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Brickdoctor

Star Wars Moderator
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Everything posted by Brickdoctor

  1. Docken doesn't need an in-character reason for killing something. We all know he only does stuff for loot and XP.
  2. I'm sure Scorpiox is right about that, after all, Haldor has experience with 'awkward' and 'nudity'.
  3. What really stands out to me is that in building the Azure Angel, you not only were able to make a terrific SNOTed model within the constraints of LDD (No small feat in itself, I know, speaking from experience.), but you appear to have been able to compact the design compared to the average model of the Delta-7! And then there's the Fanblade, which is awesome as well. I know the ARC Gunship has drawn the most attention among MOCs from the original Clone Wars series, but these two fighters are popular models as well, and more difficult to build in my opinion, and you've done a great job. By the way, in addition to the beautiful renders, I love how you imitated the animation style of space battles from the series with those two edited photos.
  4. I've quoted a bunch of famous people. Pretty much all of them were in Star Wars.
  5. I check through my inventory, and my eyes fall upon a pair of the scales of the Obsidian Dragon. "Lucky and Blessed, well that's just asking for trouble when you're a Warden." Also noticing some artifacts I don't need, I list them on a piece of parchment which I pin near the Quest Board: For Sale: Dragon Scale - (Grants the Lucky- and Blessed-effects when consumed) - 70 Gold (Save 10 Gold compared to Portia's price for a Nostrum and a Soma.) *Sold!* Venom - (Use on a weapon to make it cause a Poisoned-effect on any enemy it hits for the duration of one battle. A poisoned enemy loses 1 Health each turn. - 3 Gold (Save 40% compared to Portia's price.) *5 in stock* White Marksman's Hat - (â…™ chance of Assassination vs. Flying monsters; Headwear) - Make me an offer. Lover's Locket - (immune to Enamored; Accessory) - 30 Gold (Save 25% compared to Fabian's price.)
  6. That's what I do, too. I did have one head once that was particularly tough to get out: I'd put a Vader head (Chrome Vader's if it makes any difference.) into the helmet of the CMF S9 Knight, and couldn't get that one out. Ended up using a Technic axle and wiggling it around a bit, and then tried again with the torso, wiggling it again before doing the "bend and pull" method Saint described, and it came out fairly easily. (I used a Technic axle and not a pin because the axle can be slid in and out without creating enough friction to push the head back in if you've gotten it a little bit out. That effect was avoided when I went back to using the torso by twisting the torso as I eased the neck pin back into the head.)
  7. Didn't Obi-Wan almost do that already in a canon publication, in one of the kids 'novels'? With Adi-Gallia's(?) padawan, I think. Update: Oh, found it on Wookieepedia. And apparently the same series did something with Qui-Gon and some librarian Jedi that I'd never heard of. Evidently these forbidden relationships were a popular topic with these young reader novels.
  8. Argh, now I have to rename one of my future NPCs. (Was actually going to be Captain Gerland Peale-Leon serving under Admiral Mathias Thraune, but same obvious inspiration.)
  9. Isn't that the one that makes you forget? No. In Heroica, it makes your Power increase by one.
  10. I start doing 'figs around the time I start drafting an outline, but they don't usually change anything in the storyline. Usually the most they'll change is a race or a gender based on what looks cool. Maybe a slight change to possible backstory or the addition if a minor supporting NPC, but nothing major. The exception would be figbarf results that I don't end up using in the quest or build while not developing a quest; those can influence the development of future quests if I like the combination so much that I want to work it into a quest as a major character. (Sort of like Luke and Knyghton; they were originally one-time-use NPCs for support in battle, and I liked their combinations and interactions with players enough that I brought them back for Quest 31.) That's the way it's usually done in tabletop RPGs, I think, with the higher number being better. I have the lower number being better for Heroica because the die results are already numbered that way in the class sheets.
  11. Ah, yes, building new characters, one of my favorite parts of planning a quest. I believe someone on flickr dubbed this "figbarfing": building bunches of new combinations of minifigs. I do it all the time. I've built concept figures for about three quests that are in various stages of drafts.
  12. No, a whole Mythril is worth 1000-1200 Gold.
  13. I think it's a common assumption that that's as far as it goes for anyone who decides to play a (simplified) tabletop RPG on the Internet.
  14. Aren't Mythril Shards already part of your quest reward, Legonater? Might be making them a little too common in one quest by giving the party one as loot now. (If you are indeed letting them have that one, and it's not part of a trap.)
  15. I didn't follow it that closely, either, but I think he Special Mirrored one of the Chaotic Specials that had enemies deal Damage to enemies.
  16. It can be a choice or a roll. Their Shield (Sound of Music) has them sing a random song at no Ether cost.
  17. It's normal for us evil QMs. I agree. Make heroes work around enemies that can counter some of their strengths (but not all of them; that'd be unfair, too), but don't punish them for getting a good roll result, something which they don't have control over and which is supposed to be a rewarding roll. (And I don't mean that good rolls shouldn't be able to do something bad, like Auras or Blood Rituals against Undead, but don't change the mechanics of the roll.)You can also the players should have some choice in how powerful their enemies are. Punish them for making a bad decision outside of battle, but don't punish them for getting what is supposed to be a good roll by changing the mechanics of that roll to make it affect combatants its not supposed to.
  18. Should've stayed in the Fields.
  19. See, this is another area* in which Minstrels are a better support class than Druids: "Don't try to outbid me, or I won't sing the Dirge of the Phoenix for you." Druids don't really have a choice when they roll Roots of Life. *I think Minstrels overall are a better pure support class than Druids, especially if you can get two of them together or one of them with a Rogue who bought lots of Grand Tonics.
  20. Go to the Fields with a Druid who can do all the strategizing so I don't have to worry about it? I'm in! You know, if QMs allow me to get anywhere near getting into the Fields again in the next six months or so.
  21. I used to, but the downtime was annoying. flickr was changing my transparent background PNGs (a much bigger deal on the older boards that didn't already have the white background for the posts) to white backgrounds, so I switched to Photobucket, and I've stuck with it. Unfortunately, I didn't know that they apply ugly compression to seemingly random images at seemingly random times, and the Beta Photobucket with no eventual compression that I've signed up for has a limit on how much I can upload to a free account. So I might have to switch to another image hosting site in the future, but right now, Photobucket is fine for me. (And the limit is 2 GB, which for the purposes of posting images that comply with EB's size restrictions is plenty of space; I've only used 6% of it.)
  22. On EB, MOCs and 'finds' of other builders' MOCs receive their own topics; we don't need a topic to do what the entire subforum is already for. We also already have an index of MOCs posted in this forum.
  23. I saw them when the quest first when up, but I can't see them now.
  24. I don't remember there ever being a specific ruling on that artifact. (Maybe a more general decision made it unsuitable; I'm not sure.) We didn't know of the Necromancer class when the item was created. I'd like to change the item to make it suitable for Necromancers, since that obviously makes sense, but only if Sandy allows it.
  25. OoC: Oh, thanks, posades. (I assume this was over PM, since I don't see the trade in this thread.)
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