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Stephan

Eurobricks Counts
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Everything posted by Stephan

  1. I used the collision data from one of these parts, so the new part is alligned equally :)
  2. I have added it and will add the parts to my Pre-Release Github this afternoon.
  3. These two parts are different parts.
  4. Well, not that easy, but it shouldn't be a problem :)
  5. I have to check this, but I think it was fixed in the last parts pack. If not it will be released in the next pack and is already available in my Pre-Release Github.
  6. Fixed in the newest pack. Or downloadable from my Pre-Release Github.
  7. I compared it with Mecabricks, and the Unity one is better.
  8. Yes, that shouldn't be a problem. We can change the 3D mesh and keep the other data (connection, position and collisions). And if necessary re-position the part. Cool! How would this work for 2x6 tiles? And 3x3 round tiles? In theory? I created some decals in practice, but I would like to mirror that outcome with the theory.
  9. The real life way is the left one. I also think that the one from Unity will be harder to use (you have to rotate it 45° every time).
  10. You are correct. Unfortunately, we can't change that since that would mean that all 1x1 hearts would get removed i previous models.
  11. And a quick reminder that the Materials.xml gives all the RGB values for colors (which can be used to create the color of the print/sticker).
  12. No, as in, we can add both. For 50746 two prints exist, in the Dragon Boat Race set. If I remember correctly the small square window was/is decorable with spider webs, coming from the Monster Hunter's Haunted House stickers. What I did to distinguish between prints and stickers, is adding a 1 pixel thick black line around the sticker png file. This makes it looking like it's lying on top of the part. Stickered parts will be named like this: Sticker sheet ID + sticker number. If the sticker number is <10, there's no problem. If it's >10 it's a bit more tricky (mainly when wanting to add the stickered part to the custom palette.
  13. Yes!! Yes!! For the specialized parts and regular parts (tiles, slopes etc.). You don't have to worry about naming; I will do that for you to make it easier :)
  14. I have to re-include the assembly file for 98169. 11947 shouldn't be included so the lxf from the pack does not include it anymore. Yes, I'll download the files this afternoon :) I'll take a look at this. I think I have to update the regular LDD pallet for this.
  15. Ah, yesterday I re-added the *.g and *.xml files, but I forgot about the assembly file... It will be added to the pack this afternoon.
  16. In the mean time I might be able to do something with the collisions.
  17. Can you pm me a screenshot of the parts that do appear in the lxf? I will look into this. It will be fixed in the next release which will follow shorty.
  18. Added version 20210116: LINK.This version includes 65 new parts, 61 updated parts, 6 new decorations, 5 new colors, a new version of the 2020NewPreColoredParts palette, a new version of the DecorationMapping, a new version of MaterialNames, a new version of Materials, and a new version of CurrentMaterial! WANTED! Decorators!
  19. I think it's easier to make all female connectors separate meshes in Brick Editor (LDD Modder). That way they are easy to re-position when you reload the *.g and *.xml files in LDD Modder. So, then it's not an assembly, but in LDD Moddershall it still behaves as an assembly.
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