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The Legonater

Heroica: Glory Amongst the Stars - Mission #7: My Bleeding Hart

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1 hour ago, Zepher said:

OoC: Been advocating for tough battles, and damn is this a tough battle. I'm stressed! In the best way possible. Loving it. Two questions: can someone else feed me a plasma potion if I go down? And can someone else feed me an Aetherbrew, or does that have to be from me? 

MM Note: Gonna be honest, this one is a real nail-biter, but I believe in you! The answer is yes to both, someone can feed you a plasma potion to get you back on your feet and someone can feed you an Aetherbrew.

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hydra_boss_3.png varen_avatar.png
An intelligent mind... wasted in these efforts. If you were to submit, your collective knowledge could advance our brood further than your imagination...

Round Eight:
Merei casts Sustained Healing on Viper - (5, +1) Two successes = Two vitality restored
Kirwin moves to C3
Kirwin vs. Hydra Sprout A -  (+1, -1) Zero successes vs. (2) Zero successes = Zero damage
Viper moves to D6
Viper vs Hydra Sprout D - (4, 3 +1) Two successes vs (3) Zero successes = Two damage
Zaria vs Hydra Sprout A - (5, 6, +1) Three successes vs. (1) Zero successes = Three damage

Varen moves to B7
Varen vs. Merei - (4,3, +1) Two successes vs. (5, 6) Two successes = Zero damage
Hydra Sprout A  death roll - (6) Failure
Hydra Calyx uses Thorn Shoot vs. Zaria - (2, 6, +2) Three successes vs. (4, 2, +2) Three successes = Zero damage
Hydra Root uses Colony Defense - (4) Hydra Calyx B
Hydra Meiospore moves to H5
Hydra Meiospore vs. Viper - (5, 4, 6, 1, +1) Four sucesses vs. (5, 4, +1) Three successes = One damage, poisoned. 

The heroes catch a slight break as they press the attack. Kirwin shoots a burst of flame at the nearest Hydra, which sails past the creature. The sprout is about to skitter away when Zaria cleaves her blade lengthwise down the Hydra, severing it in twain. Viper joins her, deciding on his own to clear out the last Sprout and ridding the party of the nuisances. Shortly after, Viper feels a healing wave as Merei keeps him fighting. The controlled Varen fires a shot at Merei to stop her, but something within him resists and sends the shot careening. The Calyx attempts to pierce Zaria's armour, and the kinetic force sends her reeling back briefly. The Meiospore, meanwhile, fires a glob of acidic spit towards Viper, managing to eat away at his defenses. The Root sees its numbers dwindling, and calls a second Calyx into the fray to even its odds. Still, the heroes feel they might be gaining an edge.

No description available.

The Enemy:
hydra_boss_3.png
Hydra Root 
Vitality: 13/25
Velocity: 0
Strength: 1
Skill: 2
Smarts: 4
Proficiencies: Insight 2, Intimidation 1, Nature 3, Perception 1, Survival 3
Equipment: ??
Passive AbilityHive Mind - Any damage done to the Root will be instead distributed evenly among anyone under its thrall. The Root can Rally or Defend those under its thrall without being physically adjacent to them.
Special Actions: If the Root has no minds under its thrall, it may take one of the following actions on its turn:
Parasitic Reach - The Root makes a Smarts check against a member of the party. If the Root succeeds, that character is under its thrall for the next turn. 
Colony Defence - The Root summons more Hydra creatures into the battle, rolling a d4 - 1, Failure; 2, Two Hydra Sprouts, 3, a Hydra Meiospore, 4, a Hydra Calyx.

hydra_grown_2.png
Hydra Calyx A
Vitality: 10/10
Velocity: 2
Strength: 4
Skill2
Smarts: 1
Proficiencies: Intimidation 1, Nature 1, Short Range Weapons 3

Equipment: None
Innate: Swiping Claws (Standard Kinetic Short Range Weapon), Striking Talons (Calibrated Kinetic Long Range Weapon)
Passive AbilityThorn Shoot - Forgoes a Position action to make a Long Range attack, using its Velocity stat as its proficiency modifier

hydra_grown_2.png
Hydra Calyx B
Vitality: 10/10
Velocity: 2
Strength: 4
Skill2
Smarts: 1
Proficiencies: Intimidation 1, Nature 1, Short Range Weapons 3

