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Brickdoctor

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Everything posted by Brickdoctor

  1. Seriously, I just mentioned that discussion of the show did not belong here. Adding "anyway, back on topic" to your post doesn't make your off-topic post acceptable; it means that you knew it was off-topic and decided to post it anyways.
  2. Discussion of minifigs you think we'll see or want to see but which have no basis in rumor belongs in Most Wanted Star Wars Characters. And discussion of Rebels belongs in Culture and Multimedia. Again, this thread is for discussion of rumored and confirmed sets for 2014. Not sets you think we'll get, not sets you want to get, not minifigs you want to see, not minifigs you think we'll see, not potential material for sets in new productions. Thanks.
  3. On the other hand, the concept of the Inquisitors is something they might've just found in the EU and decided it fit well with the way they like to add lesser villain characters. Like the Nightsisters and Death Watch.
  4. More Dark Rogue Jedi Acolyte Secret Sith Apprentices! Yay!
  5. QM Note: Elven Warriors A can't move south-east because Resistance Spearmen A moved into that hex upon defeating the Pongcanae. I swapped Elves A and the diplomats in the Order so that Elves A could move south instead. If you want to give me some general actions as far as how you want to approach the buildings remaining under the fog of war and where you want to position your troops, I'll go ahead and run those. (provided you stay outside the crossbow's range, of course, otherwise I'd have to do strict Rounds.) Results of Round Eight of the Hunt for the Pongcanae: Knights of Patuqun vs. Pongcanis Swordsmen B — Critical Hit ((2*2*2)-2=6 Damage) Knights of Patuqun vs. Pongcanis Swordsmen B move south-east. Elven Warriors B vs. Pongcanis Spearmen C — Extra Critical Hit ((4*3)-4=8 Damage) Resistance Spearmen A vs. Pongcanis Spearmen C — Critical Hit ((7*2)-4=10 Damage) Resistance Spearmen B move south-east. Resistance Spearmen C vs. Pongcanis Swordsmen B move south-east. Sir Isaac Shawe, Lady Calaryl, and Duke Bârbêthân move south-east. Elven Warriors A vs. Pongcanis Spearmen C move south. Pongcanis Crossbows A do nothing. The Enemies: Pongcanis Crossbowmen A Ranged *In a Building* Level: 3 Health: 8/10 Defense: 1 2 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage. Drops: 30 Gold The Alliance to Restore R'kilf: Resistance Spearmen A (commanded by Sandy) Footsoldiers Power: 6 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Resistance Spearmen B (commanded by Flipz) Footsoldiers Power: 6 Health: 6/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Resistance Spearmen C (commanded by Lord Duvors) Footsoldiers Power: 6 Health: 5/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Elven Warriors A (commanded by Chromeknight) Ranged Power: 4 Health: 10/10 Defense: 3 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage. Elven Warriors B (commanded by Wedge09) Ranged *In a Building* Power: 4 Health: 10/10 Defense: 3 4 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage. Knights of Patuqun (commanded by Zepher) Mounted Power: 2 Health: 9/10 Defense: 5 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Sir Isaac Shawe, Lady Calaryl, and Duke Bârbêthân (commanded by Chromeknight) Diplomats Power: 1 Health: 45/45 Defense: 2 Passive Special: Diplomats must reach the objective without being Knocked Out, or their armies will disband. Below 30 HP, control of the Knights of Patuqun will be lost, below 15 HP, control of the elves will be lost, and at 0 HP, control of the resistance soldiers will be lost. Party leader, choose the order of actions. All combatants, choose your targets for your troops. Also mention if you want to try to move or attempt something else outside the box. Unless otherwise specified, all units can move one hex or attack an enemy in an adjacent hex. Footsoldiers deal double Damage to Ranged units. Ranged units deal double Damage to Mounted units. Mounted units deal double Damage to Footsoldiers. Scouts always take and deal normal Damage. Any city walls cannot be crossed. If you move into a building, you end your turn no matter how many moves you have left, but you receive +1 Defense while in the building. Any diplomats who don't reach the headquarters conscious will no longer support you. Any enemy not targeted will get a Free Action which may or may not be in the form of a Free Hit after everyone has acted.
  6. That's great. Especially when you consider Shadows' first post in the Hall.
  7. "Yes, this I heard from Master Thothwick, that the Bog Witch Baba who enslaved Bluto Ziegfried has come to Eubric and is now effectively controlling the Wolfgang. I say we kill them all for the loot and XP!"
