Karalora Posted March 14 Posted March 14 The title of this thread is partly rhetorical; there is an aspect wherein I know exactly what the big deal is re: Classic Castle, Space, Pirates, and (sometimes) Western, which seem to comprise the late lamented "Classic" themes that have largely been abandoned by LEGO in favor of roughly analogous licensed themes (plus Ninjago which sometimes seems like it's trying to be every theme at once). My actual question is more along the lines of: what did these classic themes do for you that their modern, usually licensed analogues don't? There are multiple fantasy themes that offer visuals similar to Castle (literal castles, sword-wielding warriors, etc.). Various sci-fi licenses and City's space program sub-theme provide spaceships, aliens, and hyper-advanced technology. Pirates-adjacent concepts are a little thinner on the ground these days, but they just gave us big fat Goonies and Pirates of the Caribbean sets for sailing ships. So...is it just that it's not the classic themes with their particulars? "It just isn't the same" is a perfectly valid explanation, but I feel like if you really want to build castles/spaceships/pirate ships, LEGO is still feeding you. Just populated with fleshies instead of yellowies. Quote
SpacePolice89 Posted March 14 Posted March 14 (edited) 1. For me the Classic Themes were more about world building and imagination compared to the current approach with mandatory detailed backstories and "action in a box" style sets. Nowadays it feels like someone else is making all the decisions when building/playing with the current in house themes. There is very little room for imagination with the new in house themes, everything is decided for you in detail. There was a certain mystique with for example Blacktron and the Forestmen. Are they bad guys? Are they good guys? Or something in between? In the end it was up to you to decide. 2. Up until the late 90s Lego and it's products felt like a European company, now it feels too commercial and Americanized (no offense to anyone, this is how just how I feel about the themes nowadays, that they are too focused on American popular culture, even the unlicensed ones and this comes from someone who has spent much time in the US and likes the country, I used to travel the US every winter). 3. The Classic themes had a coherent color scheme with cool and suitable colors. Take for example Futuron with white and black spaceships and vehicles with transparent blue canopies and compare it to the hideous colors in most new themes that even change from set to set even if they belong to the same faction. The modern in house sets have too many pastel colors and bright colors and that makes them feel like toys for little toddlers. 4. New themes have too many specialized single use pieces that makes building other things too difficult. There must of course be specialized pieces but nowadays there are simply too many of them. 5. The Classic themes had so many small details like hidden compartments and small rooms with equipment and everything felt like a miniature world where minifigures could work, live and fight. The sets were combined in beautiful ways like the castles in the catalogs and every set had a role to play and was a part of the little world. There was a certain charm to the old minifigs and sets. Nowadays Lego sets feel and looks like someone with too much make up on. It is just too much and feels fake and cheap. 6. There is too much conflict and violence in almost all modern Lego themes. There are even Nazi and commie soldier minifigs (Indiana Jones theme) which I find highly inappropriate for Lego considering that both those real life factions had/have death camps and murdered millions of people. Of course there must be weapons and battles in some of the themes (Space Police vs Blacktron, Imperials vs pirates etc.) to make it exciting but nowadays there is just too much of it. 7. I hate fleshies and the licesed themes can never replace the Classic themes for me because I find the licensed sets either too cartoony or too dark and depressing depending on the license. Edited March 14 by SpacePolice89 Quote
MAB Posted March 14 Posted March 14 Castle fans should not be complaining about the lack of Castle sets. The last few years has presented many sets that are Castle parts packs, and online PAB has given the opportunity to buy as many Lion Knights, Black Falcons, Forestmen, Wolfpack minifigures as you want / can afford and has also done new factions the same way. Same thing for horses, goats and other animals. Quote
Mylenium Posted March 14 Posted March 14 41 minutes ago, SpacePolice89 said: 2. Up until the late 90s Lego and it's products felt like a European company, now it feels too commercial and Americanized (no offense to anyone, this is how just how I feel about the themes nowadays, that they are too focused on American popular culture, even the unlicensed ones and this comes from someone who has spent much time in the US and likes the country, I used to travel the US every winter). Yes, we can agree on that. Today's themes are very internationalized with a definite bias towards basing stuff on American and Asian culture. 41 minutes ago, SpacePolice89 said: 3. The Classic themes had a coherent color scheme with cool and suitable colors. Take for example Futuron with white and black spaceships and vehicles with transparent blue canopies and compare it to the hideous colors in most new themes that even change from set to set even if they belong to the same faction. The modern in house sets have too many pastel colors and bright colors and that makes them feel like toys for little toddlers. Yes/ No/ Perhaps. As a graphics artist I have a completely different view on that, but it would take too long to explain. I would only concede that more often than not I don't know what the designers were thinking when picking specific color combinations and some of them look very unsophisticated and thrown together. 41 minutes ago, SpacePolice89 said: 4. New themes have too many specialized single use pieces that makes building other things too difficult. There must of course be specialized pieces but nowadays there are simply too many of them. Not to put too fine a point to it, but aren't those large domes and faceted windshields in classic themes just the same problem in a different way? Dunno. It's a very ambiguous subject and even more so since many modern pieces have their uses even from a structural point of view. Mylenium Quote