Equipment: None
Innate: Swiping Claws (Standard Kinetic Short Range Weapon), Striking Talons (Calibrated Kinetic Long Range Weapon)
Passive AbilityThorn Shoot - Forgoes a Position action to make a Long Range attack, using its Velocity stat as its proficiency modifier

spitter_2_profile.png
Hydra Meiospore 
Vitality: 3/3
Velocity: 1
Skill: 2
Smarts: 3
Proficiencies: Artillery Weapons 4, Nature 1, Survival 1
Equipment: Sack of Acid, 5 Credits
Innate: Acid Spit (Standard Artillery Weapon, poisons)
Passive AbilityPropagation - Forgoes an attack turn to add its Skill to its Velocity stats for its Position action

The Party:
hIJnvcns.jpg
Kirwin (karmajay)
Character Points: 5/18
Vitality: 3/6
Velocity: 1
Strength: 2
Skill: 1
Smarts: 3
Proficiencies: Coding 2, Piloting 1, Engineering 2, Explosives 1, Technology 2 
Credits: 18
Equipment: Drone (Standard Long Range Elemental Weapon), Adventuring Leathers (Standard Kinetic Armour), Utility Belt
Inventory: 2 Hampering Minor Chemical Contained grenades, 4 Plasma Potions, Hacking Chip, Captain Ilbery's Security Card, Alien Mandible (Standard Kinetic Weapon), Makeshift Flamethrower (Standard Short-Range Elemental Weapon), Skeleton Key Card (Unlocks 1 lock per mission)

51313574008_4f02c70724_o.jpg
Merei Teo
Age 24 Female, Helioi-Touched Celestial (Born Menahi) 
Character Points: 4/18
Vitality: 1/6 
Velocity: 2
Strength: 2
Skill: 2
Smarts: 3
Spirit: 1/3
Proficiencies: Occult 1, Religion 1, Coding 1, Insight 1
Known Spells: Healing Light, Solar Flare, Gravity Sink
Credits: 161
Equipment: Teo Family Pocket-Watch (Kinetic Weapon), Utility Belt (Grants +1 Engineering or Medicine Check Success)
Inventory: Essence of Intellect, Plasma Potion, Aether Brew, Nanite Elixir, Holo-Tome 
(+1 to non-Spell Arcana, Nature, Religion, and Occult Checks)

varen_avatar.png
Varen Nastayo (KotZ)
26, Male, Human
Character Points: 5/17
Vitality: 5/5
Velocity: 2
Strength: 2
Skill: 2
Smarts: 2
Spirit: 0
Proficiencies: Culture 2, Deception 1, Insight 1, Persuasion 2, Long Range Weapon 1, Coding 1*
Known Spells (if applicable): 
Credits: 124
Equipment: Lawyer's Rifle (Standard Long Range Energy weapon), Translator Cube
Inventory: 1x Essence of Glibness, 1x Essence of Intellect, Ion Repeater (Standard Energy Long Range Weapon), Adrenaline Decoction, 2x Bulking Stim, Aether Brew, Ion Scope (This weapon ignores Obscurement)

51159739184_6833cca547_o.png
Zaria Kanara (Kintobor)
226 Year Old Female Elf
Character Points: 5/19
Vitality: 3/6
Velocity: 3
Strength: 2
Skill: 2
Smarts: 1
Spirit: 0/2
Proficiencies: Athletics 1, Religion 2, Melee Weapons 2
Known Spells: Warding Bond, Sonic Sweep
Credits: 139
Equipment: Power Khopesh (Standard Kintetic Melee Weapon), Dune Sea Armour (Standard Kinetic Armour w/ Repulsor, +1 Defend Rolls), Farsight Goggles
Inventory: Plasma Potion (4), Aether Brew x2, Essence of Toughness, Holoscroll (Enhanced Vision)

viper.png
Viper Carpathia (Will take suggestions) Poisoned 1
Vitality: 3/7
Velocity: 2
Strength: 4
Skill: 2
Smarts: 3
Spirit: 0
Proficiencies: Athletics 1, Persuasion 1, Short Range Weapons 2, Survival 1
Equipment: Starblazer Armour (Standard Kinetic Armour), Captain's Sidearm (Standard Short-Range Energy Weapon)

Edited by The Legonater

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OoC: I should be down one spirit and Varen down on Plasma Potion.

