Goliath

Eurobricks Dukes
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About Goliath

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  1. Goliath

    Heroica RPG 2.0

    Hey all, so sorry I have been inactive again. I recently just started a new job so I have been extremely busy with little to no down time. Based on what I have caught up on, I really like the progress. However, some things do not need to be entirely set in stone. Things will just spontaneously spawn and evolve around us while we play. The beautiful thing about Heroica 2.0 is that there is a ton more room for world building as we are not confined to a single planet. There are many mysteries and wonders to be found out there on many planets yet to be explored! So, in my opinion, there is no such thing as a bad idea. If someone has an idea but are not sure if it is okay they are more than welcome to share the idea and we can help. Also, is the general consensus that Heroica 2.0 takes place in the same universe as Heroica 1.0? Basically that it is quite far in the future? Final thought - while I was looking at the Google Doc regarding races and stuff, would it be more convenient to lump Terra / Star / Void Born into a single race called Celestial? They seem rather gifted and special so I thought Celestial would be a more appropriate name for them.
  2. Goliath

    Heroica RPG 2.0

    I have been messing around with some minifig combinations and I feel like I cannot get some nice combinations since my collection feels so limited. I will have to get more stuff haha. I especially tried messing around with the classic Boba Fett pieces. They seemed like a great idea but there just seems something off with them, maybe it is too green? I will have to look at some figbarfs for ideas, especially to accommodate the theme for different planets as someone who lives on an ice planet would dress differently than someone on a desert planet. Are there any rules for third-party assets, like from BrickForge and BrickArms for example? I am trying to stay away from those as not everyone has those types of things.
  3. Goliath

    Heroica RPG 2.0

    I think this is a great idea! I think it would also allow more freedom for settings for future GMs as they can essentially create their own planet its many accommodations to fit their story. Also my apologies for being inactive the past three weeks or so, I have been quite busy with things so I need to catch up with the recent discussions haha.
  4. Goliath

    Heroica RPG 2.0

    @Waterbrick Down Wow the Hall is really looking fantastic! It's making me more hyped for Heroica 2.0! What we can do with Heroica 2.0's main story is have something like chapters. We can focus on one thing first, like Orcs since you appear to be in favor of having them as being important. Eventually as the main story progresses it can shift to another storyline like focusing on the Dwarf clans or have something else brewing near the end. Given the unique setting being created there is a lot of potential for fun storylines to be created and explored upon.
  5. Goliath

    Heroica RPG 2.0

    Of course! It can always be something to look at again in the future as it's not really a necessity by any means. I have an alternate idea for the main antagonists but nothing extremely detailed. I was thinking they could be a race of genetically sterile humanoids due to excessive cloning and being genetically engineered. They are very militarized and hellbent on conquest and domination. Think along the lines of the Grineer from Warframe and the Cabal from Destiny. A lot more lore can be expanded on like if they came from another star system, their origins, culture, etcetera.
  6. Goliath

    Heroica RPG 2.0

    Well hey, I think it's a great start nonetheless!
  7. Goliath

    Heroica RPG 2.0

    Good point! I am just confused how we will create and balance character traits that was proposed before. I believe one of the examples was wings or some type of character flight? I think choosing a free beginning proficiency works just fine but I am not sure about the other. Some seem like they can have combat applications and some seem like they can only be exclusive to certain races HOWEVER, I think most of that should not be too much of an issue considering the unique setting. For races who cannot have wings, they can simply have jetpacks or if they're more affluent in the arcane arts they can levitate. This is something I think we can explore later on the future too if we decide to have purchasable character upgrades. @Lord Duvors I think that is a phenomenal attempt at basic lore! I like it, it is certainly a solid foundation for worldbuilding.
  8. Goliath

