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Everything posted by SylvainLS
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Custom LDD bricks and fixes
SylvainLS replied to Equilibrium's topic in Digital LEGO: Tools, Techniques, and Projects
Oh, yeah, right, that explains why I can’t load 210116.lxf but can see/use the part: there’s only the part, not the assembly. As it’s not in LDraw, I hadn’t looked further. -
Custom LDD bricks and fixes
SylvainLS replied to Equilibrium's topic in Digital LEGO: Tools, Techniques, and Projects
It’s on GitHub (and was in the pre-release packs Stephan sent me). -
Custom LDD bricks and fixes
SylvainLS replied to Equilibrium's topic in Digital LEGO: Tools, Techniques, and Projects
There’s two parts missing in your new file: 98169 (Triceratops head assembly, should be behind the legs) and 11947 (Technic panel 2x5, should be behind the arms with pins, in front of the balloon dog). These two parts couldn’t be loaded and therefore weren’t saved. As a note, the triceratops head doesn’t load for me either but it may be due to collisions in the file because I can re-add it. -
Update 2021-01-16 Added: 98088 / 98088.dat Animal Wing Left Pteranodon 98089 / 98089.dat Animal Wing Right Pteranodon Corrected: 14226 String Braided 11L with End Studs (Complete) 14224 String Braided 41L with End Studs (Complete) 63140 String Braided 41L with End Studs (Complete) Those are now flexible as Custom parts and therefore LDD won’t export them anymore… but remember that most flexible parts can be converted by lxf2ldr(.html) Added Custom parts: 32166 / 32166.dat Technic Connector Block 3 x 6 x 1.667 Gearbox 35463 / 35463.dat Tile 1 x 1 with Curved Triangle 35709 / 35709.dat Minifig Costume Flowerpot 37493 / 37493.dat Train Front 6 x 10 x 7 39369 / 39369.dat Technic Beam 19 x 11 Baseplate 44666 / 44666.dat Plate 14 x 18 x 1 with Three Pinholes at Centre 49577 / 49577.dat Plant Seaweed with 4 Studs and 7 Bars 49656 / 49656.dat Rock 1 x 1 Geode 52494 / 52494.dat Plate 1 x 1 x 0.667 with Binoculars 65473 / 65473.dat Brick Round 2 x 2 Curved 135 Degree 65578 / 65578.dat Plate 1 x 1 Round with Angled Bar 66961 / 66961.dat Brick 2 x 2 x 0.667 with Handle on 4 Sides and 2 Studs on Top 67095 / 67095.dat Tile 3 x 3 Round 67139 / 67139.dat Technic Connector Block 3 x 5 x 1 with Cutout 67440 / 67440.dat Slope Brick 60 4 x 1 x 3 Inverted 67446 / 67446.dat Plate 2 x 4 with Side Bricks 1 x 2 x 1.333 with Axle Hole 67811 / 67811.dat Car Steering Wheel 5 x 5 with Two Spokes and 2 x 2 Stud Centre with Axlehole 68013 / 68013.dat Cylinder Half 1 x 2 with Cutout 68297 / 68297.dat Plate 4 x 8 without Corners 68382 / 68382.dat Plate 1 x 4 with 2 Pins 68495 / 68495.dat Minifig Cup Stein with Handle 68504 / 68504.dat Minifig Sundae Glass 68568 / 68568.dat Plate 3 x 3 with 2 x 2 Corner Round and 2 x 2 with 1 x 1 Corner Round Cutout 68869 / 68869.dat Tile 4 x 4 x 0.667 with Rounded Corners 69066 / t69066.dat Container 1 x 3 Crate 69906 / 69906.dat Bracket 3 x 2 - 2 x 2 Down with Rounded Brace 69909 / 69909.dat Tyre 28/ 57 x 43 Off Road 69911 / 69911.dat Technic Panel 13 x 2 x 5 Mudguard Arched with Rounded Top 69963 / 69963.dat Plate 2 x 4 with Steering Axle Socket 69964 / 69964.dat Wheel Axle Tilt Steering 71682 / 71682.dat Technic Panel Curved 3 x 2 x 1 71689 / 71689.dat Technic Panel 13 x 2 x 5 Mudguard Arched Extension 71709 / 71709.dat Technic Panel 3 x 7 71710 / 71710.dat Technic Beam 15 with Alternating Holes 609000 / u609.dat Brick 1 x 4 x 2 Bellshaped with Headlights Corrected Custom parts: 36752 Minifig Tool Wand 37695 Plant Stem with 3 Leaves with Bar and Pin Holes 38317 Cone 4 x 2 x 3 Half 41812 Projectile Launcher 4 x 2 x 1 with Bottom Axle 52985 Tyre 27/ 48 x 43 92198 Figure Friends Head without Pattern Corrected Custom assembly: 279300 PNEUMATIC CYLINDER 2X7 md5sum: e27209a82591db9b5ea02a29bf79865d
