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SylvainLS

Eurobricks Counts
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Everything posted by SylvainLS

  1. No. If it ain’t broken, don’t fix it.
  2. Some people have had problems with Flash and some version of Windows 10. For instance:
  3. Oh, I just noticed: no more install_flash_player_active_x.exe in the installer, so 4.3.12 undoubtedly is just an attempt to make LDD installable on Windows 10.
  4. Weird non-update: no automatic update, it can’t connect to the internet once installed (so I rolled back to 4.3.11 for now), seems to be a regression, I looked into the .lif files (but I didn’t have time to check if these changes impacted the live program): in db.lif, the brick version is “777” instead of 4.3.11’s “2670”, there are references to the button to upload a model (I didn’t see it in the UI but I didn’t look long either), there are tiny insignificant modifications to some parts (lines reordered, last digit different for some coordinates), some changes that could be (relatively) significant on categories or part names, some files for parts that weren’t there or had been removed (e.g. 23065 which had disapeared in 4.3.10): 23065, 30321, 46103, 59489, 71956, 73914, 94148, 95109, 95232. These changes are what I found in the files, they don’t seem to be reflected on the user’s side when 4.3.12 is launched (user’s files weren’t changed). Curious.
  5. @Chesleyn, you should give us a bit more information on your system (OS & java versions for instance). People for which Blueprint works and with the same system would be better able to help you or see what’s different.
  6. The submodels must be “linked” and placed in the same step. If you copy/paste a submodel, it’s “linked” by default. If you “unlink” a copy, even if you don’t modify it, the original and the copy are treated as different and all their building steps are shown/repeated. If you built the submodels separately, even if they use the same bricks, they aren’t “linked.” The latest version v2.0.7(1) has a feature to re-“link” submodels. I didn’t try it so can’t say much about it.
  7. “So far, so good,” says the guy falling from the 30th story while passing the 10th. Not saying that Studio will “corrupt your data” but that there’s no difference with any other program. Version control and backups will certainly help better than “oh it’s shiny new and didn’t bite me in the rear yet.”
  8. I fail to see Studio’s advantages on that point. Au contraire: LDD: ZIP archive of a picture and a readable, convertible, XML text data. Studio: Password protected ZIP archive of modified, undocumented, LDraw files. If your models are corrupted, tough luck with any program, tougher luck with Studio as you can’t try and salvage anything if you don’t know the password. If your program is corrupted (or if you can’t install or run it on your new computer), you can at least read your LXF files with other tools. The only thing Studio has, for now, is that you can still download recent versions.
  9. LDD is old. The more parts, the more memory it uses. Even if your computer has plenty of memory, on Windows, LDD is 32bits, so it can’t use more than 2GiB. Forgot to say: Not only do the parts take more memory, the “simple” act of browsing the available parts and colours and prints eat a lot of memory. Even with relatively few parts in your model, the more you have browsed, the slower LDD gets. (Quitting and restarting LDD helps in that case.)
  10. Hope springs eternal. Customs are a kind of roulette.
  11. @supertruper1988 PM received and answered To everybody: corrections have been uploaded this afternoon, along with latest version of ldraw.xml. I blame typos and JavaScript’s insanity Well, okay, I blame myself for not understanding and not having tested this translation enough :ashame:
  12. Update 2019-06-25 Added: 24083 / 24083.dat Minifig Leg Faun Left 24082 / 24082.dat Minifig Leg Faun Right 25892 / 25892.dat Minifig Boomerang (Faun legs aligned with hips. LDD’s hoof antistud is +1.25 LDU to the front more than LDraw’s.) Corrected: 30259 / 30259.dat Roadsign Clip-on 2.2 x 2.667 Triangular (now aligned on triangle, not clip) Importable: 34432.dat =Technic Gear 40 Tooth 35331.dat =Windscreen 6 x 6 x 2 md5sum: 3dcc17b652e86940c4c62812b229c4fb
  13. If your browser has a “developper mode” (Firefox does), then there should be error messages in its “console”. Can you message me to debug / continue this discussion? I wouldn’t want to hijack this thread
  14. Or transform the LXF into LDraw first with a tool like, say, lxf2ldr.html which translates LDD groups into submodels and also converts (some) patterns.