  8. How can you tell? Advanced Search only returns the last five hundred.
  9. Let's not turn this into a discussion of minifigs you want to see, because that doesn't belong here...
  10. Results of Round Seven of the Hunt for the Pongcanae: Knights of Patuqun vs. Pongcanis Spearmen D — Hit ((2*2)-3=1 Damage) Knights of Patuqun vs. Pongcanis Spearmen D — Extra Critical Hit ((2*3*2)-3=9 Damage) Elven Warriors B vs. Pongcanis Spearmen C — Miss Resistance Spearmen A move south-east. Resistance Spearmen B move south-east. Resistance Spearmen C vs. Pongcanis Swordsmen B — Hit (7-2=5 Damage) Elven Warriors A vs. Pongcanis Spearmen C — Miss Sir Isaac Shawe, Lady Calaryl, and Duke Bârbêthân do nothing. Pongcanis Crossbowmen A do nothing. The Enemies: Pongcanis Swordsmen B Footsoldier *In a Building* Level: 5 Health: 1/10 Defense: 1 2 Passive Special: Footsoldiers gain a +1 Level flanking bonus whenever their target is adjacent to one of their allies. Drops: 25 Gold Pongcanis Crossbowmen A Ranged *In a Building* Level: 3 Health: 8/10 Defense: 1 2 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage. Drops: 30 Gold Pongcanis Spearmen C Footsoldier *In a Building* Level: 2 Health: 10/10 Defense: 3 4 Passive Special: Footsoldiers gain a +1 Level flanking bonus whenever their target is adjacent to one of their allies. Drops: 20 Gold The Alliance to Restore R'kilf: Resistance Spearmen A (commanded by Sandy) Footsoldiers *Flanking* Power: 6 7 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Resistance Spearmen B (commanded by Flipz) Footsoldiers Power: 6 Health: 6/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Resistance Spearmen C (commanded by Lord Duvors) Footsoldiers *Flanking* Power: 6 7 Health: 5/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Elven Warriors A (commanded by Chromeknight) Ranged Power: 4 Health: 10/10 Defense: 3 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage. Elven Warriors B (commanded by Wedge09) Ranged *In a Building* Power: 4 Health: 10/10 Defense: 3 4 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage. Knights of Patuqun (commanded by Zepher) Mounted Power: 2 Health: 9/10 Defense: 5 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Sir Isaac Shawe, Lady Calaryl, and Duke Bârbêthân (commanded by Chromeknight) Diplomats Power: 1 Health: 45/45 Defense: 2 Passive Special: Diplomats must reach the objective without being Knocked Out, or their armies will disband. Below 30 HP, control of the Knights of Patuqun will be lost, below 15 HP, control of the elves will be lost, and at 0 HP, control of the resistance soldiers will be lost. Party leader, choose the order of actions. All combatants, choose your targets for your troops. Also mention if you want to try to move or attempt something else outside the box. Unless otherwise specified, all units can move one hex or attack an enemy in an adjacent hex. Footsoldiers deal double Damage to Ranged units. Ranged units deal double Damage to Mounted units. Mounted units deal double Damage to Footsoldiers. Scouts always take and deal normal Damage. Any city walls cannot be crossed. If you move into a building, you end your turn no matter how many moves you have left, but you receive +1 Defense while in the building. Any diplomats who don't reach the headquarters conscious will no longer support you. Any enemy not targeted will get a Free Action which may or may not be in the form of a Free Hit after everyone has acted.
  11. He stepped down in order to work for TLG, and now he has an account with the LEGO Rep rank.
  12. Sorry, that wasn't clear; I was trying to refer to the next generation of games and gaming devices. Yes, I suppose I am the next generation. (But I do have clear memories of being amazed by the fact that I could play a game like Snake on a phone when my parents first got the Nokias that could run it.)
  13. Angri B1rds, what's that? I thought the next generation was playing Snake on their phones.
  14. But you didn't need to ask where to see a picture or if you could be sent a picture three times within the span of eight posts and five hours. This is not up for debate. No more repeated asking for pictures. Besides, confidential images are just that: confidential. The bits of description that you're getting right now are already much more than you're supposed to know.
  15. Just because someone else saw it doesn't mean it's online nor does it mean they have a picture which they are willing to upload. Retailers catalogs are confidential and intended for the retailers' eyes only. Please don't repeatedly bug people about giving you pictures.