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Custom LDD bricks and fixes
SylvainLS replied to Equilibrium's topic in Digital LEGO: Tools, Techniques, and Projects
First, I would suggest to convert from LDD to LDraw either in LDD with a proper ldraw.xml or with another tool (e.g. lxf2ldr(.html) ;) ). Studio is not up to date on the conversion, especially for new/custom parts. There’ll still be parts that are not in Studio yet but it should already be more complete. So you’ll have to import them (see this message on the Studio forum for ready-made Studio parts that are not yet in Studio). Then, some of the parts in the custom parts do not exist in LDraw. (They are listed at the end of my ldraw.xml if you want to check which parts won’t convert.) -
Custom LDD bricks and fixes
SylvainLS replied to Equilibrium's topic in Digital LEGO: Tools, Techniques, and Projects
There’s only 14720.xml because 14720 already is in LDD 4.3.11 / 2670. The xml was corrected by Equilibrium (I don’t remember what was exactly correctled… it has just been moved to the Technic Beams category). If you don’t see it, first check you’re in Extended mode (View | New ttheme | LDD Extended) then check your LDD version (Help | About). If you don’t have “brick version” 2670, but still LDD 4.3.11, then you’ve installed the infamous 4.3.12. If so, see this message. -
Custom LDD bricks and fixes
SylvainLS replied to Equilibrium's topic in Digital LEGO: Tools, Techniques, and Projects
For LDraw conversions, with LDD: on export, the assemblies aren’t used at all, the subparts are always exported as standalone parts, on import: if the lxfml is in your db and there’s an assembly statement in ldraw.xml, the subparts are assembled on import, if ldraw.xml doesn’t know about the assembly, the parts aren’t imported, if the .lxfml isn’t in your db, if ldraw.xml says the parts should form an assembly, the parts aren’t imported. So, the problem is on import, when ldraw.xml and the db don’t agree. (Funny note: when the assembly is in the db but not in ldraw.xml, LDD tells you 1 part couldn’t be imported, while what couldn’t be imported is several subparts.) -
LDD 4.3.12 update could be possible??
SylvainLS replied to CorvusA's topic in Digital LEGO: Tools, Techniques, and Projects
Works for me (it takes a few seconds though). -
LDD and Stud.io issues
SylvainLS replied to TheAbsoluteSt81's topic in Digital LEGO: Tools, Techniques, and Projects
LDD: don’t use so-called 4.3.12 from LEGO, it’s rotten (it’s a non-working 4.3.11 with an outdated parts library). See Studio: check that Snapping and Collisions are on (the icons should be blue and red respectively, not white). Also, don’t use a “flat” view (top, front, left…): Studio is like us, it needs perspective to evaluate 3D positions. -
LDD Analysis Thread
SylvainLS replied to M2m's topic in Digital LEGO: Tools, Techniques, and Projects
This thing is huge. If I’m counting correctly, the eyes are 16 studs in diameter. The “rivets” on them seem to be 2x2 round tiles. There’s 10 of them, so the rings are icosagons. More than that, I can’t say…. -
LDD Analysis Thread
SylvainLS replied to M2m's topic in Digital LEGO: Tools, Techniques, and Projects
I never had any doubts TLG continues to update LDD. It’s the poorman’s LDD that’s too much work for them. They can’t just give away the pro version to everybody. -
LDD Analysis Thread
SylvainLS replied to M2m's topic in Digital LEGO: Tools, Techniques, and Projects
