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Everything posted by Stephan
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Custom LDD bricks and fixes
Stephan replied to Equilibrium's topic in Digital LEGO: Tools, Techniques, and Projects
I used the collision data from one of these parts, so the new part is alligned equally :) -
Custom LDD bricks and fixes
Stephan replied to Equilibrium's topic in Digital LEGO: Tools, Techniques, and Projects
I have added it and will add the parts to my Pre-Release Github this afternoon. -
Custom LDD bricks and fixes
Stephan replied to Equilibrium's topic in Digital LEGO: Tools, Techniques, and Projects
Fixed! -
Custom LDD bricks and fixes
Stephan replied to Equilibrium's topic in Digital LEGO: Tools, Techniques, and Projects
These two parts are different parts. -
Custom LDD bricks and fixes
Stephan replied to Equilibrium's topic in Digital LEGO: Tools, Techniques, and Projects
Well, not that easy, but it shouldn't be a problem :) -
Custom LDD bricks and fixes
Stephan replied to Equilibrium's topic in Digital LEGO: Tools, Techniques, and Projects
It can be found here. -
Custom LDD bricks and fixes
Stephan replied to Equilibrium's topic in Digital LEGO: Tools, Techniques, and Projects
I have to check this, but I think it was fixed in the last parts pack. If not it will be released in the next pack and is already available in my Pre-Release Github. -
Custom LDD bricks and fixes
Stephan replied to Equilibrium's topic in Digital LEGO: Tools, Techniques, and Projects
Fixed in the newest pack. Or downloadable from my Pre-Release Github. -
Custom LDD bricks and fixes
Stephan replied to Equilibrium's topic in Digital LEGO: Tools, Techniques, and Projects
43693 is also decoratable. -
Custom LDD bricks and fixes
Stephan replied to Equilibrium's topic in Digital LEGO: Tools, Techniques, and Projects
Yes, it is! -
Custom LDD bricks and fixes
Stephan replied to Equilibrium's topic in Digital LEGO: Tools, Techniques, and Projects
It's not there? -
Custom LDD bricks and fixes
Stephan replied to Equilibrium's topic in Digital LEGO: Tools, Techniques, and Projects
I compared it with Mecabricks, and the Unity one is better. -
Custom LDD bricks and fixes
Stephan replied to Equilibrium's topic in Digital LEGO: Tools, Techniques, and Projects
Yes, that shouldn't be a problem. We can change the 3D mesh and keep the other data (connection, position and collisions). And if necessary re-position the part. Cool! How would this work for 2x6 tiles? And 3x3 round tiles? In theory? I created some decals in practice, but I would like to mirror that outcome with the theory. -
Custom LDD bricks and fixes
Stephan replied to Equilibrium's topic in Digital LEGO: Tools, Techniques, and Projects
The real life way is the left one. I also think that the one from Unity will be harder to use (you have to rotate it 45° every time). -
Custom LDD bricks and fixes
Stephan replied to Equilibrium's topic in Digital LEGO: Tools, Techniques, and Projects
You are correct. Unfortunately, we can't change that since that would mean that all 1x1 hearts would get removed i previous models. -
Custom LDD bricks and fixes
Stephan replied to Equilibrium's topic in Digital LEGO: Tools, Techniques, and Projects
And a quick reminder that the Materials.xml gives all the RGB values for colors (which can be used to create the color of the print/sticker). -
Custom LDD bricks and fixes
Stephan replied to Equilibrium's topic in Digital LEGO: Tools, Techniques, and Projects
No, as in, we can add both. For 50746 two prints exist, in the Dragon Boat Race set. If I remember correctly the small square window was/is decorable with spider webs, coming from the Monster Hunter's Haunted House stickers. What I did to distinguish between prints and stickers, is adding a 1 pixel thick black line around the sticker png file. This makes it looking like it's lying on top of the part. Stickered parts will be named like this: Sticker sheet ID + sticker number. If the sticker number is <10, there's no problem. If it's >10 it's a bit more tricky (mainly when wanting to add the stickered part to the custom palette. -
Custom LDD bricks and fixes
Stephan replied to Equilibrium's topic in Digital LEGO: Tools, Techniques, and Projects
Yes!! Yes!! For the specialized parts and regular parts (tiles, slopes etc.). You don't have to worry about naming; I will do that for you to make it easier :) -
Custom LDD bricks and fixes
Stephan replied to Equilibrium's topic in Digital LEGO: Tools, Techniques, and Projects
FIXED! -
Custom LDD bricks and fixes
Stephan replied to Equilibrium's topic in Digital LEGO: Tools, Techniques, and Projects
I have to re-include the assembly file for 98169. 11947 shouldn't be included so the lxf from the pack does not include it anymore. Yes, I'll download the files this afternoon :) I'll take a look at this. I think I have to update the regular LDD pallet for this. -
Custom LDD bricks and fixes
Stephan replied to Equilibrium's topic in Digital LEGO: Tools, Techniques, and Projects
Ah, yesterday I re-added the *.g and *.xml files, but I forgot about the assembly file... It will be added to the pack this afternoon. -
Custom LDD bricks and fixes
Stephan replied to Equilibrium's topic in Digital LEGO: Tools, Techniques, and Projects
In the mean time I might be able to do something with the collisions. -
Custom LDD bricks and fixes
Stephan replied to Equilibrium's topic in Digital LEGO: Tools, Techniques, and Projects
Can you pm me a screenshot of the parts that do appear in the lxf? I will look into this. It will be fixed in the next release which will follow shorty. -
Custom LDD bricks and fixes
Stephan replied to Equilibrium's topic in Digital LEGO: Tools, Techniques, and Projects
Added version 20210116: LINK.This version includes 65 new parts, 61 updated parts, 6 new decorations, 5 new colors, a new version of the 2020NewPreColoredParts palette, a new version of the DecorationMapping, a new version of MaterialNames, a new version of Materials, and a new version of CurrentMaterial! WANTED! Decorators! -
Custom LDD bricks and fixes
Stephan replied to Equilibrium's topic in Digital LEGO: Tools, Techniques, and Projects
I think it's easier to make all female connectors separate meshes in Brick Editor (LDD Modder). That way they are easy to re-position when you reload the *.g and *.xml files in LDD Modder. So, then it's not an assembly, but in LDD Moddershall it still behaves as an assembly.