Goliath

Eurobricks Dukes
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About Goliath

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  1. Goliath

    Heroica RPG 2.0

    Good point! I am just confused how we will create and balance character traits that was proposed before. I believe one of the examples was wings or some type of character flight? I think choosing a free beginning proficiency works just fine but I am not sure about the other. Some seem like they can have combat applications and some seem like they can only be exclusive to certain races HOWEVER, I think most of that should not be too much of an issue considering the unique setting. For races who cannot have wings, they can simply have jetpacks or if they're more affluent in the arcane arts they can levitate. This is something I think we can explore later on the future too if we decide to have purchasable character upgrades. @Lord Duvors I think that is a phenomenal attempt at basic lore! I like it, it is certainly a solid foundation for worldbuilding.
  2. Goliath

    Heroica RPG 2.0

    I suppose it would but I was thinking that the skills you tag have a better chance of being successful outside of combat. If you fail that skill check, you can get another chance? Not sure, it sounded like a fun little idea in my head. I think with being biologically stronger / stealthier / perceptive we can can have traits like these: Burly (+1 Acrobatics) Light-Footed (+1 Stealth) Eagle Eyes (+1 Perception) Unless you have other ideas because I am not sure how some of them can be implemented without complimenting proficiencies. I also find it much harder with the beastial races as a lot of them feel like they can have multiple of them. I would also say that's a pretty accurate assumption. I think going against the general norm can potentially create very interesting characters. Sometimes that intelligent magic-affluent Orc is more interesting than the brutish rock-for-brains Orc.
  3. Goliath

    Heroica RPG 2.0

    @Lord Duvors I just went with the colored text to avoid any additional text to the character sheet so it looks cleaner and less cluttered. What will be the differences between Species / Class Traits and Generic Traits? I want to assume that Generic Traits are simple stat and proficiency boosts, nothing too special.
  4. Goliath

    Heroica RPG 2.0

    @Waterbrick Down @Lord Duvors The more I think about it I think each race should just have their own unique trait based on biology, not proficiencies. I think all proficiencies should be up to the player and how they want to play that character. So if you want to be a Dwarf who is great at Arcana and knows nothing about Engineering or Insight, you can do just that! Like I suggested before with being passionate about something and having a burning passion for something else, some way to indicate you excel at certain thing maybe . I think your starting proficiencies should reflect your character and personality rather than because you chose to play so and so. I think it will define your character a bit more and make them more unique. Maybe I am just overthinking it too much? Here's an example: ??? Cycles old, Android Vitality: 5/5 Strength: 1 Skill: 2 Smarts: 2 Spirits: 1 Proficiencies: Acrobatics 2, Athletics 3, Perception 1, Short Range Weapons 1 I just threw this example together pretty quickly so don't pay too much attention to how the points are distributed. Anyways, the colors indicate that this Android excels at Acrobatics and Athletics. Acrobatics being highlighted with orange indicates they are good at that. Athletics being highlighted with red indicates that they are great at that. Maybe when you perform a skill check with whichever proficiencies your character is passionate about they have a better chance of being more successful at it?
  5. Goliath

    H20: Fantasy's Back on the Menu!

    Great! And yes I most certainly will! I have to break out some boxes to get my hands on my collection. Besides the setting being an icy hell, can you spare some more details? Also are we a tribe of Orcs or does it not matter?
  6. Goliath

    Heroica RPG 2.0

    Ah, okay, I think I see what you're saying now. So basically what proficiencies are associated with which race, like Engineering and Insight for Dwarves for example, you choose one of the two for for free and can choose any other three you want? Or do you get both for free on top of three of your choosing? Also, a bit off topic, but whenever I press "enter" once it bascially creates a gap so I cannot make a compact list or anything. Anyone know how I can fix that?
  7. Goliath