Wolfpack Posted March 14 Posted March 14 1 hour ago, SpacePolice89 said: 1. For me the Classic Themes were more about world building and imagination. This! It is all about worldbuilding. I want to see what the designers can come up with. Ideas, imaganation, stories. With licenced themes everything already exist outside of lego. I want things inside of lego universe, something people at lego based only on a vague idea or even imagined from scratch. Like Krentz and others always did. Vikings is a great example. Lets make vikings. Lets make them fight nordic bests. Fantastic. Paradisa, Time cruisers, Aquanauts, Islanders, Adventurers... excellent themes. And it is not just classic themes, which still have a lot of space to explore. Hidden side was also great and Dreamzzz was solid, though a bit too inconsistent for my taste. Basically anything except town. This was for me the best part of lego, each year with new catalogue there was excitment what did they come up with this year and there were more new themes. The best thing was when they creeated something you did not even know you would like. Licenced themes have nothing of that. If I would like Harry Potter (and in some extent I do) I would go read HP books. J. K. Rowling is not crazy to make next HP book about bricks, for instance Harry and Ron going to Lego masters. So why would we do something like that? It is just like having a favourite painter, a movie director or a writer or something. You usually like them because of original content, not becuse of rewriting or repainting foreign stuff. Difference between nonlicenced and licenced themes is like difference between art and craft. Quote
Black Falcon Posted March 14 Posted March 14 8 hours ago, Karalora said: My actual question is more along the lines of: what did these classic themes do for you that their modern, usually licensed analogues don't? There are multiple fantasy themes that offer visuals similar to Castle (literal castles, sword-wielding warriors, etc.). Various sci-fi licenses and City's space program sub-theme provide spaceships, aliens, and hyper-advanced technology. Pirates-adjacent concepts are a little thinner on the ground these days, but they just gave us big fat Goonies and Pirates of the Caribbean sets for sailing ships. So...is it just that it's not the classic themes with their particulars? "It just isn't the same" is a perfectly valid explanation, but I feel like if you really want to build castles/spaceships/pirate ships, LEGO is still feeding you. Just populated with fleshies instead of yellowies. I think the question in the first place really is, is there even any modern licensed analogue? Sure Space "has Star Wars" Pirates Pirates of the Carribean One Piece and the Goonies Ship and Castle has the D&D set, but that is going to retire soonish. Adventurers as well as Space got some good usefull sets from City and the former with Indiana Jones - but as you can see most of those mentioned are single sets/waves, so the biggest Advantage of a classic theme probably is the steady flow of new sets. And actually also very different ones in their style, especially if we take Space and Castle with several Factions with different Designs as an example. Now Star Wars, has several different Ship designs too, and thanks to new Material from Disney it also has some fresh designs every once in a while, but in general the theme as such is very grey ;). Now I am not someone that says licensed themes are bad and unlicensed themes the holy grail, but aside from what I mentioned above, there are a few more reasons for unlicensed themes, one of them beeing their price. First of all, unlicensed themes are generally cheaper compared to licensed themes due to licensing fees and secondly, as many licenses don´t get their own themes but are just a subtheme of icons, they often just get one big Set, so for people with less money avaiable or just not willing to spend that much there is not cheaper Set avaiable - which is actually also the case with big unlicensed Sets like the Lion Knights Castle. Additionally, if you don´t like the set you can´t just buy something else, because there are no accompanying sets to it, while with the classic themes you could just skip it and buy the next Set - if the whole theme isn´t to your liking you could just wait two years for the next one, but now you just don´t know when the next set comes. But on the other side licensed themes of course also do have their advantages, they bring new people to our hobby, are probably the main reason why so many adults nowadays build Lego and it isn´t just a kids toy anymore, there are plenty of cool parts around that come from licensed themes and so many minfigure pieces and printed pieces that are also very usefull for people that don´t care about the license of the Set they are from. They also help people to dive deeper into the world of one of their favourite franchises and if we are looking at the forum, people that build licensed stuff are no more or less creative than those who build their own worlds. If they are not doing both anyways ;). One last thing that to many clearly is an advantage of unlicensed themes is the avaiability of minifig and printed parts. While for licensed sets they turn up on pick a brick very rarely and probably more because of some error, you can build armys from unlicensed sets. If we look at the D&D set for example, there are plenty great minifigure parts in there that I would love to have several of, but buying several Sets for it is just way to expensive, would be great to just buy them like the unlicesed ones. Oh and personally I just prefer the good old yellow minifgs ;). 