pixels which is optimised for use in LDD, and the Colour of the stripes is LEGO Black (RGB Values: 27/42/52). The entire shape was created in Microsoft PowerPoint and saved as a PNG image directly to better preserve the slanting edges of the stripes, and the Bright Yellow Background was removed. After remaking the 1x4 Warning Tile, I decided to create the 1x2 Warning Tile used on a 1x2 Bright Yellow Flat Tile which is not yet present in LDD, and its source image on Bricklink was used as a reference. Shown below is Decoration 24075 with dimensions of 512 Pixels times 1024 Pixels which is optimised for use in LDD, and the Colour of the stripes is LEGO Black (RGB Values: 27/42/52). The entire shape was created in Microsoft PowerPoint and saved as a PNG image directly to better preserve the slanting edges of the stripes, and the Bright Yellow Background was removed. The third and final Decoration 14875 is the official LEGO Logo, used on either a LEGO White (RGB Values: 244/244/244) or LEGO Black (RGB Values: 27/42/52) 2x2 Flat Tile. I first downloaded the official LEGO Logo SVG image file here, then I used “Inkscape” to modify all Colours into official LEGO Colours (including LEGO Black, Bright Red and Bright Yellow) before inserting in Microsoft PowerPoint for further editing. The Logo was resized and positioned carefully using the source image of the LEGO White version on Bricklink, then I decided to use the “Export PNG image” function in “Inkscape” to output this Decoration to preserve all of the curved text as detailed as possible (please refer to my previous post with video tutorial regarding how this new process works). Shown below is Decoration 14875 with dimensions of 1024 Pixels times 1024 Pixels which is optimised for use in LDD, and Colours used include LEGO Black, Bright Red (RGB Values: 180/0/0) and Bright Yellow (RGB Values: 255/200/10) with the LEGO White/LEGO Black Background removed. Please note that the file size of this LEGO Logo Decoration in Ultra-high Definition is 4.00 MB, much larger than the usual LDD PNG images (over 240 of my own custom LDD Decorations were already upgraded into Ultra-high Definition images then successfully added and used in LDD, so this one should also work without a problem). I will post more Decorations images once I find the time to create them. Thanks in advance!
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