    Heroica RPG 2.0

    I suppose it would but I was thinking that the skills you tag have a better chance of being successful outside of combat. If you fail that skill check, you can get another chance? Not sure, it sounded like a fun little idea in my head. I think with being biologically stronger / stealthier / perceptive we can can have traits like these: Burly (+1 Acrobatics) Light-Footed (+1 Stealth) Eagle Eyes (+1 Perception) Unless you have other ideas because I am not sure how some of them can be implemented without complimenting proficiencies. I also find it much harder with the beastial races as a lot of them feel like they can have multiple of them. I would also say that's a pretty accurate assumption. I think going against the general norm can potentially create very interesting characters. Sometimes that intelligent magic-affluent Orc is more interesting than the brutish rock-for-brains Orc.
  9. Goliath

    Heroica RPG 2.0

    @Lord Duvors I just went with the colored text to avoid any additional text to the character sheet so it looks cleaner and less cluttered. What will be the differences between Species / Class Traits and Generic Traits? I want to assume that Generic Traits are simple stat and proficiency boosts, nothing too special.
  10. Goliath

    Heroica RPG 2.0

    @Waterbrick Down @Lord Duvors The more I think about it I think each race should just have their own unique trait based on biology, not proficiencies. I think all proficiencies should be up to the player and how they want to play that character. So if you want to be a Dwarf who is great at Arcana and knows nothing about Engineering or Insight, you can do just that! Like I suggested before with being passionate about something and having a burning passion for something else, some way to indicate you excel at certain thing maybe . I think your starting proficiencies should reflect your character and personality rather than because you chose to play so and so. I think it will define your character a bit more and make them more unique. Maybe I am just overthinking it too much? Here's an example: ??? Cycles old, Android Vitality: 5/5 Strength: 1 Skill: 2 Smarts: 2 Spirits: 1 Proficiencies: Acrobatics 2, Athletics 3, Perception 1, Short Range Weapons 1 I just threw this example together pretty quickly so don't pay too much attention to how the points are distributed. Anyways, the colors indicate that this Android excels at Acrobatics and Athletics. Acrobatics being highlighted with orange indicates they are good at that. Athletics being highlighted with red indicates that they are great at that. Maybe when you perform a skill check with whichever proficiencies your character is passionate about they have a better chance of being more successful at it?
  11. Goliath

    H20: Fantasy's Back on the Menu!

    Great! And yes I most certainly will! I have to break out some boxes to get my hands on my collection. Besides the setting being an icy hell, can you spare some more details? Also are we a tribe of Orcs or does it not matter?
  12. Goliath

    Heroica RPG 2.0

    Ah, okay, I think I see what you're saying now. So basically what proficiencies are associated with which race, like Engineering and Insight for Dwarves for example, you choose one of the two for for free and can choose any other three you want? Or do you get both for free on top of three of your choosing? Also, a bit off topic, but whenever I press "enter" once it bascially creates a gap so I cannot make a compact list or anything. Anyone know how I can fix that?
  13. Goliath

    Heroica RPG 2.0

    I think the system should shy away from having default Proficiency bonuses so players don't feel too bogged down to when it comes to creating their characters. An alternative that I think could work could be similar to Rimworld where a character can have a passion or burning passion for some type of Proficiency of their choosing. I do not know how I would balance it but it would allow players to get a boost at the start. Maybe your Proficiency you have a burning passion for will start at 3 and another Proficiency you have just a passion for starts at 2? Or they could vary in "price" when you want to upgrade them in the future? Apart from that I think each race having a specific trait by default is a good idea. We would just need to think of one for each race that would fit them best but not be too crazy.
  14. Goliath

    Heroica RPG 2.0

    I like it! I think having a default bonus and one special bonus would be a good idea - a Racial trait and Character trait. For example: Someone chooses to play a Reptile-based race. The Racial trait could be Cold Blooded (grants some bonus to stealth). Then the player can choose another trait that is not specific to one trait, like say Regenerative (+1 health every other turn or something). I just thought of the example on the spot but hopefully you guys understand what I am trying to say.
  15. Goliath

    Heroica RPG 2.0

    @Lord Duvors @Waterbrick Down I am all for making every species / race distinctly unique, I think that is great! Though I am terrible at naming things so I can't necessarily help with that too much. If each race ends up having a special racial bonus or something how will this apply to each of them? Unless we just have a list of said bonuses and let players choose what they want?