1 hour ago, SpacePolice89 said: 1. For me the Classic Themes were more about world building and imagination compared to the current approach with mandatory detailed backstories and "action in a box" style sets. Nowadays it feels like someone else is making all the decisions when building/playing with the current in house themes. There is very little room for imagination with the new in house themes, everything is decided for you in detail. There was a certain mystique with for example Blacktron and the Forestmen. Are they bad guys? Are they good guys? Or something in between? In the end it was up to you to decide. Well, honestly, just as you can make up whatever with unlicenes themes, noone forces you to play in the world of the license. You can aswell just take the figures and build your own world with them. 1 hour ago, SpacePolice89 said: 2. Up until the late 90s Lego and it's products felt like a European company, now it feels too commercial and Americanized (no offense to anyone, this is how just how I feel about the themes nowadays, that they are too focused on American popular culture, even the unlicensed ones and this comes from someone who has spent much time in the US and likes the country, I used to travel the US every winter). I would say, most of it is pretty popular in Europe aswell - and stuff like Harry Potter, Lord of the Rings etc. have their origin here anyways ;; 41 minutes ago, Mylenium said: As a graphics artist I have a completely different view on that, but it would take too long to explain. I would only concede that more often than not I don't know what the designers were thinking when picking specific color combinations and some of them look very unsophisticated and thrown together. I wouldn´t agree on that. While there are certainly some sets around that are clearly not my colour, and I would say there are some strange colour choices, there is just no set that comes to mind where I would say the colours mismatch in a way that it would look unaesthetic. Quote
JesseNight Posted March 14 Posted March 14 First, the classic themes always felt "new", fresh, unseen. As a kid, every new year was very exciting and I couldn't wait getting my hands on the new catalog, to see what new stuff and new themes they would come up with that year. Licensed themes may still leave us guessing what vehicle or building from a license we get, but it is far more predictable in the end. Second, classic themes challenged my creativity without limitations. I could build any town car, any spaceship, any castle, and make it fit in a scene without a second thought. Licensed themes can challenge us to build, but we're always limited by the universe of that license if we want to see it fit in. With classic, we had unlimited control what scene to make. And like SpacePolice89 says, there was some mystique about factions leaving us to fill in the blanks and come up with our own stories. Third, I am bored of how long some licenses last without new content. I love Star Wars, but seriously how many more Millennium Falcons do we still need before calling it a day? (just to name an example) Quote
Karalora Posted March 14 Author Posted March 14 To everyone saying that the classic themes promoted creativity while the modern licensed ones slavishly reproduce the source material...so? Can't you--as in you, the nostalgic AFOL--still exercise your own imagination in the use of the sets/parts? If one of the fantasy themes releases a nice-looking castle and the only sticking point is that the minifigures are named licensed characters, can't you use different minifigures? It takes a bit more effort instead of being automatic, but I find the BAM towers very useful in facilitating army building of classic-style factions. I'm not saying this to tell you you're wrong for disliking modern themes and preferring classic, but this reasoning in particular seems a bit...self-inflicted? It's a choice to decide that the personal creativity you cultivated using the creativity-promoting themes of your childhood is inadequate to make good use of the current themes. If you're sympathizing with current kids who lack your opportunities...that's very kind of you, I can get behind that. 3 hours ago, JesseNight said: Third, I am bored of how long some licenses last without new content. I love Star Wars, but seriously how many more Millennium Falcons do we still need before calling it a day? (just to name an example) Funnily enough, I felt the same way about some of the classic themes ~15 years ago when they were still active. Every Castle and Pirates wave seemed to riff on the same handful of concepts, just with different heraldry or a slightly different construction technique facilitated by the latest parts. Quote
Mylenium Posted March 15 Posted March 15 18 hours ago, Karalora said: I'm not saying this to tell you you're wrong for disliking modern themes and preferring classic, but this reasoning in particular seems a bit...self-inflicted? One thousand percent agree. The irony clearly is that people are willing to tie themselves to a certain style just because it's "classic" while objecting to other themes. And I find pulling the creativity card a weak argument. It should have nothing to do with from where and how you draw your inspiration. Arts as a whole wouldn't evolve if everyone just stuck in their comfort zone. In fact that's why e.g. the whole argument about Star Wars killing creativity is severely flawed in my view. Where is it even written that you need to replicate the 0.01 % of this universe that has been established through existing media? For argument's sake you could have some isolated planets that look like Classic Space come true and Darth Vader wouldn't give a flip about it... Mylenium 22 hours ago, Black Falcon said: I wouldn´t agree on that. While there are certainly some sets around that are clearly not my colour, and I would say there are some strange colour choices, there is just no set that comes to mind where I would say the colours mismatch in a way that it would look unaesthetic. I'm not necessarily saying that it it looks "unaesthetic", but there are sets where the "Everything and the kitchen sink" analogy certainly applies in terms of color usage. When a model contains 30 different colors and more then in my not so humble opinion something could be streamlined by omitting some of those colors or recoloring. By that I don't even mean 1 x 1 accents or the color vomit hidden inside models, but actual visible pieces. There are Friends and Disney sets out there that are too much even for me despite acknowledging the specific nature of these themes... Mylenium Quote