    Heroica RPG 2.0

    I think the system should shy away from having default Proficiency bonuses so players don't feel too bogged down to when it comes to creating their characters. An alternative that I think could work could be similar to Rimworld where a character can have a passion or burning passion for some type of Proficiency of their choosing. I do not know how I would balance it but it would allow players to get a boost at the start. Maybe your Proficiency you have a burning passion for will start at 3 and another Proficiency you have just a passion for starts at 2? Or they could vary in "price" when you want to upgrade them in the future? Apart from that I think each race having a specific trait by default is a good idea. We would just need to think of one for each race that would fit them best but not be too crazy.
  8. Goliath

    Heroica RPG 2.0

    I like it! I think having a default bonus and one special bonus would be a good idea - a Racial trait and Character trait. For example: Someone chooses to play a Reptile-based race. The Racial trait could be Cold Blooded (grants some bonus to stealth). Then the player can choose another trait that is not specific to one trait, like say Regenerative (+1 health every other turn or something). I just thought of the example on the spot but hopefully you guys understand what I am trying to say.
  9. Goliath

    Heroica RPG 2.0

    @Lord Duvors @Waterbrick Down I am all for making every species / race distinctly unique, I think that is great! Though I am terrible at naming things so I can't necessarily help with that too much. If each race ends up having a special racial bonus or something how will this apply to each of them? Unless we just have a list of said bonuses and let players choose what they want?
  10. Goliath

    Heroica RPG 2.0

    Ah, okay! I was thinking Bladerunner when I saw Androids. Anyways, that works out just fine I think. For roleplaying purposes there can be older Androids, those that look more machine than man, and newer Androids, those that look more man than machine. Just to piggyback off the idea of an insect races, they can be categorized into a single dominant species called Insectids or something like some of the other races. The few other pieces that come to mind for insect-based characters are the the Star Wars Geonosian pieces and the Toy Story Mantis head.
  11. Goliath

    Heroica RPG 2.0

    I think that is a fantastic list to start with! I would just add Robot, or call it by some other fancy synonym, to that list for those who want to be completely mechanical.
  12. Goliath

    Heroica RPG 2.0

    Great! I will continue to check-in daily and see what's new and share some creative ideas when necessary. Speaking of which, one idea that popped into mind when browsing BrickLink was one for some type of Robot race if you want to call it that. Basically I just thought of them as "Skeletons" as the pieces to create them are basically those from skeleton pieces. If I had the pieces I would show you all but basically they just use the black skeleton pieces with I want to say it's a head from the Insectoid series? It's a black head and looks the most robotic of all heads I saw. I also wonder how the tall Enderman / skeleton legs would look with it... No worries, it's all good!
  13. Goliath

    Heroica RPG 2.0

    Hey folks, sorry I have been absent for a while. I have just been lacking any motivation and creativity the past couple of weeks and even months. I am hoping when you guys start sharing some figbarfs, character sheets, and really anything I can hopefully gain some of that creativity back. @Waterbrick Down The new hall looks incredible! You really did an outstanding job on it. I really like how it it is a futuristic take on the original hall, it feels so nostalgic! I know a couple of months back we were still debating on the mechanics and I think these look great, @Lord Duvors! All that stuff is not my strong suit so I am completely fine with what you guys want.
  14. Goliath

    H20: Fantasy's Back on the Menu!

    Oh my goodness I am so sorry I have not seen this sooner! I have just been very busy and lacking any creativity the past couple of weeks. I think when the Heroica 2.0 chat slowed down my motivation just took a toll. This looks like a good solution to scratch that itch haha. Well, if you still need an extra participant I can try to make some time to join in. I just do not think I have the time and motivation to host though.
  15. Goliath

    Heroica RPG 2.0

    Same here. I am surprised that there has been no new updates as of late considering the quarantines and all. I still am super interested in Heroica 2.0 and would not mind seeing another quest. If we just want to test out certain mechanics and changes I am on board with just having Test Battles, for example, rather than full fledged quests that could take up to a month to complete. I still stand by my idea for a magic overhaul. I would love to try a dedicated magic user as it is something I have never attempted. Normally I play the upfront brute warrior character and want to try something new. We could try out a Test Battle and see how magic performs if you just want to use all magic.