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cosmocaos posted a topic in LEGO Digital Designer and other digital toolsHello all, I'm a beginner in rendering LEGO models in a mac OS system. I discovered that Stud.io makes its renderings using POV-ray (a software for rendering) and that you can export .pov files for render externally in the POV-ray software itself. The POV-ray 3.7 has not graphical user interface (GUI) for mac OS X, and can only be executed in the command line. The render is controlled in a text file with the .pov extension. I installed POV-ray 3.7 with the sotware mac ports: [ The command is: sudo port install povray @18.104.22.168_2 ] Then I modified the file /opt/local/etc/povray/3.7/povray.ini adding the path to the LGEO libraries, which were already installed by Stud.io. Library_Path="/Applications/Stud.io/povray/LGEO" Library_Path="/Applications/Stud.io/povray/LGEO/lg" Library_Path="/Applications/Stud.io/povray/LGEO/ar" Also modifying the Width and Height parameters. Then in the mac terminal I ran: povray Nova_AlexandriaFrontal_10.pov The result is similar to what I have obtained in Stud.io renderings. Now I want to improve the renderings learning to use POV-ray. First step learning about lights. Which I will update in this post. Any advice will be greatly appreciated, which will be included here. Solution Update: .pov files exported from Stud.io give me some trouble, so instead, from stud.io I export a .ldr file, which then I open in LDView, and from there I exported the .pov file. This also allow me to select the perspective of the model, and automatically translated to the .pov file (Which I could not do it in Stud.io). At first time the .pov file exported from LDView has mismatch colors, that was fixed updating the file /Applications/LDView.app/Contents/Resources/LGEO.xml. NOTE: I will eliminate this topic to create a new one with the focus on mac OS related issues of POV-Ray Rendering. Working with a iMac 2.7 GHz Intel Core i5, 8 GB 1600 MHz DDR3, Intel Iris Pro 1536 MB.