JesseNight Posted March 15 Posted March 15 19 hours ago, Karalora said: Funnily enough, I felt the same way about some of the classic themes ~15 years ago when they were still active. Every Castle and Pirates wave seemed to riff on the same handful of concepts, just with different heraldry or a slightly different construction technique facilitated by the latest parts. True, those were a bit limited perhaps. And I suppose castle was a bit limited by historical settings, even though they did release a few various factions that had their own style. As a kid, that was enough. Yes it is very true that parts of licensed sets can be used in our own fantasies. I just don't think it's a great deal to buy those just for parts. Licenses cost money, therefore a licensed set will cost more than an unlicensed one with the same part count. But I see your point about using parts or sections and that's definitely possible. 1 hour ago, Mylenium said: One thousand percent agree. The irony clearly is that people are willing to tie themselves to a certain style just because it's "classic" while objecting to other themes. And I find pulling the creativity card a weak argument. It should have nothing to do with from where and how you draw your inspiration. Arts as a whole wouldn't evolve if everyone just stuck in their comfort zone. In fact that's why e.g. the whole argument about Star Wars killing creativity is severely flawed in my view. Where is it even written that you need to replicate the 0.01 % of this universe that has been established through existing media? For argument's sake you could have some isolated planets that look like Classic Space come true and Darth Vader wouldn't give a flip about it... It's not so much that licensed sets and their parts limit the user... It's about the sets that LEGO releases being very predictable because it has to be something from the universe of that license, and never a fresh and surprising new design. For example I don't say "Star Wars killing [our] creativity", I'm saying it limits LEGO's on what they can release with the license's approval. Arts evolve yes. I just think the desire for "more" is starting to work against us. Remember there were far less amounts of set releases a year in the '80s-'90s. Of course this limited our choices. But the opposite side of the coin is when releasing too much too fast, eventually they're out of fresh ideas. Quote
Mylenium Posted March 15 Posted March 15 3 minutes ago, JesseNight said: I'm saying it limits LEGO's on what they can release with the license's approval. That we can agree on. It's so glaringly obvious in the Jurassic World theme. There's no good reason for dinosaurs to be tied to any IP other than the built-in marketing and then wait years for new movies to come out just so you can do another dino species. For Star Wars I don't see it as dramatically as even within established IP there's still so much they haven't done. It just seems they're repeating the hits over and over without even considering this, which of course comes down to how good something (potentially) will sell. Mylenium Quote
Paul B Technic Posted March 15 Posted March 15 For me, LEGO is all about being creative, the licensed themes don't allow as much of this. Quote
Black Falcon Posted March 15 Posted March 15 5 hours ago, Mylenium said: That we can agree on. It's so glaringly obvious in the Jurassic World theme. There's no good reason for dinosaurs to be tied to any IP other than the built-in marketing and then wait years for new movies to come out just so you can do another dino species. For Star Wars I don't see it as dramatically as even within established IP there's still so much they haven't done. It just seems they're repeating the hits over and over without even considering this, which of course comes down to how good something (potentially) will sell. Mylenium Well I wouldn´t mind an unlicensed dinosaur theme, but certainly they wouldn´t have to wait years to make new dinosaurs, since there are still plenty they haven´t made yet - even famous ones like brachiosaurus, stegosaurus and spinosaurus just got made recently, while they would have been able to make them a long time ago. Quote
Karalora Posted March 15 Author Posted March 15 4 hours ago, Paul B Technic said: For me, LEGO is all about being creative, the licensed themes don't allow as much of this. That's what everyone keeps saying, but I question the extent to which it is true for the AFOLs who specifically lament the loss/de-centering of the classic themes. There are certainly valid arguments to be made about the overall state of the hobby going forward, but it's not like Star Wars has the power to rob you of your personal creativity. Licensed or unlicensed, any given set is formulated with the intent to build one specific model (or three, for the Creator 3-in-1). What you do with it beyond that is up to you. I can agree that being based on a specific scene from a specific movie can make it harder to visualize other uses for the set than if it were based on a more general setting concept, but that seems like a fairly trivial hurdle for the developed adult mind. Quote
SpacePolice89 Posted March 15 Posted March 15 I think that some people (me included) prefer themes that have some sort of common base like Black Falcons vs Forestmen but with very little backstory or detailed information about the characters and sets. It is much more fun to make up those things yourself and even change stuff if you want. It is not set who are the good guys or the bad guys. It is very easy to add your own MOCs and ideas to the universe when there are so few rules and very little lore and names. I feel that the licensed themes put too many restrictions on everything with their micromanaged lore and the fact that all sets and characters are based on stuff from movies and video games. Sometimes the sets are from movies that I really dislike or the minifigs are based on people that I dislike and therefore I do not want them nor want to support those corporations/people financially. Of course I can take all the pieces and build anything that I want from a licensed set but most of the time I prefer some sort of base or frame like Black Falcons or Forestmen and then add my own stuff to it. I want my themes to be made for me and my imagination instead of recreating scenes from Hollywood movies. Quote
