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Darats

Eurobricks Citizen
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Everything posted by Darats

  1. The same rotation step you should add for my parts as the stl export has not the same orientation as default ldraw one.
  2. You should add some frames and make it turn slower.
  3. Architecture / 21024 - Louvre 21024 Errors: None
  4. Also, don't forget that the way parts are made also change a lot of thing. Usually, parts made of triangle meshes renders much faster than CGI based ones especially with transparent parts. LDD2PovRay bevels feature is really really slowing everything. LGEO library in ldraw, whcih has also bevels render much faster. You can't compare anything as long as you don't use the same input geometry. And even with identical geometry, speed is more a matter of settings than anything else.
  5. Have a look here : obj - LGEO Primitives It's a rough conversion, hope it will be sufficient. Do not hesitate if you would need small adjustments.
  6. Space / Unitron / 1793 - Space Station Zenon 1793 Errors: None
  7. All right. :) No problem. But actually, I'm still convinced that it shouldn't be that difficult to add studs by replacing LGEO studs and other primitive by .obj files and merge them with the part geometry. You would need a bit of programing and a .obj version of the few LGEO primitives.
  8. Come on, you don't want to add them by counting their exact position, but how do you think I would do it? That's not really fair... One more thing that prevent me adding studs: files size. My package is already more than 1Gb, I don't want to double the size with studs. Another thing: all studs needs to be the same: you will have high qulity studs with the parts in my library and low quality studs with the other parts. I would not like it.
  9. I will not put the studs in my files because I need to keep the LGEO ability to remove logo on Studs. You will need to subtitute: lg_studs lg_tech_studs lg_tech_studs_logo lg_column lg_plate_column lg_cylinder lg_plate_cylinder A 3 points prism is actually a triangle extruded through a specific direction. so yes you might be able to convert it into triangle. But usually I use prism to create pattern (intersection between the prism and the origianl part shape).
  10. Space / Unitron / 1789 - Star Hawk II 1789 Errors. None
  11. OK, so I guess you will not be able to use parts that have Studs or Understuds as I don't add them in my parts. Same for patterned parts, you won't be able to convert them into obj files, right ? I also like to add that many of my parts have some normals problems on flat surfaces. I'm currently reworking all of them to correct that, I've started from the beginning (alphabetically speaking) and some are already available in my package. This is those ones that you should convert, because the others will be reworked. I will create the binocular soon, I think I forgot to create the lg_xxxx.inc file.
  12. Space / Unitron / 1787 - Crater Cruiser 1787 Errors: None
  13. Really nice renders. I would like to know how you can implement support for my LGEO parts library. As it is Povray code, using many boolean operations, especially for patterned parts, I don't really understand how you can do that. Same for studs, how can you do that. Then, I'm currently rewriting the entire library using "mesh2" povray meshes instead of "mesh" ones. It's a very long process and I can't tell when it will be over, but I'm regularly updating the package (without notification). This is transparent for PovRay users but it might give you issues if your writing some compatibility code. Maybe we could get in touch to talk about it.
  14. I might also use the unitron helmet picture to create the part in ldraw. Thanks for sharing it here.
  15. Space / Ice Planet 2002 / 6983 - Ice Station Odyssey 6983 Errors: None
  16. This is what I meant. I haven't really been into details but, that's what I was thinking of. A random value devided by 255 for each R, G and B color. This would work I guess, but this will give you the same random color for each black brick, try to directly implement the rgb color for each brick. I guess you are using ldd2pov, and I don't know the kind of pov file it generates so I cannot try myself. As a workround, If you where using Ldraw, I would simply write a quick code in C++ or VBA to edit the ldraw file and change randomly color values. I don't know if this would be feasable with LDd...
  17. OK then, don't edit the color definition itself, but replace each brick color definition by a rgb value with the random values. I guess it should work.
  18. In PovRay, the rand() function generates random numbers. You can use it in your RGB colors definitions, and you will have random colors each time you render you scene.
  19. Space / Ice Planet 2002 / 6973 - Deep Freeze Defender 6973 Errors: None
  20. Update: 2015/08/11 Download link on first page. 973p61: Minifig Torso with Gold Ice Planet Pattern 973p62: Minifig Torso with Silver Ice Planet Pattern 991: Electric RC Race Buggy Motor - Axle Bush 2440p67: Hinge 6 x 3 Radar/Blade/Spoiler/Panel with Ice Planet Pattern 2713: Technic Ski 3039pc8: Slope Brick 45 2 x 2 with Ice Planet Controls Pattern 3068bp61: Tile 2 x 2 with Ice Planet Logo Pattern 3069bp61: Tile 1 x 2 with Ice Planet Control Panel Pattern 3298p61: Slope Brick 33 3 x 2 with Ice Planet Logo Pattern 3626bp61: Minifig Head with Ice Planet Moustache and Eyebrows Pattern 3626bp62: Minifig Head with Ice Planet Messy White Hair Pattern 3626bp65: Minifig Head with Ice Planet Female Red Hair Pattern 4218b: Roller Door Normal 4219b: Roller Door with Handle 4474p61: Windscreen 6 x 4 x 2 Canopy with Ice Planet Logo Pattern 6119: Minifig Helmet Visor Ice Planet 93598: Windscreen 2 x 3 x 2 on 2 x 4 Base 93598pk0: Windscreen 2 x 3 x 2 with 2 x 4 Base with Green Eyes on White Background Pattern 98283: Brick 1 x 2 with Embossed Bricks 99301: Slope Brick 33 3 x 3 Double Concave 168275a: Sticker 2.7 x 3.7 with Spyrius Machinery 168295a: Sticker 5.4 x 7.9 with Holographic Stripes and Red Triangles u1125: Hinge Plate 1 x 2 with 1 Large Finger u1126: Hinge Plate 1 x 2 with 2 Fingers at Outer Edges ls20 - LSynth Technic Pneumatic Hose - End Piece ls21 - LSynth Technic Pneumatic Hose - Cross Section ls40 - LSynth Technic Flexible Axle - End Piece ls41 - LSynth Technic Flexible Axle - Cross Section ls50 - LSynth Technic Flex-System Hose - End Piece ls51 - LSynth Technic Flex-System Hose - Cross Section ls60 - LSynth Short Straight String Segment
  21. Space / Ice Planet 2002 / 6898 - Ice-Sat V 6898 Errors: None
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