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Showing results for tags 'Ldraw'.
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Hello All, First time poster to this specific area, longtime poster to the Technic genre..... Forgive me if there is already a post that answers my question, but I could not find one. I have never created anything in Lego with software. Always preferred to just work with the tangible blocks. However, now wondering if I am missing something and that Ldraw or LDD can help add something to my builds. Problem is, there appear to be so many programs out there.... which is the best? Which is the standard? What are the pros and cons of each system. I work primarily in Technic parts, so I don't know if one program is better than others for this genre. Is there a thread that describes all this stuff to beginners like myself? I also know there are other programs out there....just not sure which are the best. Any help would be greatly appreciated. Thanks!
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Hello, yesterday I encountered a strange problem when importing a .ldr file into LeoCad. It simply wouldn't show my 2 x 3 plate with hole, ldraw part 3176.dat. The part renders fine in MLCad, LDCad, LDView and the like, but it shows only the 4 studs in LIC (instruction creator) and LeoCad's part window, while not showing at all in the rendered models using the latter two. You can see the difference in the two images attached. My question is - is this a known phenomenon? Are more parts affected than just this one? How can a part like this be used in LeoCad or LIC? Thx m.
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Hello everyone, This topic will be about designing and hopefully the build of the Smit Zwarte Zee. The Zwarte Zee was launched in 1963 and was the most powerfull ocean tug from Smit internationale sleepdiensten for a short while. It was wrecked in 1984 after several attempts to sell it, (to be converted into a yacht) did not succeed. For a lot of Dutch people this is one of the most beautiful tugs ever build. As a 14 year old I had build the wooden model of Billing Boats and turned it into a RC version. It was far from perfect but I was very happy with. I don't know what happened with rhe ship but I don;t own it anymore. Somewhere in march 2012 I started with the wheelhouse. The reason for that is that I had not build a ship that was longer than 1 meter at that time. Besides that I did not had any idea how to build a smooth hull of 2 meters long and about 32 cm wide. In April 2012 I had this: Bridge of the Smit Zwarte Zee by Konajra, on Flickr A good start. At the end of april 2012 I had the wheelhouse finished. Zwarte Zee WIP (3) by Konajra, on Flickr But then I still had no idea how to start with the hull. Other projects came around and I put the Zwarte Zee at hold. But after building my larger ships, the Fairplay and the Grampian Don. I had discovered new techniques how build a smooth looking hull. But stil I wasn't looking forward to desinging the hull. So I started to build the wheelhouse in bricks after I had broken down the Calypso. That ship has been displayed across europe and it was time to take her apart. WIP Zwarte Zee by Konajra, on Flickr WIP Zwarte Zee by Konajra, on Flickr This is the situation at the moment. Some other things came by and I haven't come any further yet. Until the beginning of januari this year when I finally started with designing the hull in MLcad. First attempt failed badly zwarte zee by Konajra, on Flickr zwarte zee Ldraw WIP by Konajra, on Flickr Normal slopes and curved slopes did not work here as good as they did on my Fiona coaster. After four restarts I have yet a great looking hull: Zwarte Zee Ldraw Wip version 4.0 by Konajra, on Flickr zwarte zee WIP by Konajra, on Flickr
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I have a decent sized Lego fire department that I and supplementing with LDraw apparatus to fill in for missing trucks. My question is what is everyone's preferred angle to view these in LDview? Do most people just stick with the standard 2/3 view or change the lat/long of thier renders? This angle just seams unnatural to me. Maybe because when I shoot them, I shoot them like I would an actual fire engine, and expect that angle of view. Thanks.
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Hi all. I'm one of the Lraw models builder of the Digital tool part of the forum. I'm planning to create the Baseplate of the 6988 - Alpha Centauri Outpost (2552px2) to make it available for the Ldraw comunity. Problem is that I don't own the part. I'm sure someone here has this part. Would it be possible for someone to take good pictures of the 5 surfaces (Front, Back, Left, Right and Top)? Then it will be possible for me to recreate the part digitally and share it to the Ldraw community. Hope someone will help me. Many many thanks a lot in advance.
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Hi all, TD;LR: Does anyone know how the Assembly tag is supposed to work or have a link to some clues? Long version: I’m cleaning and completing the ldraw.xml file. I’m stuck with “Assemblies.” LDD parts that are composites are exported subpart by subpart. Easy peasy. But, in order to import them, recombining the subparts in the LDD assemblies, an Assembly tag is needed. Existing tags looks like that: <Assembly ldraw="ldraw-idc01.dat" lego="lego-id" tx="0" ty="0" tz="0> <Part ldraw="subpart-ldraw-id.dat" color="0" m0="0" m1="0" m2="0" m3="1" m4="0" m5="0" m6="0" m7="1" m8="0" m9="0" m10="0" m11="1" /> … </Assembly> sometimes with different values for the matrix. AFAICT, the minimum working tag looks like that: <Assembly ldraw="whatever" lego="lego-assembly-id"> <Part ldraw="subpart-ldraw-id.dat" /> … </Assembly> That is, the matrix and color attributes of the Part tags and the translation vector for the Assembly tag are useless. The name of the LDraw assembly is necessary but can be whatever. I first thought importing assemblies worked but, actually, it only works with the LDR that was exported by LDD. Just resaving it usually truncates some values and boom, can’t be imported anymore. Also, hints are given in comments that LDraw complete parts (such as MF hips and legs in one part) are exported/imported as is. That’s not true. Maybe it was true before: unflexed flexible parts were exported/imported in 4.3.8, they are not anymore in 4.3.9. So, if anyone has any clue… Thanks.