MAB Posted March 15 Posted March 15 On 3/14/2026 at 10:35 AM, JesseNight said: Third, I am bored of how long some licenses last without new content. I love Star Wars, but seriously how many more Millennium Falcons do we still need before calling it a day? (just to name an example) We need them as often as new people come into the hobby and want one, or existing fans want an upgrade of what they already have. The same can be said of grey and blue spaceships, or grey castles with the same figures again and again. They become stale and if not enough people want them, LEGO move on. That was a problem for Castle just over a decade ago. LEGO did a red roof castle then a blue one. And people hated the blue, and Castlevgir kids soon disappeared. I am bored of yet another new colour for Classic Space minifigures, but if they keep exciting people and so keep selling, I can understand why LEGO keep making them. Quote
Wolfpack Posted March 15 Posted March 15 (edited) SpacePolice89, exactly that! I could not have written it better myself. Classic themes have a very loose story and most of the characters are not named or defined. Anyone can choose what is happening, who is good, who is bad, it is even possible noone is, it is all about imagination. For instance Black Monarch Castle. Who is he? Why is the castle named after him? What is his goal? Who is he allied with? This is what I like, not some scene and characters from the movie or a book. And yes, of course we can get a licenced set and rebuild it and imagine it is something else, but I find this "argument" very insincere and problematic. It basically goes against the actual lego intentions and in many ways also against legal contracts (BDP palette etc). Firtsly, licenced sets are on average more expensive than normal sets, so even if that would be possible it would be much more expensive and therefore harder to do. Secondly the intention of lego is to build those models and have them displayed, that is why they put the stupid coloured bricks inside, if I remembered correctly they even said it in one interview, so you cannot make anything else or it is so much harder. They do not put those bricks on PAB and as I said also not in BDP palette. There are no alterante models on licenced sets and I also think the licences were (one of) the reason(s) they removed them. So as I said I find these arguments insincere. It is like I would say to Star Wars fans: You can just buy a space set and imagine it is the [insert Star Wars vehicle name]. What is the problem? That seems like a fairly trivial hurdle for the developed adult mind. But i would not say so because I understand how modern world works. On 3/15/2026 at 7:14 PM, MAB said: The same can be said of grey and blue spaceships, or grey castles with the same figures again and again. They become stale and if not enough people want them, LEGO move on. That was a problem for Castle just over a decade ago. LEGO did a red roof castle then a blue one. And people hated the blue, and Castlevgir kids soon disappeared. That is actually not true. Fantasy and Kingdoms were great themes and according to all I know and have information they also sold well. The problem with Castle 2013 was that it was crap. It offered nothing special and it was boring. They tried to do make the sets cheaper and were cutting corners left and right (just compare the parts and moulds to mentioned predesessor themes). And as I already said it is not about Castle or Pirates. It is about making imaginative, creative and diverse themes. Lego used to make new themes that lasted for a year or two and than something new again. It was a toy that was educational, that had no modern weapons, very limited conflict and that encouraged alternate builds and creativity. It is no more that. And it is not about me playing with it. Of course I can buy pieces and build whatever I want. It is about millions of kids, it is about buying gifts and the society we want to live in. Edited March 22 by aFrInaTi0n Removed one sentence after agreement from user. Quote
Murdoch17 Posted March 15 Posted March 15 6 minutes ago, Wolfpack said: ....I am not r******d, of course I can buy... Please don't use that word (I've obfuscated it in my reply) @Wolfpack, it's offensive to Autistic people (among other groups) such as myself. Thanks. Quote
Karalora Posted March 15 Author Posted March 15 (edited) 1 hour ago, Wolfpack said: Classic themes have a very loose story and most of the characters are not named or defined. Anyone can choose what is happening, who is good, who is bad, it is even possible noone is, it is all about imagination. I didn't get into LEGO until the mid to late 2000s, so I didn't find this to be the case at all, at least with Castle. The waves I was there for--Fantasy Era and Kingdoms--had very clearly defined good guys (Crown Knights, dwarves, Lion Knights) vs. bad guys (skeletons, trolls, Dragon Knights), using cultural standards of color and imagery to draw the distinctions. I suppose, absent a detailed narrative explaining the nefarious deeds of the baddies and heroic deeds of the goodies, we were all free to suppose differently, but this would have flown in the face of TLG's intentions every bit as much as imagining that the Galactic Empire is good and the Rebellion is bad. And maybe this means the 2000-2010s Castle lines weren't actually "classic" in the sense meant by nostalgic AFOLs. But if that's the case, then I have to ask what all the requirements are to make a theme "classic." Edited March 15 by Karalora Quote
Autumn Posted March 15 Posted March 15 You could see TLG as an artist who used to make original creations that you loved (and still do) but now they mostly just do remakes and covers of other artists' work. They had their own universe, lore and world building, now there's hardly any of that. You would buy Lego for Lego themes and stories, now you buy Lego for their version of someone else's. There will always be some nostalgia and rose-tinted glasses, of course, but original themes made Lego, Lego for me before Star Wars came along. It used to be unique and now it's ruined by TLG catering to habitual collectors who would probably be better off getting action figures or a scale model because that's where most of the profits are. How many gray ships do we need? How many times do we need to refine the same character's design over and over, year after year? *Sigh* Or maybe I'm just old and not with it. Times and trends change. Quote