Merei moves to C4 and rallie Viper as Varen takes a shot on the Root.

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6 hours ago, Zepher said:

OoC: I should be down one spirit and Varen down on Plasma Potion.

MM Note: I thought I was forgetting something. Fixed!

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Round Nine:
Merei moves to C4
Merei rallies Viper (+3)
Kirwin rallies Zaria (+3)
Viper vs Hydra Root  - (1 4, 3, 5, 4 +1) Four successes vs (2, 1) Zero successes = Four damage
Zaria vs Hydra Root - (6, 4, 1, 1, 4 +1) Four successes vs. (2, 2) Zero successes = Four damage
Varen vs Hydra Root - (1, +1. -1) Zero successes vs. (2, 5) One success = Zero damage

Hydra Calyx A moves to E2
Hydra Calyx A vs Merei - (1, 6, 2, +1) Two successes vs. (3, 5) One success = One damage
Hydra Root uses Parasitic Reach against Kirwin - (4, 3, 2, 6) Two successes vs. (4, 3, 1) One success = Kiwin Controlled
Hydra Meiospore moves to G4
Hydra Meiospore vs. Zaria - (6, 3, 3, 4, +1) Three successes vs. (4, 4, +2) Four successes = Zero damage
Hydra Calyx B moves to F6
Hydra Calyx B vs. Viper - (6, 2, 1, +1) Two successes vs. (5, 5, +1) Three successes = Zero damage
Viper Poison Damage - -1 Vitality

The tension of the battle builds to a breaking point. Merei and Kirwin lends their support to the team's heavy hitters as they dish out a maelstrom of attacks on the Root. Zaria, Viper, and Varen are a flurry of slashes and blasterfire. Before long, the Root is looking heavily damaged, clinging to the edge of life. In desperation, it sends out another tendril, latching it firmly to Kirwin's spine. The whispers of the Root flood into Kirwin's system, overtaking all other stimuli. The other creatures close in, the Meiospore trying to get through Zaria's armour to no avail while the new Calyx attacked a weakened Viper. The first Calyx sets its sights on Merei, firing out a piercing shoot that drops the Celestial to the ground. The fight hangs on a razor's edge; everything hangs on the precision of the next few rounds...

finaleround9.png

The Enemy:
hydra_boss_3.png
Hydra Root 
Vitality: 5/25
Velocity: 0
Strength: 1
Skill: 2
Smarts: 4
Proficiencies: Insight 2, Intimidation 1, Nature 3, Perception 1, Survival 3
Equipment: ??
Passive AbilityHive Mind - Any damage done to the Root will be instead distributed evenly among anyone under its thrall. The Root can Rally or Defend those under its thrall without being physically adjacent to them.
Special Actions: If the Root has no minds under its thrall, it may take one of the following actions on its turn:
Parasitic Reach - The Root makes a Smarts check against a member of the party. If the Root succeeds, that character is under its thrall for the next turn. 
Colony Defence - The Root summons more Hydra creatures into the battle, rolling a d4 - 1, Failure; 2, Two Hydra Sprouts, 3, a Hydra Meiospore, 4, a Hydra Calyx.

hydra_grown_2.png
Hydra Calyx A
Vitality: 10/10
Velocity: 2
Strength: 4
Skill2
Smarts: 1
Proficiencies: Intimidation 1, Nature 1, Short Range Weapons 3

Equipment: None
Innate: Swiping Claws (Standard Kinetic Short Range Weapon), Striking Talons (Calibrated Kinetic Long Range Weapon)
Passive AbilityThorn Shoot - Forgoes a Position action to make a Long Range attack, using its Velocity stat as its proficiency modifier

hydra_grown_2.png
Hydra Calyx B
Vitality: 10/10
Velocity: 2
Strength: 4
Skill2
Smarts: 1
Proficiencies: Intimidation 1, Nature 1, Short Range Weapons 3