Nope, always Red at startup. And if you change it, go to normal LDD and back, it’s reverts to Red And did you notice there’s no “Filter bricks by boxes” icon between the palette filter and parts zoom slider on their Hollywood version? -
LDD Analysis Thread
SylvainLS replied to M2m's topic in Digital LEGO: Tools, Techniques, and Projects
The box can be smaller, but the scrollbar is always there, and it can’t be bigger: I was just saying it may only be a size difference, not different workings. Depends on what you put under “workings” And I’m not sure it’s better: having too many possibilities makes it harder to find the one you want. On the other hand, having to scroll (and with a cache bug that makes it that if you stay too long on a page, the next pages show the same decors, and you need to start afresh, losing where you were when you reopen the dialog) isn’t ideal either. And the decors are way too small! For the default colour, I think it’s hardcoded somewhere: 21 (Red) is also the colour that is shown in extended tooltips (whatever the colour the palette is in, whatever the .xml/.lxfml files say in db.lif). In the picture below: default colour is LBG and the assembly file says 26 (Black) for the parts in the assembly, but the tooltip still says 21: -
LDD Analysis Thread
SylvainLS replied to M2m's topic in Digital LEGO: Tools, Techniques, and Projects
Note that the developer menu and the origin+axes are available in our poorman’s LDD if you activate developer mode (DeveloperMode=yes in preferences.ini). The extended tooltips are also in developer mode. The palette must be limited to the production palette. They are not FOLs trying to recreate old models “Snowflake” or “wireframe cube” icon? Developer mode allows to see bounding boxes and zones (type 1, 2 or 3, or h, v, c, r, m, o, p, q, or k). Maybe a button for that? Also, I don’t get your surprise on the parts colour: you can select the colour in Extended. Or are you saying they show LDD being started and the default colour is LBG and not Red? It’s not obvious that the decoration tool is different from the one in Extended. It just may be that the dialog is bigger and takes all the height (note that there’s no scrollbar). Do you see the mouse pointer? Did you see there’s two select icons on the left? -
Custom LDD bricks and fixes
SylvainLS replied to Equilibrium's topic in Digital LEGO: Tools, Techniques, and Projects
The problem is that if the microgame has “native” parts while we use custom/LDraw ones, then their origins and orientations are different…. -
Custom LDD bricks and fixes
SylvainLS replied to Equilibrium's topic in Digital LEGO: Tools, Techniques, and Projects
Is there/Will there be a priority to use the parts from the microgame? Will the parts made from LDraw be replaced with the ones in the microgame? Because, according to the ldraw.xml included in the microgame, there’s already overlap… and, of course, the conversions aren’t the same. -
Custom LDD bricks and fixes
SylvainLS replied to Equilibrium's topic in Digital LEGO: Tools, Techniques, and Projects
A raw LDraw conversion from LDD’s model of 23447 is available on digital-bricks.de. Download, import in PartDesigner, add connectivity (I guess you’ll need a custom connection type to connect halves), then export to Studio. -
LDD Analysis Thread
SylvainLS replied to M2m's topic in Digital LEGO: Tools, Techniques, and Projects
I got it right 33% of the time -
Custom LDD bricks and fixes
SylvainLS replied to Equilibrium's topic in Digital LEGO: Tools, Techniques, and Projects
I talked to Philo (he authored the LDraw parts): the geometry of the real dolls is weird. -
LDD Analysis Thread
SylvainLS replied to M2m's topic in Digital LEGO: Tools, Techniques, and Projects