Karalora Posted March 15 Author Posted March 15 1 minute ago, Autumn said: You could see TLG as an artist who used to make original creations that you loved (and still do) but now they mostly just do remakes and covers of other artists' work. They had their own universe, lore and world building, now there's hardly any of that. You would buy Lego for Lego themes and stories, now you buy Lego for their version of someone else's. You know what? That's fair. I'm certainly not okay with the society-wide trend whereby children's (and everyone else's) imagination is funneled toward just remixing a handful of high-profile franchises owned by two or three giant media companies. Star Wars (the go-to example, it seems) would be huge with or without LEGO, but LEGO would suffer to some extent without the Star Wars license, and that leaves less room in the world for a science-fiction concept that isn't Star Wars, and I don't think that's healthy. Substitute whatever license and corresponding genre you like for the same argument. The world needs variety, and the more things are based directly on other things, the less variety there is. Quote
icm Posted March 15 Posted March 15 On 3/13/2026 at 5:06 PM, Karalora said: My actual question is more along the lines of: what did these classic themes do for you that their modern, usually licensed analogues don't? For me as an AFOL who didn't grow up with any Space, Castle, Pirates, or Western sets (my first real introduction to Lego was with the Star Wars sets in 1999), I'm more than happy with the availability of Space-adjacent, Castle-adjacent, and Pirates-adjacent content in licensed playsets, large adult-focused sets that are released relatively infrequently, and Pick-A-Brick. There's way more licensed Space-related and Pirates-related, and to a lesser extent Castle-related sets available right now than I can easily afford ... my wanted list is so long! However, there are three main ways in which I can regret the lack of those themes as going concerns in the current portfolio: Continuity. This isn't continuity in a story sense of persistent characters and settings, but continuity in a sense of persistence of tradition, identity, or design language; also in the sense of valuing something enough to keep doing it during slow times; also in the sense of always having something fresh in a certain theme available for new KFOLs, TFOLs, and AFOLs. Licenses and one-offs that are adjacent to the late lamented classic themes discussed in this thread are usually intermittent releases, without something new every year, so they can recur but they don't develop a persistent identity, and there's not always something available for new fans. Accessibility. The current strategy of limiting these themes to one-offs under the Icons, Creator 3-in-1, and BDP umbrellas pushes them to high price points intended for adult fans, and it leaves the low price points for children empty. The relatively small, by modern Lego standards, $100 price point for the Galaxy Explorer, Blacktron Renegade, and Creator Castle and Creator Pirate Ship is still pretty high for a kid who's saving up allowance money, chore money, or lunch money. Even if a kid saves up $100 for one of those, if they want any more in the theme they have to save up a whole $100 more. That's a steep barrier to building up a themed play world at home, barring access to alternative distribution channels like Bricklink or Bricks & Minifigs. Autonomy/Brand Independence. Don't get me wrong, many of Lego's recent licenses are dreams come true for me. The Black Pearl and Endurance are amazing, and the Tintin rocket is something I've dreamed of in Lego for decades now. Even the licenses I know nothing about usually have something to interest me if I approach them without licensed=bad blinkers on. For instance, the Going Merry is an amazing little merchant ship that larger Lego pirate ships can raid with impunity, and if you filed off the licensed connection I think most AFOLs would have fallen over themselves to praise the Avatar movie sets as a brilliantly creative new theme (even if they still wouldn't have bought them). But the more Lego seeks out every new license it can get, the more it depends on those licenses for its business and the more it becomes just a vehicle or medium for portraying licensed content, without a strong brand identity of its own. Lego Space, Castle, and Pirates used to have strong brand identities and visual identities of their own that were desirable for their own sakes, but that has been severely weakened over the last decade-plus without those themes. If Lego doesn't have a vibrant stable of continous in-house themes in a variety of classic themes, it cedes that ground of creative identity to its competitors and becomes known only for its licenses. That seems like it'll be a bad thing in the long run. As a corollary, look at the Jurassic World theme: it's a long-running dinosaur theme that's been running continuously since 2018. Nine years running is as long as classic Pirates lasted in its first incarnation, and before that we only had intermittent dinosaur themes every few years. I think it's great that Lego finally has a continous, evergreen dinosaur theme! They've even managed to get in some fairly original content there with the sets connected to Lego-produced cartoons. But I think it's noteworthy that it's only in the context of the JW license that Lego has been able to finally get a continuous dinosaur theme off the ground. They don't have enough internal creativity in the tank to produce a continuous in-house dinosaur theme - only intermittent ones in 2000, 2001, 2005, and 2012. Similarly, they haven't had enough internal creativity in the tank to produce a continuous in-house Pirates theme. On 3/13/2026 at 5:06 PM, Karalora said: I feel like if you really want to build castles/spaceships/pirate ships, LEGO is still feeding you. Just populated with fleshies instead of yellowies. Like I said above, adult Castle, Space, and Pirates fans have been eating good with one-offs, licensed sets, BDP, and PAB. But there aren't a lot of concessions for kids, and that's a problem. On 3/14/2026 at 12:00 AM, SpacePolice89 said: 3. The Classic themes had a coherent color scheme with cool and suitable colors. Take for example Futuron with white and black spaceships and vehicles with transparent blue canopies and compare it to the hideous colors in most new themes that even change from set to set even if they belong to the same faction. The modern in house sets have too many pastel colors and bright colors and that makes them feel like toys for little toddlers. 