  16. Results of Round Six of the Hunt for the Pongcanae: Knights of Patuqun move north-west. Knights of Patuqun vs. Pongcanis Spearmen D — Critical Hit ((2*2*2)-3=5 Damage) Resistance Spearmen A vs. Pongcanis Spearmen B — Extra Critical Hit ((7*3)-4=17 Damage) Resistance Spearmen B vs. Pongcanis Spearmen D — Critical Damage ((2*2)-1=3 Damage) Resistance Spearmen C vs. Pongcanis Swordsmen B — Hit (6-2=4 Damage) Elven Warriors A vs. Pongcanis Spearmen B Pongcanis Spearmen C — Damage (2-3=0 Damage) Elven Warriors B vs. Pongcanis Spearmen C — Miss Sir Isaac Shawe, Lady Calaryl, and Duke Bârbêthân do nothing. Pongcanis Crossbowmen A do nothing. "That's the way to do it; bash them with your shields and overrun them with your horses! Again!" "We have them divided and surrounded!" "nnnugh, that one hurt." "We were lucky that time; their spears could not penetrate our shields. Let's not give them the opportunity to get that close again." The Enemies: Pongcanis Swordsmen B Footsoldier *In a Building* *Flanking* Level: 5 6 Health: 6/10 Defense: 1 2 Passive Special: Footsoldiers gain a +1 Level flanking bonus whenever their target is adjacent to one of their allies. Drops: 25 Gold Pongcanis Crossbowmen A Ranged *In a Building* Level: 3 Health: 8/10 Defense: 1 2 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage. Drops: 30 Gold Pongcanis Spearmen C Footsoldier *In a Building* Level: 2 Health: 10/10 Defense: 3 4 Passive Special: Footsoldiers gain a +1 Level flanking bonus whenever their target is adjacent to one of their allies. Drops: 20 Gold Pongcanis Spearmen D Footsoldier Level: 2 Health: 5/10 Defense: 3 Passive Special: Footsoldiers gain a +1 Level flanking bonus whenever their target is adjacent to one of their allies. Drops: 20 Gold The Alliance to Restore R'kilf: Resistance Spearmen A (commanded by Sandy) Footsoldiers *Flanking* Power: 6 7 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Resistance Spearmen B (commanded by Flipz) Footsoldiers *Flanking* Power: 6 7 Health: 6/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Resistance Spearmen C (commanded by Lord Duvors) Footsoldiers Power: 6 Health: 5/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Elven Warriors A (commanded by Chromeknight) Ranged Power: 4 Health: 10/10 Defense: 3 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage. Elven Warriors B (commanded by Wedge09) Ranged *In a Building* Power: 4 Health: 10/10 Defense: 3 4 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage. Knights of Patuqun (commanded by Zepher) Mounted Power: 2 Health: 9/10 Defense: 5 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Sir Isaac Shawe, Lady Calaryl, and Duke Bârbêthân (commanded by Chromeknight) Diplomats Power: 1 Health: 45/45 Defense: 2 Passive Special: Diplomats must reach the objective without being Knocked Out, or their armies will disband. Below 30 HP, control of the Knights of Patuqun will be lost, below 15 HP, control of the elves will be lost, and at 0 HP, control of the resistance soldiers will be lost. Party leader, choose the order of actions. All combatants, choose your targets for your troops. Also mention if you want to try to move or attempt something else outside the box. Unless otherwise specified, all units can move one hex or attack an enemy in an adjacent hex. Footsoldiers deal double Damage to Ranged units. Ranged units deal double Damage to Mounted units. Mounted units deal double Damage to Footsoldiers. Scouts always take and deal normal Damage. Any city walls cannot be crossed. If you move into a building, you end your turn no matter how many moves you have left, but you receive +1 Defense while in the building. Any diplomats who don't reach the headquarters conscious will no longer support you. Any enemy not targeted will get a Free Action which may or may not be in the form of a Free Hit after everyone has acted.
  17. A little, yeah. I should probably stop. Excellent solution! KimT's still around, just with a different account.
  18. Good, good. The blaming of others is swelling in you now. Give in to the quotes. With each passing moment you make yourself more my servant.
  19. "Miss Uq, Master Gibbin, Miss Nyx, Master Byblos: it's good to be questing with you." I turn to the member of the Town Watch asking about my need for bread. "That depends, Constable Giselle, on whether or not the bread will provide a stat buff."
  20. Uh, no, his post makes complete sense; you seem to have confused yourself. Your second sentence assumes that he wants both removal and price hike. He doesn't want it to go up in price in the Marketplace.
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