Equipment: None
Innate: Swiping Claws (Standard Kinetic Short Range Weapon), Striking Talons (Calibrated Kinetic Long Range Weapon)
Passive AbilityThorn Shoot - Forgoes a Position action to make a Long Range attack, using its Velocity stat as its proficiency modifier

spitter_2_profile.png
Hydra Meiospore 
Vitality: 3/3
Velocity: 1
Skill: 2
Smarts: 3
Proficiencies: Artillery Weapons 4, Nature 1, Survival 1
Equipment: Sack of Acid, 5 Credits
Innate: Acid Spit (Standard Artillery Weapon, poisons)
Passive AbilityPropagation - Forgoes an attack turn to add its Skill to its Velocity stats for its Position action

The Party:
hIJnvcns.jpg
Kirwin (karmajay) (Controlled)
Character Points: 5/18
Vitality: 3/6
Velocity: 1
Strength: 2
Skill: 1
Smarts: 3
Proficiencies: Coding 2, Piloting 1, Engineering 2, Explosives 1, Technology 2 
Credits: 18
Equipment: Drone (Standard Long Range Elemental Weapon), Adventuring Leathers (Standard Kinetic Armour), Utility Belt
Inventory: 2 Hampering Minor Chemical Contained grenades, 4 Plasma Potions, Hacking Chip, Captain Ilbery's Security Card, Alien Mandible (Standard Kinetic Weapon), Makeshift Flamethrower (Standard Short-Range Elemental Weapon), Skeleton Key Card (Unlocks 1 lock per mission)

51313574008_4f02c70724_o.jpg
Merei Teo (Unstable)
Age 24 Female, Helioi-Touched Celestial (Born Menahi) 
Character Points: 4/18
Vitality: 0/6 
Velocity: 2
Strength: 2
Skill: 2
Smarts: 3
Spirit: 1/3
Proficiencies: Occult 1, Religion 1, Coding 1, Insight 1
Known Spells: Healing Light, Solar Flare, Gravity Sink
Credits: 161
Equipment: Teo Family Pocket-Watch (Kinetic Weapon), Utility Belt (Grants +1 Engineering or Medicine Check Success)
Inventory: Essence of Intellect, Plasma Potion, Aether Brew, Nanite Elixir, Holo-Tome 
(+1 to non-Spell Arcana, Nature, Religion, and Occult Checks)

varen_avatar.png
Varen Nastayo (KotZ)
26, Male, Human
Character Points: 5/17
Vitality: 5/5
Velocity: 2
Strength: 2
Skill: 2
Smarts: 2
Spirit: 0
Proficiencies: Culture 2, Deception 1, Insight 1, Persuasion 2, Long Range Weapon 1, Coding 1*
Known Spells (if applicable): 
Credits: 124
Equipment: Lawyer's Rifle (Standard Long Range Energy weapon), Translator Cube
Inventory: 1x Essence of Glibness, 1x Essence of Intellect, Ion Repeater (Standard Energy Long Range Weapon), Adrenaline Decoction, 2x Bulking Stim, Aether Brew, Ion Scope (This weapon ignores Obscurement)

51159739184_6833cca547_o.png
Zaria Kanara (Kintobor)
226 Year Old Female Elf
Character Points: 5/19
Vitality: 3/6
Velocity: 3
Strength: 2
Skill: 2
Smarts: 1
Spirit: 0/2
Proficiencies: Athletics 1, Religion 2, Melee Weapons 2
Known Spells: Warding Bond, Sonic Sweep
Credits: 139
Equipment: Power Khopesh (Standard Kintetic Melee Weapon), Dune Sea Armour (Standard Kinetic Armour w/ Repulsor, +1 Defend Rolls), Farsight Goggles
Inventory: Plasma Potion (4), Aether Brew x2, Essence of Toughness, Holoscroll (Enhanced Vision)

viper.png
Viper Carpathia (Will take suggestions) Poisoned 1
Vitality: 2/7
Velocity: 2
Strength: 4
Skill: 2
Smarts: 3
Spirit: 0
Proficiencies: Athletics 1, Persuasion 1, Short Range Weapons 2, Survival 1
Equipment: Starblazer Armour (Standard Kinetic Armour), Captain's Sidearm (Standard Short-Range Energy Weapon)

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OOC: There’s a part of me that wants to try ending combat by just going in for the kill, but I also think having Merei up is better than having her down. Thoughts?

