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I am currently working myself through this great tutorial using MLcad 3.4, LDView 4.1 and POV-Ray for Windows 3.7: [Guide] Rendering LDraw models using POV-Ray http://www.eurobrick...showtopic=65876 Now I want to gain more control of the the lights, so I've added a light.dat in the source .ldr file in MLCad. In LDView this light.dat is shown and I can switch it on and off and I can play around with "replace main lights". When it comes to the POW export I do not see any difference in the .pov file which is created. It always has the three default lights and I wonder where the only one light.dat is which I have inserted in MLCad. This is the //Lights section in my .pov file: // Lights #ifndef (LDXSkipLight1) light_source { // Latitude,Longitude: 45,0,LDXRadius*2 <0*LDXRadius,-1.414214*LDXRadius,-1.414214*LDXRadius> + LDXCenter color rgb <1,1,1> } #end #ifndef (LDXSkipLight2) light_source { // Latitude,Longitude: 30,120,LDXRadius*2 <1.5*LDXRadius,-1*LDXRadius,0.866026*LDXRadius> + LDXCenter color rgb <1,1,1> } #end #ifndef (LDXSkipLight3) light_source { // Latitude,Longitude: 60,-120,LDXRadius*2 <-0.866025*LDXRadius,-1.732051*LDXRadius,0.5*LDXRadius> + LDXCenter color rgb <1,1,1> } #end Is there any option in the export settings for the pov export of LDView to overwrite the default lights and just use the light.dat from the source .ldr? Anyone any ideas? Thanks in advance, HoMa
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Over at brickset a new version of the LDraw "All In One Installer" (AIOI) was anounced: http://brickset.com/...1-now-available On ldraw.org the full package is available: http://www.ldraw.org/article/104.html Before running this new AIOI I have some questions regarding my existing (and working) setup: I have downloaded and installed the latest parts update als complete package a few weeks ago (http://www.ldraw.org...test-parts.html) ... would the new AIOI overwrite this? I have downloaded various unofficial parts over the past months ... I want to keep them and does the new AIOI overwrite this? I run MLcad 3.4 ... 3.5 is out now. What are the differences/improvements? I run LPub 4.0.0.11 ... This seems not to be supported any more and the newer LPub3D 1.2.3.443.2 is part of the AIOI. If I run the new installer, will my old LPub will still be available in parallel to the new LPub3D? These are my major questions. I would be happy about clear answers and experiences of others upgrading a running LDraw setup. Thanks in advance, HoMa P.S. And a big big thank you to all the volunteer workers who helped out to update the LDraw world!
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Virtual Movie Scene “Snowspeeder vs AT-AT” from Star Wars Episode V “Battle on Hoth”: Wedge Luke fights an AT-AT. Scenery and models (75049 Snowspeeder and 75054 AT-AT) virtually built with SR3D Builder. String (Rope) built with MLCad/LSynth. Povray render. Povray-file generated with LDView. Pure Render. Hope you like it! Edit October 16th: Now it is Wedge's "orange" Snowspeeder!
- 25 replies
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- LDraw
- SR3D Builder
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Until few days ago I was using Lego Digital Designer to build some models from time to time or to play around with some ideas. But since I hit an obstacle of missing parts more often than I would like to I decided to try something else. By the way I don’t quite understand where is the problem in adding all Lego pieces to LDD. I guess it is lack of “human resources” to do that job. But if so then why not open data format and allow fans to add the parts they miss, post them for a review or something so that on the Lego side of the task it would be much less work. Or maybe there is some programming needed around new pieces and thus the work cannot be released to public without actually releasing entire project. Anyway I’m dragging here myself from the topic so lets get back to the issue. I started with MLCad as from a quick “look around” it seemed a good starting point and quite popular. I gave a short try to LeoCAD but didn’t see any significant difference here. Then also SR 3D Builder which seemed to have advantage of auto-alignment of pieces like axles. But since it is under development (the one that installs with LDraw All-In-One-Installer doesn’t even work due to some integration issues – what is the point to include it that way?) and non-free I stopped exploring it (for now). But trying to do a model from instructions I had on paper I really struggled with MLCad. It is FAR more difficult to work with it than with LDD (at least for me – lets state here that I don’t have any CAD experience). And the most difficult part is to align pieces. As it comes to standard bricks the “Coarse Grid” seems to be good enough (but still alignment has to be done manually). But since I chose a Technic model obviously soon I came across pins, axles, bushes and holes. Aligning that still seems to me more of an art than science. (That is why I decided to give a short try to LeoCAD and SR 3D Builder.) I think that somehow I made it. Or at least it looks good enough on the 3D view. But I’m not entirely sure. Is there a way to verify model? If it is physically proper? That I haven’t move a pin one step to far for example? Can it be done automatically? Are there any tools to verify if model honors various building rules (like not stressing pieces too much)? And since I’m already writing then some side questions: Is it possible to move the camera rather than the model in the 3D view? That way it might be easier to see some details within the model? Is it possible (maybe in some external application) to animate MLCad model? Are there any open source editors for LDraw?
