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Monkeyfume

LDD Issue: Plates won't go on top of 2x4 flat tiles?

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Edit: SOLVED!

...

Is this a common issue, in LDD?

I am trying to put plates (2x8s) over the top of 2x4 flat tiles. My build is symmetrical and both halves are angled down. On one side, everything worked fine, on the other, the software will not let me place the plates on top of the tiles, for no reason that I can comprehend. I really need a solution to this because this affects a build I've been working on for a while, in a major way.

Edited by Monkeyfume

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They do go over it, but you might need helper bricks to accomplish it.

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Looking at your video, I'd guess that you've made many rotations to get the angles just right, but rounding errors behind the scenes in LDD mean that the program now thinks that the bricks will collide and that this is not a valid build.

My suggestions would be to try:

1) removing the 2x4 wedge plates, then add them back in later.

2) removing the 2x4 tiles and add them in later.

3) Worst case scenario: you will have to rebuild part of your model. If you put down a 2x4 brick and attach other parts on top, the bricks snap back to the grid and the accumulated rotation errors can disappear.

Hope this helps!

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Looks to me like the problem is the 2x3 wedges you are trying to put the plate under. To verify, replace the 2 wedges with a regular plate, then put the 2x8 where you want it.

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I tried to do it before the 2x3 wedges were there, and it still didn't work. And, @NathanR, there are a lot of parts composing the area that is angled. To get both the 2x4s and the 2x8 and the other parts in there location, I just took them out of the menu and they automatically adjusted to the angle.

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Only suggestion then is that you save the section with the problem to a separate LXF file and share it here so we can have a look.

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Do you use Dropbox, Google Drive, or similar cloud services? If not you can try something like filedropper.com and share the link.

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To get both the 2x4s and the 2x8 and the other parts in there location, I just took them out of the menu and they automatically adjusted to the angle.

That's not quite what I meant. When you click on a brick, a small blue rectangle appears around it, that's the "Collision box". If that collision box overlaps with any other brick's collision box, the part cannot be placed there. Now, you say a lot of your parts are angled, I would guess that means that somewhere along the way the row of 2x4 plates has picked up a very slight tilt - not enough to be an incorrect build in real life, but enough that the collision boxes now overlap and cause a problem.

Try rebuilding that section of model, keeping as much as possible at 90 degrees, then rotate sections to the correct angles at the end.

EDIT: I see LegoFjotten has beaten me on this :) One suggestion, I think you are allowed to upload some small files to posts as an attachment. (The "My Media" button when posting?)

Edited by NathanR

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That file works.

I took a look at it and to me it looks like it might be rounding errors since the whole section is angled down. Did a quick test removing the down angle, but still couldn't get it to behave correctly. You might need to do like NathanR suggest and rebuild that section keeping everything level and at 90 degrees, and then angle down and swing the side into position at the end. Sorry I couldn't be more help.

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Yes, this worked. I see the problem, the 2x4 plates have ended up fractionally higher than the 1x14 technic brick. It's the glitch in LDD I mentioned where multiple rotations lead to slight errors in brick placement.

Put a brick down on the grid, then attach the section you uploaded onto that brick. Once your section is level you can see a gap between your lowermost 2x16 plate and the 2x4 tiles which form the base of the section. Despite all bricks being level, the gap narrows as you move to the back of the wedge.

The whole section needs rebuilding starting level on the LDD grid, possibly using other bricks as a scaffold. Afraid I can't look at this as I'm at work now, but I can have a crack at it tonight (or you can try yourself).

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Not quite... if you rebuild at flat, it will work. Then your completed module should drop into your original model. However, if other parts of your model may be rotated at incorrect angles so it may no longer line up correctly.

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I set the angle back to 0 degrees and I still could not get the plate to fit. I don't know how much of the build I need to delete and redo for this to work.

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No luck, this is a complex build for me and I really don't want to rebuild so much of it...

Also, I heard there was a "developer mode" where collisions can be disabled? Is this a viable solution? I don't want to mess up my build.

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I've looked at the file and the angles of the pieces are a mess. Not necessarily your fault but parts are at subtly different angles all over the place. It's only 65 pieces. You should be able to rebuild it in under 10 minutes. Build it all flat, then rotate it after it's finished. But don't just select the pieces and drag them to a new place. Any put side by side will just keep the bad angles.

I also strongly recommend restarting the file in Digital Designer Extended mode. You can get that by clicking the black tab on the top right when starting a new file. The advantage is that when you click on the parts palettes you only see one of each part, not one of every colour of every part. It is usually much quicker to find parts in that mode.

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You do not understand, there is a lot more to my build than what is in the file. If you watched my video (it got deleted now) then you would know. The file is just the general area where I noticed the issue.

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The problem piece is the red one. It didn't well connect to below bricks. After re-connect the red one (and bricks above it), I can place green bricks.

20513681870_efd3b144e1_z.jpgCapture9 by Nachapon S., on Flickr

20708765921_fe1108471c_z.jpgCapture8 by Nachapon S., on Flickr

Fixed LXF:

http://www.brickshelf.com/gallery/nachapon/94UCSSSD/13_broken_section.lxf

LXFML: (save as *.lxfml then open with LDD

<?xml version="1.0" encoding="UTF-8" standalone="no" ?>

<LXFML versionMajor="5" versionMinor="0" name="broken_section 2">

<Meta>

<Application name="LEGO Digital Designer" versionMajor="4" versionMinor="3"/>

<Brand name="LDDExtended"/>

<BrickSet version="1564.2"/>

</Meta>

<Cameras>

<Camera refID="0" fieldOfView="80" distance="115.08603668212891" transformation="0.65663164854049683,0,-0.75421142578125,-0.28457322716712952,0.92608600854873657,-0.24775521457195282,0.69846475124359131,0.37731227278709412,0.60809743404388428,81.007278442382813,43.83892822265625,68.164268493652344"/>

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Edited by bbqqq

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It might be that the problem is not confined to just the area where I first observed it.

So, here is the entire section of my build that is being angled (yes, it is an aircraft wing). To rebuild that would be a nightmare, especially since I have a mirrored version on the other side. So, based on @bbqqq's discovery I think that the entire thing does not need to go, just part of it. Still, I do not know what that part is. All I need is for someone to find what area of this file is the part I need to remove and replace. I don't want to make someone do it for me because that would be a load of work. Very sorry if I am being too demanding or asking too much. This was a much more serious problem than I first envisioned it would be, and I spent a LOT of time on this build and don't want it all to be ruined now.

https://drive.google.com/file/d/0B14264ElDiOpbG95OE9HRTBCZXM/view?usp=sharing

Thank you in advance

Monkeyfume

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