Food for thought: In pure LDD, there are Friends legs (skirts). Without hips. Adding 16530 (Friends mermaid tail) as custom assembly adds 92448, the hips. Hop! Magic, lone skirt 20377 becomes assembly 20379 with the hips. Indeed, the assembly file is in LDD but 92248 was missing. But the other Friends legs don’t have the assembly files. And there are other assembly files that reference 92448 but the legs are missing. LDD…. -
Custom LDD bricks and fixes
SylvainLS replied to Equilibrium's topic in Digital LEGO: Tools, Techniques, and Projects
2918 is the glass for 2917, it’s in LDraw. Anyway, I was coming here to ask about the Friends dolls: if you build a doll (with the mermaid tail, as it’s the only one in both LDraw and LDD), the stud on top of the head is not in-system, it’s slightly back (0.02cm, 0.5LDU). Also, with a Boy or Girl torso, the height is slightly less than 4 bricks + 2 plates (it’s okay with Man). If the connections are aligned on the geometry, then the geometry is wrong. Otherwise, it’s the connections that are wrong -
Update 2020-12-23 Added: 11305 / 11305.dat Technic Rotor 1 Blade 14L with Axle 12895 / 12895.dat Minifig Captains Hat with Black Visor and Narrow Golden Braid 25279 / 25279.dat Animal Horse Friends Barding 98135 / 98135.dat Technic Rotor 1 Blade 16L with Axle Added Assembly: 10679 / 10679.dat Minifig Hips and Legs with Robotic Leg Right Added as Custom Part but was in LDD before 4.3.10: 23065 / 22119.dat Ball 52mm Diameter Added Custom Parts: 2302 / 2302.dat Duplo Brick 2 x 3 with Curved Top 4587 / 4587.dat Animal Horse Hitching with Hinge 20193 / 20193.dat Sheet Plastic 3.6 x 6.6 Rectangular with Mirror Glass Pattern 24108 / 24108.dat Minifig Sword with Hexagonal Decorations 32627 / 32627.dat Plate Round 4 x 4 with Groove with Two Open Centre Studs 35039 / 35039.dat Animal Spider Biomechanical Legs and Head 35473 / 35473.dat Plant Flower 4 x 4 with 4 Rounded Petals 35565 / 35565.dat Panel 2 x 6 x 6 with Pointed Arch Opening and Rounded Sides 35578 / 35578.dat Tyre 14/ 70 x 17 38317 / 38317.dat Cone 4 x 2 x 3 Half 39613 / 39613.dat Plate 3 x 3 Heart Shape 40066 / 40066.dat Door 1 x 6 x 7 with Arch and Rounded Pillars 43979 / 43979.dat Wing 12 x 12 x 1.333 with 8 x 4 Recessed Centre 46342 / 46342.dat Plate 6 x 6 Heart Shape 60373 / 60373.dat Cylinder Quarter 3 x 3 x 5 with 2 Half-Arches at 90 Degrees 65421 / 65421.dat Technic Concrete Mixer Half Shell 65422 / 65422.dat Technic Rotor Blade 19L with Beam 3L 67141 / 67141.dat Technic Panel 15 x 2 x 5 Mudguard Arched with Rounded Top 67142 / 67142.dat Technic Panel 5 x 13 Curved 50 Tapered Left 68196 / 68196.dat Technic Panel 5 x 13 Curved #51 Tapered Right 71708 / 71708.dat Technic Beam 2 x 3 Liftarm Bent 90 Quarter Ellipse 73831 / 73831.dat Plate 2 x 3 with 1 x 1 Cutout 92198 / 92198.dat Figure Friends Head without Pattern 92240 / 92240.dat Figure Friends Male Head without Pattern 107400 / t1074.dat | Big Ben Bricks Train Wheel Medium Blind Driver 24.0 mm 107500 / t1075.dat | Big Ben Bricks Train Wheel Blind Driver 30.4 mm Added Custom Assemblies: 16530 / 16529p01c01.dat Figure Friends Hips and Legs Mermaid Tail with Light Lime Tip Pattern 38551 / u9210p01c01.dat Figure Friends Torso Boy 92241 / 92241p01c01.dat Figure Friends Torso Girl 92242 / 92242p01c01.dat Figure Friends Torso Man md5sum: b3bf90da145b21a8fe888a130505a48d
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- conversion
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Custom LDD bricks and fixes
SylvainLS replied to Equilibrium's topic in Digital LEGO: Tools, Techniques, and Projects
Yes, and, BTW, assemblies can be broken in two ways: the assembly lxfml missing or a subpart xml missing. Both lead to the present subparts to be useable as standalone, uncategorized parts.