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So, I'm not much of a poster here, but for once I've had a productive week in terms of MOC'ing, or rather designing such in MLCad. So, I figured I'd share my designs here as well. Sadly, they all lack proper interiors such as furniture, curtains and whatnot, but I figured I'd put all that in once they are done IRB. First up is one I designed way back in November, after a spurt of inspiration at a local event; Mocca House. The two shops at ground level are meant to be a pair of competing coffee-bars, which are both accessed from the central corridor. From here entrance to the central staircase is also possible, with a single, large appartment at each floor. For me the modular building series is all about unorthodox building techniques, or challenging oneself to certain limits, and as easily seen on the second picture, the challenge here was to place the walls at an odd angle, in this case nine degrees, and keep it consistent all the way up to the top floor. The next one up is a building I've simply named Cream Flats, because of the tan color. This is more a planned re-use of parts for a trio of buildings I've already built, that I'm not satisfied with (lacking details, way to boxy design etc.), plus attempting to use basic colors as well. Middle floor is repeatable, meaning I can build several identical ones and they will all stack together without problems. I was experimenting with tile-patterns for the interior - with different colors, those might stay. Shops at ground floor are at the moment planned to be a florist and a... Well, I'm not sure. Something. And finally, a design that I started on today, and which ended up very different from how I had planned it. Still, I'm very pleased with: Chocolate Corner. The initial idea was to somehow integrate this piece into a modern corner building design, and as the design progressed, it was kinda left out, and ended up looking like a much more classic and older building than what was intended. The ground floor is planned to house a confectionary, and the building's colors are themselves supposed to mimic the different variations of chocolate. Again, there's not much of an interior other than inner doors and walls, and a staircase leading up to the two appartments. I've got a few more pictures on my Flickr-account, in case anybody wants to have a closer look. Other than that, what do you think? Edit: Make that a quartet! Here's a more recent building; Bianca's Bikes. It's a simple, lime green box, with a bike-shop at ground level, but I'm pleased with the result. It's heavily inspired by AlienCat's Harry Hardware Store, but I just couldn't keep myself away from designing something similar. The wall technique is the same as on Mocca Corner, but here it's far more visible how it works. I've tested using the 3x12 wing plates as I've done here in this model, and it's a fully viable building technique. The gap between the floor and the wall closes nicely without any gaping holes or stressing the bricks.
- 21 replies
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- Modular buildings
- MOC
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Hey guys, Sorry if this is a really basic question but this is my first time using MLCad and Lpub to make instructions. Okay so I am making instructions for my star ship, I split the model up into different parts and made instructions for each different part. The question is how do I make instructions for assembling the whole model together? Thanks in advance
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A project by Courleciel, Papacharly and Ssorg We’d like to present you our new project based on the huge RMS Titanic built by Ssorg in 2012 (project has just reached the 10k supporters on Lego Ideas!). Dock, tugs and iceberg have been built by me in LDD, then transfered in LDraw. We optimized the model by adding all the portholes on the hull (not really an easy deal, but it was worthwhile!), the lights on the masts, the flag and the letterings (bow and stern). All renders have been made by Papacharly. Click here for high resolution images. First post will be edited with a new render each day up to April 15th. So don’t forget to come back there to take a look on other amazing renders ! We hope you will enjoy our work. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Wednesday 10th April 1912 : Early morning, Titanic was docked. Passengers had not embark yet. Titanic_Southampton by papacharly24, on Flickr Inspired by this painting Titanic_Southampton_BW by papacharly24, on Flickr Four hours after leaving Southampton the ship arrived at Cherbourg (France) to pick up new passengers. Titanic_Bow by papacharly24, on Flickr Thursday 11th April 1912 : Titanic was going to reach Queenstown (now Cobh, South Ireland) and tenders brang some passengers aboard. At early afternoon, Titanic departed on her westward journey across the Atlantic. Titanic_Stern by papacharly24, on Flickr Friday 12th April 1912 : The ship steamed at full speed in the direction of New-York. Titanic_Bow_Side by papacharly24, on Flickr Saturday 13th April 1912 : Titanic sailed through calm waters. The temperature was getting colder as the ship came more and more closer to the Grand Banks of Newfoundland. Titanic_Sunset by papacharly24, on Flickr Sunday 14th April 1912 : Weather is clear, calm and very cold by this evening. Despite a serie of messages from other ships (such as SS Californian) warning of drifting ice, the ship struck an iceberg on starboard and the impact produced a huge opening in the hull. Titanic_Iceberg by papacharly24, on Flickr Monday 15th April 1912 : Water was pouring into the lowest levels of the ship. The first lifeboats were lowered into the freezing water. At 02 :20, Titanic disappeared from view. Titanic_Sinking by papacharly24, on Flickr