4. New themes have too many specialized single use pieces that makes building other things too difficult. There must of course be specialized pieces but nowadays there are simply too many of them. 5. The Classic themes had so many small details like hidden compartments and small rooms with equipment and everything felt like a miniature world where minifigures could work, live and fight. The sets were combined in beautiful ways like the castles in the catalogs and every set had a role to play and was a part of the little world. There was a certain charm to the old minifigs and sets. Nowadays Lego sets feel and looks like someone with too much make up on. It is just too much and feels fake and cheap. 6. There is too much conflict and violence in almost all modern Lego themes. There are even Nazi and commie soldier minifigs (Indiana Jones theme) which I find highly inappropriate for Lego considering that both those real life factions had/have death camps and murdered millions of people. Of course there must be weapons and battles in some of the themes (Space Police vs Blacktron, Imperials vs pirates etc.) to make it exciting but nowadays there is just too much of it. 3. Actually, I used to hate the garish color schemes of old-school Space sets when I was a kid browsing Brickset. I've only learned to appreciate them as an adult. I think a lot of recent in-house action/sci-fi themes have overly garish color schemes too. The licensed sets usually don't, so the question of color schemes skews the typical "licensed=bad, in-house=good" sentiment. 4. Actually, the modern parts portfolio is very versatile and relies on specialized single-use pieces so much less than older sets. As a kid browsing Brickset, I used to think a lot of old-school Castle and Space sets looked horrible because of their heavy reliance on huge, specialized, single-use parts! In particular, as a kid I had exactly one BURP rock part and I hated it because I could never use the darn thing for anything! It's true that Lego has a much wider variety of stud-changing parts, modified plates, and slopes than it used to, but those are basic snippets of geometry that can be used in an incredibly wide variety of applications. It's not like a BURP which is incredibly hard to use as anything but a BURP, or a molded rope bridge which is impossible to use as anything but a molded rope bridge. So that argument doesn't hold water. 5. Modern sets have plenty of little details in them, too. I think the difference is that modern sets prioritize sculpting and structural stability, which leaves little room for moving play features, while old-school sets prioritize an open feel that leaves plenty of room for moving play features. However, when a modern set has a well-engineered moving play feature it typically blows away any of the simple little play features of old-school sets. So I think classic sets were often somewhat more playable than modern sets, but it's not a clear distinction that holds up everywhere. In statistical terms, the effect size is small. 6. That's a relic of the mid-2000s, but Lego has moved past that era and doesn't feature nearly as much direct conflict or nearly as many aggressive, weaponized play features as it used to. On 3/14/2026 at 1:47 AM, Wolfpack said: This! It is all about worldbuilding. I want to see what the designers can come up with. Ideas, imaganation, stories. Licenced themes have nothing of that. I used to object to licensed themes that way, but then I just decided to approach every licensed theme as if it was something new and creative that Lego had come up with in-house, and see if it would hold up if I filed off the serial numbers, so to speak. In my opinion, most new licensed themes do stand out as fresh, creative things you can have a lot of fun with even if you don't know anything about the license. So why should I let the license limit me in my interaction with them? In particular, most licensed themes make great additions to a larger play world if you ignore the license. That $15 Harry Potter car? Just a nice little $15 car for your city streets if you put any other minifigs in it. That bright red Harry Potter train? A nice little steam train for your layout if you put any other minifigs with it. It just takes a little bit more effort or imagination on the consumer's part to consciously disassociate the licensed set from its source material, before playing with it like any other Lego set. I think it's quite unfair to say that the designers in licensed themes have no worldbuilding, ideas, imagination, stories. Licensed themes often display a high degree of technical sophistication and imagination in the builds because they have source material to conform to, whereas unlicensed themes are free to just use parts whatever way seems most convenient because nobody is going to be comparing them to anything. In my opinion, licensed builds are usually far more imaginative than unlicensed builds. Licensed themes also sometimes, but not always, display a high degree of creativity in how they approach the theme to make a cohesive, distinct play world. For instance, as much as Super Mario has been derided over the years for not having minifigs, it's hard to deny that the course-building approach the theme took is much more creative than just another wave of minifig-playscale karts. Similarly, the easily-reconfigurable windows and walls of the Animal Crossing theme are a fun and unique play pattern that sets that theme apart from being just a reskinned licensed form of Creator houses. Quote