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OoC: Kirwin is under the Root’s thrall, any damage done to it is redirected to him this round.

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ooc: luckily i can't hit anything in combat so y'all should be good to do anything else this round lol

 

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39 minutes ago, karmajay said:

ooc: luckily i can't hit anything in combat so y'all should be good to do anything else this round lol

MM Note: I wouldn't be too sure about that...

Remember also that you can also attempt to attack the tendril holding Kirwin to sever the connection!

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Zaria roars in frustration as she takes a desperate swipe at the tendril connected to Kirwin. "Vyper, Varen, on the tower-looking one!" (Vyper to E4, fire on Meieospore, Varen to D5, fire on Meiospore.)

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hydra_boss_3.png hIJnvcns.jpg
This changes nothing. We are infinite. Do what you will with this dying ship.

Round Ten:
Merei Death Check - (4) Stabilized
Viper moves to E4
Viper vs Hydra Meriospore - (4, 4, +1) Three successes vs (1, 6) One success = Two damage

Zaria Melee Weapons Check against Hydra Tendril DC 1/3 - (6, 6, +1) Three successes = Kirwin freed
Varen moves to D5
Varen vs Hydra Root - (3, +1) One success vs. (1, 3) Zero successes = One damage

Hydra Calyx A vs Viper - (6, 4, 2, +1) Three successes vs. (1, 1, +1) One success = Two damage
Hydra Root uses Colony Defense - (1) Failure
Hydra Calyx B vs. Zaria - (5, 4, 1, +1) Three successes vs. (6, 3, +2) Three successes = Zero damage

Feeling the pressure as the battle reaches its climax, Zaria whispers a prayer to herself and swings her blade with all her strength. Seeing the warrior approach, Kirwin fishes a grenade from their pack, readying it to throw. Before they can move, the khopesh slashes cleanly through the tendril, and Kirwin drops to the floor, dazed. Around them, Viper and Varen fall into position and open fire on the Meiospore. Viper tears through its defenses before Varen puts a clean shot that flies through the creature's eye and into the acid sack, which explodes and burns away the Hydra. Seeing its limited options, the Root calls out for further reinforcements, but there is no answer. The standing Calyxes close in on the party, and one is able to knock Viper to the ground. The standing party members regroup, ready to finish things once and for all.

No description available.

The Enemy:
hydra_boss_3.png
Hydra Root 
Vitality: 5/25
Velocity: 0
Strength: 1
Skill: 2
Smarts: 4
Proficiencies: Insight 2, Intimidation 1, Nature 3, Perception 1, Survival 3
Equipment: ??
Passive AbilityHive Mind - Any damage done to the Root will be instead distributed evenly among anyone under its thrall. The Root can Rally or Defend those under its thrall without being physically adjacent to them.
Special Actions: If the Root has no minds under its thrall, it may take one of the following actions on its turn:
Parasitic Reach - The Root makes a Smarts check against a member of the party. If the Root succeeds, that character is under its thrall for the next turn. 
Colony Defence - The Root summons more Hydra creatures into the battle, rolling a d4 - 1, Failure; 2, Two Hydra Sprouts, 3, a Hydra Meiospore, 4, a Hydra Calyx.

hydra_grown_2.png
Hydra Calyx A
Vitality: 10/10
Velocity: 2
Strength: 4
Skill2
Smarts: 1
Proficiencies: Intimidation 1, Nature 1, Short Range Weapons 3

Equipment: None
Innate: Swiping Claws (Standard Kinetic Short Range Weapon), Striking Talons (Calibrated Kinetic Long Range Weapon)
Passive AbilityThorn Shoot - Forgoes a Position action to make a Long Range attack, using its Velocity stat as its proficiency modifier

hydra_grown_2.png
Hydra Calyx B
Vitality: 10/10
Velocity: 2
Strength: 4
Skill2
Smarts: 1
Proficiencies: Intimidation 1, Nature 1, Short Range Weapons 3