  15. Sorry, I meant that we (or at least I) can’t evaluate your current workaround or propose an alternative without understanding what it’s about and that a picture of the glitches and a sample of the comments you add would help.
  16. Maybe a picture of some of these glitches and comments?
  17. Put a part (for instance a tile) on the ground. It will be flat. Then grab everything else and connect it to that part (for instance on your baseplate). You can then remove the part (and finally reselect everything to move it once more to have it correctly centered).
  18. Yeah, well, 17 months since the last one….
  19. Okay, I think I’ve the geometry down. The main problem is that the top / shorter segment / black segment has to be 8.28° down but the 32126 can’t rotate more than 2.xx° down “around” the 11458. Another problem is that 32005’s connections and ball rotations are a PITA. Otherwise, as I said, the black segment should be down 8.28° (-98.28° for LDD between 32126 and 32002) and should make an angle of 119.86° with the silver segment (-150.14° for LDD). The foot/golden segment should then be at 21.57° (-158.43° for LDD) for the dish to be horizontal. (The “for LDD” angles depend on how you placed the parts in LDD as parts are (often) symetrical (like a pin can appear “straight” but can add 90°, 180°, or 270° to the angle).)
  20. There are two types of 2x2 frames and glasses: Frame 2377 goes with glass/pane 4862. Frames 60032, 60092, and 90195 go with glass/pane 60601. 60601 is the first listed glass (very first element in the door/window category actually) but it’s 2377 which is the first listed frame, so it’s easy to choose the wrong frame or glass.
  21. I mean you need to do the Math here, with the parts’ exact geometry. Those angles are not necessarily “regualr” / all the same. Like on the picture below that shows the angles one needs to use to make an hexadecagon (16-sides polygon) in Lego with 4-studs-long sides. A regular hexadecagon would have 22.5° angles (that is, 157.5° and 67.5° instead of the ones in the picture) but it wouldn’t fit in the Lego system. With the angles shown in the picture, the arc fills an 8 studs by 8 studs corner. The hexadecagon will have 4 sides (horizontal and vertical) “in System” / that can attach on a baseplate (20x20). (The hexadecagon is an example. It doesn’t apply to the icosahedron.) Also note that with real bricks, there’s a tolerance that often allows connections that can’t work with “perfect” bricks, like in digital. So you may be able to make a ring that connects correclly but not the whole sphere (that means you might have to leave a few parts not connected).
  22. LDD’s “hinge align tool” causes more problems than it resolves. It moves all the parts, especially those you don’t want it to move, and it crashes. The best approach is to calculate the correct angles yourself and enter them with the “hinge tool” (not “align”).
  23. Update 2019-06-01 Added: 11255 / 11255.dat Minifig, Hair Long with Curls 11262 / 11262.dat Minifig Headdress Chicken 11263 / 11263.dat Minifig Bird Wing 17349 / 17349.dat Minifig Hat Wizard without Brim 20952 / 20952.dat Brick Round 1 1/2 x 1 1/2 x 2/3 Dome Top 20953 / 20953.dat Brick Round 2 x 2 x 1 2/3 Sphere with Stud 24074 / 24074.dat Minifig Flipper 24076 / 24076.dat Minifig Headdress Shark with Tail and Fin 25971 / 25971.dat Minifig Headdress Bird 29685 / 29685.dat Animal Bunny 42450 / 42450c01.dat Minifig Cape Cloth with Pointed Ends and Collar (Formed) Rematched: 23816 / 23816c01.dat Electric Power Functions 2.0 Plug with Black Cable Stub Importable: 23816.dat ~Moved to 23816c01 23816a.dat Electric Power Functions 2.0 Plug 23816c02.dat Electric Power Functions 2.0 Plug with White Cable Stub 35343.dat =Slope Brick 50 1 x 1 x 0.667 Quadruple md5sum: 0a312e57a047caa907a9b07a527ac077
  24. For those who don’t have, or don’t want to use, LDCad to flatten an MPD: mpd2ldr.html
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