icm Posted March 16 Posted March 16 On 3/14/2026 at 6:40 AM, Karalora said: To everyone saying that the classic themes promoted creativity while the modern licensed ones slavishly reproduce the source material...so? Can't you--as in you, the nostalgic AFOL--still exercise your own imagination in the use of the sets/parts? If one of the fantasy themes releases a nice-looking castle and the only sticking point is that the minifigures are named licensed characters, can't you use different minifigures? It takes a bit more effort instead of being automatic, but I find the BAM towers very useful in facilitating army building of classic-style factions. I'm not saying this to tell you you're wrong for disliking modern themes and preferring classic, but this reasoning in particular seems a bit...self-inflicted? It's a choice to decide that the personal creativity you cultivated using the creativity-promoting themes of your childhood is inadequate to make good use of the current themes. If you're sympathizing with current kids who lack your opportunities...that's very kind of you, I can get behind that. Funnily enough, I felt the same way about some of the classic themes ~15 years ago when they were still active. Every Castle and Pirates wave seemed to riff on the same handful of concepts, just with different heraldry or a slightly different construction technique facilitated by the latest parts. Exactly this. It takes a little more imagination to consciously disassociate the Lego bricks from the license with a licensed set, but it's not impossible! And indeed, exercising imagination is the point! I agree, late-90s Space was getting very stale. Lego design in general needed the shot-in-the-arm provided by the early Star Wars and Harry Potter licenses as a stimulus to do something different, and as an impetus to put more attention into something that actually looked good instead of being a jumble of very lage, specialized parts. Pirates was also getting stale, which is why it didn't last past 1997. The 2013 subtheme of Castle was widely panned at the time for being incredibly stale, and the concurrent Lord of the Rings playsets didn't feel much fresher. The 2015 wave of Pirates was also panned for the same reason. Even though I've lamented Lego's seeming creative inability to keep in-house themes fresh and new over decadal timespans, I concede that in some cases it can be easier to keep a playtheme fresh and new if it's tied to a license with new material coming out, because that essentially outsources the creative concept ideation. As I already said, that can be blessing and curse because it also makes Lego reliant on new licensed material, rather than able to autonomously ride out lulls in licenses on the strength of its own brand identity. Quote
Wolfpack Posted March 16 Posted March 16 51 minutes ago, Karalora said: I didn't get into LEGO until the mid to late 2000s, so I didn't find this to be the case at all, at least with Castle. The waves I was there for--Fantasy Era and Kingdoms--had very clearly defined good guys (Crown Knights, dwarves, Lion Knights) vs. bad guys (skeletons, trolls, Dragon Knights), using cultural standards of color and imagery to draw the distinctions. I suppose, absent a detailed narrative explaining the nefarious deeds of the baddies and heroic deeds of the goodies, we were all free to suppose differently, but this would have flown in the face of TLG's intentions every bit as much as imagining that the Galactic Empire is good and the Rebellion is bad. Yeah I was thinking about the themes in the eighties or nineties. If something was hinted at, it was usually not explained why it is like that. Why is a Lion Knight a prisoner in the Forestman tower? What happened? On one poster or in one catalogue two factions could be allies and on another foes. It stayed open and in the next wave the roles could change. Black Falcons used to fight Lion Knights, but in the last set they came as friends. Now the Dragon knights are coming with a Sea Serpent. Are they bad? I would not say so, but you can and that is the beauty of it. But still, are the Dragon knights in 2010 inherently evil? There is no official canon or movie or something that says so and we can have a constructive debate about it on the forum. Yeah, they are raiding the village, but just with a little reposition of figures the story can change fundamentally. The Dragon knights could be trading or helping the villagers or even protecting the village against the "evil" red knights wanting to rise the tax. Or maybe this village was their ancestral land taken away with a fraud. In the old days the set would be named just Mill VIllage and such scenarios would be presented on the back of the box or in the Idea book and kids would wonder what can happen or why did it happen. In the nonlicenced theme set image I always saw only one of the possible depictions of what is going on. Usually that is the depiction that sells the best and if I remember correctly the research around that time showed that is some type of action or conflict, that is why the Knight in 1980s blacksmith is just visiting and the 2010 Knight is attacking the blacksmith. But that is not the only possible depiction. At least it used not to be. And even when something was completely clear in all pictures and in all descriptions, it was because lego designers made it so to fit the universe which is still hundred times better than Disney, Spielberg, J.K. Rowling or whoever deciding it. Quote
icm Posted March 16 Posted March 16 15 hours ago, Mylenium said: One thousand percent agree. The irony clearly is that people are willing to tie themselves to a certain style just because it's "classic" while objecting to other themes. And I find pulling the creativity card a weak argument. It should have nothing to do with from where and how you draw your inspiration. I've been guilty of this myself, but I agree. AFOL insistence on returning to old-school throwback Classic Space, Blacktron, or 1989-era Pirates is ironic, because building remakes of old sets from those eras is, in spirit, very little different than a remake of a Star Wars set. At this point, the classic subthemes are in some ways their own IPs that must be adhered to in ways that limit blank-slate creativity. Quote
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