Equipment: None
Innate: Swiping Claws (Standard Kinetic Short Range Weapon), Striking Talons (Calibrated Kinetic Long Range Weapon)
Passive AbilityThorn Shoot - Forgoes a Position action to make a Long Range attack, using its Velocity stat as its proficiency modifier

The Party:
hIJnvcns.jpg
Kirwin (karmajay)
Character Points: 5/18
Vitality: 3/6
Velocity: 1
Strength: 2
Skill: 1
Smarts: 3
Proficiencies: Coding 2, Piloting 1, Engineering 2, Explosives 1, Technology 2 
Credits: 18
Equipment: Drone (Standard Long Range Elemental Weapon), Adventuring Leathers (Standard Kinetic Armour), Utility Belt
Inventory: 2 Hampering Minor Chemical Contained grenades, 4 Plasma Potions, Hacking Chip, Captain Ilbery's Security Card, Alien Mandible (Standard Kinetic Weapon), Makeshift Flamethrower (Standard Short-Range Elemental Weapon), Skeleton Key Card (Unlocks 1 lock per mission)

51313574008_4f02c70724_o.jpg
Merei Teo (Stable)
Age 24 Female, Helioi-Touched Celestial (Born Menahi) 
Character Points: 4/18
Vitality: 0/6 
Velocity: 2
Strength: 2
Skill: 2
Smarts: 3
Spirit: 1/3
Proficiencies: Occult 1, Religion 1, Coding 1, Insight 1
Known Spells: Healing Light, Solar Flare, Gravity Sink
Credits: 161
Equipment: Teo Family Pocket-Watch (Kinetic Weapon), Utility Belt (Grants +1 Engineering or Medicine Check Success)
Inventory: Essence of Intellect, Plasma Potion, Aether Brew, Nanite Elixir, Holo-Tome 
(+1 to non-Spell Arcana, Nature, Religion, and Occult Checks)

varen_avatar.png
Varen Nastayo (KotZ)
26, Male, Human
Character Points: 5/17
Vitality: 5/5
Velocity: 2
Strength: 2
Skill: 2
Smarts: 2
Spirit: 0
Proficiencies: Culture 2, Deception 1, Insight 1, Persuasion 2, Long Range Weapon 1, Coding 1*
Known Spells (if applicable): 
Credits: 124
Equipment: Lawyer's Rifle (Standard Long Range Energy weapon), Translator Cube
Inventory: 1x Essence of Glibness, 1x Essence of Intellect, Ion Repeater (Standard Energy Long Range Weapon), Adrenaline Decoction, 2x Bulking Stim, Aether Brew, Ion Scope (This weapon ignores Obscurement)

51159739184_6833cca547_o.png
Zaria Kanara (Kintobor)
226 Year Old Female Elf
Character Points: 5/19
Vitality: 3/6
Velocity: 3
Strength: 2
Skill: 2
Smarts: 1
Spirit: 0/2
Proficiencies: Athletics 1, Religion 2, Melee Weapons 2
Known Spells: Warding Bond, Sonic Sweep
Credits: 139
Equipment: Power Khopesh (Standard Kintetic Melee Weapon), Dune Sea Armour (Standard Kinetic Armour w/ Repulsor, +1 Defend Rolls), Farsight Goggles
Inventory: Plasma Potion (4), Aether Brew x2, Essence of Toughness, Holoscroll (Enhanced Vision)

viper.png
Viper Carpathia (Will take suggestions) (Unstable)
Vitality: 0/7
Velocity: 2
Strength: 4
Skill: 2
Smarts: 3
Spirit: 0
Proficiencies: Athletics 1, Persuasion 1, Short Range Weapons 2, Survival 1
Equipment: Starblazer Armour (Standard Kinetic Armour), Captain's Sidearm (Standard Short-Range Energy Weapon)

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"This ends now!" Zaria strikes the root. Varen moves to D3, rallies Zaria.

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Round Eleven:
Viper Death Check (5) - Stabilized
Kirwin rallies Zaria (+3)
Varen moves to D3
Varen rallies Zaria (+2)
Zaria vs. Hydra Root - (5, 6, 5, 3, 2, 5, 4 +1) Sixsuccesses vs. (1, 4) One success = Five damage

Kirwin's drone guides Zaria as she charges forward, hacking away at the last of the tendrils holding the Root to the power couplings. Waiting from behind, Varen steadies himself and fires a single shot, a tracer that tracks right into the center of the Root. Zaria dives forward, following Varen's guidance and plunging her khopesh through the Root and exploding out the back, taking whatever nervous system the creature had with it. As the Root collapses, its eyes focus in on its killer before scattering amongst the party, gazing at all of them with a burning intensity. There is a deep gargling of the sort the party has heard before, but this time, the throaty sounds form themselves words.

hydra_boss_3.png
THIS WILL NOT BE THE END.

One by one, the eyes blinked out, until the head rolled over, hanging onto the energy couplings before. As the tendrils catch, the head splits apart into chunks of Hydra flesh before dissipating into a viscous puddle of the fluid substance. The two Calyxes, likewise, darken and collapse into a pile of Hydra. Slowly, the webbing and growths around them begin to peel off the wall and drip from the ceiling. As the inert Hydra rains down around them, Valencia's crewmembers get to their feet. Simon Dunn is still somewhat in a daze, looking back and forth in confusion before settling on Dr. Luce's body, which he shakingly moves towards. Linda Greenlaw immediately races to the corner of the energy couplings, her hands desperately scooping up what is left of the Hydra Root. Lastly, Ernest McSorley is spotted fishing through his pockets. What he's searching for, however, has already been picked up Kirwin, along with the rest of the loot...

The Loot:
20 Credits
x2 Plasma Potion
Essence of Precaution
Bulking Stim
Hart Rifle (Calibrated Long Range Energy Weapon)
Acid Sack (Apply to weapon, weapon causes poisoned 1 for the duration of one battle)
Hydra Goo (Apply to a weapon, weapon can cause restrained once per quest)
Hart Containment Gear (Standard Kinetic Armor, +1 Survival)

Kirwin examines the Electronic Transmitter and quickly deduces that, despite the modifications to the device, it could easily be altered back to its original function - meaning it could function as either a signal booster or a self-destruct function, depending on the party's choice. 

Dean stumbled back towards the group, eyes still wide in shock as he looks amongst the inert Hydra.

dean.png
That... looked a lot closer than I would've liked. 

viper.png
But we made it... good work out there, all - gotta admit, you lot are better than some of my mates are.

Edited by The Legonater

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14 hours ago, The Legonater said:

Kirwin examines the Electronic Transmitter and quickly deduces that, despite the modifications to the device, it could easily be altered back to its original function - meaning it could function as either a signal booster or a self-destruct function, depending on the party's choice. 

Kirwin says "Well, with this thing gone for now I think we need to report back to the shuttle with the crew and let them deal with the fall out of this situation. A lot of people are gonna need to do a lot of explaining about how this situation snow balled and that sounds boring to me."

Kirwin disables the self destruct on device so no one accidently detonates the ship while they are on it.

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Zaria emerges from the Root, dripping with ooze and slime as she hacks her way through the Root. Uttering a battle cry, she viciously cut her way through the back, landing on her stomach, scrambling to get up afterwards. She breathes heavily, stumbling on her feet as surveys the surrounding battlefield. She closes her eyes in preparation for a prayer as more inert Hydra falls on her from the ceiling. She grimaces as she is drenched in gunk, awash in discomfort. A futile effort was made to remove the Hydra gunk from her, but she knew it would take more than a shower to get it fully out. She stiffly raises her hand to utter a prayer but pauses. Opening her eyes and seeing the damage done, she lowers her hand.

"May Varuth dull your senses and lead you astray." She states to the Root. She knew it couldn't hear it in body, but in spirit there might be a chance. She looked to see Greenlaw trying desperately to collect samples of the Root. There was a desire to stop her, but her legs begun to feel like lead. Exhausted, she stepped over the Root and towards the party.

30 minutes ago, karmajay said:

Kirwin says "Well, with this thing gone for now I think we need to report back to the shuttle with the crew and let them deal with the fall out of this situation. A lot of people are gonna need to do a lot of explaining about how this situation snow balled and that sounds boring to me."

"One day, Kirwin, I will teach you the Varuthi Rite of Dissatisfaction, and then you will find it interesting." Zaria remarks. "As a representative of the faith, I do not mind introducing you to our most well known and brutal tactic."

14 hours ago, The Legonater said:

Dean stumbled back towards the group, eyes still wide in shock as he looks amongst the inert Hydra.

 

dean.png
That... looked a lot closer than I would've liked. 

viper.png
But we made it... good work out there, all - gotta admit, you lot are better than some of my mates are.

"Same for you, Viper." Zaria nods. "I think we have a few more loose ends to wrap up, but thank you for your assistance. I do not believe this battle would have ended the same if you were not with us."

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Merei staggers to her feet, looking at the party standing victorious, at the one body they didn't save, at those they did, especially the doctor attempting to collect samples. "You and I will talk," she says to Greenlaw. "But first, we need to leave this ship." She walks over to Viper and lays a hand on his shoulder. "I am glad your friends asked us to find you." She casts a healing light on him.

"Dean. I'm sorry for the way the day has gone, and sorry to admit I mistook you as an enemy when you first arrived. I am not sure how many of those we've recovered we can take off this ship with us. Can you use your ship to ferry the rest?"

She turns finally to Zaria. "I hate to assume, but given that you're covered in the bits of the creature, I assume you are the one who finished things. I'm pleased you got your wish." Merei glances over at the device Kirwin is holding. "Do you still intend to destroy this ship upon our departure?"

OoC: I assume we pop back up if we end a fight stable? I'm pretty sure that's the rule. Also, since we keep forgetting to do this, here is my proposed loot distribution (who things are best for, how many resources were used in combat, etc. but let me know if you think it doesn't work!) I feel like Kirwin gets the worse draw the way I arranged it, but not sure there's anything GREAT for them in there?

Kirwin:
20 Credits

Plasma Potion
Hart Rifle (Calibrated Long Range Energy Weapon)

Varen:
Acid Sack (Apply to weapon, weapon causes poisoned 1 for the duration of one battle)
Essence of Precaution

Zaria:
Bulking Stim
Hydra Goo (Apply to a weapon, weapon can cause restrained once per quest)

Merei:
1 Plasma Potion
Hart Containment Gear (Standard Kinetic Armor, +1 Survival)

 



 

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ooc: The Hart rifle is better then what Varen has right now and they specialize in long range so it should prob go to them.

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7 hours ago, Kintobor said:

"Same for you, Viper." Zaria nods. "I think we have a few more loose ends to wrap up, but thank you for your assistance. I do not believe this battle would have ended the same if you were not with us."

viper.png
'The least I could do in return for you getting me out of that death trap. If any of you want a word in with some mercs in this quadrant, I'm sure I could set you up.

4 hours ago, Zepher said:

"Dean. I'm sorry for the way the day has gone, and sorry to admit I mistook you as an enemy when you first arrived. I am not sure how many of those we've recovered we can take off this ship with us. Can you use your ship to ferry the rest?"

dean.png
It's a small ship, just a patrol vehicle, really. It would only fit four, in total. We could use it to ferry, but... that's a lot trip to Charon and back...

4 hours ago, Zepher said:

Merei staggers to her feet, looking at the party standing victorious, at the one body they didn't save, at those they did, especially the doctor attempting to collect samples. "You and I will talk," she says to Greenlaw. "But first, we need to leave this ship."

She turns finally to Zaria. "I hate to assume, but given that you're covered in the bits of the creature, I assume you are the one who finished things. I'm pleased you got your wish."

greenlawfinal.png
Finished is a strong word, dear friend! Greenlaw excitedly hurries to Merei after being addressed, holding a pool of Hydra in her hands. Do you see it? Do you see it?? Such an astounding creature...

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